Batman: Arkham Origins Review


The Batman Arkham games have definitely been a blast and so now it’s time to get back in there with another one! Arkham Origins is a great addition to the series and easily has some of the longest cinematic battles within the series. The fights with Deathstroke and Joker were good examples of QTEs mixed in with live combat. It’s all aged incredibly well so this is a game that is very strong on all sides.

The general plot involves Black Mask putting a bounty on Batman’s head. It’s a rather large sum and so now Gotham’s most dangerous villains are all after him. Batman is fairly early in his career and yet he will have to deal with a wide assortment of crazy villains. Finding Black Mask will not be easy, particularly since GCPD is also after him at full speeds. Commissioner Gordan is not exactly impressed with Batman’s approach after all.

Right away the gameplay will feel familiar to Arkham fans. The action is heavily centered around parrying. You want to be dishing out damage but also keeping an eye out for nearby attacks. If you time your parry right, you will block the hit and land a counter. You can also finish off an opponent but it will leave you vulnerable to attack. The benefit is that they will stay down and otherwise they will get up several times during the fight. So there is a lot of strategy here right out of the gate.

You also have an array of gadgets to help you out like smoke bombs and such but honestly they are sometimes more work than they’re worth. I preferred to just jump in each time and start the combos. I did die quite a few times though so perhaps this wasn’t always the right move. The game has a kind of old school level of difficulty. It’s tough enough where you will be dying quite a few times but the checkpoints are fairly close by so you never feel like you have lost a ton of progress. I would say it is really balanced. When you die, it’s always to a very avoidable mistake on your part.

What will really test your creativity are the stealth sections of the game. You often have to find ways to isolate a bunch of the villains and take them down one at a time. At the same time, the game does allow you to go and fight them if you want but the bullets deal massive damage. So this way you have some freedom to challenge the villains in whatever your preferred option is. I like that it’s not the kind of game where you instantly die as soon as the villains see you.

The graphics are really great and have definitely aged well. The art style nails a realistic look without making the mistake of trying to simulate a live action movie. As a result it is still stylistic enough to get the job done. The soundtrack is a bit more on the forgettable side though. I would have liked some kind of fast paced battle theme for some of the battles but that wasn’t really going to be the case in this one.

If I have any slight issue with the game, it’s that the loading times can be a bit long. When you boot up the game, there is no way to skip all of the company announcements. Then when you die, you have to watch a fairly extensive cinematic of the villain making fun of you. It’s not ultra long or anything but when you die a lot, it certainly begins to feel that way. It’s a nice touch that the villain mocking you will change based on the level but I’d prefer a quicker restart.

There is a lot of replay value here in getting the PS3 trophies to aim for a Platinum. It seems like a rather difficult set of trophies to get, or at least a very time intensive endeavor. One day I may go for it but this doesn’t seem like the highest one on my list for that reason. You are definitely getting a lot of bang for your buck here though. You can also unlock different costumes for after you beat the game, although low key I would have liked to have had those sooner.

There is also a progression system where you can use your level ups to unlock moves and such. The EXP system is maybe a little too generous though because you will have all of your moves maxed out before the end of the game. There are gadget upgrades you can do next but not without doing some kind of side mission so I never actually got around to that part.

Each of the boss fights have their own unique mechanics so you will be glad to hear that there are no recycled fights. Each one also incorporates some level of QTE into it. It’s not exactly surprising, the games have always been really good at that. Like I said before, this is a very high quality title that clearly had a lot of effort put into it. The main campaign may be fairly short but that is true for most of the games in this series. The replay value helps to counter balance that with how much more content is available.

Overall, Arkham Origins is a great title that really avoided making any big mistakes. You could tell that some of the platforming could be a bit clunky next to Arkham City but just on a relative level. If you look at the game on its own then it is as smooth as it needs to be. If you don’t own this game yet then you definitely ought to change that. This would also make for a pretty good movie one day. Now there is only one Arkham game left in my marathon adventures so we’ll see how that one ends up playing out.

Overall 8/10

God Eater 3 Review


It has been a little while since I played the second God Eater but now it is time to finally wrap things up with the third one. I would say this one may be the most cinematic in terms of consistent cutscenes although it is a good deal shorter than the first two games. There is a bit of a post game here but of course the first two had longer post games as well so that’s something to consider. You can get this one for a really good price nowadays which is also nice for the value. If you enjoyed the first two God Eater titles then I bet you will enjoy this one as well.

The game starts off by showing us that humanity is still on the loosing end against the Aragami. They have seized control of most of the planet by this point and the few who can fight back are now treated as slaves by humanity. Why create a caste system when things are so helpless right now? Well, that’s just how toxic humanity is as a whole. They continue to make it easy to root for the aragami when it counts. We follow two God Eaters who manage to escape their captivity during a mission and are taken in by a much more humane group. They aim to help out and gradually get the funds to lead a peaceful life.

It won’t be easy though, the government owns most of what remains of humanity and god eaters are explicitly treated as second class citizens. It’s not as if the heroes can just walk outside either. Most of the world is covered in a fog that is completely poisonous. To get around that, most people live in various bases but of course those are owned by the government as well. Meeting up with a friendly crew was definitely a stroke of good luck. They even meet a humanoid aragami who looks like a little girl. She befriends the characters but everyone wants to murder her so that’s going to be another tricky thing to deal with.

The story itself is pretty fun even if I have some doubts on the logic of it. If you only have around 1000 God Eaters left for humanity and they are the only ones able to fight off the monsters, why would you treat them like slaves? Seems to me like they could easily revolt and finish the extinction of humanity. It’s also hard to see how we got to this point after the events of the first two games. It sems like there was a decently large time skip as the only big returning character from the first two games is the original humanoid aragami. He even goes by a new name now and nobody recognizes him so a lot of time must have gone on for that to have happened.

The story also does go in circles a bit with how many times the villains try to convince the heroes to hand over the little girl. So I can see some faults with the story but overall I was engaged. Just as important is the gameplay of course and fortunately I can say that it was very good. It’s taking a much simpler approach than the first two games. This one almost feels more like an arcade game in that sense. Gone are all of the different god burst abilities and they have de-emphasized the elemental boosts here. In the last games it was very important to switch up your weapon both for element as well as weapon type based on the enemy. Sometimes you would want a sword and sometimes a hammer.

It was based on if you needed striking power, piercing power, and I forget the name of the third one. Well, in this game you can forget about all of that. Just pick one weapon and focus on it until you’ve gone really far. I picked a buster blade from the start and that carried me all the way through to the end. I never switched weapons and just kept upgrading this one the whole way through. That was the best way to go and I have no complaints.

I imagine it would make more of a difference in post game so it’s not like the mechanics have been removed. They’ve simply been de-emphasized which is a big difference. Beyond that, the rest is as you remember it. The game is a 3D slasher where you have to defeat all of the key monsters in each level in order to move forward. The main story has around 70 or so levels in it. You’re given 30-60 minutes to complete each level but most of them should only take around 5 minutes or so. The final levels take a bit longer but even then it’s not by much. So you will end up beating the game in no time compared to the others.

The gun seems a lot weaker in this one so personally I’d say to stick to the sword. The gun is maybe okay at bet for aerial enemies where you will be missing a whole lot. Then it’s worth breaking out the gun. Otherwise, stick to the sword and trust me you won’t regret that. My personal tip is to try and keep your burst mode on at all times even if it just means level 1. That 10% boost really ends up adding up before you know it.

The graphics are pretty good as you’d expect. The PS4 is able to render the cutscenes well and there are a number of full on cinematics outside of the main gameplay cutscenes. The soundtrack is also pretty good with a solid variety of tunes to enjoy. Less lyrical songs than the second game but the ones that we do get definitely hit pretty hard. In general I would also say that the battle osts are good. The menus and various layouts are also handled really well. The game has polished them throughout the years and this one didn’t take a backseat or anything like that.

Overall, God Eater 3 is pretty fun. If you enjoy 3D combat then you have to enjoy this one because the action is basically nonstop. For that reason the gameplay is infinitely important because if you are the type of person to get bored of the same gameplay for too long then this won’t be for you. There are very few bits of variety within the game as you will literally be defeating the same enemies over and over and over in the levels. I just really love the hack and slash gameplay so for me that was a real blast. It all comes down to if you enjoy the style or not. I’d definitely be hyped for a 4th game if they ever did it, hopefully we would actually get a real ending this time though instead of humanity’s endless fight against the Aragami.

Overall 7/10

GI Joe: Wrath of Cobra Review


It’s been a while since I played a GI Joe game so it was time to change that. Wrath of Cobra is one of those games that never got a physical release so it was time to finally grab it on the PSN. It’s definitely a short game so I would feel bad for anyone who might have gotten it on opening day. The gameplay is fun enough and all but you really feel like they could have put way more effort into this. At least make it a few hours longer right? I don’t think that would have been so unreasonable.

The game starts with Cobra Commander deciding to take over the world but there is also a clone of him and both think that they are the real deal. So they attack the Joes and along the way will have to watch their backs or they will be absolutely dominated. One wrong step and that is game over. So Duke and friends prepare to fight them. There isn’t much more of a story than that but I do appreciate that the game will actually throw in the occasional cutscene. It helped to liven things up and we even get to see a glimpse of the outside world as Cobra Commander tries to get some kids to support his cause. It helps to flesh the world out a tiny bit.

Of course, the whole game is still only around 2 hours so it really goes by in a flash. There are 12 levels and each level tends to be around 7-9 minutes. You have your basic attacks as well as a super move. You have to use these attacks to try and claim total victory. You have 4 lives to play the game with although if you lose them all, you get infinite continues. So that’s pretty handy. There are trophies for beating levels without getting hit or dying which sounds insane to me. I just don’t know how anyone would really be pulling that off.

I suppose with enough practice but this is not a game that I think most people would end up sticking with. I definitely wouldn’t be playing the game more than once. The reason does come down to how basic it is. I prefer 3D beat em ups but the 2D ones can be good too. There just isn’t much to it because the moveset is too low. You only have two main attacks to combo with. Then the enemies don’t have a whole lot of variety to them either. I suppose you could have fun switching characters since you have several options here but even then that is not going to buy you a ton of time.

It was always fun to exploit the occasional glitch though. A few times there would be a boss or an enemy who would not realize that you were standing slightly beneath him so he would keep striking out at empty air. Was a good way to cheese some of these guys who had really large health bars. For my playthrough I decided to play as Snake Eyes because he has incredibly high attack power. I think I made the right choice there. His super attack is that he summons a dog to come in and deal a lot of damage. A bit random but a fun super since even the bosses would take a lot of damage from that.

As far as the graphics go, they look good enough. I liked how colorful everyone is in order to match the old show. The cutscenes we get definitely aren’t very high quality but at least we had cutscenes which was cool. The soundtrack is okay but also not something that I would call really memorable. You’ll have forgotten the tunes real quickly once the game ends.

My main advice when playing is to jump a lot. It’s a great way to clear the distance over to your opponents and of course you get to dodge attacks along the way. Then once you have the enemies in one spot, you can really combo them all to death. Keep on swinging even once they are in the air and usually you can finish each opponent before they had a chance to hit the ground. Pretty sneaky eh? It’s a pretty good way to whittle down the odds.

The game would be really difficult without the infinite continues but since you have them, this one is a true cake walk. While the length is extremely short, the trophies do add a lot of replay value since I think it would be incredibly difficult to get them all. Getting the Platinum for a game like this would really feel like a pipe dream. Not totally impossible or anything like that but not really worth the amount of time it would take. To me at least, maybe you could see it as a badge of honor.

Overall, Wrath of Cobra feels very much like the kind of game you would find on the app store. It’s not particularly high quality and is a very short experience. The gameplay is simple and while it’s not bad, you get the feeling that there wasn’t a ton of time spent on it. This game was just churned out quickly to take advantage of the retro beat em up feeling that everyone has been enjoying. This one loses to most of the other games I’ve played in this genre. If you really like GI Joe though, perhaps the nostalgia alone will make it worth it for you.

Overall 6/10

Marvel Rivals Review


Marvel Rivals is a game that really got huge. For a while there is seemed like everybody was playing it. I would say it is even still huge right now. They keep on adding new characters and of course the gameplay itself is fun enough. That said, I don’t quite get the appeal the way that most people do. To me the gameplay is fine but not something I would end up being stuck to for a long while.

There isn’t a real story mode here of course so you’re really just thrown right into the mix. I was glad to have a tutorial though and did take advantage of that. Basically you’re in a team battle and either have to protect something or attack it. You win based on which team achieved their objective. Whenever you die you are able to switch characters on the fly. It’s pretty nice that you aren’t locked in so you can constantly be switching. The only real restriction is that you can’t have two people using the same character and that makes sense since it could definitely get real confusing real fast. So this way you sidestep that problem completely. As a result I got to play as numerous characters even over the course of a few matches.

The characters are divided into different classes and all have different ways of playing. My favorite character was easily Human Torch. It felt nice being able to fly around and deal out devastating blows to my opponents. I contributed quite heavily in the first match where I scored over 30 KOs. We won that round and it was the perfect way to start. I doubt Torch is one of the most broken characters or anything like that but his moveset is absolutely solid. Whenever you have a projectile fighter like this, you can bet that I’ll enjoy them.

My second favorite character was Groot. He may not be able to fly but his long reach works great as a main attack. I would say the only real downside is that his special moves are a bit boring. He can summon walls to bock incoming attacks which is pretty nice but it doesn’t actually deal damage the way I would like to see it. At the end of the day you need KOs to win here and you get KOs by dealing damage. Still, I got in my share of KOs with the standard attacks.

I definitely didn’t end up mixing well with the brawlers. For example I died fairly quick when playing as Captain America, Wolverine, and Thor. It was just hard to get in close to the other team before I would be taken down by everyone waving around their lasers all the time. I’m sure there are methods to making those characters work but it was definitely a real tough trick for me. A game like this definitely has a lot of RNG as well of course but I won’t deny the high level of skill too. Good aim will go a long way here. The same goes for memorizing where all the health items are at. I’m guessing they are randomly generated but still limited to a few locations rather than just being anywhere.

The graphics are definitely really good. Some of the character designs will certainly take some getting used to though. They really went quite different with a few of them like Wolverine. That said, it’s a consistent art style and I wouldn’t say the designs are bad. I would definitely get used to them after enough time playing the game. The soundtrack is less noticeable with all of the shooting and everything. It seemed good to me but again I’m not sure with how much confidence I can really say that. Either way I guess it’s not ultra important.

I mentioned a few times that the gameplay isn’t super addicting to me and I’ll quickly explain. There is no single player combat mode here and no individual life system. So this means in the team combats everyone has unlimited lives until the match ends. For me a game like this is always way more fun when you have your own life. I know this doesn’t reflect in sales numbers which is why many games have gone away from that model but I still miss it. I’ve never liked the idea that I could be playing amazing and dealing tons of damage and I can still lose because the rest of my team let me down. It just doesn’t feel like this is the way the game ought to be played.

I would at least like the option of a single player mode here. Start out with 25 fighters or something and no extra lives. If you lose then you lose but that’s it. I would find it all to be way more engaging and challenging. Additionally it would force you to get good. Then if the mode doesn’t do well they can always shut it down later. Still, that’s just what would make me enjoy the game better. At that point I’m basically advocating for a completely different title so it’s not a very reasonable request. Just an explanation on why none of the Overwatch titles have ever stuck with me. I do hope this game continues to be successful though because it’s at least pretty fun to watch.

Overall, Marvel Rivals is pretty good. It’s not really a game that would hold my attention for very long but there is definitely a clear audience. I also imagine it’s the kind of game that gets to be way more fun when you know other people wo play it as well. Once you build up that community spirit then it’s really off to the races. You just want to get in there and have fun. As the character roster continues to grow, the game will only get more and more fun. I’m rather curious just how many characters there will be by the end. It seems like a game that could easily get over 50 characters by the end. The toughest part will probably be picking enough unique moves where nobody feels like a clone character.

Overall 7/10

Penny’s Big Breakaway Review


It’s time for a wholesome 3D platformer. Penny is a new IP so it’s always impressive to see one of those grow and become the next big thing. It seems like everyone liked this one quite a bit and I can confirm that it’s a good title. It’s the kind of game that is easy to jump into and there is plenty to do after the main campaign is over. There’s no reason to leave this title on the shelf, just play through it and you will see what all the hype is about.

The general plot involves Penny heading to the Gala but unfortunately she ends up messing with the big political figure by mistake. I think he’s the mayor but now he wants her taken down. She must run fast, taking down every boss in her way as well as the proper authorities until she can get back into the gala and clear her name. Does Penny have what it takes to pull this off or is she about to be in for a very rude awakening?

Fortunately Penny is very skilled with a Yo-Yo. The general gameplay is all built around this as you use it to leap over obstacles, directly smash enemies, etc. It’s a fun way to make the gameplay a little different than just being your average 3D title. The game also moves at a pretty fast pace so you are really encouraged to learn the movement options well so that you can keep going at full speeds. The game isn’t all that hard but the real difficulty comes in trying to beat the levels as fast as possible to get the max ranks. I didn’t get a single max rank during my playthrough so it seems like this is definitely something you would need a good amount of practice for.

Additionally each level has several people asking you for help and I can only imagine that they will probably reward you with trophies for completing all of these. The main campaign is probably around 6-7 hours so throw in the bonus content and you’ve got a decent amount of things to do in order to really keep you busy here. You’ll really get to have tested your platforming skills by the end of it. There are also a lot of fun quality of life features here like a game over allowing you to continue but you lose all of your points. So if you actually want a high rank then you better prepare to play the level again while not dying so often.

Once you know the route to go for the goal you shouldn’t have a problem but sometimes it does take a bit of trial and error. Later on you also get invisible platforms so by that point in the game you really want to have mastered how far you can jump. Knowing the different distances by heart will really go a long way here. Without that then you may be in trouble but that’s why you have the option to keep on trying until you have succeeded.

Meanwhile the bright artstyle and graphics works really well here. Each world is distinct and you can tell that a whole lot of effort was put into the game. It’s all very polished and likewise the soundtrack is also super good. There are a lot of really catchy themes here and the soundtrack has a lot of variety to it. No two worlds sound the same at all. The technical elements here are all definitely on point.

The only part that can be confusing at times are the boss battles. It’s not always readily apparent what you have to do. Yes you have the trial and error but sometimes the game could stand to be a little clearer. The main example of this is the big boss where you have to use a magnet to attack him. Dodging his attacks was really hard to understand because of the odd hitboxes and the magnet’s range seemed a bit off.

All small things at the end of the day though. The gameplay itself is definitely a total win either way and I would definitely say that the sequels should stick to this kind of game design. Keep things fast to differentiate from other platformers and that momentum can easily be used to keep this title near the top of its genre. They can also start expanding the main cast a bit. It’s something that is good to begin doing sooner than later so the characters all have time to become fan favorites and everything. There are already some named characters here but none that strike you as the playable type. They seem like supporting characters, not main characters. At least that’s the way I would explain it.

Overall, Penny’s Big Breakthrough is a fun game. It’s fast paced and clever with the various mechanics. It looks and sounds good as well so you’ve really got the complete package here. There’s definitely a lot to take in and there is good room for a sequel. I’d definitely be interested in playing a follow up so lets keep our fingers crossed for that. In the meantime pick this game up and it’s the kind of title that you can really recommend to anyone. A simple but effective title that has no real issues.

Overall 7/10

Lightning Returns: Final Fantasy XIII Review


After all these years I finally got to play through the legendary Lightning Returns game. I remember this one being pretty controversial when it came out and after playing it through I can see why that is the case. In a lot of ways it does invalidate parts of the first two games as well as putting the characters through a ton of grief for a very long time. Even with a reasonably happy ending….although a very mixed one, it’s not going to erase those memories. It is an epic story though and one that will keep you at the edge of your seat.

We start off in the future where the world is coming to an end. In 7 days it shall be no more. So the god of the multiverse awakens Lightning to be reborn as his herald. She is to save as many worthy souls as possible by achieving their heart’s desires. Then those survivors will make up the citizens of the new world and Lightning will rule alongside him as a goddess. She only agrees to help in exchange for bringing her sister back to life. This god agrees but is he really being straight forward with her? That remains to be seen.

The whole 7 days thing may make you a bit nervous and I’m afraid that your fears would be well founded. This game uses a day system similar to Pikmin. The minutes go by in real time as one second is roughly equivalent to one minute. As a result the days go by quickly. You have to complete 5 main quests within the 7 day period. This is a true open world game so you can do the quests in any order except for the 5th quest which requires you to complete half of quest 4 first. You can use your time abilities to freeze time temporarily but at the cost of your EP. This is a big deal because the EP is how you use your most powerful abilities within the game and you can’t actively gain any items to recover it. (You can get a 1-2 ethers in the game but that’s it. You can only recover it by defeating enemies or going forward to the next day. Of course with the enemies you typically recover EP very slowly and often times you will lose more time than it is worth.

If you are not able to beat the quests within the 7 days then you go back to the beginning of the game and get to start over. You do keep your stats and equipment (minus key items) though which is handy. Still, you lose all story and mission progress. I was not able to beat the game on my first try so I did have to go back and beat the game again. This time the final boss was not too bad, the Ultima weapon is an absolute must though. I was able to beat him with just 2 EP since I was rushing but with the full 9 set it would have been really easy without a doubt. Of course if you tell anybody that they have to play the game twice they’re going to give you a look.

It’s the one thing keeping this game from being an easy 9. I just can’t support the day system because it forces you to rush a lot. This is a pretty big game with a lot of content and it’s annoying having to skip so many quests and things to do. It doesn’t feel like good game design even if that is the purpose of the overall plot. Completing a lot of side quests can increase the 7 days to 13 but even then it’s ultimately not going to be enough to do everything unless you plan it perfectly with a guide or something. That’s really your only bet.

So that was unfortunate. The story is really interesting like I said before though. I feel bad for the characters as some had to live for centuries in the worst timeline imaginable but at least the ending itself finally brings back some hope. It’s a very depressing game in a lot of ways as we see how futile the first two games were. That is still a little hard to come to terms with but I give this game a lot of credit for really going there. It did not pull any punches at all as the heroes really had to contend with what happened. We also got a ton of homages and references to the first two games which was nice. It helped to tie this all together as a full trilogy.

Meanwhile the graphics are really good as you would expect. All of the characters look solid and I definitely enjoyed the special effects. The full cinematics are all really good and of course the soundtrack is on point too. I wouldn’t say it beats the original 13 but you’re bound to find some tunes that you enjoy here. There is a wide variety of tunes after all so the numbers are really in your favor.

The main game took me around 40 hours counting both playthroughs so there’s a lot of content here. Technically speaking it would be one of the quickest Final Fantasy titles if you were to speed run through this but I feel like most people are going to need 2 playthroughs to actually save the world. Having those extra stats from two runs is just so important since the final boss has 4 different phases and hits like a tank. You also have a hard cap of 12 recovery items so it’s not like you can just store a bunch of potions either. The game is made so that you have to make a whole lot of difficult choices.

Finally I’ll also give the game some credit for having multiple paths for several quests. For example on your first playthrough you tend to have to follow the rules. There are some stealth missions and you have to be careful not to get caught or you’re quickly murdered by the cult followers. On the second playthrough I just went ahead and attacked them all and it worked out since my stats were so high. I was breezing through everybody and you really feel like a goddess in that second playthrough.

Overall, Lightning Returns is controversial and rightfully so. The game played around with some mechanics that weren’t quite winners like the day system. The fact that Lightning is by herself for the whole game is also quite rare for an RPG. Usually you would definitely be expecting to have had a full crew of fighters with you. instead you have tons of costumes you can access which all have different powers. It’s fun and unique but I do ultimately prefer having a full squad. Ultimately this is a great game even with the limitations though and I would recommend checking it out.

Overall 8/10

Prince of Persia: The Lost Crown Review


Prince of Persia is one of those titles that seems to vanish for long periods of time but when it returns, it returns with a vengeance! The Gamecube titles may have gone a little too into edgy territory but I remember the soundtracks being used for DBZ AMVs because of how intense they were. Then you had the PS3 title which was absolutely top tier. Even the movie was quite excellent and so the franchise really operates at a high level. Well after playing this game I can safely say that it is the best game in the series. It is absolutely elite at every level and should be used as a teaching moment for all other Metroid-vania titles. This is absolutely how you make a game like this.

The story starts by introducing us to the immortals who are a powerful group of fighters who protect the royal family such as the prince. They are all very skilled and good at what they do but one day the prince is captured by the main hero’s mentor. The immortals all follow her into a weird realm where time seems to work differently. They now exist in the past, present, and future with branching timelines. They meet people who have been in here for decades despite only jumping into the realm a few hours before us. Then you even have kid versions of the characters. Something weird is going on but saving the prince comes first!

The story really uses time manipulation in a fresh way and it’s definitely a great approach. It reminds me a bit of the Blame! series where time seems to be a very flexible concept. The main character must even tackle various other versions of himself, some who have been corrupted by power and others who have given up. You also have various gods and other immortal creatures who seem amused by this and others who have just grown used to the whole thing. It’s a pretty big world with a lot of concepts to accept but they all work pretty well.

The gameplay is a 2D brawler type. You have your blade to land solid combos with and then you have your evasion techniques and counter moves. There are over 15 different tutorials for how to play the game but most of it is very intuitive. I only did the tutorials near the end for some more currency to buy unlockables with. You’ll quickly understand the system and then it really comes down to your reaction times for the parry mechanics. If you aren’t good at timing blows then this will really help you get to that high comfort level.

Now when it comes to the Metroid-Vania part, you have a large map that fills in as you explore it. You can also buy maps which show the all of the treasure within a certain location. These don’t fill the dots on collectibles or side mission content though so you will have to find those on your own. Still the treasure is where you get most of your big power ups and currency to buy others. There are many different collectibles here which could have been overwhelming in a different game but in this one it is all handled exceptionally well.

You can equip amulets with different properties, choose which super attacks you want at the ready, and you can even leave little spy pictures when you notice a collectible that you can’t reach just yet. You can store quite a few of those and it’s a good idea because otherwise you will probably forget them. You can use quick travel between any portals you have unlocked but then right before the final boss you also get the ability to warp to any save point. This is a game changer because there are constant save points almost everywhere.

The reason I really liked this is because it rewards you for playing the game. Now in the post game if you want to get everything, you have an easy means to do this as opposed to running everywhere. There is no reason not to make that part a bit easier on the players by this point so I was completely on board with it. The more you explore, the stronger you get which makes exploring even easier. A proper vania title should always make you feel stronger as you play and that definitely happened here.

Meanwhile I really enjoyed the general atmosphere of the game. We had DBZ type interactions as the various immortals fought and all showed off their abilities. It’s not something I would expect to see here as it’s a very specific type of approach. The story was super compelling and cinematic the whole time as a result. I really liked the energy effects as well. This game had really good graphics which also helped a great deal. It feels like a big PS5 game the whole time.

Of course the soundtrack is not far behind either with a number of really good tracks. I’ll need to seek those out at some point to hear them again. The bosses all have different mechanics and due to the wide upgrade selection, your gameplay will likely be very different compared to the next person’s playthrough. There is a ton of freedom here and the gameplay style allows for that. There is a ton of replay value here in exploring the map because you’ll just have a great time doing so. It’s not the longest title but at over 10 hours, it’s long enough to justify the purchase. The value here is pretty good without a doubt.

Overall, Prince of Persia is a top tier game and I recommend playing it as soon as possible. The gameplay and exploration elements are extremely rewarding and there are just so many things to uncover here. I’d definitely like to Platinum this game someday because it just feels that fulfilling to explore and see what else the devs have hidden. The game has a fair amount of difficulty as well so you will have a good challenge here and need to really understand the gameplay mechanics. Hopefully the next game uses a lot of the mechanics from this title, then the series will definitely be in a good position to keep on dominating.

Overall 9/10

Sword Art Online: Fractured Daydream Review


It’s time to enter the world of Sword Art Online for the ultimate crossover hype! Lets just say this is one of those games that you can’t put down. It’s a really great experience that keeps you at the edge of your seats. The story may be shorter than the average game in the franchise but the crossover appeal more than makes up for that. It’s just such a good story and this is what I would have liked to have seen for Jump Force, the latest Super Smash, Marvel vs Capcom, etc. This game understands what people want to see in crossovers like this, which is a lot of unique character interactions.

The story begins with Kirito and his friends taking down some monsters and having fun in ALO. One thing that doesn’t make sense though is how Quinella is hanging out with the crew and Kirito doesn’t question this. Well, it turns out this is because the various worlds have all been warped and the characters have had their memories sealed. This didn’t work on Quinella since she is generally too powerful for any hax and she wakes Kirito up. The two of them must now wake everyone up and figure out exactly what is going on here. It’s also not just the heroes who have been awaken but the villains as well. Hopefully they are willing to play ball.

Now this is the one part of the story that will probably have you giving it the side glance just a bit. The odds of someone like Death Gun working with the heroes seems slim to none. Additionally some villains just deserve to get beat up the whole time like Oberon. Some villains make sense for the redemption arc like Heathcliff but that’s not the case for the majority. I suppose at best you could say this just works because the villains know they would be absolutely crushed if they try anything. It’s not the most convincing argument but it’s the best that I’ve got.

The graphics were really solid with this one. The character designs even felt a bit more light novel inspired which works well. It’s a very colorful game and they really nailed the feeling of seeing all of the different game environments mesh into one. Meanwhile the soundtrack is pretty fun as well. I will admit I was hoping for a lyrical song at the end though since the series is so well known for that. It was pretty surprising now to have that included in some fashion. The grand finale still felt really epic with all of the characters getting their hype dialogue but this could have really helped to push it over the edge.

Even with a fairly nice sized story mode, the game’s content is focused on the online. So that’s where most of the modes are and you will probably want to get the PS+ so you can really experience it. A large number of the trophies are connected to that as well so I’m not even going to get close to obtaining the platinum without it. Playing with friends and tackling the super bosses does sound like a good deal of fun though. It’s definitely an added bonus. There isn’t really any offline content outside of the story mode so you should keep that in mind in terms of replay value.

After you beat the game, you can aim to get a bunch of S ranks I suppose. The trophy related to that is for getting half of them so that doesn’t sound too bad to me. I got a few S ranks here and there and they would probably be even easier when replaying the levels since your characters are a lot stronger. Down the road that is the trophy I would aim for since it actually feels really achieveable. I won’t call it super easy or anything like that and it will take some time though.

While the gameplay can be a little slippery, I appreciate that each character plays in a way that is accurate to their game. The GGO characters have machine guns, zoom in, and all of the usual controls associated with a shooting game. the ALO players can fly and zip through the air which is really cool, etc. Then each character has their unique skills, a number of special attacks and more. The game absolutely put the effort in and I definitely appreciate that. This did feel like a fun anniversary treat for the fans and I hope we do get more Sword Art Online games. There are endless possibilities for a fun online environment like this so I don’t see why you would ever really need to stop. The days of adventuring with Kirito must go on!

Overall, This was an absolutely hype game all the way through. It’s probably my favorite of the Sword Art Onlines. Having this original story was a lot of fun and while the combat itself may not be the most advanced, I can see how they went with the more arcade style for online. This way anyone can just jump in and it’s easier to coordinate everybody. The large scale of this is fun and the story mode does work as a good intro to the online. Next time there is a free PS+ weekend I’ll definitely check it out even if just to get a few more trophies in there.

Overall 8/10

Reynatis Review


All right, it’s time for one of the big games that was getting a lot of hype around the bend. Yes, the season is stacked so it started to get overshadowed to a degree by other big titles like Metaphor and Sparking Zero, but make no mistake this is still a top tier title. What it may lack in length it makes up for with an excellent story and really smooth gameplay. It’s one of those titles you do not want to miss out on.

The game is marketed as dual main characters but very quickly you will see that there is one true main character. Marin is the guy and he is determined to be the strongest sorcerer in the world. He believes that this will allow him to be free so that he will not succumb to any of the rules set by the world. He can make his own choices and does not have to align himself with anyone. He is a “Stray” meaning that he is on his own right now which is very dangerous. Typically magicians who are on their own are bumped off.

The other main character is Sari and she is a part of the MEA. They are a big group of sorcerers who basically bend everyone to their will. You either work for them or you are squashed in record time. They are really not all that flexible. She really wants to destroy the source of the evil drug that has turned the world into a nightmare but for now has not received any real support. As someone who is a part of the big government, she will naturally be coming into opposition with Marin who is all about freedom.

Part of the problem with the dual leads mechanic is that Sari is really framed as the villain the whole time. You’re never really left wondering who you should root for because it’s obviously Marin. She attacks him for basically no reason and follows corrupt commands. She gets better as the game goes on but after a little bit, all of the chapters focus on Marin instead of switching every time. So even the game gave up on the idea. I should note that the story is still really good, but this angle didn’t work and it’s worth mentioning because it seems to be something they had really been striving towards.

This is a game that has a huge amount of world building and yet you are left wanting for more at times. It feels like the game introduces more topics than it actually ends up solving which is a little surprising. There are like 6 different groups throughout the game and while the ending does find a way to deal with all of them, there is a lot of meat left on the table. I could absolutely see a sequel for this someday. As it is, the game has two different post game chapters but I’m not at a high enough level to challenge those. I did play the World Ends crossover which was a lot of fun though. Would have been even more fun with the voice acting but maybe it would have cost extra.

Like I said the gameplay is super smooth though and that’s the main reason we are here. It’s a 3D action title that focuses a lot on dodging. You are supposed to trust in your magic abilities so the idea is that if you don’t move or attack, you are given the chance to parry an opponent’s move and absorb magic. Once you have magic, you can transform and attack until you run out. Then you repeat the process. You cannot parry purple attacks so you have to be able to react right away and dodge instead of waiting for the parry option. It’s a good bit of tactics at play here.

Then of course you have different badges that you can set which activate different powers. You will want to plan things out and test different combos to see which work the best for you. I tend to enjoy the long range powers and stick to my standard combos for the close range hits. For me that worked well but again you will want to find out what works for you. There are a pretty good amount of options at play here. Once you are strong enough to wipe out enemies with a single string of combos, then you are set.

Leveling up is fairly quick here. I got up to level 73 by the time I beat the game which is not half bad I must admit. Still got destroyed in the post game but at least I felt like I could grind if I had to. In fact, that’s a large part of the fun here. I actually enjoyed wandering through the town and scanning graffiti (Which unlocks new powers) and completing side missions. I ended up beating over half of the side missions and would have fun clearing out the rest. It’s a game that makes you want to play it. That’s the best way I could describe it. In some games side missions are just too much of a hassle but they make it so easy here. You just go to where it shows on the map and get the job done.

The map is good and the quick travel is great. When you mix those things together then you are really in a good spot. The graphics are naturally really good as well. The attacks stand out and the city looks nice. You’ve also got a really good soundtrack here. It may be a little limited in terms of how many tunes there are but fortunately I did enjoy the ones that were present. That makes a pretty big difference.

As for length, I beat the game in around 15 hours but I did take about 2 hours off to have fun with side quests. It’s not a super long game and even beating all of the bonus content will probably only buy you another 2-3 hours or so. There is a case to be made for buying this game when it’s a bit cheaper as the price will probably dip. That being said, the quality is still worth it. I think the shortness stands out because you expect more out of an RPG type game, but just think of this more as a fighting game or something. It’s still considerably longer than the average game of that title or any platformer really. It may be losing out in replay value compared to those though so it’s not really a 1 to 1 comparison. It all just depends on how far you get absorbed into the game and the cinematic experience really did it for me.

Overall, Reynatis is definitely an elite game. I would recommend checking it out right away. You’re really going to want to go for 100% completion right out of the gate, or at least everything aside from the post game mission. Even being level 100 doesn’t stop that from being a super hard challenge but hey it’ll be satisfying when you complete it right? The game is not as long as the average RPG but for an action game it’s not bad. You can tell they put a whole lot of effort into this one. The technicals are all good and I would definitely be in line for a sequel.

Overall 9/10

Madden NFL 25 Review


Madden has returned and their decision to already use the 25 title early definitely came back to get them. It was only a matter of time until 2025 showed up after all but either way I can say this is another top tier title. Madden 25 hits hard and continues to bring in the kind of content that we’re used to. Not much has changed so if you liked the last game a lot then I expect the same will be true of this one as well. It’s the kind of sports experience that you won’t soon forget.

There are a lot of modes here as always. You can jump into the practice sessions, franchise mode, etc. You can play Football in pretty much any kind of conditions that you want to. Additionally you can choose to play the full games, play as one particular position, or even be the coach. For me, I decided to go with a standard franchise while playing all offensive snaps. Switching from the full game to all offense was definitely one of the best upgrades that they did a few years back. It’s hard to go back from that.

Each game is rather quick as a result. On average I would say a game would take anywhere between 20-25 minutes, sometimes even a bit shorter. It would vary based on how much time the opponent drives would take or how quickly mine finished. I went with standard difficulty and did a full season. I played all the way through to the super bowl but I ended up losing that round. Their team was just way too powerful in the end and I got smoked. It was a fun ride though and I do like how the opponents actually get tougher once you reach the playoffs. It is really realistic with how only the best teams should be showing up there.

The gameplay is really smooth but can be a bit hard to describe unless you’re really into Football. What I’ll say is that it’s a very in depth simulation of all the different players and how the plays go. You control whoever has the ball at the time. When you’re throwing the ball you can aim high or low and where you move the control stick will also alter the course. When you’re running the ball you can try to avoid the other players or barrel right through them. Your odds of breaking away for a huge run there is much smaller than throwing the ball but it definitely can happen.

The graphics are pretty solid as usual. It’s got a good amount of detail considering how many things are happening on screen at once. There is no lag or any of that either which is impressive. The game really does run well and while it has become more simulation over arcade style over the years, the gameplay is still really fast paced and fun. You really need solid reaction times here to pass to the open receiver before you get sacked sometimes. One thing to remember is that the amount of players on both sides is the same so there will always be someone who is open enough to make the play or you can scramble up for some yards.

It’s this level of precision that makes the game fun. Can you spot the whole in the defense before you get clobbered? Then you also have a lot of fakeouts and other things to consider as well. One wrong move and you may end up throwing an interception and really getting clobbered. This was also the first game where they implemented the new kickoff rules that the real NFL will be using so that was cool. I guess you can say that’s at least one new thing they implemented. It definitely makes getting good field position super easy on each drive. Just run straight up and for sure you will get some good yards.

I do wish they would be more generous on the trophies though. Only getting 1 trophy after a whole season of games is really rough. It seems like they really want you to be a completionist all the way through which is crazy. Even if I wanted to earn those trophies legitimately, it would take a super long amount of time. We’re talking numerous seasons so this would end up being like a long RPG. That’s hopefully something they can fix one day since even the trophies they just import over and over every year.

There’s not a whole lot more to say about this one. Basically it is still the most complete experience for any Football game. It is an incredible experience and a lot of fun. I don’t see people getting much out of it if they’re not into the NFL but if you are into it then this is absolutely great. The presentations before the big games and all the little details really help to make the dream work. If they ever release a Madden on Switch I would have a blast with the online since I have that package but in the meantime I’m just in it for the offline experience here.

Overall, Madden NFL 25 is definitely an elite title. The franchise really has not lost a step at all. I’ll definitely be here day 1 for all of the adventures. This was the first Madden game that I got to buy day 1 and I could really feel the hype. With multiplayer it naturally has endless replay value but even on your own there is a lot to have fun with. Obtaining all of the trophies will take an incredible amount of time due to how the game is set up so you have to consider that as well. While it would be fun to see them fix more of the glitches and add some new content in, I never really run into the glitches so it’s not a big deal to me personally. I’d probably have to play for a significantly longer amount of time to really notice that.

Overall 9/10