Knighthood Review


All right it’s time to talk about a mobile game that sort of came out of nowhere and ended up being a blast. It’s the kind of mobile title that’s definitely very addicting with a whole lot of content to keep you busy. The campaign is likely upwards of 100 hours, I only just beat it now and I started the game back near the end of February. The iPhone sadly doesn’t track play time past 10 days, but I’m at 30 hours played over that time to multiply that by 6 for the 2 months and that’s even close to 200 hours. Especially considering that I was putting even more time in at first and you’ve got a big grind here. Of course that’s only the beginning as any player would tell you.

So the basic plot here is that you are a new knight ready to serve the kingdom and make a name for yourself. Your timing couldn’t be better as the kingdom is in desperate need of help now that monsters are invading. The legendary knights of old have all turned evil except for one who is determined to train you to be the best there ever was. Still, you will have to travel across several continents and defeat all of the knight masters. Are you up to the task?

The story is fairly basic but I do appreciate the fact that there are some actual cinematics here. Near the end of the game you even have a big team up among all of the characters you have met thus far against the main villain and it’s actually kind of hype. So the game’s story does hold up and the best part is that it’s a story which actually “ends”. Well….after you beat the main game there is a post game which seems to have a story of its own and there is a bit of a cliffhanger if you were to end after the main story. So it’s not 100% finite, but at least you could say you beat a saga as opposed to some games that like to just go on forever. From the start of Knighthood you know exactly how many levels there are and it helps you plan things out.

Now what is the gameplay like? Well, it’s a turn based RPG and you have 4 kinds of attacks. You have your weapon attack based on what you have equipped. Then you have your punch and the power is based on the gauntlet you have equipped. Then you have the hero abilities based on the heroes you have unlocked to fight by your side. Finally you have the Rage ability which you can charge up using your punch and then use for great results. This is an extremely simplified version of the controls though so expect a bit of a learning curve as you jump in. The game does a good job of being intuitive though so while it may be hard to explain it all in text, as you’re playing it will just make sense. Trust me on this, it’s a very smooth experience all around.

As you level up all of your stats improve so you really feel stronger each time. Mainly what will slow you down from beating it all in one shot is that you will run out of materials. Materials are used to strengthen your weapons and armor and the material you need changes every 10 levels. Additionally you need rank up materials as you approach the next 10. There are 9-10 different modes that you will be playing daily in order to grab materials but so you have to realize that this will be a gradual process. You won’t be getting everything at once, that’s just not happening. A lot of these are time gated as long as you’re a free to play user so keep that in mind.

That said, the game doesn’t feel very pay to win because you can eventually access all materials. You are given a good amount of currency each day so just spend it wisely. Additionally this is a game where most of the content is really PVE (Player vs Enemy) so it’s not like you’re watching other users beat you up all the time. There are two main PVP modes though in Arena and the Guild Wars. Note that you are fighting an A.I. in this case though so they aren’t live battles. Live battles would be cool but I’m glad that’s not the case here because I’ve experienced that in other games where the wait times get crazy. (Mega Man X Dive)

The Guild Wars can be rather unbalanced depending on your opponents. They need to work on the matchup criteria a little more. I’ve been in two Guild Wars so far. In the first we dominated 100% so we got every single reward (Which was awesome since I was a young player at the time and it gave me a huge boost in materials) but we got destroyed in the second one and couldn’t get almost any materials. So it can be hit or miss but at least you’re getting something either way right? The game can feel overwhelming at first with how much content there is but it’s ultimately a good thing because there is always something happening and there’s always a way to earn what you don’t yet have.

In terms of replay value it goes without saying that this game has a ton of it. With a main campaign well over 100 hours that’s a lot right there. Then the post game is guaranteed to take just as long I’d say. Put it this way, after completing the game I tried the first post game level and I lost in one hit to a normal minion. Needless to say the difficulty jump is quite extensive. Apparently the reason for this is that the post game came out like a year or two after the game’s ending so they were taking into account that people would have really upgraded their gear. There is something called “Mythic Gear” for example that is really strong but I’ve only obtained 1/9 of the gear so far so I have a ways to go.

Also in post game the enemies attack your health directly and that’s my weak point for now until I get some charms. Put it this way, my armor is at around 50000, but my health is at 10000. So you can take it down really quick when you’re skipping armor and that’s not something that level ups will help with much. So right now I am completely stuck with the post game and am just going to have to keep playing the side modes and leveling up my gear before I can get through. Once I have done that though, get ready! I’m going to be absolutely dominating, you can count on it. The max level in the game is 60 and at the time of writing this I am 48 so I’ve made good progress. Now again since this is based on the gear, just being level 60 doesn’t mean much as there will be 60s with much better gear than me.

For example I’m level 48 right now but most of my gear is around 41 and almost all of my heroes are level 20 or lower. So it takes a while to actually bump everything up, but I am getting up there. Slowly but surely is what I always say and you just gotta keep the grind up. As long as you complete the daily and weekly tasks each time you should really be good to go. Right now in my guild out of 17 people I’m the 14th strongest so I’d really like to boost that up but we’ll see. I’m pretty far at the moment.

Overall, Knighthood is a great game. The amount of content it has is just fantastic and that’s one of the positives of jumping into a game that has been going on for so long. Of course the only downside is you will be years behind the other players. For example I know I won’t be touching the upper echelon of players for at least a year or two because of how long the grind is. I don’t even know if I’ll still be playing the game that long. There are very few games that last that long, only Mega Man X Dive and Pokemon Go have pulled off such a feat and X Dive is nearly out of business based on the story ending so soon that’ll be gone too. In the meantime though I’m definitely having a fun time here and I would recommend this to players looking for a fairly unique mobile game. The rpg type combat here really is different from the average title and so it helps make the whole thing stand out.

Overall 8/10

One Piece: Odyssey Review


It’s time to talk about Strawhat Luffy and the gang in their latest adventure. I remember thinking that Odyssey sounded like a lot of fun with how you would get to relive the old adventures in a new way. It was also bringing in the turn based combat system which is fairly rare for One Piece games as they usually go with a 3D action/beat em up style. It definitely does work well for this title even if I have some issues. Ultimately this is a great game but they really dropped the ball on the story itself which is unfortunate.

The game starts off with Luffy and the gang having a good time at sea as always until a storm knocks them off their course and they land on an island. A girl named Lim shows up and steals their powers with her cube abilities. In order to get their powers back they will have to defeat 4 legendary colossuses on the island and additionally they must relive some of their most dangerous adventures. Lim will help them do this by unlocking the memory world and her friend Adio is also glad to help in any way that he can. The whole thing feels a little suspect but the heroes figure they can get stronger and have some fun so it’s a win/win. Are they embarking on their final adventure?

The story’s a bit forced there but hey it’ll be fun to see Luffy and friends utterly demolish all of their old opponents like Lucci and Crocodile now that they are so powerful…right? Well to get around that the film says that the villains have all gotten way more powerful in their memories and of course the heroes have lost all of their new abilities thanks to the cube. So what that means is…every arc basically plays out in the same way. It felt like the laziest way possible for the writers to not have to think of any new scenarios which was unfortunate. What’s even the point of not just making this a direct adaption then. It just felt like the biggest cop out imaginable. The only arc with any real differences is the final one in Dressrosa and even then it was just a small change by adding 2 characters in there.

So the game really didn’t deliver on its premise at all. In a lot of ways it’s sort of like the bait and switch that Sonic Forces did back in the day. The present storyline with the Colossuses and the mysterious Adio was good at least. That’s the part where you can at least get invested in. If the gameplay weren’t so good I would definitely get a bit more annoyed at that though. Odyssey tried to fumble the bag there a bit that’s for sure. We did get a full cinematic fight near the end which was cool though. For a minute there I thought we were going to get another phase to the final boss fight but when it was all a cutscene I thought that was cool. It’s not every day that you get to just watch a pure fight like that after all.

The game is fairly long too and took me over 25 hours. There are 9 chapters here but they each have a lot of battles. Each battle can take a while since you can’t skip cinematics and all special attacks have a full cutscene animation to them. It can make the fights a little longer than they need to be but I’m guessing the devs wanted to show off what a good job they did. I totally get it even if I always love how the Asdivine series lets you turn off attack animations for that exact reason. One mechanic I liked a lot here is that using normal attacks fills your special attack meter. It’s something I don’t recall any other RPG doing so that was cool. It’s better than having to use ethers every turn.

The game also has a customization aspect to it as you can power up your attacks and skills using your level up points. You can also reset the points at any time if you want to distribute them in another way. Additionally you can equip items to improve your stats and make foods/smoke bombs to get stronger or make your opponent weaker. There’s a good amount of options within the game and so you’ll find that unlike most titles it starts out rather difficult and gets easier as you go. This is because you unlock more and more items to use as you go through the game and they easily outpace the enemies you’re dealing with. For example a level up may improve your stats by 30 but then you can by an amulet that increases your attack power by 1400. It’s like you suddenly jumped up tons of levels. Whenever I would see an item like that I had to grab it.

Then later on you gain the ability to merge two equipments together to keep both of their effects in one shot. That made things even better. So there are lots of ways to power yourself up. Finally there is the old fashioned way of leveling up by fighting enemies. The final area has minions that each give you close to 200,000 exp points which is enough to level up twice in every battle. It was crazy how the exp skyrocketed since that’s more than just about every boss fight in the game. You could say the game wasn’t very well balanced by the end.

That leads to one of my issues with the game which is that there actually seem to be “dead spots” where you are trapped in a place with no enemies to fight and no way to escape. So in theory if I couldn’t find a way to beat the boss then I would be permanently stuck. Any good game always needs to leave you a way out so you can go and train so that was surprising here. I could see that being a real big issue if I played on hard mode or something. It’s something any RPG needs to really be careful of because that would just be incredibly disheartening. I’d probably have to put my controller down right then and there.

Meanwhile the graphics are very solid here. The character models can be a bit stiff but we do get fight scenes with them so the game does know how to use this pretty well. Then you also have the soundtrack which is rather limited but still good. What this all tells me is that the game’s budget wasn’t super high or anything like that but they still did a good job in making the game fun so I have to give them credit there. That isn’t always easy. With an even greater budget I’m sure there is a lot more they could have done here.

As it is there is still a good amount of replay value here. There are plenty of bounties to be completed and collectibles to grab. At the end of your journey you can even grab the Platinum trophy which would certainly be fun to have. I’m not sure just how difficult this one would be to grab but if it’s not too high then I may go for it. I have already gotten the platinum for a few One Piece games in the past after all. Either way you can see how the game gives you a whole lot of content for your purchase so you can definitely buy the game at full price and feel good about it.

The game’s original characters in Lim and Adio do a good job of being very memorable. Lim may not be much of a fighter or anything like that but she has a classic character arc of slowly learning to enjoy the journey with Luffy and friends more instead of always being so analytical. Adio’s mystery gradually unfolds as you play through the game but ultimately he’s not really someone I liked all that much. Maybe in part it’s because the game was too obvious with where his story was going to go but whenever the guy was on screen you knew that nothing good was going to happen for him at least.

Overall, One Piece: Odyssey is a great game. At times the lack of budget starts to seep through but ultimately it’s a good chance to hang out with Luffy and the gang again. I think it did have some ambitious mechanics within it like every character having their own special ability. The game just could have done a little more with it. Mainly I’d just like them to follow their own premise a bit better and not just sabotage it right away. It’s just a very strange move narratively. Still, if you like One Piece or want to play a fun RPG, this one should be right up your alley.

Overall 8/10

Nexomon: Extinction Review


Okay it’s time to talk about Nexomon, a game that I picked up on a whim and it turned out to be way better than I was expecting. The story is absolutely epic and a nice change of pace after playing through Need for Speed (2015). In a lot of ways it’s sort of what you could picture Pokemon doing if they ever decided to make a story that was a little more Shonen like in nature. There are certainly a whole lot of twists in this one so by the end you know that you were in a huge RPG.

The game starts out by explaining that the Nexomon and Dragons were in a big war a long time ago. The humans didn’t fare too well in the crossfire but eventually a group did manage to destroy Omnicron, the king of the monsters. The world went into a state of relative peace afterwards but the Tyrants continue to spawn and while the humans do their best to fight, every day is a never ending battle. This can’t be how humanity was supposed to live. In comes Terry (You choose the main character’s name) and he aims to become a guild fighter who will climb up the ranks. Can he save this world?

One of the many reasons why the story is so good is because of all the factions here. You have the humans, the Nexomon, the higher Nexomon known as the Tyrants, the kids of Omnicron, the Dragons, etc. Everyone is mixed in here and the Earth can only take so many factions so naturally there is a lot of action all the time. The game also asks you a lot of moral questions as you have to wonder if you are on the right side at all. I would even go as far as to say the game hints you are on the wrong side for a good chunk of the second half and I would say yes.

Now you are technically presented as doing the right thing at least in as far as you’re seeing things from the main character’s point of view but at the same time you also know that the arguments made in favor of his side are usually used by the villains. Basically the heroes fear the birth of a new creature called Vados who will end up wiping out all Tyrants in the world. This is actually the goal of the heroes so that sounds good right? Well the issue is that Vados is so powerful that he can wipe out all Tyrants in the blink of an eye so if he ever turned rogue then the heroes would be in trouble. Sounds similar to how Lex Luthor views Superman eh? Think about it in that context and it makes everything very interesting.

The game also doesn’t take the easy way out by making Vados a mindless creature or one who is super evil. He is actually fully sentient and even says several times that he will not harm the humans. He just seems like a good guy and as the heroes keep pushing him farther and farther you wonder if he will be able to stay strong or not. The writing here is excellent in how the game never makes any side appear to be too deranged and both sides have a lot of good points throughout the adventure. Throw in some clever 4th wall breaks as well as a lot of witty dialogue and you’ve got yourself a very engaging script. This would make for a really solid anime all the way through if it ever got animated.

Now the gameplay is also important of course so lets get into that. It’s basically Pokemon as you fight in turn based combat battles and catch Nexomon to add to your collection. The type advantages are a little different so you will need to get used to that and the way you catch Nexomon is similar to catching Pokemon but still a bit different as you have to match the right actions on the screen in order to effectively throw the Nexotrap. You can also increase the odds of success by feeding Nexomon or using a specific type of trap. As you play through the game you also get a lot stronger thanks to passive items with permanent boosts like EXP going up by 3% or your catch rates going up. Each one stacks so you really want to open every treasure chest that you can find.

The gameplay is very smooth and is probably one of the better Pokemon homages that I’ve seen in a while. The hubworld is really solid and a nice feature here is that monster encounters only happen in specific patches of grass that you see ahead of time. So you don’t have to be constantly worrying about running away from monsters as you can safely avoid them almost 100% of the time. There are a few select areas like some caves where random encounters will happen but these are few and far between. You can expect that you won’t be seeing these very much at all. So you’ve got quite a few quality of life updates here.

One edge Pokemon does have though is the EXP share system. It feels so odd to go back to only leveling up one Nexomon at a time. I’m glad there is only a trophy for getting one of them to level 99 and not a bunch because that would be a lot of work. I got one of mine to around level 70 so I don’t think it’ll be too hard to get it to 99. You do have cores you can synthesize which allow other Nexomon to get at least some EXP per battle though. So if you grind and get enough materials then eventually you can make your own pseudo EXP share.

So yeah you should have a lot of fun with the gameplay. As more and more games turn to a real time action combat system, it can be fun to go back to the more retro turn based style sometimes. I’ll never turn down real time action of course but I also really like turn based. Why not both as they would say right? This one still has a whole lot of relevance within the video gaming world and as long as it’s done smoothly then it will always work out. At most you could say that one thing the game is lacking is that the opponent can switch Nexomon after one is defeated while you cannot. Feels like a bit of an unfair advantage in the game and considering that in Pokemon both trainers can do this, it felt like an odd change. I always thought the computer was basically cheating a bit tbh.

The difficulty can be a little high at times so you should know that you will be grinding at some points within the game. It is basically inevitable but at the same time you can really focus on one and not worry about the other. The game’s enemies scale up so as you level up, so does everyone else in the game. Wild Nexomon, trainers, etc. So just get one Nexomon really high up and then catch 5 others to make up a team of super powerful fighters. If you do that then you will already be in a good spot and will stay that way for the rest of the game. Also make sure you at least use some strategy because the final boss is actually really difficult and has more phases than your average RPG final boss. Now that was an impressive way to end the game and if I had skipped out on any training then I may have been in trouble.

Overall, Nexomon: Extinction is a great game that I definitely recommend. It had one of the best stories that I’ve seen in a while and the developers did a great job with a fairly low budget. There may not have been big animated cutscenes here but the illustrations were all very well done and so were the sprite based animations within the gameplay. They showed more creativity with these than I’ve seen some AAA titles use. You really felt like the world was alive by the end of the game and it nailed the mix of humor and action. This is the kind of game you can play for hours without worry because of how smooth everything is. Definitely check it out and hopefully they get that sequel in quick!

Overall 8/10

Trials of Mana Review


The Mana series has always been a lot of fun. It may not have gotten quite as popular as Final Fantasy or Dragon Quest but it can certainly hold its own with them. Each title has been really solid so far and this one gives us multiple main characters so there are different ways to experience the story. It gives the adventure a lot more replay value even if it does mean that the platinum trophy will be a lot more difficult to obtain. It’s still worth it in the end.

I decided to play as Duran and so during the game I set up a party of 3 characters and I suppose you would get the other 3 if you go through a different route. Duran was an ordinary soldier of his kingdom until a fire mage broke in one day and slaughtered everyone. Duran now has to avenge his people by gaining great power. A fairy ends up entering into a binding contract with him so Duran must also save the world but fortunately that will put him in the crosshairs of the mage. Does he really have enough power to defeat such a foe though or will he need some help?

The gameplay style is that of a real time 3D adventure. You use your sword or staff to whack away at the opponents and can roll to dodge attacks. You also have items and super moves at the ready to keep things balanced as well. Your characters move a bit on the slow side so you have to be careful about using the rolls though. It’s meant to be a high risk high reward move so it will get you out of the line of fire but has a lot of stun. Make sure you time your rolls well to really maximize how well you fight. I liked how the game really encourages you to dodge because otherwise the enemies deal incredible amounts of damage.

The only catch here is that the AI for your partners makes Donald and Goofy look smart in comparison. Expect them to get hit by literally every attack that the boss throws your way. They rarely ever remember to use their super attacks at the right time even if you turn them to the most aggressive settings possible. You will have to do a lot on your own here so keep switching between characters but the rough part is they’ll bump your character off after you’ve switched. I died two times because of that which was rough. The game can be difficult but the exp system is well crafted so you can always just go back to training and then you’ll be okay.

It’s a very solid PG with no real gameplay issues there. The platforming is done well too and running away from enemies is seamless. There are a lot of collectibles which will take time to obtain but it’s not overdone either so you feel like you could actually get them all. One day it may be fun to go back and platinum this title because it seems like it would be a pleasant walkthrough. I’d also get a chance to experience the game’s bonus story and see what that’s all about.

The graphics here are really solid. It’s all very colorful although I would have liked some fights within the cutscenes. Those can be harder to set up but the payoff is always great. You want to see how strong the characters really are without gameplay mechanics and this would be the best way to find that out. Meanwhile for the soundtrack, it’s good although I wouldn’t say it’s super memorable. It gets points for having a lot of themes though. Quite a few of the bosses had unique themes instead of the game just having one stock boss theme for everybody. I always thought that was a good idea.

The game’s length is pretty good. Apparently it’s usually around 20 hours although I knocked it out a good deal sooner. The length will probably depend on how much you level grind while going through the game. It makes things easier and you won’t die against bosses as much. You can speed it up further by skipping character intros but I liked seeing the origin of everyone I came across. Personally it helped make this feel like more of a cinematic adventure and you also identify with the characters this way. It’s like a crossover effect with each character doing their own thing until you meet.

Now there is one thing I would have to criticize here and it’s the loading times. The game has a loading screen pop up constantly. It shows up for every area you walk across and even between cutscenes. The loading times are fairly extensive so if you went the wrong way by mistake get ready to have two of those in a row. It’s absolutely not game breaking or anything, but it can be annoying since it’s very noticeable. I haven’t played a game with this many long loading screens in quite a while.

Of course when your biggest issue in a game is the loading screens then you know that you’re playing a great game. Duran makes for a fun main character. He’s your classic hero trying to avenge his village and save the world. Then you have Angela who is a fun mage. She isn’t very good with magic initially so she is working on getting better at it as the game goes on. There are other characters who get big and small roles depending on which story you’re playing. There are also a number of villains and different factions here. some don’t do a lot so I’m betting they’re in other stories as well. It really makes this feel like you’re watching part of a bigger adventure through one character’s eyes and so the game succeeded in what it was trying to do there. You won’t be forgetting the game anytime soon after you complete it.

Overall, Trials of Mana is definitely a great game. You’ll have fun with it as you have a quality story and good characters. The gameplay is on point which is always the important thing and there are a number of quality of life features the title has that can’t be understated. For example, it’s got a map feature that actually works. The game always clearly marks on the map where to go next so it’s impossible to get lost. I always appreciate that and every location is also noted on the map for when you want to do some free travel. The levels even tell you how many treasure chests are remaining in the area so you don’t have to guess. These are all features that are great to have here and you earn bonuses for finding collectibles that enhance the experience even more. This is definitely the way to go when making an RPG as comfortable as possible.

Overall 8/10

Mario + Rabbids Sparks of Hope Review


It’s time to talk about Super Mario. He has had many adventures over the years but if you think about it the games have seemed to be drying up a bit lately. You just don’t see them coming out with the same amount of titles that they used to. It’s a real shame to be honest but it means that you have to really appreciate the ones that you do get. I finally got this game and it’s definitely a great title. I would say it easily beats the first one. I would still rather the rabbids be cut out entirely so it’s just the Mario characters though.

The story starts with Mario and friends needing to fight once more when a villain known as Cursa appears. This foe is so powerful, so evil that it threatens to destroy the entire universe. Mario and friends will have to team up with their Rabbid counterparts to fight this threat off but will those rabbids only serve to speed up the heroes’ defeat? That may have been the case but this time there is another member of the group named Edge. This isn’t a rabbid version of anybody and yet she is extremely powerful so her whole persona is a mystery. She clearly is keeping some secrets but perhaps Mario and friends are too so they all need to keep each other at arm’s length.

Like the first game this is a tactical title which is always fun since there aren’t a ton of those. You get to really enjoy playing as all of the characters too since they all have different abilities and strengths. Ultimately my main lineup was Mario, Rabbid Peach, and Edge. For the first half of the game I used normal Peach but eventually the healing skills were just more efficient for me than the barriers. You can use the terrain to your advantage and if you really master each ability then you will be coasting through this one in no time. If not, then the game can actually be rather difficult. It’s not for the faint of hart and there is no true way to grind out levels here because you don’t get exp for beating normal minions. I’d have preferred if you could just level up like crazy but I understand if the game just wanted to make this one a little more difficult. It’s certainly the right way to approach that goal since it forces you to really use your head.

The game has element typing too so you want to pick the right one to use at an enemy or you will suffer its wrath. The gameplay was definitely developed really well. You can feel the attention to detail there. This can even compete with Disgaea in just how many mechanics you have to think about and how streamlined they all are. You will definitely be having fun playing the game at all times as a result. There’s a whole lot to enjoy here and the game is a pretty decent length. I’d say it’ll take you around 13-15 hours to complete the story. After that you also have replay value to go and beat the rest of the sub quests. I’m not sure exactly what this gets you so that’ll determine if it’s really worth it or not but at least beating the story will still take some time.

Edge was a great addition to the cast because she’s a lot more serious than the other Rabbids. They all talk in this game but the others’ dialogue is usually quite dreadful so you want to ignore it the whole time. Edge at least has real things to say and is important to the plot. Put her in an even more serious setting and she would absolutely thrive while the other characters would really falter. Edge is built different and of course her gameplay is also fantastic. I recommend getting her the 4 dashes immediately. If you pair that with the increased movement and each dash getting stronger then it is a very lethal attack combination. It helped me a whole lot in the final levels.

Then Cursa makes for a pretty solid villain as well. Great design and good powers all around. I would have liked some real dialogue from Cursa though, that would have helped make the villain a lot more high tier. Still a strong villain though and an improvement over all of the forgettable villains from the first game. This one had on screen presence which is important. Also some good backstory and in general the game’s story was way better than the first one. The first did have a story too but far less dialogue and lower stakes so this one improved in every way.

In general that was a solid point for this game which is that it did improve upon the first one in virtually every area. That is a lot harder to do than you would expect after all. It’s always tempting to add some kind of annoying gimmick or something but Nintendo restrained themselves. All of the mechanics actually make sense within the framework of the game which is super important. Additionally, the graphics are excellent here. This looks like a AAA Nintendo game and I suppose it should since that really is the game in a nutshell. This is meant to tide us over for the next big Mario game after all.

In closing I would just say to focus your upgrades on each character’s special moves. They all share general upgrades as well like longer glide distance and more health but each time it just seems to be more worth your while to go for the character specific abilities. 4 dashes for Edge worked wonders and I got Mario’s reaction ability to strike twice every turn. These are the kinds of abilities that will pay dividends almost immediately. You absolutely want to have these abilities on hand. Then if you have a healer you can methodically take the enemies down and keep it moving. In most cases you want to go fast since new enemies will keep on spawning.

Overall, This was a great game. It had solid gameplay, the graphics were great, soundtrack was on point, etc. The game was very solid all around which is critical to being a great game and since the price won’t be getting much lower I would suggest buying the game now. You may as well after all and dive into the hype now. We’ll see if they make a third one at some point although I think they should keep the gameplay style but have them crossover with something else instead. Imagine Mario teaming up with Sonic or Mega Man instead? Now that would be a blast and a half for sure.

Overall 8/10

Cuphead Review


Cuphead is one of those games that made a lot of waves when it first came out. This was known as the ultimate platformer with a high level of difficulty. You don’t see too many crazy hard platformers like this nowadays and Cuphead lives up to the hype. It is very difficult and some of the bosses will take a whole lot of tries but the game is so well designed that it’s never frustrating. It’s always difficult in a fair way where you know that you can defeat the opponent eventually and the levels aren’t very long so you don’t mind retrying over and over again.

The game starts off with Mugman and Cuphead getting a little too overconfident and making a deal with the devil. If they win the game then they’ll get rich but if they lose then he will claim their souls. Naturally they lose so all hope is lost but the devil gives them a deal. If they steal the souls of a bunch of people who escaped then they can get theirs back but an elder warns the heroes not to be fooled a second time. So instead they will get the souls and then try to defeat the devil, but do they have the power to pull this off?

One thing that stands out about this game is that it’s basically a big boss rush. You constantly go up against all of these absolutely massive bosses and you have to defeat them before they defeat you. There are no health upgrades or levels to grind. You have to use pure talent to try and overcome the boss. The only thing you can switch up are your weapons and much like a Mega Man game you will find that some weapons are best for different circumstances. None will deal extra elemental damage but the way they work is different.

For example you have the homing gun which is really weak but will go after an opponent anywhere. So if you are confident in your dodging skills you should use this one. It will prolong every fight but you can focus completely on dodging while holding down the shoot button since it won’t matter what direction you’re facing. I used this one for a pair of bosses because it was handy. Then you have the shotgun spreader which does a ton of damage but it super short range. I liked using that one as my sub weapon near the end so when the boss would gloat or stop moving I would run in and start blasting.

I didn’t use the rest of the weapons though. For the vast majority of the game I stuck with the normal peashooter because it’s really a terrific balanced weapon. It’s like using a Mega Buster in Mega Man and gets the job done. Additionally I think it’s the best for practicing your fundamentals because you have to fight carefully in order to use it well. I would say to usually use the first round or two to just focus on learning the enemy attack patterns and then after that you can really go in and start playing aggressively. You just don’t want to do that at the start because you’ll be taking damage like crazy that way.

As I said the levels are short though and they’re a lot of fun. You really feel a sense of accomplishment when you go through the bosses and learn how to get around their attacks. There is also a parry system to block but I never got too good on that one so I really focused on dodging instead. For me at least that seemed to be a better approach. There are also a few normal platformer levels which are always fun to play through. They were never as difficult as the boss battles but they still had their own challenges to be sure. The enemies all keep on respawning there so you have to do your best to work around them.

The graphics here are really solid. The game is bright and colorful as it goes for that very retro appeal. The cutscenes are also drawn like a very old Disney cartoon. If this gets a sequel I’d like to see more fully animated cutscenes but the game really focused the attention on gameplay and that’s never a bad move. The soundtrack is also really fun. I like the little intro quotes from the narrator at the beginning of each boss battle and the characters have great intro animations as well. There are a lot of small touches like that which help to take the game to the next level.

The physical version of the game even brought the DLC along with it so that was cool. It’s pretty short but more content is always a good thing. I don’t think I’ll be getting the Platinum for this game though. You’d have to S rank every boss which sounds incredibly difficult. I didn’t get a single S rank after all so I was quite far from that. It does help the overall replay value of the game though. It’s not the longest title out there but the sheer difficulty should extend the playtime. I consider myself to be a master of bullet hell and platforming games and even I had to retry some bosses a significant amount of times. So don’t worry about trying to blast through the game and just enjoy each attempt. Failing and trying to improve are part of what makes the game so much fun after all.

Overall, Cuphead is a great game. I definitely had a lot of fun with it and I’d really be up for a sequel at some point. There’s a whole lot more that you can do with the Cuphead mythos after all and nobody else has really jumped on the idea of a platformer game that focuses on bosses so Cuphead can still grab that as its main gimmick. Who doesn’t like boss fights right? I’m sure it’s difficult to create so many unique ones like this one did but it worked perfectly. I definitely recommend playing through this one 100%. It doesn’t get much better than this!

Overall 8/10

Driver: San Francisco Review


This game I’ve had in the closet for so many years. Earlier this year I finally bought the two previous installments so it was time at last to play this one. I greatly enjoyed the first game which is still one of the definitive driving games of all time but the last two were more standard. This one brings things back to a high point and is a great game. It certainly wins in plot but the original still has the best gameplay and at this point I think that will be tough to surpass.

The game starts with John Tanner putting a villain behind bars but unfortunately he breaks out almost immediately and gets revenge by putting John in a coma. Now here’s where things start to get tricky. So John wakes up back in the car but now he has super powers. He can possess anybody at will which is cool and then his real body becomes a quiet zombie on autopilot in the meantime. With these powers maybe he can stop the villain and save the city. There is a big bomb being created so there’s a race against time. But how come he keeps getting visions where he is still in the hospital and seeing weird signs? Well no time to worry about that now!

The Driver games are usually as realistic as they get so it’s a bit odd to see the game take more of a supernatural approach but it leads to one of the best driving game mechanics that I’ve seen in a while. The story is also fun with this. It plays out like a very interactive movie. In each level there is a lot of dialogue and of course there are a whole lot of cutscenes scattered throughout the game. That helps to make the whole thing feel really high budget. Another nice thing is they recorded a good amount of dialogue for each mission so when you die and try again, you’ll usually near some new lines as well. It’s a clever way to keep things from feeling too stale if you were to hear the same lines every time.

Now for the gameplay, mainly you’ve got the driving as normal. Unfortunately this part isn’t as polished as the average driving game. Turns are really difficult to make here as the cars have a very tough time turning while moving forward. You’re going to be bumping a whole lot and the car also tends to go unbalanced really quickly if you hit anything. Definitely something to keep in mind the whole time you are playing. You will really want to slow down for those turns, but fortunately there aren’t too many races. Mainly this just gets tricky when you are trying to evade the cops so instead of looking for the hidden paths, try driving into traffic and dodging the cars. That will help you lose them quick.

Now for the new mechanic. As a ghost you can fly out of your car and possess somebody. You can move around the field from a bird’s eye view and have 3 different zooms on this. It’s really fun to take over the cars and they come in real handy when attacking your enemies. You can take control of a car and just have him ram into the villain. You can do this at any point to any car so it makes it really hard for the opponent to even try to dodge. It also makes for some interesting boss fights later on in the game. You know a lot of times I’m not a big fan of new mechanics and gimmicks if they don’t work just right but this is one that actually was a success.

It enhances the game which is exactly what a gimmick should do and it was fun to use the whole time. I never got bored of it that’s for sure. There’s a trophy for doing that 1000 times and I made it through about 400 so I better get to work on grinding the rest out. The game’s length is fairly decent. I want to say the game is about 5-6 hours long. Maybe a little above that but roughly in that range. For most genres that probably sounds small but the previous 2 Driver games were about 90 minutes so this is still a big improvement. There is also replay value to get more trophies although unfortunately the servers are down so the Platinum is impossible to obtain now. It’s too bad that couldn’t have stayed up longer. Still there is some replay value here as a result.

The graphics are really solid here. This feels like more of a high end PS3 game in that area. The game loves showing off the big zoom ins as a result. While you’re in the gameplay everything is clear and you can always tell what is happening. The stages will sometimes have a fun visual effect like turning blue or yellow depending on what is going on with John’s psyche and that’s always a nice touch. The soundtrack has a ton of lyrical songs. For the most part they seemed pretty solid. I didn’t get any that were really obnoxious and it never takes over the sound of the dialogue coming through. Whoever did the sound mixing did a good job for this game that’s for sure.

Overall, Driver was a lot of fun to play through. If the driving was just a little smoother it would make the game even better. After all I love pushing through tight corners and really styling on the opponents but with the controls like this I couldn’t quite do that. Still the story is a lot of fun and I give the game tons of credit for having full voice acting for every single cutscene. Whether it was a story mission or one of the side ones, everything had the voices on point and I think that’s great. It’s not something that you see everywhere even if you would expect that to be the standard at this point. So the game has to get a lot of credit for that all around. If you haven’t gotten this game yet then you definitely should. The story alone is worth the purchase as this would make for a great movie. You can also get a good price for it nowadays.

Overall 8/10

Star Ocean: The Divine Force Review


Right here, right now, it’s time to talk about Star Ocean! I can’t say I’m super familiar with the series compared to other RPG titles like Final Fantasy but I like the genre and I like sci-fi so you can’t go wrong. I figured I’d get this one day 1 because it looked like fun and it makes for a really fun game. It took around 30 hours to clear this one so you’ve got a sizable amount of story and cutscenes to get through. I consider this to be an absolute win and I look forward to playing more games in the series.

The game starts off with captain Raymond piloting his ship when they are attacked by the federation. His crew all manage to escape but they are scattered on a nearby planet which isn’t very developed. There are no high tech weapons or equipment on the planet and of course its medicine isn’t great either. Raymond knows he has to find his friends very quickly or it could get rough. He meets up with Laeticia, a mysterious girl who talks in a very formal manner and her bodyguard Albaird. They have a mission of their own and volunteer to help Raymond find his friends if he helps them out with some things as well. Time is of the essence so he agrees…hopefully these two are on the up and up!

As with any RPG you can bet that the plot changes a whole lot and gets expanded on as you play more and more. The story is very detailed and there are a whole lot of cutscenes talking about the rules of the federation and why it isn’t so easy to just hop in and save everyone with high tech teleporters. Raymond is aligned with a planet that opted not to join the Federation and so there is a lot of bad blood there. Meanwhile the federation really wants everyone to join to a rather unhealthy degree and they seem really shady. That’s not even accounting for all of the drama on the planet itself with the King and his subjects being on different pages as well.

At times this can make for a bit of a slow beginning as a result of that but the story really does pick up the more you go through the game. Once the various alien species show up then you get a lot of extra developments. You also have a lot of super forms and then a whole plot involving A.I. and how alive they truly are. It’s all pretty good stuff so you’ll have a good time. Ultimately it may not surpass some of the bigger RPG titles in a pure story sense but it’s well balanced in all areas.

As for the gameplay, it’s a 3D hack and slash. You have your basic attack, strong attack, and quick attack. Unlike most games where these are locked in, you can completely customize which button you want to use for which attack. You have around 15-20 by the end so you can just stick to using the attacks you want or mix and match. You can also assign full combos to each button to make things a bit easier. Personally I mainly just stuck to one attack. Once I got the flurry move I wanted I never ended up using another physical attack. It was just way too good and by the stats it was the strongest move so why switch it anyway right?

Aside from the main fighting moves you also have a final smash type attack that charges as you fight. It can be really handy in taking down the last bits of an opponent’s health bar. Then you have your DUMA which is basically a little robot that lets you hover in the air, create barriers, and do charge attacks. This guy is worth spamming on all minions because you can quickly get behind them for sneak attacks that deal extra damage. Additionally you can change directions in mid air while attacking which is handy as well. It won’t always work on bosses but it’s good to keep in mind.

Meanwhile the graphics are definitely really solid. The art style may take a little getting used to. I’ve heard some refer to the characters as looking like dolls and after that you can’t help but notice it. Still the visuals are on point and this still feels like a new gen title. A good amount of effort was put into it. Meanwhile the opening theme for the game is really solid. It’s a fun rock theme that feels like something out of the 90s. It was definitely real nostalgic to hear that although in the game I would have liked to have seen some more memorable boss fights. Surprisingly within the actual game you won’t have too many distinct tracks. They sort of just blend together for the most part.

In terms of content you’ve got a lot here. The main game is 29 hours as I noted but then you’ve also got a fairly extensive amount of replay value. There are numerous endings to obtain in the game and then aside from that you can try to get the Platinum trophy which will definitely take a while. I’d be surprised if you could beat it in any less time than 50 hours. This is a full adventure and even that may be understating it. So you’ll definitely be getting a good amount of content for your dollar and it’s worth the full price.

As far as the characters go, Raymond makes for a pretty good main character. He’s not afraid to talk tough to the Federation and tells it like it is. He doesn’t make promises without learning the details first and he is always thinking. It’s clear why he is the captain of a full crew because he is a very smart main character. He can be impulsive but balances the two attributes really well.

Then you have Elena who is a solid main heroine. As an android she tends to look at things logically but unlike most she is still able to keep her common sense and can understand humans well enough to act like one. Sometimes you’ll even end up forgetting that she is an android. She’s probably one of the most well rounded characters in the game and you can always count on her in a pinch. Without her the characters would have not made it quite so far.

Laeticia is the other main heroine here and she goes through a good character arc as she learns how to really be a great ruler. Raymond helps her become more flexible and she’s good in a fight. I definitely enjoyed her character and even her bodyguard Albaird looked decently good in the game. By the end he also loosened up a lot and was ready to stand with the other heroes.

Nina is a bit younger so she doesn’t get to fight on the front lines as much but she does well as a medic. While she is technically around for the whole game, her role feels a bit smaller though. Midas is someone who very reluctantly starts to help but that’s mainly thanks to Malkya. The two have a solid connection as she is basically immortal and he is super interested in science so it works out well. Then we have Marielle who is given a really tough time by Raymond at first due to her ties to the Federation. She does well in not making the same mistakes that most of them did though and gradually earns his trust.

Finally there is DUMA who is a fun robot type character even if he can take a little long to get on the ball about what’s going on here. Since he looks at everything logically, it can throw him for a loop when people don’t follow any kind of logic. So we’ve got a strong hero group here but the villains are more on the forgettable side. You’ve got corrupt kings and leaders but some of them are almost interchangeable. I liked the two alien villains a lot more and ultimately they were just minions. The final boss has a cool design though so I’ll give him that. At least you know that the battles will be visually entertaining the whole time.

Overall, Star Ocean: The Divine Force is a great game. It’s got a very detailed plot and the gameplay is on point. There’s actually a lot to dive into there so you’ll want to really absorb the tutorials. If I’m drilling down a bit more the one thing they messed up on is the equipment screen. When trying on an equipment it shows you all the characters and who it would work on but no indication of which character you are viewing currently which is a little annoying. Super minor since you can back out of the menu to check that but it’s the kind of thing that a quality of life update would certainly fix. It’s got every element that you need in order to have a great time and I hope to see the series continue with more games in the future. Perhaps we can get some more space exploration in the next title but either way this worked out well. If you’re on the fence about the game then I would definitely recommend making the tough call and buying it now. You won’t regret making the purchase.

Overall 8/10

Pokemon Scarlet Review


It’s time for the next big Pokemon event game! It’s always fun to have the Gym Leaders and Elite 4 running around. It’s been a little while since we really got to have that whole setup here as Arceus was a bit different from the usual path. All in all I would say this was definitely a big success. The plot may be the weakest one among all of the main-line Pokemon games but the gameplay is nostalgic and you should have a really good time here.

The game starts you off as a new student who will be attending a fun Pokemon school. There are 3 paths for you to embark on, the Gym Leader course, the Titans course, and stopping the Starfall group. Only after you have completed all 3 routes will you be able to unlock the final story and complete the game. Initially I thought it was going to be more like you complete one path and beat the game, then optionally play the others but in the end they’re all interconnected. The levels also match up that way and each path has their perks so I recommend just always going for the one closest to you.

The game has a map which is handy since the world is so big but it also does have its limitations. You can’t tell what level a raid is until you walk over there. It’s also hard to tell which gym/encounter is next on the list but I was okay with that one because it does help to emulate how a trainer might tackle things out of order. I found this to be the most difficult Pokemon game by far as I actually lost some battles and had to go back and train. It turned out that I was playing the Gym Leaders in reverse order by mistake. No wonder one of them had Level 50s early on. I must have taken a wrong turn on one of the routes but either way it was cool.

It did mean that the second half of the game mostly turned into a cakewalk though as I fought a guy with level 15s near the very end of the game. It did explain why my rival Nemona was so much weaker than the gym leaders at first since I guess the programming has a set level for her Pokemon based on how many badges I’ve obtained as opposed to which ones. Once you unlock sprinting and gliding you have a lot more fun traversing the world. It may be hard to adjust to the lower speed after playing Sonic Frontiers for so long but you get the hang of it. It was an ambitious map and I would say the game did a good job of it.

The gameplay feels like classic Pokemon once you actually get into the battles. For the first time in a while I also got to fight blind to an extent as I don’t know almost any of the new Pokemon and their types. It was fun getting that sense of mystery as I struggled to find the right attacks to use. This especially became big during the Elite 4 battles which are handled perfectly. You feel the majesty and mystery surrounding each fighter and the new musical theme that is introduced there works really well. Definitely no issues on the gameplay here.

The game succeeds because it’s just a lot of fun. At the end of the day who doesn’t like just getting out there and fighting in Pokemon battles right? What does hurt the game when comparing it to other big ones like Ruby and Fire Red is the story though. As I mentioned earlier, it’s just not that good. Most of it feels rather aimless and low stakes even for Pokemon. You fight a Titan and get a little cutscene, then this is repeated over and over for each fight. Likewise the Starfall events all have you beat someone and then see their tragic story. For the first time that I can think of, there is no evil group here. (Pokemon Shield may not have had an evil group either although I’m not 100%. If that is the case maybe they’re being phased out) So you’re never in any actual danger there.

The gym leaders are fun even if it’ll take me a while to learn their names. Larry is definitely the highlight there and it’s extremely impressive that he actually performs double duty as a gym leader and an elite four member. That has to be a huge time commitment and he makes it look easy. The game does start to turn up in the climax though so at least the final story event is pretty hype. I enjoyed the last battles but it felt like a preview of what the whole game could have been like. I’m not asking for anything crazy but even having an antagonist like Team Rocket running around would be fun. Give me some kind of trial to surpass as I prove that I’m the true Pokemon master.

A highlight from the characters perspective is Nemona though. She’s your rival here and while she is on the nicer side, she really likes battling. She constantly talks about challenging you and is very enthusiastic. Nemona is a supportive character who just wants to help the lead do his best and the fact that she beat the Elite 4 and the old champion so easily is impressive. Not only was she holding back but she was fairly young when she conquered them based on the dialogue. Yes, this looks really bad on the original champion who may be the least impressive one in the franchise but Nemona makes up for it by being the most memorable rival in a very long time. I am inclined to say that she beats every rival after Ruby in the game series.

As for the graphics, you’ve certainly seen the memes all around. There are a lot of visual glitches running around here like things popping in and out, character models being off point, and some severe lag. It’s clear that graphics weren’t a big point of emphasis here but ultimately it still looks good. In the context of this being a AAA Switch title then it’s well below expectations as it looks more like a Wii game but ultimately you can always tell where you’re at and the colors are fun. I didn’t really have a problem with it and you likely won’t run into any real glitches that affect gameplay so you’re good on this end.

The soundtrack is definitely on the weaker side though. Most of the new tracks don’t really land all that effectively. I liked the Elite 4 theme and the final boss theme but the rest weren’t so great. Still decent though and I don’t mind listening to them but they are a step below what you would expect. I think the issue is that most of the themes try remixing older tunes or taking elements from them instead of trying something completely new and that was a mistake. You always have to try and innovate as much as possible.

The campaign took me around 20 hours to complete so that’s a pretty reasonable amount of time. Between the 3 paths and then the last one it felt like there was a lot of content to play through. The game also has a post game that you can work on completing as well which involves a lot of battles. The game isn’t afraid to get a little difficult so you could look forward to some fun challenges there. In the end it did a great job of not being a cakewalk and so you do have to actually put some effort into the game if you want to complete it.

Overall, Pokemon Scarlet is a great game. At the end of the day it gives you all of the classic Pokemon staples that you would hope to see here. There’s a whole lot to enjoy and just filling up the Pokedex will likely take a very long time. I believe I caught less than 40 Pokemon and there are several hundred in here. Go forth and try to claim your mantle as the champion! Not sure how long it’ll be before we get the next big installment with a bunch of new Pokemon but this game can certainly last a whole lot longer if you want it too and then the gap won’t feel so large.

Overall 8/10

Kingdom Hearts Melody of Memory Review


Melody of Memory is a game that looked pretty fun when it came out. I didn’t end up getting it day 1 but I’ve gotten low key a bit more into these rhythm type games. I like testing my reaction times and how quickly I can hit the objects at the right time. This looked like it would be a fairly high budget version of that and the game doesn’t disappoint. If you’re going to get a rhythm game then you really can’t do much better than this one. Every part of the game from presentation to gameplay is on point.

The game is effectively Kairi recounting the events from the entire series. This goes from the very first game in the series all the way to Kingdom Hearts III. Additionally at the very end of the game we also get to see some events after 3 which was a lot of fun. They put in a good amount of plot development here which feels like a nice treat after going through all of the recaps.

So why does the game work so well? Part of it is just because of how polished it all is. Right when you launch the game you’re greeted with a lot of great music, top notch visuals, and everything feels very user friendly. You can immediately tell what you have to do and you can also look around in free roam to quickly see how long the game is. There are just so many great tools right at your finger tips and there is a ton of replay value here. Even after beating all of the levels, you can play on different difficulty levels and earn some PS4 trophies.

Obtaining the platinum trophy here would definitely take a very long time but at the same time it feels very doable. It’s not the kind of platinum that ever feels impossible, it would just take a lot of effort. I could see myself going for it someday but right now the game is long enough where I wouldn’t be putting that as one of my higher priorities. The normal game length is already rather solid as it is.

So for the gameplay, it’s classic rhythm style. You have to press buttons at the right time in order to score points and keep moving forward. If you completely miss by pressing the button too quickly or too slowly then you will lose your chain as well as some health. Do this too often and you will lose the level. On both easy and standard difficulties you probably won’t have to worry about losing very much but once you hit critical mode then that starts to be a real concern. I tried to do one level in critical mode and lost quite a few times.

Note that you don’t need to touch critical mode in order to beat the game although if your skills are good enough it can speed things up. See, each level grants you up to 3 stars if you can complete the level while meeting certain conditions. There are a lot of gates that block your way based on the amount of stars that you have. So the more you can 3/3 complete a stage, the less stages you actually have to play in order to complete the game. For example, there were a number of stages I didn’t have to play because I always tried to maximize my stars right from the start.

They don’t start asking you to beat the levels on critical mode until near the end. I mainly stuck with standard so towards the end I had to play almost all of the levels. It’s always a good idea to check what the stars are for before you play the stage. That way you can plan out which stars you want to aim for and which ones you will just bypass instead. There are also different kinds of stages. Most are the standard levels but then you have some boss levels. These add 2 new buttons to worry about which are the analog sticks. You will have to move them in different directions all while pressing the various buttons. The timing really gets tough.

But it gets tough in a fun way. Part of what works about this game is that the difficulty level can be intense but each level isn’t long so replaying it isn’t bad. The series also has a lot of great tracks throughout and so you don’t feel bad about having to get in there several times. It also feels fair even when it’s being very difficult. Like you know that you had a chance and just didn’t capitalize on it.

As you play through the game you’ll find out what works for you and what the most efficient way to land your combos is. For me I liked to just use the X button for all 3 sides when I could and then when 2 buttons were needed I would use L1 if opponents were on the left and R1 for the right. Some may like to keep this a bit more strict and always use L1 for the left to increase muscle memory. It’s all strategy that you can decide on your own since the game really leaves you to your own devices. Again, the levels are short so feel free to experiment and if it doesn’t work out you can just try the stage again.

Overall, Melody of Memory is a very great game. It really was nice that they used the climax as a way to continue the story and we got a cool battle cutscene out of it. Reliving the memories of the other games was also a lot of fun. The only change I would have made would be to have had some of the actual dialogue there instead of Kairi just narrating it all but I suppose that could have taken away a bit from her being the main character. It still made sense to me but that’s probably why they made that move. If you haven’t bought this game yet, I would definitely recommend changing that asap!

Overall 8/10