Godzilla: Here There Be Dragons Review


I’ve always been a massive Godzilla fan ready to see who he will vanquish next. I tend to really prefer the stories of him defeating other Kaiju but the stories involving the government can work well enough. Unfortunately this one goes all in on him just stomping around and not doing much of anything since the story is a story within a story. For the first time I would say that this is a Godzilla comic that I …didn’t like.

The story starts off with a pirate about to be executed. He knows that he has to do something quickly and so he informs the guards that he knows of a conspiracy that even involves the queen of England. This is considered blasphemy because he is in England so they get ready to take him down but then a high ranking government agent shows up. He explains that they have to listen to this and the prisoner will regret it if the story is fake. So the pirate begins his yarn about a giant Kaiju known as Godzilla and other monsters that walk the lands. He has actually gotten to see them and lived to tell the tale. Pretty spooky eh?

Lots of problems here right off the bat of course. For starters, the entire comic follows this story format. It’s not even in the style of a true flashback where I can just forget about the current plot and enjoy the story. No, it’s constantly told through through narration so it’s never actually happening live. This is a framing device that I really don’t like. It means there really isn’t a story. The comic is about someone talking about stuff to a few people and that’s it. So nothing happens live, the fights aren’t fully there and it just ends up being rather boring.

At least whenever Godzilla is on screen I enjoyed seeing him roar and stuff but I really could not care less about the pirates stuff. There’s some in fights with different gangs and everything….but is that the best that they can do? It’s just so very dull and since you figure the pirate is an unreliable narrator at best, you don’t know how much you can even try to get engaged with all of this. I want to say I can see where the author was going with this but it was definitely not the right direction and ended up backfiring big time.

There is only one interesting part of this comic and it’s the very last page. It works pretty well as a twist and cliffhanger. This is a plot thread that I would actually like to dive into because there is a lot of potential here. It means no more flashbacks though. I want to see what is happening in real time like a classic comic. If that can be pulled off then we can work in a lot of espionage and political drama in a sequel. Seriously I don’t think that would be hard and the sky’s really the limit from there. That would be so incredibly hype! But of course lets not get our hopes up for now. Rather than banking on the sequel to be good after this, I would rather place my hopes in a brand new Godzilla comic with a new setting and everything.

In general pirates don’t add much to the Godzilla lore. In fact, I don’t see them as a selling point at all. It’s not like they can hope to fight the King of the Monsters, instead they would just get absolutely crushed. It’s not going to be all that entertaining to just see Godzilla step on them over and over and over again. That’s not a true cinematic experience. Instead what we need is to see Godzilla absolutely devastate every opponent in his path. That would be something to write home about without a doubt.

But yeah there’s not much more to say here. At the end of the day the story is just really boring and that’s the biggest taboo you can have for a comic. Even seeing the cameos from the other Kaiju couldn’t really save it. This barely feels like a Godzilla comic so much as it’s a pirate story that happens to feature him. I was definitely disappointed here and the artwork isn’t anything to write home about either. The art is okay so I’m not going to say that it’s awful or anything but it doesn’t touch a lot of the other stories. What I can say is that the comic ends very quickly at least even with all of the dialogue.

Overall, Godzilla: Here There Be Dragons really made history because it’s the first time that I’m giving a downright negative score to the Kaiju. In general I haven’t given many comics a negative score either so it’s super rare. This one just made every kind of mistake possible. Seriously it’s just not fun and that’s a massive L to take at any point here. I want to have a good time and for that I need a story and some fights. It has to actually be happening though and not someone telling me how hype the whole thing was. So yeah…..this was not the way to go.

Overall 4/10

Metroid: Other M Review


“Samus respond….responnnnnnndddddd!!” is something you will hear a whole lot of in this game. It’s the phrase that’s used when you die and I died quite a few times in the adventure. I thought it was kind of hilarious though. It’s the way the guy says the line, there’s something about it that’s just super funny. Hey, you gotta take the humor where you can and at the end of the day this is a pretty good game even if it is held back a bit by the control setup and Samus herself being wildly out of character.

The game starts with Samus responding to a distress signal in the middle of deep space. She enters a ship that has seemingly been abandoned to a bunch of giant monsters and then the Federation show up. The main problem is that the Federation are a bunch of jerks and they’re led by her old captain Adam. Adam explains that Samus will obey his orders now and so he quickly tells her not to use any of her stronger weapons which causes her to nearly die many times. Samus agrees because for some bizarre reason she still wants his approval. What she doesn’t realize is that this place is extremely dangerous.

Here is where you have to separate the story from the writing. The story itself is pretty good. You have a mystery here of who sent the SOS and what kind of crazy experiments were going on in this ship. You also learn a lot more about Samus’ past here and her time with the Federation. It’s all pretty interesting stuff so I appreciate this. Also there are a lot of cutscenes and full voice acting which I am a big fan of. These are all positives and it’s important to keep them in mind. Now where we have the problem is in Samus’ portrayal.

Samus is usually a hardened warrior. Someone who always gets the job done and is tough as nails. In this game she is instead rather nervous at times and less sure of herself. Why would she possibly agree to not use her weapons just because Adam says so? He literally has to tell her she can use the latest guns in boss fights where the enemies are unaffected. I can ignore some parts as gameplay mechanics but most of these instances are parts of the actual story. Samus panicking in front of Ridley has always been the most infamous scene in the game and I can see why. It makes no sense and takes away from her hype character.

So, I like to think this isn’t Samus at all. It’s a very weird portrayal but the game is good otherwise. The gameplay is on point with the platforming and shooting hybrid style. My only issue is they had to force in some motion controls so you have to point at the screen for various eye spy segments and also to shoot missiles. This usually results in the enemy landing a free hit while you locate your Wii sensor.

You do have a quick dodge/counter attack mechanic which is very handy though. I didn’t find out about it until super late in the game but there was no going back from there. It is easily the most efficient way to battle. Just keep tapping every control stick side on the d pad and when an enemy is close you will do a quick dodge. This amps up your blaster to the max and allows you to use the charge shot. You can keep on doing this over and over as you deal massive damage. Some attacks can be hard to time but for most you can just spam this with no real downside.

The game has its difficult moments to be sure though. Like I said, I died a whole lot. The enemies don’t play around here but it’s all rather balanced. There are a few annoying puzzles that will slow you down for a while but they’re not too numerous which I really appreciated. That would have made the whole thing overstay its welcome. In general the game is fairly short. You won’t take too long to complete it but they do manage to still have a lot of story in here.

The graphics have aged well, this looks like a really solid Wii game. It may not be as bright as something like Mario for example but even so this is a game that looks good. The soundtrack is also really good. You will probably recognize every track here. Other M was really inspiring, you will even recognize a Super Smash Bros moveset was really created from this game. It’s easy to see how this could have been the big reawakening of the Metroid franchise if it just got bigger and sold more units right away. I would have been a bit disappointed if it meant that this style of portrayal for Samus would be the new norm but on the whole she is still a good lead so I’d survive.

As a sidenote though, the game has a really terrible map. It’s hard to tell where a room starts or ends when you’re looking at the map. Additionally you can’t go to a specific floor in the map unless you pause, back space, back space again, and then select the floor. There are too many menus on what should be a very simple map screen. I don’t think this was a high priority for the team considering how smooth everything else is.

Overall, Metroid: Other M is a pretty good game. I do think it would have been an easy 8 without the motion controls though. I still think it’s crazy that the game goes out of its way to have you hold the remote sideways so you figure there won’t be any motion but for some reason locks the missiles to the motion side. Does that really make any sense? Well, you’re still going to have a really good time blasting the monsters and saving the world. Make sure you use the quick dodge, it immediately made the whole gameplay a lot faster and more intense. It was a real game changer to be honest. I liked how dynamic the gameplay was because Metroid is a series that you should equate to being intense. Even more than the other big Nintendo flagship titles. There’s so much you can always do with Sci-Fi and I look forward to getting more Metroid titles soon.

Overall 7/10

Kirby Tilt ‘n’ Tumble Review


It’s time for my next Kirby experience. Typically these games are always a lot of fun. Kirby makes for a good lead and the platforming genre is always on point. Well, this time it’s a bit different because this isn’t your classic Kirby title. It’s actually using motion controls and we already know how that tends to pan out. It’s unfortunate…but I’m afraid that Tilt n Tumble is really not going to be able to stick with the all time greats.

The basic plot is that King Dedede seems to be off to some mischief so Kirby decides to stop him. We have no proof of any wrongdoing mind you, but Kirby has seen this guy around a lot before and he’s usually getting into all kinds of trouble. So why wait for the trouble to arrive when you can do something about it now right? Unfortunately the game’s ending doesn’t give much closure either, we get a handshake but that’s about it. So you’re not playing the game for its story but I suppose in a way it’s rare that you would be doing that.

So lets talk about the gameplay. Basically it’s like Monkey Ball. You have to roll Kirby past a bunch of obstacles so that he can get to the goal. This should be a pretty easy proposition right? Just focus up and get the job done! Unfortunately this is where the motion controls come in. You have to tilt your controller in order to move him and so you can’t even use the pro controller. The motion controls are super sensitive and tilting backwards too quickly will have you use the jump command by mistake.

The game is definitely harder than other Kirby games as a result. I found myself using the rewind feature as needed in several instances. It’s a game you could definitely beat without the rewind, it’ll just take a bit longer for the random points where you roll off the map. That’s always my problem with motion controls, I don’t mind losing because I messed up. But to lose because the controls weren’t precise and I rolled too far off the map? Nahhhhh that’s not satisfying at all. That just feels bad in the end. Whether I win or lose it should all come down to my own gaming skills.

So the gameplay itself had some potential with a proper control setup. I really liked the classic Monkey Ball games for Gamecube after all. They were the right balance of being really difficult and satisfying without ever being cheap or annoying. These were games that always kept you wanting to play no matter how many times you died. It took a ton of skill and you had nobody to blame but yourself. This game is different because half of the times you die, you will feel like you should have lived and the game messed you over. Yeah that might be you being a little on the salted side. I can’t argue with that but we will never know for sure.

The soundtrack is nice and pleasant though. It has all of the fun Kirby themes that you will recognize because of how iconic they always are. Then you have the graphics which are pretty good. The colorful vibes work well with the title as they always do. So I have no issues there and the technical elements really help to balance out the gameplay really well. At the very least it helps to mask my issues with the motion controls a little bit since I have less time to dwell on them. Instead I’m having fun listening to all of the tunes.

One last complement I will give to the game is that all of the boss battles are fun. The ground ones are all reskins so it’s the same boss over and over but I liked how you had to try and jump on him using your motion controls. It’s the one time I thought the style was actually rather clever. Then you had the aerial boss battles where you had to fly around and blast away at him with your air buster. That was a lot of fun and you had to balance being aggressive with grabbing another balloon so you could stay in the air. A lot of balance right there.

Overall, Kirby Tilt is a game that I won’t soon be forgetting but it’s too bad because it could and should have been way better. Motion controls don’t always have to automatically hurt a game but it does feel like more often than not they do a whole lot of damage. Just give me the traditional controls and I’m all set. Check this one out if you have the Switch Online but don’t expect that it’ll be all that great for you. It’s a unique experience but as with many other unique things, it’s a nice way of saying that it’s not as good as the standard option.

Overall 6/10

Alleyway Review


Alleyway is one of those games with a very simple premise but if it is executed well enough then there won’t be a problem. The issue is that this didn’t happen so the game isn’t nearly as fun as it should have been. I really feel like this game could and should have been a lot better. All it would have needed was one change too…increasing the gameplay speed. Seriously that’s it.

So the general gameplay here is the kind where a ball is launched up and down and you slide your paddle around to keep it from falling below the screen. This naturally takes a lot of skills and split second timing. If you can pull it off though, you will have saved the world! It’s cool that Mario is the one piloting the ship but otherwise it just isn’t very plot heavy as a game. There are no other cutscenes to be honest and the whole game is really just bouncing the ball around. The level designs can’t really change that much either due to the nature of the gameplay.

They do create some nice shapes in the background though. For example I liked seeing Mario’s head floating around and it shows how creative you can be with the different blocks. As someone who is not very artistic, it would take me ages and ages to actually pull that off. So the visuals are fun, the sprites are used well. The soundtrack is a little more forgettable but I want to say that it’s not bad. It still gets the job done at the end of the day.

The technicals are really not holding this one back at all. It’s just the gameplay which is really not that cool. It’s too easy and you don’t hear me saying that very often. So you just get bored at how slowly the ball is moving around. Don’t get me wrong, you’ll definitely die eventually when you don’t time things right but it’s all so slow paced. There should either be obstacles trying to get in your way or the ball should be zooming around. The game doesn’t capture your attention this way and I tend to like a lot of the block titles like Tetris. Alleyway though? Ehhhh it just wasn’t fun the way that it should have been.

There’s really not much else to say about it either because the gameplay is as simple as possible and there are no other modes. This is the definition of a one trick pony. That’s not a bad thing per say as some of the most iconic games of all time were basic. Take Pac-Man, you can describe that game to anyone very quickly but it’s still a lot of fun that you can play through for hours. Why? Well, it may be simple but it is still really challenging and rewarding. You know that you have to bring out your best if you want to win it all. It’s always very tense as the ghosts speed up.

There is a clear progression of difficulty in the game and that is something that Alleyway lacks. I played a bunch of levels in the game and the speed in level 11 is the same as level 1. Yes, there are slightly more difficult level layouts now since some blocks are blocked by different objects but all that means is that the level will take longer to complete. It doesn’t actually solve the issue of the game being way too easy the whole time. That’s the real problem here.

Overall, Alleyway is one of those games that is just not too much fun to play for long batches. You might have some fun for say 10-15 minutes but not even that. I was over the game very quickly and in large part it’s because of how slow it is. Make the speed 2X and it would be a lot easier to get through. I still need some kind of story to make this one really stand out though. I know you have to cut the older games some slack since stories weren’t always such a huge thing but they really do enhance a game. If you have the Switch Online then you may as well check this one out for free but otherwise you can give it a hearty skip.

Overall 4/10

Scream Blacula Scream Review


It’s time for the next Blahhhhhhcula film. The name just makes that joke too easy! But yeah this is not a good film and you likely knew that going into it. It’s another really cheap vampire film that’s doing its best to impress and scare you but instead it has the opposite effect. You will be rolling your eyes at this one and wondering when it’s over. There’s nothing to really like about this film as it squanders any decent ideas that might have been thrown into the mix.

The film starts with the queen of voodoo dying so she quickly forgets to name a successor. It has to come down to a vote now and everyone knows it will be Lisa which infuriates Willis. He decides to do something about this and messes with some bones until he resurrects Blacula. Blacula quickly turns Willis into a vampire and then decides to go on another murder spree. Will anyone be safe from all of these murders? Lisa will need to watch out since she is now the one with the strongest Voodoo energy. If she ends up siding with Blacula then all hope may be lost.

So lets get this out of the way, the film has a ton of the usual blood sucking right out of the gate. You’ll be grimacing the whole time because this is not what you signed up for. Not at all! I mean that sounds like I’m in denial but you can do a vampire film without all of that. These also have to be the longest blood drain scenes that I’ve come across. Seriously there’s just no end to them. They keep going on and on and on. If you ask me personally the best thing to do here would have been to do a quick cut. You get the initial bite and then skip.

Although it’s clear that the film was pretty proud of these scenes for how drawn out they were. Even the moments leading up to the bites, you got zoom ins on the teeth early on. At least some of the victims were asking for it like the random guys trying to bully Blacula in the streets. It was nice to bump them off but we can do better than the classic bite every time. So right off the bat the film was already doomed thanks to this.

Then the characters aren’t smart at all. Lisa already knows that Blacula is murdering people and yet by the end she wants to help him and everything? Noooo that’s not cool. She still seems shocked when he continues to hurt people but he’s been doing that since the very beginning so there’s no excuse there. He didn’t change, he was evil right from the jump. That’s what I’ve been trying to explain the whole time. Also considering her psychic voodoo powers, she still looks very weak the whole time.

She is easily suckered by her friend who turned vampire and then tries to drain her. Shouldn’t Lisa have some kind of supernatural defenses? So that’s a big strike against her character right from the jump. Then after that we’ve also got the fact that she doesn’t immediately end Blacula when she has the doll. Just stab it or put it in a choke hold. Instead she takes ages which nearly costs her.

All right, one slight positive for the film. I really liked the confrontation between Justin and Blacula where we have a really tense talk. Both of them are casually murdering the other one and it’s a very boss moment for Justin. Not a smart one mind you, since Blacula could have murdered him at any point. Still, it showed that he was ready to stand his ground. The film is really reusing this from other titles but it still hit right. It’s the best scene in the film by far.

In general I was glad that the cops got involved as well. They actually get to fight it out with the vampires which was pretty cool. We get some actual battle scenes although the cops have a bad habit of hesitating. Look, these are vampires, you have to just take them out. Use the stake or it will be used against you. I did wonder why they wouldn’t re-use a stake though. For example one guy uses his stake and then gets rushed by a second vampire so he cuts it in half to use a new one. Many cops just gave up once they used their 1 stake and got wrecked.

Just pull it out of the dead body and use it again. It’s still made of wood so I’m confident that it will work as many times as needed. These guys really need to learn basic combat skills. The whole film should have been the general confrontation because that would actually be an original take. The full might of the police force against the personal army of vampires that Blacula built up. That had a lot of potential over the usual stuff.

Instead what the film decided to focus on in terms of being unique is the voodoo witchcraft nonsense. Those scenes are some of the worst. They’re super dragged out as well with everyone hopping around and feeling the vibes. They don’t add anything to the film and instead subtract from it. So really you are always looking forward to the few police/Justin scenes but every time Blacula or the Voodoo stuff is on screen the film falls down quickly. We also get a random animal violence when a bird is destroyed. The film needs to do better!

Overall, If you really enjoy seeing the blood sucking scenes from a vampire film then this is your title. I still can’t think of any title that dragged them out nearly this much. However, there is no other reason to watch this film and waste your time. Blacula is not a series that will go down in history as being anything decent. It was really a full on gimmick from start to finish and one that didn’t find its footing. You could have had some interesting social themes here or given Blacula a real personality beyond just draining people. At times it felt like the film was going to perhaps go down that route and then he just starts murdering everyone again. So the film couldn’t resist going back to its roots of shock value. If we ever get a modern reboot, maybe it could change things.

Overall 1/10

Shakma Review

This review is of the TV-14 edited version of the film. All thoughts below should be addressed as such as a review of the unedited version would be more negative

All right it’s time for a pretty spooooky film. I mean it is basically a horror and the enemy is like a creature so I’d say it fits the bill. The movie is definitely an intense one but suffers from all of the usual issues like animal violence and over the top violence in general. This film will have you wincing almost constantly which as you can imagine, can make it hard for the film itself to succeed.

The film starts off with a bunch of doctors/assistants gearing up for their next big game. They run a sort of dungeons and dragons type game in the hospital. After hours they set up all of the rooms and lock down each of the floors. The professor has a virtual system to keep track of everything and coordinates the efforts as the Gamemaster. The first person to get enough clues and free the princess wins. They’ve been doing this for a long time with no problems but one of the girls accidentally mentions the game in front of one of the new hires. Now he wants to play too but the guy’s not very serious and could hold them back. So the characters decide to give him the role of monster to scare people and afterwards he finds out that he’s missing out on a date by being here. So he intends to sabotage the game so that it goes very quickly but what none of them realize is that a dangerous monster is already on the loose, Shakma! Shakma is aiming to destroy all of them as soon as possible so he must not be underestimated.

So Shakma is a baboon and not the most intimidating one on sight. He is fierce and aggressive but you’re jus wondering what would make him scary. Do you really fear such an opponent as this guy? He tends to murder everyone with a quick bite as the first blow and then once the opponent is on the ground it’s over. It’s technically a pretty impressive combo starter because if he bites the right place then it’s all over. There’s really nothing for the opponent to do. So I sort of get that and acknowledge that he fights smart but I still wouldn’t call him very scary. The concept of the Shakma is scarier like when you see him from a distance or on the poster. You absolutely get it but in practice…eh I don’t think he is ready for the big leagues.

Unfortunately most of the characters are super annoying. These are the kinds of people who will just sit back and watch as someone is being torn apart in front of them. I get panicking and everything like when the chips are down but this is just too much. You need to have some characters to root for and this makes them very unlikable. Take the guy who was trying to sabotage the whole game over a date. It’s an awful look because he asked to be a part of the game early on. Yes, he started to have second thoughts about this but he didn’t voice them soooo…I can’t feel all that bad for him. He just needed to do his best and actually participate.

The professor was the most likable character by far. He had a lot of patience and was doing his best to make the game a success. I imagine that it takes a lot of work to set up the whole program each time. So he gets a whole lot of credit there. You were rooting for him to be the one to defeat Shakma. Meanwhile the rest of the students would just keep on splitting up over and over again. Even right up to the end the final 2 survivors decide to split up again. Are you serious?

I dare say that they make the average horror movie characters look smart in comparison. These guys are making so many mistakes that you start to have trouble keeping track of them all. They just keep on coming one after the other. A lot of times the excuse is that they want to look for one of the other teens who got bumped off since they don’t know that he was bumped off yet. The problem with this is after a point you at least need to let the cops know first. The worst part of the film’s logic here is the phones.

Each time they think about calling the cops, they decide to do something first. No, call the cops first and then keep looking around if you want. Every room should have a phone in the hospital or at least most of them. Where were all of the phones when they were needed?? It doesn’t make any sense at all. I felt like I was just watching madness here after a while. The setting of this film taking place in a hospital makes it so that none of this makes sense.

In fact, what about security in general? Sure this is after hours so the staff aren’t around but you mean to tell me that none of the guards were patrolling these floors during the game? Yeah I have more and more doubts as the film goes on. This just doesn’t mesh with logic. The film was doomed already with all the shock value though. I don’t really see the point of the surgery scene from the intro either. We know they work in a hospital so stuff like that happens, why do we gotta see it? Feels like it was just there as a cheap thrill which is no good.

Overall, Shakma is a classic creature feature film to an extent but all the violence is dialed up to 11. It definitely feels like one of the more violent titles that I’ve seen in a minute. In a way it’s probably because of how drawn out each of the murders are. They just keep on going and going. Then of course you have the live surgeries and everything. Nah this film was definitely not for me and loses out to most of the other creature films. This one did surprise me with how the story ends but that’s more of a thumbs up for me and not something I’d raise the score over. It just showed that the film wasn’t afraid to be rather bold and take things in a different direction.

Overall 1/10

Kidnap Review

This review is of the TV-14 edited version of the film. All thoughts below should be addressed as such as a review of the unedited version would be more negative

It’s time for a film about trying to stop the ultimate evil, a human trafficking ring targeting kids. As you can expect it makes for a pretty intense film since the stakes are super high but unfortunately the film never ends up being really solid. The villains are naturally just here to advance the plot but the main heroine fumbles the bag a few times and the story isn’t even narratively solid. There are massive plot holes here.

So the film starts off by introducing us to Karla who has had a tough time managing things. She split up from her husband who is now with a super successful doctor which is making court proceeding difficult since he wants full custody of their kid. Karla is trying to fight this off but then while at the park, her kid is kidnapped while at a crowded event. She manages to see the one who did this and gives chase but how can she stop him?

The actual kidnapping is the part that you have to handle the most carefully because the timeline has to make sense. Yes, people get kidnapped from public spots so that can work but the film writes itself into a corner early on. Karla picks a spot near the front of the show and only walks a few steps away to make her call. Why turn her back to the kid? We call that plot convenience! However, she was still very close and was in verbal contact with him the whole time with the whole marco polo stuff. So what’s the problem?

Later on we get a flashback of what happened with the villains having an extended talk with the kid as they trick him over to the car. Somehow Karla is no longer within visual view which is how the villains’ scheme works. So it shouldn’t have worked from the jump since she was super close and also the length of their conversation doesn’t match with how short Karla’s call was from the last marco polo test. I thought the film was gonna try and do something clever with the kid’s recorder and have it be the one saying marco polo but that’s not the case as we find it on a nearby bench where it had a different recording.

The film knocking itself out right at the jump is pretty bad. Okay so from there we have a high speed chase with the cars driving everywhere and I’m always skeptical how much you can actually do that with how many cars are on the roads nowadays. Still, Karla keeps up fairly well but eventually the villain tells her to leave or he’ll bump off the kid. So she leaves and hopes she can find him again. She does but that’s pretty lucky. So here’s my thing, you can’t let the villain get away like this. It’s similar to the classic hostage situation. “Get into the car or I’m gonna murder you”.

People forget this but dying is certainly not the worst thing in the world relative to what the villains are planning. In fact if the villain has a gun, it’s better to make a move right away because if you die at least it’ll be relatively quick with the bullet. You might even get the gun and live. Similar case here. If he gets away with the kid, the kid’s going to wish he was dead later on. You are obligated to continue pursuit and yeah there’s a very real chance that the kid will die which is a super hard decision to make. You are sparing him the future suffering though which is what you have to remember.

So yeah you can’t just get off the highway there. Ah well, eventually she finds him and then it’s time for round 2. So he gets out of the car with his knife and makes some more threats. So Karla…tosses him a purse with access to $10,000 in funds? The first problem with this is when you give the money up front like that then there is no incentive for the villain to actually honor his end of the bargain. He’s just gonna keep it. Also, this was her chance to just ram him with the car. With the main villain out of the way there would just be one villain left.

Instead she lets the other girl get in the car and surprise…the villainess tries murdering Karla. Karla gets extremely lucky here and fends her off except…she doesn’t finish the villain off? So the villain heads home for a future showdown. The whole movie I’m just shaking my head at this point. You’ve gotta be ruthless with these villains and show them that they can’t mess with you. They will be on a one way trip to oblivion with you.

Karla’s final big miss for me is when she gets to the villain’s base. The kid is somewhere around here so she just needs to find him. So what Karla does is put her big shotgun on the kitchen table and then starts hiding when the villainess returns. This allows the villain to grab the gun and reload it with ammo…..cmonnnnnnnnn. Also, this lady isn’t exactly in fighting shape. Karla just needs to end her here while extracting some information and then that’s it. Getting the info is probably risky though so just bump her off and find the kid yourself.

Karla takes way too passive of an approach to the entire film and gets super lucky the whole time as a result. You’ll be second guessing all of her decisions here. I’m not gonna put much blame on the kid in this case because that’s sort of missing the point here. The kids are so young that they aren’t able to help out much at all. It’s really Karla’s job to take over and save the day. Of course she ends up doing well but I thought that her plans and tactics needed a whole lot of more work.

Overall, This isn’t really my kind of film. It’s certainly not intense enough to get the blood pumping and there isn’t really much of a character cast. The villains are just two psychos who barely even get names since that part’s not important. They’re just evil and serve as the antagonists. Karla’s a nice person and works well as the lead although I would have liked to have seen her do a bit more in the situations I mentioned above. There was definitely ample opportunity to bump the villains off earlier. Some scenes like the cop being oblivious as he’s taken down or the hellocopters flagging the wrong car also will have you scratching your head but those scenes are so over the top that you barely take them seriously anyway. You’re not going to have a lot of fun with this film which definitely hurts in the end, there’s not much reason to ever rewatch it for example.

Overall 3/10

Dragon Ball Xenoverse 2 Review


It’s time for Xenoverse 2, one of the most well known games in all of Dragon Ball. That alone is a very impressive feat because there have been so many huge games over the years. Basically what happened is that the game has a ton of DLC updates and they have been going on and on for years with no end in sight. So at this point some people have basically grown up alongside the game which is super impressive. With the game being ported over to the PS5, I knew it was time to dive right in!

The basic plot here is that villains have returned to cause a bunch of trouble with the timestream. I’m not talking basic troubles either but end of the world type stuff. Mira and Towa are going to make it so that evil wins the day. Trunks and Terry from the first game are possibly in over their heads so that’s where Terry Jr comes in. He is ready to help save the day and show off the true powers of a Saiyan elite! You have the option to pick from a bunch of different races but of course I was going to go with the Saiyans. They’re always the best after all! There’s a lot of special dialogue you get from the characters too for being a Saiyan although I imagine that’s probably true for the rest of the types as well.

My only issue with the story is that it goes a bit too linearly. This was my slight problem with the first game too. Naturally the villains decide to mess with the Saiyan Saga first, then Namek, then Androids, then Buu, etc. We follow DBZ through the 2 DBZ-Super movies in a row without going out of order once. Considering that the game is about messing with the timeline and everything, it feels like the game jus plays it way too safe. I’m always glad to see Mira show up with the other villains to break things up but it’s really like reliving DBZ with some new elements as opposed to it being a completely new story.

I love all the classic DBZ content as much as the next guy so I still have a blast the whole time but it just feels like a wasted opportunity considering how many expanded villains and scenarios you could pull off with the timeline going crazy. Without a doubt this could have been as crazy as Dragon Ball Heroes. Ah well, I did really appreciate that you get to see the avatar from the first game return. That was a cool attention to detail and a reminder on the strong continuity between the two games.

Naturally the gameplay is a real blast here. It’s a full 3D fighter with a ton of characters and you get to really test out all of their moves. For your avatar you can naturally change the moveset up a ton. So feel free to try out all of the special abilities until you find one that you like. It takes a while to unlock the transformation into a Super Saiyan but in the meantime you still have plenty to work with. There is also a level system so make sure you get those level ups promptly.

The hub world is so huge that you might even find it to be rather intimidating the whole time. There are so many side missions and bonus content to tackle there that you barely know where to start. There’s over 100 Parallel Quests, different instructors, etc. They just keep on coming over and over and over. The trickiest part is when the game randomly makes this part of the story like getting 15 badges. That took a while because I never bothered with that at all. So I would recommend doing some side content early on to start building up your stash and getting that ready. Likewise with the instructor trainings to get Super Saiyan 2 or you will have to do a whole lot at once.

You can tell that the devs really wanted you to go ahead and play through a bunch of the content that they set up. I definitely get it, they worked hard on that. At the same time, it does feel rather forced which I do have to admit here. Just let me continue the battles! The gameplay has dramatically improved from the first title though. The hits link up way better and now there’s an actual reason to use special techniques as opposed to just punching everyone into oblivion. I really appreciated that since in the first game I did find it weird how weak the energy blasts were.

A sequel should always improve upon the original and that’s exactly what Xenoverse 2 did. Naturally the same is true for the graphics which are a bit sharper and look great as you would expect. Then you have the soundtrack which was a big jump up. The ost is incredible with a whole lot of big rock themes around every corner. A good soundtrack can also help to make the story events themselves more impressive as well so that’s a nice ripple effect. I had to Youtube a bunch of the themes right away after hearing them. They were too good to pass up.

Overall, Dragon Ball Xenoverse 2 is really the complete package. There’s just so much content to play around with here. It’s extremely impressive and the gameplay is top tier. While the story could have been bolder, I definitely still enjoyed it a lot. Whenever the game would switch from a cutscene to a fully hand drawn scene I also felt the extra hype there. You can bet that I would be lining up to buy Xenoverse 3 immediately on day 1 as soon as it comes out. You just can’t miss out on content like this.

Overall 9/10

Super Mario Land 2: 6 Golden Coins Review


It’s time for the next big Mario adventure! I got to play this one pretty much right after the first Mario Land so this way I could compare them directly. The colors take some getting used to though. It’s not black and white anymore but now it’s like a steady green which can be a bit weird. I just want my normal colors back but hey I can deal with this as needed. In the end it doesn’t take away from the game itself which is solid.

Land 2 learned from the first game and made things longer this time around. You actually have a whole hub world too which is pretty advanced for such an old game. Basically you have to walk to where each world is and each world is 4 levels this time. Completing each world gives you a gold coin and once you have all 6, you can go infiltrate Wario’s castle and take him down. Wario actually has a lot of presence to him in this game. It’s hard to see him in this way now but back then he was a serious enemy. When he showed up, you automatically had to fear the guy. He has a lot of resources and enemies backing him up as well.

The boss fights are all pretty fun here. The Wario one in particular is really good but they all test your platforming abilities. No gimmicks or anything, just fast reaction times and seeing if you have what it takes as the bosses rush towards you all the time. The levels are also a lot of fun as you’d expect. They’re fairly short but always have a good amount of enemies running at you. There was only one cheesy level that had an invisible block so when you jump you automatically lose. That was a bit much not gonna lie. Without the rewind it would be such an annoying way to die.

The graphics aren’t bad but the colors do kind of mess it up. The green will have you shaking your head before long. Trust me on that! The soundtrack works out well. I wouldn’t quite say that it’s an all star or anything like that though. I don’t remember too many of the tunes afterwards but there was one or two that I remember hearing in the newer games so that was definitely nostalgic.

In this game you get to have fun with some underwater levels as well and there is even a bubble power up that lets you fly to the top. That was definitely cool even if it only shows up for one level. I don’t totally understand the point of the auto scrolling levels though. There are like 2-3 in the hub world that don’t count towards any of the coins and seem to just move you around the hub world. The thing is, it’s quicker to just walk around manually than to complete a whole level and get the slight movement. So maybe I’m overthinking things here but it just seemed like a weird choice.

Perhaps this is for some kind of secret collectible and the game has more replay value than I would have guessed though. If that is the case then I definitely have to give the game some bonus credit because I underestimated it. Regardless, while there isn’t a ton of content here, it’s a serviceable amount. The gameplay is rock solid and that’s what counts. It’s easy to see how Mario became a global hit when all of his games were so consistent. You always knew that you would have a good time with his titles.

Overall, Super Mario Land 2 is a pretty good game. It’s a lot of fun and the experience lasts longer than in the first title. There’s nothing to really dislike here and Wario makes for a pretty intense villain. I would still like to see more Mario games like this that totally flip the setting and villains around. I do love Bowser of course but a quick change is never a bad thing. Just keep switching things up and you’ll have some new settings to play around with. Of course I would like a modern game to have more of a story since this one is basically nonexistent.

Overall 7/10

Super Mario Land Review


It’s time for one of those really retro Mario games. In fact it’s so retro on the classic Game Boy that it’s even in black and white! But that’s crazy right? Well it’s definitely odd to be playing it without all the colors but it’s still a fun game. All of the classic Mario staples are there from great level designs to interesting and innovative enemies around every corner. Yeah this is some good stuff, it’s just a shame that it’s so short.

The game barely has a plot in terms of what you see in the game but officially there is a story thanks to the booklet. All you need to know is that Princess Daisy needs your help so it’s up to you to vanquish all of the enemies in your way. Can you pull it off? Well you better be able to or everything’s going to be falling sideways before long. Right off the bat it is fun to be fighting whole new opponents here compared to Bowser and friends. It was a good opportunity for Nintendo to flex their creative chops and have to come up with a whole new cast of fighters. So that was really cool.

The bosses were fun and the whole game really flies by. In part because the game is extremely short, you can complete it in around an hour, possibly less than that. It’s a mix of the stages being short, each world only having 3 stages, and the levels not being super difficult. Of course with the rewind feature you can feel free to rush in every time and if you make a mistake just rewind. If you have to play strategically then it might slow you down just a tad but even then I doubt it would be a big delay.

So you’re not here for a long time but for a good time. The game delivers there like I’ve been saying. The levels are all very diverse and you have to keep your wits about you with the various enemies running around. The graphics are decent, perhaps not as good as the other Mario games because they aren’t in color but they still look good. The soundtrack is also fun as always. Perhaps not on the level of Mario World but few things are.

There isn’t a ton of replay value which is the only thing you would want to consider if you were buying the game for a price. After beating the game there really isn’t anything to do except beating it again and all. Not a bad idea of course but yeah there’s not a lot of bonus content here. So if the game was 50 dollars or something like that then I’d say to skip it but as long as you have the Nintendo Switch Online and it’s free then you should definitely check it out. In a way you are finally getting to experience the lost entry in the Mario series. It certainly took me long enough to try it at any rate.

In a way because the game is so direct and straightforward there isn’t much to talk about though. So this will be a fairly small review. After all you can only explain how Nintendo did a great job with the gameplay, level design, and everything so many times. It’s a very complete title and it would be fun to see some of these enemies and levels come back someday. Some kind of big Mario remake project taking elements from all of the old titles. There’s really a ton Nintendo could do with that kind of premise someday. Hopefully we get something like that as a celebration.

Overall, Super Mario Land is a pretty fun game. It is extremely short which I assume was more of a console limitation however it still gives you a good time all the way through. I didn’t really have any problems with the game. The gravity and platforming gameplay themselves take a little getting used to compared to some of the newer games but you’re still ready to roll right from the jump. Just trust in your own gameplay abilities and you will really be dominating. Definitely check this out if you have the Nintendo Switch Online. You can’t beat free right?

Overall 7/10