The Stepfather Review

This review is of the TV-14 edited version of the film. All thoughts below should be addressed as such as a review of the unedited version would be more negative

This film plays out just like you would expect it to. It’s a dime a dozen horror/slasher kind of film where everyone is too oblivious for their own good. There was one scene which was an interesting subversion but on the other hand the whole scene felt really annoying and stretched my disbelief to the max so I’m not sure it was a great tradeoff. This film doesn’t do much right tbh, I suppose at least it reminds you on the dangers of rebounding. It can always get a little dangerous.

So the movie starts off with Jerry murdering a family and then running off to his next disguise. Basically his gimmick is that he will take on a new identity and marry a widow who has a kid. They’ll then live a normal life until he gets bored or upset and then he takes them out before repeating the process. What you have to understand is that for him to do this so often, a lot of people are just marrying him real quick. We don’t know how many times he’s pulled this off but it’s heavily implied that the scene we saw in the beginning of the film wasn’t the first time.

With the current family he is able to quickly get on Susan’s good side but her daughter Stephanie is a harder sell. She doesn’t like Jerry and isn’t happy about having to get used to him. Jerry needs to win her over quickly because he wants a perfect family and so if that doesn’t happen then she will have to go. Stephanie didn’t like Jerry from the start so unfortunately nobody takes her too seriously when she starts to say that he might be shady. After all that may just be sour bananas right?

It’s just a little hard to buy into the fact that all these widows are so desperate that they’d marry Jerry right away. During the film there’s a quick scene where he’s already starting to get his next life all set up and immediately after a few seconds of flirting it semes like he’s got his next victim all picked out. Cmon now, the film’s going to have to work a little harder to make that seem even slightly realistic. It’s an interesting gimmick for the main villain to have but it’s not too practical.

Now the whole film there is a guy named Jim who is on the case. This paragraph and the next 4 will have big spoilers so skip them if you haven’t seen the movie yet. I just have to dive in here because this character was just so bad. Whew……this guy was really bad. SO here’s what happens, he’s the brother of the last girl that Jerry took down for the count. He has follows the guy across the state and has narrowed his search down to a few people left. Finally he gets a definitive lead and knows exactly who he is looking for. So Jim goes to the house and yes he brought his gun with him. Jim sees that the door is open and everything is awful quiet. Okay that means Jim is ready right? He takes out his gun and just starts popping off??

No, Jim walks in and starts to look around. That’s when Jerry tries to sneak up on him but the door is so old that it makes a noise so Jim sees him. “Is that you sir???” Jim basically asks and Jerry just grins. “Long time no see Jim”…..and you figure Jerry is out of ideas and options because there’s nothing he can do. Jim has the gun and there is no element of surprise. There is absolutely nothing that Jerry can even hope to do in this situation. It’s all curtains, roll credits. Except…..that’s actually not what happens here.

See….Jim…..forgot to take his gun out of his pocket. Why…..I can’t even….what’s even worse is that Jim’s pocket is closed with a zipper and it gets jammed. Noooooooo

This is one of the most contrived moments I’ve seen in cinematic history. So Jim starts fumbling with the zipper while Jerry walks over and murders him. That’s just embarrassing. That’s not only awful writing in what was already a terrible movie but it makes no sense. Clearly the idea here was to subvert your expectations since the entire film has Jim running around looking for Jerry so you’re expecting the big payoff. No instead he gets neg diffed (Defeated with negative difficulty) and wastes his gun.

You need the full context here. Jim already knew what the guy looked like, he knew his address, and he knew that the guy just quit his job in the current alias which means he is about to murder his family. Jim’s the one who connected all of these dots earlier and even warned the cops. So he knows exactly what to expect and the door was open plus the house was eerily quiet. Why didn’t he already have his gun out? Why use a pocket with a zipper so you can’t take the gun out at a moment’s notice? Man………

Okay that’s it for spoilers. So back to the film, Jim’s a pretty awful character and I don’t need to talk about him much. Jerry’s bad which is pretty much automatic as one of those random serial killers. It’s not like there is any interesting motivations to his actions or anything like that. He’s just one of those lunatics so you’re waiting for him to get his at some point. He just tends to get lucky that his opponents are either not very smart, have 0 IQ, come in with no plan, or forget their own stories. He gets a lot of breaks here.

You’ve got the therapist Dr. Bondurant who seems decent at times but then tends to fumble. I appreciate that he’s proactive and tries to meet with Jerry but then he quickly starts making easy mistakes. Being obvious about his questions, forgetting his lies even though he just needs to bluff his way through 10 minutes, etc. This guy should have done way better and the way he goes out is just awful. Look, if you’re going to die anyway then at least try fighting back, jump out the window (They’re on the ground floor), tackle, do something. Instead he’s still trying to say that he’s not lying while he’s being stabbed. At that point nobody cares, certainly not the murderer. You need to fight back instead of hoping that he’ll stop.

As one of those films where you know Jerry is evil from the jump, it does always make for an interesting perspective. You get to really backseat drive the main characters here and their decisions feel even worse this way. I like the idea though even if it doesn’t do anything to save the film here. Stephanie is okay but unfortunately she did make it tough for anyone to believe her with how she never even gave Jerry a chance. I think she should have made a bigger deal about Jerry’s random episode in the basement but realistically almost anything she did would have had her get murdered anyway so I’m not sure it would have done much. At the end of the day when you’re a kid there’s not a whole lot you can do.

The film can be quite violent so you’ll want to give this one a pass if you’re not up for that. It definitely limits the film’s potential from the jump but in this case you also had to factor in the writing. Jerry also gets the family a dog and right away there were a lot of red flags. Now, the dog does escape initially when Stephanie gets home but I don’t recall the dog appearing after that in the ending. Did it survive or not? It’s hard to tell and at least from my recollection it didn’t feel definitive. I like to imagine that he did live for that result but the film was treading on very murky water there.

Overall, The Stepfather is a movie where the plot is hard to buy right from the start. Nobody is ever helpful in trying to take him down and if anything they’re just getting in each other’s way. There are no true standout characters and the film just doesn’t have much of a soul to it. If any of the characters were even remotely tough then you expect that they would have been able to do more here. It’s also why you probably want to really take your time in a relationship before you get serious. Not sure how much it would have helped in this case but to an extent I like to think the cracks in Jerry’s façade would have started to appear. It’s not like he’s the best actor with how he forgets who he is once in a while and even uses the wrong names in random conversations. He’s not all there so it’s not like he’s some kind of genius mastermind.

Overall 2/10

Fire Emblem Warriors: Three Hopes Stats and Records

Stats time!

Play Time 15h 26m
Camp Level E
Facility Effects 2
Current Renown 173 Points
Achievements Completed 70

Character Levels

Shez 61
Edelgard 56
Hubert 56
Ferdinand 42
Linhardt 12
Caspar 28
Bernadetta 27
Dorothea 15
Petra 15
Monica 51
Ashe 16
Lorenz 22
Ignatz 22
Yuri 39
Balthus 22
Constance 10
Hapi 10
Manuela 25
Jeritza 25
Shamir 60

Fire Emblem Warriors: Three Hopes Review


This is one of those games where before even playing it, I knew it would be an elite. Beat em up games tend to be awesome and then the Nintendo titles take it a step further. Well, this one does not disappoint and it has to be one of the most expansive warrior titles to date. There are just so many different mechanics in there that it’s hard to know where to start when optimizing your team. Fortunately you can ignore the mechanics and still get to the end if that’s how you want to do it.

The game starts out by introducing us to a mercenary named Shez. Shez is fairly tough but one day his whole crew is murdered by a guy named Byleth. Byleth is one of the most powerful guys around and his abilities are absolutely crazy. A mysterious being from another dimension appears and lets Shez know that they can be partners and together even Byleth can’t stop them. Shez doesn’t have much of a choice in this to be honest but he’s a good sport about the whole thing and agrees to work together. Gradually Shez learns how to let go of his rage and how to press on normally. It’s a pretty emotional story and one that’s over 15 hours long so you can bet that there is a lot of character development here.

While I wouldn’t say the story is quite as dynamic as the first FE Warriors game, that one was a crossover so it had a lot of advantages built right into it. This one had to make do with the cast of the three houses game and I’d say that it did well with that. You choose a team to align yourself with early on and then the rest of the game is built around that. That’s part of the impressive nature of the game if you ask me because that means there’s over 45 hours of content here. Your playthroughs with the other two teams will be almost completely different.

Additionally, there is a lot of extra story content beyond the main campaigns. There are a bunch of paralogues which are effectively bonus story events, extra levels, side quests, and around 15-20 different activities you can do. Even just getting new weapons can turn into a big thing as you grab a lot of weapons you can level up, change your rank, class, etc. I barely scratched the tip of the iceberg in terms of content when going through this game. There was certainly a whole lot of other things to do and it’s the kind of game that would be extremely intimidating to try and 100%. Good luck with that!

It also means that you are getting an incredible amount of value for your purchase. This is well worth the $60 and then some. You could easily play this game for weeks and weeks. The graphics are top notch of course with Nintendo giving the game their A team. I had no complaints while playing through it and the action scenes are epic. Likewise the soundtrack is really good. The game even saved the best tunes for the end of the adventure which was great because then you get to end the whole thing off on a high note.

The final level was also difficult, it was the first time that I actually lost in the whole game. You have to win without letting Shez or Edelgard die but you can only control one so the A.I. was determined to take me down. I had to leave, level up, and regroup before going back in. The final level is rather long at over 20 minutes so that was quite the experience. Still, it’s good that the final level isn’t a cakewalk or anything like that. It probably would have been if I bothered to do any of the side content too so this was a fairly good compromise.

Naturally the gameplay is a blast here. It’s your typical 3D warriors gameplay, you blast through the levels and have to usually defeat hundreds of opponents before you get to the end. Your objectives will range from helping civilians to defeating bosses. You can also assign orders to the computers to help you out so you aren’t just fighting on your own out there. You have standard attacks, power moves, final smashes, and an awakening move. Switching between them is absolutely key if you aim to rise to the top and complete any challenge that gets in your way.

Personally what I found to be the most effective method was to have all of my allies converge on one spot. I felt like they produced much better results that way than having them spread out to do whatever they wanted. Even then you will beat 3 castles in the time it takes them to beat one but at least it’ll help you a bit. Send them to the farthest ones so you don’t have to worry about it. Sometimes you will have to change your orders depending on the situation.

Shez’s movement ability to turn intangible is extremely valuable too. For that reason I would rarely switch who I was controlling because nobody’s ability was nearly as good. This one was in a class completely on its own. There’s a decent amount of depth to the gameplay as well so be sure to learn as you’re going. Weapon types with advantages and disadvantages tend to play a rather big part here so you’ll want to keep that in mind as well. Defeating an opponent who has the advantage will naturally take longer.

Overall, Fire Emblem Warriors is a blast. I highly recommend this to any gamer out there. The action is nonstop and there’s just so much to process and think about here. It’s not a game that you’ll pick up and start dominating. At the very least you will want to have some kind of a plan while you’re in the level or you will just be setting yourself up for disaster. If you want a super challenge you can also set it up so if someone dies then they will be gone forever. That’s a very bold way to play and it’s not for me since losing out on all of those level ups sounds painful, but it definitely makes you think twice about all of your decisions. Hopefully they keep this up and get us a third fire emblem warriors game at some point. There’s still so much you can do with the premise. Of course the same will be true of any other Nintendo property as well.

Overall 9/10

Dr. Stone: Terraforming Review


The Dr Stone manga may have ended a little while ago but the franchise lives on with the anime special, future seasons, and now this one shot. There are certainly a lot of other stories to tell here in the verse and I was glad to see that the one shot takes place after the series. It’s sort of like a speed run of readapting the first arcs but with the whole gang already around. It goes by quickly and captures the classic charm of the series.

The story starts with Senku lost at sea and no memory of how he got there. Gradually he remembers and basically the cast was on a plane when lightning struck and knocked them all down. They were able to use the revival formula to turn into stone but Senku fumbled the grab and so he revived himself by mistake. Now he is all alone in the middle of the ocean and has to try and survive now. Can he really pull this off without freezing to death? He may be the mighty Senku, but this is no easy scenario.

The reason why I say it’s sort of like a speed run version of the actual series is because from here Senku works on reviving the rest of the characters one by one and getting to safety. If not for the subplot with Dr. Xeno and the others, you could easily play this as an alternate take on chapter 1. What if Senku warped back but with his current knowledge? In a way it probably wouldn’t change a ton but he would have had an easier time of it. Sure enough, Senku does really well here and gets everyone up to speed.

I wouldn’t say any important developments happen here and that’s the norm for special chapters. This is really just a chance to get to see your favorite characters one last time. After all, there probably won’t be any other Dr. Stone manga chapters for a long while so you have to savor them as they come. It’s a fun adventure that definitely ends quickly but makes for a good all around story. We get some more inventions as well as the formulas for how to make them. For example, making sails out of fish skin definitely seems like a very obscure tactic that you probably wouldn’t think of right off the bat.

The characters are all around to help but for the most part Senku is really the one pulling the strings. Suika and Chrome get to help out with one idea though and as always Kohaku is good as actually doing the manual work. She may not succeed in getting Senku flustered but completes all of her other missions. I’d say the chapter is the author trying to really re-confirm to everyone that Senku is still a man of science who doesn’t have time for the more emotional moments. So anyone hoping that would change here probably will be in for a bit of disappointment but the series had been setting this up for a very long time at this point.

The artwork is as good as always. The series has a lot of detail and there’s just a whole lot of ways that it enhances a story like this. The oceans look good and all of the background details as well. It’s definitely the way to go. This artist certainly has a lot of skills so I look forward to him doing more stories whether it be Dr. Stone adventures or some more One Piece stories. Either way works.

In a way the story also sets up for a bunch of other sequels as well. There’s a lot of materials that the heroes need to get after all on their way to building the time machine. What I’m most interested in is how this will play out. What are the time travel rules that this series will use? Additionally, it may be easier said than done to actually prevent the whole stone event from happening. Senku has enough clout where maybe he could convince someone like Xeno to help him in the past but he would have to handle it very interesting. That could easily be enough for a full oneshot volume or something like that. I think it’s the next logical step in the Dr. Stone mythos.

Overall, This was a fun story. It just goes to show that no matter what kind of situation you put him in, Senku will be just fine. It helps that the revival fluid can help you cheat death at any time. A series about how this affects society would also be interesting. The fact that there’s a substance which can heal you indefinitely has to have had a major effect on the world right? It changes the way everyday life would be played out, particularly for risky kinds of situations that would be more standard now. If you enjoyed the main manga then you should certainly read this oneshot. It’s a very solid self contained adventure.

Overall 7/10

Breath of Fire Review


The Breath of Fire video game was a lot of fun so it was time to see how the manga would fare. Adapting a complete RPG in only 6 chapters is definitely quite the task. I’d say the manga did a good job but of course for obvious reasons it does cut a whole lot out. Things tend to move quickly here, particularly the climax which has to go at lightning speeds. Some of the villain generals also don’t get to appear here. For example you’re not going to see Goda here unless he had some kind of wordless cameo. Even in the game these guys didn’t appear much until the end though so it’s not too surprising.

The manga starts off with a ton of lore and the cliff notes version is that the world was once inhabited by a bunch of dragon clans. One day the Dark Dragons decided to go and murder everybody for some reason. The White Dragons were the only ones that could have stopped them but unfortunately they decided to become complete pacifists so they just watched as everyone got slaughtered instead. I’d be steamed if I was anyone living in that world tbh. Well, eventually the dark dragons got to the final survivors and nearly murdered them too but Ryu’s sister Sara made a deal to keep it as a 1 on 1 fight. She sacrificed herself so that Ryu could live.

Fast forward a few years and Ryu has made it his life’s goal to destroy all of the dark dragons. This will not be easy but he’s ready for this. Inn the meantime he also comes across other characters who have had their lives ruined by the dark dragons as well. The heroes will have to move quickly though or there won’t be a world left to save. They are also heavily outnumbered and so the heroes have to make sure that their plans are completely on point.

This feels like a very classic action adventure story. You’ve seen the characters and this kind of adventure before. It’s not trying to be super ambitious or anything like that and is just trying to tell a good story. It works well at doing this and if you like fantasy adventures then you will definitely have a good time with this one. Ryu makes for a solid main character. He’s your classic heroic kid who has a personal grudge against the villains. As the series goes on he learns that rage isn’t the way and that he must fight for justice instead.

Ryu never backs away from a challenge and will defend his friends to the end. He jumps right into action whenever there is danger and so I definitely don’t have any issues with him. I thought he handled all of the situations really well. Then you have the main heroine Nina who is rather retro in how she’s always beating up on poor Ryu. She can’t fight super well or anything but she does have healing abilities which come in handy. What Nina lacks is self confidence as she is easily set off by the sorceress Deis with rather light teasing. Nina needs to stay strong so she doesn’t cause any trouble.

Danc gets a fairly important role here as he has a tragic sob story as well and is ready to help out. The kid can’t really fight but helps give a motivational speech as one point. I wouldn’t say I’m a big fan of his but he’s not bad. If you want a bad character, Manillo fits that bill. They try to play him off like a decent guy by the end but I wasn’t buying it. He wouldn’t let the heroes get a boat so they could go save the world because he wanted extra money. His offers to them were pretty bad on the kinds of other tasks they could do to raise money. I don’t see how any of the characters were cool with him after that. They should have just knocked the guy around instead.

Builder gets his moment to shine as well. Things started out rather rough for him but the heroes helped him regain his confidence and make a comeback. Ultimately he got a happy ending which was nice, things almost got pretty dark for him there. Gillian also has his own chapter and that’s probably one of the perks of being an early character. I feel like you get more time to shine since you’re also around in the background for the rest. He’s a good character and helps everyone stay calm.

Mogu is an example of a character who came in too late. By the time he appears the series is pretty much over so there’s not much for him to do. He is a nice enough character who wants to help out but you don’t really feel like he can fight as well as he may think that he can. Deis is the final member to join the group and she’s a fun character like in the game. Her abilities are actually really good so she can help Ryu on the front lines unlike the others. Her spells have a lot of versatility to them and you can count on her help in any circumstance. She does enjoy teasing Nina for sure but you can say that it’s to help make Nina stronger. Deis has quite the strong personality and definitely helped to enhance the overall team dynamics.

As for the villains, most of them didn’t really make the cut here so the roster is rather small. You have Zorgon who thought he was the leader but he is manipulated from start to finish and never actually gets to look all that good. In the end this guy was really all talk and his role is so small that you may chuckle at the end. Judas is definitely the standout villain. He makes his presence known at all times and is incredibly powerful. He lands a lot of super big blows to the heroes and is relevant for the whole series. He gets more to do than I would have even expected and it makes for a great character arc.

Naturally Ryu’s sister Sara is also really solid. She’s determined and has a lot of power just like he does. She never backs down and doesn’t end up playing second fiddle. Sara just goes in and keeps on fighting all the way through to the end. She gets one of the most emotional moments in the manga. Finally you have Myria who is really the big bad here. The destroyer of the universe and she has other cool titles like that. She can fight and has kept up with the power creep over times.

While her goals may not be much more than total destruction, she does a good job of setting this into motion. Myria is strong and I liked her well enough as a villain. She may not stand out in terms of personality but her abilities are the real deal. This is where I would have liked another chapter or two though because the final fight ends up being a little rushed due to the length. In the span of 10 pages the heroes have to try and land their first blow on her and then the series ends. Not a lot of time for a real fight considering how powerful she was right?

The artwork is nice and retro. This looks like a very old time manga and it does adapt the video game designs well. At times the action can be a little hard to follow along so I think the manga could have been clearer there. It’s still good but it’s what keeps the good art from being very good. This would lose to a lot of modern titles for example but it’s solid enough where I wouldn’t call it bad. You’ll be able to blast through the chapters either way. The series has a little fanservice like with the obligatory river washing and Deis messing with Ryu but for the most part there’s not much here. It feels more like the series was ticking off a box than they were trying to add a lot of this. I’d argue that’s a box you don’t need to tick off since the scenes don’t add anything but they’re minor enough where they don’t bring the series down.

The story has good vibes to it and stays upbeat for the most part. There are a lot of tragedies as each character has a sob story but there is no time to really dwell on it. Even the characters are quickly back to having fun as they travel the distance. I’d say the manga does a good job of showing just what an adventure would feel like and how the characters adapt to it. It’s fairly low key even with the world at stake which helps on the retro feel.

I still say that the manga should have been longer but ultimately that’s not something that would shave a star off of the final product. It just means that this will probably encourage you to play the video game to really get the full experience. That’s my recommendation here as well, if you like the manga then definitely play the game. You get the bullet points here and all of the big story moments but it’s just not the same compared to a 20-30 hour experience on the game version. You get more time for the twists and character development there.

Overall, Breath of Fire is a solid title. It’s a very quick read at only 6 chapters long. It’s ultimately 2 volumes long as a result but they would feel like fairly short volumes to me. At least you could also say this speaks to the quality of the series as you will have no problem binging it all the way through. It’s what I’d consider to be a fairly safe pick. It’s not really going for any outlandish twists or bold story choices. This is a traditional adventure with fun characters and really plays out exactly how you would expect it to. So it’s a fun story that should appeal to most without trying to test the waters. I’ll be checking out the Breath of Fire 2 adaption soon and we’ll see how that one stacks up. I’d say I’ve got pretty good hopes on that one as well. Should be a solid adventure too.

Overall 7/10

Yu-Gi-Oh Nightmare Troubadour Review


Feels like quite a while since I completed a Yugioh game. They definitely tend to be on the long side so you always get a whole lot of content and satisfaction from them. This one even has a full story along with the usual duels. It has a day and night system that I don’t particularly care for but ultimately it’s still a great game. One that would be nearly impossible to complete without the internet though as everything is so secretive. I suppose eventually you could pull out the win but the play time would certainly skyrocket.

The story is sort of an adaption of Battle City but extremely loose along with minor adaptions of the Noah and Rebecca filler arcs. You play as a new character who I called Terry and you have to try and be the best duelist of all time. To do that you will need to become the World Champion and crush every opponent who tries to get near you. It won’t be easy but this wouldn’t be satisfying if it was a cakewalk right? Will Terry really be able to adapt and take out the villains or will he be wishing that he could just duel for fun?

Lets jump right into what works about the game. First off, there are a lot of cards here so you can customize your deck really well. Initially it’ll take time to build up enough funds to get the cards that you really want but gradually this won’t be an issue. Eventually you will have all that you need to make a deck. So far I have never made 2 decks that were really similar. My deck ends up being really different in every Yugioh game and I think I know why. See, the cards that you get at the beginning of the game are super important because subconsciously you start to build around them. For example, even after I had a lot of really good cards, I kept in a ton of my originals.

I’d already been dueling with them for so long so why remove the right? My deck was more trap oriented so I could block opponent moves and then win with my 5-6 star monsters. I always have a hard time condensing my deck to 40 cards though so I tend to have around 60 or so. It does mean that sometimes you won’t get one of your cards in time but it also means that you will never be timed out. That has happened in the past and sure enough in this game I did have to win at least one match that way. Always make sure that your deck is larger than your opponent’s to be ready for such an attack.

The duels themselves can be a bit long and to this day no game has optimized the speed more than World Championship 2007. Still, it’s way better than the older GBA games which just couldn’t load the screens as quickly. Some of the menus in this game aren’t great so deck construction can be long but the duels themselves are very polished and work well. Ultimately I don’t have any real issues there. The gameplay is solid and in general I like Yugioh a lot so it’s a blast to be able to play through the duels.

The soundtrack is also good. A little repetitive though to be honest. Given how long you’re going to be playing the game, I think they should try to have a larger soundtrack just to keep things fresh. Usually there are only a few themes and it works like in Tag Force when all of the themes are amazing, but when they’re fairly ordinary you just feel like you’d like to see something else. The graphics are okay but the series is not really known for its visuals and I would say this game is in line with that. There’s nothing that jumps out at you.

I already mentioned the game’s length before but don’t expect to beat this game in under 35 hours. It’s an extremely long game due in part to how many duels you have to go through. I played over 100 duels in the game and there are story events you have to go through to get to the ending. These events are dependent on your dueling various people so it really adds up. You also can’t see who you are dueling ahead of time until you beat them a bunch and become friends with them. Hypothetically if you didn’t know what to do, the way to get through the game would be to keep challenging everyone over and over until you registered everyone as a friend. Some seem quite resistant though, like I beat Rex over 20 times and he wouldn’t become my friend.

Now on the downsides to the game, the biggest one is how the story is presented. Without a guide I really would not have been able to figure out where to go next. The randomness of the story is not a strength but a liability. Additionally, I don’t like how duelists randomly attack you at night and if you lose then it’s a game over. At least make it take you back home but don’t threaten me with losing a bunch of save data. I had to save constantly when it was night time just in case. Same with all shadow duels, if you lose then it’s all over. So if a shadow duelist sneaks up on you then it’s really going to end up being messy.

My deck was great but not unbeatable. I would still lose from time to time and sometimes I would get a bad draw. Part of the fun in Yugioh is how many different variations of the same duel you can have based on what you draw. So in that sense I thought the game was a little too merciless with this. There’s also a leveling up system but it seems almost pointless to an extent. You unlock decks by leveling up but that just seems like a way to really keep you from getting good cards for a while. It takes a lot of duels to level up too so I think that could have been really reduced.

Overall, I had my issues with some of the mechanics like the day and night system which keep this from being an elite Yugioh title. The core gameplay still ensures that it is great though and I did appreciate that we got a full story mode. Some of the decisions may have been a bit odd and it certainly aims to be one of the loosest adaptions that I’ve seen but I’ll take that over not having a story mode. If you want to check out a Yugioh game with a lot of content then this is definitely one to check out. You’re not going to regret picking this one up even if it doesn’t quite beat the top tier Yugioh games.

Overall 8/10

Ninjala Review


It sure took me a while to play this game but it definitely lived up to the hype. This may be a hot take but pure gameplay wise I actually prefer this to Splatoon. Of course a big part of that is the fact that you’re on your own here and don’t need to fight as part of a team. Then you’ve also got the close combat gameplay which is even better than the ink shooting.

The game even looks a lot like Splatoon which I have to assume is intentional. The game has a lot of modes but naturally you’ll be most interested in jumping online to get right into the battle royale. There are around 8 players in a given match and you have to try and get the most points. You obtain points by grabbing orbs around the stage, more points by breaking these little sandbags all around, and a ton of points by knocking out other players. The gap in points is rather large: 20-100-400 so knocking out players is your best bet. They’ll be trying to get in your way regardless so it makes sense to try and take them out right off the bat.

The controls are fairly simple here. You can run along the ground and up the walls as well as jump. You have a dash attack which lets you get up close and from there you have your standard attacks and a super attack once your meter gets high enough. It seems like characters have different moves so you’ll want to learn them but your main method of attack will be with classic attacks. Land a good combo and you’ll take your opponent out in an instant. It’s definitely the way to go if you want to be the one wearing the championship belt.

The thing I don’t like about the gameplay is that it has a rock paper scissors mechanic going like in Pokken. So when you clash you both have to choose a direction and hope it’s the right one. I never cared for this kind of mechanic and don’t get why it tends to pop up every now and again. Why would you want to throw some random variables into a fighting game? That seems like the last genre to add such a thing since you want it to all be about your individual skill right? Seems to me like throwing this in just muddies the waters.

It’s also pretty much inevitable that you will have several clashes in every fight so get ready to see this mechanic a lot. Personally I’d say the game should drop it and then it would feel a lot more balanced. It would really make you have to focus on when you want to attack and try to stay cautious so nobody ambushes you. Yes that would definitely be the best way to do it and I think that would work out for everyone.

Well, even with that I did manage to win my first few rounds but I suspect the game threw in some bots. I can’t prove it, but I was fighting several opponents with very generic names like Paul and Chris. No extra letters or numbers so I find the odds of them getting those names to be rather slim. I was also dominating throughout and sure I’m great at picking up on a game’s mechanics right away but I was a little suspicious. It was almost too easy which started to tip me off. Maybe I’m overanalyzing this, it’s possible but I’m not buying it.

After a few wins then I started seeing a lot of fancy names and the games quickly grew harder. Ninjala is certainly a game that is easy to start but hard to master. Don’t expect that you can just walk in and start claiming wins. This game isn’t quite so easy as all of that. There are quite a few mechanics to master and that makes sense since the tutorial seemed really large. I quit out of it after the first lesson but you’d want to study it all if you intend on playing for a long while.

I should also mention that there are some bonus stars. You’re scored by total points at the end of the round but you then gain some for doing the most damage, most KOs, etc. So keep that in mind, just because you have the most points when entering the results screen doesn’t mean that you will win in the end. That actually bumped me down from 1st to 2nd once. It’s an interesting idea but I think the game should go by base points. If you win then you win, no worrying about extra factors or any of that.

The graphics are solid. This definitely looks like a very modern game and it’s also very colorful. There’s a lot to look at and the levels have a lot of detail to them. I definitely have no issues there and the soundtrack is good as well. This really is a solid all around title and if you ever threw in a big cinematic story mode then this could be a great game even without online. The gameplay is certainly polished enough to make it work.

Overall, Ninjala is a fun game. I don’t really see people talking about it anymore so its window of fame may have already ended but the fundamentals are sound. I like that you don’t have to enter in teams like a lot of the similar online titles. You can just jump in and take names. While the battle royale results being based on points does mean that you can lose even while playing super well, it won’t be too likely. Beating opponents gets you the most points so as long as you do that well then you should be in high spirits. I would definitely recommend checking this game out for a fun blast.

Overall 7/10

Yu-Gi-Oh Nightmare Troubadour Stats and Records

Stats time!

Play Time 37h 48m
Level 15
Cards: 961
Dueling Record 177 Wins-33 Losses -1 Tie
Win Ratio 84%

Duelist Records

Yami Yugi 7-4
Yugi 16-2
Joey 8-6-1
Kaiba 4-3
Mokuba 9-1
Yami Bakura 3-2
Bakura 5-2
Tea 12-0
Mai 5-2
Serenity 7-0
Rebecca 4-8
Solomon 5-2
Bonz 3-0
Mako 6-5
Espa Roba 13-0
Rex 21-1
Weevil 5-0
PaniK 2-0
Dox 4-0
Para 2-0
Pegasus 7-0
Bandit Keith 3-0
Big 1 1-0
Big 2 1-0
Big 3 1-0
Big 4 1-0
Big 5 1-0
Noah 1-0
Gozaburo 1-0
Rare Hunter 1-0
Lumis 3-0
Umbra 3-0
Odion 1-0
Ishizu 3-0
Yami Marik 1-0

Card Pack collection

Miracle of Nature 67%
Shadows in the Labyrinth 67%
Mechanical Trap Power 67%
Flight to a New World 67%
Broken Seal 67%
Inherited Will 67%
Infinite Illusion 67%
Cursed Darkness 69%
Legendary History 71%
Magician’s Soul 69%
Visitor from Beyond 69%
Beautiful Challenger 71%
Wonderous Sorcery 74%
Tricky Toons 71%
Royal Relics 67%
Chosen Warrior 65%