Stats time!
Play Time 8h 32m
Elebits 24/40
Yellow Batteries 16
Red Batteries 4
Max Storage 3800
Pink Elebits 7
Guard Boosts 6
Mystery Diary 2/7
Stats time!
Play Time 8h 32m
Elebits 24/40
Yellow Batteries 16
Red Batteries 4
Max Storage 3800
Pink Elebits 7
Guard Boosts 6
Mystery Diary 2/7

It’s time to look at an old fashioned shooting video game. This one brings in a nice sci-fi feel to it as you go through the campaign. I appreciate the fact that this game has a real intro so it’s definitely got more of a budget than the average title. The gameplay is definitely on point. Don’t expect a walk in the park though. This is easily one of the toughest games that I’ve played in a long while. Each level throws quite a lot of challenges and projectiles at you so dodging them all is not easy. There are only 5 levels but they should take you a good amount of time to conquer. I expect the campaign is about 40-50 minutes depending on how often you die of course.
You have your standard gun which has unlimited ammo. The pellets it fires are similar to the Mega buster in the Mega Man games. I didn’t realize I had other guns for most of the game so I relied on this one. It’s reasonably powerful so you can definitely use it to conquer the game. The controls are pretty simple here. You can run and fire as you go through the game. Ducking is also highly recommended and even essential in some parts of the game. You gotta think quickly because once the enemies come running in it’ll be too late to do anything. Expect a lot of rewinds using the Switch Online feature because without it you may be in a pickle.
The other weapons you have include a machine gun, pocket rockets, a shotgun, and more. I mostly liked the rockets. These things did a ton of damage and would help me clutch out a win against all of the big boss in the end. I think the last two bosses in particular would have been pretty difficult to defeat without this. They just deal so much more damage than the normal gun after all and you can fire them just as quickly. They do use up your gun energy though so you can’t just spam them during the level. Personally I recommend saving them entirely for the bosses. Otherwise you just won’t have enough to go around.
Silius has great graphics throughout its run. The level designs are on point and it definitely gets that nice Sci-Fi feel to it. The enemies also look pretty impressive. It’s all aged really well visually and I can say the same for the soundtrack. It’s pretty ominous but also has a bit of hope like some of the classic Mega Man games. I’d draw a lot of similarities between the two. This game just works really well and the gameplay is also quite smooth which is also very important. At most it can just be a bit hard to jump if you’ve been running so I recommend stopping before switching actions. The rewinds can make you lose your tempo at times so keep an eye out for that.
Overall, Journey to Silius is a pretty fun game. It’s definitely one of the better NES titles and so I was glad to be able to check it out. While only having 5 levels may sound short, the incredible difficulty levels of the game prevent you from beating it in an instant. You’ll have plenty of time to try and work out some strategies for dealing with the villains. Additionally, it’s a pretty fun game so even when you have to replay sections multiple times it never feels like a drag. That’s definitely the beauty of good game design. There are no levels where I felt that it was just unfair. With practice you can just go through the whole thing very smoothly. I’d recommend definitely checking this game out.
Overall 6/10
No stats this time!
No stats this time!

It’s time to take a look at the Mighty Bomb Jack! This game’s pretty interesting. It’s a very unique platformer and I like the gameplay style. There’s a bit of an iffy game design moment near the very end of the title but for the most part this game really doesn’t slow down the pace throughout the whole game. In a way I’d say the closest game I can think of as being like this one would be the Kirby titles since this guy can also float around for a while.
The basic premise of the game is that the King is captured so you need to save him. The levels are mainly long platforming types where you have to float to the end. Unlike Kirby you can’t increase your height once you jump, but by mashing the A button you can keep the same level of height for a pretty long time. When you get to the end of a level you’ll see a gate you can go through. If the gate isn’t open then that means that you will need to collect all of the bombs. This isn’t true for all levels but in some they do make sure you collect them all. You just have to touch the bombs which is easy enough. I tend to skip them unless the game forces me to grab the bombs though because otherwise I figure there is no real point to doing so right?
There are around 17-18 levels in the game which is a good amount for a NES game. I’d say that it’ll take you around an hour. The levels aren’t particularly long and some of them seem to reuse the level design so you’ll already know where to go. For a minute there I actually thought I was in a loop so I quickly had to look the game up online to make sure that wasn’t the case. Fortunately the game does have an ending. The only dicey level as I mentioned is the final one. So, you’ll blow up all of the balloons and will notice that the gate is still closed. Well, there are 3 completely invisible blocks you have to destroy in order to open the gate. There’s no way to tell where they are except to jump on every block which takes a while since you’ve got a ton of enemies on your tail. This is one of those games in which a single hit will meet your doom so confronting the enemies is pretty tricky.
After you do that there is an invisible block in the next room as well. Once you find that you enter the King’s chamber. To break him out you need to jump on the blocks above him a bunch of times. That was difficult to figure out. Initially I thought that I may need the powered up forms which would have meant my doom because there were none left. You can power up with some S tokens along the way but I never really grabbed any. So, the whole game is pretty straight forward except the climax. I don’t think the invisible blocks are very reasonable to be honest, especially since this is a factor that simply wasn’t present during the rest of the game. How is anyone possibly supposed to know where to go or what to do in that situation?
Still, the core gameplay is quite fun. I do like how high you can jump and your movement speed is also on point. The graphics here are very good as well. Everything is very bright and easy to understand right from the start. Additionally, the enemy designs are pretty inspired. The music is all right as well. The length may not be amazing but I’d say that it will do. According to the box art there are 4 endings as well although I’m not sure how to get the others. I got the standard ending I believe which is pretty simple. You grab the king and sink into the pyramid. I don’t imagine that the other endings would be much different but that is a complete assumption on my part.
Overall, Mighty Bomb Jack is a cool game and one of those gems under the rug. I doubt I would have ever come across it if not for the Switch Online. It was a good game to leave til near the end of the batch so I always had something to look forward to. If you like the Kirby games or platformers in general then I definitely recommend checking this one out. It’s a pretty fun experience and definitely a high quality way to spend an hour or so.
Overall 6/10

It’s time for the newest addition to the NES Online selection. Rygar had an interesting look to it. You don’t really play a lot of games where the main character uses a weapon like this. It’s sort of like a spiked shield. You do get other weapons as the game goes on though. This title had a lot of potential but does falter early on. As with some old games the main issue here was the lack of a map and how you had to solve puzzles to get through. That’s a bad combo because solving puzzles is difficult enough so throw in the fact that you’ll be lost and it gets even trickier.
This is one of those games where there isn’t much of a plot unless you check the booklet. You are thrown into the action and must now try to complete each level. Each level has a ton of enemies chasing after you so you have to beat them back and keep it moving. It’ll be tough but your attacks move very quickly so as long as your reaction times are on point you should be fine. Additionally you can jump on all of the enemies as well which helps a lot since that’ll stun them for a little while. I highly recommend jumping if the enemy numbers start to get a little too crazy.
What ended up stumping me is that I eventually reached a point where the mystical statue told me that I could not get any farther without some new weapons. The problem is that I could not find any new weapons. I back tracked my steps and ran all around but no dice. Without a map this ended up being a pretty futile mission. The game wasn’t quite big enough where I was about to check online and see where I should go. I searched for a long time and after I found no results I called it a day. It definitely was not the most impressive way for things to start on my end.
It’s a shame because the actual platforming is pretty fun. It’s very smooth both in how fast you move as well as in how strong your attacks are. It’s a pretty good blend. I could see myself really enjoying the bosses that would appear. It’s almost like a beat em up to the extent of how well you can fight while keeping in the platforming elements. I don’t understand why so many games want to throw in some puzzles anyway. This game just didn’t need them and would have been better off without these weapon limits.
The graphics are pretty solid. Everything looks to be on point which is certainly good. I like the enemy designs as well as the weapon. It’s all very clear and I didn’t notice any lag either. The music is okay from what I recall. The length is pretty hard to say but it’s likely around an hour or longer depending on how often you get lost. I believe that will end up impacting the replay value of this game but ultimately it will last you for a little while which is definitely a good thing.
Overall, Rygar has solid gameplay. It’s really some of the smoothest that I’ve seen on the NES. That said, it’s ultimately hindered by needing to switch weapons at certain points and not knowing where to switch the weapon. That really did the game a disservice. If you like that sort of thing then I’d recommend checking this game out. Otherwise this is a title that you should skip. Other games are on the NES that are just better platformers. In fact, one game coming up is a good example of that. When you just focus on platforming and ignore the gimmicks and extra stuff then you can ultimately end up having a terrific game on your hands.
Overall 5/10

It’s time to look at the third Donkey Kong game. This one brings yet another new gameplay style into the mix. It’s pretty impressive how Donkey Kong would keep switching things up. It definitely ensures that the players will always have a new experience. I liked the style, but as with the first two games it is extremely short and it’s really hard to even say what the general plot is. The game starts looping before a plot can even really begin which does make things tricky.
Well you’re playing as a guy with a blaster. You have to blast DK back up into the trees when he tries to get down. That sounds easy enough right? Just keep blasting and you’ll have the levels over in a snap. The main obstacles that try to get in your way here as little insects that are running around. They try to jump in front of your shots to protect DK. The key is typically to blast them before they get close or ignore them and try to beat DK first. That’s really it. You can jump of course and I recommend it to get the blasts in a little quicker. That’s the extent of the gameplay though and before long you will be all done. Then you can just keep replaying the levels til you get bored or lose. The levels do continue to get more and more difficult with each cycle so you don’t have to worry about lasting forever.
As mentioned, I did like the gameplay. It’s interesting to see Nintendo come up with more of a shooter gameplay style since most of their games don’t work with that as much. They did have Metroid though so it’s not like it is completely unheard of. It’s definitely on the repetitive side though because there aren’t very many different enemies to worry about and the levels are so short. After a little bit you’ll feel like you’re in the cycle so it’s not surprising that this game never got quite as big as the first two.
As for the soundtrack, it’s definitely pretty good. It has that old Nintendo feel about it. The graphics are also good. I like the colorful enemies here and the nice backdrops. Nintendo always delivers here. It’s just a shame we couldn’t get more of an ending cutscene or something to make the game feel like it had a proper conclusion. Without that the loops feel a little more on the pointless side because you never see anything end which is pretty unfortunate.
One thing that would have made a real difference here is one extra level in the loop. In this one maybe there would be no insects and it would just be DK throwing barrels at you. The goal would be to to blast away at him while dodging his attacks until he is all the way up. That would feel more like a real end to each cycle and increase the stakes quite a bit. Trust me, doing that would definitely go a long way to making the game more memorable as well as more enjoyable.
Overall, Donkey Kong 3 is a game that has pretty much been forgotten to time. If you don’t have the Switch Online then chances are that you’ll never come across this game. It’s a shame but sometimes that is just how the ball bounces. I’d say you should give this game a quick play if you have the Switch. You should be able to beat it in about 15 minutes or less and then you can say that you’ve played one of the original Donkey Kong games. Pretty sweet deal right? I’d say it is at least. Who knows, maybe one day we’ll get a proper Donkey Kong 4 or something like that. It’s been a long time since the games used these various styles.
Overall 6/10

The first Donkey Kong was pretty fun so I was ready to jump into the second one. JR definitely switches up the gameplay quite a bit though. This one’s all about climbing and is a pretty nice change of pace. I actually thought it was a pretty solid sequel. It may not be as iconic or riveting as the first one, but it did a solid job of filling in its shoes. The game is over in the blink of an eye though since it only has 3-4 levels before it starts looping endlessly. That’s consistent with the first title though.
So the basic plot is that Mario has finally captured DK. It definitely took a lot of skill to do so and the hero is ready to call it a day. His plans end up changing though as Jr has arrived to rescue the former villain of the first game. Mario sends out a bunch of creatures to try and stop him, but Jr isn’t afraid of getting mixed up with a little action. He’s never backed down from a fight before and he certainly isn’t planning on starting now. The villains will have to watch out because Jr is definitely not playing around.
The gameplay here is pretty simple. You have to climb up the ladders until you reach Mario. You can move up and down as well as sideways as long as there is a vine there. You can’t touch any of the enemies of course so the idea is to always make sure you are going around them. You move a lot faster if you have one hand on each of the vines as opposed to totally being on one. This should help you breeze through the game a little easier. At the end of some levels you also have to bring some keys to the top and being on two ladders helps a lot since then you are bringing up 2 keys at once.
The gameplay doesn’t have any other wrinkles to it so you’ll master it within a few minutes. You can easily beat the game in under 15 minutes as well. So in terms of length this is definitely one of the shorter ones present. You can play it over again and again for replay value I suppose, but since the gameplay is so basic I doubt you’ll be doing that. It’s not quite as fun to replay over and over as something like Pac Man. There are less variables here and as a result that means there are less things to try. A lot of times you’ll just be clearing the levels in the same way over and over again which doesn’t provide much of an incentive to play through it some more.
The graphics are definitely really solid. Everything is very clear and this could pass off as an SNES game. Nintendo really didn’t hold back. The soundtrack is catchy enough as well even if it’s not very memorable. One thing Nintendo always kept in mind for a lot of these games was not to lose sight of the fun factor and that’s what helps keep Jr afloat. No matter what at least you know that you’ll be having a good amount of fun as you blast through this game.
Overall, Donkey Kong Jr is a pretty fun game. I liked the gameplay style and it all looks pretty high end for the console as Nintendo always tends to provide with their big games. The extremely short length is unfortunate but I suppose if you’re playing for score then you won’t really mind that too much. I’d definitely recommend giving it a try if you have the Switch Online service. It is free at that point anyway so it’s not like you’re really going to be sacrificing any cash to check it out right? I’ll be reviewing the Donkey Kong 3 game shortly which will be a nice way to end off the trilogy. Once that is over the NES games are also near their end. I’ve only got around 8 of them left although that isn’t counting the next 3 reviews which are already in progress.
Overall 6/10

It’s time to look at another NES game as I get one step closer to conquering them all. This one is definitely pretty well known. I enjoyed the second one but the original hasn’t aged nearly as well. The platforming can be a little clunky with the controls and the weapons dynamic also hurts. See, there’s a chance you will chose the wrong weapon and then in the final level you are really in trouble. There’s just not much that you can do if anything. I made it up to the boss but my axe wouldn’t deal any damage. It seems like I should have kept more of an elemental weapon or something. If there is a way to beat the boss with the axe then that’s good, but I have my doubts. I tried hitting him many times to no avail.
The gameplay is pretty classic though in the style. Effectively your task is to keep on running til you get to the end of the level. On the way you will pass by a ton of minions and obstacles. Two hits is enough to take down your life so you really need to try and win as quickly as possible. If you don’t then it’ll be all over. I definitely had to rewind quite a lot in this game because the title really doesn’t hold back. Right from the start this game is very difficult. The difficulty level really isn’t a problem if you ask me. It’s very tough but the enemies are still fair and since I can rewind it’s fun enough. The main problem I have with the game is the weapon system.
I never like it when you can find a weapon on the map that is a lot worse than the one you have. When you touch the weapon it swaps out your current one for the new tool. The problem is you can’t switch back so then you are stuck. Particularly on a first playthrough where you don’t know which is the best weapon. It’s just a bit of odd game design if you ask me. I’m guessing there is a purpose to each weapon but some are just so much better than the others that I don’t see any reason to switch. Give me the fireball over the axe any day for example.
Then when it comes to the graphics the game is pretty reasonable. I don’t think it’ll be turning heads or anything like that but at least you always know what is happening which is the important part. The game’s levels go by pretty quickly too so the pacing isn’t an issue. The game seems to be around an hour long I’d say which is short, but average length for a NES title. The difficulty also helps keep the game as a little longer than it would otherwise be. The soundtrack is also pretty decent. Nothing super memorable or anything but it’s fast paced enough to mix in with the gameplay pretty well.
Overall, Ghouls ‘n Ghosts is a fun title that is hampered by some of its design choices. It’s a NES game that has earned its reputation. Ultimately it is still one of the weaker NES titles if you ask me though. The other platformers I’ve played tend to handle the platforming aspects a little better. The SNES version of this game is also a lot better so if anything I would recommend checking that one out instead. It takes the best elements from the first game and then improves them in the second. This is the kind of game that could easily work well in a modern remake as well. With updated graphics and more of a story this could easily sell a ton of units.
Overall 5/10

It’s time to look at a fun action RPG. This game was on my radar for a very long time even though I ultimately did not end up picking it out when the game first came out on the Wii U. I just ended up waiting until finally it came out for the Switch and I knew I needed to pick it up. Cut to my video game backlog going under 70 for the first time and to celebrate I got this game along with a few others. The game is definitely a blast and I always love playing a big RPG adventure like this one. It’s definitely a very fun game that is also quite difficult. Without the Bloom Palace and it’s super grinding areas I dare say that I could still be playing this game right now.
The game starts by introducing us to the mass disappearance event. A show was being conducted by two mega famous idols but then suddenly everyone vanished. Cut to 5 years later and people still don’t know what happened. Our main character Itsuki is waiting at the mall for his friend when he bumps into a childhood friend of his, Tsubasa. She is trying to be an idol herself and is pretty close in the auditions to finally hitting it big. Unfortunately, that’s when tragedy strikes. The director is actually being controlled by a mirage and kidnaps her. Itsuki heads in as well and ends up harnessing the power of the mirages to save her. He is bonded with Chrome and Tsubasa also gets a Mirage of her own. They find out that there is a larger war between humans and mirages at play right now and they all have a role in it. Can the heroes find out why everyone at the concert vanished 5 years ago and stop any future threats? In the meantime they also have to work hard because they now work for an actual Idol company so Tsubasa’s dream of being a professional is almost complete.
While this is partially a Fire Emblem game to the loosest extent, it’s totally a stand alone adventure. It’s also a very character driven game so the main story takes a backseat for the most part. Each chapter will have someone get possessed and then the heroes head in to save the victim from going over to the dark side. In the final chapter or two we find out about the real main villain and that starts the climax. In between each chapter is an intermission where you get some dancing instructions and it’s also a chance for you to hang out and complete some side quests. The story may not be the deepest, but it’s still pretty fun. I’m always up for seeing the Fire Emblem characters even if they’re basically just ghosts here.
The game also shines with how it throws in fully animated cutscenes at times. It’s pretty epic when the transitions happen. The normal cutscenes are also pretty solid though as they go for more of a cell shaded look. There are quite a few cutscenes here to be sure so this really feels like a AAA title. The soundtrack is also pretty good I’d say. There are a wide range of themes here and they all work rather well. One of the things I like about RPGs is they are long enough where you get to really know all of the characters and enjoy the wide range of activities in the world. There is a ton of replay value to enjoy here after all and the main campaign is over 20 hours long. If you don’t take advantage of the Bloom Palace then it’ll probably be even longer.
So the main gameplay is that of a classic turn based RPG. When it’s your turn you can choose to use one of your skills or an item. The game has an elemental system so some attacks will be super effective on different kinds of enemies. A pretty fun thing the game does is make those elements secret until you use an attack. So if it’s an enemy you haven’t fought before then all of his elemental resistances will show a question mark. Once you beat him then for all future occurrences you will see the strengths and weaknesses. It’s something that could work well in Pokemon if you ask me since it would give more reason to actually fill out the Pokedex.
You can use 3 characters in a party and when you use a super effective attack then the others can jump in and get an extra attack if they have an applicable skill. As you level characters up and gather materials you can also unlock passive abilities for the cast. These can be quite helpful. For example, there is one passive skill that allows every character in the back row to get a turn as well. What this ultimately means is that you can have 7 attacks in a single turn every turn. You can see how much of an advantage this would be right? Ultimately I only unlocked one of these skills before beating the game though. You need a high bond level to unlock them and that requires fighting with the character for a while or working on their side quests. You also need materials and since I did all of my grinding in the dungeon I didn’t really have almost any materials.
It’s actually something that caught up to me by the end of the game. I got all of my characters to level 99 but without materials it meant that my characters still had really weak weapons. Surprisingly those make such a difference that even being level 99 didn’t help to balance things back out. So if you do decide to train up there then be sure to still go in and fight some real minions. Those materials are absolutely essential and I can confirm that you will be really glad to have them on hand. I really love how in depth the complex the game goes with the mechanics though. Each of your weapons also have passive effects you can unlock which encourages you to fight with the sub weapons as well. Then you can use dust to increase your stats. There are a ton of ways to beat each boss so the strategy is entire up to you. Choose wisely.
The cast also isn’t bad although they’re fairly weak compared to most RPG titles. Itsuki for example is a reasonable main character, but he’s borderline an avatar character because the guy has no real character. He’s a nice guy who’s super humble and always does the right thing. That’s nice and all but he never really shows much personality. Tsubasa is also a fun heroine but shows a similar level of energy. Her thing is that she tends to mispronounce words. It’s a reasonably solid gimmick I’d say. The best character here is probably the rival who shows up a few times to get in your way. He’s definitely not someone to be trifled with.
Overall, Tokyo Mirages is a game that lived up to the hype. The story may not have been the greatest compared to other big RPGs, but I was still entertained the whole way through. The most important thing is the gameplay of course and that was definitely on point from start to finish. I’d certainly be up for a sequel at some point. I’ve definitely got more RPG titles to work on as well so I’ll be ready for another big adventure soon. In the meantime if you haven’t picked this game up yet then you should. Just don’t go in expecting a whole lot of Fire Emblem characters. They help a bit with the lore but that’s about it, no Roy or Ike or anything like that. If you remember your Fire Emblem elemental types for the weapons that should help you quite a bit with guessing what attacks to use off the bat though.
Overall 8/10