Final Fantasy II Review


This game has certainly been sitting on the backburner for many years. After beating the original Final Fantasy I tried to get in on the action with the sequel but I just couldn’t pull it off. The gameplay didn’t click. Well, I finally played it from start to finish and I have to say that my view hasn’t changed a whole lot. The story is the strongest part of the game even if it doesn’t touch the newer ones.

The basic plot is that the world is under attack by the Emperor. He has decided to rule over everything just because he can. The heroes are in a rough spot so the queen will now rely on a talented swordsman named Firian, a mage known as Maria, and a strong axe user named Guy. The three of them will need to travel the world and get strong enough to defeat the Emperor. Do they actually have enough strength to do so though? The Emperor has many powerful allies as well as pretty impressive tech at his disposal as well.

This is one of the first games where it took me way longer to complete than the estimated time on the “How long to beat” site. My time nearly doubled it I think at around 20 hours. It’s pretty difficult and that’s due in large part to how the level up system works. See, you don’t have straight level ups like 1, 2, 3. Instead you level up your proficiencies and stats in battle one by one.

Lets say you defeat a minion but you took a hit in the process. You have the potential to increase your max health, speed, defense, and attack power. If you used magic during the battle you may increase that as well. You passively level up your weapon skill as well depending on which kind you have equipped. You can already see how a lot of this is luck based. You increase the chance of increasing your proficiency but it’s not guaranteed. There are a lot of other factors here as well like the strength of your opponents and the duration of the match.

It’s not a very satisfying way to level up though because it’s hard to see when you’re really getting better. You also need to make sure you choose the right spells and weapons or you’ll be wasting your time leveling up something that you’ll never need. Your 4th member of the team also tends to change every other chapter so don’t get too attached. Often times when they leave they will never return so say good bye to any level ups you got.

The weapons also don’t seem very balanced to the point where I discarded them entirely by around the halfway point of the game. Instead I focused on using the barehanded techniques for the climax and honestly they seemed better than weapons anyway. I would always deal heavy damage while the weapons would falter at the worst moments. I have little doubt that the weapons would ultimately be better than bare handed but at least to the point where I was up to this did not seem to be the case.

The final boss was very difficult to defeat like this though. RNG is partially what got me through. See, his attacks were strong enough to not only finish me in a single hit but also replenish almost all of his health. Of course, that was only with physical attacks. On one of my runs I got lucky because he kept spamming magical spells which deal far less damage. I was able to buy just enough time to defeat him before he healed. Even now I think I would have a very hard time trying to defeat him again. It’s rare for things to work out in quite the same way they did here.

I don’t understand why the game went so far as to also make the equipment work against you. Wearing heavier items makes it harder to dodge but you can’t see how heavy something is without going to your character status page and leaving the item screen. Everything just did not feel very intuitive at all. Perhaps there was an easier way and I just didn’t find it. It seems like Final Fantasy II was meant to be very experimental but in this case I felt like it just back fired completely.

FF II’s spawn rate is also extremely high. Enemies are constantly attacking you every few steps. I was able to get in a lot of good reading during every dungeon. I would just keep spamming the attack button as I read through the God of High School chapters. I finished over 100 chapters as I played through this game because the battles took forever and there were so many of them. It was also uniquely useful to multi task in this game since I didn’t need spells and could just use normal attacks for every minion encounter. If I had nothing to distract myself with that would have hurt though.

Final Fantasy II also suffers from being unclear at times. You just don’t know where to go or what to do in order to advance the plot. The worst is when you’re supposed to talk to someone again and forgot to do so. So you go to the next temple but it’s still closed so you have to travel the world again in order to open it. You don’t get to fly until the very end of the game so prepare for a ton of walking. The game doesn’t give you any real shortcuts either so you really feel like an explorer. Just not in a fun way this time.

I could go on, but as you can tell pretty much none of the gameplay elements worked for me. It’s just a title that offered no qualify of life features. The graphics are good though. The character portraits are on point and I did like the minion designs. The game has a very retro sprite look which works well enough. The soundtrack is also very classic Final Fantasy with how each tune sounds. It’s all got a lot of energy and works really well.

As for replay value, by beating the game it seems like you do unlock some kind of new game+. I’m sure that will take you quite a while. Considering that the game is 20 hours long to defeat once, this is probably a 40 hour game or so. I’m not sure what the price is nowadays but it was pretty cheap before so I doubt it would set you back all that much.

Overall, Final Fantasy II is one of the weakest Final Fantasy games for me. In fact, I would have to say it loses to Final Fantasy VII and is my least favorite title. VII has the better gameplay, characters, and stories so II loses around the board to me. Don’t get me wrong, the story is fun and all but it just doesn’t make up for the game’s weaknesses. I don’t really see myself recommending this title to others as well. I’m glad that it helped continue the franchise into its current state but this is an entry you can skip.

Overall 5/10

Yooka Laylee and the Impossible Lair Review


Yooka Laylee may not be a big series yet but you’re always guaranteed to have a good time with the sound effects in each title. At this point it’s just hard to forget them even if the sounds are really just nonsense that’s repeated a lot. It shows what good sound direction can really go for you right? The game is pretty fun and also has a cool concept with the whole lair aspect.

Basically, Chief B is back once more to reign terror on everyone who opposes him. He has defeated the Bee squadron and taken over the whole kingdom. The queen is forced to call in Yooka & Laylee to take this guy down. Everyone knows where his lair is so the heroes can attack right away bus his fortress is guarded extremely well. The queen feels it would be best if we go and find the royal guard members first. There are 48 bee members in the game so you can have a maximum shield of 48 hits. Each bee you save is another hit you can endure so you can see how these guys would be really handy.

The gameplay is that of a 2D platformer. You can use a sort of spin dash to barrel into enemies and also to cross some of the larger chasms. You can spin attack enemies if they get too close or to stay in the air for an extra second. Due to this, you have a whole lot of aerial mobility which is always good. Each level has 5 golden coins which are also helpful since they’re how you take down the various paywalls scattered across the world which hide extra bees and levels behind them. Make sure you grab a lot since you will want to have at least 100/200 of the coins in the game. This will ensure you can max out your shield.

As I mentioned, part of the fun is that you can try to tackle the level without any shields but I can safely say that this is incredibly difficult. The odds of pulling it off are really not in your favor. Even the best of players will not breeze through it, but of course you will get a lot of satisfaction for pulling it off. Surprisingly there is no trophy for doing this so even the developers may have felt that it was too steep a challenge. The level itself is over 20 minutes so it would certainly be rough to lose near the end since there are no checkpoints either.

I did give it a shot but without bees the best I would make it was around 5% into the level. Now that I’ve cleared the game I’m confident I could probably bump that up to at least 10% but beating all of it still does sound pretty impossible. The game throws every kind of obstacle and challenge at you so you’d need to play basically perfect to pull it off. It would truly be one of the most impressive showings that I have ever seen. Number 1 would probably be some kind of speed run but I’m not really sure which one I would choose for that title.

There’s a good amount of content here. The game will certainly last you over 10 hours. There are 20 main levels in the game plus the lair. Each level has a second level you can play by reversing it so effectively there are 40 levels. When you’re not having fun in the stages you can also investigate the hub world to find special items, and extra bees. It’s a very immersive hub world where you are actively reshaping the levels and changing things so that’s pretty cool.

Now, I do think the game is a little too intentionally harsh on finding the items scattered around. There are 69 potions in the game and they can be anywhere on the hub world. By anywhere, I mean you can find some by randomly ground pounding during the level. I think this is a bit much because it takes forever to do that so without a walkthrough or something, you’re probably not going to be able to get all of them. Not unless you want to waste a few hours trying every spot you can think of.

I also wasn’t a huge of how you have to grab so many coins to make it through the paywalls. Mandatory collectibles are still something I’ve never been a fan of. I feel like it defeats the entire purpose of a collectible if you have to locate it no matter what instead of just being able to relax and enjoy the level. You’ll see what a big difference it is to be able to just blast through a level once you have enough coins to clear the game. They finish so much quicker since you don’t have to check out every passageway.

As for the graphics, I would say they look very good here. The character models are solid with the levels being nice and bright. It all pops out at you well enough. I can’t say I particularly remember any of the tracks though so I wouldn’t call them very impressive. They do the job but that’s about it. In general that’s why I would say this is a fairly standard platformer. It’s fun and will last you for a while but there’s probably nothing here that you are really going to take home with you. At the end of the day you’ll just move onto the next adventure.

Overall, The Impossible Lair is a fun platformer that has some good ideas. I really like the idea of being able to challenge the Lair whenever you want. Additionally, the gameplay is solid and the hub world being so interactive was cool. Pro-tip, when using your spin dash you can float on the air for a second which is really helpful for many jumps. It’s basically mandatory in the lair. On the minus side, the forced collectibles certainly got old and the game is practically cheating with how it hides the potions. All in all the game certainly has ways to improve but it will hold your attention. Also make sure you stick around for the stinger leading up to the next game. After playing this you can tell that we absolutely need a third game to complete the trilogy.

Overall 7/10

Thumper Review


Thumper is one of the last of the big Playstation games that I wrapped up. I have to say that it was one of the more enjoyable ones. It also has a high difficulty level so don’t expect to breeze through it. That being said, with infinite lives and constant checkpoints, you can certainly get through it with enough persistence.

This is really everything that I imagine a future F Zero game would be like. Really this is exactly what they should be thinking about long term. There isn’t much of a plot as the game is very interpretive but it seems like a very powerful alien creature is after you so you have to use your car to bounce back the shockwaves and defeat this monster. Rinse and repeat for each level. This is clearly far in the future so perhaps you are humanity’s last hope.

One thing that you will notice pretty much immediately is how stunning the graphics are. This game is a cut above the average racing game and that’s actually quite impressive. The whole game takes place in space so the levels look like something out of Crazy Gadget. The visuals are always moving and if anything it can be difficult to keep up with your eyes because of how fast the stage moves. The game is part rhythm based so you have to move your car in tune with the music. It’s sort of like a non physical version of DDR at times.

Hitting the right corners at the right times triggers a beat which you can subtly use to keep up the flow of your moves. There are 4 main moves, turning sideways, Jumping, Accelerating, and then a ground pound. Use these as you progress through the levels. The game will teach you how to perform each move as you go through the levels normally. Each chapter has around 20-40 levels in it. No worries, this is where the infinite lives come into play because otherwise it would be really difficult to conquer all of this without a game over.

The first few chapters aren’t so bad but the game does get more difficult after that. It’s the kind of game that feels really challenging even as you’re conquering it so that part is definitely pretty fun. It also just feels like a lot of thought went into the game. The gameplay is smooth and the length is pretty decent considering that the game is free right now. It’s definitely worth picking up before that deal goes away.

As for the soundtrack, it’s not very memorable but it does have that classic sci-fi feeling. It works really well within the levels as you work to get to the next stage. The whole game meshes well with that atmosphere. Beyond that, there isn’t a whole lot to talk about with the game since it is a very straight forward racing game. Either you enjoy blasting through the levels and dodging the obstacles or you don’t.

If anything this could even help you practice your timing if you are a musician. After all, timing is crucial to playing any instrument and this game is built entirely around that concept. So it’s a game that can definitely help to improve your skills while you also have a blast. In that way you’re cooking two skills with one bill. Not a bad deal if I do say so myself.

It would be fun to be able to race other cars in the story but taking on these giant bosses is certainly a blast as well. They come at you relentlessly and you’ll likely lose quite a few lives on your first encounters. It also took me a minute to realize that to damage them you have to properly go through each boost point. For a while there I was ignoring them and just accelerating as much as possible. This is one of those times where accelerating isn’t necessarily the right approach to take.

Overall, Thumper is a really fun game. It’s a nice futuristic look at a car game and F-Zero should take some notes. I’m always up for some virtual driving so when you throw in some lore and boss fights I’m definitely all in. It’d be cool if they could make a sequel to this one with a heavier emphasis on the story at some point. I’d definitely be excited to give it a whirl since there is certainly a lot you can do with this one. If you haven’t played it yet then I would definitely recommend checking it out.

Overall 7/10

Subnautica Review


Time to check out another one of the PS Home free titles. Subnautica is a survival game and I haven’t played a whole lot of those. Unfortunately…that’s probably for good reason. Now, you can absolutely churn out some great titles for this genre, but this was not one of them. I think there is an ambitious game to be found here but it does leave you to your own devices a lot and it is maybe trying to be a little too realistic. More on that in a minute.

Your spaceship has crashed and now you are stuck in an escape pod. You are able to bust out but the main ship is infected with radiation so going there isn’t exactly an option. Additionally, you don’t have a lot of equipment. If you don’t rustle up some food and water soon then you will eventually die. Can you manage to survive in such a remote ocean or is it game over for you? There isn’t much of a plot beyond that but you’re not supposed to be playing the game for the story to be honest.

The gameplay is pretty smooth so that’s good. I was able to make a knife and a power up that let me swim faster so that was a good way to kick things off. I felt like I would do anything as I scooped up a bunch of mushrooms and equipment. The problem is that soon after I ran out of item space and couldn’t figure out how to clear my inventory. I put as much as I could in storage but even that filled up so then I was sunk. I needed to try and make some things to fix up a radiation suit or to at least fix my tech but I couldn’t find the elusive ingredients.

One thing is due to how large the game is, it can be very hard to find a specific item. It’s like digging for a needle in a haystack as they say. Along the way you can also meet a lot of fish and even some monsters. Watch out as some of the monsters can blast you out of existence with their spores or just eat you straight up. I wanted to see how far the ocean would stretch out so I made it a great distance before being eaten. I’m sure there is a limit to how far away you can go but it would take a while to get there.

The farther you go the more dangerous the Ocean gets as well which makes a lot of sense. That’s exactly how you would expect it to be right? Meanwhile you can’t go underwater for very long as you will drown so keep that in mind as well. In a way you have 4 different health meters now as you have to watch out for radiation, hunger, oxygen, and water. Fail to keep one of those meters up and you’ll die. As I mentioned the game goes very in depth. I could have done without some of that though like food which is probably the most annoying one. Dying of hunger’s kind of sad but at the same time I won’t want to waste item space on getting a lot of fruits or fish.

You’ll need to do it anyway but still, I think that’s where the game is getting a little too realistic. I’d be good with just hanging out in the ocean. The graphics are definitely really good though. The game’s visuals are sharp like the waves and the backdrops. It’s part of why you can be okay just swimming around for an hour or two. The soundtrack is pretty much nonexistent though so don’t expect to hear any big tunes like that. This isn’t exactly that kind of game after all.

Ultimately what keeps the game from going higher is that it’s just not a whole lot of fun outside of short spurts for me. It’s not really a very active game where you are doing a lot of things. You do have to plan things out and someone like Senku from Dr. Stone would probably appreciate the attention to detail. Outside of a scientific basis though, I wouldn’t be likely to go back to this game without some kind of extra story being added in or some cutscenes. Now that would be a lot of fun.

Overall, Subnautica is a game where you can tell they did put a lot of work into it. It didn’t quite click with me but if you’re really into the genre I can see how it could potentially work. The level is certainly huge so you can spend a lot of time in the game. The loading time may be a little long to start the game but considering how much has to be generated I can see why that is the case. It basically saves at any time as well so that’s cool. There are also some automatic events that play out the longer you play so that’s pretty neat. It’s free so you may as well give it a shot.

Overall 5/10