Metroid Prime 2: Dark Echoes Review


It’s time to finally check out the second Metroid Prime. It’s been many years since I played the original so it’s about time that I get onto the sequel right? Prime 2 does a great job of getting a more intense atmosphere than the first game but still does deal with a lot of the big issues you’d expect from a Metroidvania. Additionally, the game is lacking in quite a few of the quality of life updates you would hope for.

The story starts off with Samus landing on a planet where all federation staff were wiped out by some odd zombie creatures. As she goes deeper into the planet, she really sees just how vicious the massacre was. Now she needs to eliminate this threat before she leaves the planet or it could spread across the solar system. Will she be able to fight off all of the aliens…even Dark Samus?

One thing I can say for the game right away is that it starts off with a very memorable beginning. Getting to see how the aliens took over through the flashbacks was really good. I also enjoyed all of Dark Samus’ appearances and fights throughout the game. That villain was an absolute standout and I can see why even Ridley had some competition in terms of popularity. Dark Samus is the big mastermind here and is one step ahead for most of the game.

Unfortunately the game is very front loaded when it comes to the cutscenes. The story really starts to taper off after the initial levels to the point where there will be large gaps in time where there is no big story updates. So for the most part it is just about you solving the puzzles. The puzzles can also range from being reasonably fun to incredibly tedious.

The biggest issue that plagued the game was how you had the light and dark modes. This gimmick meant that you would have to look for a portal to take you to the other side. Each side is a complete duplication except that each one has different power ups. So you will be going through the same rooms over and over again as you switch back and forth. It would have been nice to have been able to have just stuck to one side since it would have been less repetitious.

This also meant if you used up your light or dark energy, you would have to go around looking for enemies or crates to smash in order to replenish. I can tell you that this wasn’t always easy. Sometimes you would have to go through several rooms in order to find what you’re looking for. These are small things that would really begin to add up.

Aside from that there is also no quick travel until you reach the climax of the game. So you have to run a long way to get to a portal to go from world to world. Honestly even the quick travel we do get is incredibly limited so I suppose I shouldn’t give that too much credit either. It feels like a game where they did not prioritize the consumer as much as they should have.

The soundtrack is really good though. The Dark Samus theme is really quite incredible and I also liked several other themes that play during the game. There was definitely no effort spared on this one and it worked out very well. The graphics are solid throughout and that definitely helps to ramp up your enjoyment. Ultimately if the technical elements were not as good then this game could have been in real trouble.

As far as the gameplay goes, it’s not bad. The thing is, I’m still not a big fan of the FPS style of gameplay. It’s okay but the camera work just doesn’t do me any favors. I will always take a more zoomed out style where I can actually see the character. The combat works well enough but you spend more time running around rooms and trying to scan everything in order to trigger the next level.

Maybe in a way the game realized this and so there are mandatory mini boss battles every time you enter some specific rooms. Trust me when I say this gets old pretty fast. You don’t want to have to continue beating up the same opponents over and over again. That’s not really going to make things any more exciting. Especially since it’s not like there is an exp system here with level ups and everything. That would change things.

I’d say this is a game where the gimmicks really held it back. No switching between worlds and this would already be better. That said, it’s still not a bad game or anything. While getting lost for the 50th time will hurt, at the end of the day it is a game where you will gradually get stronger as you go on. The more you get used to the controls as well, the more you will be blowing your opponents away. So don’t lose heart and every 2 hours or so the game will even throw in a hint.

Overall, Metroid Prime 2 is a good game but it is carried a bit by the soundtrack and graphics. It’s a game where you could easily picture it being an amazing title if it was more of a classic 3D action brawler. Metroid should consider leaning more into that kind of gameplay someday if you ask me. Well either way if you played Metroid Prime 1 then you should play the sequel. It’s very similar in a lot of ways after all and you want to continue the saga. You will definitely be missing the daylight early on though as just about all of Prime 2 is indoors compared to 1 where you got to be outdoors at times. Hopefully Prime 2 is able to give us a little more balance there. All I need is at least some brighter level backgrounds.

Overall 6/10

StarTropics Review


StarTropics is one of those games that definitely comes off as real strange and different. It’s certainly not your average title but at the same time this also means that it can often times be a little too ambitious for its own good. There are a whole lot of puzzles here after all and they tend to break up the gameplay. The gameplay itself isn’t bad for the most part but some of the bosses can randomly get annoying. It’s the type of game that you probably would not have had a whole lot of fun with if you had played it without the rewind feature.

The story is at least pretty crazy in a way you wouldn’t see in newer games. You have gods and monsters, robots and aliens. All kinds of different lores smashing together here where a kid has to basically contend with all of them as he travels across the world trying to find his uncle who went missing very suddenly. You’d think a boy and his yoyo would not go far but that would just mean you never played Earthbound. This main character is as tough as they get and even knows how to pilot a submarine.

The game is wacky and fast paced so if the gameplay could keep up then we would be all set. Mainly it uses a top down style like Legend of Zelda although some of the fights become more turn based. It’s a game that desperately needed more quality of life features though. For starters the game isn’t always very clear on where you are supposed to go next. It is extremely easy to get lost and the NPCs don’t tend to offer very clear advice.

It’s not as if the world is huge so you will eventually get unlost but it isn’t always even about the location. Sometimes you have to talk to people more than once in order to get them to open up and really talk to you. It puts you in a paranoid state where you have to keep on talking to people over and over again just in case something is different. I got stuck early on because I didn’t realize you had to talk to the chief twice in a row. Yes, you heard me right “Twice in a row”.

So if you talked to him and left the hut, when you got back he would still start with the first line. You had to click twice and I don’t understand how anyone is expected to reasonably know this. The game has a lot of moments like this where it feels like the rational move just wasn’t thought of. The game design just shouldn’t work like that as nobody normally talks to NPCs twice. At the very least, I can say that I don’t tend to go out of my way to do anything like that.

It’s why the best kind of puzzles are found in games like Professor Layton. You use clues and logical deduction to put the pieces together. It’s a puzzle that has a concrete beginning and ending. You aren’t just told to go find something in the distance. You have a puzzle in front of you to solve and then you solve it as smoothly as possible. It’s why puzzle games stick to their lane and you shouldn’t mix the genre with platforming. That just doesn’t tend to work.

The graphics aren’t all that bad. Yeah they definitely look super old but the game itself is very old. The art direction for it was about what you would expect and there’s nothing wrong with that. The soundtrack is on the forgettable side as well. In short, it’s not the kind of game you would generally pay money to play nowadays. I’m not sure if I would have paid much money to play it back in the day either to be honest but the times were different.

Overall, I want to emphasize that this isn’t a bad game. It’s just not a good one either. It’s the perfect example of a game that would end up falling right in the middle because it just goes through a lot of stretches where it isn’t very fun. It really can feel like work to solve those puzzles but at least the story was good and it could have been worse. The technical details don’t really help it either. So right in the middle makes a lot of sense to me. Maybe some tropical music could have helped the game at least be more memorable in the long run.

Overall 5/10

Shadow Labyrinth Review


Pac Man is a legendary icon within the gaming space and the idea of a horror game involving him was certainly interesting. An animated episode was released which tied into the game and it weakened the hype but I was still ready for the game. Well, in the end it is a pretty good game but I would say it’s best to ignore any knowledge that it relates to Pac-Man. Think of this more like a general Namco tribute as you have characters with names relating to Galaga, Dig Dug, Galaxian, Pac-Man, and others. They have no real relation beyond the name but it’s still a nice homage.

The game starts with someone being warped into a strange world where a ball named Puck asks for his help. The world is on the brink of destruction with powerful forces making different moves across the universe. The main character has total amnesia now and has basically lost any sense of self so he goes along with everything. Now begins our journey into the darkness where everyone keeps their knowledge to themselves in order to keep this as cryptic as possible. Very niceeeeee.

We do learn more about the story as the game goes on and it’s a reasonably interesting story about war. I think it would have been more interesting as a straight forward narrative though. The cryptic, mystery type of story only really works when it is super carefully crafted and I don’t think this one prepared something with enough of a payoff to really warrant this. The ending is still satisfying and leaves solid room for a few sequels but the game would have done well to have had more story early on. Additionally I would have liked some voice acting. This is a modern 2025 game after all.

The gameplay is that of a 2D slasher as you strike away at your opponents in order to get orbs. These orbs can be used to buy items or improve your sword/energy meter. You can also get upgrades based on monster materials and can win Pac Mazes for other perks. The game made sure to stuff the title with a ton of collectibles and power-ups. I appreciated that because the map is absolutely massive in the game and so you will get lost quite a lot. This at least ensures that you are always accomplishing to an extent.

Some mechanics are not really clear and you have to stumble into them though. Several enemies can only be defeated by bombs and then you have to grab them quickly in order to get a rare item. Some of the puzzles can also be really crazy. The game’s difficulty is quite high but typically it is in a fair way. I had no problem with how difficult the final boss was for example as you just need to get good and defeat him. Likewise for any of the human trials. Where it gets tricky is absolutely the Pac-Man gameplay.

At times it just didn’t make sense to me. I still don’t know how you’re supposed to win some of the side content within that game and the rewards for the bonus mazes were bad enough where I couldn’t be bothered to go back. The controls are a bit too slippery and not polished the way that it should be. In some ways this still feels like a beta version of the game. The lack of a convenient quick travel feature is also crazy for a game like this. It’s expected that there will be a lot of back tracking but the game is really lacking in quality of life features. Even if you buy the quick teleporters, your old teleport spots start to deactivate later on so you have to go back and re-energize them. It’s just bad game design.

There are also smaller things like not being able to hit enemies from below even though you can clearly reach them. Ah well, at least I do like the core gameplay. You’ve got the parry system, air dodging, and a lot of ways to attack. It’s really a very versatile moveset which I like for this genre because it keeps things interesting. You also do feel noticeably more powerful as you go through the game so running through all of the old levels isn’t nearly as tedious as it could be.

That is what separates the good Metroidvanias from the bad ones after all. It’s like how in Castlevania you eventually learn how to fly so you get to easily blast through whole worlds because you fly above all of the enemies. Same with Xenoblade Chronicles X even if you really should not call that one a Metroidvania. I actually think this game should have added flight since it is the ultimate end game ability and a testament to your resolve.

Overall, Shadow Labyrinth is a pretty good game. It’s got a whole lot of action to it and the difficulty is refreshing. You don’t get a lot of crazy hard games like this nowadays. Being able to keep your progress when you die is also great. There are a number of bugs and questionable game design features which keep this one from being great though. They really If you are having trouble with a boss, go explore and get stronger. The company ultimately squandered the game when it counted here because this had all of the tools needed in order to be great. I’ll still be in interested in a sequel but I hope the developers take all of the criticism seriously. The next game needs to clean things up and then it will really be ready to take over.

Overall 7/10

Mario Paint Review


Mario Paint is one of those games that you never forget because it’s just so bad. The game had some real potential initially but unfortunately it could not live up to that. The biggest issue here are the controls which are some of the worst that I’ve played with. It decides to turn your controller into a mouse and so you have to click on things as if you’re playing on the computer. It takes away all the potential for a smooth gameplay experience and turns it all upside down. A massive mistake if you ask me.

The game has 3 main modes, the paint, the music, and the fly swatter game. The painting part lets you make fun little pictures with a lot of tools that the game presents you with. There are a good amount of options to be sure but good luck using them without clicking on the wrong things multiple times. No matter how many times you try to grab something, the mouse will fail you. In a way it’s like the original version of motion controls so it is every bit as clunky as you might have expected.

Then you have the fly swatter minigame which is an interesting concept. I’d rather be swatting robots or something but it does take a lot of skill here. Thanks to the controls, I would even say that it is ultra hard. It’s going to take you a long while to take down all 100 flies and odds are that you will die before beating 30 of them. Conquering this mode would really be a feather in your cap.

Finally you have the music mode which was my personal favorite one. Basically you get to put different icons onto the music sheet and Mario will play them out for you. It’s pretty fun and gets you used to composing your own music. You can slow down and speed up the tempo as well to really get the exact sound that you want. So it all works out pretty well but I will say that you will still run out of content very quickly.

That’s probably the second biggest problem with the game after the lack of a good control setup. Even if you did really enjoy the game, there just isn’t a whole lot to keep you busy for very long here. The game will really only serve as a brief distraction and then after that it is time for the next title. So that will keep this game in the backseat for quite a while until they ever announce an update with more content.

The soundtrack isn’t bad at least. There isn’t much in the way of music but in the music portion all of the sounds are very familiar. That part feels very inviting at least. Meanwhile the graphics are good as well. It’s the Mario that you remember and it’s not like it suddenly looks low quality. So I have no negatives on that front but at the same time, it would be hard to mess up on a small game like this.

No replay value will also end up hurting this game bigtime as well. There just isn’t a whole lot for you to do here. I’m not even sure that this game would be something you could use to distract your kids since they would get bored too. I have high hopes that Mario Teaches Typing will not disappoint me the way that this one did. It’s no stretch to say that this is one of the weakest Mario games that I have ever played and that’s saying something!

Overall, Mario Paint is not quite the experience that I thought it would be. It is okay at best and unfortunately never manages to get beyond that. It’s not the kind of game that you will likely play for more than one hour unless you’re on a dare. If you have the Switch Online then you should definitely check it out since you will have access to this title. That said, you can really do a lot better with virtually any other Mario game. It’s no wonder why this one is so unknown. It just doesn’t have that usual 5 star seal of quality from Nintendo.

Overall 3/10

Donkey Kong Bananza Review


It’s time to look at the new DK game that came out recently. I knew that I needed to get this one as soon as possible because it was really going to put the Switch 2 on the map. There aren’t too many destruction games that come out either so that was another reason to pick it up. I can safely say that this was a really good game as well. Playing through it just feels like a lot of fun and it’s really something that Nintendo is super good at doing. They always bring in that fun factor which is super important to any title.

The game follows a character named DK who works in the mines for bananas. One day a sentient rock shows up and it turns out that her true identity is Pauline. A mysterious group led by a villain named Void Kong are after her. She has some kind of special ability that makes her a big target for these guys and DK agrees to help her get to the planet’s core. There is something there that can grant wishes and her wish is to go home. DK also has a wish, he wants lots of bananas. Together the two of them will dive through the planet and pass a great many number of countries. Will they be able to pull this off?

The game is playing it fast and loose on what exactly is happening here. Why is Pauline a kid and how does this work in the timeline? The answer I like is that this is a hard reboot and is serving as essentially a DK origin story as well as a prequel to Mario Odyssey. It works really well when you look at it that way even if the timeline will still have various questions for you. Ah well, we’re playing more for the gameplay than the story as this is a Nintendo title. DK is not quite as serious as Mario so you can expect DK to be goofing off a lot and getting distracted by bananas. Fortunately Pauline is here to mainly keep him on task.

None of the new villains are all that good but we still get a super good climax regardless. Also while the game is a cakewalk for a good chunk of the adventure, the final boss is legitimately difficult. Not in a cheesy way either but in a very well developed boss battle that forces you to use your various abilities to their full potential. The boss battle certainly took me several tries to defeat and even now I feel like there has to be a better way of dealing damage than what I was doing the whole time. Make sure you don’t slack on your damage upgrades, that’s all I gotta say there.

I do appreciate the skill tree and how many different areas there are to power up. It ensures that you can really be getting a whole lot stronger as you play the game and also makes you prioritize what you are doing. If you really can’t get past a level, you can always go back and earn some more bananas. You should naturally get a whole lot of bananas by beating the game but there are over 700 throughout the game so there are tons of bonus levels and challenges to play to get them all. There are several other kinds of collectibles as well like different buttons and amulets that you can use towards clothes and other items.

The game has an incredible amount of replay value thanks to all of the content. The main campaign is less than 10 hours but the collectibles will likely triple or even 4X that amount by the time you’re done with it. Fortunately the game has a good amount of quality of life features on this, like letting you see the secrets on the map by paying a fee and also giving you a wide range scanner. It ensures that the game won’t feel tedious or anything as you are going through it. Instead, it will remain as a super fun experience the whole time as you go through the game.

The gameplay also lets you feel really powerful since almost anything can be destroyed. You can punch your way through any object and then you unlock various forms with abilities of their own. One of the big ones is the time slow with the snake and you get this near the very end of the game. It really comes in handy and of course flying is really good for skipping some of the puzzles near the end of the game. Use each transformation strategically and you will be just fine.

It’s always fun to run into an old face like Grumpy or Diddy in the game. Look out for the characters when they appear and make sure to say hi. It’ll definitely be worth your while. Meanwhile the graphics are definitely super good. The level designs look really solid and each level is so large. The colors are striking throughout and you’re never confused on what is going on. Then you have the soundtrack which is a lot better than I would have dared hope. The first Bonanza theme is the highlight of the game. I’ve heard it a ton of times and it’s really super great. It’s a catchy theme that gets you right into the action. Pauline definitely had real talent here.

So in the end there are really a lot of things to be happy about within the game and I don’t really have any big negatives. I do think it would have been nice for DK to have been a little more serious when it counted. So as a small issue I would say he was super underwhelming the whole time. Still….it is DK we’re talking about so it’s not like I should be all that surprised. Pauline is one of the few kids I’ve seen in a game like this that was not annoying though so I give her full props here. That can be a tough challenge.

Overall, DK Bonanza is a great game. Nintendo really did a good job with this one and it feels so creative. I would definitely be down for more destruction type games like this one. It is surely a genre that has a ton of potential within it. I’m sure other companies could mess it up but Nintendo just laid out the blueprint. There are no tedious moments, no times where the game gets randomly unbalanced, etc. Every minute you are playing the game is a minute that you are having fun. The controls are super smooth after all and you always feel like you are fully in control. If you don’t have this game yet then you should definitely change that. Nintendo has set the bar rather high here but they’re always a company that continues to climb higher and higher. The game should keep you plenty busy working towards that true ending as well so it won’t be going anywhere.

Overall 8/10

Fire Emblem Review


It’s time to return to the world of Fire Emblem. I had a pretty good time with the first game and I can tell you that this one keeps going on the same level. The gameplay is missing a few quality of life updates that the first one I played had, but this one ultimately wins on the story and characters. You really get attached to the characters by the end and won’t be forgetting this title anytime soon.

The game starts off with a lengthy 10 chapter “tutorial story” where you play as Lyn and save her kingdom from a corrupt guy who tried to poison the King. You then play as Eliwood and get to the meat of the game. A war has suddenly broken out as usually is the case in Fire Emblem titles and a bunch of Kings are being manipulated by the man in the shadows. This has caused a lot of tensions and so they need to shut this group down. Eliwood is assisted by the noble prince Hector, as well as the return of Lyn. Together the three of them are considerably powerful and will meet a lot of other characters along the way to strength their forces. The stakes are high because if a character dies in a match, they die within the story!

That’s a mechanic that is famous in Fire Emblem and rightfully so. It added a whole lot of danger to the game because if you mistimed your action at all then you will end up being in a lot of trouble. Even the strongest of warriors can go down quickly if he walk into a trap and the same is true of the other side. You can bump off a powerful enemy with a “weak” fighter as long as the weapon and range are right. This s a true strategy game in every sense of the word.

Even inside of the levels there is always a constant strategy of protecting your forces vs going on the offensive. If you stay defensive for too long, then the villains will send in reinforcements to destroy you. Of course if you go too aggressive then you will leave your back row fighters vulnerable or will suffer heavy casualties. You don’t know where the reinforcements will come from or when either. It’s like a true war where surprise is always on the table. A single misstep and you are really toast.

Fortunately to make you feel okay even as you have to retry the mission over and over again, the game has a great soundtrack. You will recognize quite a few tunes from Super Smash Bros. I would say this might be the best Fire Emblem soundtrack so far as the tunes are all so good. You can easily bop to the kind of music that is being played here. Meanwhile the graphics are also really good. I loved the attack animations that would appear and the stages are really clear. They put a lot of effort into this one and it looks better than the average GBA title. The art style has aged really well.

One tip I’d give is to make sure you play the final side mission right before the final battle. Turns out that it is a restock mission to let you get new weapons and such. Without that you could find yourself soft locked on the final level. This is one thing that is annoying about the game. There are no shops in between levels anymore. So you have to really find the shops within levels in order to get new equipment or you are going to be in trouble. It’s tough to do this though because it does cost a turn each time and those are usually hard to come across in the story.

You definitely have to pay extra attention to your formations as a result so you don’t waste one of your stronger ones searching for shops. Then investigating homes will sometimes get you extra items and even new characters but they can also be empty so it’s a gamble. In an easier game this would be no problem, but again this game is actually rather difficult. So every action is just time away from your main objective of defeating opponents. Above all else, just remember to protect your healers. They are incredibly useful in this game. Your main fighters may get potions but it’s not the same since they have to use their turn up for that.

Also, don’t underestimate the bosses of each level. These guys can chew through all of your fighter’s health with ease. Sometimes they only need one turn to do the job and they tend to have massive range. At least their are counter strategies. The cheesiest enemy though is the long range red mage because I don’t know what you’re supposed to do about him. He can hit you from anywhere on the map which mind controls you for 3 turns and forces an ally to murder you or get murdered. Without rewinding and constantly changing formations, it just feels like this is a super cheesy “you lose” button that can happen in the last levels. Maybe there is a solution to this but otherwise I thought that was the only time the game wasn’t being a good sport. Ah well, the game is so long so only having one kind of really cheesy villain isn’t so bad I suppose. The final level’s boss rush felt more fair in comparison.

Overall, Fire Emblem is a pretty good game. The story is considerably long and I will also say that the game can be very difficult. Underestimate it at your own risk! All it takes is one well placed move by the villains to destroy one of your pieces. The Nintendo Switch Online allows you to rewind, without that you would really be in a tough predicament. I look forward to Nintendo adding the Gamecube Fire Emblem soon! That’ll be a really fun day but until then this is a title I would wholeheartedly recommend.

Overall 7/10

Underhero Review


I can’t say I had heard of Underhero until fairly recently. There are so many indie games out there after all that it can be hard to know of them all and that’s why you need those irl recommendations to filter out the crazy ones. Underhero makes for a fun platformer with some good level up elements and a good degree of difficulty. There are a few areas where it could have used some quality of life updates to smooth out the ride but I’d say it did really well for its budget overall. It’s an adventure you won’t want to miss.

The game starts with the hero finally making it to the big boss in order to save the princess. He has worked hard to get here and is currently level 99. Unfortunately right before he can make it to the final fight, he ends up getting squashed by a chandelier, courtesy of minion 745. The demon king is thrilled and tells the minion to go give the bosses their magical stones back. Then he will be richly rewarded. What the demon king doesn’t realize is that this minion feels rather guilty about what happened and the hero’s sentient sword Elizabeth has convinced him to help her out. He will now be gathering his strength to save the world. This will not be an easy fight.

How can a minion hope to defeat his boss right? Well, having a super legendary sword at the ready is certainly helpful for that and you get stronger as you take on the various worlds. One of the mechanics is even similar to Undertale which is that you can choose to destroy the enemies or bribe them using money. The latter cuts your exp point gain in half while the former corrupts you but gives a lot of EXP. Me personally? I decided to take out every enemy I came across because at the end of the day they are still on the villain’s side. That being said, I did spare the other minions who were just caught up in the chaos so I didn’t go too crazy.

Every time you get a level up you get to choose between increasing your attack power, health, or stamina bar. Personally I went for attack power every single time. It just felt like it made a massive amount of difference but you can make decent arguments for any of the 3. The game has a whole lot of freedom to it. You can also find various upgrades along the worlds and others within the shop. I was nearly able to buy all of the upgrades but I spent enough money during the game where the last few were just out of reach.

There isn’t a level select or anything like that so if you miss out on something then unfortunately you’re probably not getting it back. So try to be thorough in each of the worlds. The game took me around 10 hours to clear so it’s a pretty decent length. Additionally the enemies can be challenging so make sure you save whenever possible. I got jumped by a snail creature after completing a long series of ice skating events so then I had to beat them all again. It’s always a rough feeling so you want to minimize that whenever possible. It’s not always easy though as the save points can be rather far apart at times. That’s something I would like to see the game address if it ever gets a sequel.

The two things the game needed were a quick level select like fast travel, and more save points. I would also add respawning enemies but since this directly ties into the game’s story, it might be a bit unreasonable for me to suggest that. Either way the other things are easier to implement. The game’s difficulty mainly comes from trying to learn the parry timings and the opponent’s moves after all. So you don’t necessarily need high stats in order to crush the enemies. It just makes things easier.

By the end of the game we have quite a few noteworthy characters. I really liked the rival who gets a solid twist by the end. The villains were mainly pretty good and the true boss behind it all made for a good obstacle even if I wasn’t a big fan of the character himself. The game wasn’t afraid to break the 4th wall or subvert your expectations either. At one point the game starts to send you off on what sounds like a super annoying fetch quest but then a volcano blows up which skips the whole thing.

Or another time when you are getting ready to fight the boss but you are told to go back to the hub world first, the game just trolls you and you start the battle anyway. It’s little moments like this which help to make the game extra memorable so I appreciated that. The writing is good and the story is on point so the game had its fundamentals down. The graphics are also solid, this is a good looking sprite game with a lot of solid combat animations. The soundtrack is a bit more forgettable though. I wouldn’t say there were any big themes in the game that stood out, but I did appreciate the horror type jump scares near the end. The boss battles were definitely real creative.

Overall, Underhero is a pretty good game. It was well planned out and I wouldn’t say that it had any big weak points. You can get it for a good price online and it gives you a good amount of value. There were also quite a lot of trophies it gave you just for completing the game and the platinum seems doable even if it would end up requiring some extra playing time. I can safely recommend this to anyone looking for a solid gameplay experience. Due to the nature of the parry system, it’s also a game that anyone can beat so long as they keep on practicing and learning each of the boss’ tells ahead of time. Focus on conquering those and you will be all set.

Overall 7/10

Fire Emblem: The Sacred Stones Review


I’ve been a huge fan of Fire Emblem for a long time now but I actually hadn’t played many of the mainline games. I always ended up playing spinoffs and such instead. Well, now I’m getting a look inside and it’s all super nostalgic since Fire Emblem Heroes was one of the first big mobile games that I spent a lot of time on. I played that for hours and hours for 3 whole seasons before I finally stopped. The series has a lot of gimmicks and mechanics that have not really changed so I was able to jump in there. Only one mechanic was not present in the mobile game and unfortunately it’s a rough one. Weapon durability….

So the story starts by introducing us to a princess and prince who proudly serve their kingdom alongside their King. Unfortunately the neighboring country suddenly launches an invasion and the king is murdered. Our heroes must now find out why an allied kingdom would turn traitor so suddenly and see what they can do about all of this. It won’t be an easy fight and they will need to make a lot of allies along the way. One wrong move and the whole world will be lot. The forces of darkness have been prepping for this day for a long time and have the element of surprise on their side after all.

The core gameplay is that of a typical strategy title. You move your units around the board either to get to the capture area or to defeat all opposing fighters. There are 3 main types of weapons, swords beat hammers, spears beat swords, and hammers beat spears. Aside from that you have weapon sub types as well to deal with. Additionally the characters also have different types which factor in as well. So there is a whole lot to consider and like chess, each type has a different amount of movement options. A big deal for the series is also that if any unit dies in the level, they cannot be revived.

They are permanently gone along with any items and equipment they were holding. So you will definitely want to restart the level or rewind when that happens. The equipment actually breaking also ends up hurting quite a lot because it means that you always have to remember to buy more weapons. The problem? It is incredibly hard to earn money in the game and I ended up being broke for a good chunk of it. By the end I got more money and was able to buy weapons for the end but I can easily picture a scenario where I was completely out of funds for the final boss. Now that would have been real ugly.

It also means you can’t just grind EXP the way you normally would because every fight uses more of the durability. So if you get too powerful then you won’t even be able to fight. It’s not like Pokemon where your character will still use struggle to deal some damage. In this game if you run out of weapon durability then you will be dealing exactly 0 damage. So you definitely need to keep that in mind. The menus for switching weapons and all can be a bit clunky too. Takes longer than you would expect.

Ah well, these are technical elements that could be better but on the whole the game does a good job. I do like the gameplay and how tactical everything is. The fact that your allies die forever is also a big one since it forces you to play the game very carefully. A single misstep would really make it game over for you. The game also has some nice quality of life features like being able to turn off the combat animations and speed up the text. I ended up beating the game much quicker than the average completion time online and I think this is the reason why. You are fighting hundreds and hundreds of battles in the game so completely skipping all of those animations is a really big deal.

The graphics are fun though so you’ll want to play a round or two with the animations on. It’s cool how every character gets animations and it also makes the whole war feel a lot more real. Anytime someone lands a critical hit it is also a really big deal for that reason. It can completely change the flow. Additionally the RNG for the turn is decided at the beginning so if someone is going to miss, it doesn’t matter how many times you rewind. That character will still end up missing in the end.

The soundtrack is also solid. Little did I know that the soundtrack would get to be even better for the next one. Fire Emblem has always managed to deliver excellent tracks in its games though so I can’t say that I was surprised at all. The amount of polish and hard work that went into this game is really impressive. It’s no wonder that this ended up becoming a really big franchise. It really did all of the right things. There is also a good amount of replay value in tackling the maps in different ways or trying to win with everyone alive in order to get their epilogues in. It’s not something that would end up tempting me back in but it’s a nice thing to have.

Overall, The Sacred Stones is definitely a fun game. It was really satisfying to finally play through one of these adventures and I do like all of the strategy involved. It really makes you feel like a tactician. The characters were really likable and the story was good. I can see how people would find these games addicting. I do really wish that the game could have just removed the weapon durability concept though. It’s my only issue with the game since I’m the kind of guy who likes to grind early and put myself in an incredible spot to win. Having to watch myself and not play too long just doesn’t feel right. Any game with a level up system should allow you to get as strong as you want if you ask me.

Overall 7/10

God Eater 2: Rage Burst Review


It’s time to jump into the big sequel to the first God Eater. Rage Burst definitely improves on some things here quick helped to streamline things. It does fall into some of the issues of the first game though and I would say the story itself doesn’t hold up as well. We do get more cutscenes technically and the pacing is quicker but it doesn’t have the same super end of the world stakes that the first game managed. So it’s a close fight with the two but in the end I would say this one gets the slight edge.

The plot continues where the first one left off. For a while, Aragami had slowed down but now new variations are appearing that are even stronger. Typical God Eaters are fairly ineffective now so you need Blood Eaters in order to tip the scales. The main character joins this blood unit and shows a whole lot of potential. Will the heroes be able to destroy all of the new aragami and save the world or will they only prolong the inevitable? The original game showed that aragami will continue to exist so long as the planet does so perhaps this is a never ending fight.

I would say the game does have you almost sympathize with the villain’s plan from the first game because of this never ending cycle. A lot of sacrifices were made in the first game so to see that the villains are stronger than ever is a bit disheartening. The new villain’s plan is a bit more insane though as she flat out wants to destroy the planet and end humanity. Sure, that’s one way to beat the Aragami but is it a real victory if everyone is dead? At least escaping into space would save some people. Still, you do understand the thought process when the stakes are this high. For all the people outside of the main human bases, they live on the brink of life and death every day.

This game also introduces a red mist that transmits an incurable disease if it touches you. It also contaminates the rain so there are more ways to die than ever before. This game focuses on the story through more of a chapter system as each character gets their own story arc before we reach the climax. Additionally, all side characters get an additional bonus story through character episodes. The amount of content is impressive as the 162 story missions took me around 30 hours and that’s considering that this time I did not do almost any bonus missions and 0 character missions.

The reason for this is because the game is considerably easier than the first game. In the first one they were a lot stingier with the materials and you had to have an incredibly strong weapon to stay in the game. In this one there are so many different power ups and ways to get strong that you can have your weapon be a little weaker to compensate. I still tried to make sure I had strong weapons in all 4 categories so I would be ready for anything but it did give me some extra wiggle room that was super important. I only used Buster Blades and Charge Spears. I didn’t bother with any other types of weapons so this way I could max them out sooner. Additionally I always stuck to the same blood art until it was maxed out.

Trust me, these decisions will save you a ton of time as you go through the game. It makes an absolute world of difference. Not to say I never died or anything though, there were a few times I was defeated. Survival missions are an example of this as you will fight in 3-5 boss battles back to back and they don’t tell you what the final boss’ weakness is. Once you’re in the fight you cannot change weapons and so I guessed wrong twice so I had to go all the way back.

In this game if you use the wrong element then you are cooked. For example with the right type effectiveness you might deal around 1000 damage per hit and then the wrong one is around 80-100. Keeping in mind that it can take around 8 minutes of nonstop attacks to put the enemy down in the first example, the latter takes so long that you get timed out. If you notice that you aren’t doing much damage, your best bet is to immediately quit and save time. Trust me, it’s the best way to salvage a bad situation.

There are so many ways to customize your character, supports, and equipment that you can spend a long time just on that. The one area where the game still suffers is in crafting as they throw over 500 materials at you and they are not alphabetized or anything. It makes searching way more tedious than it should be. I’m surprised that this wasn’t fixed yet since I’d imagine that most players would complain about it.

The other area where the game suffers a bit is in being lazy. Nearly all of the game’s minions and environments are from the first game. Around 90% of the assets are all reused which just feels like something that should not have happened. The game’s sheer length may be impressive but since it keeps on recycling everything, that takes a bit of the punch out of it. God Eater would easily be able to make it to the next stage if the gameplay could feel more innovative. I like 3D combat and even I thought it was a bit exaggerated to keep on fighting the same minions over and over again. After 160+ of them you really get the drill.

The soundtrack is pretty solid, it may even beat the first game. It’s not the biggest soundtrack by any means but it gets the job done and the opening is always fun to hear. The graphics are okay but I would say below the average PS4 experience. I did really like the hand drawn cutscenes when they would show up though. That was always an added treat.

Overall, God Eater 2 is a pretty solid game. If you liked the first game then you will like this one as well because they are so similar. In a lot of ways they are basically the same game just with a new story. So it feels familiar in a fun way and the lowered difficulty does help make the levels a lot more bite sized when going through them. There is dozens of hours of replay value as well so you’re getting a bargain here. I would definitely recommend checking it out.

Overall 7/10

Poppy’s Playtime Chapter 4 Review


It’s time for a very emotional game. Poppy’s Playtime has been a fairly intense video game series where almost every journey ends with tragedy. Most of the characters do not get a happy ending and at this point they are just hoping to get out of this place alive. It’s hard to say how many chapters there will be but this one does feel as though we are approaching the ending. Potentially just one chapter left now but we’ll have to see how that goes. This was my first journey where it was just one chapter by itself so that was different. It does mean that the game goes a lot faster than the collection.

Chapter 3 ended with the hero finally getting close to the safe haven so things should go well from here. Poppy will go check on Missy while you go forward to save the day. The only thing you did not count on was that the danger is still ever present. Well, I guess you probably did figure on that to be honest. You’ll have to use your wits and reflexes to stay alive once more because these villains still intend to destroy you as soon as they can. There may not be a whole lot of enemies left but each one packs a punch. Are any of the creatures on your side? Or are you walking right into a trap?

Along the way you will learn a lot of lore through your surroundings as well as the various audio tapes. They can get a little repetitive at times though as it feels like the game is drip-feeding you the information much slower than before. You need multiple tapes just for the characters to be begging for their lives during the experiments. It’s pretty clear that the villains got away with a whole lot back in the lab and you can definitely see why they are all eliminated.

The gameplay itself is solid but the story does often tread into the valleys of being a little too extra grim dark. You’re more interested in the present and staying alive than the mystery of what happened before. Personally I would say the best thing for the game to do would be to keep it as secretive as possible. The more open you keep the past, the better it will work for theory crafting. I suppose its existence does give the game a lot of replay value though as I’m sure a whole lot of people enjoy going through the rooms slowly to try and find every possible collectible. Even outside of those, you will often find messages on the tables and walls .

I would say the core gameplay is platforming but there is also a lot of puzzle solving. You need to connect different objects and also piece together patterns. For the most part the game is reasonable with these but there was one puzzle involving anatomy that I thought was a little unreasonable. I had to brute force it and am still not really sure how to do it logically. The red smoke made it so hard to explore and it felt like this puzzle had a number of red herrings. That only made things even trickier. When it comes to the platforming itself, I found it to be much easier than the third game. I still did die a whole lot during the game but nothing quite as crazy as the final boss in part 3.

The toughest segments for me here were typically when I had to use stealth and get past the monster. Their hearing is quite sharp and sometimes their speeds were lightning quick. It’s why I was really grateful for all the checkpoints in the game. Without that it would have definitely taken even longer to complete the game. It would certainly be easier if we could carry a better weapon. The flare gun that the lead has is okay but certainly not the most powerful thing around. It’s mostly good for just scaring the opposition.

The story took around 3 hours to beat and we got over half of the collectibles but not quite all of them. The platinum trophy actually looks rather difficult so that would add a lot of replay value. Of course keep in mind that the game is fairly cheap even when it just came out so it makes the play time a lot more tolerable. You are still getting a good amount of value for your purchase with this one.

The graphics are also pretty solid here. The game definitely does get the horror vibe across well. Even I got startled a few times in the game when I would get caught. It’s a mix of well placed sound design as well as a color scheme that just really works with this. It’s hard not to get scared at least a little while playing the game. The soundtrack is less impressive but I do get why they would do that. If the soundtrack got too hype or something like that then it could definitely take away from the scare factor of it all.

My main complaint with the game would be that it does have the most breaks in action. Or at least it felt that way where there would be several points of listening to long monologues from the villains while you can’t move. With the audio tapes those are optional and you can still move so that’s fine but when you can’t move you wish the villains would pick up the pace a bit. You also figure they should have been able to beat the main character several times so the longer they talk, the more you have to suspend a little disbelief here. It’ll be interesting to see who the main character is by the end. By this point all signs are pointing to him not being some ordinary human.

Overall, Poppy’s Playtime Chapter 4 isn’t quite ready to give us any of the important answers but you still feel that we are getting closer to the end. There just aren’t many villains left to defeat after all and it’s also the kind of game where I’m not expecting that we will get all of the answers. Although there will likely be a lot of them that I just don’t notice during the main story so that’ll be where Youtube comes in handy. If you’ve been keeping up with Poppy then you should definitely jump in now. The game is reasonably difficult and quite intense so you will definitely be kept interested the whole time.

Overall 6/10