Crash Twinsanity Review


It’s time to look at one of the classic Crash games from the PS2 era. I knew right away that it was going to be time to give this a shot after going through the newer Crash game. It’s always fun to take a peak at the classic games and Twinsanity definitely has that charm. In some ways I would even say that the plot may beat the newer one. It definitely has a lot of fun embracing the crazyness of the series and a certain guest star’s cameo at the end of the game was brilliant. It’s not something that can be topped very easily.

So the game starts with Cortex hatching another plan of his. He dresses up as Coco and is able to even trick Crash with his disguise. It’s not Crash’s best moment but you could also make the case that it’s pretty much par for the course with this Bandicoot. Unfortunately for Cortex there are other players at work here. A pair of aliens have shown up and they want revenge on Cortex for something he did to them as a child. They certainly don’t tend to forgive and forget the way that other characters do. Cortex is basically forces to work with Crash as a result so that he doesn’t get destroyed. Along the way all of Crash’s other enemies pop up including the iconic Dark Crash. Will the heroes be able to win?

The plot is pretty bonkers but that’s part of why the game succeeds so well. Things just happen out of nowhere and the story goes crazy. Dark Crash literally jumps out of nowhere to chase Cortex and vanishes as soon as he shows up. It’s almost like how Shadow just suddenly showed up in Sonic Boom the game. Dark Crash has a pretty terrifying final scene though so he’s still someone you don’t want to mess with. Cortex certainly does look very good here so I can see why he was a fan favorite. We learn a bit about his backstory like in his school days and more of his motivations for dealing with Crash. The guy may not be a very serious Crash villain most of the time but he is still a genius so you really don’t want to be on his bad side. He can deal out quite a bit of pain when he really wants to. Even by the end of the game he still tries his usual tricks.

For a villain like Cortex you do gotta find the right blend of comedy and action for his character to work. Cortex is just skilled enough where you can picture him destroying Crash but a nice enough guy where they could team up on the regular. I’m always up for a team up so that part of the plot was definitely a blast. The ending also leaves a lot of potential for future games even if it’s unlikely. Perhaps the most emotional part of the game is that Crash clearly still wants to be friends with Cortex. he doesn’t let any of this get to him personally as seen by his attempt to be Cortex’s friend in the end. The betrayal hits really close to home as a result and you may even shed a tear.

As for the gameplay, this is your classic 3D Platformer. You jump across obstacles and try to get to the end. While it’s a simple style, the execution wasn’t nearly on the same level as what I’m used to seeing in the series. Some jumps that should be very easy end up being quite tricky thanks to the various camera angles. It’s hard to see where you’re going and in the levels where you’re running towards the screen you better have lightning fast reflexes. The gameplay changes at times when you play as a different character. I was sad that the robot style gameplay only showed up for part of one level but that was certainly fun. Maybe it just comes down to the physics engine not being very good which messes with the jumps. I don’t know, it’s hard to pinpoint exactly but making the experience a little smoother would go a long way.

The graphics are excellent here. The character animations are often way out of model but I believe it’s on purpose. Sonic DX for example was very authentic in the graphics and it just so happened that it would become very humorous in the future. For this game I think they were trying to make it as out there as possible and I would say that it really succeeded. I love the designs and mixing that in with the dialogue is perfect. The scene where Cortex’s voice cracks as he talks to his teacher mixed in with the animation was brilliant.

The soundtrack can also be pretty fun. It’s a really crazy one for sure though. Sometimes you’ll have a very tropical theme and then you’ll quickly switch to something that’s pure rock. The changes happen quite suddenly and you can never guess what the next tune will sound like. The shock value may not be enough to make this one of the all time greats, but I would definitely call it a pretty solid array of themes.

There isn’t a lot of replay value here but enough to keep you going. Each level has some gems which look like Chaos Emeralds. So you can go back to the old levels and try to grab them. The hub world is also quite large so you can have a lot of fun exploring. I almost wonder why the game bothered with the hub world since you never really get to walk around it during the story. It was nice that they put in the effort to set it up though so that’s definitely pretty neat. I suppose I would recommend giving it a shot at some point. The game is pretty cheap so it’s well worth the purchase.

Overall, Crash Twinsanity is a pretty fun game. I do feel like the gameplay wasn’t very polished though and that’s what would keep it under the main 3 as well as the recent time travel story. You gotta have clean gameplay to accompany the rest of the title. Still, it’s a fun adventure. The game may be short but you should die enough times to stretch out the length a bit. I’m definitely looking forward to seeing how Crash fares in the next installments. It’s not like the enemies are going to be getting any easier so Crash will really have to focus himself. One thing’s for sure, this Bandicoot is never afraid of charging in since he can’t understand the danger.

Overall 7/10

Need For Speed: The Run Review


It’s time to look at the next Need for Speed game in the series. The Run definitely makes things pretty intense here with how high intensity the story is. Unfortunately the story is extremely short though. I was surprised when I initially found out just how short the title was. It just strikes me as odd that you wouldn’t have made the game a few hours longer at least. When you went to all the trouble of setting up the gameplay and locations it just makes sense to put more content in right? Ah well, I applaud the series for trying to do something different here. It may not have ended up being quite the biggest payoff but it was a worthy attempt.

So the main character is in some trouble with the law. A lady shows up and offers to clear his record if he enters an illegal cross country race on her behalf. He’ll earn lotsa of money so it’s a pretty solid deal. The lead agrees to do this and little does he know that this journey is about to get pretty interesting. It’s a long trip across the country all the way to New York after all and some people want to shoot him down. He’ll have to rely on his slick car skills to get through this one and it definitely won’t be a walk in the park.

This Need for Speed game has a lot less variety on the kinds of races you do. Gone are the drifting events and things of that nature. There are now only two real events, racing against people and checkpoints. You also have boss races but they play the game as the normal races. Just make sure you pass the opponent and stay ahead in order to win. Instead of laps the game goes by miles which makes sense since you’re effectively in a nonstop race which doesn’t end until you hit New York. It’s a pretty interesting concept and one I can get behind. The levels are also pretty short as a result so you should really be blasting through most of them with ease.

Honestly the game’s not very hard at all. I was having some pretty bad controller issues and I still beat most of the levels without a hitch. There are checkpoints in each of the levels and you have 6 lives that you can use to clear the game. With all of this at your disposal you can see why winning the races won’t be all that hard. Don’t get me wrong though, it’s no walk in the park. You still need to run a clean race and not bump into anything. The final boss in particular can be tricky as it’s a 10 mile race and you even have to dodge incoming trains at times. That was pretty cool, I definitely don’t think I’ve had to do that in any of the other games.

Then this one also throws in some quick time events as the character runs from the cops. It’s been a while since I played a proper quick time event match so that was pretty neat. It definitely adds to the theatrical feel of the story. When the main character starts jumping across buildings you may find that a bit suspect but it just goes to show how athletic he is. There are even some human fights here and there which was intense. The main character isn’t particularly heroic though so you may have a hard time rooting for him at all. That’s a pretty common theme for the Need for Speed games though.

As for the length, the game is only a little over 2 hours long. Even for games which are short this one really stands out. That’s just not a lot of time at all. Now, there is some bonus content here like challenge mode and replaying the story but that’s about it. I suppose there is going for the PS3 trophies but with the servers down that means a Platinum is completely out of reach if you are gunning for one of those. If that is the case then it lowers the replay value down even further. Make no mistake, this game is all about your initial playthrough and then I believe you’ll probably be putting it down. Still, the gameplay is really solid and at the end of the day that’s probably why you’re getting these games right? In that case you have nothing to fear. It’s just a very solid experience from start to finish.

The graphics are definitely top notch. EA always tends to go ham on the graphics which makes sense since their sport games tend to sell a lot and they reuse so many assets that the profit margins should be pretty crazy. It should come as no surprise that they’re able to execute at a high level. The stages also look really sharp along with the cars and effects. There’s definitely no issue here. Then you’ve got the soundtrack which has quite a lot of tunes in it from various singers. It is impressive how EA licenses so many songs for the games. The quality will vary quite a bit so hopefully you like the tunes. They are all pretty fast paced to match the game’s atmosphere.

Overall, The Run is certainly a Need for Speed title that makes pretty big changes compared to most of the usual titles. This one isn’t afraid to go for a rather different feel the whole time which I can appreciate. The quick time events are fun and the story is pretty solid. It’s definitely a serious story with a real plot. Some times the story can go a little while without much of a real cutscene though. I’d say something big would usually happen every 3 levels and with only 10 in the game that does mean there is a lot of dead time as well. If you can find this game for a good price then I recommend checking it out. It may be short but the game is still very high quality when it comes to things like gameplay and graphics which you definitely don’t want to overlook. I’m now one step closer to being caught up with the Need for Speed series.

Overall 7/10

Crash Bandicoot 4: It’s About Time Review


It’s time to take a look at the new Crash game that just came out. It’s About Time was definitely a title that got a lot of hype because it has been a very long time since we got a brand new Crash adventure. Throwing in time travel is always a good idea and in the press releases before the game they were showing off quite a lot of content. You really couldn’t go wrong here and not surprisingly the game is quite fun. It’s a worthy successor to the other games and continues the series on a solid note. It’s not very long but I’d say it’s about average length for a platformer. Additionally there is a lot of replay value with the various bonus levels and reverse modes present. Those’ll help this game last for quite a while.

The game starts off with the villains working to escape the pocket dimension they’re in. Uka Uka is able to break the villains out but they leave him to die. Nefarious decides to mess with the timestream quite a bit so now Crash will have to gather 4 of the legendary masks to counter this. Fortunately Crash isn’t alone this time. He has his sister Coco and a mysterious new heroine to help him out in the quest. With time travel and alternate dimensions to factor in, this won’t be an easy adventure for Crash. Cortex also isn’t thrilled at how things are going right now so expect some big things to occur as the game goes on.

The plot is fairly simple but does throw some wrinkles at you. I do always enjoy some good time travel so this helped the plot get to the next level. For the most part the game doesn’t use any big trips to the past but near the end there is one chapter that delves into this a bit. It’s also my favorite part of the game because I really liked the banter here. Time travel opens up unique situations like that which are a lot of fun. The Crash games wouldn’t have a whole lot more to bring up since the cast isn’t huge so that helped them pick the best character to do this with right away.

Crash as always isn’t the best main character but I suppose he just isn’t able to think a whole lot. He’s certainly better here than in some other titles I suppose though. It’s hard for me to call him a hero since I don’t even think he knows what he is doing but at the end of the day he does help save the world in his own way so I have to give him some props there. His sister Coco looks good here as well. She is definitely the brains of the operation and being a playable character was certainly cool. The new heroine is the best of the heroes though. She reminds the others that sometimes fighting on your own is the best way to go about things. She’s certainly been through a lot and I would have been game with having her appear more. Perhaps even as a boss fight trying to get the main characters to give up their quest. One thing’s for sure, I’m hoping she sticks around for future games.

Then we have the villains. Nefarious is the main villain here as he definitely gets the biggest role. He’s fun although he doesn’t quite have Cortex or Uka Uka’s charisma. He’s one of the weaker main villains in the series. Fortunately Cortex gets a big role either way. You can never keep this guy on the backburner. He’s always got to force himself into the plot one way or another and he definitely makes sure to do that here. In some ways you may even feel bad for him here. He’s the kind of villain that is almost pretty likable because of the fact that you know he is doomed each time but he always keeps on trying. You have to at least give him credit for his resilience.

The gameplay here is pretty smooth. The levels are 3D Platforming types where you jump past obstacles and take down enemies while approaching the goal. As Crash you can spin and double jump as always. The other characters have different moves though like how the heroine has a grappling hook and Cortex just blasts his enemies into submission. There’s also another character whose moveset is pretty different. The game helps to give you a lot more variety with the movesets this way which is a good thing. They’re all polished as well so none of them were just squeezed into the title.

The graphics here are definitely very good as you would expect. Everything is in HD and the character models+stages really pop out at you. I was glad that classic Crash was a costume option as well. That was definitely pretty neat and as soon as I unlocked that I never went back. The soundtrack isn’t super memorable but the stage themes had a lo of variety. One sad thing is if you die in a level then the character’s dialogue in the background is cut off and you don’t hear it again. I feel like you lose out on a lot of dialogue if you lose quickly. This was probably to make sure you don’t get annoyed by a line playing over and over again if you die a lot but I feel like they should have it set up so that only happens if the line is completed.

Overall, Crash 4: It’s About Time is definitely very good. It’s really a complete Crash adventure and has all of the classic elements from the first games that you will enjoy. The levels are reasonably difficult so you also won’t just breeze past each level without difficulty. You’ll definitely have to work hard at this to make sure you pace yourself and have good fundamentals. Without that you certainly won’t be prepared to conquer this title. Hopefully they keep on rolling new Crash games eventually. There’s always more you can do with the series after all. Maybe we can have the team warp to a dystopian future next time but of course we need to have Cortex on the team for a quick team up with Crash. Then he’ll see once and for all how conquering the planet could put people in danger. It may even cause him to change his ways or at least I’m sure he could trick Crash about that.

Overall 7/10

Mighty Switch Force! Collection Review


It’s time to look at a collection of platformers that now have a physical release all bundled together. I’ve seen images of Switch Force before very briefly but I can’t say I knew the first thing about it. Well, now that I’ve played all of the games I can say I’m a seasoned pro. It goes in on the puzzle genre and mixes platforming into it pretty seamlessly. It’s a fun bundle of games to play through. You should be able to complete them all pretty quickly although the last levels get pretty difficult so you don’t want to take them lightly. Each game ends with a final level or two and a big boss that definitely isn’t playing around.

There are 4 games here but effectively 3 when you consider that the first game is here twice in its normal state as well as an enhanced version. Each game uses a different mechanic to keep things fresh to Switch Force lives up to its name in switching up the experience each time. Lets tackle the first game to start with. You play as a police officer trying to put a lot of criminals back in jail. Each level has 5-6 prisoners who have escaped and you have to navigate through the level and save them. The gameplay is that of a 2D platformer but the levels aren’t linear. The prisoners are scattered in random places so you have to solve puzzles to find them.

You have a blaster that you can use to help you here. Aside from running and jumping you also have the unique ability to get the blocks to fall out of alignment. For example, you’ll cross a bridge that has 3 red blocks and 3 blue blocks. Every time you activate your skill, the red blocks will become intangible while the blue ones appear and vice versa. That’s a very basic example, the game definitely goes all in with the strategy here. Your reaction times will be especially key since you often have to make the switches rapidly and without delay. The last few levels of each game always get very difficult with this. It’s a fun take on the puzzle approach. Some of the Mario games have a similar gimmick with blocks appearing and disappearing but you could never control them. Since you have full control here that really lets you experiment.

The second game has you play as a firefighter. The gameplay itself is the same though with the difference being that instead of blasting enemies you are using your water hose to hit them with water or put out fire. The boxes remain your main obstacle as you try to weave in and out of the levels without letting yourself get caught in the trap. It’s a difficult endeavor but not one that is impossible if you tackle it calmly. I should mention that you have 3 health points in each level. If you lose them all then you are sent to the start. I can’t say that it happened to me very often but it’s still something to be aware of. Make the most of the health packs the enemies drop so you are always prepared.

Finally the last adventure has you playing as a cadet in what is seemingly a simulation for most of it. It’s like the first game but the main difference is that this time the screen is super zoomed out. The walls are also like some of the classic NES games where instead of dying if you fall through the ground you’ll come out of the sky. Likewise you can go off screen from either side and pop out the other. This gives you a lot of new variations to the puzzle as you have to use this to your advantage. The game also uses more of the cannons in a DK sort of way so you’ll need to incorporate that into your platforming.

I definitely enjoyed going through these puzzles. Switch Force shows us how games should present the puzzles. You’re never wondering if you’re going the right way or doing what you’re supposed to. The answer itself is made obvious but the path to getting there is what will likely trip you up. You can’t let your guard down but also don’t overthink what you should do. A lot of times the best way forward is to just give your plan a shot and if it doesn’t work out then you’ll only have lost one health point. The toughest level in the game involved doing a double jump with two switches in the air. At one point I wasn’t sure if I should maybe be trying a different tactic but in the end it worked out. You just really needed perfect platforming.

The graphics for all of the games are definitely pretty solid. They’ve definitely got a very modern look to them and have that Mega Man sci-fi vibe. Everything is very futuristic after all which isn’t really a surprise. These guys are future cops and firefighters tackling next generation’s issues with their blasters and other tech. I’m always up for a future setting so I was definitely on board with this. If you ask me it’s the best setting the game could have possibly chosen here. The soundtrack is pretty solid. It’s got a quick beast and is meant to be solid background music so it’s not really distracting. You’ll be totally focused on the actual puzzles after all so you won’t be noticing the music quite as much.

Overall, Mighty Switch Force is definitely a fun collection. I can definitely see why the games would have all gotten their fans and been well enjoyed by the players. The level designs are on point and there’s enough variety where you always feel like you’re in for a new experience. The puzzles can be difficult but they’re never unfair. Since the controls are fairly simple it all comes down to your hand eye coordination at the end of the day. Once you have that on point then you should be just fine. Fortunately in the boss levels you have a checkpoint since solving the puzzle and surviving would be a difficult ordeal. In the final game in particular I died quite a few times. If you enjoy platformers and trying to reason your way through a level then this is definitely a game you should be checking out.

Overall 7/10

Spellbreak Review


It’s time to look at a new free to play that finally arrived on the Nintendo Switch. It’s effectively Fortnite with magic. Instead of 100 players it seems to be in the 40s per match. Initially I thought maybe there just weren’t enough people logged in but I played 3 battles and it was always around there so I’m thinking that’s just how it was set up. It’s a pretty fun game for sure. In some places you can tell that it’s not super polished with menu layouts and such but the gameplay is on point which is what counts here. You are sure to be in a good spot if you choose this as your next big title. While Fortnite exists I feel like that’ll still be the go to game but this could be a nice change of pace option.

When you enter the game you are thrown into a tutorial on how to learn the moves. It’s not possible to skip this but that’s fine since its fairly short and there are a number of things to take note of here. You have two main attacks, your quick magical spell and your wide range one. Additionally aside from that you’ve also got the ability to fly briefly and can obtain a technique. These techniques range in rarity which determines how often you can use them. I highly recommend using the teleportation technique. It’s incredible handy since you can just vanish a little whiles away and it’s tough for people to catch you. There are a lot of abilities like invisibility, flying, super jump, but teleport is definitely the best if you ask me.

So when the match is first starting you can decide where you want to land. I typically pick somewhere in one of the corners. You are also able to see if anyone else has chosen that spot which is pretty neat. So you can decide to land somewhere where there will be an instant firefight or go somewhere else. Of course people could switch at the last second so that puts you in a tricky spot. You just have to go with your gut and be ready to run and hide or stay and fight. Either way you should be in a pretty decent position if you think about it. Each element has a different set of strengths and weaknesses so choose the one you will be riding with very carefully.

Surprisingly I went with Ice instead of fire this time. Typically I like fire because it makes for a very aggressive style but the summary for ice sounded too good. Effectively you shoot slower but massively powerful strikes at your opponent. If they take a direct hit from an ice move like that then they are going to lose a whole lot of health. It’s far too early for me to say if it really s the best element but at the very least I found it to be highly effective and that’s exactly what I was looking for. You really just can’t go wrong here and that’s what I like to see. Other elements include poison, rock, and thunder.

One worrisome part I would say is that the game’s prices are rather crazy if you plan to spend money here. One of the DLC packs I saw in the Eshop was 120.00 bucks. There’s no way any DLC should be that amount of money right now and you can’t help but feel like it’s a ploy to get people to buy it accidentally. It’s just very slick to me. Spending that much money in one shot would really be something. Hey, if you enjoy the game that much then that’s good but otherwise I just can’t imagine how you would spend so much so quickly. Maybe it’ll go on discount at some point.

The graphics are definitely on point. I would say it looks around early PS3 level which is good for a F2P. The energy effects are good and you can always tell what is going on. The field you’re playing on is quite large so there’s definitely a lot to explore and chests to open. I recommend opening a lot of chests since they help with XP. In this game XP actually effects your abilities to a degree so I highly recommend leveling up when you can. Wins should help with the XP as well although I can’t say that I remember the breakdown.

There’s a solid amount of replay value here of course. That should be no surprise though, free to play games always tend to have a lot of content. It’s how you ultimately stay relevant after all so it’s basically necessary to do this. With the online features and future updates this is one of those games that never really needs to end. It can just keep on going and going for as long as you need it to. I’ll be curious to see what it does to try and stay in the spotlight since it’s brand new and already you don’t see people talking about it all that much. Perhaps it just needs some time for everyone to start finding out about it and getting on board.

Overall, Spellbreak is a pretty fun game. I didn’t play it a whole lot but enough to get the right vibe from it. It’s one of those cases where I doubt you could balance both this one and Fortnite for very long though. That means you will have to make a choice before long. I hope the game does well though because the more battle royale games we have the better. It’s a fun genre and there’s just so much you can do with it. I love the idea of using magic blasts and the other elements to fight through. I did win 2 of my 3 battles also so that definitely feels good. The game is very well balanced and I imagine it’ll continue to add more and more content as it goes on.

Overall 7/10

The Peace Keepers Review


It’s time to look at a very retro beat em up. The Peace Keepers is pretty interesting and I feel like it was ahead of its time in a lot of ways. The combat is very smooth and holds up really well today. While 2D beat em ups tend to have a little less variety than the 3D counterparts (Although this is heavily debatable of course) this one has quite a few moved up your arsenal. It’s old school and yet you feel like you can do a whole lot here which is impressive. It’s a game that will hold you over rather well for an hour as you play through it.

The plot is a little vague from the cutscenes although I’m sure a booklet will have more. That’s not to say there aren’t cutscenes because there are a lot but the story beats happen very quickly. So there’s one villain who’s been going around and making a mess of things. He kidnaps one guy’s brother so that the guy has to work for him. The villain turns the brother into a zombie and then turns a girl into a monster that we are forced to fight. He can’t fight very well on his own but he’s hurting a lot of innocents along the way so the main character needs to put a stop to this.

There are some twists here and it is implied that the main character is actually an android. It would explain why he has the ability to transform and massively upgrade his fighting potential. His Super Saiyan form looks pretty awesome and you actually get to play as it for a full level which was really cool. In that form you don’t take damage and you can fly which is unheard of in this genre. I had a blast and then you’ve got the villain’s son who is also an android with this ability. Now that was a tough boss and it took me about 5 lives. You’re given around 10 lives in the game which is a good amount.

As for the gameplay, you can go for quick hits, jump moves, kicks, or power shots. The power shots are easily the best moves to use of course, but they come with a huge drawback. Every time you use the attack you actually lose some health. It’s something to take note of because if you start to spam them then you could find yourself with low health despite not getting hit once. That’s not a spot you want to put yourself in even if the attacks are good. At the same time, if you go with normal blows but the enemy hits you a lot, then maybe you would have been better off using the power move. At the end of the day the ball is in your court here. After you land the first combo you’re good to go for grabs. You need to position yourself right above the opponent while they get up and then you’ll be able to slam them back down. If you ask me that’s definitely the best way to go about things here.

The graphics are definitely pretty solid as well. The character models are good and there’s a solid amount of detail here as well. The stages all look different and the attack animations are on point. The Super Saiyan mode looks good and so does your final smash. There’s a way to activate it but I couldn’t figure that out. I was able to do it by just button mashing though so do that and you should be good. It’s probably one of those Street Fighter type inputs so I know how to mash in a way that it tends to activate those most of the time.

Overall, The Peace Keepers is just a really fun game. It’s short so you’ll beat it in about an hour but that’s not unheard of for games back in this era. The fact that it’s free with the Switch Online service doesn’t hurt matters either. I’m definitely all here for it. There isn’t really any replay value although there are multiple characters so maybe they all have variations of the story. If that’s the case then I’d say that adds a bit of replay value since I’m sure they’ll all handle things differently. I wonder if they all get Super Saiyan modes or if that’s a main character advantage. Either way I highly recommend checking this game out, it’s one of the more enjoyable games we’ve gotten in the updates.

Overall 7/10

Rocket League Review


It’s time to look at a game that recently went into a Free to Play format. I remember hearing a lot about this game back in the day so it’s nice to finally be able to check it out. The idea of mixing racing with soccer is pretty brilliant and I definitely commend whoever thought of the idea. I had quite a bit of fun while getting to Level 10. That said, I consider it to be a lot more limited in your experience compared to Fortnite. I haven’t tried many of the other big social games so I can’t compare it too well to others but it just feels like there’s only really one mode in Rocket League. I do enjoy the soccer gameplay but I don’t see this one lasting a very long time. I do think it gets a bump if you have an online crew to play with though.

The idea of the game is so pop the ball into the opponent’s goal like classic Soccer gameplay. The main difference of course is that you’re using a car to do this rather than running up and down the field to score the goal. Naturally that means you have to adjust your thinking here. The controls are quite simple. You can accelerate, boost, jump, sharp turn, and do a flip while in the air to manipulate where the ball goes. After that it’s all about fundamentals and getting the ball through. If I have any tips here, it’s that you should learn and get familiar with sharp turns right away. It definitely gives you an edge over the competition right away.

There are a few modes in the game such as 1 vs 1, 2 vs 2, 3 vs 3, and 4 vs 4. The objectives and rules are the same for each but naturally the game gets more chaotic the more players you add. Personally I find 3 vs 3 to be the perfect balance which is probably why it’s set as the default mode. It just works really well and it’s fun to have a lot of action on the field at once. I got to score quite a lot of goals which feels good but even in a support role you can have fun. You can even drive on the walls and to the top of the stadium. This is rarely useful but it can still be a lot of fun just to style on opponents. I won and lost my fair share of battles.

I’m also glad that a 1 vs 1 option was available right off the bat. That’s something that some games take a while to add. It may not be as dynamic as the other modes but sometimes you just want to test your own abilities real quick right? 1 vs 1 is the perfect way to do this. There are no other combatants, items, or gimmicks of any kind. At the end of the day all you’ve got is your own ability so win or lose there were no other factors. It’s a pretty intense game to be sure. The match length is only 5 minutes but it can feel like a lot longer when you’re in a tight game. You’ll notice that opponents rage quit quite often as well. I’d say that’s because in large part it is very hard to stage a comeback here. You know right away if you’re going to win or lose. As soon as a big lead shows up it is almost impossible to squash. It’s just not going to happen unless the player who is winning really lets their guard down. Scoring is pretty tough.

At the same time, most teams don’t bother to have a goalie. Who wants to stay back and block while everyone else is having a lot of fun right? That seems to be the main mentality at least so if you do get to the ball and make a good shot it’ll be tough for someone to stop you. I found that the best time to score a goal was as soon as the play begins. That’s because the ball is centered on the field. If you boost to it and then quickly brake, you’ll hit at the perfect angle so that it’ll be a goal unless one of the other cars hits the ball as well. It sounds simple but it actually got me quite a few goals which I was surprised about. It’s a very reliable technique at least at the lowest levels of competition.

The graphics are definitely really solid. Rocket League certainly isn’t pulling its punches here. This is a modern console game with high end graphics. There are very solid special effects everywhere you look. A lot of attention to detail and effort have clearly been put into the experience. While the soundtrack is less notable, there are quite a few songs to choose from and you seem to be able to control this from the main menu. That’s definitely a nice touch since you can really have your way with the system.

As I mentioned, I feel like the replay value here is a little on the low side. Still, the content will never end and there are always more updates so if you really enjoy the gameplay then there’s no reason you have to give up on the title. It’ll just keep on going all the way through for as long as you’re interested. Now that the game is free there’s also no reason why you should have to think about giving it a shot. If you don’t like it, then you can just delete it. There’s nothing to lose in giving it a shot and that has to feel good. No pressure here.

Overall, I like Rocket League. In general soccer tends to be one of my favorite kinds of sport games to play and this one handled it quite well. Mario Strikers still had the best pure gameplay if you ask me but I’d say that Rocket League is definitely in second. The game has a whole lot of energy and it’s always fun to test your skills and see just how good you really are. How long you stick with the game is up to you. I hope to get some extra modes and content in the future someday though. I think there’s a lot of potential for bonus modes and things of that nature to spice things up.

Overall 7/10

Mario’s Super Picross Review


It’s time to look at a puzzle game Nintendo released a very long time ago. Thanks to Nintendo releasing a bunch of these old games for free if you have the Nintendo Switch Online package, I’ve now gotten to try it out. It’s definitely fun. I’ve always enjoyed Picross and find it to be a whole lot like Sudoku. The idea behind it is the same at least and I wonder if it’s actually meant to be the same game. Either way you better make sure you know your numbers.

There isn’t really a plot of course so right away you can just jump into the levels. After you complete one world you unlock all of the Wario ones to play as well. There seem to be 8 in total. The Mario worlds are played with standard Picross rules. Every time you make a mistake you lose a good amount of time so you have to be careful in what you select. In the Wario game you aren’t told if you made a mistake so if you do manage to trip up then you could be in trouble. It can be very hard to tell where you went wrong, much less getting back on track. It’s better to take as long as you need here and just not make a mistake in the first place.

So how do the rules work? Basically you need to arrange the tiles so that the numbers in each of the rows and columns make sense. For example the first boards have 5 rows and 5 columns. If any of them have a 5 that means you can check off every box in that line. If a row has 0, then cross out everything there. Gradually you will have created a shape. Once you have filled in every square the level is complete and you will see the artwork. As the levels go on the stages get larger and larger which means you have a lot more variables to consider here. I jumped to the final world after a bit and there you have 15 boxes in each row and column. That results in a ton of boxes overall so you really have to tackle this point by point.

That’s what makes the game pretty fun though. There always is a way to solve the puzzles. You may have to look at the stage up and down a few times to really get it, but you will understand the way out eventually. You just gotta keep cracking down on it until you get to the bottom of this journey. Search for rows with the maximum or minimum amounts first. If none of them exist then look for large numbers and you can try to decipher the final areas based on the corresponding numbers. It works a lot like being a detective here. That’s probably glorifying it all quite a bit but it’s enjoyable which is really what I’m getting at. The levels are pretty quick and direct. You should have a good amount of fun here.

The graphics hold up pretty well. The whole game is in Japanese so you may not be able to read the text but it’s still cool to actually se Mario talking like this. It’s not like it has never happened before but it’s rare enough where it is still very notable. The style used here just holds up very well. The soundtrack is less impressive but I guess for a game like this they were never going to churn out a big soundtrack. That would have been impressive though and I think it’s never a bad idea to throw more themes in there. The bigger the soundtrack the better right?

In terms of replay value I wouldn’t say that there’s much here. The game itself is fairly short. I’d say you can clear around 2 worlds in a hour. So maybe 4 hours would have you completing the whole game and I dare say that you will likely beat it sooner than that. So this is definitely one of those games that you play the whole way through but don’t go back to. That’s just how some games are set up though so nothing wrong with that. I’d say the journey is worth it.

Overall, You don’t really see a lot of games like this anymore. It’s a shame because franchises should dive in and take some chances like this. Who wouldn’t want to play a Mario chess game or something like that right? As long as the game has a good amount of content and maybe even a fun story then you’re in business. If you’ve got the Switch Online then you should definitely check this out. It’s not so major that I would say you need to get the membership just for this game though. If you don’t have it, then I suppose you should hold off.

Overall 7/10

Need For Speed Undercover Review


Looks like the Need for Speed marathon is finally at an end. I’ll play through the next one at some point but at least for right now this will be it. Undercover is definitely a very solid installment in the series though. Not only does it have a lot of content to go through but it also takes us back to the more plot driven direction of the earlier games. It could stand to have more of a focused story but even just having boss battles is a big improvement over the last few. It’s just hard to top that and I wonder what they’ll do for an encore.

The game starts with the main character being tasked with the assignment of going undercover in order to take down a bunch of renegade racers. Gangs are popping up everywhere and you have to stay undercover until you find the big boss. The tricky thing is that you start to sympathize with some of these racers who are just trying their best to live and survive in what is considered a pretty frightening world. Is there any way that the hero can let them off easy? He’ll have to also avoid attracting too much attention since some characters already think that he’s probably compromised. It sure is difficult to keep getting these guys arrested while the lead is somehow safe.

I feel like the villains should have known something was up the instant we busted an entire gang, leaving the main character as the only guy left. At this point we joined another gang and did the same thing but really? That’s super suspicious. The main character doesn’t get to appear all that much and even gets censored during the quick cutscenes with the cops so we don’t see him all that clearly. I suppose he seems like a nice enough guy but also a very gullible one who is easy to manipulate. His driving skills are second to none though and the villains learn that the hard way. The ending has a lot of things happening so you’ll need to pay attention to that.

Unfortunately the sound mixing wasn’t very good. The gameplay and music while in the race are much louder than the actual cutscenes. What this means is that you’ll be playing normally when suddenly a cutscene occurs and you need to raise the volume. If you don’t then what ends up happening is you won’t be able to hear what’s going on quite as well. I don’t really get how something like this would make it past the play testing since it seems like a quick fix. Beyond that, it has the usual EA soundtrack. There are a lot of songs here and they’re all pretty fast paced so I’d say that you’re bound to find at least a few that you’ll like. I’d be surprised if you didn’t. The ending song is definitely a pretty intense one and ends as if this was a theatrical movie. Pretty epic if you ask me.

Then you’ve got the graphics which are solid as always. EA has never disappointed in this area and I wouldn’t expect them to start now. The cars look excellent and so driving through the city is a lot of fun. It’s all or mostly all in the daytime though so surprisingly we’re still not getting a lot of night levels. I know those can be risky since it can be hard to get the night look while not getting too dark but I think they can pull it off. Regardless, the hub world is quite huge and the fact that you can drive around the whole thing and pick up missions is a blast if you ask me. The cutscenes also look really good like the big boss battle at the end where the car jumps off the road. It helps really get you into the swing of things.

The gameplay is easy enough to describe. It’s the same 3D racing that you’re used to and is as fun as always. Using your nitro to get away is nice or quickly spinning a 180 and zooming away as the other racers get confused is just as satisfying. You really can’t go wrong with the gameplay here. There are no bonus competitions like drifting or any of that this time. It’s all about racing and I wouldn’t have it any other way. This makes the most sense in context after all. You will get new cars as you go through the game and can upgrade them but the process has been very simplified compared to how it was in other titles. I think this game has pretty much nailed down the formula so they should really stick to this going forward. You still need to take a look at your car every now and again but not constantly. Aside from free roam you can also use the GPS to jump straight into a race. You can tell which events are story ones because the icon will be wrapped in a circle which looks very fancy.

If you complete a level very quickly you will have “dominated” it which allows you to permanently increase a stat. You don’t get to choose which one but they certainly add up. I recommend going for the dominate as much as possible because the stats and discounts add up very quickly. Without them I imagine that this would be considerably more difficult. The main game’s campaign took me a little over 10 hours so when you add up all the extra events that should probably take you to around 14-15 hours. Pretty good deal for the game if you ask me. You certainly won’t be wanting for content by the time you’re done with all of this. Undercover is really the complete package for a Need for Speed title.

Overall, I’ll definitely miss Undercover. It’s definitely the most complete game in the series I’ve played since Underground. If you like racing around the city and enjoy Free Roam then this is definitely the game for you. It’ll remind you of Driver with the added danger of having to run from the cops. The cop chases here can definitely be very intense. There’s not a whole lot you can do about the hellicopters and their vans really smash your car out of the way. The game runs well and the graphics are sharp. I only encountered one glitch where I seemingly won a level too quickly which was odd so it didn’t count. It seems like that’s not something you would typically need to worry about though so I wouldn’t sweat it. Could be a while, but we’ll see where the series goes from here.

Overall 7/10

Icey Review


It’s time for a look at a beat em up I wasn’t really familiar with. I definitely hadn’t heard of it until the game arrived. Pretty neat cover though and right away you can see the fun sci-fi/anime aesthetic they’re going for. The game also has a lot of breaking the fourth wall moments and has an Undertale kind of vibe. It’s definitely on the short side though as you should beat it in about 2-3 hours but the difficulty helps it from getting much shorter than that. The enemies absolutely don’t mess around in this game.

The game starts with Icey waking up in her tube. Her mission is to destroy Judas since he wiped out the planet a long time ago. It is now a desolate wasteland overrun with monsters. Icey won’t stop until he is destroyed but is this really the right thing to do? Icey has started to lose track of who she is and her true goals. Is she after Judas because it was her idea or is someone manipulating her? The truth seems to fade in and out now to the point where everything is brought into question. The narrator of the world himself offers up suggestions and talks to her quite a bit as well. A common theme in the game is, will you listen to this guy or make your own choices?

I wouldn’t be surprised if this game already has a lot of theory videos out there. There’s definitely a lot to explore within this game and there’s certainly room for a sequel. I didn’t actually go and try out one of the other endings but the game makes it all very accessible. You can use the level select to go back and try something else. There are only two main decisions with regard to the ending as far as I can see but throughout the game you can choose to ignore the narrator and do whatever you want. I did that a lot early on but it would usually backfire as I would just get a few coins or something. It can be worth it just to troll the guy though. Sometimes he would also be right and by disobeying him you would end up going up against a boss that was too powerful or something like that.

As I mentioned, the game is definitely very difficult. Be careful how you answer the opening questions as that determines the difficulty level. Initially I ended up starting the game on hard mode as a result and quickly had to restart so it would be on normal. Even on normal I lost quite a few times. The checkpoints are pretty nearby at least. Grinding isn’t the easiest thing in the world here but it is possible through the level select. I recommend amping up your health and attack power first. Those will come in handy right away and you feel the immediate benefit which is why they’re good picks. They’re attacks you can count on but there are a lot of different attacks you can go for as well so at the end of the day it’s up to you.

There isn’t any hitstun in this game so when you get hit prepare for the opponent to combo you for a little while. Button mashing helps you get up a little faster so I recommend it. Mainly just try to make sure you’re never in between two enemies. You can dash so I recommend using that a lot. It’ll help you evade attacks and even counter strike if your timing is on point. It’s definitely something worth spamming. By the end of the game I did quite a lot of button mashing to activate combos. It has always worked well for me in Marvel vs Capcom and the same was true here.

The graphics are definitely fun. It reminds me of Gunvolt or at least that style although there aren’t sprites in this game. The attacks are pretty flashy and the backgrounds stand out. There’s always something going on in the screen which is good. The whole thing has a lot of detail which is good. As for the soundtrack, that part’s a little more forgettable. I don’t really remember any tunes. I think a little rock could have been a nice touch to the game. I think it would have worked rather well especially with all of the bosses running around. Those guys command respect as it is.

For a sequel I’d like to see Judas either return and try to fight back a little this time or maybe have the narrator try and do something. The guy seems about as shady as they get so he should definitely have a good influence here. A prequel could also work but I almost prefer not knowing how everything went down. Why ruin the mystery when we’re so deep in right? If we never know how this all started it allows for quite a lot of extra possibilities. It also lends itself well to online theories in the meantime.

Overall, Icey is a fun game. It’s definitely going for a unique vibe which is fun. I like a good mystery and the whole plot is fairly shrouded. The gameplay is naturally pretty hype as well. I love a good beat em up and mixing that in with Sci-Fi is a good combo. Ultimately the only thing that holds the game back is the length. It really feels very short. It only lasted as long as it did because I kept dying and even had to restart the game once. Otherwise you would likely beat it even quicker. It’s sort of like a boss rush though so you do get your share of fights in the meantime. If you get the game for a decent price then it’s definitely worth it. Will you take the enemies down or spare them? Only time will tell.

Overall 7/10