Super Sami Roll Review

Super Sami Roll
It’s time for another quality platformer courtesy of Limited Run Games. This one’s sort of a cross between Monkey Ball and Yoshi. You’re rolling around and trying to balance but unlike the classic Monkey you can use your tongue to maneuver around the levels. Effectively this gives you a whole lot more movement options compared to what you would have otherwise had. It makes for a fun gameplay style that is easy to pick up but hard to master. You are absolutely going to need some really quick reaction times if you are planning to survive this one.

The game starts with The NFT King Albert VII kidnapping Vera so now her friend Sami has to try and stop him. Sami didn’t ask for this fight but he’s not about to walk away from it either. He is absolutely ready to claim victory here and nobody is going to get in his way. To defeat Albert he will need to destroy all of his mecha as he travel across the various lands in search of Vera. If he can manage to truly stop Albert then the war will be over but it won’t be easy. At least he has his owl friend to back him up when the going gets tough.

There isn’t much of a story overall but in line with the retro style it’s going for we do get an opening and an ending here. The quick cutscenes we get are really solid looking illustrations and I’ll always take some kind of cutscenes over nothing. At the end of the day you are absolutely playing this for the gameplay though and fortunately the game delivers throughout. The gameplay is pretty tight and at most you might miss a jump once or twice where you could have sworn that you did actually press in time. Maybe you did and maybe you didn’t…it’s going to be hard to say but otherwise the momentum and jump settings are all on point so you have a lot of control.

You have to balance going carefully with going quickly. If you go too slowly through the levels then the timer will run out and you will lose but if you go too fast then you will end up falling to your doom a lot. With the checkpoints in the middle of the level that does help you not have to worry about this quite as much but you still want to keep it in mind. I will say that the checkpoints were a very good idea because without them I dare say that things would have been very concerning here.

In terms of gameplay tips I would say to use your tongue flip as often as possible. Keep in mind that this ability is borderline overpowered at times. It will help you win a whole lot of levels because the enemies don’t have a counter for it. For example during the final castle level I just could not figure out how to get past all of the obstacles in time. So what did I do? I just broke the level by climbing using a lot of quick tongue flips and I made it to the end. I can guarantee you that this was not how you’re supposed to beat the level as I managed to skip every obstacle and stage element in the game but it worked and that’s what counts. Always master the gameplay mechanics as much as you can and in the end you are sure to surprise even the devs with just how much you can accomplish.

The ost is also really solid here. I was surprised at just how many quality tunes were in the game but they just kept popping up. Particularly the fire world at the end where all of the levels had really fun, fast paced tunes. They just kept hitting you with great tune after great tune. The other worlds had good tracks as well but that was the best one and it is a large variety here. You won’t hear too many repeats as you go through the game and so that keeps everything very well balanced. The graphics are also pretty good here. Everything is always clear and the worlds all have distinct designs. You won’t really be seeing any worlds twice since they all have an element although not every level within a world will necessarily follow that element. For example there are 2 levels following the world 1 theme in the final world which was definitely a twist. Not sure if they were extra levels that the devs just wanted to include or it was a callback.

The game’s length is fairly reasonable. There are 4 worlds here and each one has around 15 levels to complete. The levels can range from 30 seconds to 2 minutes but you also have to factor in that you will probably die a whole lot during the game. So unless you end up being a true prodigy at the title I imagine it will take you around 6 hours or so to complete it. I might be overestimating it a tad but that’s around how long it took me to beat the game. I know it was 3 batches and I think on average I played it for about 2 hours a pop. Maybe lower that to 4 hours total if you’re rounding but 4-6 at least and add or subtract time based on how quickly you go through the levels.

World 1 was certainly really easy but then after that there is a really drastic increase in difficulty which just doesn’t relent. So how long it takes you to get past World 2 will be a good indicator. For me World 3 was easily the most difficult because it’s just really hard to get past ice. The slippery surfaces make things tricky after all. If you don’t master your balance then you are definitely going to be in a really sticky situation. Note that there is also quite a lot of replay value in here as some levels have secret exits which unlock bonus levels. There is also a shop where you can buy color swaps and items but I never ended up using it during my campaign.

Overall, Super Sami Roll is a pretty good platformer. It may not have a deep story or anything like that but it gives you quite a lot of levels to go through. There aren’t many games in the Monkey Ball niche so if you’re a fan of those then you will definitely want to go and play this one as well. That series seems to have slowed down quite a lot after all so maybe we can get more Super Sami Roll games at some point. That would definitely be really nice. There is also a bonus mode you unlock by beating the game where you can play as the main heroine and fly through the levels. I’m guessing they will probably redesign the levels or make them all new because otherwise I can see the player breaking a ton of the stages. Although maybe that will be part of the fun since this is a reward for beating the game after all.

Overall 7/10

Children of Mana Review


Time for another installment in the Mana series. The Children of Mana has a title that really makes sense by the final boss which was a really unique opponent to go up against. I’d call this a dungeon crawler RPG. You don’t have any partners to help you out this time around so it’s like you’re some kind of solo leveling warrior on your way to stop all of the villains and prove your power. It’s a title that definitely ends up being really solid the whole time and you’ll have a good experience here.

The story follows a kid named Ferrik who one day gets roped into a massive adventure when monsters start appearing everywhere. Tess, one of those who prays to the Mana lets Ferrik know that he has to stop these monsters and use the Mana Sword for justice but the Mana Lord doesn’t want this to happen. He aims to create a lot of chaos and endless battles among those in the world before destroying it all. He is effectively using the mana to wipe out everything and believes it is the will of mana. Ferrik has to stop this lunatic and quickly but it won’t be easy. This guy basically is pure power after all.

The structure of the game is fairly straight forward. Each world has you enter a dungeon and go through a bunch of floors until you beat the boss at the end. At first the worlds are around 4 floors long, then 8, and then the final one was around 15-16. You can save every 4 floors which is really handy. One minor annoyance is if you lose you have to shut the console off and on again to load your save because otherwise it takes you back to home base. SO keep that in mind and try not to lose too often. On the other hand the big plus about this setup is that when you die you keep your EXP and weapons that you obtained. In that way it’s like a rogue game in that each playthrough will make you stronger. You get exp really quickly here so the level ups just keep coming in.

Each floor will have you try to find a gem in order to get to the next floor. Once you find that then you have to find the portal and each level will always give you a hint as to where that is. It can be trapped inside a crystal or perhaps generated by beating all of the enemies in the floor. The messages are very clear so you should never be confused on what to do next. It will just end up coming naturally to you. This is very much a game where you will get more and more comfortable with the controls as you play through the game. The important thing is to make sure you are good at attacking and then running off. Don’t bother finishing the combo unless it is a one on one fight or you may leave yourself open to a counter.

You equip gems to balance out your character so I made mine a glass cannon. The plus of that is that every enemy goes down quickly including the final bosses but the downside of that is that each hit really knocks you for a loop. A few hits and you will not be surviving. I still thought this was worth it because while I might die more I will also be obtaining exp a lot quicker so it adds up. Wouldn’t you say hat this is the right move when you take all of that into consideration? You can switch your setup at any time too so there’s no rush there. The game is very plentiful with the resources.

The gameplay style is that of an overhead real time battle system by the way. You start with a sword but gradually get 3 other weapons in the bow, hammer, and chain. Each one is handy so you will be using them a lot. Mainly I would focus on the hammer for environmental damage like destroying the big crystals and activating traps. The bow is great when you need to pick off enemies from a distance. It will take longer than using the sword but it is always a whole lot safer and I found myself relying on this more in the final worlds. The chain is good for if you are getting overwhelmed by enemies and need to create some distance. It hits in a full circle so you can hit a lot of enemies at once.

Grow used to each weapon and you will really be set. You also have magic but I never really used it the whole game since it just seemed really weak. My advice is to equip the light based one since as a passive ability it will heal you from time to time. At the end of the day that’s all I really need. Just give me that and I can take care of the rest with my weapons. There is really a lot of depth to the gameplay though so playing around with the equipment and weapons is really fun. I recommend just messing around with all of them and finding the setup that works for you.

The graphics here are pretty good. The game gets major credit from me for having some cutscenes that were fully animated. I know that’s not easy based on how few games for portable would actually do it. So that’s a really good amount of extra effort that’s just really nice to see. Major kudos on that! The soundtrack is also pretty good. I enjoyed the boss theme here and the game had that classic RPG feel to it. The music is very authentic and so you should be satisfied here. In terms of replay value, well the game is decently long. I want to say it took me around 15 hours or so. There isn’t really much replay value beyond that that I could see but the game hinted that there may be a post game hidden somewhere so that’s something to keep an eye out for. You should be able to get this for a decent price right around now too so this is definitely worth it.

Overall, Children of Mana is a pretty good game. The dungeon elements are fun and it’s not something that is done very often in the RPGs so I think it worked well as a change of pace. I don’t think the story itself was quite as engaging as some of the other Mana games and mainly I think that is because I do miss the banter with all of the characters. Since you’re just playing as the main guy with nobody around for about 90% of the game, there isn’t a whole lot of time for witty dialogue and all of that. If anything there isn’t a lot of talking for a very large portion of the game. As a result the story just didn’t have as much time to really grow and adapt. Still the gameplay will always be the most important factor and the game delivers on that so I would definitely recommend checking it out.

Overall 7/10

Trials of Mana Review


The Mana series has always been a lot of fun. It may not have gotten quite as popular as Final Fantasy or Dragon Quest but it can certainly hold its own with them. Each title has been really solid so far and this one gives us multiple main characters so there are different ways to experience the story. It gives the adventure a lot more replay value even if it does mean that the platinum trophy will be a lot more difficult to obtain. It’s still worth it in the end.

I decided to play as Duran and so during the game I set up a party of 3 characters and I suppose you would get the other 3 if you go through a different route. Duran was an ordinary soldier of his kingdom until a fire mage broke in one day and slaughtered everyone. Duran now has to avenge his people by gaining great power. A fairy ends up entering into a binding contract with him so Duran must also save the world but fortunately that will put him in the crosshairs of the mage. Does he really have enough power to defeat such a foe though or will he need some help?

The gameplay style is that of a real time 3D adventure. You use your sword or staff to whack away at the opponents and can roll to dodge attacks. You also have items and super moves at the ready to keep things balanced as well. Your characters move a bit on the slow side so you have to be careful about using the rolls though. It’s meant to be a high risk high reward move so it will get you out of the line of fire but has a lot of stun. Make sure you time your rolls well to really maximize how well you fight. I liked how the game really encourages you to dodge because otherwise the enemies deal incredible amounts of damage.

The only catch here is that the AI for your partners makes Donald and Goofy look smart in comparison. Expect them to get hit by literally every attack that the boss throws your way. They rarely ever remember to use their super attacks at the right time even if you turn them to the most aggressive settings possible. You will have to do a lot on your own here so keep switching between characters but the rough part is they’ll bump your character off after you’ve switched. I died two times because of that which was rough. The game can be difficult but the exp system is well crafted so you can always just go back to training and then you’ll be okay.

It’s a very solid PG with no real gameplay issues there. The platforming is done well too and running away from enemies is seamless. There are a lot of collectibles which will take time to obtain but it’s not overdone either so you feel like you could actually get them all. One day it may be fun to go back and platinum this title because it seems like it would be a pleasant walkthrough. I’d also get a chance to experience the game’s bonus story and see what that’s all about.

The graphics here are really solid. It’s all very colorful although I would have liked some fights within the cutscenes. Those can be harder to set up but the payoff is always great. You want to see how strong the characters really are without gameplay mechanics and this would be the best way to find that out. Meanwhile for the soundtrack, it’s good although I wouldn’t say it’s super memorable. It gets points for having a lot of themes though. Quite a few of the bosses had unique themes instead of the game just having one stock boss theme for everybody. I always thought that was a good idea.

The game’s length is pretty good. Apparently it’s usually around 20 hours although I knocked it out a good deal sooner. The length will probably depend on how much you level grind while going through the game. It makes things easier and you won’t die against bosses as much. You can speed it up further by skipping character intros but I liked seeing the origin of everyone I came across. Personally it helped make this feel like more of a cinematic adventure and you also identify with the characters this way. It’s like a crossover effect with each character doing their own thing until you meet.

Now there is one thing I would have to criticize here and it’s the loading times. The game has a loading screen pop up constantly. It shows up for every area you walk across and even between cutscenes. The loading times are fairly extensive so if you went the wrong way by mistake get ready to have two of those in a row. It’s absolutely not game breaking or anything, but it can be annoying since it’s very noticeable. I haven’t played a game with this many long loading screens in quite a while.

Of course when your biggest issue in a game is the loading screens then you know that you’re playing a great game. Duran makes for a fun main character. He’s your classic hero trying to avenge his village and save the world. Then you have Angela who is a fun mage. She isn’t very good with magic initially so she is working on getting better at it as the game goes on. There are other characters who get big and small roles depending on which story you’re playing. There are also a number of villains and different factions here. some don’t do a lot so I’m betting they’re in other stories as well. It really makes this feel like you’re watching part of a bigger adventure through one character’s eyes and so the game succeeded in what it was trying to do there. You won’t be forgetting the game anytime soon after you complete it.

Overall, Trials of Mana is definitely a great game. You’ll have fun with it as you have a quality story and good characters. The gameplay is on point which is always the important thing and there are a number of quality of life features the title has that can’t be understated. For example, it’s got a map feature that actually works. The game always clearly marks on the map where to go next so it’s impossible to get lost. I always appreciate that and every location is also noted on the map for when you want to do some free travel. The levels even tell you how many treasure chests are remaining in the area so you don’t have to guess. These are all features that are great to have here and you earn bonuses for finding collectibles that enhance the experience even more. This is definitely the way to go when making an RPG as comfortable as possible.

Overall 8/10

Mario + Rabbids Sparks of Hope Review


It’s time to talk about Super Mario. He has had many adventures over the years but if you think about it the games have seemed to be drying up a bit lately. You just don’t see them coming out with the same amount of titles that they used to. It’s a real shame to be honest but it means that you have to really appreciate the ones that you do get. I finally got this game and it’s definitely a great title. I would say it easily beats the first one. I would still rather the rabbids be cut out entirely so it’s just the Mario characters though.

The story starts with Mario and friends needing to fight once more when a villain known as Cursa appears. This foe is so powerful, so evil that it threatens to destroy the entire universe. Mario and friends will have to team up with their Rabbid counterparts to fight this threat off but will those rabbids only serve to speed up the heroes’ defeat? That may have been the case but this time there is another member of the group named Edge. This isn’t a rabbid version of anybody and yet she is extremely powerful so her whole persona is a mystery. She clearly is keeping some secrets but perhaps Mario and friends are too so they all need to keep each other at arm’s length.

Like the first game this is a tactical title which is always fun since there aren’t a ton of those. You get to really enjoy playing as all of the characters too since they all have different abilities and strengths. Ultimately my main lineup was Mario, Rabbid Peach, and Edge. For the first half of the game I used normal Peach but eventually the healing skills were just more efficient for me than the barriers. You can use the terrain to your advantage and if you really master each ability then you will be coasting through this one in no time. If not, then the game can actually be rather difficult. It’s not for the faint of hart and there is no true way to grind out levels here because you don’t get exp for beating normal minions. I’d have preferred if you could just level up like crazy but I understand if the game just wanted to make this one a little more difficult. It’s certainly the right way to approach that goal since it forces you to really use your head.

The game has element typing too so you want to pick the right one to use at an enemy or you will suffer its wrath. The gameplay was definitely developed really well. You can feel the attention to detail there. This can even compete with Disgaea in just how many mechanics you have to think about and how streamlined they all are. You will definitely be having fun playing the game at all times as a result. There’s a whole lot to enjoy here and the game is a pretty decent length. I’d say it’ll take you around 13-15 hours to complete the story. After that you also have replay value to go and beat the rest of the sub quests. I’m not sure exactly what this gets you so that’ll determine if it’s really worth it or not but at least beating the story will still take some time.

Edge was a great addition to the cast because she’s a lot more serious than the other Rabbids. They all talk in this game but the others’ dialogue is usually quite dreadful so you want to ignore it the whole time. Edge at least has real things to say and is important to the plot. Put her in an even more serious setting and she would absolutely thrive while the other characters would really falter. Edge is built different and of course her gameplay is also fantastic. I recommend getting her the 4 dashes immediately. If you pair that with the increased movement and each dash getting stronger then it is a very lethal attack combination. It helped me a whole lot in the final levels.

Then Cursa makes for a pretty solid villain as well. Great design and good powers all around. I would have liked some real dialogue from Cursa though, that would have helped make the villain a lot more high tier. Still a strong villain though and an improvement over all of the forgettable villains from the first game. This one had on screen presence which is important. Also some good backstory and in general the game’s story was way better than the first one. The first did have a story too but far less dialogue and lower stakes so this one improved in every way.

In general that was a solid point for this game which is that it did improve upon the first one in virtually every area. That is a lot harder to do than you would expect after all. It’s always tempting to add some kind of annoying gimmick or something but Nintendo restrained themselves. All of the mechanics actually make sense within the framework of the game which is super important. Additionally, the graphics are excellent here. This looks like a AAA Nintendo game and I suppose it should since that really is the game in a nutshell. This is meant to tide us over for the next big Mario game after all.

In closing I would just say to focus your upgrades on each character’s special moves. They all share general upgrades as well like longer glide distance and more health but each time it just seems to be more worth your while to go for the character specific abilities. 4 dashes for Edge worked wonders and I got Mario’s reaction ability to strike twice every turn. These are the kinds of abilities that will pay dividends almost immediately. You absolutely want to have these abilities on hand. Then if you have a healer you can methodically take the enemies down and keep it moving. In most cases you want to go fast since new enemies will keep on spawning.

Overall, This was a great game. It had solid gameplay, the graphics were great, soundtrack was on point, etc. The game was very solid all around which is critical to being a great game and since the price won’t be getting much lower I would suggest buying the game now. You may as well after all and dive into the hype now. We’ll see if they make a third one at some point although I think they should keep the gameplay style but have them crossover with something else instead. Imagine Mario teaming up with Sonic or Mega Man instead? Now that would be a blast and a half for sure.

Overall 8/10

The Legend of Zelda: A Link Between Worlds Review


It’s time for another Legend of Zelda game. You could say I’m on a bit of a roll eh? This is another fairly recent overhead title so it comes with a lot of the quality of life updates you saw in the Switch game as well. I wouldn’t say this one quite beats Link’s Awakening but the story here is better. It’s a really fresh story with fun characters and very high stakes the whole time. You can’t go wrong there.

The story starts out with an intruder named Yuga showing up and infiltrating Hyrule. He starts turning everyone into portraits and even does this to Zelda before Link can stop him. Link is turned into a portrait as well but fortunately his armlet prevented this from being permanent and Link can now use the ability to phase into a wall like a paper character. He must now stop Yuga in his mad quest for power. To do this Link will need to awaken the Triforce, grab the master sword, and keep the 7 sages safe. Can he pull this off?

First off the graphics here are really solid. We get the occasional full cutscene where the animation can really shine but even in gameplay it’s very clear. There are a lot of striking colors all around and the boss designs are good. I won’t say this will compete with the top Nintendo games but it does well on the 3DS. The soundtrack is also a lot of fun with great themes around every corner. You’ll have a lot of fun listening to the game as you go on.

The gameplay is your classic Legend of Zelda style but there is one big improvement here which is that you get your weapons right away. So Ravio sells just about every weapon in the game and you can rent them for cheap. So the best thing to do is rent all of them and you only lose the weapon if you die so make sure you save the game a lot. Now I did this for pretty much the whole game but the only time it is tempting to let yourself die is if you made a lot of progress in a dungeon. After all resetting would lose that data so check to see how much money you have and if it’s enough then I would suggest just going back to the shop and renting everything again. When you get a game over you are given the option to respawn there anyway so it won’t take very long.

There are quick travel teleports all over the map so you rarely have to replay any large part of the game. Money is also fairly abundant and I was able to permanently buy a few of the items later on so then dying doesn’t even matter as much. All of the weapons will be useful at some point in the game so having them all will minimize how often you have to backtrack through it all. Towards the end there is a point in the game where you have the option to pick from 7 dungeons and the fun part is you can basically do them in any order. It’s like the game is part open world which is nice.

It makes for a pleasant experience although you can expect things to get a little tough for the final boss. Now there’s a boss that beat me quite a few times. I still feel like some attacks are almost Rng but hang in there and you’ll be okay. I couldn’t figure out how to get a fairy in the bottle for this game so buy a potion from the witch instead to restore your health. I also highly recommend getting all of the Master Sword materials to max the sword out. This means you need less strikes for the boss which is massive since every hit counts. The boss can beat you in around 3 blows after all, at least with the number of hearts that I had.

Meanwhile with the story you’ll have a lot of twists and turns to get through which are fun to experience. Link and Zelda are great leads as always but for example we meet a princess named Hilda who is a lot of fun. She’s lake a version of Zelda who grew up without a hero and so things have been tough on her. She never gave up though and fights for her planet which is admirable. Then there’s the villain Yuga who is new to the series. He’s definitely powerful and puts up a fight though so you don’t want to underestimate him. This guy absolutely plays for keeps and the ability to turn anyone into a painting is actually really scary. It’s hard to dodge and if not for the armlet then that would have been it for Link right there.

Each of the boss fights are unique and require different strategies. Yuga’s fights tend to have you be very observant to react to where he goes while other fights will require you to throw bombs from afar or get in close for a classic sword fight. Adapt how you fight for each boss and you’ll be fine. It really makes you feel like you’re playing through a true adventure that way as button mashing will not be enough to win here. The going through walls gimmick was also handled really well so it didn’t feel tacked on.

Overall, Link Between Worlds is a really fun game. It’s easily got one of the best Link stories and there is a whole lot of suspense here. It’s a very satisfying journey that keeps you on your toes and the gameplay had a lot of effort put into it by the devs. The dungeons are all long enough to be memorable while not overstaying their welcome. I liked how the floors were used in that switches on one floor could affect things on another. It made even the small dungeons feel big with how they kept adapting and the puzzles were handled fairly. If you don’t have this game yet then I definitely recommend fixing that!

Overall 7/10

The Legend of Zelda: Link’s Awakening Review


The Legend of Zelda has returned with a pretty big adventure on the Switch. It took me a while to finally get this one but you know what they say, better late than never right? I’ve always preferred the 3D Link adventures to the overhead ones personally. It’s like how for me 3D Sonic beats the 2D ones and 3D Mario beats 2D. Once you go 3D it’s really hard to go back but this one has a lot of quality of life enhancements and fun features that put it above all of the older Link overhead titles. It’s a quality game all the way through so you should have fun here.

The basic plot is that Link was adrift at sea and gets knocked out. When he wakes up he’s in a bright world filed with various Mario villains, evil Kirby, and a Yoshi Egg on top of the mountain. It’s all kind of weird and doesn’t feel like he’s in the real world anymore. An Owl shows up and tells him that he will need to wake the Windfish up and get all of the legendary instruments across the world. All of the bosses beg Link not to do this though or the whole world will be destroyed. Who should Link listen to here? Is he even on the right side anymore? There’s only one way to find out and so Link gets ready to destroy all of the monsters guarding the instruments.

In a lot of ways the story reminds me of Final Fantasy Tactics where the lead is in a fantasy world and has to destroy everyone even though he knows it will destroy their world. Of course there he knows that he’s in a different world and is sure of how to destroy everyone while here Link doesn’t know anything for a fact and has to really tread carefully the whole time. One wrong step and he may make a mistake that he could end up regretting. It feels like the game has a deeper story than most of the overhead ones so that’s a good point in this game’s favor.

The graphics are definitely really high tier as you’d expect from a first party Nintendo game. It just looks really modern and sleek all the way through. The soundtrack is also a lot of fun. It’s got all of the classic Zelda tunes you can picture and they work well with the gameplay. It’s all got a very light atmosphere to it. Link can also move around decently fast so even though the world is rather big it doesn’t take too long to get anywhere. You also have a bit of a sprint option with the way Link does the dash attack even though bumping into anything will still slow you down.

There’s a fast travel here which saves time on going back and forth. You unlock more travel points the more you go through the game. Each dungeon can be tricky but you should get through as long as you’re really inspecting everything. There’s a lot more direction than in the old games and there are a lot of treehouses where you can call someone who will help you out. It’s a great mechanic because otherwise the game would fall into that hole of not telling you much. This way that is never an issue at all.

In terms of game length it felt reasonably long. I forget exactly how long but I would wager you’ll be playing for around 15 hours before you’ve beaten the game and maybe a bit longer. I wouldn’t say it’s super difficult but some of the puzzles will likely take you more than one try to get through. Legend of Zelda puzzles are never a walk in the park after all and each dungeon gets trickier since you have more and more items which could all be an aspect of the puzzle you are trying to solve.

With all of these options you can also ensure that you will have lots of ways to tackle each boss. There will always be a best way but figuring that out is on you. For me I liked using the Boomerang a whole lot because it dealt a serious amount of damage and could also be launched very quickly. It seemed even more efficient than the Master Sword at times which I think is an issue of getting the sword too quickly. It should be an end game weapon so you can make it like 20 times stronger than a normal weapon and have it live up to the hype. By the final dungeon make all of the other weapons completely powerless. It would be a bold approach but one that could make a lot of sense.

I enjoyed using all the weapons though, they were all handled well. The dungeons also have a lot of variety in them so you never feel like you played the same one twice. If there’s anything I’d want more of in a sequel it would be more cutscenes. The ones we got were great of course but I do think nowadays you could probably push things a bit and give us more cutscenes. Maybe throw in a surprise boss during the game outside of one of the dungeons. That would really shake things up in a really fun way. Do some small things like that and the Legend of Zelda series will stand out even more. If not? Well there’s no issue really, the formula has worked thus far so it can keep on working as is.

Overall, Legend of Zelda is back with another solid title here. I had a good bit of fun and I definitely recommend it to anyone looking for a fun time. It’s really done about all that it can with this gameplay style and there are even some fully animated scenes. It avoid most of the pitfalls I usually give these titles which is impressive. It feels like a very focused game with a good story and at the end of the day that’s exactly what I’m looking for here so I was super satisfied.

Overall 7/10

Detective Pikachu Review


I watched the movie for Detective Pikachu a long time ago and it was definitely a lot of fun. It’s taken me long enough but I finally got to buy the game as well. I do like the idea of the game with solving mysteries and cracking puzzles but in this case I think the premise far outstrips the execution. It’s aimed a bit younger than I expected in terms of the gameplay so it’s a true cakewalk. You aren’t going to die here and at most you may just take some time on some of the chapters because you have to talk to everyone so much. There is very little dialogue here compared to the text you’re reading. It almost becomes a visual novel at some points.

The story follows a kid named Tim who is trying to find out what happened to his father. Tim’s father was working on a very dangerous case when there was a car crash and then he was never seen again. Tim is confident that his father still lives since the body wasn’t found but in order to dig up any clues he is going to potentially have to cross paths with a very powerful criminal underworld. These guys don’t play nice so that means a single mistake can really have you in a jam. Fortunately Tim meets up with an interesting Pikachu who wears a detective’s cap and Tim can even understand him. This Pikachu acts a whole lot like a human too and even drinks coffee. Unfortunately he has a case of amnesia and won’t be able to help out much in uncovering the truths through what he recalls but apparently he was Tim’s father’s Pikachu so at least he was close to the situation. Perhaps his memories will come back later on.

Along the way you meet up with a reporter and her friend as well as their boss and then a bunch of other characters. The cops are here to help and before long you have a lot of suspects to work with. There are 9 chapters in the game and they all help you build up some clues and they each get you closer to finding the mastermind behind the operation. One thing’s for sure, this won’t be easy for Tim.

Now the main issue with the game is that all of the chapters start to feel very similar because there is no variety in the gameplay or the structure. Basically the flow is that you will talk to everyone once and get some ideas/clues for the case that you’re working on. This triggers a new idea/clue and then you have to talk to everyone again. You rinse and repeat until you’ve solved the case at which point Pikachu will start recapping it. Then you get a quick time event to wrap up the chapter and start the steps again. The weakness to this style is that if you solve the case ahead of Tim and that’ll happen often, you still can’t proceed until you officially get the clue.

This happened to me quite a few times but the most intense was in the final chapter where I missed one character to talk too and that was enough to prevent me from moving forward in the case. It would help if you didn’t have to talk to everyone each time. Additionally whenever you talk to a Pokemon for the first time you get a whole intro for that Pokemon which can get a bit repetitive. The game likes to recycle animations. Also Pikachu will occasionally call to you and usually it’s to give you advice for a case but sometimes it’s just for a little skit. The problem is that it’s impossible to know which is which and some of these clues are required for you to move on so it’s always a guessing game.

Meanwhile I enjoy the quick time events but it would still be nice if there were more I could do on my own. Let me fight as well because otherwise all I can do is move around in the game. A fun tribute to the franchise would have been if it turned into a turn style based combat for the final level of the game. You have to admit that would have been super awesome and it could have helped make things feel special. Instead the final chapter is just like any other.

Now there is still a good amount to like bout the game and that makes sense since the score is still going to be positive here. The game has voice acting at times and fully animated cutscenes. That’s always a lot of fun and makes the game feel more special. You can tell that a good amount of budget was put into this one without a doubt. The graphics hold up really well. The soundtrack also gets surprisingly intense during the quick time events. Suddenly there is a decent amount of rock and roll music going on. It’s nice and fast paced and helps to really take the music to the next level.

In terms of length I wouldn’t say it’s great but it’s long enough. It’ll take some different batches to defeat it for sure. Maybe around 10-12 hours would be how long the game takes. There isn’t any replay value as the game just stops and then you can’t go through a level select or anything like that. There’s no collectibles or anything so it makes sense. You’re playing this one for the mystery and that’s it. The ending does leave a lot of room for the sequel though since they don’t actually wrap everything up. You could say that the adventure is just getting started.

Tim is a decent main character. He wants to save the day and find his father. There admittedly isn’t a whole lot more to him than that but it’s enough to at least use as a starting point. Then you have Pikachu who is very confident in himself and he deserves it. He is actually a really good detective here and lllcan hold his own on any case. That’s exactly the kind of character I like to see. The reporter is good as well and you’ve got a fun cast here. If they ever do make the sequel and just add some more interactive gameplay then I’d say we will certainly have a winner here. I like to see the Pokemon games trying new things but I just think you have to give people a little more than this. I got it for a great price but at full price it just ends too soon and wouldn’t have given you the big experience you were expecting.

Overall, This game wasn’t quite as good as I expected but it was still a good game. It’s fun to see how different it is from the movie. They have a lot of common elements but also really ended up doing their own things in the end and the nice part about that is you don’t have to relive the same story twice. Instead you get to see the characters again but in some new settings. If you’re looking for a fun little Pokemon adventure that is more of a book than a game then this is the one you will want. If that doesn’t sound quite energetic enough for you then you should probably get something like Pokken instead and keep this one on the bench for now.

Overall 6/10

Monster Squad Rush Review


There comes a time in everyone’s life where they see an advertisement for something that looks pretty cool but you know that it’s definitely got to be fake. Still you want to try it out and that was how I was introduced to the Monster Squad Rush. The advertisements for this looked pretty fun as it was an endless runner within the Pokemon universe. Who wouldn’t want to play it right? Well the game has fun gameplay and some pretty neat features but ultimately it is all completely squandered by the unrelenting barrage of advertisements everywhere you go.

The main mode has you running down a road and you will need to grab as many Pokeballs and gems as possible. Pokemon will stand in your way and you catch them by hitting them with the Pokeballs which is automatic as you run forward. At the end of the level you go up against a boss Pokemon and when you defeat him you will gain more knowledge of the Pokemon. Once that’s at 100% you can catch it. If you watch an ad then you can double the initial scan and catch him in less tries. After that you move on to the next level. Rinse and repeat. Its a very simple formula and you just keep on going so this had the potential to be really fun as you keep on going through. I know there are over 160 levels at least.

There is also quite the character cast here. You’ve got Brock from Pokemon, (No Ash despite all the ads) Iron Man, Spider-Man, Venom, and Lady Deadpool from Marvel. Superman from DC. The girl from Overwatch. And finally Naruto himself. Thanks to a glitch I unlocked them all even though you’re supposed to play tournaments and do a bunch of events to slowly get them. Obviously the game doesn’t have the rights to these guys so it’s impressive that they got them all together. It feels like a true superstars endless racing game. They don’t effect the gameplay at all as this is purely a costume change but it’s still cool.

Now the issue here is the advertisements as I mentioned. After each level there is an ad that plays for a while before you can skip it. When you’re starting a level there is another ad that plays. When you beat the boss there is another ad that plays. All new hats, characters, and bosses are hidden behind ads as well. Each of these ads are complete videos for the same games over and over again which is annoying. By the time I made it to the 8th level I knew that was it for me. The ads are just too annoying and frequent.

I know you have to keep the game free somehow but there’s no way you have to include this many video ads. I’ve played my share of app games in the past and this has to be the most egregious yet. There’s just no way to really play the game smoothly. On the way to level 8 I passed well over 10 video ads and so at that pace the game is way too slow. I really enjoy endless runners but not enough to put up with that for very long. So this is a game that I definitely would say to stay away from. It’s not like there is a ton of content to unlock either. I think that’s why it is padded out with ads because otherwise you’d beat the game quickly and then there wouldn’t be much else to do. Sure you could keep playing the endless runner levels but with nothing to unlock that wouldn’t be quite as smooth.

Another big shot against the game is that there is no music. Not “Barely any music” but literally no music. They couldn’t be bothered to even get free domain songs in there so you’re going to need to open up Pandora in the background so you have something to listen to. There are sound effects yes but that’s it and it’s always eery to play a game with no music but just the sounds going in. It didn’t really work for me tbh. It certainly doesn’t do anything to try and make the game a little more fun.

I’ll say that the graphics are okay at least. I would consider it to be fairly low among app games and doesn’t look nearly as good as any of the official ones but at least you can tell who the characters are. It’s not so bad that everyone is completely off model or anything like that so I can still give the game some credit there. Bright visuals just aren’t going to be nearly enough to get me to stick around either, I need more than that.

Overall, Monster Squad Rush is a bad game. It relies too much on ads instead of developing good game content that will keep you going. It also boasts about paying some money to remove the ads for a while which shows you how greedy the game is. If you want to have optional video ads to increase your points or something then that would be fine. I’ve played many mobile games that had optional ad videos which worked well but the issue is when they are all mandatory. That’s when you really get into quite the pickle and end up sabotaging your entire game right at the jump. If only the game could have played things a bit smarter but as it is I’ve now deleted the game from my phone and it’s back to the Mega Man X Dive/Pokemon Go tag team combo.

Overall 3/10

SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated Review


Spongebob Squarepants is finally back! I gotta say that my experience with the Spongebob franchise as a whole is very light. Seriously I mostly know it from the memes and all but when it comes to sitting down and watching an actual episode I haven’t done much of that. It always looked like fun though and I do like me a good platformer so I had to jump in and have fun here. The gam elives up to the classic platformer formula. It’s perhaps a bit strict about how many Golden Spatulas you have to grab though. Fortunately you only have to get all of them if you’re aiming for the Platinum though because otherwise that would have been bad.

An army of robots is attacking the underwater country so Spongebob is called in to stop them. He is no stranger to crazy situations after all and wants Merman to be proud of him so Spongebob agrees to help. His friends will also be around as back-up support. The villain here seems like it might be Spongebob’s old enemy Mr. Plankton but he can’t prove that yet so for now we jut have to go in there and get as many quality wins as possible. Each robot destroyed is one less than can cause terror and destruction to the many.

The basic gameplay is that of a 3D platforming so you’re running and jumping as you go through the levels. You can attack and ground pound. In addition each character has their own special abilities. Spongebob can grab onto ziplines and so a super jump. Sally can glide and shoot out her lasso and finally Patrick can throw things really far. So the levels use all of their special abilities and have unique obstacles waiting for everyone. The objective of the game is to obtain 75 Golden Spatulas in order to enter the villain base so you get these at the end of every mission given to you by the other characters and others are also scattered around the worlds. Considering that there are 100 total Spatulas, you can see how beating the game actually comes rather close to 100% completing the title. Perhaps that will be enough to get me in here for the platinum at some point but right now I’ve had my fill of collecting.

The level layouts are good and there is a whole lot to do on each world. You never really feel confined and it’s so big that it’s part of why the collectibles are hard to find. At times the camera angles can get a bit wonky but on the whole it’s good. The worlds are all pretty different and stand out so no chance of mixing them up or anything like that. They always have a lot of variety. I will say that you should try to definitely get as many seashells as possible so you can buy lots of Spatulas from Mr. Krabs. Those will all come in handy towards the end of the game.

The boss battles are all fun here. They each have different rules and objectives towards beating them so none of these are copy and pastes. The developers really got to make the most of their creativity here. Meanwhile the animation is definitely sharp. This looks like a solid PS4 game. I won’t say the graphics are out of this world or anything but it’s all very clear and bold which is ultimately the objective. The soundtrack is a little less memorable though and doesn’t have the kinds of tunes you’d hear in Mario or Sonic.

So on a gameplay level this is very strong and I have no issues. The only part of the game that isn’t quite as solid is the story/characters. This is Spongebob of course so it’s more comedic but the characters can be a little annoying. There aren’t many sound clips here so you’re going to be hearing the characters repeat the same lines over and over again. They’re not exactly great lines either so you’ll mostly just be annoyed after a bit. Ultimately they are fun in small doses but I would say that the cast doesn’t hold up quite as well compared to other comedy casts.

Squidward is always good though and I root for the guy to go far. He really tries to stay out of trouble but it always has a way of finding him regardless. There’s not really a lot of crude humor or anything beyond all the underwear jokes so the game doesn’t go that far. I’d like a game that focuses on Merman back in his prime though. Now that would be really good to see.

Some quality of life updates would be fun like being able to warp to a specific point in the world instead of walking over and hopping into boxes. It’s probably something the devs felt just wouldn’t fit into the world I suppose. The game length is pretty reasonable and this should take you a few batches to complete. Throw in the opportunity to earn a Platinum trophy and that just makes the game even longer which is always good. I wouldn’t have minded if they added more racing levels though, they were some of the highlights of the game. It reminded me of Sonic Adventure 2 Battle and I always like racing on slides and rail type surfaces.

Overall, Spongebob has a solid game here. It may not be Mario but it’s still pretty good around the board. I’d consider this to be a AAA platformer and the production values check out. Replace the cast with a more intense one and the game would be even better. At the end of the day if you’re a Spongebob fan then you should love this game and if you enjoy platformers then you should like the game regardless. It’s fairly easy to complete but you will need some talent to platinum it since getting the final Spatulas can be intense. There were a few I skipped over like the bowling ball balancing segment which was really intense. I suppose I’ll get to test my limits against that one when I ever get back to this title.

Overall 7/10

The Nightmare Before Christmas: Oogie’s Revenge Review


The Nightmare Before Christmas is a fairly iconic film so I suppose it makes sense that it would get a game at some point. Games based on movies or around movies typically don’t have the greatest rep but a lot of times they can still be fun in a basic sense. You’ll have your classic platforming as you go from level to level and that’s enough. Unfortunately where this game falters a bit is perhaps in trying a bit too hard to be more than that. We’ve got power ups and different weapons as well as a bunch of puzzles but they aren’t all connected quite well enough. In the end this makes the game jus end up falling short.

The game starts off with Oogie Boogie making his big return. He wants revenge on Jack and so he has stolen the masters of every holiday. They are all gone now and this is really bad news for Halloween Town. Jack has to try and save them but is this actually a trap? Jack has a new whip that he can use to strike at his opponents and manipulate in all kinds of ways so he will have to hope that this is enough to get the big win in the end.

First off what I do like about the game is the combat system. Being able to swing the whip around is actually really fun and it’s a lot more action oriented than you would expect. There are many sections in the game where you just have to keep on swinging and take down enemies in droves until they all go down. It’s basically part beat em up and who doesn’t enjoy that? Additionally you have alternate forms in fire Jack and Christmas Jack which come with their own special abilities. The Christmas form doesn’t typically damage opponents as it’s more about throwing presents to stun opponents but the fire form actually does burn opponents to a crisp. So that one is handy but it runs out of ammo almost immediately.

When I’m bashing away at enemies then things are going well. Meanwhile the graphics are also pretty solid here. It certainly captures the classic feel of the movie with the very memorable designs. This is still Halloween Town of course so everything is appropriately decorated. The game knew what it was trying to do and did it well. It’s also surprisingly long and should take you nearly 20 hours to complete. I can tell you now that this is very rare for movie-tie ins. You do not typically expect to see one of these games take nearly so long.

Now for what didn’t work, the game’s soundtrack is incredibly limited. There are basically 2-3 songs that are constantly looped as you play through the game. They just keep playing that Halloween song and for the boss they have the song with the kids. You have to end up hearing this song over and over again. Hey the songs ae catchy but after a while the spamming is just a bit much. You want something more and this is a game that could have stood to have been a bit quieter. Maybe at least change it for an instrumental version for some points which would have broken things up.

Additionally back to the puzzles, a lot of times you have absolutely no clue where to go. There is a map but it is completely unlabeled so it’s really not all that helpful. You can be lost for ages until you memorize all of the locations. By the time I completed the game I had a rough idea of where everything was so I started to move a little faster but until then I was getting lost constantly. This is not a fun game to be lost in because if there is an enemy around then you won’t be able to use your whip to climb so you have to beat them again. You at least get some money from them in order to buy more upgrades but it will take a while because the upgrades are expensive. They only drop a handful of coins. The only effective way to buy all of the upgrades is to go to one of the towers where there is a big gold coin that will randomly give you up to 250 coins in one shot. Grab that and then you are absolutely set. The fastest method is to grab it, enter a house, leave and the coin will appear again. Keep doing this over and over until you have enough money to buy everything. I did this for around 2 hours and that was enough to let me beat the final parts of the game.

This is a game where you have to grind. Grinding is not bad, I tend to enjoy it but the problem is that this game was not really set up for it so as a result you have to do a whole lot of extra stuff. Meanwhile the boss battles can be a bit fishy as well and usually getting back there if you lose requires a lot of moving around. There is a “Continue?” option when you die but all it does is steal your coins and put you back to your last checkpoint. It’s almost always a better option to quit out completely and just reload your game instead.

This game probably needed a little more time in the lab to iron out some of the kinks. I think the beat em up approach was good in theory but the game probably went a little too hard in adding the grinding elements without building a true system around it. Even at max level I just barely beat one of the time trial challenges which almost felt like luck. I had to spam all of my best moves and even then I just barely made it. One thing that would have helped a whole lot would have been fast travel. Aside from the final boss area the only place to replenish your health and extra bottles is back at the main hubworld. These bottles are important because you can immediately replenish your health back to full with each one. These enemies take up a ton of health so you will want to have those bottles for sure. Without them you likely aren’t going to go far here.

That does mean that you will have to run all the way back to the hub world on multiple occasions and this is usually quite the journey. We’re talking several areas back which is sometimes over a whole chapter into the past. It’s not a journey that you really want to be making much but at the same time it’s not like you have much of a choice. So adding in a fast travel would have solved all of that immediately.

Overall, This game was probably just a bit too ambitious considering the budget. It can happen when you go too far in the wrong medium like the first Sword Art Online game that I played on mobile. There is a rhythm based aspect of the gameplay though which was neat since I’m seeing that everywhere all of a sudden. When you’ve dealt enough damage you get to activate your song abilities. It deals heavy damage to the boss but the timing is definitely tough so you will have to really get the hang of it. During the final boss I messed up quite a few times so the boss battle took forever. Make sure your reaction times are on point or you’re in trouble!

Overall 5/10