Gamera Rebirth Review


After all these years Gamera has finally returned to take names and show everyone why he is known as one of the all time powerful Kaiju. From the start this was being marketed as a show where there would be a Kaiju battle in every episode which was a really good thing. There are a whole lot of green flags to be found here. Ultimately it is a good show…but I would say one with fairly extensive issues keeping it from being a great title.

The show is only 6 episodes long but each one is double length so that helps. We kick things off with a trio of kids, Boco, Junichi, and Joe. They’ve been friends for a long while but Boco is worried that they may drift apart after summer vacation ends so he wants to build a communication device. It’s nearly finished when the trio are attacked by a bully named Brody who beats them up severely and steals all their money. The heroes want revenge but then the kaiju known as Gyaos attacks and before you know it all of the kids are wrapped up in some kind of massive government project. Will they ever be able to go back to the simple days of just being kids?

Right off the bat I can tell you that giving the kids such a big role was a mistake. They are the weakest part of the show and take up so much screentime that you can’t get around them. You’re supposed to sympathize with the kids on their trials and gradually see how they can even teach the adults a few lessons. Instead you just find them annoying. The only interesting thing about then comes in the 5th episode. It was hinted at earlier but that’s where we get the answers and even by then you’d prefer it was handled differently.

As the main character Boco can be a bit too emotional. He is pro Gamera all the way which actually isn’t bad but he gets rather intense about this to the point where he won’t hear any other sides of the argument. He blows up at Joe pretty much unprompted which was unfortunate. Their friendship was so tight and yet he was willing to ruin it like that. I’m glad he wanted to stick up for himself near the beginning but ultimately what that would have most likely have done was just get them all murdered.

Junichi is the smart one of the group and she’s always ready to come up with a plan. So for the most part she’s solid but then also starts to get emotional and lose perspective near the end. She definitely didn’t handle some of the twists very well. I would say the only kid who was pretty solid the whole time was Joe. He tries to watch over the other two as best as he can but it’s not an easy job. He ends up getting badly beaten for his efforts but I like that he always tries. He easily had the most heart out of the group and was willing to do whatever it took to save the day. That’s the kind of hero you want to see.

Then you have Brody and well the guy starts out as a big bully beating up literal kids for their money. Sure he’s a kid too but definitely older than the others. Gradually he realizes that this isn’t good and calms down to the point where he ends up being the reasonable one at times like when talking to Boco. I think they all got used to him a little too quickly considering how they met though. You’d think they would hold a grudge for a while after that.

What about the adults? Well there are two main ones. The first is James, a guy who reluctantly works for the foundation. He makes it clear from the start that he is after his own interests and the company doesn’t really care. My main problem with this guy is he talks so tough and is constantly postering but always falls down when the going gets tough. He looks horrible in episode 3 and from there on he definitely never really does great. The guy is emotionally manipulated and constantly outsmarted. I also don’t trust that he would make the right call in the end. While he plays off the hero card near the end, it’s only because a very specific event happened.

Otherwise I think he’d have been totally find still being a villain stooge all the way to the end. He was willing to abandon the kids more than once and is generally not a good guy. Now that could work if you put him as the villain the whole time but he’s not really portrayed as the villain either. The janky animation does end up giving him a lot of fun facial expressions but that’s not exactly going to save the character.

The best human by far is Emiko and she really has no competition. She has a really solid drive and is determined to get to her goal no matter what. I like the resilience she has and it’s this kind of single minded motivation that you would usually just see in the main character. I wouldn’t have minded if the show made her the main character instead of the others. She could absolutely pull it off, I have no doubts about that at all. She gets a lot of great moments near the end.

Now in terms of the animation, it’s definitely on the sub par side. The humans don’t look great and all of the movements are really stiff. Nobody walks normally and it’s like these are pre rendered models for a video game that can’t actually move freely. It’s just a bit bizarre and reminds you why it should have been hand drawn. I will say at least that the kaiju scenes are really solid though. I like all of the energy blasts and there is good movement there. In particular the best fight was easily with Guiron. That guy could really jump and he dished out a lot of serious damage to Gamera the whole time. The guy earned his rep of being an immensely powerful Kaiju. Gamera very nearly lost that fight.

The soundtrack is mostly forgettable but I do appreciate that the show has a real theme song. The ending theme is also really solid and I like Gamera’s main theme. So that’s 3 good themes and since the show is only 6 episodes long anyway, I’d consider that to be a success. The technicals here were on point when it counted even if again the animation could have been a little better.

The writing is definitely more on the weak side. Giving Joe a potty mouth was definitely a really odd decision considering that he’s still a kid. Probably 90% of the swearing tends to come from him. I guess it’s to show us how serious business the show is but really? I do appreciate the show’s restraint in the fight scenes though. Initially I was expecting tons of blood and viciousness in the fights to show us how intense Gamera is but for the most part the fights are still stylized and using a lot of energy blasts. It can get a little violent at times but never super over the top and out of line or anything like that.

Gamera definitely looks impressive throughout when you consider that he is fighting all of these Kaiju back to back with minimal time to heal. For example in one fight he loses an arm so then for the rest of the fights he still doesn’t have it back. There’s good consistency there and you can tell that even for a Kaiju at his level there is only so much durability/stamina that he has. At full power I don’t think that any of these Kaiju would be doing a whole lot to him. He has a lot of attacks at his disposal like the fire blasts and spinning while in the shell. It’s always real fun to see him fight.

Gyaos is also a really fun Kaiju here. His moveset may be a bit more simple but he’s always been an iconic Gamera villain so I was glad to see him get his shine. He really does well against the government too. Then there’s Jiger who is still the most forgettable Gamera villain. She’s strong sure but there’s just not a whole lot to her. There’s nothing iconic compared to say Guiron. Guiron is awesome because his design is fantastic and then his whole fighting style is built around the design. If that’s not hype then I don’t know what is! Viras and Zigra are also fun to have around.

In general it’s a great showcase of most of the big Gamera villains. It would be nice to see Legion and Irys of course but I can see why they are mostly focusing on the older villains for max nostalgia. The show tends to be at its best with the fights and in the early episodes I’d have loved to focus on just that and not the kids. Now the plot really gets going in episode 5 though and that’s when the human stuff got really interesting. I was half expecting Ultraman and Godzilla to show up with all the twists we were seeing. The show just made the universe 100X more interesting in a flash.

Unfortunately episode 6 opts to close some of these plot lines rather quickly which is a shame because that had a lot of potential for season 2. There is still an after credits scene so make sure you watch that. It is a big plot line for season 2 and I liked the scene but I would have kept my options open a little more. I really wanted the moon plot to continue and there were a ton of possibilities with different groups going at it. You can always add more of course but I think this show left a lot of meat on the bone. It should have leaned a lot harder into the mystery angle of the show and less on the kids growing up and trying to be helpful.

Overall, Gamera Rebirth is definitely a good show but one that is heavily held back by the kids. Their scenes can be rather brutal or boring might be a better phrase there. You would just be waiting for them to leave already and their massive amounts of screentime remove most of the replay value out of this show. You’d probably just want to fast forward to the Kaiju battles each time. It’s too bad because the adults tend to have a very interesting subplot going. I was interested in hearing what they were planning at least and learning more about the Kaiju. There’s a pretty interesting backstory here and again episode 5 adds a whole lot of intrigue and different things to think about. It just takes a little long to get there but if you like Kaiju action then you should not miss this one. It’s not like we get a ton of Kaiju shows out there after all so you want to enjoy them while you can.

Overall 6/10

One Piece Season 1 Review


It’s time to finally talk about the live action One Piece series. One Piece, more commonly known as One Peak is considered to be one of the all time greatest manga/anime series. It just keeps on going and shows no signs of stopping. It was inevitable that a live action version would come out at some point and that moment is finally here. It’s definitely a great first season and I’d say that it lived up to the hype. Of course at the end of the day there did have to be some cuts in order to make it work but the whole thing came out well.

The story focuses around a kid named Monkey D. Luffy. He ate a devil fruit which turned him into a rubber man. He now seeks to become the King of the Pirates and find the legendary treasure known as the One Piece. To this end he will need to gather up a crew, around 10 people will do. Of course this won’t be easy as all those who stand in his way have the same goal and also have frightening powers of his own. Every great hero must start somewhere though and Luffy is now prepared to go for the goal and make his dream a reality. There are 8 episodes in this season and for the most part they adapt oneshot stories but there are multi parters here and of course the whole thing is narratively connected.

All right so lets quickly talk about how the actors fit the characters. Whenever you see characters in live action you either see them as cosplayers or really embodying the character. I would say that they really nailed Zoro, Buggy, and Usopp. I’m actually still the most mixed about Luffy because to me in a lot of ways he just still doesn’t look/feel like the Luffy from the show. Still a really fun character but I’m not seeing it yet. Sanji and Nami I’m more on the fence about but I think they work well enough. Not as much to say about the side characters, Shanks crew doesn’t look too impressive yet but Mihawk and Garp are excellent! Koby’s also fitting but since I don’t like the character much I wouldn’t have minded if he changed.

Now lets break down each of the episodes a bit. The first one is the intro episode so of course we get to meet Luffy, Nami, Zoro, and Koby who will end up being main characters for the whole adventure. Their paths all cross as they are trying for different goals. Nami is a burglar who steals from the navy, Zoro is a legendary pirate hunter and Luffy of course wants to be the pirate king. Koby wants to be a marine and change the world but he’s a little too nervous to pull that off. The episode does a good job of introducing every character, having them meet up, and then giving us a group fight. It’s a huge advantage of every episode being 40+ minutes like this because then you have enough time to pull this off.

The episode also sets the tone for the rest of the series with a lot of solid humor/banter along with the fights. Zoro steals the show right away with how cool he is. The guy is super skilled and yes at this point he would clearly beat Luffy in a fight. Not any shade against Luffy though, the rival is always supposed to start out stronger. The 3 characters already have a pretty good dynamic here as well even if it’s hard to call them a true team by this point. As in the anime I did think Zoro didn’t play this too smart by letting himself be captured though. It was obvious that these corrupt guys weren’t going to honor their word and let him know so it was a poor trap to get caught in.

The episode also starts the trend where just about every episode will have some kind of flashback/backstory for the character in the episode. Additionally there will always be a cutaway to Koby and the marines as the kid learns just how corrupt they can be. It works fairly well even if I would say this isn’t always necessary. Sometimes you’re engaged with the present scenes enough where you just don’t want to travel back in time. Fortunately the flashbacks tend to be interesting but I will admit they are always the weakest part of every episode and I’d be ready to jump back into the present.

The next episode brings in the debut of Buggy The Clown. The heroes are still trying their best to get along when this guy shows up and unveils his true powers. He can split his body into a bunch of pieces so it’s hard to actually hit him. It’s what makes him a very intense villain though and he is played very seriously here at first. Of course he’s got some One Piece humor in him but the guy is actively terrorizing a whole town which is still pretty dark. We see that the town was totally destroyed too so this series isn’t afraid to get serious when it needs to be.

The heroes still aren’t getting along super well at this point but they’re making improvements. By the end of this episode I’d say the team is fairly well united. One funny moment though was when Nami tried to run away but then stopped right as she exited the tent so they captured her again. I know she was shocked but still you can’t just stop right there, at least keep running until you can hide. Luffy also came really close to death in this episode but writing him out was a good way to let Zoro and Nami bond. The Strawhats are a close unit so it’s good to build up each character dynamic outside of Luffy as well.

Then we get to the first multi parter with Usopp jumping into action. He’s basically someone who lies a whole lot to impress Kaya, the girl that he likes. The problem is that at this point nobody believes a word that he says…and why would they right? The guy is constantly lying so I wouldn’t believe him either. He would tell the village that pirates are coming every year and now that they are actually here…it’s too late. Fortunately Luffy and friends show up in time to help.

The main villain here is Kuro and I was curious how they would handle his lightning fast speed. The show actually does handle it well as it vanishes from sight but unfortunately this does throw a lot of power level issues into the mix. He’s so fast that the heroes can’t possibly react to him and so he forgets his speed at convenient moments. I’m glad that the show kept his speed but they should have come up with a better way for the heroes to beat him. I’m not saying it would be easy but it should absolutely be possible. I was also glad that Zoro got to have a brief fight here but since he was injured the guy naturally couldn’t go all out as needed and then you had the knock out gas.

Usopp was actually handled more seriously than I’m used to seeing him. In the manga the guy’s always a total coward while that doesn’t really come into play here. The show seems to remember this later on so in the final episodes they dial that up. I’d like to see him stay relatively brave since it just makes him more of a quality character but it’s one of those things I suppose. He does decently well in the show even if the other members are more likable.

Then we enter the Baratie with the debut of Sanji. As one of the power hitters of the team it was nice to see him show up. The show does a great job of showing off his combat skills right off the gate and of course he can still cook a mean dish. He is definitely adapted really well and already we’ve got some banter between him and Zoro which is absolutely crucial. This arc is massively important in the show because it also ends up bringing in Mihawk. So Zoro does sort of steal Sanji’s arc a bit but it’s all worth it. I was worried Mihawk would be toned down a lot but he still managed to cut a whole ship in two with a casual slash which was really impressive. That’s absolutely what you want to see from a fighter like this.

Sanji fits right in with the crew and the origin story is still pretty intense here. We also get the beginnings of the Arlong arc so that was an intense way to begin building up to the climax. I definitely didn’t have any real issues with this arc. You do wonder how badly Zoro would have packed up Arlong and crew if he was at full strength though. His swords can pierce the fishmen so mix that in with his speed and technique and he’d be all set. He may not be ready for Mihawk yet but few are.

Then we get to the final episodes involving Arlong and his gang. Nami’s origin story is definitely still really intense here and we see Arlong bribing marines which is a good way to continue to show how corrupt they can be. The action here is intense and while we don’t get some of the really iconic moments from the show, we do get most of the important ones. I would say this is probably the only part where the show’s power levels got a little annoying though. Throughout the show Luffy has looked almost downright weak at times. He gets through his battles but only barely and just by throwing basic punches. This catches up to him when Arlong beats him up.

Here’s the problem, in the manga one of the whole points of the climax was Luffy not knowing what was going on but deciding to beat up Arlong anyway. He knew that was something he could do. In the show his line is almost the exact opposite about how he knows he can’t stop Arlong but he can stop his plans. So I feel like they read that scene backwards and a big part of how impressive this was is because Luffy was that dude. He could ultimately beat up anyone who got in his way in the East Blue. At least until we get to Crocodile, Luffy wasn’t going down.

In the show here Luffy is way more of an underdog which I feel is going to backfire a bit. Right now we’re supposed to feel confident in his abilities and I don’t. I don’t mind him losing to Garp later because of course he should. Garp’s out of his league but the same shouldn’t be true for Arlong. As a villain Arlong’s not bad. I don’t think the effects/design work as well as the other villains but he was tough and that’s what counts. He still manages to be a pretty solid villain all around.

Now the character I never really ended up getting behind was Koby. He gets a lot of shine in this series with a ton of extra screentime but in the end he’s still just so nervous and hesitant. Even when he finally “mans up” and has those big scenes, I couldn’t get by him. I’m hoping he’ll improve in the next season as there is a clear character arc here. I just need it to speed up. Likewise I can’t say I’m a big fan of Helmeppo right now. I prefer him to Koby but he’s still a little too petty. Garp is great though. He may be making poor decisions all around but I like his confidence and at least he has some kind of a honor code going for him.

If I had any issue with the live action series, one minor one can be the camera work. The series reallllllly loves its zoom ins so the camera is constantly in their faces. I sort of get what they’re trying to do in terms of dramatic effect but I think it’s all a bit overdone if you ask me. Those kinds of shots should really be used sparingly if yo want them to have impact. Otherwise the visuals are solid. They really did a good job with the powers and costumes so props to the show there.

The soundtrack is definitely limited but fortunately there was one track which really stood out and as a result ended up buffing the soundtrack as a whole. This was Buggy’s theme. It has some really hype opera type sounds whenever he appears and that was great. Always perfect for a cliffhanger and the show has quite a few really solid ones. The fights are a lot of fun. I would say ironically Luffy easily has the weakest fights mainly because they have no choreography next to Zoro and Sanji’s, but they’re still fun to watch. The best fights tend to be Zoro’s and you can tell a lot of thought was put into them. I dare say his best fight may have even been the very first one where he took down a member of the organization.

A fun part about the show diverging a bit is experiencing those cool what ifs. For example in this version Arlong and Luffy go at it in the Baratie which is considerably different from the manga. I was also glad that Luffy didn’t just roll over or get one shotted even if he was not doing great in the fight. Let them have a proper battle before the rematch since in theory Luffy has no power ups in between rounds so it should be close if we expect him to win later on. Mihawk’s expanded role was also done really excellently here. Also a nice touch was how they unveil every character’s bounties. That was really cool.

The pacing is good and I can definitely see the show doing each of the arcs justice. Naturally there are a lot of things, scenes, and characters who have to be trimmed to pull this off with any realistic hopes of success but I’ll take it. The positive of getting to see this in a more mainstream setting is always fun. After all I’ll have the anime for my straight adaption with all the superb animation. This is just a more surreal way to see how you can translate this and I still say this was a great job all around. I was very satisfied all the way through.

Overall, One Piece is a show that absolutely surpassed my expectations. It’s not just a good adaption but a great show on its own. It’s very interesting to watch and you will be having a good time all the way through. It never drags on and this is really the sign of a quality title. If you are someone who has never seen One Piece before then you will definitely be able to still enjoy the show a lot and that’s the sign of a really solid title. Just watch it the same way you would watch something like Breaking Bad or Seinfeld as a brand new title and there’s something for those new audiences as well as fans. I look forward to seeing how season 2 shakes out since it will naturally be more difficult as we get to the more powerful villains and expanded cast. I’m confident they can pull it off though. With how great the effects look here with the colors taken right out of the manga, seeing the other characters is gonna be great!

Overall 8/10

Downtown Nekketsu March Super-Awesome Field Day Review


This is probably one of the most random games that I’ve played. It really is like a track and field game where you just run and run and run some more. The problem? There is only one stage that keeps on repeating so it gets boring extremely quickly. Running isn’t very intuitive. Even once I figured it out, I couldn’t do it as smoothly as the computers and only won once after playing the level probably 20-30 times. It’s fairly quick, each match is about 5 minutes but there’s no variety to it. I need some variety, this barely feels like a game. It wasn’t translated but I don’t blame Nintendo this time.

I mean there is really nothing to this game. There’s no story mode nor are there any other story options. The character models are all pretty much the same but with different pants. What was Nintendo cooking with this game? I just don’t know. The graphics are okay I guess but the soundtrack is very forgettable. I already talked about how limited the game is in terms of content and the shame is that the core gameplay could be okay.

I can see you grabbing a few friends over and having fun sabotaging each other as you run to the goal. A lot of potential there but that potential is wasted with there only being one stage. I feel like minimal effort was put into this one and I hope the price wasn’t too bad. Imagine paying like $50 or more on the game? That would have been absolutely brutal and you’d regret it really quickly. In the future we’d see other games do this concept a whole lot better even though the track and field element was thrown away.

Games like the GBA X-Men where you fight waves of enemies while running around were fun with the variety and everything. You had action and a story but this one just has running. What are you going to be able to do with a bunch of running? You can find pipes and such lying on the ground but it’s never worth it to pick one up because then someone will pass you on the race. You can throw it afterwards, but again that is time that you just wasted when every second counts. You can lift opponents up, punch them, elbow them (Which was pretty funny when I got hit once) but in the end these things aren’t enough. Your goal is to run and often times that is the best option you have available. That’s just the way that it goes I suppose.

Now can I give the game any props to separate it from the pack? Something that it did right? Well the only thing I can think of is that having the levels be interactive with a lot of things to grab and use was probably pretty ahead of its time. I don’t think a ton of games were doing that at the time so that’s impressive. It’s why if you turned this into a fighting game then it would have been so much better. Or a co-op adventure where you team up with a friend to fight off a bunch of gangs. It would have been so awesome! But alas it was not to be.

Overall, This game I’d actually say was just not good. There are some things I can excuse for when a game is so long but having only 1 level isn’t one of them. The game wasn’t very polished and there are some places where if you fall then you can’t get up again and have to reset the game. Without the rewind feature that would absolutely be brutal so I don’t know what they were cooking there. I’d be curious to hear from anyone who really enjoyed this game back in the day because to me it just seems like a rare L. It has to be one of the weakest Nintendo games that I’ve played.

Overall 4/10

Joy Mech Fight Review


So I like a good fighting game as much as the next guy. This one even has a plot which is cool so I would have been pretty satisfied if I got this back when it first came out. That being said, it’s a shame that Nintendo didn’t translate this one. Seriously would that have been so hard? The game has an impressive amount of battles in the story and while it will be tough to beat them all in one batch, I appreciate the replay value since you get a decent bang for your buck if you had bought the game.

The basic plot appears to be similar to Mega Man where two doctors have created a bunch of robots but one of them turns evil. So you play as the main character and every time you beat an enemy robot, the heroic scientist mind controls it so it joins your side. You rinse and repeat this until you’ve beaten all 8 robot masters. You then jump to the next planet and do the same thing. You beat all of them…then you go to the 3rd planet. It just keeps on going and going and going. The robots actually do change a bit, some are color swaps while others actually swap parts a bit. They’re mainly similar but I liked how creative the devs were here.

My only issue is that you can’t unlock these robots so that’s a bit of a tease. I beat the first two worlds and stopped at the 3rd one. There appears to be 4 worlds and every fight is a best of 5 set so this actually takes some time. You’re basically looking at 40 battles per world so over 100 in the game. Again, the value here is pretty good. I won’t say the gameplay is extremely polished and everything but it’s fun enough. It should remind you of the old Street Fighter days where you would spam the hadouken to keep on hitting enemies for as long as possible. That would just keep them at bay over and over again.

Well I did that here with my main projectile attack and it was great. I would then use a flying kick and take the win. I never even needed to rewind which was cool although it was starting to get really close in the last world so I was probably pretty close to that point. The game would be a lot more difficult without spamming since the attacks can be hard to dodge. Like you think it’ll hit a certain area but then it hits you somehow instead. The hit boxes may not be perfect but granted it can also just be that the designs are all a bit different and take some getting used to.

The graphics aren’t bad but not super clean. I’d say for NES standards they’re a little below average. They make up for that with the colors and the interesting designs though. You won’t forget some of these robots very quickly so I give the devs credit for that. Again I also give them credit for having an actual story since that’s pretty awesome and you don’t see it very often.

Overall, This is a decent mech fighting game. To be honest there is little reason to play it more nowadays with so many other fighters on the block but it doesn’t take away from the fact that a decent amount of effort was put into this one. Certainly more than I would have expected based on the box art and how the game’s never gotten popular. As long as you have the Switch Online you should play the game. It’s got a multiplayer mode as well so you can definitely play that for a long while before getting bored. It’s yet another game that I would consider a good proof of concept for something that could be a lot grander with a modern remake.

Overall 6/10

F-Zero 99 Review


Nintendo likes to keep you guessing with new titles appearing out of nowhere and so it was finally F-Zero’s turn. I’d been waiting a long while for this franchise to be revived although admittedly I didn’t picture it in this context. It’s a pretty fun title to be sure but at the same time it’s not exactly the next big thing. It’s worth a quick play. You’ll have some fun here but the limitations quickly start to show themselves as this game becomes repetitive very quickly. I don’t think it lends itself as well to the format as say Mario or Tetris does. Both of those were basically built for the genre!

When you start the game you have to play through 4 tutorial races which feels like a bit much to me because the gameplay isn’t exactly hard to grasp. You’re driving through the course and just have to watch out for the other racers. You do a race where it’s just you, then with 10 people, then with 50 people, and then with 100. So a bit excessive but maybe they really thought people would be a little unsure of what to do afterwards. I won’t fault them for it but I would have definitely lessened this.

Once you finish that there are 3 modes to play from here. Quick race, special race, and grand prix. Grand prix is only active at some points which is 3-5 races in a row against opponents and boosting up your score. The special race can cost you a flag and you get points too. For now I don’t see much incentive to play those instead of normal race but I wouldn’t be surprised if you unlock more collectibles that way. I ended up unlocking 2-3 through level ups but you can check the requirements for each collectible in the shop. Some are about boosting a lot, racing a lot, just playing a lot, etc. Getting all of them should take you a very long time. I saw one that doesn’t unlock until you reach level 90 which is serious stuff.

I do like the collectibles though because it gives you a reason to keep on playing past the initial hour or two. If these weren’t there then there would seriously be no incentive to keep on playing. At the end of the day it will be based on how much you like the gameplay but even then, it’s very limited so that can’t be enough to keep you satisfied forever. Put it this way, there are around 5-6 courses right now. Sure they will probably add more as the game goes on but that means you will be playing on the same maps over and over again very quickly. In my brief time I already played on the same stage 4-5 times and I didn’t play all that long.

Also with the pure craziness of 100 racers on screen at the same time, you can expect a whole lot of bumping and shoving so you are very rarely able to race without interruption. It is fun at first of course since that’s the whole novelty factor but very quickly you will be wishing that you could just race and have fun on your own. That feeling of getting past everyone and just having the skies to yourself? Not going to happen for any period of time in this game since all of the cars are the same speed. Even if you make it to first temporarily, someone will get a super boost and speed away on the road above you.

Your skill is still rewarded of course as saving time around the corners and maximizing your boosts is crucial. You can expect RNG to hurt you sometimes but not enough where it matters. I was averaging spots in the top 40 and I imagine experienced F Zero players will probably be able to reach top 20 consistently. It’s all about learning the ins and outs of the game after all. The controls may be simple to learn but mastering them will be another story.

I am curious to see how long this game lasts. I can’t picture it having the huge success of titles like Fortnite or Among Us but hopefully it does well enough for Nintendo to keep on going for a while. Then we can get the AAA F-Zero game that I’ve been waiting for. So I’m rooting for this title even if I probably won’t be lasting too long on this one. It’s a fun game and the graphics are nice and retro. If I was more hooked on the gameplay then I’d probably be all in but I feel like the most addicting gameplay styles come in later on. For example picture Booksquirm 99 from Mario Party? That would be so much fun.

Overall, F-Zero 99 is a fun game and it’s cool that Nintendo just suddenly dropped it on everyone. That said, I still want a true F-Zero sequel to replace the old one so this better not take that place. There’s so much you could do with a futuristic racer like this after all and I need to see the end result of that. Jump into F-Zero 99 while you can because these 99 games tend to just vanish after a while. If you have the Switch Online there’s no reason not to jump into this free adventure.

Overall 6/10

Mega Man World 5 Review


It’s time for a quick Mega Man manga oneshot. It’s always nice to see a game get a quick adventure like this and I think all games should try for this. It’s a great way to get people hyped to play the game even if the intended effect is likely not to be found out like 20 years after the fact. Regardless the art is on point and we get some good action scenes so I’m definitely on board with this adventure.

The manga starts off with Mega Man getting some upgrades. They come at a good time because the heroes learn about a bunch of robots causing carnage over in town. They are led by a robot who calls himself….Earth. Earth wants to unveil a new era with robots at the top and so Mega Man has to try and stop him along with the other planetary robots. These may be some of the strongest opponents that Mega Man has ever come up against so he can’t afford to hold back here but will even his best be enough against such dangerous fighters? Only time will tell.

The manga ends early so that the incentive is for you to play the game to see how it all ends. It’s basically a built in cliffhanger and I would say it works well. Earth wipes the floor with Mega Man and prepares for the rematch which is where you as the player should go and buy the game to see what happens. I already love cliffhangers so this really hit the spot for me. It’s just a good way to go about it.

This also means that the rest of the chapter is basically a bunch of nonstop fight scenes and if you know me you know that I really don’t mind that. Just give me as much action as possible. Sure it’d be cool if the fights could be longer but you get a lot of variety here with Mega Man crushing everyone who dares get near him. He’s basically opening a clinic at that point on how to shred through the robots. They all get a tough line or two before being destroyed.

I don’t even remember some of these robots too well which shows that I probably need to brush up on my Mega Man knowledge a bit. At this point there are so many robots that it’s hard to remember them all but I definitely try. The fact that they are all named after planets definitely makes it a bit easier to recall at least now that I’ve read through the manga. I also didn’t remember this new cat sidekick that Mega Man has instead of Rush. Naturally I miss Rush but the cat honestly did a pretty decent job here. He came in clutch for one moment which was pretty good.

The artwork here is on point and very smooth. I don’t know which artist did this one, if it’s someone who did a bunch of others or only worked on this oneshot but he seemed to be very experienced. All of the characters are drawn on model and the fight scenes are very clear. The writing is good as well so this is a very complete story. Of course that does mean there’s not a whole lot to say here since it’s really just one chapter with a lot of fighting but all you need to know is that it’s worth checking out.

Even if just to see how Mega Man methodically takes everyone down. He’s always been a very efficient fighter and I think we’d see more of that if we got some more Mega Man games with actual cutscenes. It’s easy to forget but he’s not quite as compassionate or emotional as X. Mega Man will blow up any robot master in his way because he knows that they will continue to cause a ton of trouble if left unchecked. He will let Light and friends worry about what happens afterwards but his job is to stop the villains and he does it really well.

Overall, Mega Man World 5 is a solid title. You’ll be finishing it in the blink of an eye but the title has no flaws. The art is on point, the characters are solid, and it’s basically got everything you could want in this story. Trust me when I say that Mega Man is absolutely the manga you want to be reading right now. It also reminds me of why we need a true Mega Man ongoing. Mega Man San is tiding us over for now but that’s still more of a mini manga with how short the chapters are. I need a full blown one and that’ll be amazing. Until then you should read this story for a good idea of the kind of action you could expect from such a tale.

Overall 7/10

Madden 24 Review


Madden is one of those series that is always a blast to play. It definitely has not changed much over the years but the core gameplay is so good that you can just jump in and have a blast anyway. To date it’s still one of my favorite video game series for pure enjoyment and this one is no different. If it were to ever come out for the Switch where I could make use of the online features all the time….watch out!

There’s a free demo going around for this weekend so I took the chance to download the full game and give it a spin. Right off the bat you can see how crispy the graphics are. Everything looks fully modern and with a whole lot of time and energy put into it. Considering how massive the download was, that makes sense. A whole lot of time is put into the technicals of the game like the graphics and sound even if fans would probably prefer they put some of that time into new modes and improvements. I don’t blame them and imagine this becomes more and more evident as you get into the competitive scene but as a casual player I’m having a great deal of fun either way.

I went right into the online head to head mode first since this bypasses the need for PSN during the demo. It was a great way to start because I smoked my first opponent 31-1 (I ended up trying to get too fancy during a two point conversion attempt and got wrecked so he got a point there) and the guy quickly disconnected. It wouldn’t always play out like that though as I lost in my next match by a lot. I won the third though so at least I had a winning record.

Part of the fun in online is fighting such a wide variety of opponents. It also does underscore some flaws of the Madden system. The main element that the series still hasn’t figured out is the passing game. It was great up through Madden 13 but after that it really went down the tubes. The reason being that defensive players are a little too powerful right now. They jump out of nowhere swiping balls left and right. If you throw the ball in the air the cornerback will always be the one to make the grab which really doesn’t make sense. You’d at least expect the receiver to give you 50/50 odds so you are incentivized to run the ball instead.

Even the strongest of opponents will have a hard time stopping you from running because of how strong your O-line is. At least while playing as the Cowboys that was the cast. I was pretty much guaranteed to get 3-4 yards per play and sometimes I would break out into a large run. So that works if you’re willing to play the hard ground game but I just prefer throwing the ball so it’s always tempting to start slinging it even if that gets me into trouble. If I’m in a bit of a trolling mood then I’ll slowly run the ball and burn as much time off the clock as possible. It can be a bit obnoxious to the opponent though so you shouldn’t do this too often.

There are a lot of different modes as expected here. You can play in practice mode, live games, franchise, online, offline, drills, etc. There is no shortage of modes so you will definitely find something to have fun with. After all at its core this is all about Football so as long as you like playing the sport then you should be good. There are also a lot of customizations you can do to make the game even more fun. For example, I much prefer playing offense to defense. So online of course you have to play the full game but when playing vs the computers I select offense only. It makes the games quicker but also skips the plays that I don’t have as much fun with. I do wish there was a way to keep in the kick returns though because I really do enjoy those but I suppose you can’t have it all.

There is also so much depth to the game that I do think it would be hard to pick up if I hadn’t been playing the Madden games for so long. I’m used to it so I probably take for granted just how many different controls there are. You could spend hours and hours going over all of the plays and different variations. So my advice would just be to focus on the basics. You’ll get to all of the advanced stuff in time but as long as your fundamentals are good then you should be in business. Just avoid getting hit too hard so sometimes I’d advise just diving to the ground before the opponent hits you. You may lose a yard or two but it’s better than a fumble right? There is a button to secure the ball but I couldn’t figure out what it is in this version. If you do that then the diving won’t be necessary.

Unfortunately getting the trophies in this game can be really difficult so don’t expect the Platinum to be a walk in the park. Some of the trophies aren’t even so hard as they are time consuming like the career ones. To get even close to those you will need to play multiple seasons and let me tell you that can really take a whole lot of time. I’m working on a trophy in one of the older Madden games and I’ve already had to play through two seasons worth and have more work to do. Don’t get this one for the trophies, you should only buy it if you really enjoy the game.

Overall, Madden 24 is definitely an elite game. This is one I would give a 9 star ranking too with ease because it just does so many things right. I do acknowledge that the game has basically stagnated at this point with nothing new going on but when your game is already this good it’s not like you need to change. They can keep the game the same forever with new numbering and I admit that I’ll still be there buying it every time. They’ve got me as a lifelong customer at this point and I’m always ready to mix it up with different opponents online. Football is just too good to stop.

Overall 9/10

Pokemon: Path to the Peak Review


Pokemon has had quite a few of these short online series so far and this is another fun one to add to the batch. It takes place in the real world though so don’t expect a lot of action or anything like that but it’s definitely a pretty fun story. A good slice of life where you see what it’s like to be entering tournaments. Reminds me of my professional days playing Super Smash Bros.

The main character is a little girl named Ava who is having a hard time making any friends at school. One day she finds out about a Pokemon card club and thanks to an invite from one of the members she is ready to make her mark on the world. It turns out that her mom has a deck that can be used as well so this is perfect. Will Ava be able to make a lot of friends or will this end up being a much bigger deal than she had ever planned on? She will meet a bunch of friends and foes on this big adventure!

Each episode is fairly short so even if you merge them all together the series is under an hour. As a result it does go by very fast and you wish we could have had more episodes. The fights mainly have to be off screen’d except for one big challenge in each episode. Considering that we go through 3 different tournaments you can imagine how much time had to be cut out. I suppose the battles were not exactly the point of the adventure but regardless I’m always up for seeing them.

I used to collect Pokemon cards as a kid and had thousands of them but I really kept them to look at and didn’t actually use them in combat. So seeing the rules here was cool. I’m still a bit mixed on how you use the Pokemon energy to enhance your fighters but even without that you can follow along with what’s happening pretty well. The tournament nerves are addressed here which is nice because you definitely will feel a bit of a tingle for your first battles. How could you not right? It’s such a huge experience and not one that you are likely to forget. Definitely no shot of that.

Ava perhaps gets a little too good too quickly as she goes from not knowing how to play the game to being world champion level rather quickly. We can assume some time skips in between the episodes but nothing all that substantial considering that the designs don’t really change. It is the ultimate dream of all players to be the champ though so of course that does help make the series even more engaging.

The animation is decent. It’s clear they aren’t trotting out the A team here and the character designs take a little getting used to, but the fights with the Pokemon are fun. The scenes are brief of course but I could definitely watch a full Pokemon anime with those kinds of action scenes. The colors are vibrant and it’s nice seeing all of the attacks in motion. Make this a full length TV show so we can have more of those epic battles.

That’s really my only issue in general which is that more time would have been nice to really develop the characters and get more action scenes instead. Everything here feels like it’s on double speed since they have to move fast and while the stories are still enjoyable, you can see how they’re rushed. For example Ava takes one loss in tournament and then suddenly she basically wants to quit on the game forever. I just have a few problems with this.

For starters, that means she has been cruising through all of her tournaments up to that point without losing a match? That’s making her a bit too good at the game. Additionally she has lost matches before like the very first one so that felt like a real big overreaction to cause some drama. Personally I just didn’t buy it….I didn’t buy it at all! It does make the final boss look a bit more impressive because he takes his loss with the utmost grace. At the end of the day it’s just a tournament after all. Of course it always sucks to lose but to rage quit your career out of that was pretty rough.

There’s also one point where all of Ava’s cards fly away and so the team has to help her recover her deck. It’s a pretty intense moment but I dare say there wasn’t enough time to properly have this happen in the show. It’s short enough as it is without adding a big moment like this. So the show does sometimes bite off a bit more than it can chew and as long as you view this as an abridged series of sorts then you’re all set. I would have liked to have seen Ava have more of a rage mode against the first bully for beating up her father though. That was pretty twisted at least within the show’s context. Seriously it was so unexpected too because that just comes out of nowhere.

I was glad to see Ava dominate in that matchup. It would be nice if she was a little more confident and able to jump into the action though. She’s not a bad lead but makes enough mistakes where she wasn’t too high for me. I cut her a bit of slack because the whole point of her character is that she’s a bit socially awkward and has a hard time fitting in. Part of her character growth is getting past that which I get. There are just some points where I can’t cut quite as much slack like when she ran off to retire early. You just can’t really do that at such a late stage when her friends had really bet everything on her. Also coming in second usually gets you some kind of prize so that’s not bad right?

For the other characters, her main friend was nice enough. He helped teach her the game but at the same time he wasn’t about to go easy on her either and I respect that. Ultimately if you teach someone to win the right away as opposed to always holding back then you are setting them up for success. It’s a very good thing without a doubt. The ex bully also ended up being a nice person. Going after Ava’s Dad was a low blow but after that she was definitely someone that you could count on through thick and thin.

Ava’s parents were good although a bit underwhelming. It was disappointing to see her father get completely destroyed at the Pokemon tournament while not even knowing what was happening. Cmon he has been playing for a long while so he should at least know the score right? Then the twist about Ava’s mom rage quitting after a loss was pretty bad too. I guess it runs in the family there but nah that wasn’t very satisfying. I was instead hoping she would jump in as a final boss at the end. As I said before I did like the final boss though. He took the loss like a champ and kept on moving. Plus I liked his confidence.

The series is aimed at a fairly young audience so there may be some moments that aren’t as engaging or turns that don’t go in the epic direction that you would like but in the end the writing is consistently solid and that’s exactly what you are looking for in a title like this. It all goes by fast and there really aren’t any negatives that would make me pause. I could also easily rewatch this one at any time even if it wouldn’t b

Overall, Pokemon Path to the Peak is a pretty fun series. It may go a tad fast but it was really cool seeing all of the big battles and how things progressed. There really is nothing like playing in a full tournament series like this. The stress from playing in front of a crowd but also that feeling of claiming victory. I don’t know about you but my hands tend to shake with excitement in times like that. There’s a reason why competitive titles like Blue Lock, Haikyu, Yugioh, and Cardfight get so big. It’s because people love watching those titles and putting themselves into the mix. And why not right? It’s just so much fun to picture all of that happening. I hope we continue to get more Pokemon specials and in the meantime you should absolutely check this one out. It’s just very wholesome and uplifting.

Overall 6/10

Mystery Tower Review


Mystery Tower is one of those games that’s really unique so I have to give it a lot of credit there. That said, I don’t think it’s a game that would remain fun for too long. I played a decent amount of levels and the puzzles can be fun but after a point you’re just ready for the next thing. On one hand it’s impressive that they made a whole game where you basically just use one button but on the other hand that means the gameplay will inevitably be rather limited. There’s only so much you can do with that after all so eventually you just have to press on.

Basically what happens is in each level you have to get to a door which lead you into the next level. To do that you have to arrange blocks just right. You can spin and move them, also you can cause large domino effects by moving the bottom block from a tower. If they fall into an abyss then that’s game over. Additionally you die if any enemy comes into contact with you. So that’s simple enough right? Just move around and eventually you will have the right block in place.

Of course this wouldn’t be a full game if it was that easy right? So it’s a lot harder than it sounds. To give you an example, you’ll have a door high in the air and have to stack the boxes up just fight. You can only jump up one level at a time so if you lift the box from the wrong side then you won’t be able to jump up because each box has an awkward lant where only one side is jumpable. Then there is another issue on top of that, if you make the wrong choice then you’re done for the level. You can end up being soft locked out and will need to rewind or just let an enemy bump into you.

You also can’t afford to try too much trial and error because the amount of times you can lift something in one level is limited. If you try to exceed that limit then you end up losing a life. Now you’re seeing where the difficulty lies eh? I had to restart the levels over and over again in order to get as far as I did and even then I was unable to make it even halfway through the game. It would definitely take a lot of time and serious dedication to actually make it all the way. I’d say that would be something to really consider at some point but only once I was really done with every game and every post game. So effectively never to be honest.

The graphics aren’t bad. They look pretty decent for a NES title. Nothing spectacular or anything but they work well enough with what you’ve got here. It’s always clear what is going on in the game so you’re not confused. The soundtrack is definitely a lot more bland and not particularly memorable but it’s fine. So on the technical aspects the game is certainly acceptable, I really didn’t have any problems there.

One thing the game is lacking is a real story. That’s the kind of thing that can easily enhance any title. Throw in some kind of story here with a few text cutscenes every few levels and it would give me a massive incentive to actually go ahead and play through all the levels. Don’t underestimate how effective a good story mode is to taking a game to the next level. Yes that would have been excellent!

Overall, Magical Tower is an interesting game to give a spin for a little while. If you have the Nintendo Switch Online then there is definitely no reason not to play it. That said, I just don’t see it ending up as one of the all time big titles. It really couldn’t keep my attention for more than an hour. I can respect the puzzles here because nothing is hidden. They’re all just brain teasers that you have to figure out but beyond that there isn’t anything extra to the game. The puzzles are literally the only feature around and so that’s just not going to do it. Maybe if they ever make a big budget remake of this it could be a little better.

Overall 5/10

Fifa 20 Review


It’s time for another Fifa title but I have to admit that this one doesn’t really have anything super new and exciting. It’s basically the same as Fifa 19 although I suppose you could say that for pretty much any sport game with its sequels. They just don’t innovate much so you either love what they have in store for you or you don’t. I’d still like to see a more dynamic level of gameplay like Mario strikers but a lot of people do like these games so they’re doing something right.

There are a ton of modes here as expected from training to minigames and of course the actual thing. I went right into the main game mode to try my luck and at least I did force a pretty solid 0-0 loss in sudden death, a 3-1 win, and then a 1-5 loss. So the results varied quite a bit, it’s hard for me to recreate any of my goals. I would say I haven’t yet mastered the patterns so I would need some serious training in Blue Lock to actually get to that point. Still, I gotta say that scoring feels pretty good so that’s better than in some of the previous games where I couldn’t score at all.

One thing I definitely do like a lot about the game is how during the loading screens you can practice your shooting and running. It gives you something to do while the actual match is being prepared and absolutely destroys having a traditional loading screen. This is really the way to go without a doubt. Even in the drills I found it hard to score though. I’d say my main issue with the game is it’s very much simulation style but for that reason you can’t turn and move the ball as you would want too. I’d like to be able to turn on a dime and really control where I’ve got the ball.

The older games all feel a lot smoother on this even if perhaps they were less realistic. This one just takes things too far into the other direction. Ah well, there is a lot of depth to the gameplay with the controls so you can absolutely get better and better if you put the time in. Train hard enough and learn all of the moves and you should be in a really good spot. It’s just no walk in the park so you will definitely need to apply yourself if you want to pull this off.

The graphics are naturally very solid. You can tell right away that this is a very modern game with top of the line visuals. There isn’t much of a memorable soundtrack at all but that’s fine for a sports title. You will be totally focused on the match itself anyway. So I would say that EA did not hold back on the technical elements and to their credit, they never really do. They always go all out with the sport titles and in exchange they get tons of sales so it is truly a win/win for all parties involved. That’s the best way to go.

We’ll see if Fifa 21 shakes things up. I’m definitely a few years behind on this franchise but I always like waiting a few years on these compared to Madden which I like to get a lot sooner. There’s just less of a rush and it’s a huge incentive to be able to get a game for around 5-10 bucks instead of 60 right? I suppose in a way I’m supporting these games in churning out more by doing this but ultimately it’s super negligible since I’m really just picking up a used copy which someone else already got. If they ever make a true Mario strikers that plays like the original? Then that would definitely be a different story!

Overall, Fifa 20 may not change anything up but it’s still a fairly high effort soccer game. There’s enough of a foundation here where it probably doesn’t have to add anything for 20 years and it will still be getting tons of sales and recognition. That’s just how big Fifa is as a brand and how effective it is. Nothing is stopping EA at this point. It’s still not super fun for me against computers but I think playing some live games would be entertaining enough even if I would probably get smoked. I like to think I would absorb some good techniques from playing a real opponent as there’s only so much you can learn from a CPU. The game is really cheap so you may as well check it out.

Overall 6/10