Harry Potter: Quidditch World Cup Review


Quidditch was a lot of fun to play through in the first Harry Potter game so it was fun to see it make a return here. I definitely missed it when the latter games were cutting it out. Of course with a whole game built around this concept that means that you really need to have tight gameplay. Fortunately it is quite good and a lot of fun. I just think the game should have had a bit more of an ending to be honest.

When the game starts you are told to pick a team. I naturally went with Griffindor because you just can’t go wrong with that group right? The first few levels are about taking down all of the other schools. Then you can enter the World Cup where you have to go up against the other countries. Once you’ve done that then you’re done. The game loops for extra matches and you work on getting the rest of the cards. I ended up with 33/104 so I suppose that’s not too bad. It would be nice if the game could save your spot in a tournament though. While you can save your title at almost any time, it always takes you back to the menu when you boot it up again to start a tournament from scratch.

I should quickly talk about the gameplay since Quidditch is a pretty unique sport. So the goal of the game is to pass the ball to your teammates to earn points or to shoot the ball through one of the 3 hoops. Each time you do so you get 10 points. Once the meter is fully charged an event will start where you and the opponent try to grab the Quidditch ball. Whoever grabs it first gets 150 points and then the battle ends. So this keeps the hoops points from being meaningless or anything like that but at the same time the points don’t matter much. I was beating an opponent by around 400 before I realized this match wasn’t ending. That’s why scoring shouldn’t be your top concern. It doesn’t build the meter much at all.

The best way to win a match is to use combo passes. Hold down the L button and keep on passing the ball around. This will build the meter very quickly and the more meter you have, the more time you have to boost your broom in the final chase. Be careful about turning the ball over though as that will negate any meter build up you had amassed from the current combo. Clearly there are a lot of variables to consider here and you really want to try and take them all into account. Of course if you want to be really safe you can still score around 200 points so that way even if the other team grabs the Quidditch you would end up winning. You should always be able to grab the Quidditch first though, at least I found that part to be pretty easy.

You also have some special abilities but they aren’t all that necessary. Often times I found it easier to just do a basic tackle with A to knock the ball away then to get into the fancy stuff. For example, if you press B you get a mini cutscene where you take the ball away. Y allows you to gain a quick boost that lets you go forward and there’s X which lets you fire off one of the balls to hit the opponent with. I don’t mind the abilities but in a way they have 0 impact on the game. Whether you use them or ignore them they will not affect the entire match at all in which case I wonder why they are even around. You’ve also got the final smash attacks for a team which give you instant goals but it takes a while to build up enough energy for this. I got to see the computers use it a few times but I never had enough energy for it unfortunately.

The graphics are pretty decent. I wouldn’t say they are anything special but the character designs are on point and the whole thing looks pretty nice. The only time you may have some trouble is with navigating the turns during the final chase but that’s not really a graphics thing so much as it’s just about the gameplay. On the whole I would say the gameplay is pretty legit but those turns are just rough. I wouldn’t say any of the game’s tunes really stood out though.

In terms of length this game will probably last you around 2 hours to beat every opponent I suppose. Outside of that the only replay value is in collecting all of the cards by completing specific challenges. It’s a reasonable incentive to at least add a bit more punch to the usual gameplay but I’m not really sure if that would really be enough to get you back to play a bunch of extra matches once you’ve already won. I feel like it would be a hard sell at least.

So the game is pretty fun but I do have to emphasize that it is just very short. You need to make sure that you pick it up at a good price or you may end up with a few regrets there. There is multiplayer mode as well though which should also increase the replay value. As long as you find the gameplay fun then I suppose that’s really the most important thing here.

Overall, Harry Potter: Quidditch World Cup is a pretty fun spinoff. It’s nice that this sport got an entire video game to itself even though the sport itself does not yet exist. It just makes for a very original game. A bit of a story mode would have been nice but I suppose it’s not something that would have been expected. Hopefully the new PS5 Harry Potter game coming out will include some Quidditch gameplay as well. I look forward to seeing how it looks with the modern technology backing it up.

Overall 7/10

Harry Potter and the Chamber of Secrets Review


We continue our Harry Potter marathon with the next game in the series. Chamber of Secrets really takes a lot of what made the first game good and then improves on them. So that’s exactly what you could have hoped for from a sequel. There aren’t any really weak parts to the game although at the same time I wouldn’t say it’s great or anything like that. It’s just a fun follow up to the original. The hub world isn’t quite as large as the first game but is still quite large.

The game starts with Harry having a good time in town as he gets some shopping done before heading back to Hogwarts. As much as things change they also stay the same. Draco Malfoy and the gang keep picking on the weaker mages. The stakes are a little higher this time around as a fabled Chamber of Secrets is somewhere in the school. Harry needs to track it down because in the meantime a monster is on the loose and it may end up murdering a bunch of the students if it isn’t taken care of and fast. Harry will need all of his skills if he is to take this guy down.

It’s a pretty solid story here. The Potter games have been consistent with giving a lot of cutscenes throughout. Just from the games I can quickly remember how much fun Snape is. He certainly gets a bad rap but at least the guy is always around unlike Dumbledore who vanishes when things get tough. The whole twist about Tom Riddle is pretty interesting and he makes for a pretty great character. The guy’s just a lot of fun. Meanwhile Harry and the crew are pretty solid although Ron never tends to grow on me as much as the other two. He needs a little more skill to back up his confidence.

Gameplay-wise this one is pretty basic. You have a few different spells at your disposal and use them in order to take the opponents down or to solve various puzzles. The spells are largely the same as in the first game. You are still only able to equip two at once so get ready to have to pause the game a lot. The save feature is also still manual so just try to remember to save every now and again or you may have to replay large chunks of the game. It’s pretty impressive just how similar to the first game this one is. Even the menus all look very similar. Same with the levels but that makes sense since it is still the same school.

The graphics aren’t bad and look pretty similar to the first game. I’d be hard pressed to tell you which one was better. Th soundtrack is also decent. None of the tunes will stand out in particular but I wouldn’t say they hold the game back either. They have just the right amount of pep to add to the fights. I feel like that describes the game pretty well as a whole. It’s a very standard game that feels like you’re picking up right where the first game left off. There are some improvements like labels on the map so you know where you’re going and the controls themselves are a lot smoother. Those are the two main improvements here and I would have to say that they are fairly key.

The gameplay one alone is really nice to have. In the first game it wasn’t uncommon for you to just fall off of a box or something because the character refused to move in the right direction. That should not happen here. The game isn’t all that long though. You should have it conquered within around 6-7 hours I’d say. Of course if you aim to grab all of the cards then that will probably take you a little longer. There are a bunch of them scattered all throughout the place. The toughest part is that you have no way of knowing which ones you have already collected which naturally makes things pretty tough. Still, it would definitely add a few hours to your overall play time.

Chamber of Secrets does end up hitting you with an extremely easy final boss though. The way to beat it is pretty simple, you just dodge the attacks by moving side to side for a bit, knock it with your main weapon and you’re good to go. Rinse and repeat around 6 times until you claim victory. The main thing that makes this fight pretty easy is just the fact that the way to dodge the boss’ attacks is simply to move from side to side. You don’t even need a true strategy to beat him, that’s really what is pretty crazy about all of this.

The game is fairly light with bosses though. Another fight has you go up against a giant spider but it’s not so much a direct boss as it’s more about you running around to burn all the webbing. That allows you to gain the upper hand and escape. It’s a pretty nice level set up I’d say. The game stays quick paced at all times except for when you have to find some potion ingredients for Professor Snape. That’s when things can get a little tedious as you figure out how to do this. In the third game you would eventually be given pillars of light so you can see the ingredients once you’re within range but there’s nothing like that for this game.

Overall, The Chamber of Secrets is a pretty fun follow up to the first game. It’s been pretty nice to see the old Harry Potter adventures in video game format. You can’t help but feel that the points system is pretty rigged though. No matter what you do you always end up in first place when it comes to total points. That doesn’t seem totally fair or balanced if you think about it. You feel bad for the other groups because it feels like Dumbledore is determined to pick Griffindor no matter what. I suppose our class is the best one though. If you want to play a fun little game on the GCube then this is a good one to check out.

Overall 7/10

Harry Potter and the Sorcerer’s Stone Review


At long last I have begun the Harry Potter marathon. It’s definitely a pretty legendary series that’s for sure. The games are out of print though so getting a hand on this one is pretty difficult. It ended up costing 100 but I was able to get it in a bundle pack with two other Harry Potter games so the price didn’t feel all that crazy. Usually you’re likely going to be spending a whole lot more than that on it. It’s a pretty fun game, fairly standard I’d say but one that does the job.

The game starts with Harry being invited into Hogwarts. It’s a school for magicians where he will be able to perfect his craft. He quickly becomes friends with Ron and Hermione which is handy since being on your own here is pretty tough to say the least. One of the Professors seems pretty shady. His name is Snape and he just looks like a villain. Mix that in with his teaching the dark arts and the heroes are all wary of him. When the kids learn that the Philosopher’s Stone is around they realize that they’re going to need to find and secure it before the villains can make a move. After all, Voldemort is supposed to be dead but is that really the case?

From a gameplay perspective Harry Potter isn’t going for anything new. It’s a classic 3D Platformer where you navigate through the levels and deal with the occasional boss. You can’t jump but your character will automatically jump if you are next to a gap. You learn 5 different spells although awkwardly the game only lets you equip 3 so prepare to have to open up the menu a lot. The spells are Light, Attack, Fire, Cut, Open, and Spring. Use them wisely in order to get through the obstacles. The game is typically pretty clear about what you have to do so no worries there. The first plant boss took me a little time to figure out how to beat him but since there aren’t a ton of attack options it’s not like you have to experiment too often. They also re-use the plant boss two more times so it’ll be easy to take him out after round 1.

Aside from two times where you have to go and find some potion ingredients which involves backtracking the game is very linear. You go accomplish your goals for the day and then you have the option to end the day or go collect some cards. If you want to end the day you can do so immediately from the start menu as opposed to having to go back to your room each time. I definitely appreciated that. The fact that you have the option to explore is nice too. There are over 100 trading cards in the game so grabbing those will probably take a while. You can also collect little beans to buy things with. You can only carry 50 though so you get the item box filled really quick. In a way it’s nice to stay filled up though as otherwise Harry always makes a lot of noise when going for the beans. You’d think he would take the whole thing with a little more stride.

The game’s length isn’t bad. You should have it beat in around 5-6 hours and then with the replay value of getting the cards it should take a few extra hours. The hub world is surprisingly huge so finding the collectibles would be quite the journey since there is no way to track where the ones you haven’t grabbed yet are. Still, the game isn’t quite long enough to drop $100 on so I would keep that in mind if it’s still out of print. In that case it’s only worth that amount if you are an incredibly large Harry Potter fan.

The graphics look pretty nice. All of the characters have the huge eyes approach so they’re almost like bobble heads at times. There are a ton of cutscenes and the whole thing feels like it has a good amount of effort to it. The soundtrack is more on the forgettable side though. I don’t think there are any tunes here that will make you think twice about the whole thing. So all in all the game works pretty well on a technical level. It’s just a pretty quick platformer to spend a few hours on and have a good time. We even have a few broom levels where you get to zoom around the room. Honestly I would have liked more of those levels since they were a fun change of pace. Finally there are 2 stealth levels but they seemed kind of broken. I just ended up cheesing them by running past the guards and opening the door even if I was seen. It was still a fun little minigame though.

The only thing I would say against the game is that the lock on feature isn’t very good. At times your lock will just go away so you end up shooting at nothing. Changing targets is also difficult. I feel like this could have used a little polish. At times it makes some parts of the game a little more difficult than they should be just because you can’t get the game to lock on to the person you want to attack. On the whole though I would say this isn’t a huge deal and it’s something you can certainly adapt to and quickly overturn. It’s big enough where I thought it was worth mentioning though.

Overall, Harry Potter and the Sorcerer’s Stone is a pretty fun initial journey into the verse. It does a good job of capturing the story and tone of the original movie. I look forward to seeing the characters progress in the sequels. I’ll be starting the second game shortly. So if you find this game at a reasonable price then I would definitely recommend checking it out. If it’s still a little overpriced then you’re good with just waiting a little while or even skipping it. You won’t be missing a whole lot. The game’s not trying to do anything special. It’s just a pretty good game, no more and no less.

Overall 7/10

Shantae and the Seven Sirens Review


Shantae has had a pretty fun gaming history over the years. While her games did not start off very big, they’re now titles that are at the top of the Indie charts to the point where you probably could call her mainstream nowadays. The best title in the franchise is still Half Genie Hero if you ask me, but the Seven Sirens is a great follow up. It’s always nice to see the characters get together for some more adventures and the new Siren characters are pretty solid as well.

The game starts with Shantae and her friends going on vacation. They’re looking forward to having a peaceful time away from their usual save the world adventures. Unfortunately it won’t be as easy as all that. It turns out that there are a bunch of other half genies so now Shantae isn’t the only one. This is great except that they are all promptly kidnapped. Shantae is once again the last one standing but this time she has a chance to save the others. She’ll have to travel all across the island and an old villain by the name of Risky Boots has shown up which complicates matters. Risky always has some kind of purpose behind her actions and Shantae is going to need to figure out what that is before it’s too late.

The gameplay is that of a classic platformer but it’s got Metroidvania elements to it as you will often have to go back and forth in the map as you search for things. You start the game off with no real powers and every world you learn 2. For example, when you start the game there will be large pools that you can swim in but once you unlock the frog ability then you can go back there. It’s unlikely that you will memorize all of the different routes so you are highly encouraged to go back through each area when you gain new abilities. At times the map will show you where you need to go next but usually it’s more about trial and error. At one of the 3 towns there will usually be someone who can give you a hint though.

Your main attacking option is your hair. It’s a pretty quick attack that deals a lot of damage. At the shop you can buy an upgrade to make it faster or to make it more powerful. If you earn enough coins you can quickly max out both stats which makes a big difference in the battle. The rest of your abilities are explained as you learn them which includes shooting electricity, seeing invisible objects, and causing tremors. One ability allows you to heal yourself or cleanse poisoned water which is really handy. You can also buy magic spells like fireballs which can aid you in gameplay although they’re never as effectively as your classic hair blows if you ask me.

The boss battles can be pretty tricky at first until you remember that you have items. So at first I was just spinning my wheels without any backup assistance. No magic or items, just my platforming skills and hair. That’s when I realized that something just wasn’t quite right. It was then that I realized I had been holding myself back for quite a while. With the items the game becomes a whole lot easier to the point where you should not lose again. Not only are items so common that you should have all food maxed out pretty quick but you’ve also got your healing spell which takes up virtually no energy and heals you thoroughly. Your magic meter also regenerates pretty fast as long as you have the proper equipment on which you unlock near the middle of the game.

So the game should not pose a challenge to you as long as you remember these key elements. At that point you will be all set for action. So the gameplay is nice and fast paced which should keep you entertained at all times. The story is also pretty fun. The Squid is definitely my favorite character now. Not only is he just a fun guy but he’s got a great character theme as well. His story is rather tragic if you think about it. He really just wants to be successful and he’s trying to do it the right way but it’s just been tough for him. Hopefully one day he’s able to get that spinoff game that he’s always wanted. Shantae is a fun lead as always too. She may be a little starstruck at the other half genies but at the end of the day I would take her in a fight. Risky Boots is also a solid villain who never underestimates anyone. She just uses whichever characters are around and that’s the hallmark of a talented villain.

The graphics here are definitely real solid. The art style is excellent and is part of the game’s charm. It’s all definitely as colorful and vibrant as can be with a lot of good level backdrops. It may be a little more limited than the previous installment since you’re mainly stuck on the island the whole time but it’s a good locale in general. The soundtrack is also very good. You have some remixes from past games and then a lot of original tunes. They all bundle together for a solid array.

The game’s length is around 6 hours or so but there is a good amount of replay value as you grab all of the collectibles and aim to grab the PS4 trophies if that’s the version that you got. The toughest trophy will probably be the speed run entry since you have to complete the game very quickly. It can definitely be done if you put your mind to it though. Platformers usually aren’t super long or anything so 6-7 hours is pretty standard I’d say. You’re getting a good purchase for your buck.

Overall, I’d recommend picking up Shantae and the Seven Sirens. It’s a fun game with a pretty engaging plot and definitely a solid cast of characters. This is a game that’s very easy to pick up and play at any time. The overall atmosphere helps to keep the game calm and interesting from start to finish. I do hope they keep the Shantae series up with quick releases because there’s always a whole lot you can keep doing here. The game ends on what I would consider a cliffhanger after all so I am expecting another game at some point. In the meantime I suppose I just have to wait until she makes it into the Super Smash Bros series.

Overall 7/10

Little Big Planet 3 Review


The Little Big Planet series started off rather rocky with the first game and then really jumped with the second one. This final installment in the trilogy manages to keep that same energy and keeps the series on an upwards trajectory. I wouldn’t say it quite matches the second game which still had the most intense plot but the fact that the game has a pretty serious story with clear plot progression is always a good thing. Sackboy has really done everything he could in order to save the world at this point. He may get nervous but he’s always ready.

So there’s a guy named Newton who has decided to awaken the Titans. He had the best of intentions initially as he just wanted to help the world with energy and such. Unfortunately the power corrupts him as everyone warned it would and he aims to destroy the world. Sackboy will have to resurrect the 3 legendary warriors to back him up and claim victory now. It’ll be dangerous but if he has these guys back him up then now he has a real shot at success. Naturally that means Sackboy will have to get past the Titans though so he can’t afford to lower his guard at all or it may be game over here.

There are 3 worlds in the game and each one has around 5 levels. The campaign is a little on the short side as you’ll have it completed in around 3 hours. There is a lot of replay value to be had here though as you can go back and play online levels, grab collectibles, and earn PS4 trophies. There are a lot of these to grab so that should extend the game to around 10 hours or longer I would expect. There are also a bunch of extra levels that aren’t required to beat the game but are present in each world. You can also get the game for a pretty good price so that helps even out the length concerns. Part of why it goes a lot faster than the other games is because the game is a lot easier than the second one. Perhaps people weren’t thrilled with the difficulty of the last one? It could get surprisingly tough that’s for sure, I remember being pretty surprised at that myself.

The story itself is pretty fun though. Newton makes for a fun villain who even has an emotional backstory. You can’t help but feel a little bad for him because he’s had it tough. Not “Gotta destroy the world” tough but still I’ll give him some props. Meanwhile the graphics are definitely solid. The levels have a lot of really solid backgrounds to it and each of the worlds are pretty unique. The soundtrack is also nice with an iconic Christmas song thrown in and then you’ve got another lively one during the credits. A good amount of work was put into this. I wonder if the songs were free domain at this point or if they had to pay for them. Either way it’s pretty nice to have though.

The gameplay is your classic 2D platformer. You want to run and jump past obstacles to make it to the end of the game. This time around you have multiple playable characters though and each of them have some slight differences. The dog for example can move faster than Sackboy. He can’t grab things but he can run on walls. Then you have the bird who can fly at high speeds. He makes for some of the tougher bits in the game since when you go into free drive it can be difficult to dodge the lasers and such. Then you have the power player of the group who can shrink into a tiny form to go under platforms or into the huge form in order to punch through obstacles.

One thing that’s always been a big point of emphasis for the Little Big Planet games is how much customization there is in the gameplay. Aside from level creating you can also equip your Sackboy with hundreds of different clothing options. You can make him an explorer, superhero, monster, etc. I gave him a basic Indiana Jones type costume this time. Initially when you start the game the two options are that one and Red Riding Hood but there are tons of materials to find in every level. After the first level you can probably combine for a bunch of different uniforms as well. So Sackboy can really appear as you want him to be.

Overall, Little Big Planet 3 is a pretty fun game. You can’t ask for much more from a classic platformer. The gameplay is strong with no glitches in sight, the soundtrack is on point with a lot of variety and solid tunes, finally you have really good graphics with a lot of character designs that are on point. It doesn’t lose in any technical aspects. The only real factor working against the game is the length of the story and even then there are a lot of bonus options you can do to keep up the replay value. I’m looking forward to seeing how the 4th Little Big Planet turns out. If it does well then it may be time for Sony to more aggressively think of spinoffs putting Sackboy in different gameplay styles and situations. I think there’s a lot of potential there. If you like platformers then this should be somewhere on your list.

Overall 7/10

Mario & Luigi: Partners in Time Review


Mario’s certainly had quite a few RPGs over the years. It’s always been interesting to see Nintendo balance having both the Paper Mario series as well as the M&L titles. It used to be that the former would have the darker plots while M&L would have the hype dialogue. Gradually the Paper Mario games turned into the more fun titles without much of a plot and I’m not deep enough in this franchise to see if it’ll go the same way. Well, this is definitely a fun sequel and I would put it above the first game. The story is a little on the short side for an RPG but at around 15 hours I can’t reasonably say that it’s super short either. It’s long enough and gets the job done.

The game starts with the team deciding to time travel to the past for fun. Apparently that’s the kind of thing you do when you’re bored now. Peach heads to the past but when the time machine returns there is a monster in there instead of Peach. The Mario bros are able to barely take him out and head to the past. There they are quickly defeated by the Shroobs. Fortunately they are saved by Baby Bowser as well as Baby Mario/Baby Luigi. Now these guys are going to need to team up to find out where the present Peach is and save her. The stakes are high because this group is also looking to conquer the kingdom in general. They already own the Mushroom Kingdom in the past and Mario must now stop this from happening in the present.

Of course along the way a lot of hijinks ensues and you know Bowser will want to have a word in. Surprisingly Bowser’s role here is rather small. He gets a solid role at the end of the game though which was pretty tense. I was definitely not expecting things to go that way. The game does not disappoint with the climax. It’s pretty high-end as you would expect from an RPG experience. The boss has more than one phase and it’ll take everything you had to win. The game is rather difficult if you don’t stop to get some extra level ups along the way. I spent a few hours just going back to get level ups and the final boss was still pretty tough.

The best advice I can give it to really spam the Copy Flower and the Mix Flower. These are really your best options if you ultimately want to score the win. You can deal hundreds of damage just by using the flower once and at the same level my standard attack would do around 70. I don’t see how you can beat the final bosses without these items. I ran out of items the first time I tried to challenge the final boss and ultimately that put me in a real spot. I wouldn’t lose since I was good at dodging the attacks but I couldn’t deal enough damage to ever win. See, the boss has 3,000 HP and she is protected by a lot of other parts. The idea is to destroy the shields and then attack her but the shields regenerate every few turns. So by the time I would destroy 2 shields another would pop up so I would never get to the actual villain. You need the items for this fight. I can tell you that right now.

Also, it’s important to use the roulette to increase other attributes. Initially I was putting everything into Health but I didn’t realize that the roulette gets worse and worse if you focus on just one stat. You’ve got to increase them all to really put yourself in a good spot. It’s the only way to get far here. I recommend always increasing HP, Attack, or Defense. They’re the only 3 stats that really matter if you ask me. Earning XP isn’t super easy in this game though. Enemies don’t respawn unless you time travel so it can take a while to get anywhere. Additionally the EXP amounts just aren’t great. I beat the game at Level 25 and just getting to that point took quite a long while.

The gameplay is classic turn based although it’s fairly interactive. Pressing buttons at the right times will allow you to extend a combo or deal extra damage. You are also given the option to dodge enemy attacks if you time the buttons correctly. It’s a nice little touch that keeps you sharp the whole time. You can’t just space out as the enemy uses their moves. It’s not quite as crisp as your average RPG but I’ll give Nintendo props for keeping things different here. I do think it’s a pretty good idea.

As for the graphics, I’d say that the game looks pretty clear. The character sprites are on point. The animations are a little limited along with the sound effects so you’ll see and hear the characters do the same things a lot but at the end of the day it always feels pretty in character. The soundtrack is okay but the game was really lacking a danger theme. As a result even during the really serious moments you would have a happy theme play and it could dampen the mood a bit. The game could have really used a dark theme or something with a little rock for these moments.

There isn’t much replay value in this case because there isn’t anything to do after beating the game. You can earn more level ups I suppose but there isn’t much of a reason to do so with no post game. It’s short for an RPG as I mentioned but you can get it for a decent price nowadays and 15 hours is nothing to sneeze at. Additionally, the game is just a lot of fun. The dialogue is on point. Now, Luigi does get thrown into the dirt quite a bit as the series always love making fun at his expense. If you’re a big Luigi fan then this could be a rough ride for you. For the most part it’s all done in good fun but you may have doubts.

Overall, Mario & Luigi Partners in Time is a solid sequel to the first game. I thought that the story was a little better and I do love time travel adventures. It’s not a game that will stick with you for long as it’s off to the next thing right away but it’s a solid title nonetheless. I look forward to playing the next one soon. I feel like back in the day Bowser’s Inside Story was known as the best game in the series so I’ll be interested in seeing if that’s the case. I’m definitely expecting another really solid adventure. Mario hasn’t let me down before and I don’t expect he’ll start now.

Overall 7/10

Crash Twinsanity Review


It’s time to look at one of the classic Crash games from the PS2 era. I knew right away that it was going to be time to give this a shot after going through the newer Crash game. It’s always fun to take a peak at the classic games and Twinsanity definitely has that charm. In some ways I would even say that the plot may beat the newer one. It definitely has a lot of fun embracing the crazyness of the series and a certain guest star’s cameo at the end of the game was brilliant. It’s not something that can be topped very easily.

So the game starts with Cortex hatching another plan of his. He dresses up as Coco and is able to even trick Crash with his disguise. It’s not Crash’s best moment but you could also make the case that it’s pretty much par for the course with this Bandicoot. Unfortunately for Cortex there are other players at work here. A pair of aliens have shown up and they want revenge on Cortex for something he did to them as a child. They certainly don’t tend to forgive and forget the way that other characters do. Cortex is basically forces to work with Crash as a result so that he doesn’t get destroyed. Along the way all of Crash’s other enemies pop up including the iconic Dark Crash. Will the heroes be able to win?

The plot is pretty bonkers but that’s part of why the game succeeds so well. Things just happen out of nowhere and the story goes crazy. Dark Crash literally jumps out of nowhere to chase Cortex and vanishes as soon as he shows up. It’s almost like how Shadow just suddenly showed up in Sonic Boom the game. Dark Crash has a pretty terrifying final scene though so he’s still someone you don’t want to mess with. Cortex certainly does look very good here so I can see why he was a fan favorite. We learn a bit about his backstory like in his school days and more of his motivations for dealing with Crash. The guy may not be a very serious Crash villain most of the time but he is still a genius so you really don’t want to be on his bad side. He can deal out quite a bit of pain when he really wants to. Even by the end of the game he still tries his usual tricks.

For a villain like Cortex you do gotta find the right blend of comedy and action for his character to work. Cortex is just skilled enough where you can picture him destroying Crash but a nice enough guy where they could team up on the regular. I’m always up for a team up so that part of the plot was definitely a blast. The ending also leaves a lot of potential for future games even if it’s unlikely. Perhaps the most emotional part of the game is that Crash clearly still wants to be friends with Cortex. he doesn’t let any of this get to him personally as seen by his attempt to be Cortex’s friend in the end. The betrayal hits really close to home as a result and you may even shed a tear.

As for the gameplay, this is your classic 3D Platformer. You jump across obstacles and try to get to the end. While it’s a simple style, the execution wasn’t nearly on the same level as what I’m used to seeing in the series. Some jumps that should be very easy end up being quite tricky thanks to the various camera angles. It’s hard to see where you’re going and in the levels where you’re running towards the screen you better have lightning fast reflexes. The gameplay changes at times when you play as a different character. I was sad that the robot style gameplay only showed up for part of one level but that was certainly fun. Maybe it just comes down to the physics engine not being very good which messes with the jumps. I don’t know, it’s hard to pinpoint exactly but making the experience a little smoother would go a long way.

The graphics are excellent here. The character animations are often way out of model but I believe it’s on purpose. Sonic DX for example was very authentic in the graphics and it just so happened that it would become very humorous in the future. For this game I think they were trying to make it as out there as possible and I would say that it really succeeded. I love the designs and mixing that in with the dialogue is perfect. The scene where Cortex’s voice cracks as he talks to his teacher mixed in with the animation was brilliant.

The soundtrack can also be pretty fun. It’s a really crazy one for sure though. Sometimes you’ll have a very tropical theme and then you’ll quickly switch to something that’s pure rock. The changes happen quite suddenly and you can never guess what the next tune will sound like. The shock value may not be enough to make this one of the all time greats, but I would definitely call it a pretty solid array of themes.

There isn’t a lot of replay value here but enough to keep you going. Each level has some gems which look like Chaos Emeralds. So you can go back to the old levels and try to grab them. The hub world is also quite large so you can have a lot of fun exploring. I almost wonder why the game bothered with the hub world since you never really get to walk around it during the story. It was nice that they put in the effort to set it up though so that’s definitely pretty neat. I suppose I would recommend giving it a shot at some point. The game is pretty cheap so it’s well worth the purchase.

Overall, Crash Twinsanity is a pretty fun game. I do feel like the gameplay wasn’t very polished though and that’s what would keep it under the main 3 as well as the recent time travel story. You gotta have clean gameplay to accompany the rest of the title. Still, it’s a fun adventure. The game may be short but you should die enough times to stretch out the length a bit. I’m definitely looking forward to seeing how Crash fares in the next installments. It’s not like the enemies are going to be getting any easier so Crash will really have to focus himself. One thing’s for sure, this Bandicoot is never afraid of charging in since he can’t understand the danger.

Overall 7/10

Need For Speed: The Run Review


It’s time to look at the next Need for Speed game in the series. The Run definitely makes things pretty intense here with how high intensity the story is. Unfortunately the story is extremely short though. I was surprised when I initially found out just how short the title was. It just strikes me as odd that you wouldn’t have made the game a few hours longer at least. When you went to all the trouble of setting up the gameplay and locations it just makes sense to put more content in right? Ah well, I applaud the series for trying to do something different here. It may not have ended up being quite the biggest payoff but it was a worthy attempt.

So the main character is in some trouble with the law. A lady shows up and offers to clear his record if he enters an illegal cross country race on her behalf. He’ll earn lotsa of money so it’s a pretty solid deal. The lead agrees to do this and little does he know that this journey is about to get pretty interesting. It’s a long trip across the country all the way to New York after all and some people want to shoot him down. He’ll have to rely on his slick car skills to get through this one and it definitely won’t be a walk in the park.

This Need for Speed game has a lot less variety on the kinds of races you do. Gone are the drifting events and things of that nature. There are now only two real events, racing against people and checkpoints. You also have boss races but they play the game as the normal races. Just make sure you pass the opponent and stay ahead in order to win. Instead of laps the game goes by miles which makes sense since you’re effectively in a nonstop race which doesn’t end until you hit New York. It’s a pretty interesting concept and one I can get behind. The levels are also pretty short as a result so you should really be blasting through most of them with ease.

Honestly the game’s not very hard at all. I was having some pretty bad controller issues and I still beat most of the levels without a hitch. There are checkpoints in each of the levels and you have 6 lives that you can use to clear the game. With all of this at your disposal you can see why winning the races won’t be all that hard. Don’t get me wrong though, it’s no walk in the park. You still need to run a clean race and not bump into anything. The final boss in particular can be tricky as it’s a 10 mile race and you even have to dodge incoming trains at times. That was pretty cool, I definitely don’t think I’ve had to do that in any of the other games.

Then this one also throws in some quick time events as the character runs from the cops. It’s been a while since I played a proper quick time event match so that was pretty neat. It definitely adds to the theatrical feel of the story. When the main character starts jumping across buildings you may find that a bit suspect but it just goes to show how athletic he is. There are even some human fights here and there which was intense. The main character isn’t particularly heroic though so you may have a hard time rooting for him at all. That’s a pretty common theme for the Need for Speed games though.

As for the length, the game is only a little over 2 hours long. Even for games which are short this one really stands out. That’s just not a lot of time at all. Now, there is some bonus content here like challenge mode and replaying the story but that’s about it. I suppose there is going for the PS3 trophies but with the servers down that means a Platinum is completely out of reach if you are gunning for one of those. If that is the case then it lowers the replay value down even further. Make no mistake, this game is all about your initial playthrough and then I believe you’ll probably be putting it down. Still, the gameplay is really solid and at the end of the day that’s probably why you’re getting these games right? In that case you have nothing to fear. It’s just a very solid experience from start to finish.

The graphics are definitely top notch. EA always tends to go ham on the graphics which makes sense since their sport games tend to sell a lot and they reuse so many assets that the profit margins should be pretty crazy. It should come as no surprise that they’re able to execute at a high level. The stages also look really sharp along with the cars and effects. There’s definitely no issue here. Then you’ve got the soundtrack which has quite a lot of tunes in it from various singers. It is impressive how EA licenses so many songs for the games. The quality will vary quite a bit so hopefully you like the tunes. They are all pretty fast paced to match the game’s atmosphere.

Overall, The Run is certainly a Need for Speed title that makes pretty big changes compared to most of the usual titles. This one isn’t afraid to go for a rather different feel the whole time which I can appreciate. The quick time events are fun and the story is pretty solid. It’s definitely a serious story with a real plot. Some times the story can go a little while without much of a real cutscene though. I’d say something big would usually happen every 3 levels and with only 10 in the game that does mean there is a lot of dead time as well. If you can find this game for a good price then I recommend checking it out. It may be short but the game is still very high quality when it comes to things like gameplay and graphics which you definitely don’t want to overlook. I’m now one step closer to being caught up with the Need for Speed series.

Overall 7/10

Crash Bandicoot 4: It’s About Time Review


It’s time to take a look at the new Crash game that just came out. It’s About Time was definitely a title that got a lot of hype because it has been a very long time since we got a brand new Crash adventure. Throwing in time travel is always a good idea and in the press releases before the game they were showing off quite a lot of content. You really couldn’t go wrong here and not surprisingly the game is quite fun. It’s a worthy successor to the other games and continues the series on a solid note. It’s not very long but I’d say it’s about average length for a platformer. Additionally there is a lot of replay value with the various bonus levels and reverse modes present. Those’ll help this game last for quite a while.

The game starts off with the villains working to escape the pocket dimension they’re in. Uka Uka is able to break the villains out but they leave him to die. Nefarious decides to mess with the timestream quite a bit so now Crash will have to gather 4 of the legendary masks to counter this. Fortunately Crash isn’t alone this time. He has his sister Coco and a mysterious new heroine to help him out in the quest. With time travel and alternate dimensions to factor in, this won’t be an easy adventure for Crash. Cortex also isn’t thrilled at how things are going right now so expect some big things to occur as the game goes on.

The plot is fairly simple but does throw some wrinkles at you. I do always enjoy some good time travel so this helped the plot get to the next level. For the most part the game doesn’t use any big trips to the past but near the end there is one chapter that delves into this a bit. It’s also my favorite part of the game because I really liked the banter here. Time travel opens up unique situations like that which are a lot of fun. The Crash games wouldn’t have a whole lot more to bring up since the cast isn’t huge so that helped them pick the best character to do this with right away.

Crash as always isn’t the best main character but I suppose he just isn’t able to think a whole lot. He’s certainly better here than in some other titles I suppose though. It’s hard for me to call him a hero since I don’t even think he knows what he is doing but at the end of the day he does help save the world in his own way so I have to give him some props there. His sister Coco looks good here as well. She is definitely the brains of the operation and being a playable character was certainly cool. The new heroine is the best of the heroes though. She reminds the others that sometimes fighting on your own is the best way to go about things. She’s certainly been through a lot and I would have been game with having her appear more. Perhaps even as a boss fight trying to get the main characters to give up their quest. One thing’s for sure, I’m hoping she sticks around for future games.

Then we have the villains. Nefarious is the main villain here as he definitely gets the biggest role. He’s fun although he doesn’t quite have Cortex or Uka Uka’s charisma. He’s one of the weaker main villains in the series. Fortunately Cortex gets a big role either way. You can never keep this guy on the backburner. He’s always got to force himself into the plot one way or another and he definitely makes sure to do that here. In some ways you may even feel bad for him here. He’s the kind of villain that is almost pretty likable because of the fact that you know he is doomed each time but he always keeps on trying. You have to at least give him credit for his resilience.

The gameplay here is pretty smooth. The levels are 3D Platforming types where you jump past obstacles and take down enemies while approaching the goal. As Crash you can spin and double jump as always. The other characters have different moves though like how the heroine has a grappling hook and Cortex just blasts his enemies into submission. There’s also another character whose moveset is pretty different. The game helps to give you a lot more variety with the movesets this way which is a good thing. They’re all polished as well so none of them were just squeezed into the title.

The graphics here are definitely very good as you would expect. Everything is in HD and the character models+stages really pop out at you. I was glad that classic Crash was a costume option as well. That was definitely pretty neat and as soon as I unlocked that I never went back. The soundtrack isn’t super memorable but the stage themes had a lo of variety. One sad thing is if you die in a level then the character’s dialogue in the background is cut off and you don’t hear it again. I feel like you lose out on a lot of dialogue if you lose quickly. This was probably to make sure you don’t get annoyed by a line playing over and over again if you die a lot but I feel like they should have it set up so that only happens if the line is completed.

Overall, Crash 4: It’s About Time is definitely very good. It’s really a complete Crash adventure and has all of the classic elements from the first games that you will enjoy. The levels are reasonably difficult so you also won’t just breeze past each level without difficulty. You’ll definitely have to work hard at this to make sure you pace yourself and have good fundamentals. Without that you certainly won’t be prepared to conquer this title. Hopefully they keep on rolling new Crash games eventually. There’s always more you can do with the series after all. Maybe we can have the team warp to a dystopian future next time but of course we need to have Cortex on the team for a quick team up with Crash. Then he’ll see once and for all how conquering the planet could put people in danger. It may even cause him to change his ways or at least I’m sure he could trick Crash about that.

Overall 7/10

Mighty Switch Force! Collection Review


It’s time to look at a collection of platformers that now have a physical release all bundled together. I’ve seen images of Switch Force before very briefly but I can’t say I knew the first thing about it. Well, now that I’ve played all of the games I can say I’m a seasoned pro. It goes in on the puzzle genre and mixes platforming into it pretty seamlessly. It’s a fun bundle of games to play through. You should be able to complete them all pretty quickly although the last levels get pretty difficult so you don’t want to take them lightly. Each game ends with a final level or two and a big boss that definitely isn’t playing around.

There are 4 games here but effectively 3 when you consider that the first game is here twice in its normal state as well as an enhanced version. Each game uses a different mechanic to keep things fresh to Switch Force lives up to its name in switching up the experience each time. Lets tackle the first game to start with. You play as a police officer trying to put a lot of criminals back in jail. Each level has 5-6 prisoners who have escaped and you have to navigate through the level and save them. The gameplay is that of a 2D platformer but the levels aren’t linear. The prisoners are scattered in random places so you have to solve puzzles to find them.

You have a blaster that you can use to help you here. Aside from running and jumping you also have the unique ability to get the blocks to fall out of alignment. For example, you’ll cross a bridge that has 3 red blocks and 3 blue blocks. Every time you activate your skill, the red blocks will become intangible while the blue ones appear and vice versa. That’s a very basic example, the game definitely goes all in with the strategy here. Your reaction times will be especially key since you often have to make the switches rapidly and without delay. The last few levels of each game always get very difficult with this. It’s a fun take on the puzzle approach. Some of the Mario games have a similar gimmick with blocks appearing and disappearing but you could never control them. Since you have full control here that really lets you experiment.

The second game has you play as a firefighter. The gameplay itself is the same though with the difference being that instead of blasting enemies you are using your water hose to hit them with water or put out fire. The boxes remain your main obstacle as you try to weave in and out of the levels without letting yourself get caught in the trap. It’s a difficult endeavor but not one that is impossible if you tackle it calmly. I should mention that you have 3 health points in each level. If you lose them all then you are sent to the start. I can’t say that it happened to me very often but it’s still something to be aware of. Make the most of the health packs the enemies drop so you are always prepared.

Finally the last adventure has you playing as a cadet in what is seemingly a simulation for most of it. It’s like the first game but the main difference is that this time the screen is super zoomed out. The walls are also like some of the classic NES games where instead of dying if you fall through the ground you’ll come out of the sky. Likewise you can go off screen from either side and pop out the other. This gives you a lot of new variations to the puzzle as you have to use this to your advantage. The game also uses more of the cannons in a DK sort of way so you’ll need to incorporate that into your platforming.

I definitely enjoyed going through these puzzles. Switch Force shows us how games should present the puzzles. You’re never wondering if you’re going the right way or doing what you’re supposed to. The answer itself is made obvious but the path to getting there is what will likely trip you up. You can’t let your guard down but also don’t overthink what you should do. A lot of times the best way forward is to just give your plan a shot and if it doesn’t work out then you’ll only have lost one health point. The toughest level in the game involved doing a double jump with two switches in the air. At one point I wasn’t sure if I should maybe be trying a different tactic but in the end it worked out. You just really needed perfect platforming.

The graphics for all of the games are definitely pretty solid. They’ve definitely got a very modern look to them and have that Mega Man sci-fi vibe. Everything is very futuristic after all which isn’t really a surprise. These guys are future cops and firefighters tackling next generation’s issues with their blasters and other tech. I’m always up for a future setting so I was definitely on board with this. If you ask me it’s the best setting the game could have possibly chosen here. The soundtrack is pretty solid. It’s got a quick beast and is meant to be solid background music so it’s not really distracting. You’ll be totally focused on the actual puzzles after all so you won’t be noticing the music quite as much.

Overall, Mighty Switch Force is definitely a fun collection. I can definitely see why the games would have all gotten their fans and been well enjoyed by the players. The level designs are on point and there’s enough variety where you always feel like you’re in for a new experience. The puzzles can be difficult but they’re never unfair. Since the controls are fairly simple it all comes down to your hand eye coordination at the end of the day. Once you have that on point then you should be just fine. Fortunately in the boss levels you have a checkpoint since solving the puzzle and surviving would be a difficult ordeal. In the final game in particular I died quite a few times. If you enjoy platformers and trying to reason your way through a level then this is definitely a game you should be checking out.

Overall 7/10