Bleach: Can’t Fear Your Own World Review


Bleach will always be known as one of the greatest manga to ever walk the planet. It balanced together a ton of action and hype moments but at the same time fans will note that we were left with a lot of unanswered questions. Well, this book seeks to answer at least some of them. Others will need more novels but if you had any questions about Hisagi or the origins of the Soul Society then this should answer them. It’s a pretty fun trilogy even if it probably would have been better to have sidelined Hisagi since he’s so far out of his depth.

The books starts with Aizen finally being sentenced to prison again. He may have helped out during the Thousand Blood War but nobody wants to see him since he makes them feel bad. The guy is successfully able to manipulate the whole cast in his few pages of screen time at the beginning. He says some rather disturbing things though which causes Hisagi to decide to run a newspaper. He aims to get to the bottom of the dark web of lies known as the Soul Society. To do this he will have to interview every character who had a role during the Bleach manga series. There’s just one problem: he may have just walked into a conspiracy.

Meanwhile Tokinada has decided that it’s time to act more openly. He’s the head of one of the 4 sacred houses of the Soul Society. This means that he can do just about whatever he wants whenever he wants. In this case he just wants to stir up some trouble and intends to use his protégé Hikone to accomplish this goal. With Ichigo away on vacation, do the heroes have any chance against this guy?

Since there are 3 books here there is a whole lot of time for story progression. As such the books are able to be very dialogue heavy with character discussing abstract concepts such as what it means to fear someone and if it makes you stronger. In particular Hisagi loves discussing such topics since he is obsessed with them. In a way I would say Tosen leaving seems to have traumatized Hisagi in some way because the guy is really obsessed.

You’ll have long monologues of Hisagi wondering if what he is doing is right or perhaps he made a mistake somewhere. It’s definitely a rough road for the guy that’s for sure. Hisagi’s not a bad character, I’ve never minded him at least although I would say he is probably better in the manga than in the novels because we didn’t know he was so dramatic. In the books he tends to panic whenever anyone talks to him. In his defense he is rather outmatched by everyone though. He still gets to participate in the climax though and I would say that was handled really well.

In terms of moments where he overthinks things, I would say that the answer usually isn’t all that hard to find. For example, he talks about the kind of justice that Tosen has but no matter how you try to explain it away, that guy was just crazy. You can’t find meaning in his actions due to that being the case.

Then later on when he’s panicking about Tokinada getting the better of him, you realize he just needs to beat that guy. Now, some of the characters have valid gripes against the Soul Society like Ginjo. I thought he looked really good here as well. I would argue in the fights he should have looked a lot stronger but he doesn’t train as much as Ichigo so I guess it’s not a big deal.

His main issue is really just that the Soul Society did betray him and they murdered a bunch of people. You can see why he is always upset at them because they get away with everything without any issue. That’s where the problem lies because you’d think that by now things would be different but they really aren’t.

Look no further than Mayuri’s subplot. Sure it’s mainly used as a dark humor kind of plot but he’s literally enslaved a bunch of hollows and quincies. The Soul Society looks the other way because they don’t like those factions at all but you’re really going to let them live such a tough existence? Mayuri doesn’t hide this at all either and is just as demented as he ever was. All of his scenes are painful just because of how dark they are. The guy gets his kicks out of experimenting on everyone but nobody stops him. It’s why I could never root for the Soul Society in any arc.

First they tried to murder Rukia on rather flimsy reasoning. That event is mentioned here a lot since of course Tokinada had something to do with it. That was one of their first appearances and things never really changed. They’re on Ichigo’s good side but that doesn’t mean that they are actually heroes. Throughout this trilogy we find out many other dark secrets about them which just keeps on adding up. Honestly I don’t think Hisagi will ever get to finish his story. He’ll probably be bumped off at some point.

Even characters with high ranks like Shunsui threaten Hisagi about this a lot. He really will have no friends if he goes too far to the point where it’s hinted that he would need to call in Ichigo. Ichigo gets a lot of hype here which was nice. Every tie the books hype up the new villains they always make sure to mention that Ichigo would still win. It’s nice to see because the power levels had be a bit worried. Sequels tend to surpass the heroes pretty quick like Granolah surpassing Goku and a bunch of Androids all surpassed Naruto with ease. So far that has not happened to Ichigo here.

In general the power levels in these books aren’t too bad but I definitely have some issues. Mainly it’s that too many of the characters seem deadlocked. You’ll be surprised at how many ties there are in this trilogy. Characters keep tanking everything until the battle gets interrupted. Most of the battles in the final book end at least which is good.

We get to see some of the Espada show up like Harribel, Nel, and Grimmjow. Harribel is currently the leader of Hueco Mundo and still looks good here. She doesn’t get a very big role but looks tough. The same is true of Nel as well. Grimmjow definitely gets a bigger role than the other two. He has several fights to himself and looks pretty good. It was always fun to see him get involved and was nostalgic in a way too.

Urahara knows a lot more than he lets on as always. He’s certainly a crucial piece to the heroes’ arsenal even if he tends to help behind the scenes. The guy hasn’t lost his edge. Then there’s Shunsui who may be the leader of the Soul Society but he has to play politics so often that he rarely gets to do what he wants to do anymore. I would say that holds him back as a character because he feels like someone who ended up joining corporate and can’t be trusted anymore. At the end of the day it’s clear that he will choose duty above all else.

Yoruichi and Shinji are other characters who get quick roles here. Yoruichi is confident as always and likes testing various characters but only participates in a fight briefly. Shinji also gets one fight but it’s quite the important one. He’s one of the few side characters to get a full fight to himself which is pretty big. His fans should definitely be satisfied with the results since you really can’t ask for a whole lot more than that.

Not to be outdone, Zaraki gets some hype as well. He doesn’t fight until nearly the end of the trilogy but it’s really a fight that’s worth your while. His power level has to be one of the strongest among all the captains at this point if not the absolute strongest based on how everyone acts around him.

Tosen is important only in the sense that his justice speech gets mentioned a lot by Hisagi. Honestly I think Hisagi reads way too far into everything. Tosen was pretty much insane and made his choice. You can’t use him as a beacon of hope anymore. Then you have Aizen who looked great in his initial appearance as I mentioned. He gets a flashback as well and appears a bit near the end so it’s always good to see him show up. The guy gets so much hype that you can’t help but feel he would able to win against the heroes if he were to ever return.

Mayuri gets a bit role as mentioned earlier as he really tries to make the Soul Society look as evil as possible. Between him and Tokinada they make a compelling case for why the place needs to be taken down. Then we get onto the 4 new characters in the series. First up is Tokinada since he is the main villain. The guy is certainly going for an Aizen vibe but a crazier version of the character.

Aizen always spoke very respectfully and had grand ideals. He knew how to talk about those in a very regal sense. Tokinada is also a master strategist but he likes really messing with the heroes. He’ll constantly bring up old traumas to see how everyone reacts. His back story really hits different as a result of that. It’s not an origin where you’re supposed to feel bad for him. Far from it, it shows that he was always twisted to the core right from the start.

He makes for a very powerful villain but not a likable one. You feel like Shunsui or Byakuya should have taken him out long ago. The main problem is that they just accept what happened each time without retaliating. That would lead to Tokinada growing more and more bold. It is impressive how he is able to hold his own against everyone though. Maybe a little too impressive since taking on Espada, the Quincy, and the Gotei 13 is just insane. This guy could have even ended Arc 2 based on how good he looks here.

Then you have Hikone who is Tokinada’s right hand man. As a human, arrancar, quincy hybrid creation the kid doesn’t know anything about the world except what Tokinada has told him. To that extent he’s a rather tragic character since he has no possible way to know that what he is doing is wrong. All he can do is keep on moving forward and hoping for the best. This guy’s power is also very impressive and he keeps on getting stronger throughout the series. I ended up liking him. Hikone’s true personality shines through since he doesn’t murder his opponents the way he would have if the guy was pure evil. He simply doesn’t know better and I can’t really blame him for that.

Then you have his sword Ikomikidomae. That guy’s a very interesting character and I would have liked to have seen more of him. He’s a very old being who has so much power that it’s hard to even say what he is. The guy ultimately gets overshadowed by the other two villains but looked really impressive in the meantime. In a 1 on 1 fight it’s hard to say that anyone else would be able to defeat him. Not the way he was dominating the other characters.

Finally you have Aura. She’s certainly an interesting character with the way her intangibility powers work. Aura is quite broken in that sense as nobody could really land a hit on her throughout the whole trilogy. Only one specific blade would even have a chance against her and since Tokinada is a master strategist she would need to be careful of him. She gets her own backstory and everything so by the end you feel like you know Aura quite well. She got a very satisfying ending to her character I would say.

In the books there are some illustrations which is fun. It would be nice to see this turned into a manga or anime at some point since there’s a lot to absorb here. I don’t read a whole lot of novels though so it’s fun to see how the information is presented in a different medium. For sure it allows you to have a lot more dialogue and characters really processing the events. To an extent I would say that a novel will always be more dramatic than other versions since you have the characters thinking and using hyperbole about everything. (“This is the strongest attack I’ve ever seen!!!!”)


Overall, This was a really fun trilogy. The only goal the trilogy didn’t succeed with was getting me to like Hisagi. The guy is just too filled with self doubt and panicking all the time. Since that was part of his character arc perhaps he will be better going forward though. I liked how the series handled the Ichigo aspect since the guy would have cleaned shop if he was around. I thought the reason for why he wasn’t around was logical though and there’s even potential room for a sequel explaining more in depth what happened to him. What really seals the deal for the trilogy being great though was the ending. It’s really the ideal ending in many respects and an ending is always important since it leaves an impression. I was pleasantly surprised at some of the final outcomes. So if you’re looking for more Bleach content until we hopefully get a sequel soon, these 3 books are great ones to check out.

Overall 8/10

That Time I Got Reincarnated as a Slime: Rimuru’s Glamorous Life as a Teacher Review


That title’s definitely a mouthful isn’t it? In theory I could have taken out the franchise title since you don’t always need to have that as part of the intro but in this case it did make sense. This one’s a 3 episode special about Rimuru’s days as a teacher. It’s a fun little adventure and works well in this universe where Rimuru already does get to have a lot of down time between battles. You can picture him hanging out at the school for a while to flex and show why he’s a better teacher than the rest. It’s a solid adventure that goes by in a flash.

The special starts with Rimuru slacking off at school as per usual when Jeff shows up. This teacher has always had something against Rimuru. Rimuru doesn’t know if it’s because he’s always slacking off or the guy is just jealous that he transformed the most problematic class into the most powerful one. Either way Jeff lets him know that a big protection test is coming up at the school and as always Rimuru’s class won’t be invited since they don’t have equipment. Rimuru quickly changes that so now his class can in fact enter. The rules are simple, the kids will drive a van/wagon past the mountain plains and into town where they will drop off the teacher unharmed. They will all then participate in a cave challenge fighting monsters.

To keep things fair, the students will be guarding different teachers. So for example Jeff’s students will be guarding Rimuru and his students will be guarding another teacher named Tiss. Your points are based on how quickly you make it to the castle along with how smooth a ride it was. Rimuru’s not particularly concerned since his kids are far more powerful than your average class. They each have spirit animals and basic offensive magic skills at the ready. Still, this trip may be more dangerous than they had expected.

The special does deliver on the action as the kids are inevitably attacked by bandits. They handle them rather well and then even have to fight off an actual demon. They don’t look quite as good in that battle but I don’t think anyone would have been quite prepared to handle this guy. Not only does he have regeneration but he is also very fast and powerful. Such a foe is completely outside the limits of a usual school test. Fortunately we had Diablo show up to clean things up by the end. The guy continues to prove why he is one of the best characters in the series which is why it’s almost a bit funny that he hasn’t technically appeared in the main show yet outside of a cliffhanger, a prequel episode, and now an extra episode.

You can tell he will definitely make a splash when he gets a proper role. There’s also a bit of an epilogue as Rimuru helps cure a fatal illness because he’s just that good. One thing you figure out very quickly while watching the slime adventures is that there isn’t much that Rimuru can’t do. Thanks to Great Sage he is a super genius and he has so many extra abilities that he is also a whiz at combat. This makes him pretty much untouchable to at least 90% of the cast which is no small feat. He’s a fun character and definitely looks good in these episodes.

Then you have the rival Jeff who is fun. I mean, you know he is completely and utterly out of his league in the fight but it doesn’t take away from his being a rather amusing character. It’s always fun seeing these characters give the lead a hard time, particularly when like here it isn’t overdone. He’s not trying to frame Rimuru or do anything drastic, he just throws out a lot of insults.

Then you have the third teacher Tiss. She’s a nice person but you feel like she should be a lot stronger than she is. My main issue is that she looked up to Shizu as a great role model and aspires to be as powerful as her. You would expect that she would have started training then right? Unfortunately she acts like she has never held a sword a day in her life. How does that work out? It just doesn’t make any sense no matter how you slice it. I’m hoping when she next appears she would have gotten a lot stronger.

Meanwhile the kids are good, they continue to defy expectations and actually appear as very solid characters. I would say the weakest of the group is Gale mainly because the guy barely seems to have any character next to the others. Kenya is a blast though and is always ready to charge the enemy. With his sword and design he looks like someone out of Dragon Quest. Then you have Chloe who is also always ready for battle. Her chosen weapon may not be the best one but she makes up for it in hidden talent. Then you have Alice who is quite possibly the most powerful of the kids. She is a little more on the timid side but definitely fights when it counts. Ryota is also a fairly quiet kid so you won’t see him make a name for himself, but he is there ready and willing to help at all times.

While the special is a fairly light hearted endeavor, the action scenes are pretty serious. Kenya actually sliced off one guy’s arm which was unexpected but of course the guy had a potion to regenerate it. I’m glad Kenya had been prepared for this though. The kids put up a brave stand against the demon as well which was nice to see and of course this led to Diablo stealing the show as always. It was a great climax and the perfect way to end the special. If you merge the three parts this works quite well as a mini movie. It’s got a complete plot and while Rimuru doesn’t get to do a whole lot in terms of fighting here, he’ll have plenty of chances in the main series anyway. This one really focuses on why he is known as such a great teacher. He may be rather hands off in his approach but his sheer genius makes up the difference.

The animation is on par with the main show. It’s a very solid display for the character designs and backdrops. I definitely have no complaints with how anything looked. The soundtrack is also taken from the show so this is good as well. It is able to really capture the feeling of just being another pair of episodes which is good. It’s a seamless transition. The pacing is on point so this will also keep your interest all the way through.

Overall, This was a fun trilogy of episodes. I wouldn’t say there is a ton more to discuss since it’s a rather straight forward plot. It’s a quick challenge to see which class is best and we all know that Rimuru’s absolutely destroyed the others no matter what Jeff says. Of course, they all have super powers and spirit boosters so it may not be super fair, but that’s neither here nor there. I’d be cool with Jeff returning in the main series for more of a rivalry with Rimuru from time to time. The kids also still want to visit Rimuru’s village so I assume that is probably going to happen soon. If you want a fun little adventure to see the old characters again this is definitely a good special to check out.

Overall 7/10

Edens Zero


As with Fairy Tail, Mashima continues to deliver high energy products. Edens Zero has a pretty nice setting and the art is top tier as expected. there’s definitely going to be a lot of fun adventures here, however the series is holding itself back with fanservice right out of the jump. Hopefully it can get a little more focused as the series goes on and that will help a lot. I’ll have a review up once the series finishes.

Overall 4/10

Warriors Orochi 2 Review


After many years it was finally time to jump into the second Warriors Orochi title. The first one had definitely been a lot of fun so I was eager to see how the sequel would respond. Once again this is definitely a great title. I do think there’s a bit more they could have done with the story to highlight the crossover aspect but on the whole you should be very satisfied here.

The game lets you choose between playing as the Dynasty Warrior series, Samurai, or Orochi. I went for Dynasty and it’s fun that the fire team gets to be the head fighters here. The Sun clan is always a fun team to get behind even if the leader Sun Jian doesn’t look his best this time. He is determined to keep the kingdom at peace so he doesn’t make a move against the new villains until he is effectively forced into doing so. Then he is ready for action but it all feels a bit late in the game.

With Orochi destroyed everyone is just trying to get used to living in this strange world since there appears to be no way back. Unfortunately peace isn’t something that will be maintained for long as Lu Bu has returned along with one of Orochi’s trusted followers and they intend to plunge the world into chaos once more. Meanwhile, a bunch of other villains from Samurai Warriors and Dynasty have decided to use the confusion to take over as well. It’s going to be a tough few days for the Sun clan but they have to take them all down without mercy.

The gameplay is pretty self explanatory but I’ll quickly run over it anyway. The goal of the level is to take down the enemy generals. You have to do this without letting your own men be destroyed. You have your standard attacks, power moves, and super attacks. Use them wisely as you take opponents down. As this is a hack n slash there are hundreds of opponents to defeat to the point where they are practically never ending. Never let yourself get distracted in any one area too long or your partners will die pretty quickly. I died in the first level but never after that. As long as you stay sharp you’ll be fine. It’s also worth noting that this is a rare game where you keep your EXP even when you lose a level. I was really glad to see that.

There are 8 levels in the game and on average you should complete them between 10-13 minutes. The levels feel fairly short but that’s because they are a lot of fun. Your attacking speed is a little on the slow side but you can call up your horse to move great distances when needed. Initially you’ll want to beat a lot of the minions to gain EXP but then in latter levels you can run straight for the enemy generals. Once I unlocked the 5 hit combo which burned my opponents I was definitely ready to go with a more aggressive strategy. This combo could even be used repeatedly if the opponent didn’t block the launcher move which would result in a lot of damage Without that move the levels would have certainly been a lot more difficult to navigate.

The graphics here definitely look good as expected. The character models are on point and the stages are suitably ominous. I like how everything looks, the game just has an epic feel from start to finish. It feels like a grand crossover and that’s exactly how this game is supposed to be. The character roster is also impressive although not surprising since the warrior games usually shine like this. The soundtrack is always very good. Optic Lines is the most memorable track (The name is at least something like that) but there are a lot of good tunes throughout.

Naturally there is a lot of replay value here. You can play the other story modes and really perfect your skills. Maxing out all of the characters is bound to take a lot of time as well since there are so many and level ups can take some time. I think I got my character to around Level 50 by the end though so that was a pretty reasonable jump. You’ll easily be able to find 20+ hours here by the time you do everything.

One unfortunate thing though was that in the end I beat Orochi before I could even see his little pre rendered cutscene. I had too many backed up by this point as I ran through the level so it wasn’t quite up to his I suppose. Unless he didn’t have one but I would be surprised since every other boss has one. It was definitely cool to see him there though. I’m wondering how Orochi 3 will handle the plot since I’m sure they don’t want to go for the same angle of him reviving again and yet it feels like that is what they will have to do. A lot of tough decisions there to be sure.

Overall, I am one step closer to being caught up with all of the Warrior Orochi games now. Orochi 2 was definitely a blast and I expect the rest will be as well. It’s a fairly simple/direct game so there isn’t much more to say on it. If you like the main Warrior games then of course you’ll like this one. The more you’ve played the other two series, the more you will really enjoy the unique interactions here as well. I’d like to see more interactions in future games but as it is, it was fun seeing the final boss of Samurai Warriors Katana show up here since I just beat that game the other day.

Overall 8/10

Samurai Warriors: Katana Review


Katana is a very unique Samurai Warriors game. The fact that it was for the Wii was already interesting and right away you can see that it’s nothing like the standard ones. The whole game is in first person view. I’ve never played a first person beat em up before so that was cool. The whole game also plays like an experiment or a tech demo as the game continues to change gameplay styles quite a lot. There aren’t many levels in each campaign scenario but a lot of different gameplays. It’s a fun enough game but best left forgotten as an experiment rather than giving it another try in the future.

In the game you are a mysterious soldier who has decided to help the cause of uniting the country under Nobunaga’s rule. You end up being the greatest soldier of all time and take everyone down. Each level has you defeating a ton of soldiers and even rescuing the leader. You get to battle with some of the iconic Samurai Warrior characters. The story isn’t the most ambitious or memorable, but it’s a fun enough journey. The plots for these games usually don’t take a lot of twists and turns anyway. I’d prefer to have played as a real character though.

As for the gameplay, like I mentioned it tends to shift a lot. The core gameplay has you pressing the A button to swing your weapon and you swing the Nunchuk for the super attack. Then the B button is to shoot your Gun at enemies. You also have a crossbow but the gun is just way better. It’s a little slow but the damage is on a completely different level so you definitely want to be using that one. Blocking is also very important in this game since it’s difficult to swing at all enemies before at least one of them swings back at you. There’s a good amount of strategy involved here. You don’t move as the enemies come to you.

Then you have the more traditional style where you run around to face off against enemies. This gameplay style doesn’t show up until the end of the game. It’s still in first person but the ability to move around in the large environment is definitely like something more out of the core Samurai Warrior games. There’s also another kind of style where you click on arrows to move your character one space in that direction. You keep on clicking until you are out of that maze/level. It’s a lot to take in but the actual gameplay isn’t very complicated at all so I don’t expect it will take you all that long to conquer this one and ace the opponents.

I will say that I did die several times in the game though. You can buy upgrades and items at the shop which are helpful. I maxed out attack power first and then worked on defense and health. The item shop’s healing items are also pretty good as they’re cheap to buy and even just being able to restore your health fully once is a big help. The final level has multiple bosses going after you so any advantage you can get will go a long way without a doubt.

In terms of graphics the game isn’t super impressive. It’s definitely not quite as detailed as the usual game but the illustrations are on point. There isn’t any lag in this one so that’s pretty good. With the in game graphics you always know what’s going on which is the important part. The soundtrack is largely forgettable. I can’t recall any specific theme here. So I think the bottom line in all of this is that the gameplay is solid but the rest of the areas don’t stand out. You should be playing this because you’re just a big fan of fighting gameplay or the series but it won’t beat any mainline entries.

In terms of replay value, the main campaign isn’t very long at about 3 hours. However, there are 3-4 other campaigns to play so completing them all should take you to around 10 hours. From there you can work on maxing out all stats and having a good time. Considering that the price isn’t too crazy on this one either it’s a pretty good deal I would say. You also have the added benefit of getting a bit of a workout with the controls as one level even has you run by shaking both controllers rather vigorously. If that doesn’t get you excited to rock out and have a blast then I don’t know what will.

Overall, Samurai Warriors: Katana is an interesting experiment in the series. It really feels like a one and done game but one that had a good amount of effort into it. The sheer amount of gameplay styles they squeezed in was impressive. It can even be a little difficult at times so you can’t just close your eyes and blast everyone away like you usually would. Still, when you have a core gameplay style that is already amazing, you don’t need to experiment like this. I would absolutely recommend any other Samurai Warriors game ahead of this one but if you’ve already played the others and want something fresh then this is a fun hidden gem to bump into. After having it on the backlog for almost a decade it was fun to finally knock it out.

Overall 7/10

Ocean’s 8 Review


It’s been a while since I saw the original Ocean films so it was time to check out the spinoff. I do enjoy a good heist film like this where it’s not about breaking in with guns and taking everyone out but using a lot of trickery and deception to get to the bottom of things. It’s certainly weaker than the main installments but makes for a good film overall. You shouldn’t have too many issues with the execution.

The movie introduces us to Debbie who has finally gotten out of jail after 10 years. She has promised not to commit any more crimes but can’t help herself. She wants revenge on the guy who got her into jail and wants to make some money on the side. Her objective is to steal a super fancy necklace. To do this she’s going to need to form a whole team. Her main partner Lou is ready for this but they still need 6 more people. It’s time to go recruiting and then the game is on. Can they really outwit the insurance team as well as the people who are in charge of keeping the necklace safe? It’ll take all they got.

As with most ensemble films like this the movie’s first act is mainly about getting the team together. Each character is good at a different task so once they have the team assembled then they’re ready to move out. It’s a tried and true formula which works out pretty well. The characters are decent although there are few standout characters. Then we move to the actual heist which is always a lot of fun because of how much planning goes into that. The real question is always, do you buy into it?

Well, I think most of it works out rather well. Mainly due to the twist of the heroes covering their bases by the end of the film. Without that final twist the whole thing would have blown up and been completely unbelievable. With it, there’s only a few parts that break the case I would say. One is that the necklace was secured so that it could not be removed so easily. Because of this, I don’t see how anyone would believe for a second that it just fell to the floor during the party. It actually would have been easier to just slip the replacement necklace on at that point. Initially I thought the plan was going in a different direction but the whole “I found it in the water” excuse didn’t really fly. I also doubt it would have had the same kind of lock installed so the company would have realized something was wrong from the start.

The other issue here is when the heroes get greedy at the end and start stealing everything. Really guys? That last move would sabotage everything. Put it this way, they now all had to drive off in a big getaway vehicle that was caught on camera. What if the detectives decided to search the vehicle? When you add that onto the fact that Debbie is already a wanted criminal then you’ve definitely got a big issue here. Fortunately they got a certain inspector on the case but things could have easily gotten dicey there.

Those are the two reasons why I don’t think the whole heist would have gone over very smoothly but otherwise I thought the adventure worked out well enough. The film’s pacing is pretty decent. The writing is okay but it does have a tough balance to fill with the humor and heist aspects at times. For example, some of the characters here really aren’t very well prepared to handle a heist so what happens is there will be a lot of gags for the audience like the characters being obvious about what they’re doing but then in universe is raises quite a lot of questions. Again, the film’s final twist does help with this a bit though. The dialogue itself is also decent for the most part but you feel like it could have been a lot better. One thing I would have liked to see was more discussion on planning the heist rather than Debbie setting everything up off screen. The heist itself is a lot of fun though which is always the main goal here.

Debbie is the leader of the crew and the main character so she is the one coming up with all of the plans. She does pretty well at making sure everything is thought through and you do understand why she wants to squeeze the revenge in there as well even if it does ultimately put the whole thing into jeopardy. She could have easily destroyed all of their hopes and dreams with this. After all, the guy could have turned the tables had he not fallen for every trap so obviously. There’s no real excusing the second scene where he receives a call at a very convenient time and still goes to her house to have an affair even though he should know that he’s being framed. He was literally given all kinds of information and Debbie even revealed herself just to rub his nose in the situation. Any halfway decent intelligent character would have figured something was out so Debbie’s risk was pretty huge here. She’s a solid character but not a good leader.

Lou was Debbie’s main ally and certainly the one who got the biggest role here. She was solid and helped to keep the lead grounded most of the time. She’s also got a lot of talents which helps her blend into the role really well. Amita came in handy for the jewel cutting which was one of the most crucial parts. Tammy was fun as one of the more down to earth characters who had a pretty content life before getting mixed up in all of this. If anything she should have said no since the risks heavily outweighed the rewards here.

Constance was one of the standout characters here since her sleight of hand is quite impressive. Without those abilities the plan would have to be dramatically altered. Nine Ball gives the team the tech advantage they would need for this case. She’s not as solid as the other characters but does well when needed. The weakest link is definitely Rose though. She’s the old art dealer who helps out with getting the necklace but she is not good at the criminal game and really puts everyone at risk. Then you have Daphne who is a main focus here since the heroines are trying to manipulate her into being in the right place at the right time. She’s much more self absorbed than most of the other characters but does come off as one of the more likable ones. I was also glad she was shown to be a little more intelligent than she would let on.

Overall, Ocean’s 8 is a good movie. It has more positives than negatives. It may ultimately feel a lot weaker than the main one so if you compare them directly then this will lose out but on its own I would still say it’s worth a watch. I’d certainly be down with a sequel as well. That said, the movie should be a little more careful with its title. If you’re paying attention to that then you’ll know more about the film than you’re supposed to. All while it’s playing you’ll be counting to 8 and so if the numbers don’t match up….well it’s something to think about. I was surprised the ending didn’t have some kind of big reveal or plot twist for the climax but I suppose they didn’t want to tip their hand in case we don’t get another film. Perhaps that is for the best but I have to say it would have been a hype way to end things off and an improvement on the ending. The ending was satisfactory though.

Overall 6/10

Garou: Mark of the Wolves Review


The Fatal Fury series has always been a lot of fun and I remember playing through the collections not too long ago back on the PS2. Well, Garou takes an interesting turn here as the main character is Rock Howard, son of the infamous Geese Howard from the OG games. He doesn’t want to go down that same dark path but is there any way for him to actually avoid it?

As with most street fighter type games there isn’t one singular story mode here but an individual arcade mode for each character. It’s been a while since I got to do this so I went in and beat the Arcade mode with all characters so I could get a good sense of the full story. After all, each character has a different route and you find out a lot more about them this way. In some sense I like to imagine that all of the stories happened back to back but of course some are accurate and some would not be based on how their endings go. Personally as the main character I feel like Rock’s story had to happen and by extension then Terry’s does as well and then the rest would be suspect.

One thing you’ll notice right away is that the dialogue here is absolutely great. The characters have a lot of fun with what is going on here. Cain’s right hand man actually sympathizes with a lot of the heroes as they go up against him. He tends to adapt his personality to who he is fighting as well. Sometimes he will be talking a really good game as a dark overlord and other times he’s very casual and just seems to be here for fun. Cain is much more of a consistent villain through and through who has a fun time seeing through people using his fists. One of his best moments is when you play in his story mode so he confronts the fake Cain at the end. The fact that the game acknowledges the characters meeting their shadow doppelganger at the end is great.

The meta aspect of this helps to really push Garou’s arcade mode to be one of the more memorable ones that I’ve played in a long while so going through all of the stories was fun. Naturally some of the other characters aren’t quite as memorable but at least the big guys like Terry, Rock, Cain, and the others are all a blast to play through. The villains tend to have the best movesets but you definitely can’t go wrong with Terry’s classic blows and shockwaves. He’s a good character to start off with.

It’s also interesting seeing an older Terry who’s effectively retired and now just likes a good game of pickup Basketball. He’s really got his life in order at this point which is nice to see. It’s not like you can stay in the ring forever right? Eventually you age out and so Terry quickly found his new life’s purpose just the way you would have hoped that he could have. Based on the ending to the game though there’s probably going to be some drama between Terry and Rock since it looks like Rock is making the same mistakes again.

The average arcade mode will take you anywhere between 15-25 minutes to complete based of course on the match settings you used. For the first story I played it straight with 3 rounds of 60 seconds but for the rest I did 1 round to speed it up. Completing the game with all of the characters should take you around 3 hours I’d say. Then you can get some extra replay value by trying to grab all of the PS4 trophies here. An extra mode that’s around is Survival so you can test your skills against waves of opponents. It goes without saying that this will not be an easy endeavor because there are definitely a lot of these guys just waiting to knock you out. There’s also limitless replay value with the versus mode as well which is always a perk of being a fighting game. The fun just never needs to end since each match is different.

The gameplay is of course that of a 2D fighter. You use punches, kicks, grabs, and the occasional energy move in order to chip away at your opponent’s life bar. The characters don’t move very fast on the ground so you are really going to need to learn what your character’s safe moves are and attack accordingly. Take measure of your opponent and then go in with your own moves. Patience will definitely serve you well in this game. If you are looking to cheese the opponent though, then I recommend characters with long reach like using Cain’s claw type energy attacks.

Graphically the game has aged well. The characters all look to be on point and the illustrations are solid as well. The game has a bunch of catchy themes within it so the whole package works well. The only odd thing visually is that not all of the characters fit on the character screen so if you keep scrolling right to the point where you can’t see anything, you’ll see two extra characters. These are the two main villains so maybe it’s actually a little secret on the game’s part that you can play as them. It’s pretty neat as a surprise of course but I feel like once you find them then maybe the roster screen should expand or something. I’d never seen this done before though so that was interesting.

Overall, Garou is definitely a solid fighting game that I would recommend checking out. It gives you a look at what the Fatal Fury characters are doing now which is nice to see. It’s definitely a series that could have a lot of future potential with spinoffs and sequels down the line. There’s no need for it to really end which is key. The gameplay is all on point so it’s a game that will hold up even in the modern era. The A.I. is also impressively good at dealing with projectile spam in this game. You can’t fly through arcade mode with little energy blasts or grabs like in most games. You’ll need to string some real hits along so playing this game should help with your fundamentals.

Overall 7/10

Harry Potter: Quidditch World Cup Review


Quidditch was a lot of fun to play through in the first Harry Potter game so it was fun to see it make a return here. I definitely missed it when the latter games were cutting it out. Of course with a whole game built around this concept that means that you really need to have tight gameplay. Fortunately it is quite good and a lot of fun. I just think the game should have had a bit more of an ending to be honest.

When the game starts you are told to pick a team. I naturally went with Griffindor because you just can’t go wrong with that group right? The first few levels are about taking down all of the other schools. Then you can enter the World Cup where you have to go up against the other countries. Once you’ve done that then you’re done. The game loops for extra matches and you work on getting the rest of the cards. I ended up with 33/104 so I suppose that’s not too bad. It would be nice if the game could save your spot in a tournament though. While you can save your title at almost any time, it always takes you back to the menu when you boot it up again to start a tournament from scratch.

I should quickly talk about the gameplay since Quidditch is a pretty unique sport. So the goal of the game is to pass the ball to your teammates to earn points or to shoot the ball through one of the 3 hoops. Each time you do so you get 10 points. Once the meter is fully charged an event will start where you and the opponent try to grab the Quidditch ball. Whoever grabs it first gets 150 points and then the battle ends. So this keeps the hoops points from being meaningless or anything like that but at the same time the points don’t matter much. I was beating an opponent by around 400 before I realized this match wasn’t ending. That’s why scoring shouldn’t be your top concern. It doesn’t build the meter much at all.

The best way to win a match is to use combo passes. Hold down the L button and keep on passing the ball around. This will build the meter very quickly and the more meter you have, the more time you have to boost your broom in the final chase. Be careful about turning the ball over though as that will negate any meter build up you had amassed from the current combo. Clearly there are a lot of variables to consider here and you really want to try and take them all into account. Of course if you want to be really safe you can still score around 200 points so that way even if the other team grabs the Quidditch you would end up winning. You should always be able to grab the Quidditch first though, at least I found that part to be pretty easy.

You also have some special abilities but they aren’t all that necessary. Often times I found it easier to just do a basic tackle with A to knock the ball away then to get into the fancy stuff. For example, if you press B you get a mini cutscene where you take the ball away. Y allows you to gain a quick boost that lets you go forward and there’s X which lets you fire off one of the balls to hit the opponent with. I don’t mind the abilities but in a way they have 0 impact on the game. Whether you use them or ignore them they will not affect the entire match at all in which case I wonder why they are even around. You’ve also got the final smash attacks for a team which give you instant goals but it takes a while to build up enough energy for this. I got to see the computers use it a few times but I never had enough energy for it unfortunately.

The graphics are pretty decent. I wouldn’t say they are anything special but the character designs are on point and the whole thing looks pretty nice. The only time you may have some trouble is with navigating the turns during the final chase but that’s not really a graphics thing so much as it’s just about the gameplay. On the whole I would say the gameplay is pretty legit but those turns are just rough. I wouldn’t say any of the game’s tunes really stood out though.

In terms of length this game will probably last you around 2 hours to beat every opponent I suppose. Outside of that the only replay value is in collecting all of the cards by completing specific challenges. It’s a reasonable incentive to at least add a bit more punch to the usual gameplay but I’m not really sure if that would really be enough to get you back to play a bunch of extra matches once you’ve already won. I feel like it would be a hard sell at least.

So the game is pretty fun but I do have to emphasize that it is just very short. You need to make sure that you pick it up at a good price or you may end up with a few regrets there. There is multiplayer mode as well though which should also increase the replay value. As long as you find the gameplay fun then I suppose that’s really the most important thing here.

Overall, Harry Potter: Quidditch World Cup is a pretty fun spinoff. It’s nice that this sport got an entire video game to itself even though the sport itself does not yet exist. It just makes for a very original game. A bit of a story mode would have been nice but I suppose it’s not something that would have been expected. Hopefully the new PS5 Harry Potter game coming out will include some Quidditch gameplay as well. I look forward to seeing how it looks with the modern technology backing it up.

Overall 7/10

Detective Conan: Wild Police Story Review


Detective Conan may be one of those never ending stories with tons of volumes but that doesn’t mean that a spinoff can’t eventually conclude. The Wild Police Story is one such spinoff and at only 13 chapters it had a really brief run. I enjoyed it well enough. It’s always nice to see Zero in his various jobs. While this title doesn’t quite have the same charm as Zero’s Tea Time, it’s definitely a solid adventure. The ending is also pretty intense for setting up Zero’s role in the main series. It goes without saying that the final chapter will spoil a ton of his development and plot twists from Detective Conan if you haven’t read that yet so you wouldn’t want to read this one until you’re deep into the Conan series.

The series starts off with Zero and a few new cadets getting to the police academy. They all have their own dreams and aspirations for joining the core and naturally that tends to put them at odds with each other. Jinpei joined in order to punch out the boss while Zero has very secretive reasons for joining. The two of them get into fights quite a bit as Jinpei is more of a rival to him. They’ve got a pretty solid amount of banter going on for them and definitely stand out the most from the crew members. All of them are solid characters though.

Wild Police Story is effectively like having more detail to Zero’s origin story but having it as a separate spinoff rather than throwing it into Detective Conan. It’s a pretty interesting approach and I definitely would say it’s a good one. I always like to see a franchise continue to expand and that’s exactly what this series does for the Conan franchise. There isn’t time for a whole lot to happen of course so we get a few one shot stories a mini arc and then a final arc to end things off on. The final chapter is also a nice epilogue where you see what has happened to each character in the present.

Zero is the best character of course. As always he’s pretty much an expert at everything he does and additionally he’s just a pretty nice guy who always does the proper thing. Zero’s confident but not arrogant. He’s always willing to lend a hand and he’s a bit younger here so he’s not completely all powerful the way he tends to be in the later appearances. So you really couldn’t ask for much more out of the main character if you ask me.

Then we’ve got Jinpei who is also very solid. I like his hot headed approach to things. He’s a nice foil to Zero’s cool and calm persona. This guy doesn’t just wait around to see what happens next. He’s always right there on the front lines dictating how things are going to play out. He’s certainly pretty rash with his decision making but it tends to work out all right and that’s the kind of energy you want to see in your unit. It just wouldn’t be the same without him.

Wataru has a pretty solid character arc where he learned more about his father. Initially he didn’t quite understand why his father took some of the actions he did so when a bank robbery occurs then he and Zero are able to talk things out while figuring out how to escape the situation. One of the cases had a pretty nice resolution where the cops just walk in low key in civilian gear and quickly subdue the villains. It really pays to have a bunch of close friends who are all expert fighters that’s for sure. Wataru doesn’t stand out as much as Jinpei or Zero but he’s still solid.

Hiromitsu definitely has one of the biggest character arcs here. He doesn’t do a whole lot for a while but he gets the final case which is pretty big. He finally has a lead on the guy who murdered his parents and wants to get revenge after all these years. So it took a long while to find him but that’s why you’ve always got to stay on the case because you never know what can happen. The rest of the gang are quick to pitch in and help him out here which was good. It’s definitely a very intense case next to the other adventures which typically had a happier tone. It’s also interesting because if you re-read the very first chapter of the series there were already a few hints about what would happen with his character so it was nice foreshadowing. Clearly the author already had a vision of how this would play out.

There are 2-3 other characters but that’s about it. The cast is fairly small and that makes sense since their wouldn’t have been much time to really develop everyone else otherwise. This series isn’t really about the depth at the end of the day. It’s just about having a fun story with some quick adventures. It’s all about team bonding and it works out really well. A little Conan cameo would have been fun too but I suppose the series doesn’t want to get too obvious. It would be odd to see him just walking around and also depending on how long ago this was maybe Conan wasn’t born yet. Zero definitely looks a lot younger but it could have just been a few years I suppose.

The artwork is really solid here as you would expect. The panels are all very clean and the character proportions are on point. You really will have an easy time following the action at all times. There’s nothing confusing to be said here and that’s always an important part with the artwork. You shouldn’t have to squint to see what’s happening.

Overall, Wild Police Story is pretty fun. It’s definitely over in the blink of an eye but you’ll have a good time reading it. Seeing the gang slowly bond as they’re all on the same missions is pretty nice. They really become a unit by the end to the point where they’re able to save lives without anybody even noticing. One of the most intense cases was definitely when they took the car on the highway and managed to stop a truck by jumping across. It was a pretty nice maneuver and one that definitely required a whole lot of teamwork on each character’s part. I also really liked the first arc since it literally opens up with a quick fight between Zero and Jinpei. That’s how you get the ball rolling right away! If you’ve ever wanted to see the Conan cast in a different setting then this is a great title to check out. I also highly recommend Zero’s Tea Time but note that it has not finished yet.

Overall 7/10