Persona 5: The Animation Review


The Persona video games are immensely popular. Not only do they guarantee a lot of content in the games which really run on the long side but the characters tend to become very popular and the franchise is huge at this point. Persona 5 is likely the biggest installment in the series as well so it’s fitting that this one got a full anime. It’s definitely fun to see the thieves in action and the ending really leaves things at a high note. One of the best endings I’ve seen a while. A rough first arc is really what keeps this one from going higher.

The series revolves around a character named Ren and starts with him being beaten by the police and then interrogated. We then cut to the past where he has just gotten out of probation. It was a tough period for him because he was arrested solely for doing the right thing in defending a lady from some random creep. Unfortunately she didn’t defend him when the cops arrived and the whole experience set him back but to this day Ren does not regret what happened. Now his life is really spinning though. At night he has dreams where he is behind bars again and this time a demon is talking to him about rehabilitation.

What does he need to be rehabilitated against though and why is he here? In the real world he finds out that the PE club is run by a villain known as Kamoshida who is exerting his will over all of the students as he assaults them. Ren runs into another student named Ryuji who wants to help but neither one of them are sure what they can do. Fortunately that’s when they end up in an alternate universe of the school where they can tap into summoned spirits known as Persona. These heroes now have the ability to steal the hearts of the wicked and force them to repent. Perhaps they can free the world of all evil? We know that he ultimately ends up being captured by the police so throughout the series you’re wondering when that’ll happen and what leads up to this.

You know this is based on an RPG type game when just explaining the plot takes a few paragraphs and we’re not even past episode 2 yet. There is absolutely a lot going on here. The sheer amount of characters and cases is impressive so you can see how the game would be long. Especially since it seems like this show doesn’t cover the whole game based on how it ends. So lets dive right into this.

First off, the soundtrack is really a blast here. It’s got a very party kind of vibe to it. The opening is very catchy, both of them in fact. I prefer the first opening for sure but the second one grows on you after a bit. It’s definitely going for more of an emotional vibe while the first one is very upbeat the whole time. Then you have the transformation theme whenever the characters activate their persona and a lot of other insert songs throughout. They spared no expense on the soundtrack for sure.

For the animation style itself, it’s good but I wouldn’t say it’s great. It has what I’d call a very standard style here. There aren’t any cuts that are particularly impressive but it never looks bad either. So it’s just standard/average which is good enough here. As long as the animation isn’t bad I’m usually okay on my end. In the end this show really succeeds on a technical side. So now lets jump into each of the arcs.

First is the Kamoshida arc and as I mentioned, this is the weakest one. It does give us the origins of the Phantom Thieves which is nice as they get up to 3 members and learn more about how the castles work. The show leaves a lot to your imagination on this which opens the door for a lot of questions but I’ll get into that later on. So the reason why they have targeted Kamoshida is obvious. His actions have brought great harm to the school and one of the students even tried to commit suicide after he attacked her. So the heroes have to go in and take him out.

How this works is a bit complicated, they can’t just go in and destroy him after all. The way to take his heart is to first scout out the area and find the treasure room. From there they have to send him a notice in the real world to announce that they aim to steal his heart. This causes the treasure to appear in the castle and only then can the heroes steal it. Of course by this point the target is aware of their presence so they always end up having to fight anyway. These thieves never get out without a fight.

So with the rules out of the way, the adventure goes pretty directly. The heroes break in and give Kamoshida the hands with their transformations. Ann gets to directly enact her revenge next to the other characters. It was good that she got to have the win and of course they have removed the evil in him so he can’t hurt anyone else. It’s just too bad they couldn’t have done this a little sooner. A lot of the damage was already done by this point.

Persona 5 really goes out of its way to show that most of the adults are crooked here. They’re either going after girls like the corrupt fiancé, the guy from Ren’s backstory, and Kamoshida; just generally violent like the cops who enjoy beating Ren into the ground, or just plain mean like every other criminal they go after here. It’s rare to find any adults that actually seem like good people here. The only big one I can think of would be Futaba’s legal guardian and a politician who realized that he needs to bet on the youth of this world. So as you can guess this is not a very pleasant world to be in and that’s why a lot of heart snatching is necessary from the heroes’ side. That’s a whole other debate which I’ll go into later as well.

The Kamoshida arc is felt throughout the rest of the series and will be brought up a lot. It was certainly a big moment for sure but the show would have been better off skipping this one. That kind of villain never enhances an episode. The next arc introduces Madarame as the big villain. He’s a corrupt art teacher who steals his students’ work and then tosses them aside when they’re no longer useful. Right now his victim is a kid named Yusuke who refuses to believe Ren and the others when they talk about this. Since it will be incredibly hard to prove that Madarame is guilty, they’ll have to take his heart away.

Yusuke was very unreasonable the whole time but this was a good case. By this point we’re starting to meet some other characters here like Akechi who wants to catch the Phantom Thieves and the cast is slowly growing. The main moral here has to be that you should always not lose sight of the fact that people will take advantage of you if you don’t keep your guard up. Yusuke figured that this could never happen to him but sure enough, it did.

After that it’s time to go up against Kaneshiro. Yes this name is really similar and they are pronounced in very similar ways so that makes it a little hard to keep the names apart. Kaneshiro is using money to ruin lives as he gets people used to gambling and then takes their futures away and blackmails the rest. It’s a tough scheme that reaches all throughout the city and so the only option left is to take his heart. Each arc so far has added a new member to the team and this one is no exception as Makoto joins in. She’s definitely one of the better members and it was good to have her on board. This one was fun enough and the heroes made quick work out of him. It’s another reminder on why you want to stick away from the shadier parts of town though, everyone’s just waiting to mess you up in Persona world. Make one mistake and they’ll throw the blackmailing at you.

Next up, Medjed declares that they will attack the city if the phantoms do not give themselves up and reveal their identities. Up to this point people had been rooting for the phantoms but now with their lives at risk the people change their minds real quick. Naturally giving up their identities would be a bad move here since they would not be able to do much after that. You could make the case that it would be tough to prove their guilt even if they voluntarily turned themselves in but with everyone knowing about how all of these criminals have suddenly turned a new leaf, it is still too risky. The heroes have to steal Futaba’s heart to stop all of this.

Futaba’s not really a villain the way the rest of the people had been so far but she needs her heart stolen because she has been traumatized by this point. She hasn’t had the best experiences with her family as her mother committed suicide and the rest just weren’t particularly pleasant at the time. She blames herself for what happened and no longer goes outside. She has locked herself into her room and intends to never leave it again so if things don’t change, that will be game over for her. For once the heroes are trying to change a heart to directly save their target.

While I was not really a fan of Futaba, this was a solid arc. Sojiro got to appear more ere and he was doing his best to protect her the whole time. That guy gave Ren a chance when everyone else wouldn’t so now Ren had a chance to help him out in return. This helped the team really get together and now they had even more members in place. You have to think that this is happening just in time because every boss requires more and more fighters to beat it. Imagine if it was still just 2 or 3 of them?

Next up, the heroes are confronted with a string of mental blackouts where someone seems to be stealing hearts the way that the phantoms are, only these guys are completely murdering their victims. The blackouts effectively turn you into a vegetable or worse. The only lead is that a company owned by Kunikazu stands to gain from this. His daughter Haru is also being married off to some random creep and he won’t even talk to her about it. So the heroes have to stop Kunikazu quickly but making matters more complicated is that Morgana has been getting upset at them recently because he feels that they don’t appreciate his contributions.

Additionally, Morgana is still a human trapped in a cat’s body and feels like there has not been any progress on this part. So he also blames himself for this and not being able to help so all of that frustration comes to a boil here. Haru also gets to activate her persona here so the group gets even bigger. This arc wasn’t bad, I liked the idea of Morgana teaming up with someone else to form a splinter group of sorts. Then we have the mysterious guy in black and these mental outs so a lot is going on here. It ends up being one of the more important arcs in that sense. While Haru’s father looks awful and the would be fiancé is just as bad, you’re used to it by this point since all of the adults are just corrupt here.

The arc also doesn’t end the way you might expect. Finally, we enter the last arc which leads up to the present where Ren has been captured by Sae. The show really had the whole first season be a flashback if you think about it so it was nice to be in the present. Basically Sae has been gradually getting more and more off the deep end by the day in her desperation to stop the Phantom Thieves. So Akechi tells the team they need to steal her heart and he will even help. It’s hard to know if they can trust him but Ren agrees. As it is, it’s been hard to actually act lately with Sae around every corner and improving security all around.

Well this is the big arc and it lives up to the hype. Putting aside my questions of the capture for now, it was just great to get to this point. This also ties into the ending. Of course I can’t go into it but it really doesn’t go the way you might have expected. I wasn’t ready for the twist and then the ending theme that plays as the episode concludes is phenomenal. The ending just felt very valid. There was a game of wits and someone won while someone else lost. You sort of know that this ending cannot possibly stick but even so it was just really solid. Also, the show did end this way so if you don’t watch anything afterwards or play the game then in a way this was really the ending. Either way it definitely threw me for a loop.

So one of the big debates here is the ethics of stealing hearts. After all, the way it goes, this seems to be like mind control to an extent. The person’s whole personality changes and suddenly they want to be an upstanding citizen. The reason mind control is always controversial is because it’s a slippery slope. The good intentions you have can change over time and it’s not always clear what is the right thing to do but taking away someone’s agency is a big thing. Even in a series like One Piece people deeply disliked when one of the heroes would go around mind controlling the villains. I’m usually an advocate against mind control myself for those reasons.

The reason this one is tricky is because the heroes aren’t giving any commands. It’s not like they’re telling this guy “Go donate your money” or something like that. They remove the dark intentions without any orders so in a way the individual is still making their own choices. The difference is that they’re making their choices from a much smaller list of options because no evil ones appear there. It’s still a bit squishy but I would actually be in favor of the Thieves here. You’d have to convince me that there is a tangible downside to doing this.

In my mind it’s not equivalent to mind control and that’s why I’m on board. So if I’m the phantoms I’d keep on going. You can never get to everyone of course but each person they convert means one more potential victim that they’ve saved. The team is objectively making the city safer. Of course I don’t fault Akechi and the cops for trying to stop the Thieves. They have no way of knowing all of the information that we the viewer have but I think if they did have that knowledge, a lot of the would end up agreeing with the main characters. There are valid reasons to keep on opposing them since that’s a lot of power to be giving a few teenagers but it’s a good bet. I like to think if we had a way to tangibly make the world better then we should take it. Particularly since this world seems so corrupt but even in the real world, being able to eliminate evil emotions while only keeping the good ones just seems like such a good deal. Of course you take a risk since you could die in the castle but it’s a risk worth taking.

Now, there are some questions about how the castle system works out. In the show we see that the heroes take out their phone apps and the surroundings sort of turn into the castle framework. So in the real world are they still walking around and looking crazy like it’s a VR? Well, we see in the last episodes some cases to suggest this isn’t it. From an outside perspective the characters seem to just vanish. If you’re really close you’ll even vanish along with them. So once you are transported there is no connection to the human world until you get back.

With this in mind, how could the characters possibly get caught by the cops? I didn’t buy it personally but someone led them into the virtual world and they nabbed Joker. Here’s my thing, Ren has summons, super powers, and is more used to the world. You’re going to have a hard time ever convincing me that a bunch of cops with no knowledge of this world just popped in and took him out. Come on now, that’s just hard to buy. It’s a pretty big deal too considering the entire season hinges on him getting captured. I’m glad that we got an explanation on how it worked by the end at least because the whole season I was wondering about it. The heroes sure are lazy about keeping the secrets though as they’ll just vanish in the middle of school or right outside and get caught several times.

It’s a small thing, but I enjoyed the music and atmosphere whenever we’d cut to Ren being interrogated. You’d always hear that click sound effect and then be brought right back to the room where Ren definitely just wants some sleep but has to keep answering questions over and over again. You could feel his exhaustion just from watching the screen and also see how it feels like he wasn’t getting anywhere in his story. We still don’t have any answers on the rehabilitation jail Ren is in with the demon so we’ll have to see what becomes of that. Arsene also doesn’t appear much at all. Unlike the rest of the heroes who keep using the same persona, Ren keeps on switching so that’ll probably be a big plot moment eventually.

All right, time to talk about the characters. First up is Ren and he’s okay at best but I wouldn’t say that I’m a big fan. It’s hard to get a read on the guy as his personality just seems to change or not really make much sense to me. He’s often quiet and just trying to do the right thing but then he’s also a pushover. He lets the guys talk him into ordering a maid for sketchy reasons which was a real low point for him. He has some debates with Akechi but doesn’t seem to have any enthusiasm for them so this banter is not nearly as good as it could have been. Ultimately Ren is a good guy but he’s not a great character. He needs to be either more outspoken or just more confident but something needs to change a bit there.

Then there’s Morgana who is the animal mascot here and he’s good for lore but doesn’t help a whole lot in the fights. He does have a persona but it seems weaker than the others. Perhaps that is not the case but it feels like that at least and it works well with the whole sub plot about Morgana doubting himself so it makes sense. Too bad Morgana never got a big power up.

Ryuji’s a fun character. He’s the first person that Ren meets up with from the phantoms and really gets the hang of things quickly. He doesn’t doubt himself or the mission as much as some of the others do. He’s not perfect or anything but by and large he does his best. Ryuji just has fun with the mission and tends to keep an upbeat attitude.

Ann joins shortly afterwards and is all for the mission too. She takes it very seriously considering that she’s been a victim of the corrupt adults before and is always helping out a lot. While more members join up later, I consider these 3 to really be the main players of the group and the leaders when you boil it all down. If they have an opinion on the next mission you expect it to get a lot of weight.

Next up is Yusuke and I never warmed up to the guy. For starters he claims to seriously be an art guy who does his sculptures just to achieve his mastery and yet it doesn’t seem that way when he wants the sculpture of Ann. He stopped being reasonable at that point and while he gets past that after the episode, his normal personality isn’t great either. He’s always rather aloof and just doesn’t really contribute as much as the others.

Makoto is one of the last members to join but she’s one of the best ones. For starters she was actually trying to enact some justice on her own first by working for the school and then by tailing the main characters. Her connection with Sae helps in that regard but so she’s always been on the front lines here. Becoming a phantom was the next logical step on her path and she had more personality than most of the other characters.

Futaba is not nearly as impressive. She’s a great hacker who helps out a lot on that front but she’s not really used to the outdoors and can hold the others back a bit. She doesn’t take as active of a role in fighting either. It’s good to have the tactician monitoring the situation of course but ultimately I’d like to see her do more. Due to her origin story it’ll take some time for her to really get the hang of things but after that maybe she will be fighting more.

Finally you have Haru. I give her credit for being able to self teach herself how to work in the castles a bit. I’m sure Morgana helped out as well but it was nice to see. Haru’s stint as an alternate hero group to the phantoms was very short lived but it was still a nice plot point. She shows up late enough in the series where she hasn’t gotten to do a whole lot just yet but should be a nice addition to the cast.

That’s it for the main heroes. I’ll mainly sidestep the villains as there isn’t much to say about them. They show up and prove how evil they are before being taken down by the heroes. The exception to this would be the mysterious man in black but we have yet to know who that even is. There’s certainly a big suspect on who that is based on the context clues but it’s not totally confirmed just yet.

For the side characters, well we’ve got Sojiro who I mentioned before. He’s a nice enough bartender and while he talks tough, he still helps Ren out in the end. There is Sae who we slowly see get more and more obsessed with the Phantom Thieves. She may not be a total villain but Sae is right on the edge about that. She is tempted to falsify evidence and can’t be reasoned with by the end so that’s when you know that her heart needs rescuing. I appreciate her determination but she really was crazy by the end so even though she started to see the light eventually, it was a little late. Sae makes for a good villain though.

Then we have Akechi who really lives up to the hype. He’s effectively like L from Death Note. Akechi is a super sleuth who is out to catch the Phantom Thieves because he believes that what they are doing is unjust. He thinks it’s an abuse of power and that it bypasses the court systems. So like I was saying earlier about how you could easily get this viewpoint and that it’s a valid one, I do like him as an antagonist. He is willing to talk with the thieves about this although they can’t out themselves so they’re careful about it. Ren’s not very subtle but you like to think they have a subtle understanding that they will talk vaguely around each other. Akechi doesn’t do much until near the end of the show but he really makes his presence felt in those episodes.

That covers all of the big characters I’d say. It’s really a colorful cast of characters here. I wouldn’t say it’s a great cast since I’m not a big fan of quite a few of the Thieves but Akechi and Sae make for two formidable opponents. The thieves seem to spend more time being fighters than thieves in the virtual world but the show makes up for it by having the characters strategize in the real world a lot.

Now, while the animation as a whole I wasn’t too impressed with, I did really like the transformation sequences. Each character gets one for the very first time they merge with their persona. These moments seemed to get a really high budget in particular. The attention to detail with each of the transformations was really excellent. There was even a specific theme that would show up each time this happened. These moments were always a lot of fun and we got a look into each character’s psyche as you have to tap into your inner desires to use the power. I was half expecting the characters to start faltering when they had doubts, but fortunately that didn’t happen. They may have had some doubts but on the battlefield they would stow their fears and keep on going.

The show even squeezes in a few one shot episodes like the moderator of the website going crazy, the heroes heading to the beach, etc. The slice of life episodes tend to be a little on the boring side though. This is a show where you really want to see the next story beats and the episodes for character development don’t land as well. Probably because I wasn’t a big fan of some of them but also because they tended to not look very good in these episodes. They tend to bring out the worst in Ryuji and parts like the maid episode don’t help Ren either. The show mainly avoids fanservice fortunately but if there were any episodes where you could expect some, it would be in these episodes which didn’t help their case compared to the plot based ones either.

Overall, Persona 5: The Animation seems like a very good adaption of the game. It doesn’t end all of the plot points so get ready for a few cliffhangers but that just makes the whole thing even more epic. I’d have liked more of an explanation on how the Persona’s work. Why can Ren use several while everyone else is tied to one? Headcanon will work in the meantime though. The opening arc started the show off on a real rough patch with the villain getting away with way too much but the show rebounds from there and by the end I’d still say it’s good, in no small part due to the climax really being quite epic. I still say that was one of the most effective endings I’ve seen in a while. If you’re up for some good ole mysteries and moral discussions on if you should change hearts or not then this is up your alley.

Overall 6/10

Cells at Work! Review


Cells at Work is definitely a show with a very unique premise. It’s sort of like the Magic School Bus episode where everyone heads into the body except this time the show show takes place inside the body and every blood cell is an individual character. So you’ve definitely got a show that’s not quite like any other and can even be educational to an extent. You may end up missing the outside world pretty quick but it’s a fun enough show.

The main character here is the Red Blood Cell. (I’ll call her Red for short) Red’s job is to go around the body delivering nutrients to every part of the body. Unfortunately she is not very good at directions and ends up getting lost all the time. That’s when she meets Neutrophil, one of the white blood cell variants. His job is to ruthlessly murder any germs and bacteria that get into the body. The guy’s always serious and slashing away but deep down he’s a nice guy and they end up hitting it off after he saves her from one of the monsters and helps her with directions. As the show goes on we see more adventures with these two and get introduced to the rest of the blood cells.

For the most part I would say this is a slice of life title. Each episode is fairly stand alone even though we do have the big climax at the end. Typically Red will get lost somewhere and Neutrophil will step in to help along with the cell of the day. Each episode will usually introduce a new blood cell so by the end of season 1 you’ve pretty much met them all. Sometimes we’ll even get a big budget fight scene.

The first episode has the best fight in that regard. The battle with Neutrophil against the germ really looked great. There was a lot of excellent hand to hand and the animators went all out. The rest of the show can’t quite compete with that but I would say it still keeps to a pretty solid level of animation. The character designs are consistent and the animation looks good.

For the soundtrack, there’s the main battle theme that I like a lot. It’s really good for when danger approaches and is suitably fast. The opening isn’t really my thing but I appreciate the effort of dubbing the intro since that’s pretty rare. All in all the musical themes are memorable so you aren’t likely to forget them.

A slice of life anime lives and dies on the characters so lets jump into those. First off we have Red and she is a fun lead. She may not be good with directions but she tries hard and just keeps on going. Near the end of the series she gets her big episode when the body is snowed in and got to prove herself. She definitely holds up her end of the show very well and it someone you can count on in the end.

Then you have Neutrophil who’s the main fighter here and he definitely looks good. The guy is absolutely invested in his job and loves any opportunity to go in and crush the germs. The guy is always yelling and acts like such a savage that most characters are afraid of him except for Red. Deep down the guy is just trying to make the world a better place and that’s his role within the body. He also has his lighthearted moments where he watches over Red to make sure she’s okay.

Killer T is like a more exaggerated version of Neutrophil when it comes to beating up germs but he has less social awareness. The guy has no time for happiness or anything like that and just focuses on the mission. I like Killer T’s confidence and he never bets against himself in the end. You’ve certainly got to respect that. Then you have Macrophage who is also really intense but she doesn’t typically let it show. She just goes about her business and drinks tea but when the going gets tough, she gets going.

Platelets are like junior cells that go around stitching up wounds and making sure that the body is safe. They can’t really fight but they get around and there are sure a lot of them. They would probably use a few bodyguards though since they don’t stand a chance when villains show up. Typically there is someone on hand to help but they probably shouldn’t take any big chances.

Helper T is someone who really tries to do things by the book and lets the other cells know when there is trouble. He may not do a lot in the present but he gets a whole episode to himself where we see how he and Killer T used to be rivals. That made for a fun watch but it’s a shame that Helper T went for more of a desk job when his fighting abilities are so good. The heroes could have used him in some of these battles. Maybe someday we’ll see him in the field again but it feels unlikely since his station is always so far from the action.

His partner on the job is Regulatory T and she makes sure the paperwork is in order. She keeps Killer T and Helper T from fighting too often as well and has always been a bit of a mediator there. Without her I’m sure they would be bickering even more. Naive T is a cell who gets his own episode too. He feels bad because he has been completely ineffective in combat and everyone’s always going at him. Eventually he comes to terms with this and evolves into a more powerful cell who can defend himself though. It was good to see him step up when it counted since he had a rough start there.

Eosinophil is a type of white blood cell but she’s not meant for direct battle with the germs. Due to this the other cells tend to make fun of her a bit since a lot of them didn’t properly learn the duties and tasks of all cells the way Neutrophil does. Fortunately she gets to show her skills off later on. She’s a fun character who is really enthusiastic. She may not have strength against all enemies just yet but she will still jump in to try and do what she can.

Then there’s Memory Cell but there’s not a whole lot to say about him yet. The guy should be able to use his memories really well to help everyone out but he always forgets them. He’s the one cell you could say is just bad at his job because remembering is the one task he should be able to do at any time. You definitely end up feeling bad for him there. Dendritic Cell’s job is to awaken other cells to their maximum power. He does this by using embarrassing photos/memories of other Cells. In a way he should have been the memory cell then right?

Mast Cell and B Cell don’t get to do a whole lot here. B Cell has his gun and as long as memory does his job and remembers the formula, B Cell can use this to take down a lot of germs from afar. Unfortunately for B Cell, he is powerless without this. Meanwhile Mast Cell is ready to tell the body when to panic but she is always stressed out which puts her in a tough spot here. If she stresses everyone too much then it’ll backfire.

Basophil’s role is to be really mysterious and try to be vague about everything. I wouldn’t say that it really works though. The main issue with him is that you really feel like his speeches aren’t going anywhere so you feel like he’s talking just to talk. That’s what really holds him back here. To be a good mysterious character, your paranoid delusions have to make some kind of sense and be interesting. That way I can get behind what is going on here but without that it just feels like mumbling without a true goal.

That about wraps up the heroes. On the villain side most of the germs and viruses are oneshots. Technically each one that appears is a different member of the same species and similar to the heroes, each kind of villain just has the same design based on what strain they are. I really liked the designs though, these villains look intimidating and can fight rather well. They give the heroes a good fight each and every time until they find their worst opponent.

Cancer Cell stands out as being the most memorable villain though and that makes sense. After all, cancer always felt like a perfect big boss for a series like this because cancer cells actively destroy other cells and spread quickly. Cancer Cell has a grand master plan and even tries to explain his own ethics to Neutrophil. It’s all very interesting and ultimately they still need to take Cancer Cell down for the count of course. I was glad that he got a character arc though.

His point also brings up an interesting part of the world. So of course every cell is born with their own role to play here. What cell you are will dictate what kind of germ/virus you must destroy or if you have another function. You will be unable to destroy a virus that’s outside of your role no matter how strong you are and the cells here learn that the hard way. It’s an interesting dynamic because it shows that the world runs on a Pokemon type/matchup kind of dynamic. This is one series where you cant really surpass your limits because they are built in.

The cells also don’t seem to know much about the past as they tend to learn things on the fly. I expect that is memory’s fault but maybe this body just doesn’t have a library where you can read up on the past. It’s possible that they just don’t have the time though. I can’t recall if the characters ever sleep. You see them taking breaks on occasion but that’s it. I remember at first I thought that Red and Neutrophil would be different in each episode since they mention that there are millions of them inside the body. After all, each blood cell is technically different but they still end up meeting all of the time. While that could be a stretch when you think about it, I think it’s a necessary one. I don’t know about you but it’s more engaging to be hanging out with the same characters as always.

Now, as I said before you may start to miss the outdoors though. One thing about being inside the body the whole time is that a lot of the backgrounds and scenery start to feel the same after a while. it can feel a little confined but I don’t know what the show could really do about that. At the end of the day, the body is the setting and there are ways you could cheat that but I can’t fault a show for sticking to its premise. Personally I wish we could have seen the human running around a bit.

As for the humor, I’d say it works well enough. It may not be the funniest slice of life out there, but the characters are enjoyable enough and make the dynamics work. There weren’t any really bad characters or anything like that here and we did have the occasional big action scene which was always nice. As the characters are blood cells, you can probably guess that there is a lot of blood flying around. Ironically, the blood pretty much always comes from the enemies though as Neutrophil really lays into them. It’s fairly excessive with the geysers everywhere but the show’s using it for comedy. Always a tricky gag and I think it could be dialed back a bit but in this context it’s not something that really would hurt the show.

Overall, You’ll have a good time with Cells at Work. I was on the fence the whole time on if this is a high 6 or a low 7. I don’t feel like it really has any replay value, it’s not the kind of show you’re likely to watch again but at the same time I wouldn’t say it made any real mistakes. It’s just not quite as funny as it could be. Still, I’d say it does enough right where your initial experience is good so I’d give it the points. You even get to learn a few things about how the body works although good luck on retaining that info. The scientific name for each blood cell is just so advanced that they tend to fall out of your mind as soon as you hear them.

Overall 7/10

The Intruder Review


The Intruder is almost like a return to form for horror titles. You’ve got the very unlikable main cast, the insane villain who just openly goes around taking people out, and nobody decides to just leave. What you end up with is a film that will have you annoyed at the main characters and it never gets to the point where you would call it a good movie. So this one ends up just losing out.

The movie starts out with Scott and Annie deciding to buy a house. They are fairly well off and could have stayed in the city but Annie just wanted somewhere quieter to start raising a family. While Scott isn’t too impressed with the first house they see, Annie likes it so they end up buying it. Unfortunately the previous owner Charlie doesn’t seem thrilled about this. He keeps on showing up unannounced and acts like it is still his house. He is openly antagonistic towards Scott and acts overly familiar to Annie. Initially this is just something that irritates Scott but then he starts to realize that this guy may actually be dangerous. Now what can he do about it?

It’s always rough when you don’t go with your gut because then you end up regretting everything. From the start Scott realized that this didn’t seem like a very good idea but he went with it because Annie really liked the place. Charlie started with the insults early on too but Scott figured he could power through it. The issue is that Charlie is always around while Scott is back in the city all day so he is rarely at home. This already puts Scott at a disadvantage in making sure Annie is okay.

Then unfortunately we find out that Scott has also made some massive mistakes in the past like cheating on Annie. You’d think he would really be on his best behavior now but then he also starts flirting with the cashier at the ice cream parlor. Why would you even do that? His excuses were really weak at this point in time because Annie was right that his dialogue was way over the top. Further, it seems like he was about to cheat on her again but fortunately she called him in time.

So the film goes out of its way to make Scott look bad here and naturally this ends up making it all the easier for Charlie to move in. It’s still no excuse for how oblivious Annie is though. She seems to not notice at all how Charlie is acting towards her and her excuses about it aren’t very good either. She says that he’s very lonely and everything so they should just let him keep showing up like this. Even if you feel bad for someone, that’s not an excuse to just have them be showing up all the time.

There are even some cases where she is the one making the situation worse like when he shows up with pizza or to talk about the lights. Charlie’s about to leave when she calls him back so they can hang out. I know she’s still in the “just being friendly” stage but it’s still a really bad idea no matter how you slice it. She doesn’t know him at all and Scott’s not around. Seems like an unnecessary risk to me. Both Scott and Annie can never have a reasonable discussion about any of this either since there is just too much ammo flying all over the place.

It’s why the movie has them making these mistakes in the first place since it evens out and then they can’t really talk about the other. I found that to be a bit lazy though. As for Charlie, he could have been better if they just focused on the “he’s insane!!” part. Have him initially start out as someone who is harmless and just wants his house but gradually gets more sinister as the main characters act more aggressively in banning him from the house. Then you have the intruder aspect and things get serious.

Instead the film starts to focus more on how Annie is Charlie’s goal and as soon as the villain’s motivation goes there you know that it’s all over. That kind of villain’s always going to be just plain awful in the end and Charlie’s no exception. The dynamic could have been so much better otherwise but they blew it when that happened.

The main characters have a friend named Mike but he’s just awful as well. Keep in mind that Scott and Annie just bought this place. It’s a super big house with tons of bathrooms and the guy still feels the need to go all over the backyard. That’s just completely unnecessary and the same goes for dropping cigarette butts all over the place and extinguishing the fire on nearby plants. It’s like Mike’s going out of his way to ruin the place. It’s portrayed more that he’s just not very smart and tends to be crude but it is so exaggerated. Any scene with him in it was pretty awful.

At least The Intruder does have a lot of jump scares though. Charlie is always running around inside of the thunder flashes so you know that he’s watching. The characters never notice but you like to think that they would if they were more on edge. Charlie is always a few steps ahead of them so the one time the heroes have him on the defensive you wish they could do more about it. For example, at one point they stab him and he hits the ground hard. You’ve got 3 options here, restrain him, keep stabbing him, or drop the weapon and tend to your wounds while giving the guy your back.

Naturally they choose option 3. Look, if someone’s broken into your house and he’s clearly dangerous and armed, option 2 is the best bet here. Make sure you’ve put him down for good and keep it moving. Instead in every horror film it feels like the characters think 1 stab will be enough somehow so they clearly haven’t watched the news enough. These characters really did not handle any of this very well and the examples will just keep coming as you watch the movie.

I won’t even bring up how Mike could have done better since we’ve established that he’s just not very bright. Would have been nice if he could have at least remembered to pick up his cell phone and dial as soon as he saw Charlie though instead of making a lot of noise and running. I also blame Scott for falling asleep. By this point he knows how big the danger is so he should be calling the cops and doing a number of things instead of leaving it all to Mike. Going even further back, why did Annie go home at all? By this point it’s patently obvious that Charlie’s out to get them so letting her go home alone while he will be stuck in the hospital for another day doesn’t make any sense.

Overall, The Intruder will show you how to mishandle a situation every step of the way. From buying the house where the owner runs around with a shotgun and insults you right away, to splitting up and not taking anything seriously, these characters don’t make it easy on themselves. With a better villain this could have ended up being a better film but it just wasn’t to be. Ultimately I would give a hard pass to this one. While the end credits have a very stylistic approach which is nice and the ending to Scott’s character arc was handled differently than what I would have expected, I wouldn’t say there is any reason to recommend this film. The only good part about it is that the atmospheric horror can be good at times. Lots of solid visuals and jump scare moments but that’s not enough to recommend an entire movie. Everything else holds it back.

Overall 3/10

Kirby and the Forgotten Land Review


I knew as soon as they announced this Kirby game was coming out that I would need to buy it day 1. I’ve been waiting a little while for the next Kirby game and while I may not be caught up yet..I’m close enough. Outside of the first 2 levels, I ended up playing the whole game through in one batch. Not to say that it’s super short (Took around 5 hours) but Kirby games are not usually known for length or difficulty so it wasn’t all that difficult to do. It does speak to the enjoyment levels of the game too.

So the story starts with multiversal Kirby walking around when some kind of hole in reality appears and sucks everyone inside. Kirby’s now in a whole new world filled with vicious beats and monsters. He has to help this little blue creature along the way as he finds out who did this and how he can possibly get home. Will Kirby be able to get out of this in one piece or is it curtains for him?

In a way you almost would think this is still Planet Popstar if you skipped the cutscene because the first world definitely has that classic Kirby feel. It’s a green forest kind of planet that has an upbeat feeling to it. The level designs are all on point and there is a lot of variety here as we have the classic water planet, fire planet, etc. Each world has 4 levels and then the boss at the end except for the second last world which has 5 levels plus the boss and the final world which only has a boss. So you can see how you can go through the levels pretty quick.

I did die twice to one of the last bosses though. That one was deceptively tricky as it’s tough to dodge the ballerinas and the big guy’s spin move. Your best bet here is to rely on your quick dodge which is R2 and then pressing A at the same time. I didn’t even know about that until near the end of the game but it’s quite handy. There is an easy mode too but I recommend sticking to Wild. Having a little bit of a challenge is always a good thing and then you can really appreciate the bosses.

The gameplay is your classic 3D adventure. You can’t really spam Kirby’s flying too much though. The game developers probably figured you might cheesing the whole game so you can’t go too high and still have to use the ladder. You have over 10 copy abilities you can use though and each one can be evolved twice. You can even power them up further beyond that which is handy. Obtaining rare stones can take a little while but you will at least get enough to evolve everything by the time you complete the game.

I highly recommend focusing on the fire blast ability. It causes lasting burns to the villains which means that you are dealing constant damage even when you aren’t attacking. The ability is extremely useful. I would say they all mostly are but I didn’t care for the spike ball much. It tends to lag behind the other abilities in terms of how useful it is but you should still try to get used to it since you will need to use it for treasure road.

So it’s time to talk about the replay value here. Don’t mistake a short campaign for a short game as Kirby has tons of modes to keep you busy. Aside from the main levels you have Treasure Road which are a series of 8-10 challenges in each world. If you complete them then you will be awarded a rare stone and these are how you power up your abilities. You also earn extra gold to buy things with. Completing all of the challenges will buy you some time. Each one’s about a minute or two but there are a lot of them.

Then you have the tournaments. While Meta Knight sadly misses out on the story, you get to fight him here. He was reasonably tough even on the intro level so I imagine the more difficult tournaments could get crazy difficult here. You shouldn’t underestimate them and this could absolutely take a while. Finally you have the collectibles of which there are a ton. There are 300 Waddle Dees here and a ton of trophies. I’m assuming you unlock some kind of bonus content for getting everything so that’s some incentive to keep going for.

There’s also a bonus world for the post game here. It directly continues where the main story ended so you won’t want to miss that. The levels are considerably longer than the normal ones and have more parts so you should go in prepared to really give it your all. At the time of this review I’m still going through the post game so I look forward to seeing how it all goes. Between all of that, this game will take you a long while to achieve 100% completion that’s for sure.

The graphics are naturally top tier here. All of the characters look sharp, the designs are great, and as I mentioned the stage designs are really quite nice. You feel like each world is different and it doesn’t feel like they’re reusing levels. No corners were cut here. The soundtrack is also fun. There’s no theme that quite matches the classic Nightmare theme but it’s hard for anything to top that. There is a lyrical song that plays twice in the game which is fun but it would have been especially good to have had something in the climax too.

Kirby games are known for really getting out there with the climaxes so you’re probably wondering about this one right? Well, I can safely say that it does go high tier. You don’t have to worry about that here. While I was underwhelmed with the big villain’s design initially, the super form makes it all worth it. You’ll certainly raise an eyebrow when you see the villain’s official title. A certain Sega villain will immediately come to mind. There’s always a lot you could do with Kirby lore and while this is not that kind of game, I’m always glad to see any kind of big plot climax like this. It works well and helps to really make sure you don’t forget this one.

Overall, Kirby and the Forgotten Land is a pretty fun game. The story could have been longer but even at 5 hours it’s still a bit longer than Sonic Forces and Star Fox Zero so Nintendo’s still got the lead there. I’d like to see a proper 15 hour Kirby game some day as long as they can get to that length naturally and without forced collectibles. This game had a good amount on that front as you need to get some, but not enough where you feel like you have to go out of your way to grab them. The game’s fun enough where I went back and beat most of the treasure levels and am going through the post game so it succeeds there. I would definitely recommend checking this one out. You may want to wait until there’s a price dip but this is Nintendo so you may be waiting a very long time. In that case, just take the plunge and have fun here. You won’t be bored, that’s for sure.

Overall 7/10

Maximo: Ghosts to Glory Review


Maximo is a game that I sort of just bought on a whim. It showed up when I was looking at various PS2 platformers and I figured it’d be a good pick. The gameplay is solid and there’s a lot of interesting things here but also some gameplay mechanics which have not aged well. Ultimately I would call this a very good game but you should be warned that it is also a difficult one so this will not be a cakewalk.

The game starts with King Maximo running into the treasure room but he’s too late. Achilles has taken over the kingdom, kidnapped all of the princesses and then murders Maximo. Fortunately the Grim Reaper isn’t a big fan of how this all turned out so he decides to help Maximo. He will prevent the lead’s soul from leaving so he can keep coming back to life. In exchange Maximo has to take Achilles down for the count. Honestly it’s not really a bad deal. Maximo wants revenge either way so now he’s ready for action.

The gameplay here is that of a classic 3D platformer. You can double jump and slash at your enemies. Along the way you’ll get different equipment like a shield that you can throw and elemental additions to your sword so you can fire some energy blasts. The weapons aren’t breakable per say but they run out eventually. For example, you can swing your fire sword 2 times before it turns normal and you can use your shield for around 20 times before it vanishes. SO you have to use your techniques wisely.

Now here’s the first main change to the average formula. You start off in a level and then have to get to the end to clear it. There is no save option within the levels, only when you get back to the hub world or when you defeat a boss. Sometimes that means you will have to defeat several areas in a row before you can save. Also, saving costs 100 coins which can actually be a little difficult to obtain. Throughout the levels there are power ups and equipment you can buy but you should always skip those and just save up for the save points.

Save whenever you can because you never know when you’ll lose. The game is deceptively hard here. Sometimes what looks like a simple jump can take you out of the running. If you fall into a pit or lava it’s an instant death even if you have 3 health bars. This is definitely the worst mechanic here. It just adds a lot of extra stress to the levels when you really just want to calm down and keep it moving. It does force you to get really good at the controls though because replaying areas is always rough. So just go slow.

Most enemies you can outrange so hit them as they approach. I never figured out how to hit the bomb enemy without taking damage unless I have a shield though. Making any kind of contact with him ends up hurting you too so you have to really decide if this is what you have to do. If you can skip the enemy then you probably should. The bosses can be tough to learn to you’ll also want to take your time there. For the final boss you really just have to focus on your reaction times. Don’t try and chase the opponent or you’ll always be behind. Instead wait until the attack is coming through and then quickly counter.

I have to give a special shoutout to the final boss because it’s executed really well. The screen goes dark and all you can hear is your heartbeat as the creature gets closer and closer. It’s the kind of boss you would expect in an Alien or Resident Evil type game. The horror elements worked out quite nicely here. In general the bosses had a good amount of effort put into them.

Another gampelay element I should mention is you will obtain many temporary power ups as you defeat enemies and go through the levels. You keep them until you lose a life. There is an exception to this though and that is that you can put some abilities into a locked slot so they stick with you. For example you may start out with about 4 locked slots and 14 normal ones. As you beat each boss you get a new locked slot. You’ll always be losing some abilities when you lose but make sure you are always transferring the best abilities to the locked slots so that you don’t lose them. It’s really handy to always know that you’ve still got the best tricks at the ready.

The story is pretty solid here. I would have liked some more cutscenes to be honest but we had full voice acting a lot of action going on so I was still engaged. There’s even the solid cliffhanger at the end that gets you hyped for what is to come next. They didn’t really spare anything on the budget here without a doubt. The soundtrack is less memorable since I can’t recall a single tune. I guess it all just blends into the stages but I would consider that to be a knock against the game.

The graphics are really good and those have certainly aged well. Maximo is very much a game that encourages exploration so it’s fortunate that it looks good. It would be sad if you were travelling around and every area looked the same or something like that. It may not have been a massive blow but I’m always glad when the graphics are on point. There isn’t really a lot of replay value to be found here though. Once you beat the game there is really not a lot to do so make sure you have fun on the playthrough. I wouldn’t say the game is very long either but you should be able to get it at a good price. Plus the difficulty will probably make it last a bit longer.

Overall, Maximo is a fun game. The title is challenging without being too frustrating. If you try hard enough you can certainly beat any level. I just think that the save feature should be after every level. Additionally it should not cost money. That mechanic doesn’t add anything to the experience and just holds the game back. There are tokens you can get to obtain more continues but even that is more tedious than just doing it normally. So if this game was being used as a test for a new kind of saving system then I can say that it didn’t work for me. I’d stay with the classic saving methods. If you are prepared for a challenge and want to play a solid platformer then I definitely recommend this one.

Overall 7/10

Bloodshot Review


Bloodshot is one of those origin stories where not a lot of people know about him. At the very least I wouldn’t call him mainstream just yet and since the film didn’t knock it out of the park, it’ll probably stay that way. It might have done better if the trailer had not revealed the big twist early on but it’s always tough deciding what should and should not be in the trailer so I won’t blame them too hard there. I thought it was an enjoyable film, one that probably should have been longer but it was fun.

The movie starts with Ray completing another government mission. He’s proven to be one of their best warriors at this point and afterwards he goes on another mission. Unfortunately this one doesn’t go well and his wife is kidnapped and murdered. Ray is murdered shortly afterwards but is revived by a mysterious group led by Dr. Emil. Emil tells Ray that he now has superhuman abilities since his blood has been replaced by nanites. He can heal extremely fast now and can hack just about anything. Ray decides to use these abilities to locate his wife’s killer at any cost. Can he pull this off?

One annoying thing right off the bat is how Ray’s fighting style gets super sloppy after he has his powers. Remember how he was an expert government agent who would go into dangerous situations and always left with his life intact? Not anymore. Now he jumps into every single bullet and trap possible. The reason isn’t just that he’s lazy but also because he wants to strike fear into the villains. Fine, that’s fair enough but it’s still no excuse to put his abilities to their limits. He nearly does push himself too far as he gets blasted a lot. Imagine if he had actually died against the random thugs in the beginning? That would have been extremely embarrassing.

Ray’s a good character beyond that but it did make every fight annoying. Ray is a very determined guy who will stop at nothing to avenge his wife. The scene where he immediately hacks all of the tech around was very impressive and he didn’t waste any time in using his abilities. He had his priorities set from the start and nobody was going to stop him. So that’s the best quality in him and that makes for a good lead. Where he falters is in the romance angle.

The film’s romance is quite weak from start to finish. So Ray’s just lost his wife and he’s already rebounding with KT? That’s pretty bad tbh. I give characters a lot of grief even after it’s been a few weeks but we’re talking 1 day. That’s insane. It then makes the romance scenes with his wife in the beginning look worse since you realize how easy it is for that bond to be broken. All of this adds up to hurting Ray for sure.

I respect him as a great fighter and it’s always fun to see him take names but off the battlefield he struggles quite a lot. Then there’s the main heroine KT who is not on the right side for most of the film but at least there is a decent reason here. When you can’t even breath without tech support and you know that someone has direct access to it, that will always make things a little slippery. You want to be careful not to rock the boat all that much. At least she speaks up more than the others and she can fight when needed. So in the end I thought KT was solid.

Emil is your classic scientist type so there isn’t a whole lot to him. I did think his acting was funny when he has to go through a script. Emil has a lot of fun with it and so I’ll also give him credit for his determination. The guy has a goal and will do anything to achieve it, even if it means reading the same lines a lot of times. Not just anyone would be able to pull that off.

The other villains were really on the weaker side though. None of them were particularly impressive either with their designs of personalities. You had the one insane guy who likes to gloat when the opponent can’t fight back. He seems to really enjoy his part in resetting someone to a rather disturbing extent. One thing’s for sure, you don’t want to be friends with this guy. Then you have another villain who’s heart isn’t really in it but he helps the villains out anyway so I’m giving him 0 credit for that. I don’t care if you’re half hearted about it, if you’re a villain then you’re a villain. Don’t now what else to tell you on that. Voicing some doubts doesn’t help as some kind of consolation victory.

Wigans is the resident genius in the film. He does have a counterpart in the base but you could tell that guy was out of his league from the start. It’s too bad they couldn’t interact though as that would have been fun. Wigans is the kind of guy who is always talking fast to try and stay on top of the conversation and keep everyone confused. It’s fortunate that he knows how to code so well since otherwise I could see someone bumping him off. The humor works well enough here although I’d say his rival was better in that department. So what the rival lacked in skills he made up for here.

While I give the action scenes a thumbs down, the effects are solid. I always like seeing what regeneration looks like in a film and this one definitely got that down to a fine art. The regeneration looks really sharp and most importantly, practical. The nano limits are also established well and visually you can tell when the main hero is starting to weaken. You like to think he’ll be stronger for the sequel if he has to fight other powered fighters and the ending pretty much confirms that so you don’t have to worry about it too much.

Now my main issue is that one part of the film doesn’t get enough time so it’s time for the spoiler paragraphs. Skip the next two if you haven’t seen the film yet and then come back to them later on. It’s a really interesting plot dynamic so if you don’t know it yet you may want to keep it that way. Remember, skip the next two paragraphs and then you’re all set.

So we find out that Bloodshot’s whole origin here is a lie. His wife wasn’t murdered but the group have been putting fake memories into his head. They then change the identity of the person who “murdered” the wife and in doing so they have turned Bloodshot into a murder machine. It’s sort of like the Weapon X program. So the first batch of scenes with Bloodshot escaping the group and enacting his revenge was staged every time as they wanted him to escape. We see that they have been doing this for a very long time. The villains just read their scripts in the same way each time to ensure we get the same results.

It’s all quite brilliant if you ask me but my issue is that we only see the last one that works without a hitch. I think this should have been the second or third attempt. We could then get a montage of this happening more and more. The reason for that is it would help really sink in the fact that they have been manipulating him from day 1 and how traumatic that is when he wakes up. Actually seeing this more than once would have been very helpful for that reason. Not saying we need to see the whole sequence but at least good chunks of it each time.

Overall, Bloodshot may not have been a great movie but I did think it was good. It handled the origin story effectively and gets you hyped up for what could be in the universe. I think the series should stay away from the romance although that’s probably a little too late at this point. That’s one of the angles that holds it back a bit and one part of the origin should have definitely been longer. I also think you could do a lot more with the fight scenes. Don’t have Bloodshot act as a complete sponge the whole time. Yes, he can take damage but he shouldn’t be pushing it like that or he could end up losing to someone weak.

Overall 6/10

Voice Over! Seiyu Academy Review


Time to check out a manga about voice acting. It’s a fairly unique premise to build the series around and works well with your classic rom-com setup. If anything I thought this series really could have been quite a bit longer. I’d have liked to see Hime get to progress more so we could see her in the bigger productions. The series really seems to end just when she has broken out of her shell with the inevitable big time skip. 12 volumes is nothing to sneeze at but something like 16-20 would have been good. All in all, this is a fun series with a satisfying conclusion.

The series focuses around Hime who is a girl that really wants to be a talented voice actress. She attends Seiyu Academy for that one goal but she does have a big weakness. The problem is that her voice…makes her sound like a gorilla. The higher pitch she tries to use, the deeper and rougher the voice comes out. It’s all frustrating for Hime because she has been practicing for so long but has not even come close to her goal. Ultimately she wants to be a “Lovely Blazer” which is what the fighters in a popular anime/music group/vocal group are called. Meeting one in person was what inspired her as a kid.

Still, dreams are only dreams until she can get close. At the school she meets up with the popular boy at school known as Senri. Senri is the opposite as he is extremely talented in any role and is seen as a prodigy. Unfortunately they don’t get off on the right foot so he really dislikes her now. (His fault because he starts off by insulting her) When a play reading for Snow White goes wrong, Hime discovers that she does have exceptional voice acting talent…for male characters. This isn’t exactly her dream though and she wants to keep it a secret. She meets up with a voice coach who makes a deal with her. She has to keep performing as a guy in secret by dressing up as a guy and living a double life. If she can pull this off for a while then he promises to make her a big star as a girl too. Hime’s double life has now begun, but how long can she keep up the act!?

Double lives tend to be fun because it just opens up so many possibilities for story telling. It’s part of what makes superheroes fun as well. Hime has to keep on deceiving everyone as she pulls off her skills to the point where she has to even live at a different place temporarily so nobody knows what’s going on. She has some family issues at home though so this is easy. (Everyone has family issues in this series) Ironically enough, she gets along with Senri really well in her alter ego but the longer she keeps up the secret, the harder it will be to tell him the truth.

So there’s a ton going on here which is part of why I said it could have been longer. For starters, she’s in her boy form so long that “Hime” can vanish for whole volumes. It becomes very rare to see her at all sometimes to the point where you get used to her other design more. Each plot also has its own set of characters. As Hime she hangs out with the dropout group where the voice actors/actresses were just not big enough to be popular. At school they all help each other to be better. As “Shiro” she hangs out with the expert music stars and directors and also meets Mizuki, a guy who ends up liking her and is quite possibly the worst character in the series although I do not think this was intentional by the series.

So lets go through each side here. I would say the Shiro plot was the strongest one since it’s really the meat of the series. Having to assume a whole new identity and keep the bluff going allows for a lot of shenanigans to occur but also shows how versatile Shiro is. She is still able to make friends quickly and everyone respects her work ethic. She is still a newbie to all of this after all but begins to improve very quickly. Even the tough director gives her a pass after a while.

While I don’t like him, Mizuki will also stick up for her. This storyline also allows us to learn more about Senri’s situation which is certainly complicated. You know that this alter ego will have to end at some point but it’s fun for the duration of the series. I think Hime should even have kept that as something to use if she’s ever in a tough spot trying to find roles as herself. Or maybe reveal it by being in a show where she plays both roles but I’m not sure how feasible that would be long-term. The more the years go by the more her Shiro disguise likely wouldn’t work. It’s the kind of thing that mainly works because she’s still a kid, well I guess teenager at this point but still on the younger side.

As mentioned, Mizuki is just a character I didn’t like at all. The guy’s a big star who is really timid after things didn’t work out with the first girl he liked. He tried his best to help her out at every corner but ultimately this caused her to think he was stifling her development and she had an outburst before dashing off. Honestly I wouldn’t say he did anything wrong there and the girl just should have spoken up. Regardless this traumatized Mizuki so with Hime he is really trying to have a balance where he helps out but lets her do her own thing.

So that’s good but then he ends up trying to make some moves on her and this is where he faltered badly. He’s the kind of character who is nice one second and then quite rude the next. You were never rooting for him to win with her at any point. His origin was sad so you want to cut him some slack but he didn’t make the double life any easier on her when he starts up with the drama. At least he gave her the glasses which could help her get into the prince voice easier.

Senri gets a big role in both sides of the plot. While he doesn’t get along with Hime at all, he does form a quick bond with “Shiro”. After all, for him it’s just easier to hang out with another guy since he at least has some experience there. Senri easily has the biggest character arc in the series and it’s one that was handled well. He slowly breaks out of his shell and learns how to live normally. I thought his plot was usually the most engaging so I was always ready to see what was going on with him.

He also has the most tragic backstory of the group. So his mother Sakura is the world’s greatest actress. She didn’t start out that skilled but had a drive like no other. She ultimately had Senri as a kid but had stopped being an ordinary person long ago. So she raised him as if they were in a movie. Every action and moment was according to the characters they played and so she didn’t see him as her son. Senri grew up with this rather twisted view of the world where everyone was faking their actions and playing roles. This led to a lot of friendships being broken and his becoming a loner.

It’s easy to see how he doesn’t know how to connect with anyone in the present. It’s not like you pick up social skills automatically. How you’re raised plays a big role there and so he was completely broken since he was raised in a way where he didn’t know what was an emotion and what was the role. In the present it makes for an interesting character trait since he really can’t tell if he is in a role or not. That’s definitely a high level of trauma.

So while Sakura’s skills are very good, this hurts her as a character quite a bit. You like to think that she would have been able to raise Senri a little better than she did but he never ended up becoming her top priority. She would always choose work first and of course work is important but Senri’s life was very nearly ruined as a young age. Without Shiro he would have only grown worse.

Shuuma is Mizuki’s friend and he wasn’t very good right from the start. He jumps right towards bullying Shiro from the start to drive him away from Mizuki. It’s the kind of petty tactic that you can’t really come back from. So while this was short lived, it’s not like he had any great moments after this to improve his character further. Fujimori is another character from the agency plot and he’s much better. The guy is rivals with Mizuki but doesn’t randomly go after Shiro to make himself feel better.

In fact, he quickly learns that teamwork is good and is very supportive the whole time. He does end up getting caught in the romance crossfire between the other characters so they’ll randomly attack him but the guy meant well. He’s a rather minor character overall but he was always entertaining.

That’s about all of the characters from the Shiro plot. Before going over to Hime’s story, just a quick reminder that Hime = Shiro. Shiro is just the cover for Hime when she has to work as a guy for a while and using the separate terms in the review is an easy way to keep the two plots separate. For the most part the storylines and characters don’t interact nearly as much as you would expect. There is some overlap like how Senri is at school and in the business but for the most part he’s more of an exception.

Hime and Shiro have the same personality so there’s no sense in talking about the character twice. Hime is a solid main character. She may not be particularly talented at the start but she doesn’t let this get her down and just keeps at it until she can be the best. We actually do get to see a lot of chapters where Hime is training and practicing various steps. I would say it’s very rare that we see this level of training so the author really did a good job in showing just how much drive she had. If any character deserved to get good then it was her.

This is also what helped Haruka to be a likable character. So in the Hime plot, he has given her the mission to pretend to be a guy for a while to get her networking experience, connections, and basically because that’s the only kind of voice she can use at the moment. He acts tough on the outside but he really does this to help her out. So when she gets bullied or talked down to, he always has her back. There was one scene in particular where they go to Hime’s house because they needed permission from her mother for something.

In the scene Hime’s mother keeps talking about her other daughter and dissing Hime the whole time. Haruka was quick to take Hime’s defense and publicly support her there. I thought it was a really pivotal moment and you always want to have an ally like that. When Hime gets sick, Haruka helps make sure she gets peace and quiet. He ends up feeling like the parental figure that Hime never had.

While Hime’s mother looks bad the whole time, none of the blame can be put on Hime’s younger sister Akane. Akane is still just a kid and while she is super talented and successful, she is never mean about it. I get the feeling she’d like to be closer to Hime but it just isn’t possible in this toxic household. Between Hime and Senri’s mothers, the series certainly has a lot of broken households where the characters weren’t raised well. At least you’re glad that Akane was able to have a successful life so far.

Then you have Hime’s friends at school who are all in the delinquent/lower class because they struggle with one form of voicework or another. First is Tsukino and her issue is that her voice is just really low. It’s hard for her to use her voice more since she got bullied for it a whole lot. Part of Hime’s role in this group is to get everyone past their fears though and gradually Tsukino gets past hers. I wouldn’t say she gets a lot of moments in the series but everyone got something to do and this was a nice enough plot.

In general I just liked how close knit the group was and how they would all have each other’s backs during the tough times. Shou is the tough punk of the group and basically isn’t doing well because he can seem like a bit of a delinquent. This comes in handy though because he doesn’t let anyone mess with them. Additionally he’s able to be friends with Ume who had a tough time being with others. Ume could be a little stuck up at times and with her talent for writing scripts, she wouldn’t take the voice actors/actresses into account. Gradually she is able to fix this.

That really wraps up both sides of the adventures here. The cast is fairly large here and they’re all balanced well. It does go back to what I was saying about the series being a little short though. With all of these characters I really think it could have been really good to have just had a few more volumes. It feels like there is still so much to do when the series ends. We didn’t really get to see everyone’s reactions to finding out about Hime, her journey into being more successful, etc. You just have to try your best to fit in the pieces when the time skip jumps in.

The artwork here is good. I wouldn’t say it’s one of the stronger Shojo titles that I’ve read in that area but the writing is able to hold it up. You’ll be blasting through each volume because it just ends up being a real page turner. The humor works well enough and balances out the more serious moments here. I suppose the romance wasn’t bad. Any scene with Mizuki in it was always annoying but the rest wasn’t super dramatic nor was it usually the focus so that helped. This way the title got to be more about the various friendships with the characters and how they all help each other to succeed. An academy where you train to be a professional should be a place like that where you can count on others to have your back.

Overall, Voice Over is a series that I would certainly recommend. It’s a fairly unique premise and it’s always fun to see the inner workings of how the voices go. Changing up your voice and doing a lot of roles always seems like something that would be difficult to do. Naturally it’s best when people just like your default voice so you can keep using that but I want to say that most won’t be so lucky. You’ll need to be able to play many different roles. So if you’re up for a light hearted adventure then this is a fun one to check out. Where else will you get a fun comedy with the main character living two lives right?

Overall 7/10

Night Watch Review


Night Watch makes for a pretty interesting watch after Gaslight. After all it seems to be going in a similar direction but is it really leading up to the same conclusion? Well, part of the fun is in watching it get there. It is certainly better than both of the Gaslight films but I still wouldn’t call it very good or anything. It certainly goes a bit far in the ending and it’s one of those films that doesn’t have a particularly likable cast. Some clever dialogue and moments do keep it from being a bad film though so ultimately it would be right in the middle. “Mid” you could say.

The movie starts off with Ellen and her husband John having an ordinary night but then Ellen makes the mistake of heading near the window during a dark and stormy night. She happens to see a murder in the window next door and quickly calls him over but by the time John gets there the body is gone. They call the cops who do a thorough inspection of the house but find nothing there. The cops think Ellen may have been imagining it. After all, it was dark out and the house is a fair distance to be watching in those conditions but Ellen does not drop her claim. Perhaps the next door neighbor Mr. Appleby knows something about it. He has been planting quite a lot lately……

So at its core this is a classic murder mystery only you aren’t sure if Ellen is correct here. She is in a fragile mental state due to some things that happened in her past. The movie goes into it but she had a breakdown at one point so this could be some kind of projection there. It doesn’t help that she keeps calling the cops over and over again to the point where they start to complain to John. None of the searches turn anything up so it’s not like they have much evidence anyway. The film is the embodiment of “The Boy Who Cried Wolf” when you think about it.

Inspector Walker is a fun character though. You have to give him credit for doing his due diligence because he does inspect the house multiple times. He certainly put in the effort even if it didn’t turn anything up. He even posted some guards to watch the place throughout the night. Even he has a breaking point with how often he has to go over to the same house. Perhaps arresting Ellen for a night for using up the police lines would have made some sense there. Not that you want to punish someone for reporting a crime but when it gets this excessive it has to be something that you consider right?

Now to Ellen’s defense, Mr. Appleby is certainly as suspicious as possible. I said that the cops never found anyone in the house but I should amend that to say that they found him there once. His excuse was that he was curious since Ellen kept claiming there was a murder. His other suspicious action was deciding to plant some new bushes/plants right after this supposed murder. Nothing wrong with gardening but the timing was certainly very interesting eh? He makes for a fun character. Someone who is rather defensive but who wouldn’t be when they’re a murder suspect.

John seems reasonable at first but gets gradually worse as the film goes on. He certainly acts like he’s making the right moves and defends Ellen in public but he is severely lacking in willpower. Lets just say that he makes all of the wrong choices which don’t bode well for him. You can say the same thing for Sarah who’s just not a very nice person. Since Ellen is surrounded by these characters who aren’t that great, it’s not particularly healthy for her recovery.

As for Ellen, well she is jumping at shadows after a point with how she keeps on calling the cops. At one point she apparently called over 10 times in one day which is really a whole lot. At that point since you know the police can’t do anything you’d think she would give it a rest. You aren’t likely to forget her as the lead though.

The climax gets surprisingly violent as mentioned earlier so you’ll want to watch out for that. The rest of the movie is really mild and laidback which is why this can come as a surprise. As for the twists at the end, well the film handles it really well. You definitely look back at the rest of the film in a different light and it all lands well. I would say I don’t think the plan will be as successful as the murderer expects though. This is something that only works for a short while, maybe a day at best. I think after that the cops will make a move and at that point someone’s going down. Now, whether they get the right person or not is really up to the viewer to decide.

I think they would pull it off though. Getting proof might be tougher but you have sufficient motive and things are very suspicious once they add it up. They may also get someone else who wasn’t in on the actual murder but knowing about it is almost as bad so game over there. It’s all head canon as the film ends early so you get to decide what happens next. It’s an open ending that works well enough. The film lives up to the suspenseful atmosphere it built up at the start.

Overall, Night Watch probably won’t play in quite the way that you expect and so in that way it really works as a solid mystery. It would be nice if we had more characters to really root for though. I liked the Inspector but he’s hardly the main character or even the main secondary one. I expect much like in a horror film they probably don’t want to make the characters too likable or you start to feel bad for everyone so it’s always a tight rope there. If you’re up for a suspenseful ride then this could be the ticket for you. It may have a bit of a slow build up near the middle but the film’s always doing enough to keep you interested for the ending.

Overall 5/10

The Last Wave Review


The Last Wave is certainly a strange film. It doesn’t mind lingering on a shot of the sky or an empty house for a little while. There’s always a mysterious humming tune playing and so this helps to keep you off balance the whole time as you don’t know exactly how this is going to play out. It’s all just a little too dragged out though which hurts the film’s momentum.

The movie starts with a powerful hail storm striking a school and knocking one of the kids for a loop. We then see a bunch of guys at a bar and things get out of control when one guy gets drunk and then ultimately drowns. The group at the scene of the crime are taken in on the charge of murder. This leads us to our tax expert named David who is picked as their lawyer for some reason. Seems kind of random but David never turns down an assignment. He tries to make a connection with the main guy named Chris but he’s super vague. Chris also brings in his mentor Charlie who is also quite mysterious.

These two are from a tribe with supernatural customs including a bone that you could point at someone to make them die instantly. David’s best chance is if he can prove that they murdered the guy in this supernatural fashion and since that would be considered tribal law, the group could get off as being innocent. Unfortunately proving tribal law will be difficult especially since Chris and the others won’t play ball for some reason. Why are they keeping so many secrets and why is David starting to have a lot of visions? The whole thing feels rather strange so he is going to have to find answers for that.

From there we get a lot of scenes with David thinking or wondering what’s going on. Naturally the people around him either start to think that he’s crazy or making a mistake. His wife isn’t thrilled about this as Charlie even appears outside of the house in the dead of night and really spooks her. She didn’t exactly sign up for this but props to David for confronting Charlie the next day.

Unfortunately he doesn’t really get any answers out of him. Charlie just spams the “Who are you?” card over and over again. David has a partner who also thinks this is insane and that David should stop trying so hard. The case looks open and shut so there might not be anything he can do, especially when his own clients refuse to help out and seem to be on some kind of order of silence. More tribal law perhaps?

Throughout the film weird things are happening with the weather too. You have black rain falling from the sky which people claim to be pollution but it seems weirder than that. For example, it only starts falling in a small area as opposed to falling everywhere. It’s a bit hard to explain that. One thing that also helps David start to believe that are his visions where he starts seeing things that he shouldn’t even know about.

There’s a court scene in the movie which is fun as David tries to present supernatural evidence. The court actually considers it far more than you would typically expect. It definitely makes for a surreal scene as is the rest of the movie. While I’m skeptical that things would play out like this…at all. It still made for a fun moment as I always like to get a court scene thrown in.

While the movie is mainly focused on being super strange and doesn’t jump into the realm of action too much, the climax suddenly gets a little intense. We get a little wrestling as David turns into Indiana Jones and really investigates the cave. The whole thing turns into a bit of a conspiracy you could say as the tunnels go throughout the city. This leads into a pretty solid ending. You can take the ending in a few different ways but I consider it to be “Game Over”. There’s no coming back from this and in a way the futility of David’s whole adventure hits him all at once here. It’s like he never stood a chance.

The most annoying character in the film has to be Chris though. David’s trying to help him and the guy remains cryptic and completely unhelpful for the entirety of the film. You’d think that he would step up at least once, but no he never does. Even by the end he just ditches the main character because it got too dangerous. Then you have Charlie who seems completely insane. That could make for a good villain but he’s not good at using his abilities at all and just appears to be completely ineffective in the climax. Surely with his abilities he could do much better than how he performed here.

The Last Wave does a good job of being strange but where it loses me is in how long it’s got to be. We’ll have a conversation with David and Chris that takes eons as they have to have a dramatic pause at the end of each word and then just stare waiting for the other person to slowly have a response. These artificial delays occur for every conversation in the film involving Chris and the other characters. A random scene like the bathtub overflowing will take several minutes as David slowly walks up the steps and ponders his life as he turns it off.

So that does bring the whole eerie feel of the movie across but it also means that the pacing is simply dreadful. The events take too long to happen which hurts the replay value and even the experience of making it to the end. If you cut out how long some of these scenes were then this would easily jump up a point or two. Maybe if the payoff was even bigger then this would have gotten another point that way as well. There’s a lot to interest you here but it just takes too long to get there.

Overall, The Last Wave is a film that’s right in the middle. It’s far too drawn out to be good but there’s enough interesting angles here where it’s not bad. If you want a film that’s very original and off the normal path then this is the one to check out. It is difficult to make a film this strange without being nonsensical or making big mistakes so the film deserves some credit there. The ending is also very memorable so you aren’t likely to forget it anytime soon.

Overall 5/10

Vacancy Review

This review is of the edited TV-14 version of the film. All thoughts below should be addressed as such as a review of the unedited version would be more negative

It’s definitely a common trend that in a horror film you have to make it so that nobody is likable. This movie follows that formula to a T but of course that also ends up being a bit of a weakness when you think about it. If you threw in a bunch of really good characters here then ultimately that would only serve to enhance the movie right? Vacancy is an interesting idea and while the execution may not have quite fit the bill, it does stand out a bit from the average horror title.

The movie starts off with David and Amy on a long drive. Unfortunately they’re lost at this point. David doesn’t think that they are but Amy is convinced of it. Then their car seemingly gets damaged when they have to make a sharp turn to avoid a raccoon. David made the right choice in dodging it but Amy gets on his case about the whole thing. She is certainly shown to not be particularly compassionate here. She keeps on heckling David until they finally manage to stop at a motel. The only thing is, they’re now surrounded by a few crazy assailants and they’re in the middle of nowhere. Amy dropped her phone outside and they parked the car a few miles away from the motel. Can they possibly escape this predicament?

The first chunk here is really to set up how the characters are absolutely getting themselves into a bad situation and unfortunately a lot of that really falls squarely on Amy. She gives absolutely no supportive effort to all of this and just takes shot after shot despite being the one who was sleeping for a while. Deciding to cut an apple while in a moving car just seems reckless as well and naturally she gets cut. The film really goes out of its way to make her as annoying and unlikable as possible.

So by the time she drops her phone outside you almost end up blaming her for that completely whereas otherwise you might have cut her some slack. It’s definitely convenient not to have the phone. Granted, I like to think the villains have a jammer somewhere but otherwise the two main characters could have just run into the forest and it would have been a decent idea since they could call the cops and have them track the GPS. Otherwise going into the forest is too risky since they could be lost forever. Still preferable to this situation I have to imagine though.

David’s a much better character from the start as he has a decent attitude about this. He’s trying to stay calm and confident despite being extremely tired since he’s effectively been up all night. Additionally David is the first one to realize that something isn’t right with this Motel and figures out the danger before it’s too late. Things could have gone a lot worse otherwise. He’s usually the one thinking up the plans here and making a move. They make a break for it several times as well although it tends to fail.

Personally I think the best chance would still be to just bolt through the front doors. Perhaps they can catch you and perhaps not but either way it’s a better area to defend yourself with than being trapped in your motel room where they can show up at any time. The tapes in the room give the main characters some prep time on how to handle themselves. I wonder if the tapes were left there intentionally to scare the main characters or if they just forgot. I could easily believe either option tbh. still, the characters didn’t make awful decisions for the most part at least. The most iffy move was when they decided to split up so that David would go to the phone booth while Amy tried the window though. I didn’t think that was a plan that really had any kind of chance.

Also, you should never under any circumstances split up in this kind of adventure. If the villains were to fun to the house and lock the door then you’ve just left Amy trapped in with the villains. It could backfire really badly. The heroes definitely go through a lot here though. There’s even a tunnel underneath the house that has a ton of rats everywhere. Fortunately they don’t bite but it’s definitely something to imagine that the villains have to go through that every time. I guess they definitely don’t back down from those kind of dangers.

The main villain of the bunch if Mason and he’s certainly not great at being subtle. He was playing a tape with a lot of screaming initially and didn’t even hear the main characters enter. So he potentially almost lose 2 victims without even knowing about it. That doesn’t speak very well of him as a villain mastermind at all. By the end he’s your classic horror villain just yelling all over the place. I can’t say I was a fan or that he’s particularly memorable.

Vacancy has a solid ending to be sure but I thought it lost out on one potential jump scare. See, there’s one villain who I was expecting to have one last moment because the way he was hit didn’t seem all that serious to me. I was expecting him to appear as a “Gotcha!” moment but he never did so I have to assume that he was taken out. If so, I definitely did not see that coming but props to the heroes for doing a thorough job.

The movie isn’t quite as violent as your average horror title. The violence tends to be more implied or out of view like when the characters are watching the tapes. That’s always the better way of doing it than having this onscreen if you have to have that violence included in some way. The villains are all definitely mega psychos either way though and this is one motel that you definitely don’t want to have to enter. This may remind David to actually take a look when someone is messing with the car next time. Probably not too smart to let someone under the hood with no supervision right?

The most forced scene though is when a cop shows up. Yeah, I like that the cop quickly went on high alert and was ready for action but the way they take him out of the picture just makes no sense. Seriously he’s got a gun. The characters need to know that he’s their best chance so keep a close lookout. The cop also should have been paying attention since he knows that he’s deep in enemy territory. We get the obligatory “Villain teleports” kind of scene but I wasn’t buying it for a second. No way you are taken by surprise when you already know that the villains are packing weapons and are right around the bend. It’s just not going to happen.

If I were to question another move, it would be how Amy leaves her spot so quickly. If I were her at that point I would be staying up there for as long as I could without food and drink to buy time for a proper escape moment. It turned out well that she left sooner but she couldn’t have possibly known that so it just ended up being a fortunate coincidence for her that almost went south.

Overall, Vacancy effectively shows how spooky it can be to be trapped in a motel room with everyone out to get you. Also if you have super bad luck so this could all be possible. There are only 3 villains but the heroes have no way of knowing where they are at any point so they have to be careful when making a move. That said, the film goes a little too far in making the main heroine look mean and unlikable. I would say to make her better and downgrade David a bit if you want a balance (Don’t make them both awful) but you could have easily made her a little more reasonable and they still get stuck in the motel. That would have helped quite a bit because their dialogue doesn’t help matters. I wouldn’t particularly recommend this one. You can really guess all of the story beats as they come and the core story isn’t strong enough to get past that.

Overall 4/10