Luxor 3 Review

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I got Luxor 3 from Gamestop for about 2-3 dollars. It was a bargain considering that this game prided itself on the fact that it has over 100 levels to complete. It looked like my kind of game and I spent hours going to many different Gamestops as I tried to buy as many Wii games as possible. This was one of my winners as the game was pretty fun and had the kind of gameplay style that I could easily get behind. If the gameplay was no good then 100+ levels would have been very dicey.

There are a few modes to play here, but Adventure Mode covers them all so let’s start there. There is a brief plot and it involves the Egyptian gods being taken down be Set(h?) so the hero must save them all. Set is firing energy balls at each of the gods so we have to shoot them down before they can invade the pyramids. Rinse and repeat for the 100+ levels. The plot isn’t a major factor here to be honest. It’s like playing a game of Pac Man or Galaga and getting a little bonus plot. It’s not necessary, but it’s still fun to have.

There are 11 worlds and each one has 8-10+ levels. The bulk of the levels are comprised of the mission that I already mentioned. There are balls that roll towards the goal and you have to match 3 or more of the same color. Whenever you do this, the balls will explode. Rinse and repeat until they are all gone and you must not let them get past you. You can grab various special attacks after getting enough matches like a lightning bolt or a bomb. They are extremely handy so grab them whenever possible.

In each level there will be a statue until you’ve collected the 4 needed in each world. You don’t need to get them and I’m not sure what they really do yet, but at the very least they open up bonus levels where you can grab some extra coins, which are good for buying new power ups or changing the look of the balls. At the end of the game it’ll be nice to see all of my statues lined up. I made a great effort to grab as many statues as I could throughout the game since it’s pretty easy to do so. Why not right?

Some levels will be called Onslaught Mode. Typically there will be one per world. It’s the same as the standard level except for the fact that statues will rise up to block your shots so you have to be very strategic about how you tackle the level. It’s not bad, although I definitely prefer the standard stages. You’ll find that the standard levels are almost always the best ones in the game.

There will also be one or two puzzles in each world. These are the least enjoyable to be honest and the more that I see puzzles in my video games…the ore that I realize how out of place they are. Puzzles just aren’t fun if you ask me. Luckily, you don’t have to actually beat them in order to clear the world so you can just skip them. That’s good since the puzzle levels could have gotten old very quickly. There were actually one or two that most people thought were literally unbeatable due to a glitch until someone proved them wrong.

Finally, there’s the boss level at the end of each world. Basically, you have to survive for 3-4 minutes as an infinite number of balls are shot at you. Survive until the end to win! These levels are cool and they can definitely hold their own against the standard versions. There’s only one per world, but at least they do give you a sense that the level has more weight than the others. That’s what a good boss level should always do. Surprisingly the final world has no end boss so the game just ends rather abruptly…it was odd, but not a negative I suppose.

The soundtrack is amazingly good. There is a steady flow of intense opera music that will attack you from all sides as soon as you start the game. It is dramatic and it is epic. This helps you to realize just how high the stakes are for this particular adventure and I was not expecting anything like it in this puzzle game…or any puzzle game for that matter. Even fighting games like Super Smash Brothers would have a tough time trying to match the grand scale of these themes. (Although Smash Bros can pull it off)

I also enjoyed the graphics in this game. They’re fairly clear and that’s good since everything happens so quickly once the level begins. You can change the color styles of the balls that you are shooting by spending your hard earned $$$ in the game so that’s always an option if it’ll help you focus. Of course, if you can deal with the default color, then I’d recommend it so that you can spend your money on better endeavors like powering up your super attacks. Trust me, those will end up helping you out quite a bit more than a color change.

You can really tell that a lot of effort was put into this game and I can admire that. Each world took me anywhere from 30-60 minutes so that’s a 10+ hour game right there. The replay factor is also alive and well in the sense that you can keep on using your money to buy equipment. It’s not a game that I see myself going back too and it’s not quite as addicting as other classics like Pokemon Shuffle or Pac Man, but Luxor gets the job done.

Overall, I definitely recommend this game to all gamers. It’s the kind of game that you can easily play for hours and hours. The 100+ levels is a great bargain considering that the game sells for 1-2 dollars. It’s true that this is the kind of game that you could picture playing online for free, but 1-2 dollars isn’t going to hurt you and now you can play it on the big screen. The Wii remote controls are actually pretty smooth and they don’t tend to go chaotically out of control on you either since your movements are fairly stable the entire time. It’s definitely still one of my least favorite control schemes and I’ll never get into motion based controls until we’re in the virtual world, but it works well enough and isn’t too detrimental to the game. I’d be hyped for a Luxor 4 if they ever went ahead with it.

Overall 7/10

Spongebob Squarepants Lights Camera Pants Review

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I’m always up for a retro Gamecube game and I got this one as a souvenir from my very first SSB4 tournament. It’s a Spongebob party game so I thought that it would make for a decent playthrough and who knows…maybe it would be a lot of fun! Unfortunately, it was actually less fun than I had expected and that’s mainly due to the lack of options within the game. It’s very short and compact to the point where I feel bad for anyone who may have bought this on day 1 at full price. I shudder at the thought!

The plot of the game revolves around an episode that is being created about Mermaid Man. The director is looking for actors willing to grab the roles that are left, but they’ll have to earn them by playing a lot of games. Spongebob and friends are up for the job! There’s not much of a story though because every cutscene is basically just the director talking to the organizer of the event. Rinse and repeat a few times until the commercial is done. The game is incredibly short as a result. Each area has 3 mini games to complete and then you move on to the next area. I forgot how many areas there are, but one playthrough should be enough to easily get through the game. It’ll take you around 2-3 hours I believe and if you skip cutscenes, then that total significantly decreases.

One of the problems about the cutscene at the end is that it isn’t handled well. Every time you beat an area, you get to see one scene from the episode. Once you beat the game…you get to see the full episode. The problem is that you’ve already watched 90% of it so instead of enjoying the final product, it’s just really boring. The episode has such low replay value that even just watching it a second time isn’t very long. It’s also about as long as a real episode so that final cutscene just drags on and on. I would actually recommend just skipping it since it’s unlikely to get you hyped or impressed.

Granted, the episode had some good lines in it. I forgot how old Mermaid Man was nowadays and he just doesn’t understand anything that’s happening. It’s like Knuckles from Sonic Boom, but not nearly as funny. I can see the humor of Mermaid Man though and he’s decently funny, but I’m not sure if the other characters can keep up. It’s purposefully campy like the classic Superfriends so a show about Mermaid Man would have some potential, but again…I wouldn’t want to see any episode twice. At least not twice in the same day!

As for the gameplay, some of the minigames do have potential, but nothing is handled right. Every minigame has a mandatory timer so that none of them can end before 3 minutes. (Typically) This means that even the most enjoyable of games will start to drag on. I’ve always preferred stocks/lives/health points to a timer system since it encourages you to get good and really take on your opponents. With a timer system, you can build a big lead, but you’ll still have to wait for the timer to finish. It’s just not fun and drags the minigames down.

The best minigame is easily the one that ripped off Mario Party. I’ve noticed that just about every party game rips this minigame off, but that’s a good thing since it’s always fun. You have to balance on a ball of sorts and knock your opponents off. It’s fun, but the area is so small that it can be very hard to do anything without falling. You could say that this takes skills or you could say that the game tried too hard to make it an even playing field for newcomers and pros alike so a lot of the enjoyment was squeezed out. Nonetheless, this is the best minigame in the whole collection. (Again, not much of a collection though) There’s a nice car minigame and climbing the mountain is decent as long as your partner doesn’t sabotage you. There’s even a nifty Soccer game. Again, the problem is that you have to play these games until the timer ends and some of the minigames actually end up copying each other, which isn’t cool. In such a short game, this is pretty unacceptable.

Even the enjoyable games could have been better if the company had put more of an effort into the project. This game is definitely a cash in and may have been phoned in by the devs. I can only imagine what the reviews would be like nowadays for a game like this one. Spongebob was apparently a good show back in the day (It never caught my eye) so it deserves a lot better than this.

I’d say that the graphics are decently good. They won’t be something to write home about like Sonic Adventure 2 Battle, but they’re not that bad either. They’re essentially a nonfactor while playing the minigames. You can still tell what and where everything is and that’s the important thing. The game will be over before you know it after all. There’s not really a soundtrack to speak of. Any tunes that were in the game were instantly and completely forgotten. That’s the problem with having such a forgettable soundtrack.

There is also no real replay value here. Why are most of the minigames 2 vs 2 contests? That doesn’t really make sense for a party game. If you’re a group of 3, then one person is going to have to be with the computer and I can assure you that you won’t have a great experience. There are a few free for all contests, but it’s a very small number of them. I don’t understand the thought process that went behind this and maybe the developers forgot that they were making a game midway through. Once you have beaten the game, there’s really nothing to do. The only thing that you have for replay value is really just playing the minigames again a few times. Yeah…I don’t think I want to do that anytime soon. You can go for the high scores, but that’s not much of an incentive either. This game is definitely lacking in bonus content.

Overall, This is a game that’s best left on the forgotten shelves. I planned to get a few other Spongebob games, but that might have to wait for a while after this. The next time that I want a Gamecube game, I’ll just get Kirby Air Ride or Gotcha Force. Granted, Gotcha Force is going for 100 dollars and up right now so it’ll also have to wait for a little while. There’s really no reason to get this game and the only reason that it’s not lower is that some of the minigames are decent. It’s not borderline unplayable or anything like that, but there is no reason to play it. This would be a bad game if it didn’t even have that or if it forced you to keep on playing them over and over again in a very stretched out story mode. Either way, I do not recommend this title and you’re better off getting just about anything else. I was really torn between giving this game a 4 or a 5 and in the end, I had to go with my gut.

Overall 4/10

One Piece Pirate Warriors 3 Review

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I’ve had this game for quite a few months now and I finally managed to beat it! The game wasn’t that hard, but it was just tricky to make time to play it. This is definitely the definitive One Piece game at the moment and I even found it more fun to play than the Unlimited Red title. That one was also excellent though, even if the story mode wasn’t absolutely amazing like this one. Pirate Warriors 3 just had that epic feel about it and can hold its own against Ultimate Ninja Storm, Raging Blast, and Soul Resurrection.

This game covers the entire One Piece series up to the latest arc. There’s a fake ending here as the arc hadn’t ended at the time, but that’s fine since it still works as a solid ending and some of the big enemies of Luffy’s past (Blackbeard) get to show up as well. I’m pretty sure that the game’s writers liked Kizaru as his role in this game was certainly beefed up. If you don’t know the plot of the One Piece franchise, it takes place back in the golden age of pirates. The legendary Gold D Roger left some treasure and a kid named Luffy wants to find it. He assembles a crew and sets sail. Naturally, the pirates are outlaws so Luffy has to deal with the government as well as many evil groups of pirates who would stand in his way.

There’s a lot to do in this title and that’s always a good thing. Naturally, story mode will take up the bulk of your time and it’s decently long. There are 22 levels and they all range from 30-60 minutes. You’re certainly getting your money’s worth there and you can choose to replay the levels at different difficulties to try and fill in a treasure map on each chapter by completing various challenges. Each character can be leveled up as well and the coins that you get through the levels can be used to unlock super attacks or just increase some stats. If you want to play as a different character during the levels then there is also a free mode that you can get into.

As is becoming the fashion with these big beat em up games, there is also a mission mode adventure where you play through abridged versions of the story mode levels. There will be secret bosses here that you don’t run into in the normal story like Shanks. This mode is a lot longer than the story mode and likely more difficult although it’s hard to say for sure. If you’ve got the time, this mode is definitely worth checking out.

There’s also a shop where you can spend your money. Typically it would be a huge grind to buy everything, but this is surprisingly not the case in this game. You earn a lot of money in Story Mode just by completing the levels and this increases exponentially when you get S ranks in any chapter. I managed to buy all of the soundtrack themes, costumes, and bought most of the movies. I nearly cleaned out the shop and that’s without just about any grinding. (I did grind for a little while, but mostly spent the cash on level ups for other characters) You don’t want to forget about earning those PS4 trophies while you’re at it either. They seem pretty fair for the most part, but very, very time consuming. I don’t see myself getting the Platinum here anytime soon, but you never know.

That’s enough about the replay value and features. You get the jist of it. This game will capture your attention for quite a while. Next up, let’s talk a little about the gameplay. That’s the most important part for any video game and it is excellent here. I’ve never met a beat em up that I didn’t like and this can hold its own with any other. You have your standard attacks and power moves that you can link up into many different combos. Every character has a special attack and four special variations of normal moves. Then you’ve got double special attacks and final smash techniques. Every time you use a final smash with one of your teammates, they’ll stick around for the next one. If you play your cards right, this means that you can do a final smash technique with your whole crew by the end. Granted, you’ll never actually need to do this (Except for a trophy) but it’s cool to look at.

The gameplay is nice and fast paced. I’ll admit that I do miss the combos from the younger days though and I wonder how that works in Free Mode. The final few levels force you to play as the older Strawhats and while their attacks are ridiculously OP at times, I just loved how smooth the classic ones were. You’ll certainly be able to pick out a favorite character in terms of gameplay by the end and then you can focus on mowing down the enemies. If you defeat a lot of them in one hit, you’ll get a lot of ! bonuses, which are helpful for S ranks.

I liked the soundtrack a lot although it is very limited. It’s not nearly as engaging as the themes that you will hear in something like Transformers Devastation, but one theme can always make a difference. That’s what happened here as I love the “tense” music theme that plays whenever a villain appears. You know that things are about to get serious and the other themes aren’t bad either. The graphics are also pretty solid. It’s not quite Sonic Adventure 2 Battle or the streamlined style of Mario, but the Cell shading still looks decently good for the cutscenes. I’ll admit that it looks better for the gameplay though, but I’d love it if One Piece could borrow the flashier look of Dynasty Warriors Gundam or something like that. I dunno, something about the graphics just kept it a solid spot under most of the big titles that we get nowadays like Super Smash or Gundam, but they’re still not bad by any stretch of the imagination.

Overall, with the solid array of bonus content to keep you busy, this is a must have that is worth the high price. If you have not gotten into One Piece yet, this game is a great starting point as you can instantly get near the end of the franchise as you will almost be caught up. The gameplay is great and the game succeeds on the technical levels as well. It’s decently easy even when on hard mode, but that’s just because it’s hard to find that right balance of making it hard without being impossible. You still have to fight tactically on hard mode and grinding will have to be done to clear the game on that level. I look forward to seeing what the game does for the next installment. Hopefully they add a multiplayer option to the game though. Even if it’s not a vs mode, a co-op mode is always a nice option for the gamers. When you really dip deep into why this game is so good, it’s because Pirate Warriors 3 is just a lot of fun. Defeating the enemies by the dozens never gets old and you can easily lose yourself for a few hours at a time here.

Overall 9/10

Transformers Devastation Review

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It’s been a decent while since the last Transformers game although the gap wasn’t incredibly long or anything like that. Devastation got a lot of hype before it came out and I was certainly on board as well since my favorite iteration of the Transformers would be returning. The game lives up to the hype and then some with the only weakness being the game’s short length. Aw well, short games let me really feel the experience in a short burst so I can roll with that.

It starts out like a classic Transformers episode. The Decepticons are causing trouble so the Autobots storm the city to save everyone. The humans have already been evacuated so they don’t need to worry about that, but hundreds of insecticons have flooded the city and Megatron’s plans for conquest are not even close to being finished. He wants to terraform the planet…or cyberform in this case so that Cybertron can virtually live on Earth again. Prime and the other Autobots are a little hesitant to stop him because it may involve destroying the entire history of Cybertron (Kept on a device) but if it’s the only way…then they shall be ready!

Devastation is a very fast paced game. You’re thrown right into the action and are confronted with bosses and enemies at every turn. The game was done by Platinum and I mostly know them for their reputation through Bayonetta as one of the best game developers in the biz. I can certainly see why they are known as such a great company as the gameplay is tight and very exciting. The focus is more on hand to hand than in shooting down your enemies and while Transformers Prime attempted this first, Devastation does it best. You’re essentially in a 3D fighting game while playing. There are numerous combos that you can use with each character and the weapons system allows you to keep crafting bigger and better weapons. You can also level up your characters to really get an edge in the battles.

There’s even a counter/dodge system in place. Essentially, if you dodge right before an opponent attacks, time will slow down and then you can really hand out the pounding. The timing is surprisingly tricky and a nice test for your reflexes. The A.I. is also nice and strong on Normal so I can imagine that they are quite impressive on hard. To an extent, their ability to break any of your combos is a little OP and I did have to retry one or two bosses a few times as they could be OP at times, but the gameplay is really fun so you definitely won’t mind doing the battles again. The combat system is really good and it’s nice to see Platinum really give the game their all.

That’s why it is disappointing that there is no multiplayer mode here. If ever a game needed a multiplayer option other than Mario Maker, it’s this one. Granted, the gameplay may be a little too advanced and intense to incorporate a multiplayer…that’s the argument that I can envision people making. If we can do Super Smash Bros or Dead or Alive, I’m sure that this game could have pulled it off. It would have added some nice replay value and simply would have been a great feature to have at the ready.

The graphics are very good. The faces could be surprisingly cartoony at times as the villains will make all kinds of faces at you, but it’s all in good fun. G1 was a great series in part because of its great character development and action, but also for the camp factor. I also liked the cutscenes where the heroes got to fight, albeit briefly and seeing more of that would have been awesome. The visuals certainly hold up quite well and I dare say that the game looks better than the other Transformer titles. It’s close though since the War for Cybertron series does look quite good.

In terms of music, there’s never been a Transformers game that was more impressive. Just about every musical piece is a guitar strum or some kind of epic rock music. Your blood will be pumping through every fight and the game feels that much more epic. It’s like being in an episode and you can duke it out with all of the classic villains. There are 3-5 bosses per level and that means you will be in store for quite a lot of action. It’s why I recommend saving your signature skill for when they show up.

Due to getting the game through Gamestop, we got Nemesis Prime and the Dark Starsaber unlocked from the get go. I equipped it after the first 3 missions and the weapon is quite useful. The shockwaves that it sends out are huge and deal a considerable amount of damage. You don’t have to worry about it becoming pay to win as you can easily find comparable sword attack-wise within the game, but the visuals are what really makes the weapon a lot of fun to use. You can opt to mainly use guns, but close quarters combat definitely has the edge in this title.

This game would have been an easy 9, but the story mode’s short length is definitely something that needs to be mentioned. There are only 7 levels and while the first two are decently long, they get a lot shorter after that. I beat the game in around 3 hours and did have fun grabbing some collectibles so it’s certainly possible to complete it quicker than t hat. Sure, there is replay scattered throughout the game, but without a multiplayer option either, I feel like deducting a star is worth it. Especially for the current price. Drop it down to 20 and that will help your case.

As for what the replay value entails, there are a lot of collectibles throughout the levels. That will take you some time to grab them all. There’s also a Mission Mode with 50 missions to tackle and they were pretty fun from what I saw. You’ll mainly be replaying parts of the story mode there. Finally, you also want to get all of the trophies to obtain the Platinum. The trophies are fair and don’t seem too hard, just time consuming. In a sense, all Platinums should be this way as you should need dedication without trying a level 1000 times. It’s a fair compromise I’d say.

Don’t forget to stick around for the after credits scene. It sets up the sequel quite well and you can tell that the boss will make for an intense antagonist. I’d be very hyped for a sequel although it’ll hopefully have a multiplayer mode or be a little longer. I feel like Platinum was aiming to make this title feel like an Arcade Game with its dynamic action scenes and quick soundtrack. If this was an Arcade Game, then 3 hours wouldn’t be so bad. I definitely trust that they will continue to make the gameplay 5 star material in a sequel.

Overall, if you’re a big fan of the original Transformers anime, you’re going to love this title. If you like action games where you are constantly fighting, then this is also right up your alley. The game really handled the gameplay perfectly and did justice to the Transformers name. Few franchises can say that they’ve consistently had 8 star games over and over again, but Transformers manages to pull it off. The only game in the franchise that I didn’t care for all that much was Animated and it still wasn’t downright bad. If you picked this up, let me know what you thought of it.

Overall 8/10

Pokemon Shuffle Review

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Pokemon Shuffle is a game that I didn’t anticipate playing…ever. I typically don’t play freemium games all that often. They are certainly interesting and I can appreciate why companies would develop these games, but they didn’t seem to be for me. I prefer physical games for my collection, but naturally something like this is digital. Well, if I can’t get the game physically, then I’m definitely fine with a digital version I suppose. There are definitely some classic titles to get electronically someday, but as long as there are dozens of physical options to choose from, I don’t see myself being tempted by them anytime soon. Pokemon Shuffle may not be the next Pac Man or Super Mario Bros, but it’s actually very fun.

For the gameplay, I assume that you are familiar with Tetris? In this game, you must match identical blocks together by dragging them across the screen to take the place of another block. You score points for matching three or more in a line, (No diagonal lines in this one) an L shape, or a cross. Each Pokemon square has a different ability so you will want to know what it is and make the most of it. The Pokemon that you fight in each level are the ones that you will be adding to your team if you beat them quickly enough to secure the capture. The more turns you have left over, the greater the chance that you will catch the Pokemon. After the tutorial, you’ll likely be all set with a few good Pokemon all set and raring to go. Each Pokemon has a level to play and there are currently 240 levels I believe, with more being added all the time. As of this writing, I’ve beaten about 60 of them. The levels get harder as you go along of course.

I haven’t had to grind yet, but that area is quickly approaching, which means that I’ll probably start slowing down in this game. I do have a lot of fun with it, but there are currently a lot of games on the backburner so when I do get a chance to play a game, it should probably be something else. Still, if you have time, you’ll definitely enjoy the gameplay. Again, it’s similar to Pac Man in the sense that you are doing something over and over again, but it still manages to be fun. Playing Pokemon Shuffle requires you to really think about what you are doing and to brace yourself. One wrong move and you may have doomed yourself.

There is certainly a cost to losing as you lose a heart every time you attempt a level. You start out with 5 hearts and once you lose them all, you have to wait 30 minutes to get another one. This is where the pay to win aspect of the game comes at you. You can buy hearts to save yourself the trouble of waiting and the money will certainly add up very quickly. In the game, you earn jewels (Which is what you’re actually buying with your real money) and then you trade them for hearts and coins. You’ll typically get a jewel every 10-15 levels so they are pretty sparse.

Naturally, I’ll never pay money for something like this. The only game where I currently buy DLC is Super Smash Bros and I don’t really see that changing anytime soon. Most DLC just isn’t worth it and I prefer to just turn off Pokemon Shuffle for a few hours before going back to it. This heart system actually encourages you to take a lot of breaks while playing, which is certainly fun.

Aside from the story missions, there are challenge ones and even some online bonuses. Each week you will get some limited stage choices like playing an extra EXP level or a coin one. They’re pretty interesting. At the moment, the online ones are definitely too tough for my team to beat, but maybe once I’m further in the game. Your Pokemon level up through the levels, which increases the damage your squares deal to the opponent when matched. So far, this really doesn’t make a difference at all, but it’ll probably be more evident later on. Right now, the only thing that really matters is ensuring that you have the type advantage. Trust me, that’ll carry you a very long way.

The graphics aren’t bad. There’s only been one real cutscene in the game so far, which would be the tutorial as a reporter helps you learn the ropes. The only dialogue since then has been a few black silhouettes for the trainers that you conquer. This is a game that would have a tough time trying to look great, but it won’t look bad either. The animations are clear and that’s really what counts. There’s not much of a soundtrack to be found here as it’s very pleasant and soft, which is likely supposed to encourage your playing through it. I would have liked some big boss themes to be honest, but I suppose that this’ll do.

There’s a lot of replay value in this game as you can replay levels to truly try to catch all of the Pokemon. That being said, the heart system does really hurt this part of the game and actually damages the title as a whole. It’s safe to say that this could have been an 8 star game, but the fact that you can only play 3-5 levels at a time before giving the game a break is definitely not cool. It stops you from replaying levels because you simply don’t want to waste the hearts and be forced to give the game another long break. That’s really the only negative in this game. The rest of Pokemon Shuffle is just a blast through and through, but this is a big downer. It’s why Freemium games typically have their limits as the pay to win system will always get you in the end.

Overall, Considering that the game is free, this is truly a steal. Pokemon Shuffle is a great way to pass some time by and you can play it for hours without getting bored, assuming that you have enough hearts for that. I will definitely encourage you not to succumb to the game and buy hearts, but to just power through it the long, but free way. I also downloaded Pokemon Rumble Blast so I’ll be giving that a whirl at some point, but I can safely say that it’ll have a tough time beating this title. Pokemon Shuffle easily exceeded my expectations before I started the game and it has set the bar very high for freemium games.

Overall 7/10

Super Mario Maker Review

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Mario Maker got a lot of hype before it came out, but I’ll admit that I didn’t buy into it for a while. Like Splatoon, Mario Maker honestly didn’t catch my attention. It looked…okay, but I just skipped every video that Nintendo posted about it. I actually didn’t see more than a minute of any Mario Maker video, it just didn’t look that good. I’d buy it…someday. Gradually, the game got more and more press (I skipped the Nintendo World Championships, although I finally watched it about a week ago) and my cousin also got hyped about it. I figured that I’d get it for my Birthday (Which is about 6 months from now) but this is the kind of game that you want to have right away. The hype for it won’t die out anytime soon, but right now is when all of the activity is. Part of the fun is also playing levels made by your friends and vice versa so waiting would hurt that give and take a little. So, a little while ago, I felt sick on a Thursday and decided that I couldn’t make it to classes that day. While feeling sorry for myself and snacking on some munchies, I decided on a whim to go to Best Buy and get the game. (Along with the Gamer’s club) It’s definitely been worth the purchase and the game is a blast. Certainly one of the best Mario games of all time by default with how much replay value there is and how much effort was put into the game. That was a long intro, but I wanted to give some background info on this title. I seriously wasn’t sold on it, but the game turned out to be excellent and I’ll still be playing it weeks from now.

There’s no story mode here at all. One of those would be cool, but I’ll admit that it makes little difference to be for a Mario game. Yes, a story mode would be a good thing and it would help the game out, but it wouldn’t actually affect the overall score and it’ll barely be missed. The gameplay is why Mario games are so good and this one has the aesthetics of 4 different Mario games. Super Mario Bros, Super Mario Bros 3, Super Mario World, and New Super Mario Bros. Right off the bat, I have to say that it’s impressive that the developers were able to incorporate all of these themes. It’s incredibly impressive that you can switch between these layouts at will as well. It feels like you’re playing multiple games and with fans already recreating the real levels from the original versions, it’s really like you own 4 whole Mario games along with infinite levels to spare. If you were wondering whether 60 dollars was overpriced for this game…don’t. Of course, with the Best Buy Gamer’s Club, I’ll never need to shell out another 60 again with the 13-15 dollars off each game.

There’s a lot to talk about for this game so let’s start with the technical part. The soundtrack is easily 5 stars. I would love to be able to pick which music would play in your custom stage, but it’s fine. You will barely even be able to tell which tune is playing because it so perfectly fits with the gameplay. The classic themes that you would expect from the Mario games are present and you’re even able to recreate music themes from many other franchises, which fans show off in their auto play levels. It’s really cool and shows that I still have more to learn about this game so that I can fully use the utilize this sound editor program.

As you would expect, the graphics are excellent. I know that Mario’s cartoony style is supposedly a lot easier to make impressive when compared to realistic graphics, but it doesn’t take away from how good it looks. I consider Super Smash Bros for Wii U to have some of the greatest graphics of all time after all and it’s a good part of why the game is so fun. Playstation All Stars could have learned a thing or two from the series…okay, maybe a few dozen things. On a technical level, Mario Maker cannot be beat.

You may be aware of this, but Mario Maker has 100 playable characters in the 8 bit style. Each character has a taunt, run animation, and a change in direction animation. Even while jumping, each character has an animation like Toon Link, who takes out his Deku glider from the Wind Waker games. Again, these little things are very impressive when you consider how many characters are in the game. Sure, some of them are a little uninspired like the mystery block, but fans will still have a kick out of this. It’s the ultimate Mario game with all of these details and as many people have said, the New Super Mario Bros Games could really end after this. Hey, I’ll still buy a new one as the professional levels are still a lot of fun, but anything they could do (almost anything I suppose) we can now do as well.

There isn’t really a main menu here, which I think is a little sad, but it’s not much of a factor. The main mode that you will be spending time in is Course World. This is where you can look up any course that has ever been made. You can search them by difficulty or just input specific stage IDs that you can find on the Nintendo Life website, which has a listing for just about all of them. (That the users upload of course, it’s voluntary) As mentioned earlier, it’s a lot of fun to play levels made by others and to trade tips. I’ve played a lot of levels by Destroyer14/Destroyer_199 and we try to make levels that the other can’t beat. Destroyer has succeeded so far so I need to make an impossible level that’s still fair. (Meaning, no invisible block spamming)

Another mode is the 100 Mario Challenge. It allows you to play 8 levels on easy and 15-16 on Normal mode. It’s a good way for the game to randomly give you a few levels to defeat and you have 100 lives to achieve this. There’s also hard mode, which is incredibly difficult as you would expect. The incentive to play this mode aside from finding new stages is that you unlock characters this way if you don’t have all of the Amiibos. I’ve unlocked around 15 characters so far and while I don’t think I will be getting all 100, it is a fun little incentive. There’s also the 10 life Mario challenge. The fun part about this mode is that you play levels that were pre set into the game. These are more or less professional which is nice. They’re a lot easier than most of the levels that you’ll see on the 100 Mario version, but then you’re rewarded for beating all of them with the 4 World Championship levels from the Nintendo event. Those are decently tough and one of them in particular was quite the challenge. Naturally *cough* I beat them all and unlocked the Skinny Mario variant!

The game keeps track of how many stages you’ve played, your number of tries accumulated through those tries, and the lives that you’ve lost. It’s a fun little statistic as you will try to get the numbers as high as possible. Not necessarily the lives, but even that I don’t mind getting as high as possible because it shows just how much you’re playing. Some levels I’ve played about 100 times before finally defeating, but it feels so satisfying when you finally beat a level that stumps you like that. The game also keeps track of how many stars (likes) you’ve gotten from the other players, which is useful because it affects how many stages you can upload. Initially you can upload 10 stages and that number doubles once you hit 50. The maximum amount is 100 stages at 5000 stars. That should take a while, but if you’re good at social networking, it shouldn’t be a problem. There are many people who will be glad to play your stage and star it if you do the same. There are also simply so many players that there’s a good chance people will get to play it. I doubt I’ll make 100 stages as I have the most fun simply playing the levels, but I’ll work to at least get 100 stars eventually. (I’m at around 6. I’ll start farming for them once I upload 10 stages.)

The game is called Mario Maker so I should talk about the stage creation part a little. It’s quite good and a staple for how all games should go at this mode. Of course, you’d need a high budget to recreate what Mario Maker has done. You can really do just about anything with the items that you are given and there’s a nice variety of them. You can throw a bunch of Bowsers at the opponent and have hundreds of blocks in the stage. You can alter the length of the stage and the possibilities are just so great. Whether you make a boss level, a puzzle one, or just an ordinary stage, you can make it all. I do have a complaint or two with this level. I feel like you should be able to zoom out so that you can look through your stage a little easier. It can be a little time consuming to look around , but this is just a bit of a nitpick. Considering how great the stage builder system is, it’s not much of a flaw. I just feel like you could improve it a bit that way, it would certainly make things easier for me.

It’ll be interesting to see what Nintendo does for this game as far as DLC is concerned. There is a lot that can be done, which includes more stage objects and enemy types. Adding slopes would be cool as well and who knows, maybe Nintendo will add some characters like Luigi and Toad for the modern layout. I could really see that happening since it wouldn’t be too hard to bring in their character models. Wishing for Sonic or Pac Man in the modern version would be wishful thinking at this point, but you never know I suppose. I doubt that I would buy any DLC for this game, Super Smash is really the only one where I take that plunge. Still, there’s always the chance if it’s big enough I suppose.

For those saying that the Wii U has no games, it may be time to finally quiet that tune. The Wii U may be an inside joke as every third party takes shots at it, but that hasn’t stopped Nintendo from assembling some great first party games. Super Smash Bros, Mario Maker, and Hyrule Warriors are all star material. Those games are incredible and alone make the system worth purchasing. Throw in New Super Mario Bros U, Super Mario Bros 3D World, Sonic Lost World, and the other games, then the Wii U is a very good purchase and worth your money. It can easily hold its own against the PS4 and Xbox One in terms of quality. I’ve spent more time on the Wii U at this point than I have for most of my other consoles with Super Smash Bros rapidly approaching 1000 hours. (Best game of all time) This phrase is thrown around a lot, but Mario Maker is worth buying the Wii U console for.

Overall, Super Mario Maker is a game that has lived up to the hype. Yes, it’s partially very hype inducing for me because my cousin owns the game and that sparks a nice competitive edge to the game. To an extent, all games are better with friends. It’s why you spend so much time playing the multiplayer aspects of a game. I still play Super Smash Bros just about every day with my brother and my cousin. In this case, you can think of the single player as a multi player mode in a way since everyone makes their own levels. You’re able to make 100 levels even if you can’t upload them right away, you can just store them offline until you get the medals. You’ll definitely find inspiration to keep on making more and more levels. This is a game that will remain relevant for years to come and I don’t see it really stopping until the Wii U servers are eventually taken down, but we won’t have to worry about that for some time now. If you haven’t picked this game up yet, then I highly recommend it. While I didn’t jump onto the Splatoon hype train, I jumped onto this one and I’m staying aboard. I highly recommend doing the same!

Overall 9/10

Rec Room Games Review

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It’s time to play another game from the 5 dollar bin. I got this one for under 2 dollars so I’d say that it was a steal. It’s too bad that the game didn’t actually end up being good though. That was a bit of a let down since party games should automatically be a lot of fun. How can you mess up short mini games? All you have to do is come up with an activity that will be fun for 30-60 seconds and you have your mini game.

The game jumps you right to the mini game selection screen. All 20 of them are available from the get go and there are no other modes to look at. Literally, the only other option here is to jump to the credits and mayyybe options, but I don’t think that there are any. Seriously, you’re basically thrown to the games and there is 0 replay value. Your high scores aren’t even recorded, which is pretty odd for a game like this one. This means that unless you really like the mini games enough to play them a few times, you’ll be done with this game in an hour or less. There is nothing to keep you and it’s rare to find a game with 0 replay value, but this title pulled it off.

The graphics are decent I suppose. They didn’t put a whole lot of effort into them as you can imagine, but I wouldn’t say that they look downright bad either. I dunno, I guess it’s just hard to make a game that I think looks really bad. You’d have to put in a lot of effort to give a game that appearance and I don’t think that companies want to do such a thing. Not just yet anyway! The soundtrack is rather forgettable. It’s decent though, but I’d like some more variety. A few more tunes to keep me excited and ready for whatever comes next. Rec Room doesn’t pull that off, but why should it? This game was in the 2 dollar bin for a reason right!

In the end, the only thing to really talk about here is the mini games. I can either stretch this section out a bit or let the review end early. Hmmm, decisions decisions. Not all of the mini games are lousy, I feel like I should say this as a disclaimer. Some of them had some real potential and others actually managed to live up to that so kudos to the game. If you really think about it, this game could have gotten a quick 7 had it been on the PS3. Then again, I recently played a game with bears on the PS3 that was pretty bad so….maybe not. (That game’s still probably getting a 5-6 though)

The best mini game here by far is the Box Maze. You have to use the Wii Remote to tilt the surface of the stage as you gradually guide your ball to the correct hole. It takes skill and passion. A whole game on that could be interesting so long as it isn’t too repetitive and a plot surrounding the game is around to keep you interested. It was one of the first games that I played so I actually got a little hyped to see how the game would end up. Smack A Squirrel was also decent except for the concept, but they’re toy squirrels so that helps a bit. After all, I’ve skipped out on two Wii Games because they promoted animal violence. *shudders* The problem with this game is that your hammer is unresponsive and often times it will stop you from actually hitting the squirrel and you just tap it, which has no effect.

Then we got to some of the dicier games like Bowling. Wii Sports did a much better job with it than this game, but I’m sure that nobody is surprised at that. Good luck hitting anything with your swings! Alley Ball is another decent game. You have to flick the Wii Remote up to try and land the ball inside of the rings. The controls were surprisingly smooth for this game and it’s certainly a keeper. Disct Toss and Ring Toss sort of make each other a little redundant and likewise with Rubberband Sharpshooter. As you can imagine, throwing anything with the Wii Remote controls is a formula for failure. Table Tennis was probably the most disappointing game in the collection simply because it should have been good. Tennis should always be fun and it’s so easy to implement, but the game forgot how to make your characters miss. As long as you flail around with the Wii Remote, you can keep on returning just about every ball which leads to some very long points since the computer doesn’t want to give up either. The controls don’t hurt this one much, but are still a factor.

Darts is fairly decent, but the controls make it hard to ever hit your target. Chinese Checkers and Peg are quite similar and both of them are no fun at all. Maybe these games are better in real life, but I don’t see the appeal of moving across an empty field or just making lines until everything is gone. These titles couldn’t hold my attention. HillbillyGolf was pretty terrible and even worse than the real Golf. At least..in this version. You throw a little baton thing and the game is really broken. Foosball is surprisingly not that good as you simply can’t control your players quickly enough to do any real damage. Back to flinging the Wii Remote around until you win!

All right, back to the fun games…or as fun as you can get here. Trashcan Basketball is fairly interesting even if you’ll never be able to hit it. You have to throw paper in a trash, but the controls are incredibly unresponsive. Good luck trying to do anything here. Tic Tac Toe Toss has some potential, although the rules are a little odd. You throw things to connect the lines and the game operates on pure chance. Air Hockey is decent. As expected, the controls hold it back a little, but it still manages to be decently fun.

Table Hockey is a lot of fun and actually has a semblance of skill and effort as you try to score. Controlling your players is as difficult as in Foosball, but it’s more fun and actually feels real. Dodgeball is another one of the best games and I may have to actually dethrown Box Maze. Yes, I changed my mind during the review, but I forgot about Dodgeball. This is why it’s good to have the game’s cover in front of me! I made a monster comeback in my first attempt at the game so you can bet that I will not be forgetting it! I didn’t talk about all of the games, but I mentioned most of them. There are 20 in total, so feel free to play them all! (It’s all you can do here anyway)

Overall, Rec Room Games is not my idea of a fun time and odds are that it’s not yours either. Most of the games are simply not balanced correctly so some are too long while others make you wonder how they’re supposed to be fun. There are some enjoyable games here, but considering how long it takes you to beat them, you can still get bored in 30 minutes quite easily. With no high scores to think of, replaying the minigames by yourself or with friends is the only thing to do. This lack of replay value is what ultimately made me decide to give the game a 4 instead of a 5. It was close and the games are good enough to get a 5, but the title just feels lazy and that’s inexcusable for any video game title! I do not recommend this game, even for 2 dollars you could….well, maybe you can still get this game. It’ll still get you your money’s worth, but maybe you should just get a Pepperoni Pizza at one of the dollar shops where it’ll cost you 1:50. Then you can save the other 50 cents for your insurance. No worries folks, I’ll be reviewing more bargain bin games soon!

Overall 4/10

We Ski Review

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I rarely ever give video games a negative review. I’ve played hundreds of them in the past and have probably only considered around 10 of them to be downright bad. That being said, I’m afraid this game earns that. While it may have some redeemable features, it’s not enough to break even and I really won’t be missing this title. It was quite the challenge playing it for as long as I did.

There’s not really a story mode here. You’re launched into a very snowy island and have to fend for yourself. It’s tough, but your Mii is ready for whatever obstacles he may face. Prepare for a lot of not very helpful NPCs as they will tell you to be careful, but not much more than that. You can run around taking photos and doing side quests like that or just tackle each of the Ski trails. The one sad thing about the Ski Trails is that you’re just trying to get a solid ranking. You’re not actually racing or competing with the other racers in any shape or form. That’s a bit of a let down since I can tell you that the racing is the best part of the game and I only got to experience that through multiplayer mode.

For the Ski Trails, you get ranked on how fast you completed the level, how quickly you were moving, how many tricks you did, and how good you were at turning. If you get 3 S+ rankings and 1 D, your ranking for that stage ends up being a D. It’s a very dicey way to score a section and will make you wish that it was more like a regular video game which gives you a nice average. It doesn’t help that the game isn’t all that fun so you may not bother trying to get your ranking any higher after a while.

Why is the game simply not fun? It all comes down to the controls. This game is very unresponsive and you will find it accepting your commands after a delay at times, which can destroy you in the tricks category. Turning in this game is broken as the game wants you to do a lot of really small turns to get a passing grade, but it’s extremely difficult to do so while still getting a good ranking on speed. It’s just hard to get any traction in the snow and your character will simply refuse to move from his spot. It can get quite annoying and makes you restart the level once again.

Naturally, the game uses motion controls so you’ll be tilting your controls every which way to try and move, but it will be to no avail. You’ll quickly realize that it’s all futile, but at least you’ll understand the controls right away. You simply won’t be able to win with them…that’s a shame. As mentioned earlier, there are various modes here like racing and Moguls, but they all play exactly the same way. You’ll be riding down a slope with your Skis and it’s a fight to the finish!

On the bright side, the graphics are actually fairly decent. They’re not amazing, but they get the job done and the game is certainly very clear so you always know what is happening. The soundtrack is also fairly good. You can actually hear some Pac Man music if you strain your ears. I can’t prove this, but it certainly sounds like the classic theme, although it may have been slightly remixed. Either way, that’s reason enough to play the game right? Wrong!

There’s not a whole lot of replay value to be found here unless you actually like the game. If you do, then you can have fun in multiplayer or completing all of the quests in Single Player. Unlocking everything at the shop should buy you some time and getting all S ranks will be no small feat. You can probably spend lots of hours just owning all of the events as long as the controls are doable for you. The game is deceptively difficult thanks to the controls though so that really extends the game’s length. Seriously, it’s just unreal, but I did get an S rank or two myself so that was neat.

See, I just can’t get past the controls. Try as I might to like the game, it simply didn’t work for me. The game didn’t grow on me like the MnM’s game did. That being said, I’m still planning on getting the sequel at some point. It may just be the power of a good trailer, but the sequel actually looks really good and the gameplay seems to have sped up quite a bit. That’s what I’m talking about and the excitement/hype is very real now! I can’t guarantee that the sequel will be a good game, but I certainly hope that it can rise to the occasion.

Overall, We Ski can proudly show itself off to the world as one of the only bad games that I have ever played. At its core, We Ski still shines as a game with potential. The multiplayer mode is actually quite fun after all and the Skiing can be all right when the controls are actually working smoothly for a change. These things are just inconsistent at best and dicey at worst so you can’t really count on the game. A game should never be frustrating to play and I don’t really see myself playing this game again. It’s time for it to build up dust in the game collection area, but at least it had its moment. If you manage to get all S ranks in the levels for this game, you’re a true warrior!

Overall 4/10

M&M’s Break ‘Em Review

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Red and Yellow MnM’s debuted in 1954. I felt like throwing that out there to start the review as it’s a fun fact in the game. The characters have been around longer than I would have guessed and that’s definitely pretty neat. It shows that the game will always have a history behind it. Unfortunately, this was not a very good game at all. I started to get a feel for the gameplay at the end, but it really could and should have been much better than the final product that we were given.

There is a loose plot so that’s neat. The MnM’s seem to be starship captains or something and they’re ordered to stop this mean peanut looking villain from destroying or conquering the world. To do this, they will have to travel across many different lands and defeat all kinds of strange and powerful creatures. They definitely aren’t scared of a mission like this and head off into the bold unknown to conquer it all. While there is a story, we only get an opening cutscene at the start of the game and one at the very end. It’s the bare minimum, but I’ll take what I can get here.

The gameplay is similar to Tetris except that you are the block. To eliminate other blocks, you just bump into them. Most of the blocks are color coordinated so you need to find a pipe to turn you into that color and then destroy them. Bumping all of the colored blocks will open the gate that leads to the end of the level. If you take too long, a gray skull will chase you and a single hit will mean your death. It’s like an old Mario game, but without the mushrooms. You should be prepared for complete obliteration from any contact with an enemy.

There is no way to stop as you will bounce forever. Your only good options for escaping are simply bouncing away or altering your speed. L is to slow down and R is to speed up. These techniques are crucial to completing the game so I would advise you to practice using them as soon as possible. There are also a lot of treasure chests so you can gain extra points. Every 8000 or so points will award you a new life. That’s a good thing because you don’t get any new lives otherwise. This can make some levels very hard if you happened to waste a life during the early parts of the game.

Some of the bosses are very tough to beat with a single life as you have to completely anticipate where they will move. All of the bosses have the same gameplay, their movements just differ from each other. Unlike you, they aren’t bouncing, but just fly across the screen. You have to hit their glowing weak point around 5 times and you can let them touch you while in motion. It’s fairly simple, but I still had to play one boss battle about 50 times before I finally nailed him.

One trick that I would recommend is just turning the game off if you lose a life to a boss and don’t win the fight. That way you’ll keep the life. It’s worth keeping the game on if you lose a life, but beat the boss though as you can just keep on losing levels until you earn another life through the points. I’m glad about the point system as the game could have been verrrry tedious otherwise. In a way, the no life system was just an artificial way of making the game seem longer than it is.

The length isn’t bad though as there are around 7-8 worlds and each one has 3-4 levels, which have 3-5 levels within them. This will certainly last you for a few hours, which will justify the low cost of the game. That being said, there is absolutely no replay value to be found here. Once you beat the game, your progress in the story is deleted and you get to start from scratch. I suppose that you can just play the levels again, but I don’t even count that as story mode as it is just old content with no real multiplayer features.

As for the soundtrack, it’s pretty forgettable. I wouldn’t call it a bad soundtrack, but having one or two good pieces would have gone a long way for the game. I remember the boss themes being fairly decent, but you could tell that no real thought went into it and you could easily find better music themes in every Nintendo game. Pick a random Nintendo theme from any of their games and it will probably be more memorable than this whole soundtrack. That is Nintendo though so it’s to be expected.

The graphics are decent I suppose. The Nintendo DS has never been great in that department as the sprites and character designs usually look a little stretched. That is naturally the case here as well, but it would be hard to avoid. As long as you can easily identify everything, then I’d say that the graphics are a success so I’ll give it props there. It won’t be earning the game any points, but it won’t hurt the title either.

Overall, I got this game for around 2-4 dollars so I would say that it was completely worth the purchase. I’d probably be upset if I had gotten it for something like 20 though so I’m glad that didn’t happen. I was thinking of giving the game a 4 when I first started it, but then I played the game more and as I mentioned earlier, it grew on me. I had to play some levels dozens of times and yet I kept on going. It’s the kind of game where you don’t mind losing a whole lot. Like Flappy Bird in a sense. The losses don’t really frustrate you after a while and you just want to keep on challenging the level until you win. It’s one of the reasons why the Mario games do so well. It helps that the levels are decently short, I believe that the timer is set to a minute or two, so that’s how long each level would likely be. I may be lowballing that though as it’s just an estimate. 3-4 minutes could be a tad more accurate. If you see this game in stores, I’d recommend checking it out. At the current low price, it’s worth the purchase. This isn’t a great game and it’s not even as good as the standard title (7) but if you want to use up some hours on a decently short game, this one is as good as any. At the very least, you will actually find it to be decently challenging even if some of the bosses are a little fake. (Not showing any color so it’s literally impossible to injure them) Some nice irony is that the final boss is weaker than the rest of the villains in this game. I only have a few more MnM games to go and then I’ll be completely caught up!

Overall 6/10

The King of Fighters Ex 2 Howling Blood Review

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This is one of those games that has a story behind it! I actually purchased the game quite a few years ago. The problem was that I had to wait until I purchased the first game. It took a while, but I pulled that off about a year ago….only this game would not work. Since it had been so long since I purchased it at Gamestop, I couldn’t get a refund. That was all right, Game Boy Advance games are some of the greatest of all time. They will eventually start to work and I would be ready! Finally, that day came…and I was ready!

When the game started to work I knew that I had to seize my opportunity. I quickly beat the game with the first team. There’s not really much of a story mode here of course as it’s your standard Arcade Mode. It uses a 3 on 3 system (Not at once of course. It’s 1 on 1 and you move on when your teammates are defeated) and there are 21 fighters, which makes for 7 teams. That being said, just about all of the story modes play out in almost the same way. The first game was infamous in that fashion as I beat it well over a dozen times only to see the exact same cutscenes and identical dialogue from the villains. No matter what the new hero would say, the villain would just go on a tangent. I don’t know if it was that similar here, but definitely close to that.

That being said, it didn’t even matter. See, the game had to have the last laugh. The cartridge was in Japanese for some reason and there’s no way to switch the language setting. It’s safe to say that I was mind blown as I could not actually read any of the dialogue in the “story mode.” The game must have been laughing a little too hard as the next time I put it in, the game had stopped working. I could probably try to revive it once again, but there’s no real reason to do so. I got what I came for as I beat Arcade Mode once. There’s little reason to beat it 6 more times, especially considering that the dialogue is in Japanese.

There’s no real replay value here except for just battling computers or hoping that someone else has a GBA with the game. Beating Arcade Mode with the 7 teams should take you about 3 hours or so. The game’s definitely not a long one so you will be done with it in no time! Since it only goes for a few dollars or so in person and a little more online, I’d say that it’s still worth the purchase. Just make sure that your game has the right language setting or you’re toast!

The graphics and soundtrack are essentially identical to the first game. This is one of those games that you could really believe is just a recoloring of the first title as they are that similar. The sprites are just about the same and likewise with all of the combos. I’d say that the graphics have aged decently well and I’ve always been a good fan of the classic sprites. They really made you feel involved in the game and the fast soundtrack makes the fights more enjoyable. The soundtrack isn’t very memorable, but it gets the job done and you’ll be ready to crush the competition!

As for the gameplay, it’s your standard Street Fighter styled way to fight. You can throw out some quick attacks or just more powerful ones that are easier to dodge. Every character has some special attacks and you can also have an ally jump in to help you out when you’re in a pinch. The gameplay is fun and very easy to get used too. It’s hard to picture myself ever going up against experienced fighters in this one though as I find the controls to be a little hard to grasp. It’s a pure button masher for me so I just press everything and wait until I win. If that doesn’t work, then rinse and repeat the process until it does!

There’s not much more to say about this game. As I mentioned, there’s really nothing to do after Arcade Mode except to maybe enter Vs and have a little fun there. Beyond that….it’s basically Game Over. Still, I definitely won’t be forgetting this game anytime soon thanks to the epic story behind it. The game may have had its laughs, but I still managed to beat the game before it powered down again so I count this as a perfect victory. I haven’t played many King of Fighter games at this point, but I look forward to challenging more in the future. I’m always up for a fighting game after all and sometimes trying out a classic with no real gimmicks like this one is the thing to do when you need to get back into the genre! (Of course, Super Smash Bros literally blows the genre apart on its own)

Overall, King of Fighters Ex 2 Howling Blood is a solid game. If you bought both of the GBA games at the same time then you would probably be a little disappointed as it is essentially the same game in a new wrapper. I don’t even think that they increased the character count all that much and it may have even gotten lower. That being said, I certainly haven’t unlocked anyone so there are probably 1-2 more guys to unlock. If you want to play a fighting game from the old days, then this is definitely the title for you. There can be unlimited replay value if you really like the gameplay so it all rides on that. With this game down, it’ll be time to go back to the Legend of Kay and maybe some MnM’s as well.

Overall 7/10