Klonoa: Empire of Dreams Review

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It’s time for another one of the Christmas games that I got. Despite obtaining other big GBA titles like Mario Advance and Kirby, I felt like Klonoa had the strongest gameplay of the bunch right from the get go. After completing it, I can safely say that I feel like my hunch was right on the money. Mario Advance is certainly deeper and tougher, but Klonoa feels the smoothest by far. It’s a very short game and won’t last you very long at all, but some of the puzzles can definitely be quite challenging. Not in a “cheap” annoying way or anything like that, but you will have to take a moment and wrap your head around what’s happening. The best part about the puzzles are that they are all self contained in small rooms so you know that the game has given you whatever you need in order to win. You just have to utilize what they have given you.

The game starts with Klonoa waking up in a strange land. For some reason, the people of this country have made dreams illegal and Klonoa is being arrested under that charge. He resists as best he can, but these guys will not be dissuaded. Our hero realizes that the only way to put an end to this is to find the 4 monsters that are being mind controlled by a mysterious villain. Klonoa intends to put an end to the situation at hand and he’ll have to do it with his Pac-Man hat at the ready.

The gameplay is a little different from your average 2D platformer as it’s also heavily puzzle based. Usually that would be a bad thing, but as I explained, it’s surprisingly handled well. You have a ring which allows Klonoa to pick up enemies and objects to then throw them around the board and activate switches and other such gadgets. You have to collect 3 stars in each level and some levels will also have keys that you need to grab. There is no attacking from this, which makes the gameplay easy to figure out. The grab is the only move in the game aside from Klonoa’s unique double jump, which serves as a glide of sorts. It’s mostly useless and won’t help you with just about anything, but I suppose that’s part of the point right?

Klonoa’s a solid lead and you can tell that he’s the kind of character who doesn’t let the villains mess around with him. He even says the only swear word in the game at one point when the villains show up. He believes in the hope of dreams and is an all around good character. Of course, you have to wonder just how much of this is real though because the ending is definitely a little controversial. Let’s just say…..this is a game about dreams right? I suppose you can also just say that memories were wiped and everything, but I actually think the ending just played it straight. It’ll be a little anticlimactic for some, but it also does shed some light on why Klonoa would randomly be in a whole new world with no idea on how he got there. A little too convenient eh?

Klonoa’s sidekick is pretty forgettable. I don’t even remember his name since it was a little hard to pronounce. He’s not bad though and is still more helpful than Navi. He just won’t be remembered quite as well as someone like Clank or Luigi. Most of the villains are forgettable as well. You won’t be thinking about them anytime soon, but I suppose they serve the role of one-time GBA villains well enough. What they lack in design, they make up for in the boss fights. They’re pretty fun and the fact that they all die after 3 hits prevents any of them from dragging on.

At only 5 worlds, Klonoa is certainly shorter than most similar games. It’s also quite a bit easier than most of the others as it’s more about the difficulty of the puzzles than the actual platforming. To help alleviate this, there is some replay value to be found here. Collecting all of the gems in each level will buy you some time. It doesn’t unlock much though as you just get an extra level, but hey…that can still be pretty neat right? For the most part, getting all of the gems won’t take very long at all, but it’s something to do. When you consider the low price point for the game, it’s definitely fine that it’s not super long. Don’t get the wrong idea either, it’s not extremely short like Casper or something like that. It’s still a full fledged platformer and if you take the time to play all of the levels, it’ll give you a few hours of fun.

The soundtrack is fairly good. It gets blown out of the water by Mario Advance and some of the other big mainstream titles, but the music is solid. The graphics are also pretty good as the characters are clear and the level designs are all pretty solid. The worlds all have their unique elements and backgrounds that make the game’s level spread feel very diverse. I dare say that this may be one of the better looking GBA game and the fact that it had cutscenes (picture stills, but we take those) was also nice to see.

Overall, Klonoa: Empire of Dreams is a fun game. It’s not going to rock anyone’s world, but it a fundamentally sound game. I dare say that it is underrated since I would easily say that it is one of the best GBA side-scrollers. It’s just not very well known at all since Klonoa himself never became all that popular. At least he isn’t at the point where he is super obscure yet either. Hopefully the series can make a comeback at some point since it definitely deserves to have more games in its arsenal. If you haven’t played this game yet, then I definitely recommend it. It’s certainly very unique and games with puzzles should take some tips from this one. Majora’s Mask and Layton.. (To a small extent. Most of the game’s puzzles were quite brilliant, but that last shapes one…) I’m talking to you guys. Throw Flip’s Twisted World in there as well because the game’s shadow puzzle is just not fair and it’s certainly not balanced.

Overall 7/10

Mario Kart: Super Circuit Review


It’s time to review the first of the Christmas games! I ended up obtaining 9, which was a pretty solid amount. For the first time in many years, there were more portable games than home console at 6-3. It’s good to go retro once in a while and this was one of them of course. I’ve always been a big fan of the Mario Kart franchise. While none of the other games will ever come remotely close to taking down Double Dash, the other titles still have a lot of heart. This GBA installment is a rather simple and small version, but it gets the job done. It’s fun for on the go or just to unwind and relax.

As always, the main emphasis will be on Grand Prix mode. You can also play Time Attacks, but most players will probably be going right to the tournaments. There are 4 standard tournaments for each of the 3 difficulty settings and then a 5th that you can unlock by completing the first four. With 4 stages in each cup, that comes down to 20 stages in the game. It’s a pretty decent amount and debatably it is better to have 20 unique stages than 50 color swapped ones. Some of the Wii racing games tried that, but it’s very obvious. Nintendo’s never stopped to such tricks. Each race is only around 2-3 minutes so they go by really fast. Of course, that also means that you’ll be breezing through the tournaments at a very rapid pace.

I completed one tournament on Christmas and then did the next 4 the day after. I also completed one tournament in the other two difficulty settings so I could get a feel for how different they were. The main difference is definitely the fact that your opponents will rarely ever use items on 50CC, but they will use them a lot in 150. Their adaptability also gets a lot better and their cars were already unnaturally fast so it’s tough to stay ahead of them. I imagine that it would be very difficult to come in first on the snow level or the sand one. A bunch of them would be really difficult come to think of it.

Nintendo did a good job on the difficulty with this one. It can also be a little “cheap” at times since you should all be at the same speed, but I guess it’d be hard to program the difficulty in otherwise. As good as the computers drive, getting hit by items would probably mess them up a bit. It doesn’t feel unreachable either though and would probably just take some extra tries. Since the stages are all very short, the replay value is high. Even if you lose, it’s not as if you lost a bunch of time right? I think they should have added some extra incentive to beating the tougher level tournaments though. As it is, you don’t unlock any stages or characters so why would you do it? I believe you get a new title screen or something which is fine…but it could be better. This means that the replay value here mostly just comes from the personal satisfaction of taking down all of the variations of the tournaments. I would mention the multiplayer mode, but a lot of people don’t have GBAs anymore so I don’t expect you’ll find a match. Furthermore, I’m playing this one on the DS myself so I couldn’t play it that way even if I did find someone. The tournaments are enough of an incentive to ensure that you’re not ripped off though. I can’t imagine paying 30 for this, but 5-10? That’s definitely not bad at all.

The gameplay is pretty smooth. Some of the turns can be a little tricky, but it’s the kind of game where you just have to learn when to turn. Once you play enough, you’ll be nailing every aspect of the stage. It is very skill based and with less items being thrown around, you barely feel the gimmicks at times. I know that I need to work on my turning to be a better Mario Kart player in this game. I feel like I lose a lot of speed because I just hit the brakes for every turn. It seems to be the most efficient way to drive, but I somehow just don’t think that this is the case. There’s got to be something that I’m missing. Being able to jump is another fun feature in the game although it’s not all that useful. My L button started to act up towards the end so I couldn’t use the items as well as I wanted to, but you can still get past that with solid driving.

The graphics hold up well for the GBA. The character designs are all fun and retro. It’s cool how they haven’t changed all that much over the years except for Bowser. I have to say that he looks quite different. Between the CD-I games, the Mario comics, and this title, it really goes to show how this style completely died out. The old design was fun, but I probably do prefer the new one. Both have their moments though. The soundtrack is great as always. The tunes are fun to listen to as you play and Nintendo is still at the top of the line when it comes to this. Most Game Boy Advance games did have a soundtrack, but a lot of them were either very limited or only had a few catchy songs. This is a bit of a bold generalization since we do have quite a few RPGs and other franchise titles with fans who are ready to tell me differently, but aside from Sonic Advance and the Pokemon games, what other GBA title has such a solid all around soundtrack? I may be forgetting something myself, but this game is certainly up there.

Overall, Mario Kart: Super Circuit is a solid game. It’s also cool to see some of these old stages for the first time in a while since they were present in Mario Kart Wii as part of the crossover appeal. I like to think that I kept my skills from those other titles which is why I was dominating the computers here for the most part. It’s clearly not as expansive or awesome as Double Dash, but this was a nice way to keep the series going. I’m now one step closer to being caught up with Mario Kart. I just need MK7 and MK8 and then I’m back in biz. It’ll be fun to play those as they’re a lot more modern so it’ll be a very large contrast. If you haven’t gotten this game yet, then it’s still not too late. You’ll have a blast, regardless of how long it’s been. Good gameplay doesn’t feel the same wear and tear that other mediums can get blasted with. Just look at Galaga or Pac-Man.

Overall 7/10

Mighty No. 9 Review


It’s time to take a look at the controversial Mega Man homage game. This is also game number 2 from the Christmas batch. It’s definitely a very solid game when we look at pure gameplay, but it could definitely use some work in other aspects. The main culprit here is the level design as some just don’t make a whole lot of sense and are pretty unfair. The game has a habit of not telling you anything either, but I’ll take some very slight blame on that since I guess I could have experimented with the controls a little more. Given that the price crashed so quickly though, it is definitely worth purchasing.

The game follows Beck, The Mighty number 9, one of the last robots who is currently not corrupted. His fellow Mighty numbers have also started running amok and are causing terror in the streets. Doctor Sanda and Doctor White instruct Beck to save the day by defeating the robots and clensing them of the violent bug. It’ll be tough, but Beck is the strongest robot ever created so he should have the edge here. Who is controlling these robots though? Doctor Blackwell is a suspect since he has had many iffy crime dealings in the past, but he is currently in prison. With only one other actual character in the game, that means that we have 2 suspects. Well, lets start taking back the city!

Beck’s a decent lead although it’s hard to say what his personality is. He seems kind of sassy during some brief points, but for most of the game he is basically Mega Man when it comes to personality. He doesn’t like fighting and he’s super heroic to the point where you have to wonder if he’s faking it. He’s a good guy, but there just wasn’t much to him and you would barely even guess that he doesn’t like fighting if Call didn’t mention it a few times. Call is basically the Roll of this game. She gets one level to herself, which is cool since you get to fight as her, but she is given a terrible moveset. Her blasters deal next to 0 damage and she can’t power slide so you have to crawl the old fashioned way. Her level was also one of the very bad ones when it comes to design. She was a good main heroine though and I am glad that she isn’t reluctant to fighting.

All 3 of the doctors are fairly bland. Blackwell is easily the best of the three. He was framed and arrested so maybe the guy isn’t all that bad, but Doctor White certainly doesn’t like him. The game seems to be setting White up to be the villain of a sequel, which would certainly be interesting. White is even hiding the fact that he is related to Blackwell by changing his last name. Blackwell doesn’t like robots, which seems to be how the game is leaning him towards the dark side, but he doesn’t seem like a bad guy yet. The sinister design is probably an indication that he will do something drastic at some point, but he’s certainly no Wily yet. Sanda is the comic relief guy who constantly panics and stutters throughout the whole game. He definitely won’t be turning evil, but I wouldn’t want to see too much more of him. He doesn’t really serve any purpose in the story and is just there to be there.

The Mighty Numbers are fairly decent. They all have different personalities and none of them appear to be all that bad. They’re like the classic robot masters, but the game did a good job of not making them too identical. There is an obvious Proto Man homage, but we definitely did need a rival in the game. All good franchises develop one at some point. He was easily the best one in the game of course. Trinity was also pretty cool though and she is easily one of the stronger bots. I’d expect her to play a major role in the sequel unless they nerf her for some reason. Now that would be a shame.

As I got the PS4 version, it came with the free Ray expansion pack. I’ll definitely play that at some point, but for now that’ll go on the backburner. The character definitely looks cool though and I expect that he’d be a really good antagonist or rival figure. When I play that mode, I’ll upload an update post so that I can discuss it properly. I need to do the same with Shovel Knight at some point although this game certainly feels a little quicker so it would be higher on the list.

Lets talk about the gameplay. The positives are that they worked with the classic Mega Man style and improved it in some ways. Being able to air dodge is a lot of fun. It can be a little sensitive, but nothing too crazy. You may only slip and die a handful of times. I also like how strong the normal Mega Buster is. You’ll rarely want to use anything else, although the missile is certainly a very handy backup weapon. One thing you should know is that pressing on the PS4 touchscreen will let you use a health pack that you may have obtained during the level. If you see a blue icon under your health bar, then that’s what it means. You’ll lose them when you lose a life so use them before you die. I didn’t know about this until I was at the final boss. If I had only known earlier, I could have beaten the game way sooner and the final boss wouldn’t have been so difficult. The game never really mentioned anything about it though and I wasn’t going to surf the tips section until I found something. Again, I won’t blame the game too much, but this was a fairly important detail. You can also do back jumps while shooting by hitting the R2 button and that’s also very useful for the final boss. It only has niche uses though so you won’t be using it all that much.

One area where the gameplay failed is switching between weapons. Why wouldn’t they leave it simple like in the Mega Man games by just hitting L1 and R1 to instantly switch? Instead, that allows you to cycle through and then you have to activate the switch with triangle. It’s too many steps and will likely cause you to get hit once or twice during a boss fight. I also have to take a shot at the level designs. Purple spikes KO you instantly, but some levels have a Mario Maker esque moment where you’ll fall down and just bump into them. There’s no way to know that they’re there so you’ll always lose a life the first time that you encounter this. As the game is pretty short, there aren’t too many of these moments, but the ones that are there will certainly get on your nerves. Some segments have various jumps around the purple spikes and one death can send you pretty far back. Some of the checkpoints simply weren’t placed well.

The graphics are definitely pretty sharp and this is how retro inspired games should look if you ask me. It has the retro side scroller feel to it, but you can still see the updated graphics through the character designs and level layouts. Everything looks pretty smooth and modern, especially the aerial boosts. The game definitely looks quite good and that also helps get you into the game. The actual plot may have been somewhat underwhelming and the graphics never looked good for the cutscenes for some reason, but the actual gameplay visuals were always on point. The soundtrack is also pretty solid. Some of the themes are rather generic, but they are generic futuristic themes, which is still a win for me. The themes go very well with the moderate to fast paced gameplay. There were no “bad” themes in the game, which is always good as well.

There is a good amount of replay value to be found here. Getting that Platinum Trophy will take a very long time since the trophies are very hard. Can you imagine beating the whole game in 30 minutes or completing it on hard without any continues? Those two in particular sound crazy and there are a slew of others that will be just as hard. It would take dozens upon dozens of hours to do this unless there is some kind of save stalling technique that I’m not aware of. It’s certainly possible I suppose, but it would still take quite a while. Getting all S ranks on the normal levels will also be tricky and then you’ve got challenges and online leaderboards to worry about. It’s quite a lot of content so that’s a good thing considering that over 70000 people backed the game and that it got way more money than it ever needed. The controversies surrounding the game were certainly interesting to follow along back in the day.

Overall, Mighty No. 9 is a solid game. The level designs and the plot help to keep it from getting an 8 though. The main story won’t last you all that long either so if you’re not a big fan of the bonus content, then this game wouldn’t really be worth the 30 dollars for you. It currently goes for 10-15 though so that’s a very reasonable price if you ask me. This will also help alleviate the wait til the next Mega Man or Mega Man X game since it seems like it’ll be a very long time before Capcom gives us another one. I don’t get how a company can drop the ball so hard on one of their franchises, but that’s Cashcom for you. So, I definitely recommend this game and it was about what I expected, if not a little better. This is controversial, but I think it’s even better than Shovel Knight so that would make it my top indie game. It’s a little murky as to whether or not it counts anymore I suppose, but given that it was from kickstarter, I think we can still call it that. We’ll see if Shantae can take the crown though. The gameplay is pretty sharp and the plot is much better, but Mighty No 9 does have some advantages like the soundtrack and the graphics. Only time will tell and that review shouldn’t be too far off either!

Overall 7/10

Marvel Contest of Champions Review


Just looking at that cover should remind you just how changed Marvel is from the good ole days. We have a lot of heroes trying to replace the classic ones and most of the old ones have had drastic makeovers. No worries though, this game manages to include an enormous amount of characters so the classics are still here as well. With new characters constantly being added to the game, I don’t see Contest of Champions ending anytime soon. It’s simply too expansive at this point and I’m glad to see it doing well. The amount of content can be intimidating, but it also shows that you can do quite a lot even when under the free to play format. Someone should have told Super Mario Run about that.

There’s actually a plot this time. The Collector is having another game and has decided to pit the Marvel heroes against you. You are the chosen one and your opponent is Kang. Both of you collect Marvel heroes and duke it out until there is only one fighter still standing. The plot will probably have some wrinkles along the way though because there are dozens and dozens of levels. I only played about 10% of Act 1, which was already fairly long. Since they keep on adding new chapters and acts for special events, I can easily see this reaching an RPG’s length by the end. The story isn’t all that engaging so you’ll be playing it for the gameplay. Console games are still my priority though, which is why I didn’t play the game for too long. I played it enough to see what it was all about and then it was time to delete the app.

The gameplay is fairly straight forward. Tap the screen for standard attacks. Swipe forward to dash or back to dodge. You can also use charge attacks and special moves. Each battle will play out in pretty much the same way and the various special abilities will all blend together after a while. This is still a game with a reasonably small budget so you can’t go in expecting Marvel vs Capcom. Still, the graphics are very impressive considering. All of the character models are on point and it’s pretty surreal to see Marvel’s large array of characters all show up. The soundtrack is rather bland, but decent.

One issue is that the gameplay can get a little repetitive. I suppose that can be said about most mobile games, but other titles like 1010 and Pokemon Go are super fun anyway. You may be doing the same thing hundreds of times over, but it never gets old. Contest of Champions will get old after a while so you shouldn’t play it for too long at a time. If you play it seriously for collecting all of the heroes though, then this may not be a factor. I also have to give the game some props for not making the pay to win element too prevalent. You can still play for a while each day before hitting your limit and that’s a good thing. Madden Mobile got annoying for how quickly you hit the daily limit along with Pokemon Shuffle.

The main menu is a little cluttered and complicated, but at least it shows that there is a lot to do here. There are all kinds of modes to explore and crystals to earn. It just never stops and you can be lost in the menus for a good 20 minutes before deciding what to do. The replay value here is endless and that’s what we’ve come to expect from these apps. With this one gone, it’s going to be back to Pokemon Go for me. That’s really the only long term app game that I need. These other titles are good, but ultimately can’t compete.

Overall, Marvel’s Contest of Champions is a fun enough game. The graphics are sound and assembling your team of heroes can be addicting. Eventually you’ll either start to get frustrated by obtaining duplicate heroes even though you only have 5 or 6, or you will be completely into the game by then and just hooked on all of the future updates. If you’re a big mobile player, then I recommend adding it to your roster. If not, then this one can probably be passed. It’s good, but you could always just buy Marvel vs Capcom instead for the superior fighter. I know that DC also got a very similar fighting game on the app store, but I don’t plan on trying it out anytime soon.

Overall 7/10

Mercury Meltdown Revolution Review


One can never get tired of playing these obscure Wii games eh? Mercury Meltdown Revolution is one of the many games that I bought a while back when Gamestops were emptying out their Wii inventory. The sheer amount of levels deterred me from starting this one for a while, but I decided to finally take the plunge. I didn’t play all 160+ levels, but I went as far as I could without grinding out some levels to get the final worlds. It’s a pretty fun puzzle game and it’s quite a bit better than most of the other Wii games that I’ve played. There are a few iffy levels and the controls aren’t explained too well, but this one’s a keeper.

The gameplay is fairly similar to Super Monkey Ball. You control a blob of Mercury and you have to get from the start to the finish. At first, the levels are fairly linear. You just have to use the Wii’s motion controls to get across. Later levels turn into intricate puzzles where you have to bump the mercury across a corner to split it and then navigate through the level along both paths simultaneously while not letting any of them fall. The levels continue to get tougher and tougher as you move along so expect to have to retry many levels multiple times. You need to pay close attention to the primary colors and subsets since some levels will only allow you to complete them as a certain level. Once in a while there will be levels where you can be dead without even knowing it. This happens when you turned into the wrong color or left your Mercury pal behind.

One thing that the game doesn’t mention is that a certain levitation button reverses your direction. I died over a dozen times trying to perform the fall just right without realizing that I was only falling due to the reverse. Trust me, it wasn’t a very happy situation. There is a lot of strategy in this game and much more so than Monkey Ball. Monkey Ball’s still better though because I prefer the physical skill aspect to be the big focus. This game is good for making you play patiently as you think about the options, but sometimes you just want to rush in there and start completing levels. You won’t be able to do that very much in this title.

Still, it’s definitely a pretty calm game. It’s something you can play to relax or to compete with a friend over who has the firmer hand when navigating the tougher turns. There is apparently a party mode since I unlocked party games several times. I didn’t actually check out the mode, but I’ll probably play it at some point in the future. It’s a good thing to have for the replay value although the game has quite a lot of that already as it is. Going back to each level and trying to complete them with more Mercury is a fun way of adding a challenge. I’m not crazy about it being tied to the rest of the worlds, but considering that there is no story mode anyway, it’s a little less annoying than it would be otherwise. You’ll also want to grab the stars that are scattered in all of the levels to unlock more party games.

The graphics are simple and to the point. They’re pretty bright so you don’t have to worry about straining your eyes to see what is happening The only area where the graphics are lacking a bit is that it can be hard to tell what color your Mercury is at times. Yellow, Aqua, and Silver all look almost identical. It’s pretty crazy since Yellow and Silver should never look that similar. Beyond that, the graphics are good. They aren’t great, but they’re certainly passable for this game.

Surprisingly, the soundtrack is actually pretty good at times. It is annoying how the same victory theme plays for each level though. You’ll get annoyed by it fairly quick as it isn’t even a good tune. Seeing the Mercury try to dance around can also be fairly disturbing. Get rid of the victory theme and the music would be just about perfect in this game.

One of the crucial parts that made the game good was the fact that the controls are actually very smooth and responsive. You will rarely die because the controls forced you over the edge. That is very crucial because the whole game is about testing your steadiness and reaction times. Bad controls would defeat the purpose and make the game unfair. It’s especially impressive since most Wii games are downright terrible when it comes to this area.

There is only one kind of level that I didn’t like in this game. Those are the escort missions. As always, escorting someone is pretty annoying. You’re trying to get a square of jelly to step on a switch for you, but he doesn’t like to listen to reason and gets in your way as often as possible. There was one level with a green jelly who could KO you in one hit if you bumped into him. That guy was also very unforgiving and my best advice is to simply stay away from him. No good will come out of those levels and they’re not worth the time sink. Stick to the standard levels.

Overall, Mercury Meltdown Revolution is a game that is easily worth the 2-4 dollars that you’ll spend to get it. Having over 160 levels is quite the feat and none of them are copies either. The levels all feel distinct and offer their own original challenges within. Each level is an experience while you may not want to try and beat too many levels in one shot, you won’t burn out too quickly if you do. If you like puzzle games a lot, then I recommend this one. It is certainly no Professor Layton, but these challenges will still have you scratching your head. It’s the kind of game that I’d never buy for the original retail price, but it’s a fun brain teaser.

Overall 7/10

Super Mario Run Review


I finally went and played a few Toad Rallies so now this game is set for the review. As you may know, you have to actually pay the 10 dollars in order to play the full Mario Run game. I’m not going to call that a ripoff because then you should just consider it like any other game. I suppose 10 dollars isn’t all that much, but I’m not willing to pay that at the moment so this review is of the free content. I acknowledge that the full game would probably be closer to the next level.

Well, this game’s a free runner so there isn’t much to say about the gameplay. You’re always running and you’ll automatically jump over enemies so you just have to focus on not falling into any holes. The game is super easy at the moment, but all Mario games have an easy World 1. It’s to build you up to what is to come. You can practice your tricks on the enemies and at least rack up the experience points. You are able to play the first three levels under the free form of the game. The other main thing to do is to play the Toad Rallies. Basically, they are time trials against other players and the winner is the one who gets the most coins. Grabbing Toads through cool tricks are a must if you want to win these. I’ve won a few battles and it’s fun to get the extra Toads, but it is a bit of a gambling game as you can also lose toads when you lose. That part will probably get annoying as you face tougher levels.

The graphics are sharp as you would expect them to be. The Mario characters all look good and it is clear that this is in the Super Mario Bros series. They even have the nice spin to get you some extra air distance. The music wasn’t working for me at first, but got better later on. It’s Mario so the musical themes and the sound effects are on point as you would expect. On a technical level, this game certainly does not disappoint at all. There is very little content under the free version so there isn’t much replay value at all, but the full game should give you a good amount for the 10 dollars, not to mention all of the extra characters that you’ll unlock.

You can also earn some My Nintendo Points here, which you can use for musical themes for your 3DS or even the occasional download game once every few months. What holds this game back a little is the Free Runner format. Honestly, I’d prefer to control Mario myself as this style could get a little annoying after a while. The extra challenge should definitely help with that though. I don’t see this becoming as big of a phenomenon as Candy Crush or Pokemon Go, but it is a nice entry to the Mobile Market for Nintendo. I hope to see them continue to participate, but I also want them to give us some epic games on the Switch. They have a lot of good series under their belt so they have to make the most of them.

Overall, I’d recommend Super Mario Run. It’s a fun little title and this game is probably worth the 10 dollars more than some other games. However, don’t expect too much out of the gameplay and there are other Free Runners that you could play for free…just throwing that out there. The game isn’t for Android yet and unfortunately, it appears that this may be the case for quite a while thanks to security concerns. Don’t worry, you guys aren’t missing a whole lot. I’ll probably play this game a little longer, but then it’s time to put it on the shelf. I don’t really play mobile games all that much anyway. For the most part, I like to just stick to 2 of them at a time and I already have Pokemon Go and Marvel’s Contest of Champions on the front. The latter is just about done though so I’ll probably have a review for that one up soon as well. Now I’m set for that Switch Mario game coming out soon.

Overall 7/10

Sly Cooper Thieves in Time Review


This game was on the backburner for many years, but I finally got around to completing it. The story takes a while to get good and honestly it is probably the weakest game in the series, but it was still pretty good overall. I just think that the game should have been a little less formulaic and should have gone for a more connected and changing story. It would have made the whole thing a lot more interesting and Ratchet and Clank is always adapting like this. It would have been simple enough for Sly to have copied that approach. Well, it is what it is.

Sly had finally gotten his happy ending after the third game. He pretended to lose his memories so he could live a peaceful life without having to force Carmelita to choose a side. Unfortunately, someone is messing with the timestream and Sly can’t just let this go unpunished. He must bring his thieving skills back to work with his old gang as they time hop to find the source of the problems. The trust that has been lost between him and Carmelita may be hard to repair so this case is going to be a very personal one. Is Sly up for the job?

As always, this Sly game is a 3D platformer. You use stealth for most of the game as you get from point A to point while getting past obstacles. You can also fight enemies and take them out easily enough, but it’s usually faster to slip past them or use the one hit KO stealth attack. Each area is very large so you have a lot of room to maneuver and you can also use that time to grab some extra collectibles. They’ll all come in handy by the end if you want to earn the shiny Platinum to add to your collection. You can never have too many trophies right? This is the only Sly game that I have not Platinum’d yet so I aim to fix that at some point in the future.

Aside from playing as Sly, you get to play as a lot of other characters this time around. That’s because one of the gimmicks in this game is that you finally get to meet Sly’s ancestors. Each era in time has a Cooper and they all have their own special abilities. One can climb walls and another has a gun. This results in some new twists that are added to the usual gameplay and that’s a good way to make the gameplay more diverse which was good. Bentley also gets his own minigames as one is like an overhead version of Tron and another is a 2D shooter. His minigames were always fun so I was glad to have them around. Murray’s is probably the least exciting as you just go around punching people. Finally, we can’t forget the short driving levels as you play in the mini car. Those were a nice change of pace as well, but in the end, the classic Sly gameplay is still the best.

As always, the gameplay is handled really well and the controls are very smooth. It makes the cases fun and going around the city is so streamlines that it makes the grind for all of the collectibles very manageable. The quick time event bosses were always handled well and they always feel great no matter how many games use them. Final Fantasy XIII-2 still did the best job out of all the games, but it’s a little hard to match the level of epicness that title was able to attain.

Graphically, Sly looks good. It may not stand out the same way that something like Super Smash does, but it holds up well on the good ole PS3. When it comes to the soundtrack, that part is a little more bland. You aren’t likely going to remember a lot of the tunes once you’re done. They’re passable, but just aren’t anything all that grand when you really get down to it.

There is a good amount of replay value here as you can go back to all of the chapters to grab treasure, collectibles, and open the safes. Buying everything from the shop will take some time as well and each story level is roughly an hour or longer. It’s certainly a game that gives you a lot of content for the money that you paid, which sounds good to me. It’s not artificial length like some other games either as you’ll feel a sense of accomplishment as you go through.

I do want to take a second to say that all of the past Coopers were annoying. I felt like the game wasn’t even trying with them as they were all super gimmicky. The cave man Cooper was the most annoying as you couldn’t understand what he was saying and he just wasn’t that smart. All of the Coopers had a lot of attitude, but it wasn’t deserved as we had to save them all from the villains. None of the Coopers were able to do anything on their own so you have to question how they got such a famous legacy. Evidently, Sly is the only cooper who can hold his own. It just makes you wonder.

Sadly, the classic banter that we had in the previous games is gone in this one between Sly and Carmelita. It’s an unfortunate side effect of their dynamic completely changing thanks to the third game. I’ll definitely miss it since the Sly games had the strongest dialogue from the three main Naughty Dog series for a while. The writing’s still good, but it’s just not as clever. Sly’s still a good main character even if he made a lot of the wrong decisions. Carmelita’s also good as the tough rival who is always making threats although this is not her best portrayal. Murray and Bentley are around as usual. I can’t say that they’re my favorite characters though. The villains are all right I suppose, but while they all technically have personality and character thanks to their origin stories, I never got too attached to any of them. The main villain is also a Skunk who is comic relief so he isn’t meant to be taken seriously either.

Overall, Sly Thieves in Time is a good installment to the series, but it’s not the game that I want to be known as the final in the series. It’s certainly a step down from the other games and that’s partially why it took me so long to complete it. I was never able to play the game with the same gusto that I tackled other titles with. It was a good throwback since a game hadn’t come out in a very long time for this series, but the plot did hold it back quite a bit. The supporting cast just weren’t all that good and this game lacked the impact that the first three did. It really survives on the gameplay alone because every other part of the game was either not that great or simply could have been better. To be fair, gameplay still is the most important quality in a game so that is enough to justify a good score. The cliffhanger for the game is pretty intense although to fully see it you better get that Platinum Trophy ready. It does make you wonder about some things though. All those months…what was Sly doing? It depends on how you interpret the ending I suppose, but another game would clear that up. This is certainly a must buy for Sly fans and generally, I think any platformer fan will be able to appreciate this title.

Overall 7/10

Pirates of the Caribbean At World’s End Review


It’s time to finally play another Pirates game. It’s been a very long time since I’ve played an installment in the series. I got this game for my birthday 2-5 years ago which shows you just how large the video game backlog is at this point. The game is decently fun and I thought that it went about as far as it could within the realm of the movie cash in. With quick time events and actual fights in the cutscenes, Pirates is a solid step above the average movie tie in while still being below the average AAA game.

Jack Sparrow is a pirate who is disliked by just about everyone. He has made enemies within the government and among the other pirates as well. Still, Jack tries to get past all of that as he works to find the 7-9 pirate Lords so that they can gather up their skills and defeat Davy Jones. There are a lot of betrayals amidst as most of the pirates are corrupt and even the “good” characters like Will Smith and the main heroine can’t be trusted. All of them betray Jack at one point or another.

I can’t stand Jack Sparrow in the movies. He’s incredibly annoying and one of the saddest characters to ever lead a successful film series. (Not number 1 though. I think we all know that James Bond deserves that honor) The game does a better job of handling his character though. Jack comes off more as a troll than anything else here and he keeps hit wit about him even as he faces ultimate doom. Let’s just say that the way that the game ends may prove to be a rather dark fate for Jack. I can a[appreciate the ending here.

The gameplay is slightly 3D while also being slightly overhead. I’d prefer complete 3D of course, but it was fairly close to that so I won’t complain. You’ll spend most of the game just swinging your sword around as that is enough to get the job done. If you want to change things up, you can also throw knives, bombs, and shoot bullets at your opponents. They aren’t necessary, but they can save you a little time once in a while. The time is absolutely minimal though. Most of the levels are combat missions where you will just have to defeat a certain number of foes. Others will have you walk around town as you look for clues. It helps if you’ve seen the movie recently so you will know exactly who to talk too and where to go, but it’s not necessary. The towns aren’t all that large so you’ll be through them in no time.

There are around 12 levels and none of them are very long. A few good hours of playing the game should be enough to beat it. There is some replay value at least as you can go back to try and win all of the quick time events and get all of the treasure and characters. It’s not something that particularly entices me, but I can see the appeal. I’m at least glad that they did add extra characters to obtain. I also still want to give the game some credit for the quick time events. They were definitely pretty fun and added an extra notch of effort to the game. The cutscenes also actually had some fighting in them on several occasions. Some have aged better than others though as one cutscene involves a big fight between several individuals, but none of them appear except for Jack running around and doing a little flip as he attempts to shoot. It’s hard to get what is happening here, but….I guess we’ll assume that Jack won.

It’s been a while since I saw the movie, but it is scary just how many memorable moments they are. For better or worse, I definitely remembered most of the plot here. I still think that the main heroine is incredibly shady since she murdered Jack Sparrow, but later tried to claim that she didn’t mean it. It’s all fine and dandy here since dying just sends you to Davy Jones Locker, but it was a little hard to buy her act. Most of the characters are fairly hard to swallow though and it may just be that I can’t take them seriously at the moment.

There isn’t much of a great soundtrack to be found here. You’ll recognize some tunes from the movies I suppose, but for all I know, they are just public domain music that sound like Pirates. At the very least, it gives you something to listen to as you go through the game. The graphics are quite good though and it reminds me how unfortunate it was that the PSP never got more popular. The console was definitely closer to a home console than anything else and it certainly had a lot of potential there. This game is proof of that, but alas, Sony got destroyed by Nintendo in the console wars and the PSP met an early demise.

My main gripe with the game is that it can get very repetitive. After a while, you’ll realize that you are just slashing drone after drone with the exact same attack. There is no reason to use anything other than the standard slash so you can essentially fall asleep while pressing the square button and you’ll wake up to find out that you’re okay. The enemies deal a good amount of damage, but that’s only when they can manage to hit you and you have a lot of meat to replenish your health anyway. Adding more of the quick time events would break up the monotony I believe and maybe throwing in some minigames as well. I do believe that there are some included in the title, but they either didn’t make it into story mode or the quick time events count as minigames. Either way, I wasn’t curious enough to check them out.

Overall, At World’s End is a fun little game. It’s the definition of a weekend rental from Blockbuster. You’ll have a good time playing it, but once you complete the game, there is no reason to keep on going. You can always find better games if you really want too so the initial play through is all that you need. The production values in this game are impressive so if you don’t own the game yet, then I’d recommend picking it up. You can definitely get it for a pretty good price at this point. I have a few games that I’m working on at the moment so I probably won’t be playing the sequel for a while, but it is definitely drawing closer now.

Overall 7/10

Hidden Invasion Review


It’s time to look at a relatively old game. I believe that I got this one for Christmas last year. If so, then it’s been almost a full year but at least it is finally complete. The game is actually very short, but it was a fun experience. If the camera work had been better, then it would really have been a great game. It’s solid, but don’t spend too much on it.

You have the option of choosing the guy or the girl. I chose the guy on my play through and it starts with you fighting off some terrorists. After you gun most of them down, one of them lets you know that they are actually Freedom Fighters and they are fighting to save Earth from Insectoids. The main character doesn’t show much remorse for destroying the guy’s allies, but does quickly help fight off the aliens. Can the hero take down the Alien Queen to save the planet or will he falter? Moreover, how does this change the fact that the “Freedom Fighters” were going around messing up the city and presumably destroying a bunch of civilians? Granted, many of them may have been shape shifting aliens, but all of them? Looks like we will be getting a deeper look at good and evil than we thought!

Hidden Invasion plays out like your classic 3D shooter. You can instantly tell that it is a PS2 game based on how the graphics look. There’s something about the PS2 that was simply very distinct. The game looks like Oni or Eve of Extinction. I’ll get back to the gameplay in a moment, but I thought that the graphics were fairly good. It’s not all that detailed of course and the actual character models can be a little blocky, but it has a fun nostalgic look to it. At the very least, I can say that it was visually interesting from start to finish. It won’t win any awards, but it can hold its own.

As for the gameplay, it feels a lot like an arcade game. You can punch, kick, grab, shoot, or use your special attack. Your special attack takes some of your health away, but it causes a shockwave that deals a lot of damage to all enemies around you. It’s well worth the health when you are surrounded by aliens and low on ammo. Guns are your friends here as you are virtually defenseless without them. You can use the guns to mow down armies of aliens at a time. When you are down to hand to hand combat, you can only really deal with 2 enemies at a time. Any more and they will quickly start to overwhelm you. Strategically using grab and block will help a bit with this though.

Each level has a timer that will range from around 5 minutes to 10 minutes. You have to get to the goal or find some things before that time expires. I never had the time run out on me as it is quite generous. That’s considering the fact that my TV has a tough time with the darker levels so it should be even easier for whoever is reading this. You won’t have a problem. Each chapter has a few mini levels and there are 7 chapters in the game. You can probably complete the whole thing in around 3-4 hours, possibly less if you really know what you’re doing.

One thing that helps to make the game very manageable when it comes to difficulty is the fact that you instantly re spawn where you died as long as you have more lives and you start with a free super attack. Maybe a boss will beat you once or twice, but 4 times? You’d really have to be missing all of your shots and punches for that to happen. The key to every boss fight is to completely ignore the minions. They are endless so it is pointless to waste your bullets and energy on them. Just keep on punching the bosses and you’ll be okay.

The final boss is the only exception. You still ignore the minions, but you can’t punch or shoot your way out of this one. The only way to beat her is to throw grenades. The funny thing about this is that it is literally the same final boss as the Anubis game that I recently played. The only difference is that the controls are actually good this time around. She can KO you in one shot with her fire breath which I find a little cheesy, but your grenades have a long range so you technically never have to get near her. Play the long game and you’ll be fine.

I mentioned the camera angles before and trust me, they are as bad as you can imagine. You can’t alter the camera at will so you just have to roll with the turns whenever you make a turn. It can make it a little difficult to aim properly with the gun so just shoot wildly and hope that you hit something. It’s not quite as bad as Batman Dark Tomorrow, but it can get a little grating at times. It forces you to fight a little more than you’d like. My only other gripe is that fact though. The minions are infinite on all levels and if they are around, you have to beat them before pressing on. This means that you have to fun very quickly once you beat a group since you will have about 10-15 seconds before the next wave shows up. If you get lost at all and have to circle back, prepare for a lot of fights.

There’s not much of a soundtrack to be found here. You’ll likely forget all of the tunes as soon as you turn the game off. Not to worry, what it lacks in audio, Hidden Invasion makes up for in cutscenes. The story was fun to follow and this is due in part to the fact that actual cutscenes were used. While PS2 is certainly capable of having cutscenes as many games have shown, I don’t always expect them so it was fun to see.

Unfortunately, there is not a lot of replay value to be found here. Once you have completed the game, the only thing you can do is beat it again. There is no post game content to keep you hooked and I think that’s a bit of a missed opportunity if you ask me. It’s still good for the initial play through of course, but this helps to keep it from being known as a great game.

Overall, Hidden Invasion is a fun stand alone game. It does a good job of depicting just how serious the alien invasion is and the gameplay was a lot of fun. It’s the kind of Arcade Game that’s easy to plug and play. The controls aren’t quite as simple as some other Arcade titles so you’ll still want to look at the booklet at least once, but it is smooth sailing from there. When the aliens start rushing at you, you’ll want to take your blaster out and exterminate them all. It makes you feel like you’re in a real alien movie. The Alien Queen had a cool design as well and made for a good end boss. If you haven’t bought the game, then I recommend taking the plunge. It’s the only way to know whether or not you are cut out to be an alien hunter!

Overall 7/10

Donkey Kong Country 3 Review


After all these years, I finally got to play Country 3. While the DK series never got quite as popular as Mario or Kirby, it turned into a decently large series in its own right. The games are always fun and they are pretty consistent. This one may be the weakest in the trilogy, but it’s still a good game that has a solid amount of replay value and the campaign length is fair.

There’s no real plot to this game unless you read the booklet. You just start off on the adventure as Dixie Kong and her partner Kiddy Kong. The two of them blast away at bosses as they go through each world. Eventually, you defeat the last boss and find Diddy Kong and Donkey Kong. It turns out that they were kidnapped while they had been dreaming about bananas. It’s a pretty big twist since it turns out that they were also controlling one of the many murder bots that had been chasing the heroes for a while. I don’t think DK will be able to talk his way out of this one!

You can’t really call spoilers on this considering that there is virtually no plot. The gameplay is why you’re playing a DK game anyway. It has the standard jumping and avoiding obstacles as well as some extra features. Dixie Kong can glide which you can use to cheese quite a few levels. Kiddy Kong can perform a roll which knocks out most enemies. Various animal friends will also come out to play. You can transform into a bird which lets you fly or into an elephant which can be pretty neat. Unfortunately, the elephant is afraid of mice so prepare for a lot of stopping. It’s usually better not to use the elephant, but you aren’t always given a choice.

There is something about the gameplay that does make it less engaging that the average side scroller. Granted, Mario and Sonic set the bar rather high. I think it is due to the fact that the DK levels are typically a little more slow paced. You can blast through the ones that are horizontal, but the vertical levels must be taken at a slow pace or you will hit enemies before they even show up on the map. That definitely wouldn’t be any fun now would it? Unlike Mario where you just jump along and hope for the best, you must use some more strategy and carefully decide what to do. If you lose, prepare yourself for the long climb back up at times since there are periods where you must wait.

Still, it’s definitely fun and the game does have a good difficulty curve. It starts off rather easy and by the end it gets a little harder. It never gets too insane though and ends up having a nice balance of “fun” and “tough”. The bosses are usually tough until you figure out what you are supposed to be doing. Once you figure that part out, they get quite a bit easier to deal with. The final boss definitely took me a few tries as I would beat one phase, but then die on the next. I did this again and again until I finally conquered all 5 phases. It was a well made boss fight.

For replay value, there are a lot of coins to collect. You’ll want to focus on the DK coins and the Gold Coins since the silver ones appear to be unlimited. The DK coins are obtained by defeating the shield wearing Kremlins. You must throw a barrel behind them in order to defeat this minion. It usually involves a fun puzzle. The Gold Coins are obtained by completing the B Barrel challenges. They are fairly quick, but mess up and you’ll have to replay the level again to give it another whirl. One unfortunate part about collecting these things is that there is no way to check which levels you have already done. That means you have to manually check them out and complete the challenge again to see if the Gold Coin is still around. This can be a little tedious if you plan to grab them all so you should have a notepad on hand.

Also, beware of the boat guy. He builds you a new boat after every few worlds so that you can travel to new ones. On the final expedition, he’ll ask for 50 Gold Coins. It may seems like you need to get them to make it to the final world, but you can actually go up the waterfall with your other vehicle. I’m sure that it’s a fun post-game vehicle, but you should at least be aware of the fact that it is optional. That’s probably a good thing since grabbing 50 Gold Coins would take a very long time.

Graphically, the game holds up well. Kranky Kong taking out his sunglasses at the end was pretty intense and all of the level designs look decently good. I do wish that more of the levels took place outside though. The best looking ones were the early beach levels. I didn’t care for the factory ones quite as much since the dark backgrounds and colors made everything a little harder to see. The brighter levels had a tendency of looking a lot sharper. As for the soundtrack, it was all right. Unfortunately, I can’t say that any tunes were memorable, or even all that good to be honest. It is certainly not ready to go to Mario levels of awesome quite yet in this regard.

Overall, Donkey Kong Country 3 is a decent way to end the trilogy. It’s a fun game, but I don’t think that the gimmicks worked all that well. The fundamentals were sound though. I would have preferred to have DK be the main character and we could have just had Dixie replace Diddy. Based on the dialogue, Dixie may actually be a little more intense than Diddy Kong. She got some good burns in on King K Krool. (I don’t see why the guy is a fan favorite. I never cared for him all that much as a villain) Diddy Kong basically spent the game being starstruck so he didn’t do much. I didn’t like Kiddy Kong at all, hopefully he’ll be better once he grows up a bit. More of a plot would have been fun to flesh out the characters…or at least an opening cutscene to show DK being kidnapped. The bosses are nice and imaginative and the game has a good amount of replay value. If you don’t have this game yet then I definitely recommend it. You don’t need to compare it to the other side scrollers and you can just enjoy it for what it is. A fun little game that help beef up your Nintendo collection and DK knowledge. Now I’m one step closer to being caught up with the series.

Overall 7/10