Mario Party 10 Review


I really enjoyed the original Mario Party games. The mini games were well crafted and it was a great way to spend a few hours. There was a lot of luck involved of course, but a good amount of skill and tactics were mixed in as well. Unfortunately, Mario Party 10 stomps on all of this and does its best to destroy the legacy of Mario Party. Luck is now 99% of the game and the skill part has been lost to oblivion. I don’t know what’s worse, the fact that this has happened…or the fact that I’m not surprised. This fits Nintendo’s MO to a T and that’s pretty sad.

There’s no story mode of course so it’s all about the Party Mode and the minigames. There are two main ways to play this so let’s start off with normal Party Mode. You can gather a group of friends and then launch into the festivities. There are an array of minigames to try out and most of them are inspired by the classics. You may have to jump, run, or shoot at things in order to claim the Gold. The actual minigames are fun as always, but they simply don’t mean much this time which is unfortunate. The very first time that I played Party Mode, I managed to win every single minigame. That’s right…I won them all, but I still did not come in 1st. How is this possible? Well, the sad fact is that the game puts more emphasis on the whole car system. It simply wasn’t my turn when the car would approach the star so there was nothing that I could do. Trust me when I say that I was a little salty about the whole thing and I still hold it against the game.

Whoever thought up the idea of having everyone trapped in a car should be fired. It takes away any strategic elements that the game once had as you can no longer make decisions for yourself. It’s a crying shame if you ask me. I just can’t believe that they would do such a thing. I’ll never like the car system as it simply breaks the game. Remember the good ole days where you could choose to visit an item shop or the Boo manor from Party 4? Those were the good days and 4 is still the greatest Mario Party game of them all. It shall never be surpassed and I don’t think that the upcoming Party titles will even be close.

There is also a Bowser Mode, but it is just as bad if not worse. This is due to the fact that the mode isn’t balanced at all. Bowser must chase the players and stop them before they reach the goal. The problem with that is the fact that they get 4 turns and can make it to the goal very quickly. You get 4 rolls of the dice so you technically always have a chance to catch them, but the whole thing is luck based, which is pretty sad. The mini games also aren’t very favorable for Bowser as the team can easily ensure that they survive. They simply have too many hearts to shave down. There are some gimmicks like Bowser Jr spots which can help with that, but the odds of landing on them are fairly small. Not to mention that there are hearts all around the board as well, which gives them even more of an edge. At least you can make Bowser roar, but then he can’t move so you won’t be able to use it too much or everyone will wonder why you’re wasting time.

Oddly enough, the game doesn’t support the Wii U All Pro Controller. You are forced to dig up the old Wii Remotes as well as the Gamepad if you want to play this one. Another bad move on the game’s part if you ask me. Nobody wants to use the Wii Remotes, they were abandoned for a good reason. Motion Controls were simply a failed experiment. The sooner they are extinct, the better off we will all be. The game can’t really afford to have much more against it at this point.

At least the graphics are solid as you’d expect from a big Nintendo title. Everything is bright and colorful. The backgrounds all stand out and the character designs are great. I don’t think that the game can quite stand up to the latest Sonic titles, but Sega has always had better animation than the Mario series. (OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!) The soundtrack is all right, but a little more bland than what you will be used to from Mario. It’s not quite the award winning soundtrack from the days of old, but compared to something like Anubis, it’s a masterpiece.

There is a good amount of replay value here at least. Going back and unlocking all of the minigames is definitely fun although it will probably get tedious by the end since it comes down to luck once again if you are able to get the right minigame to show up on the roulette. You can imagine how difficult this is once there are only about 10 or so left. The game is also multiplayer of course so that in itself should help add to the replay value as well. This is certainly not worth 50 dollars or even 40, but if you can find it for a cheap price then it’s not so bad. The series has just lost a lot of the flair that it once had and is now a shell of its former self.

Lets at least end this review off on a more positive note. (Aside from the conclusion anyway) I do think that the minigames were very well done. I didn’t get to play all of them unfortunately as unlocking them is a big grind. I got a glimpse of them through the wiki though and a lot of the minigames are heavily influenced by the big platformer games. They involve crisp jumps and dodging obstacles. Those tend to be my favorite mini games along with the combat ones. I could do without the “Press A as fast as you can!” battles, but it is a good workout. There’s a decent amount of variety here and that’s why you’ll want to just stick to Minigame mode after you finish unlocking the various minigames. That way you can just have fun playing all of them to your heart’s content.

Overall, Mario Party 10 definitely does not do the series any justice. Removing the skill from the equation just isn’t right. Minigames shouldn’t be 100% of the winning formula of course, but it should matter at least a little. It’s just no longer the case since the roll of your dice is really the only thing that matters anymore. I’m hoping that Nintendo gets their act together soon. At least you can still see that the game is well made on a technical level and avoiding Party Mode will really help you appreciate this game more. I believe that the new Mario Party game coming out (Or is out already) goes back to having everyone walk individually so that’s good. Implement that into Mario Party 11 and we’ll be back in biz. As it stands, I recommend just going back and buying Mario Party 4 again. You really can’t go wrong there. Also, Spike should never be a playable character again. Just seeing him on the menu reminds me of the dozens of other characters that should have gotten in instead.

Overall 5/10

Anubis II Review


It’s time to finally play the third big game in the Ninjabread Man family. Conspiracy Games came up with other titles of course and I will be playing one of them soon, but Trixie, Ninjabread Man, and Anubis are the ones that I consider to be the big 3. Unfortunately, this might be the worst game in the trilogy. It all begins and ends with the final boss that is excruciatingly bad. It’s quite telling that this is the first game in ages where I had to go to Gamefaqs in the end. I try to make it a hard and fast rule that I will never use online resources to help me out in a game because I need the full 100% bragging rights. No matter how tough it makes it for games like FF VII. Still, I didn’t think that I needed to give Anubis the same level of respect and attention. The game basically cheats by not even telling you what the controls are.

There isn’t really a plot, but based on the back of the cover, you have been sent out to stop the villains! That’s not a bad premise I suppose although it certainly could be better. You are thrown into the first level without any other context. There are 4 main levels and four-5 mini ones as well. They all play out the same way aside from the final boss fight, where things get a little more intense, but not in a good way. You have to find 8-10 sacred pieces of something to unlock the time gate that will let you clear the level.

The levels are a little more linear than Ninjabread Man and I am also pretty experienced at playing this game by now. The levels are very similar to the other titles after all and you get used to reading the compass after a while. The game certainly isn’t very difficult so you will clear each level on your first or second try. The actual length of the game is quite short after the unreasonably long first level and you’ll have it beat in a few hours at best. There is absolutely no replay value to be found here, which hurts the game even more. The price is very low so that’s a start, but at this point you may as well buy a slice of pizza.

Now, I don’t mean to knock the game too much, but it has some pretty big weaknesses. For starters, the gameplay is your classic 3D platformer. You can swing your cane around to whack people on the head and you can shoot energy blasts as well. The latter is always your best option so use that to defeat enemies and beef up your health bar and lives. You can also jump of course and I recommend using the Z button over the motion controls. The latter is simply too unreliable and it is what hurts the gameplay. The level designs aren’t great as it is, but it’s even worse when you keep falling in the same spot. Luckily, there aren’t too many places where you can fall to your doom, but it can still be sad. I didn’t find out that you could jump with the Z button until I was at the final boss. If I had known about this earlier…things would have been very different!

Either way, the sword swinging is still rough though and a nice little Z button feature isn’t going to save this flawed game. The music consists of the same recycled theme that we’ve heard over and over again in the other two titles. It even plays for the final boss since the developers clearly couldn’t grab a second theme to put into the game. It’s pretty lazy if you ask me. The graphics are rather sub par although I wouldn’t call them terrible or anything. You can still see what is happening so that is definitely a plus. Games like Hidden Invasion have a lot to learn about proper brightness settings.

The final boss is what destroys the game though. If you thought that you had seen a poorly developed game before…think again! The final boss isn’t really a fight as you have to keep climbing these blocks that will disappear from time to time as you grab grenades. The game never tells you how to fire them by the way. To do this, you have to hold the A button and make a swinging motion. The problem is that it won’t work very often and the boss is on full spam mode so the energy shots never stop coming. If your grenade doesn’t come out in time, prepare to take some heavy damage. It gets old quickly and this boss took me way too long to complete. It quickly brought the game down to size. Otherwise, it may have stood a good chance of being the best in the trilogy. The Z button allowing you to do proper jumps is a huge improvement, although I suppose that there is the chance that the other two games had such a feature as well. All of the levels are suddenly a lot more manageable with this feature. If only there was a button for attacking and throwing bombs as well.

There’s also a weird glitch in the game where the Nunchuk will stop working sometimes. The game will keep telling you that it is not connected anymore of the game will suddenly have you running in a direction and you are unable to stop without unplugging the Nunchuk and plugging it back in again. I had to do that a great many times during the game so I feel like there is something wrong with the code. Granted, there are probably so many things that went wrong in the code that you could get lost there.

Overall, There’s not much reason to play this game so I can safely say that Anubis II lived up to its reputation. The Motion Controls on the Wii weren’t very good even with the AAA games. It’s not really a surprise that they tanked miserably with this title. The developers probably just checked to see if it could at least be slightly playable and then ran off with what little money they got from this game. I doubt it had a whole lot of quality control and it may not have had any at all. I can’t really picture myself buying an Anubis III, but if I ever see it in the 2 dollar bin, then maybe I’d take the plunge. If you’re looking for a bad game to play for fun, then I recommend Ninjabread Man. That game certainly had more heart….just a little more, but that’s good enough.

Overall 4/10

King of Fighters XIV Review


The hype behind this latest installment in the King of Fighters series was definitely impressive. After Cashcom decided to release a very barebones rendition of Street Fighters, this was KoF’s chance to quickly show the fighting game community how it’s done. It does not dissappoint as there is a lot of content here to keep you satisfied without having to wait months for extra features. While SF V still wins with its final package and simply having the more interesting characters/smoother gameplay, King of Fighters holds its own and the series has come a very long way since the old PS2 title that I played.

The story mode is like the classic fighting game titles. Each team has an ending, but there is a story sprinkled in as well. Every character shares the same opening and then the big event where a cosmic being by the name of Verse shows up. You learn a little bit about Verse from some of the character endings, but either way, he means business! Taking him down is definitely going to be difficult, but the King of Fighter heroes are up to the task!

Some of the story endings are lacking a little. Since every team has an ending, it makes sense that not all of them would be hits. I mostly enjoyed the ones that delved into why Verse shows up and the ones that foreshadow events in King of Fighters XV. The ones that are more about day to day life like having a buffet at a bar or talking about animal names are a little less interesting. It’s partially due to the fact that I don’t know the cast too well yet though. I’m sure that they’ll get cooler as I pick up more of the games and get used to them. The story segments that the characters share is always pretty epic though. I do hope that these endings go somewhere though. There are a lot of hintings at plot twists and such which involve Verse, but if this never pops up in KoF XV, then it’ll be a bit of a waste.

King of Fighters did a great job with the soundtrack. The theme when Verse shows up is really good and I also like the main theme of the game. I can’t really tell what the singer is saying to be honest, but the beat is good and the liveliness of it all fits the game rather well. The stages also have good themes which is a must for a fighting game since you will be hearing them quite often. Likewise, the graphics are also very sharp. The cinematics that are present look very good and the character models are all on point. It’s all very clear and the actual gameplay will keep reminding you that this game is current gen. The interface and menus are also very good and I would have liked something like that for Super Smash. I’m still not crazy about the way that the menus work in that title. KoF XIV is similar to the PS3 in that sense as everything feels very new and modern.

Now, let’s talk about the actual gameplay. It’s a classic 2D fighter where you have standard attacks and power moves. You’ll want to throw, roll, and block as well. There is a lot of depth to be found in this title. If you aspire to be a world class player, you should expect to spend a lot of time in the training room. I’d say that the game has even more options than the various Street Fighter games. There are a lot of different ways to attack and dozens of variations so it will likely be overwhelming as you try to memorize the moveset from all of the characters. It’s easy to pick up as a beginner and hard to master, which is a good balance. I definitely like the gameplay, although I would put it under Street Fighter and Tekken. I think what holds it back a little is just that the character models are a little slower. Tekken makes up for this with how much damage you deal per hit. The fights in King of Fighters will always take a little longer. The 3 on 3 default mode is always a lot of fun though and if you’re going to have a long fight, then it may as well be in style.

I haven’t gotten a chance to test my skill against any actual players yet, but I’m sure that a free PS+ weekend will be occurring soon so then I’ll be sure to go online. I’m confident that my button mashing skills and experience with fighting games should serve me fairly well. After you’ve played story mode, you can also head to the Trials and Tutorials. Survival Mode is also at the ready. The tutorial mode goes very in depth and teaches you all of the concepts in the game. It can be difficult towards the end, but you’ll be glad that you played it. For a game this complex, you will need to actually think about what you are going to do. Button Mashing is heavily discouraged based on how it is set up, although you can make do if you know how.

The trophies seem tricky, but a little more achievable than some other fighting games like SF IV or SF V. I got a decent amount of them, although it’s a fairly low amount if you look at the game on the surface. A lot of the trophies are online based so I can’t really go for those quite yet. It helps add to the replay value that is found here. As this is a fighting game, that means that the replay value is automatically infinite. Whether you play locally or with friends online (If you have PS+) the gameplay should never get old. This is the kind of game that you can have fun playing for hours and hours on end as you try to improve your skills and rank. Grabbing all of the illustrations, movies, and sounds should also take some time.

Verse made for a good original villain here. I hope to see him return although I definitely want God Rugal as well. That guy was awesome in the old games. Terry was about as cool as I’d expect him to be and Kyo seems like a good main character as well. I’m still not sold on Iori, but maybe he’ll get cooler as he goes along. It’s pretty neat how there is a Freddy Krueger parody here as well and even a guy who looks rather similar to Ryu. The ice character is also cool since having someone with super powers is always pretty neat. As it stands, I do think that the cast is more interesting than Virtua Fighter. If we get more stories as the games go on, maybe it’ll continue to pass other video game series as far as the cast is concerned.

Overall, This game is certainly worth the full price. It has a very large cast so many of your favorites should be here and finding a character who fits your play style should come naturally. The graphics and soundtrack are solid as well. The only weakness in the game would be the story to an extent, but I still did like the animated cutscenes and ultimately, you’re playing the game for the gameplay more than anything else. If the new Super Smash could be a big success without a story, there’s no reason why King of Fighters can’t do the same. I definitely recommend checking this game out and then we’ll see if you ultimately agree that Terry Bogard is the most intense character in the game.

Overall 8/10

Yugioh The Falsebound Kingdom Review


It’s time to review another Yugioh game, but unfortunately it is easily the worst one that I have ever played. I’m sorry Yugioh fans, I didn’t think it was possible to have a bad one…but here we are. For starters, it doesn’t feel like a Yugioh game at all. The plot is laughable and the gameplay is as bad as possible for its turn based style. It makes Digimon Data Squad and Pokemon Colosseum look like they had lightning fast loading times. It doesn’t help that Yugioh overstays its welcome as well. Prepare yourself for a rocky experience when playing the game!

You can choose to play as Kaiba or Yugi initially. I believe that after completing both stories you unlock Joey’s mode as well. You’d have to be extremely dedicated to do that though since this game is very long and completing both stories could easily result in a 20+ hour long game. Kaiba’s mode sees him in Ancient Egypt. He leads an army, but unfortunately his brother was kidnapped by a guy called Scott, whose clothes look like modern day gear. Kaiba quickly pursues this villain, but he will have to fight off many other armies, bandits, and other such fighters who get in his way. Can Kaiba rescue Mokuba and stop this random guy from messing around with the past?

I didn’t like the plot for a lot of reasons. The main one is that I really don’t like AU stories a lot of the time unless the concept is super good to actually justify having the characters here. There is a plot twist that makes this moot by the end, but also reminds you how pointless the whole charade was. Kaiba and friends didn’t need to be here and this could have easily been a Dynasty Warriors game instead. The monsters felt really out of place as well if you ask me. I don’t like Ancient Egypt as a setting and most of the characters were either generic or annoying. It was fun to see Yugi show up for a quick cameo, but that was it. He was gone as soon as he appeared and then it was back to fighting Scott in a battle of no interest to anyone playing.

This game also felt very low budget. The soundtrack is essentially nonexistent and the only tune that I can recall was very dead and lifeless. Certainly not what you’d like to hear while having a nice duel. All of the cutscenes were just little picture boxes with text after it. Once in a while, the background would change which was a nice little touch and Slifer got a quick cutscene, but that was basically it. The graphics were all right I suppose, but not while on the overhead map. Everyone looked the same there and the creatures were so tiny that you typically couldn’t see anything. Moving on the map was a pain and likewise, using any item took way too long there. Travelling to enemy camps would take forever and by the time you made a move, the enemies were already on top of you. Typically, the best move was to simply beat all of the minions and then attack the castle, but that would mean a very long level for you to play. The quickest way to win is to dash over to the enemy castle, but odds are that your monster wouldn’t be fast enough to pull this off. I was able to do it a handful of times, but mostly my strategy didn’t pan out.

This wouldn’t be terrible…if the combat system was any good. On the surface, it is the classic turn based system that Pokemon uses. You take turns with the opponent on who gets to attack and each battle is a 3 on 3 match. The problem is that everyone’s attacks take a little long since you have to watch the whole animation and every member has a lot of health. You have a limited amount of actions in a battle so if both teams run out, then you have to fight again after a 0 second intermission. It can be 5 seconds if you are fighting from a castle. Rinse and repeat for all of the minions and this can be tough. Especially if you send out 9 teams and the opponent has 9 as well. Personally, I recommend sticking to 2 and just using them the whole time. Even if you lose, the level ups save so you can keep retrying until you win. I also recommend avoiding any optional minions as the mild EXP boost isn’t worth it and just focus on completing the level. Pegasus was extremely valuable and Ishizu was good as well. Kaiba was actually pretty weak, which was a shame.

Items are crucial as well since the computers will constantly be healing themselves. You’ll want to have some kind of healing array on your side as well if you really want to win. It costs a lot of money, but you should naturally have enough while playing through the game. I only ran out after the final level was over and by then I didn’t need to buy any more items anyway so it was all good. Either way, the matches will drag on quite a bit. You’ll need to use some strategy rather than just attacking over and over, but since every character only has 1 attack, prepare to see the same one spammed over and over and over again.

There is some replay value here as you can try to beat the game with all 3 characters, but there’s not much of a purpose to this beyond just doing it for fun. I didn’t find the game to be all that fun at all so I certainly don’t plan on doing that. The game was long enough as it is so it will definitely satisfy you considering how cheap the game is. You can get it for under 5 dollars, but should you? Think carefully on that because it is a Yugioh game in name only. Seriously, there is no card playing to be found here at all and that is rather tragic if you ask me.

Really, this game should have been good, but it really felt like a bad fanfic. The story just makes no sense and is not interesting in the slightest. How did this Scott guy go and kidnap everyone anyway? The game doesn’t bother to explain this at all. The computer also gets sentient by the end and suddenly turns into an old guy with a beard. The concept is cool even if it has been done to death (By other Yugioh games as well) but the design was pretty bad. Fighting against a God card was cool, but it had way too much health so it was tedious to defeat. Not hard, but tedious. If the gameplay had only been sped up 2X, I could have easily seen this game grab a 6. Probably not a 7 anyway since it just wasn’t interesting, but gameplay plays a huge role in any title so if it was as smooth as the average Pokemon game, this review would be quite different.

Overall, The Falsebound Kingdom is a game that I recommend avoiding. It is easily the worst Yugioh game out there and that is even including the odd GX game where you follow a calendar and as such, there is no real plot to the game and nothing to do either since if you miss a day, you miss an opportunity. I can’t stand the day system, but luckily I’ve only encountered 2-4 games that do such a thing. Back to this game though, I don’t see if being surpassed as the worst anytime soon. Even the Duelist of the Roses game for PS2 (Something like that) should be better since it uses the standard gameplay. I’ve had this game on the backburner for many years (And I can see why) so I am glad to have it done once and for all!

Overall 4/10

Orphen Scion of Sorcery Review


It’s time for a game that was on the back burner for a very long time. I got this game years ago, but better late than never right? Since I saw the TV shows not too long ago, it seemed like a good opportunity to finally play the game. It has some unique concepts when it comes to the gamplay, but unfortunately the puzzles, boss designs, and the plot hold this game back a little. It’s still a fun little adventure, but it certainly could have been a lot better. Having to play the game 3 times over to see the true ending was a bad sign from the start.

Orphen is a sorcerer and currently travels along with his apprentice and a heroine who is seeking adventure. Two trolls tell them that a boat is heading to their next destination, but unfortunately, Orphen never learned that you should not trust trolls. The boat is actually heading to a haunted island. The mystery thickens when the ship is attacked by monsters and Orphen is forced to land on the island. From here, you have the option of helping out one person out of the three individuals. You can help out the tough warrior who is searching for his daughter. You could help out the girl who is trying to find the grave of her fiancee to properly mourn him. Or, you can help a kid find his mother who is lost on the island. You can only help one person per playthrough though and then you have to start the game again to help the next person. There will be some slight changes as Orphen partially remembers that he has gone back in time, but quickly forgets after the first cutscene since the game doesn’t know which story you’d pick first and a lot of the dialogue would change if Orphen remembered. No matter who you help, you’ll eventually try to find the Crystal Egg which lets you pass through time. You’ll need to do so in order to locate the missing people and keep the giant monster at bay. Once you’ve helped everyone out, you can finally fight against the true boss of the island.

Unfortunately, the plot goes off the rails by the time you finish it. For starters, the three stories can’t seem to agree on anything. In the kid’s story, the old lady is actually a hero who is trying to keep the beast from waking up and destroying everyone. However, in the lady’s story, the old woman is the one kidnapping kids and aging them into teenagers to further her own ambitions. Likewise, in the warrior’s story, she is also the main villain. The ending sheds some light on this, but makes the rest of the story more convoluted as well. See, this island was actually one big illusion. It may be more accurate to call it a theater stage though. The robot would animate the bodies and have Orphen live through fake quests based on old stories from ancient times. That’s why the characters kept switching roles and personalities. It’s because the actors were playing different characters at that point. Luckily, one of the souls was still wandering around and inhabited the robot’s A.I. assistant and summoned Orphen to destroy him once and for all.

This leads to some painfully long cutscenes with the robot talking very slowly and panicking while the assistant also dies because their lives are linked. Orphen takes this in stride though and the gang is back to their normal cheerful dispositions after leaving the place. They did save the bodies from being used in an endless puppet show so that’s something to feel good about. It was a fairly unnecessary twist though and the whole final act was just really boring and random. Seriously, the plot is definitely not this game’s strong point and it just won’t keep your attention after a while. Seeing the heroes bicker all the time can be endearing I suppose…

Graphically, the game is all right. The character models are good for their time and the boss designs are fun. The levels are also quite big and there are a nice variety of them even if a few like the tower and the boat are overused. My TV has a very tough time playing any PS2 game without the lighting going down to its minimum levels. This made seeing the game a little trickier than it should be, but it has happened so many times that I’m pretty sure its an issue on my level rather than with the game. Nonetheless, I was always happy to see a rare daytime level as most of the stages took place at night. Day-Time levels are better 99% of the time as a good night level is quite rare. Still, they are possible of course, you just have to make sure that it is still light out like in the good ole Shadow The Hedgehog game.

There are actual anime cutscenes in the game which was really impressive for its time. I still get excited to see that nowadays since it is as rare now as it was 10 years ago. There may not have been a lot of them, but it was better than nothing. As for the soundtrack, it is very limited so I wouldn’t expect much from the title here. The minion theme is boring, but the boss track was fairly good. Those are really the only two big themes in the game although a few more will pop up here and there. It’s certainly sub-par though and I expect better from a game like this one.

All right, lets talk about the actual gameplay. There are two different styles to be found. When you’re not locked in combat, it is your standard 3D platformer. You walk through the levels and try to get to the end of them. Sometimes you will have to find items, step on switches, break objects, or solve puzzles. You have an energy sword, energy blasts, and you can jump in this mode. The energy blast is never used once, but it is fun to look at I suppose. The sword is useful once in a while for breaking towers. This part of the game is fun for the most part, but the puzzles are extremely annoying when they pop up.

One puzzle has you reconstruct a music piece using 6 tunes, but only 4 of them are in the pass code. It sounds easier than it is as the combinations that sound right don’t work. You assistant will let you know which 4 notes should be used in the combination, but I spent over 2 hours trying out every possible version and none of them worked. Why is that? Well, to see if it really worked, you actually have to hit the retry note which will apparently play your combination against the lock. What this means is that I actually did get the right answer a few times, but it didn’t count in each instance because I didn’t hit the white note. Now that was just terrible and very annoying. There were other such puzzles that got old very quickly. Even chasing the bunny was a pretty sad minigame as you apparently had to walk slowly to catch him, but the game never even hints at it until someone mentions this fact.

Ah well, at least the combat section is mostly fun. You can equip up to 4 spells to use and one of them is a barrier. You must time your attacks well so that you can block and retaliate while not getting hit. This gets tricky when a lot of villains show up so at that point I recommend just blasting away at them all. The bosses can be a bit long at times, but most of them are fun as well. The only cheap boss is the final one which is very poorly designed. He’ll block anything you throw at him when he feels like it and will occasionally send in minions to attack you. There are so many minions and they attack so quickly that you are sure to get hit by them. I just kept on trying and trying until I somehow landed enough blows to win. A lot of luck was involved and the boss would just randomly not block at times while he would on other occasions. One helpful tip is to remember that you can retry the battle if you are about to lose. That way you won’t have to go back to your last save point. Trust me, it will save you a lot of time considering that the cutscenes can’t be skipped and that they are quite long at times.

There is absolutely no replay value unfortunately. Once you have beaten all of the stories and obtained the true ending, there really isn’t anything more to do here. The main campaign is fairly long though since it is over 10 hours. That will last you long enough to justify the purchase and the game probably would have really dragged on had it gone any further. I can’t say that I was too pleased about having to play the game 3 times over even if it did a better job of making all the stories unique than most titles. I guess the fact that the game could keep on switching everyone’s roles without worrying about plot holes probably helped quite a bit.

Overall, Orphen certainly could have been a better game. The combat gameplay was very unique and it was fun to play around with. The game probably could have done more with it since most of the bosses and minions were a little too similar. For being a puzzle game, there luckily weren’t a lot of puzzles, but some of them were still extremely annoying so that is definitely a good thing. Fans of the Orphen TV show should definitely check it out. Just seeing the gang again should be nostalgic even if the voices are way different here. Orphen’s meanness is also exaggerated quite a bit here, but it was fun to listen to his lines so I was pretty cool with that. To the average video game fan, I recommend it, but cautiously. You can certainly do better and find a game that will grab your attention more, but this still isn’t a bad game. You’ll just slowly find that you lose more and more interest in the title as you get closer to the end.

Overall 6/10

Donkey Kong Country 3 Review


After all these years, I finally got to play Country 3. While the DK series never got quite as popular as Mario or Kirby, it turned into a decently large series in its own right. The games are always fun and they are pretty consistent. This one may be the weakest in the trilogy, but it’s still a good game that has a solid amount of replay value and the campaign length is fair.

There’s no real plot to this game unless you read the booklet. You just start off on the adventure as Dixie Kong and her partner Kiddy Kong. The two of them blast away at bosses as they go through each world. Eventually, you defeat the last boss and find Diddy Kong and Donkey Kong. It turns out that they were kidnapped while they had been dreaming about bananas. It’s a pretty big twist since it turns out that they were also controlling one of the many murder bots that had been chasing the heroes for a while. I don’t think DK will be able to talk his way out of this one!

You can’t really call spoilers on this considering that there is virtually no plot. The gameplay is why you’re playing a DK game anyway. It has the standard jumping and avoiding obstacles as well as some extra features. Dixie Kong can glide which you can use to cheese quite a few levels. Kiddy Kong can perform a roll which knocks out most enemies. Various animal friends will also come out to play. You can transform into a bird which lets you fly or into an elephant which can be pretty neat. Unfortunately, the elephant is afraid of mice so prepare for a lot of stopping. It’s usually better not to use the elephant, but you aren’t always given a choice.

There is something about the gameplay that does make it less engaging that the average side scroller. Granted, Mario and Sonic set the bar rather high. I think it is due to the fact that the DK levels are typically a little more slow paced. You can blast through the ones that are horizontal, but the vertical levels must be taken at a slow pace or you will hit enemies before they even show up on the map. That definitely wouldn’t be any fun now would it? Unlike Mario where you just jump along and hope for the best, you must use some more strategy and carefully decide what to do. If you lose, prepare yourself for the long climb back up at times since there are periods where you must wait.

Still, it’s definitely fun and the game does have a good difficulty curve. It starts off rather easy and by the end it gets a little harder. It never gets too insane though and ends up having a nice balance of “fun” and “tough”. The bosses are usually tough until you figure out what you are supposed to be doing. Once you figure that part out, they get quite a bit easier to deal with. The final boss definitely took me a few tries as I would beat one phase, but then die on the next. I did this again and again until I finally conquered all 5 phases. It was a well made boss fight.

For replay value, there are a lot of coins to collect. You’ll want to focus on the DK coins and the Gold Coins since the silver ones appear to be unlimited. The DK coins are obtained by defeating the shield wearing Kremlins. You must throw a barrel behind them in order to defeat this minion. It usually involves a fun puzzle. The Gold Coins are obtained by completing the B Barrel challenges. They are fairly quick, but mess up and you’ll have to replay the level again to give it another whirl. One unfortunate part about collecting these things is that there is no way to check which levels you have already done. That means you have to manually check them out and complete the challenge again to see if the Gold Coin is still around. This can be a little tedious if you plan to grab them all so you should have a notepad on hand.

Also, beware of the boat guy. He builds you a new boat after every few worlds so that you can travel to new ones. On the final expedition, he’ll ask for 50 Gold Coins. It may seems like you need to get them to make it to the final world, but you can actually go up the waterfall with your other vehicle. I’m sure that it’s a fun post-game vehicle, but you should at least be aware of the fact that it is optional. That’s probably a good thing since grabbing 50 Gold Coins would take a very long time.

Graphically, the game holds up well. Kranky Kong taking out his sunglasses at the end was pretty intense and all of the level designs look decently good. I do wish that more of the levels took place outside though. The best looking ones were the early beach levels. I didn’t care for the factory ones quite as much since the dark backgrounds and colors made everything a little harder to see. The brighter levels had a tendency of looking a lot sharper. As for the soundtrack, it was all right. Unfortunately, I can’t say that any tunes were memorable, or even all that good to be honest. It is certainly not ready to go to Mario levels of awesome quite yet in this regard.

Overall, Donkey Kong Country 3 is a decent way to end the trilogy. It’s a fun game, but I don’t think that the gimmicks worked all that well. The fundamentals were sound though. I would have preferred to have DK be the main character and we could have just had Dixie replace Diddy. Based on the dialogue, Dixie may actually be a little more intense than Diddy Kong. She got some good burns in on King K Krool. (I don’t see why the guy is a fan favorite. I never cared for him all that much as a villain) Diddy Kong basically spent the game being starstruck so he didn’t do much. I didn’t like Kiddy Kong at all, hopefully he’ll be better once he grows up a bit. More of a plot would have been fun to flesh out the characters…or at least an opening cutscene to show DK being kidnapped. The bosses are nice and imaginative and the game has a good amount of replay value. If you don’t have this game yet then I definitely recommend it. You don’t need to compare it to the other side scrollers and you can just enjoy it for what it is. A fun little game that help beef up your Nintendo collection and DK knowledge. Now I’m one step closer to being caught up with the series.

Overall 7/10

Yugioh 5Ds Duel Transer Review

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It’s been a while, but I finally got to go back and complete one of the old Yugioh games that I’ve had on the back burner for a while now. It feels good to finally take it down for the count. It suffers from the usual problem that Yugioh games have on the home console and that’s the long loading times. Still, that’s really the only main problem for the title as it still does a good job of capturing the Yugioh enjoyment that I’ve come to expect from the series. It’s long and it’s difficult, but the game can also be very satisfying. After all, what’s more fun than having a quick round of Yugioh?

This title also does have a plot which is something that you can’t really say for many of the other Yugioh games. Where this takes place in the anime is a little vague, but all that you really need to know is that many of the world’s greatest duelists have been trapped inside of a large tower. The only way to get out is to duel everyone and prove yourself to be the strongest. The problem is that there are no pushovers here and some of the villains may decide not to play by the rules. You control an original character who has arrived at this tower. He may not have a rep yet, but he is actually the greatest duelist of all time. Not too shabby eh? Can Terry (That’s what I called him) save the world or is he doomed? Time to find out!

We may as well go over the technical aspects of the game first. The graphics look fairly good here. Everyone is a little pixelated, but in retrospect, a lot of the Wii games had similar issues with the character designs. It still looks rather well considering. I also liked the designs for the new characters. They stood out and were original. Odin had a cool armor and his true identity was also pretty intense. That definitely worked well for the final boss. As for the soundtrack, it is fairly solid. A theme will come up if you are close to winning and likewise if you are close to losing. There are quite a number of good tunes here although the soundtrack definitely could have been larger. It’s mostly all fast paced and fits well for the duels.

Time to quickly explain the gameplay system in case you have never had a duel before. Each player starts with 5 cards and then you draw another one each turn. You summon monsters to the field (1 per turn although you can special summon others) and use them to attack your opponent’s life points. Spell and Trap cards are also allowed into the mix of course. The first person to land at 0 life points loses the round. The concept is simple enough, but there are many rules and complexities surrounding this so you’ll still have a lot to take in when you first boot up the game. I recommend working on building your first deck to start things off. Choose each card yourself so you know exactly what they do and when to activate each card.

I recommend holding down the B button during the turns if you know that you won’t be using a Trap Card. Otherwise, it will ask you this question throughout every phase of the turn, which can slow the game down considerably. I ended up going with a deck that was heavy on trap cards and anti trap cards. My deck was a little larger than most people would recommend it be, but this served me well twice. There is one character in the game who has an incredible defensive strategy. Her name is Luna and she won’t hesitate to time you out. Our duel went into the 80s I believe, but luckily my deck was a lot larger than hers so that ended up earning me the win. She tried the same tactic later on and I used the same counter. Don’t underestimate trap cards. They are extremely valuable in this game.

You will need to really enjoy the duels to get any fun out of this title. That’s because the game is over 20 hours long and that equals a lot of duels. There are roughly 13-15 levels in the game, but each one has up to 5 duels and sometimes even more. You also shouldn’t expect to coast by either as these guys tend to put up quite the fight. Many of them took me several tries to defeat, but naturally none of them could ultimately stop me from reaching the goal. Ironically, the second last boss is probably the easiest in the game. I happened to get a really good hand, but even considering that, a perfect 8000-0 battle is pretty rare.

As for replay value, there is a lot of that. After beating the game, you will unlock a few more levels where you can fight opponents with incredibly strong decks and get more cards. There are hundreds, if not thousands of cards in this game so collecting them all will be a very tough thing to do. That is sure to buy you a lot of time. One thing that I don’t like is that you can’t use some of the cards that you obtain because they are deemed illegal. If that’s the case, why put them in the game at all? Even if the computers keep on using them anyway, we shouldn’t be able to buy those cards if they are just going to sit around.

The gameplay’s a lot of fun as you can tell, but the game did have one thing holding it back. The long loading times. I can’t stress this enough. If a game takes a while to get through each duel, then the adventure will start to feel a little too much like a grind by the end. For some reason, this always happens to the home console version of these titles. The DS World Championships and the PSP Tag Force games are always lightning fast and I dare say that they are more intuitive. After all, in those games, you could activate magic cards whenever you want. Now, you have to wait until it’s your turn.

Overall, It feels good to have finally completed Duel Transer. That game was certainly on the backburner for a long time so this is a big moment. Next up, I aim to take down the Yugioh game for the Gamecube. The plot is definitely very odd (and boring) and the game is even slower paced than this one. Ah well, we’re just going to have to wait a while before we get a really fast title I suppose. At the very least, this just goes to show how popular Yugioh is. It’ll always have more games to play. If you’re a big fan of Yugioh, then I definitely recommend this game quite a lot. You may never get to Synchro Summon since the rules seem more complex than usual, but at least you’ll get to fight many powerful foes. If you’ve never played Yugioh before, then you may want to start with World Championship instead as it does a good job of easing you into the challenge.

Overall 7/10

Myth Makers: Trixie in Toyland Review

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It’s time to take a look at another infamous Wii game from back in the day. While Trixie isn’t quite as well known as Ninjabread Man, it is on the same level. It is by the same company after all and the game is almost completely copied from the Ninjabread Man title. Seriously, it’s probably hard to believe but you are basically playing a reskinned game. Even the main menu theme is exactly the same. It does seem to be a little more polished though, but this works as a doubled edged blade. You’ll see what I mean in a moment. Trixie’s a bit of a bad game due to the short length, but it certainly could have been a whole lot worse.

As with the Ninjabread Man, there isn’t really a plot in this one. You’ll have to check out the back or read the booklet if you want to get the story behind the game. You play as a girl with rabbit ears who goes around whacking people with her weapon. Eventually, you reach the final boss and take the win, freeing the land from the oppressors. By this point, you will notice that the game did have higher production values than Ninjabread Man. For starters, there is actually voice acting in this game. “Take that buster” is Trixie’s catch phrase and she tends to say this when you hit one of the enemies with her weapon. As you can expect, this does get a little repetitive so I’m glad that it doesn’t happen every single time. It seems to be random, but at least I do like her enthusiasm. The villains also yell “Destroy” whenever they fire a missile. Those guys are tricky, but nothing you can’t handle.

There are two main types of villains. The robots are the strongest and I recommend taking out from afar. That being said, they’re a lot weaker than the counterpart from the Ninjabread Man so you can win in close quarters combat as well. The controls are a lot more responsive than Ninjabread Man so you can actually fight normally for a change. The other enemies don’t even try to attack you all that much so you can just swing at your discretion. The part of the game that is a little tougher than Ninjabread Man is the jumping part. The game loves to eat your double jumps so then you end up falling into the gap and plummeting to your doom. Trust me, it’s not a fun way to go out. This won’t be much of a problem until the final two levels, but you should expect to lose many lives at that point.

The main levels are all in 3D and you travel through the level trying to grab the 10 puzzle pieces to complete it. They can be a little hard to see, but luckily you do have a compass which helps you find them. It’s certainly not the most accurate one by any stretch of the imagination, but it works well enough. What does make things difficult is that the first level is very large. Even by this game’s standards, you’ll have a hard time locating anything. There are around 10 floors and all of the differently colored blocks start to look the same after a while. That level took me a very long time and naturally, losing a life can be very sad because you go all the way back to your latest check point, which may not have been all that close.

This is really what I meant when I said that the extra polish was not necessarily a good thing. The levels are a little too big now and while they have more of an actual design than the Ninjabread levels, it also means that it takes a little longer to find everything. The game is also longer than its rival, which should be a good thing in theory, but I wouldn’t have minded it only being the usual 4 levels. There are 10 levels in this title although 5 of them are fairly short.

After each main level, there will be a bonus one. The gameplay for those varied from overhead to side scroller. They were actually pretty fun and were more enjoyable than the main levels. You would have to reach the goal while surviving from these different gameplay styles. It’s hard to see where you are going so I recommend taking your time. As for the final boss level, it’s a small one that just has you work on getting through a few jumps. The actual boss is very easy and you shouldn’t lose any lives against him. Just run around the guy while shooting your darts the entire time. The damage will built up and the villain eventually falls. It’s much safer than actually trying to fight the guy in hand to hand combat.

Graphically, the game isn’t all that bad. It certainly looks better than Ninjabread Man, but still wouldn’t hold up all that well to the average Wii game. At the very least, I did like Trixie’s design, but the main villain could have been a little cooler. The soundtrack is pretty bad and the fact that it has the same theme as the other title is pretty lazy. It works for nostalgia like having Melee’s theme in Smash 4, but it shouldn’t be reused for convenience.

There isn’t really any replay value here so that hurts the game a little. It’s still very short even if you do end up getting lost a few times so this wouldn’t even last you the full afternoon. Luckily, you can grab it for a few dollars, but that’s why I definitely could not give the game a positive rating. Honestly, it would have probably dropped to a 3 if it had gone on for much longer. The final boss level was pretty frustrating as I kept dying to the same jump and the final main level was a little too much of a maze. It also had tricky jumps that could be quite tragic.

Overall, Trixie in Toyland is actually not as good as Ninjabread Man even though it seemed to have been more refined and to have gotten more of a budget. Sometimes more content isn’t always a good thing. I did appreciate the voice acting though and the fact that the game actually had a final boss was also a nice improvement. The minigames were solid too so if not for the main level designs being so bad, this title would have had a decisive victory. I certainly recommend trying it out for the novelty value, but you won’t be missing much if you decide to skip out on this one. I’ll be trying out the Trixie racing game soon so we’ll see if that game is able to surpass this one. I don’t see how someone could mess up a racing game so maybe we’ll finally see a 5-7 star game from this company.

Overall 4/10

Ninjabread Man Review

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Have any of you ever heard of the Ninjabread Man? This game may have flown under the radar for a while, but it does have quite the reputation and it is certainly well deserved. This is known as one of the worst Wii games of all time although I have to say that this may be overdoing it a little. Sure, the production values are quite bad and the game is extremely short (Roughly an hour) but it does have heart. If anything, the game would have been more annoying if it had been longer…but maybe that just means that this game really isn’t that good. Regardless, it is getting a negative score, but it could have been a lot worse.

There is no real plot to be found in the game as it stays on the cover. You simply start out as a living Gingerbread Man who wields a sword. You go around destroying Cakes and Tomatoes. The Cakes are very overpowered so don’t engage them in close quarters combat. Instead, spam your Shruikens. They can take out any enemy from a safe distance and they also get stronger the more that you use them until you get to the point where every enemy will die from a single hit. It’s a nice way to effectively break the game. The controls are very spotty though so watch out for that. We’re back in the classic motion controls era after all and this isn’t exactly a AAA title. The sword swinging rarely worked which is why I switched to throwing in the first place.

The gameplay is in 3D and you can jump. You now know all that their is to know about the gameplay. The objective of each level is to find 10 puzzle pieces to fix a generator. You then jump in to automatically complete the level. There are 4 levels total and one of those is a tutorial level so there are really just 3. There are no bosses whatsoever and no real ending either. The credits just play and that’s it. The 3 real levels all have the exact same format. There is a compass towards the bottom of the screen which lets you know which direction to go. Unfortunately, it’s not always the greatest way to find a piece as the terrain messes with its sensors, but it does its best I suppose.

The final level tries to be more linear which helps with the finding. As long as you don’t make a wrong turn, you should be fine. Each enemy that you defeat gives you one health point and defeating 6 of them gives you a one up. I recommend stocking up on those. Not really because of the enemies since they’re reasonably easy to deal with once you start spamming the projectiles. You’ll want them because of the jumps since the sensor bar will often times not record your jump or it will merge them together so you won’t go far enough. It will rarely lead to a death, but there is one section where you can die. I got through it fairly easily, but I wasn’t so lucky in another title from this company. (I’ll be reviewing that one shortly)

On a technical merit, Ninjabread Man is no more impressive than with the gameplay. The soundtrack basically consists of free domain type music that don’t seem to have much emotion. It just feels like the music was put together in roughly 5 seconds and the developers just figured that you wouldn’t get tired of it. There’s no real variety and while the theme can be a little catchy after a while, it’s no fun compared to titles like Sonic and Mario. I want my hype themes. Meanwhile, the graphics are naturally not all that good. They’re pretty low budget and while they aren’t terrible, Ninjabread Man will lose in a head 2 head fight against just about any other title. It may look better than Balls of Fury at least.

There is no replay value to be found here whatsoever. I suppose you could just replay the game, but there is literally no reason to do so as it doesn’t keep track of your score and there are no collectibles around either. This game didn’t even get any real voice acting so the game is very silent. I imagine that the game must not have cost a lot to make so the developers probably made a profit off of it. It’s a scary thought to have considering that this game was just not all that good. Again, it wasn’t terrible considering all of this.

The concept is decently sound. How bad can a 3D platformer be right? The controls are the main frustrating part. Luckily, I didn’t come across any big glitches so that was good. If the jumping was more stable, that would have gone a long way. That being said, the overall length is really what keeps this game from getting a 5 or higher. There’s no way I can justify a game being about an hour long or less. Even if it had multiplayer this would be a bit of a stretch although it would certainly help out quite a bit. This game now goes for around 1-5 dollars so at least you won’t be losing a lot of money.

Overall, Ninjabread Man is for the hardcore Wii owners who want to own all of the titles. I honestly purchased it because of how bad the game is known to be. I’m the kind of guy who gets curious about things like that. It’s still not the worst game that I’ve ever played by any means and I actually think that it was more fun than the higher budget spinoff that I played afterwards. That review is coming soon and it will help you remember that sometimes bigger isn’t better. Quality still trumps quantity even if both of them are in very short supply here. If you’re curious about Ninjabread Man, I recommend satisfying your curiosity. If won’t cost you much and then you can finally count yourself among the select few who got to play this game. It’s truly something else!

Overall 4/10

Super Mario 3D World Review

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I’ve been meaning to buy this game for ages, but it just never happened. Luckily, I ended up buying a Wii U from a relative and got a few games for free. This one happened to be among them so I finally got a chance to play the final 3D Mario adventure. While it isn’t quite as good as the others, it’s still a great game and one that I’d recommend to all Mario fans. With 4 Player Mode, you can imagine how chaotic a lot of these levels are. There’s also a lot of content here so you won’t be cheated out of 60 dollars like with Star Fox Zero. Not that this matters much at the moment though since the game goes for 20 nowadays. At that price, how can you not get it?

The plot is pretty simple and to the point. Bowser has kidnapped a bunch of fairies and Mario has decided to get them back. Bowser has amassed quite the army this time though so Mario has enlisted the help of Luigi, Peach, and Toad. Together, the four of them are ready to take down all the foes who would dare stand in their way. Rosalina also shows up to help, but only after Bowser has already been defeated so it was a little too late by that point. Awesome character to play as though.

By now, the gameplay is likely self explanatory to most Mario fans. It’s a 3D Mario Platformer where you have to try and reach the end of a level. They are all linear so the levels work more like the 2D games or Galaxy to an extent rather than the more complex/circular levels from the Super Mario 64 and Sunshine days. (Still the best two Mario games) Each character has a special ability that will help you complete the levels. Mario…is Mario. The sheer hype that his cap brings to the table is all that you need. Luigi can jump extra high which should help you reach the flagpole just about every time. Toad has some super speed which can help in the races/speed levels. Finally, Peach can float for a limited time which is like having the Raccoon Tail permanently. Her ability is easily the most useful and I’d say that she is unquestionably the best character in the game. Getting the Green Stars with her is almost too easy. As for Rosalina, she can spin, which works as an attack like having the Tail. It’s pretty useful against bosses and enemies alike. That being said, I’d still give Peach the edge over her. Once you start floating around, you don’t go back!

As always, Mario 3D World has an impressive soundtrack by its side for the levels. While they aren’t quite as ironic as the other titles, there are still a few themes that may become iconic from this one like the boss theme. The game did a very good job with that one since it is fast paced and gets you excited for what’s to come. Graphically, the game is also as good as ever with the colors really standing out. Nintendo’s definitely done a good job of staying near the forefront in this area.

As mentioned earlier, there is a lot of replay value here. After the initial 8 worlds, there are 3 bonus ones and then a final secret world. The last world is a little on the small side, but to unlock it you will need to collect all of the Green Stars and stickers, which should take you a very long time in and of itself. The stickers were actually a neat touch, but I don’t like the fact that you have to beat all of the levels with each character in order to unlock some of them. That seems like it would be a little tedious after a while. Most of the levels are only about 2-5 minutes long so it’s not terrible, but you shouldn’t have to do all of that to unlock the world. All of the Green Stars is reasonable, but not the rest of the requirements.

The game does have a little bit of an issue with repetition though. You can guess what will happen in each world based on the first. You’ll get to the castle, where the Fairy will yell “Help!” You’ll save her and then she’ll build a pipe to the next world. This happens at each world with the same music and everything. Both of the Bowser battles are identical and the game also reuses mini/normal bosses in the game. I suppose with a title this long that’s an efficient way to do things, but the repeated cutscenes is certainly a no no. At least switching up the music would be a nice switch.

The Mario games live in a staus quo that they don’t want to switch and that’s fine. I can get used to fighting Bowser at the end every time because it’s classic. That being said, It would be fun if the games would throw in more of a plot. I feel like Mario Sunshine took a large step forward with that as it had actual cutscenes and a talking character. Granted, Mario didn’t handle his arrest as well as Sonic did in Adventure 2 Battle, but..heh, few characters are quite as cool as that hedgehog!

One of the big selling points with this title was the fact that you could play with 4 players through the story. That was certainly fun. It comes at the expense of the gameplay mechanics to an extent as there has been a noticeable drop from the Galaxy titles, but it was still good overall. I do think that splitscreen should return though as one player shouldn’t die if he goes too far from the other. This can get tricky in the stages where jumping switches them all around or when you’re running away from lava/Bowser. It makes for good tactics though and Peach can typically cheese the levels anyway. You’ll always want to play as her.

This game also saw the debut of Captain Toad so it was nice to see him around. The gameplay is fun and these are the kinds of puzzles that I can get behind. They are like brain warmers with one correct answer and not too much guesswork. You’ll either know the answer of you’ll have to walk around and figure it out. You don’t have to sail across the world in order to find the goal. (Final Fantasy VII…..) I definitely wouldn’t want to buy Captain Toad for 40, but if it drops to 20 then that could be reasonable. It would be ironic if I bought that game before New Super Mario Bros U or Luigi Mansion Dark Moon though since it’s more of a spinoff than those two.

Another minigame of sorts in this title was the box challenges. You could earn up to 10 Green Stars in those by winning really quick contests. These tended to be a lot easier with co-op than they would have been otherwise for missions where you had to defeat several enemies in 10 seconds. I liked these bite size challenges and would be up for seeing them reappear in the NX Mario title. I want the Hub World to come back for next time though. Just look at Mario 64 or Sunshine for how to do a Hub World. Galaxy had it as well, but it was a lot less interesting so the next game shouldn’t take a leaf out of that book.

Overall, Mario 3D World is another solid title from Nintendo. It feels like a well polished title with enough fun and extra content to keep you busy for a while. It’s still the weakest Mario 3D platformer, partially due to the fact that it plays out more like a 3D New Super Mario Bros than a full fledged title. The soundtrack also wasn’t quite as epic as those and it felt like it was less of a grand installment. I imagine that it wasn’t a system seller the way that the others were. Still, Nintendo’s seal of quality is certainly found here and I invite you to try and match your gaming skills against this title. Are your Mario skills as good as you think they are?

Overall 8/10