Fast & Furious Crossroads Review


It hasn’t been too long since I played the last Fast and the Furious game so it was time to check out the latest one. It has certainly raised the bar compared to last time and it’s a fun playthrough. It’s a bit on the short side though, you’ll certainly be able to beat it in under 10 hours. Aside from the first two levels which I played on day 1, I conquered the rest in one sitting. This is not a game you buy to play for a full month vacation.

The story starts by introducing us to the two main characters Vienna and Cam. They seem to be running away from some kind of dark past but have finally found themselves at peace in a new city. This doesn’t last though when one of Vienna’s friends gets himself wrapped up in some mob business that’s connected with a global terrorist group. Dom and Letty have been on this case for a while but the villain group led by Emil is rather tricky to pin down. They always seem to be one step ahead. Perhaps Vienna and Cam can help Dom’s crew gets the edge here. It’s high risk but then again, the main characters are probably doomed otherwise. Will they be able to gain enough skills to actually take down the villains or will it be curtains for them.

Right away you can appreciate the solid graphics here. The level designs are on point and the world feels really large. It’s really like something out of a Need for Speed game. Granted, I don’t think there actually is a free roam option although I could be mistaken. Each level makes you feel like you can just go off track and do whatever you want though. There are a lot of shortcuts you can use in each level by going off the path. Occasionally you will bump into an invisible wall though and the short cut ends up being the long way around. You have to choose your routes carefully but it’s certainly a good feeling when you find the right path.

The levels are polished and that’s absolutely what you want to see in a game like this. Now once in a while they can go a bit overboard on the effects like the desert level where you can’t see anything. It might be realistic but I’d actually like to see the level instead of sand clogging up the mirror. If you throw on your nitro while in the sand storm it’s really a trippy experience as the whole screen turns a dark red and it’s like you’re in the underworld. Beyond that level it’s always clear to see what is happening though.

The game isn’t very difficult. You should be able to beat most of the levels on the first try. The only two that gave me some trouble was one mission where you couldn’t let your partner die and one where you have to beat the main villain before he got too far away. That one was tough because of how fast he goes but fortunately each level has a lot of checkpoints so you never have to go too far. That’s definitely a critical point because having to replay a whole level would be unfortunate so this was just really good stage design.

The soundtrack’s more on the forgettable side. I doubt you will remember it at all. For the characters, they’re okay but the film crew steals the show so I wouldn’t have minded if they were the main characters instead. Vienna get a tragic backstory that we don’t fully learn about until the final 2 minutes of the game so the writers really took their time here. She has a clear reason to fight and a lot of development throughout so they did a good job with her. Cam is here as the tough character who is always disobeying orders to run in and get the job done. This tends to work out more often than not and seeing as how everyone is always defying orders here, Cam fits right in.

From the movie cast you’ve really just got 3 characters who get a lot of screen time here. First up is Roman who has to handle the undercover part of the job. He really does take the biggest risks here so you feel bad for him with how nervous the guy gets. It’s fortunate that he is able to stay so calm under pressure. I would have liked to have seen more of him since he was great in all of his appearances. Then you have Dom coming in clutch as always but he might get the smallest role of the 3 since he’s always dashing off. When the game enters the climax and a huge rocket appears you know that he is really their only chance now.

Letty has a lot of connections and is also the one to find the new main characters so she contributed quite a lot to the group. Vienna tries to make things personal quite a few times and fortunately Letty doesn’t back down. She’s not the kind of character who will take any disrespect without some kind of comeback. The villains in the story are less noticeable though. The leader is a guy named Emil but there really isn’t anything to him. He’s just an old guy who wants to cause a lot of chaos and deal a blow to America. It all comes down to money for him.

There actually aren’t a lot of races in this game. Most of the gameplay is following other cars, getting somewhere on time, or even fighting against other cars. There are only maybe 2-3 races if I recall correctly. The races are typically the toughest levels in the game though so it works out that they’re gone. I would win them but it would come down to the wire because it took me some time to get the turning under control. Once that was in the bag then it was off to the races for me. There are also some quick time events like jumping onto a truck but you never control anyone outside of the car so this isn’t completely like Pursuit Force just yet. Maybe for the sequel.

There isn’t a whole lot of replay value here though. So the main story will last you some hours but after that you really just have online and some trophy hunting to keep you busy. I don’t expect either option will last you for too long. I mean, the online will take a lot of matches to get the Platinum if you pursue it, but if you don’t have PS+ then I don’t see the offline options keeping you around for very long. This is definitely a game that you beat and then put away.

Overall, Fast & Furious Crossroads is a solid game. I certainly would have liked to have seen the story be a bit longer but in the end I don’t have any big complaints. It ends up executing well on what you would expect for a game set in the Furious universe. You have high intensity races and car battles from start to finish. The story quickly goes off the rails with the rocket showing up and it feels out really crazy like the movies tend to be. If you want a vehicular battle game then this is the one for you.

Overall 7/10

Monster Viator Review


Time for the next Kemco game. This one may not be in the Asdivine series but otherwise it looks like it could be in that franchise. As always Kemco delivers with a quality game here but the gameplay is a noticeable step down from the other titles. Mix that in with the game not really having a big villain this time around and it isn’t quite ready to be challenging the other titles. Still, you’ll have a fun time playing through this one.

You start off as a kid who has complete amnesia. He has no idea how he got here or even what the world is all about. Fortunately he ends up near a fairly nice village. In this world, some people can talk to monsters and if they have a strong enough bond, the monster will be your pal for life. Most don’t have a whole lot of skill in this arena though so it’s considered a really rare skill. Well, Terry (That’s what I called the kid) seems to be a natural and can talk to any monster with ease. Is it possible that he was the world’s greatest monster trainer back in the day? It’s hard to say but he will need to gather his skills to stop a rather spoiled prince from causing trouble for everyone.

The prince will end up being the main antagonist by the end but for most of the game you’re really just travelling a lot and meeting new monsters. You help people at every place you go to and uncover some memories little by little. By the end of the game you get the full picture of what happened here. You’ll understand why he is always getting a lot of de ja vu and it works well as a final twist. The ending of the game also delivers with a classic final boss that’s super over the top. In an RPG the final boss always has to be some kind of deity with immense power after all and that’s an aspect I’m glad that the genre has continued to use.

The cast here is fairly small. There’s not much to say about Terry since he doesn’t really talk. He’s a lot more expressive than most of the prior main characters though as this guy will jump in the air, grin, do a spin move, etc. He’s having a lot of fun on the journey which is a good thing. After all, you have to enjoy the journey or else what fun will the resolution be right? It would all be futile if the whole thing wasn’t fun.

The main heroine here is Aira and she’s fun enough. She doesn’t have as much skill as Terry yet but she is training hard. Her flute allows her to still train her own monsters up and she is very determined to get Terry into fighting shape which is good. He at least has one ally who won’t rest until he gets all of his memories back. Then you have the villain Biscute who is more of a petty villain. He really just likes to show off and wants to own the most powerful monsters out there.

You have to give him credit for being skilled though. He actually did capture quite a few powerful monsters with no real tricks or sneaky tactics. It was just pure skill and you feel kind of bad for him by the end of the game. Things didn’t quite go as expected that’s for sure. So the story may not have been mind blowing, but it was entertaining enough to get you through the adventure.

The gameplay is a turn based style where you take turns slamming away at each other’s health points. You win by getting the enemy down to 0. You can use physical attacks, magical attacks, or skills. There are some unity moves too but I never got the hang of it. The gameplay itself is good even if it is a bit long. There’s no way to speed up gameplay or turn off encounters here. In fact, a lot of the big quality of life features I praise Kemco’s games for have been removed in this one.

I have to assume it’s because they brought another company in they decided to use that as an opportunity to test new things. It’s not as natural though and makes the gameplay more like any other RPG rather than really standing out like the other ones did. This one is more interchangeable with a classic RPG because there are no extra features. The biggest flaw here though would have to be that there is an extensive amount of grinding needed to beat the game. This is one of those games where it isn’t properly balanced so you go from a group of enemies being a little strong to suddenly being ultra powerful. Well over half of my gameplay experience was pure grinding.

The actual story was very short, likely under 10 hours. It’s the grinding that really stretches this out as you have to spend hours beating up on the minions to be strong enough to take these guys on. That’s really my only issue with the game. It just felt really excessive and then it also feels a bit sneaky when you realize that they sold a DLC pack where you could get triple damage and triple EXP permanently for the rest of the game. Seems like they intentionally made the end of the game difficult so you could buy the pack eh? I mean, it doesn’t even sound conspiratorial because that makes a lot of sense. Why else would you be selling a pack specifically for the two things that would help reduce the grind and allow you to beat the game?

There’s also a trophy for dealing 100,000 damage in a single blow which is incredibly hard without the DLC pack. It’s like a variation of the pay to win tactic and usually Kemco doesn’t go with that. Their other games have had DLC packs as well but you never felt like you absolutely had to get it. If you don’t have a lot of time, this would be one game where it is very tempting to just hunker down and pay the fee. I’ve got time though and knocked it out, but it felt extremely excessive.

The graphics are solid as always though. The game has a very colorful feel to it that works really well. The monster designs are on point and I liked the level layouts. Once you are able to fly, navigating the world isn’t too bad either. The enemies don’t spawn a crazy amount either which is good. So the terrain and gameplay outside of battle are good too. The game is also good with directions for the most part. Through beating the game I was able to beat pretty much all of the EXP monsters around the globe and felt like I almost 100% beat most of the game. The Platinum looks like it would still be really difficult but at least most of the trophies are straight forward. There is naturally a lot of replay value to be found here as well so you definitely don’t have to worry about that.

Overall, I thought Monster Viator definitely could have improved in some aspects. It really should have kept in the gameplay features that made Asdivine so much fun like being able to fast forward or even skip fights against enemies that were super weak. The story also won’t grip you quite as much even if this one’s going for more of an emotional feel. That said, this game may live in Asdivine’s shadow but if you look past that and consider this game as a stand alone experience, then you will definitely be pleased. It’s still a fundamentally strong RPG.

Overall 7/10

NHL 19 Review


It’s been quite a while since I played one of the hockey games. Well, no better time than the present right? I got to play this one a bit more than the others as I went deep into the game for the trophies. One of them was for completing all tutorials so as a result I finally developed some fundamental skills here. I wouldn’t call myself a Hockey pro or anything yet…but I wouldn’t bet against myself either at this point. It’s a decently solid game that should please Hockey fans.

There are a lot of modes here, so many in fact that you can pick a few to pin to the quick access menu at the top in case you don’t want to have to navigate through all of them so often. It’s a solid quality of life feature although I think some modes could have really been bundled together. I mainly stuck to the quick matches but also played some levels in Be A Pro and the World Career mode. They all essentially lead to the same gameplay although the main difference is that in Be A Pro you can only play as one character (Yourself) in the matches while in the other modes you can switch between players at all. It’s a key difference.

Personally I like controlling all of the players. When I’m only one person it just feels like I’m not really controlling the flow of the game as much as I’d like. Also, there’s more dead time as a result since you have to wait to get the puck back while in the other mode you are always with it. I’ll give the game props for having a choice though. More choices is always a good thing since everyone will want to be able to play the game in their own way. I think that makes a lot of sense and is just practical. Shouldn’t be hard to implement either so it’s worth going the extra mile here.

The graphics are really solid as expected. You definitely don’t have to worry about anything not being very clear here or anything like that. Everything is fairly HD and if EA knows how to do one thing exceptionally well, it’s how to make a game look visually appealing. You also have to give them credit for the smooth gameplay. They may not change it almost at all from year to year but it works pretty well and they are the ones who set that up initially. The soundtrack isn’t very good but it’s rare to have a sport game with a very memorable one.

Going more into the gameplay, the main idea here is you want to shoot the puck into the opponent’s goal. This scores you a point and whoever has the most points at the end of the game claims victory. You want to prevent your opponent from doing the same to your goal. You move throughout the hockey field and on offense you can pass to other players or take a shot. On defense you can openly body slam opponents but be careful about tripping them. The latter counts as a penalty but if you can shoot your stick out with good timing you can prevent a shot from soaring into the goal.

Defense is really difficult which is no surprise since that’s often the toughest part of any sport game. Even in Football I have a hard time with that. I will say that the body slaming is really satisfying though. I don’t understand all of the rules in NHL so occasionally I’ll draw a flag for being on the wrong side but on the whole you don’t need to know a lot of technicals. Being able to maneuver around the arena is really the most important skill to have so if you can do that then you’ll be good.

Now on offense, the main thing I would recommend you learn how to do is pass effectively. It’s almost impossible to get a straight shot past the goalie so what I found is the most efficient way to score is to have one ally near you. Have both characters sprint at the goalie and then immediately pass to the other player and shoot. If you do this in one quick motion the goalie is usually not fast enough to stop this attack and then it’s off to the races. I found this to be the most reliable way to score at least and I even blew out one of my opponents using this trick.

A fun thing about hockey is that even the computer has a very hard time scoring. So if you can score just 2 goals in a game you should win over 90% of your matches. I’m sure if you bump the difficulty level up then this will change but for the most part it really is an excellent way to make sure you come out on top. I don’t have any other gameplay advice other than that. In terms of movement it’s really all just about making sure that you’re at the right place at the right time. Don’t let the computers surround you or put too much pressure on. Keep them at a distance and you’ll be just fine. Although the field is limited so just do your best.

Overall, NHL 19 may be the best of the NHL games I’ve played or at least it’s definitely one of the better ones. It helps a lot that the tutorial mode was very comprehensive so I felt like I actually could play the game instead of button mashing. Parts of the game feel a little overly complex but I suppose watching high level NHL battles would likely be really fun as a result. If you like hockey then you’ll enjoy this game and if not then you won’t. At least that makes it extremely easy when thinking about recommending this one or not. There aren’t a whole lot of extra thoughts you’ll need to put into that aspect. I’ll probably get NHL 20 in a year or two once I can find it for $5 like this one. I’m not a big Hockey guy so I only play the games until I get a C rank in terms of trophies but it’s worth it to at least get that far for me and for that price you can’t go wrong.

Overall 6/10

Dragon Quest IX: Sentinels of the Starry Skies Review


It’s been many years since I first got this Dragon Quest title so it’s about time I finally cleared the game. It’s also the first game in the series that I’ve played so that’s also a big milestone. It’s definitely a great game and really nails all of the RPG elements that make the genre so much fun. The weak aspect of the game is the story which can feel really episodic the whole time instead of forming a big ongoing plot. That’s fairly unique for an RPG but I just like having the big story at the ready.

The game starts off by introducing you to the guardian angels. Each one watches over a part of the planet and collect the blessings and prayers from the people within. Effectively they provide protection and get energy in return. The main character who I named Terry is just finishing his time as a trainee when the game starts. He is now ready to guard the whole village on his own. Unfortunately the timing isn’t great as the holy realm is struck by some kind of comet/laser and Terry crashes back to Earth so hard that he loses his wings. He must now find a way back into the sky to see what is happening with his fellow angels but must live as a mortal in the meantime. His angel abilities are effectively locked. If he can capture the Frygg’s that fell to the planet then he can at least save the rest of the realm but each one is guarded by a fantastic creature.

The world in this game does not seem technologically advanced so if not for a magic train that shows up I think Terry would have been doomed. I do find it iffy that nobody went to look for him though. I know they were busy and some were getting kidnapped but at least send someone right? It’s hard to say how much time passes in the game but it must be at least a few days if not months since you have to travel a whole lot from town to town. Fortunately Terry keeps his a good amount of strength since he will need that here as the villains are going to keep moving forward until they’ve destroyed all of their enemies.

The combat is fairly straight forward here. It’s a turn based game where you use your attacks to take your opponents down. You have special moves and normal attacks so you will want to use them wisely as running out of magic meter is never a good thing. This is a game where you will definitely need to do some grinding though as the enemies get more powerful along with you. If you don’t watch your back then you’ll be stuck dying over and over again in a cave.

Fortunately the game has a lot of good features that make sure you never get truly stuck. Instead of having to rely on an item to escape a dungeon or fly to a town, you learn permanent skills to do so fairly early in the game. This was a really good decision since it can be annoying to have to be constantly buying items like this. It’s just a great quality of life update and a way for this game to stand out.

That means that navigating the world and going through the various areas is never painful and always goes over smoothly. Another good thing here is that it’s very easy to change your equipment and see how beneficial the next piece will be. The only thing that is misleading here is that the comparison sheet shows the best attribute so you may be tricked into picking something that will make your character faster at the expense of defense. Look at the small print carefully.

Another important gameplay aspect here is the class system. Each character can change their class at a specific town so you can go from being a warrior to a medic for example. While your skills don’t carry over, any character traits will. How this works is most of the time when you level up you are given skill points that you can put into an attribute. Each class has several attributes. Some are found in multiple classes while others are unique. You can choose to use these points or save them up and use a bunch in a different class. IF you pay some for a permanent upgrade like “Max Health +30” then this will transfer to all classes which is very handy.

It may sound complex but you’ll get the hang of it quickly. As mentioned before though, you will need to grind a whole lot in this game. It’s not an RPG I can picture anyone getting through without having to stop and power level at some point. The opponents are just way too powerful to beat otherwise. One thing to keep in mind though is that you can have a party of 4. The game never really mentions this so I was stuck on the first boss for a while as I was fighting him 1 on 1. What you have to do is go back to one of the first inns in the game and you can create 3 original characters to help you out. I recommend giving them all different classes and making sure at least one is a medic so you guys are fairly well balanced.

I know the medic came in handy for me on quite a few occasions. Without someone healing your party at all times you really end up being in quite the pickle. You should make sure you have a full party of 4 at all times because the game’s difficulty will jump straight up otherwise to the point of being nearly unplayable. Especially when the enemies gang rush you. Another thing to note is that the game has an anti grinding mechanic so if you bring in someone that is lower leveled than you out onto the field than he will get less EXP than your other fighters.

Personally I thought that was a bit of a low blow. I understand why a developer will do this but pretty much every other RPG I’ve played is cool with this so why would this game try and prevent this action? I think they should have just left it alone and that would have been great. Still, I’m a fan of the gameplay mechanics overall, it’s a large part of what makes the game great.

As I mentioned, the only weakness here is the story and characters. Well, you can take Terry out of the equation since by definition he has no character. He’s just the plot device you use to get through the game. You have the fairy who is always following you around. She’s not bad, there’s not a whole lot to her though beyond getting upset at everyone all the time. The conductor shows up near the end of the game and he seems like a nice guy but kind of out of nowhere.

The most interesting character is easily the final villain. There’s a bit of a twist about who he is, but the guy actually gets a good amount of screen time and even some development before the game ends. Now he felt like a true RPG villain and even had the crazy super form to boot. The story certainly does turn it up a bit by the end but if the game is around 25 hours in length, it felt like the actual story was only 3 hours or less. You could cut out every town in the middle and it wouldn’t affect the story which I do think is a bit of an issue.

Meanwhile the technical elements were definitely on point. The graphics are really impressive for a portable game. You’ve got full cutscenes here as well as a solid soundtrack. There are even fights within the cutscenes like the big dragon battle. It’s fitting that a dragon should get some of the cinematic moments here since the game is called Dragon Quest after all.

In terms of length the game is well over 20 hours so you’re getting a lot of value here. There is also a good amount of replay value between the post game content and leveling up your characters. You could easily be here for 40+ hours by the time you’re done with everything.

Overall, Dragon Quest IX is a great game. It’s known as one of the all time best RPG franchises and its easy to see why. The gameplay is very polished and there isn’t a lot to improve on that front. I imagine the story will be quite different in each of the games so we’ll see how that goes in the next adventure. As long as we continue getting those great cutscenes and big battles I’m sure there will be nothing to worry about. It may be a bit early to start comparing this to Final Fantasy or Tales Of but we’ll see how things go as the franchise continues.

Overall 8/10

Cris Tales Review


Cris Tales is an RPG I wasn’t super familiar with but happened to see the cover while I was at Gamestop. It looked cool and that was when I knew that I definitely needed to check this one out. It involves time travel which is always a win so I would definitely recommend this title. It’s a great game that has a pretty interesting plot and full voice acting which is always important.

The game starts by introducing us to Crisbell. She is a time mage who isn’t very powerful yet but serves the Mother Superior (Effectively the head priest of the church) and performs normal errands. One day a bunch of enemies storm the village and Cris only barely makes it out alive thanks to the help of a guy named Christopher. He’s a hero in training who wants to defeat the powerful spellcasters who are threatening the world. Another time mage named Willhelm shows up as well as a talking frog. Can these unsuspecting heroes actually band together to save the world or are they doomed?

The gameplay is a turn based combat style but with speed playing a big role similar to titles like Megaman X Command Mission. When it’s your turn you can attack or do another action and there are also techniques that will allow you to take extra turns. These are definitely very handy so I recommend using them whenever possible. This is probably the first game where I had a dedicated character just for status effects since usually I just power through everything. In this case powering through everything is rarely a viable strategy and will likely just end with you getting stomped.

There’s a good amount of depth to the gameplay too so get ready for a lot of strategy. Your equipment is definitely a big deal here and you can go for pure attack, defense, special abilities, or something else. Preventing the burn status is what I would lean towards since that effect deals a ton of damage in this game. It seems like it always deals a percentage of your health as opposed to a static number which is what really makes this one so dangerous. So if you get burned that’s pretty much it since you don’t want to waste a turn to heal yourself.

One of the main gimmicks in the game is time travel but surprisingly you will want to rarely use that ability. More often than not it won’t actually help you in a fight and just serves to waste a turn. For Cris just focus on healing your teammates or speeding them up. That should really be the only two things you’re using those turns for and that will go a long way towards helping you win levels. As soon as Zas joins the group then this is the perfect combo. Speed her up and Zas can crush almost any opponent with ease. Her normal attacks do massive amounts of damage and since this isn’t magic, nobody (aside from 1 boss) can block it.

For most of the game I ran a 3 man team of Cris, Christopher, and Willhelm. Once Zas came in though then my end game team was Cris, Zas, and Jkr721. You can really pick any variation of the group for your team though as they all have their own strengths. I’m absolutely a power type fighter though so I like going for the combos and just putting an end to these opponents as soon as possible. What better way than to overload them with full frontal attacks right?

The graphics are pretty solid. The art style’s fairly unique, it goes for a hand drawn look but also with an older fairy tail kind of vibe to it. There are even fully animated cutscenes at different points which is a lot of fun. It really makes this feel like more of a cinematic journey or a movie of sorts. With the voice acting throughout that just seals the deal. The length is also fairly good so this is an RPG that will last you around 20 hours or so as expected. The difficulty is manageable but you will probably need to train at a few different spots or you may find yourself falling to the bosses.

Where the game really shines is with the story. It involves time travel which is an automatic win but even beyond that I would say there is just a whole lot of depth to it. There are twists galore and you learn a whole lot about each character. The final act effectively introduces a whole villain group as well. I say “introduce” rather loosely but can’t go into much more detail than that. Needless to say, the game will keep you on the edge of your seat. It had a relatively slow beginning so I was glad to see it turn up. By the end it’s almost like a whole different game.

Cris also gets a lot of development. At the start of the game she isn’t very self confident and doesn’t know a lot about the world. By the end she is a very capable leader who makes the most of her team. The game also has two endings so you get to choose what you want to do at the end. It’s at the very end so not much about the game changes but I’m always up for giving you a choice like that. The ending is fairly resolute but I would be down with a sequel. Once time travel is involved you never really have to say goodbye to the idea of more games in the series.

Overall, Cris Tales is definitely a great game. One thing that’s always been a big positive for RPG titles is that you get to really enjoy the journey with the characters since you are with them for so long. This one is no exception and you’ll know the characters like the back of your hand by the end. For replay value you can also try to get all of the trophies as well. It seems like a very achievable Platinum as well so that’s something to think about. Whether you’re here for the story or for the gameplay you should have a good amount of fun.

Overall 8/10

Grandia II Review


It’s time to take a look at an RPG that’s a part of a series I know the name of but that’s about it. I certainly had no idea on the plot or anything like that. It’s certainly a great RPG and one that has lasted throughout time. You’ll have a good time with this one as there are a bunch of likable characters and solid gameplay throughout.

The game starts out by introducing us to Ryudo. He’s effectively a solo hunter/bounty hunter that nobody likes. His career choice isn’t exactly a popular one and Ryudo isn’t known for his winning personality either. Well, one day he finds himself in a village where his next assignment will be difficult. He has to guard a girl named Elena as she heads off to a mysterious castle to perform a ceremony. It doesn’t go well though and she ends up absorbing the Wings of Valmar.

Elena is now considered corrupted and must find a her way to the master church in order to cure her affliction. It won’t be easy though so Ryudo will have to stay on the job a while longer. He doesn’t believe in either Granas or Valmar as the two gods and just wants to live his life as best he can. The two heroes will ultimately run into several allies, enemies, and even a whole conspiracy. All they will have is each other as the group of heroes prepare for their ultimate confrontation.

The story goes through a whole lot of twists and turns so this is really more of a basic summary. The main thing to remember here is to always watch your back. Ryudo has a pretty good sense of danger about him and usually suspects everyone at first. It’s a wise policy since most of these characters always have some kind of agenda at the ready. It’s impressive just how antagonistic Ryudo is at first. He insults everyone and is clearly not having any fun.

As the game goes on we learn more about his past and why Ryudo is the way that he is. He gets a lot of memorable dialogue throughout the game including a variation of Bully Maguire’s famous line “You missed the part where that’s my problem.” Ryudo is a very different kind of protagonist and is written very well. He’s memorable and not a lead that you are likely to forget anytime soon.

As for Elena, she’s a bit of a weaker heroine. I wasn’t on board for her during most of the game as she always follows the bosses even when they’re acting rather suspect. She’s slow on the uptake in that front and just takes a lot of time to get used to the real world. She finally does, but not until the very end of the game so it took some time.

Her counterpart Millenia was a lot more fun. Effectively this fighter is the embodiment of the Wings of Valmar and one of the most powerful demons around. Naturally that means that someone like Elena who is incredibly focused on the church of Granas does not take too kindly to her. They are polar opposites in personality as Millenia is very forceful and takes what she wants while Elena is a lot more passive.

Roan is a kid who joins the group as well and he’s got quite a few secrets to hide. He’s a nice enough kid even if you feel like he’s too young for this adventure for a while. Ultimately he does end up helping out the group when it counts though. He was also one of the first characters to really trust Millenia which was great for her character arc.

Then you have Mareg who is the power member of the group. He wants to destroy Melfice no matter what due to a tragedy that happened in his origin story. Mareg is always speaking in riddles and trying to be fancy. It may make his dialogue a little stiff but I wouldn’t say they overplay this angle too much. He may not rank quite up there with some of the other characters but he gets the job done.

The final main hero is Tio and she’s an android who has to try and develop a heart. That’s not an easy tasks for anyone but she gives it her all. She comes a bit late in the game but makes the most of her screen time and quickly became one of the more enjoyable members. It always makes for a powerful character arc to have a robot truly become alive like this.

There’s also Ryudo’s pet bird Skye but he doesn’t do as much as you would expect despite technically being around for the whole game. He likes to tease Ryudo once in a while. Selene is one of the big members of the Church of Granas so she gets a sizable role here. From the start she comes off as very forceful in trying to keep people safe so you don’t want to be near her when the knights come strolling in. I’ll give her this, she was very dedicated to the cause.

Then you have Melfice, Ryudo’s long laost brother. This guy was a difficult fighter and certainly not someone to take lightly. He’s one of the more interesting villains even if he isn’t around for a big part of the game. Ultimately he chosse power over everything which is rarely ever a good decision. It was interesting to see how in his village this was a popular idea though in the sense that you can’t create justice without power. To an extent that is true but it’s definitely easy to lose focus and start obsessing over power too much.

Zera is a big player in the story for sure. I’d say he’s your classic old guys in one of these RPGs. He has big plans and will do anything in order to make it to the end. Not the kind of guy you want to trust and he loves showing off with his big speeches and everything. It’s just what he does.

Towards the end of the game things get rather cosmic. One of the best cutscenes is when we actually got to see the origin of the big battle between Valmar and Granas. Typically this is the kind of thing you’d expect to hear about but never actually see so I was impressed when the game threw me a curve ball and actually showed this on screen. That was very impressive and a prequel could easily work with this concept. There’s a lot you could do for that war.

Throughout the game the graphics are definitely impressive. We even get some good soundtrack themes during the game. I like the battle themes and boss music. It’s not surprising that a big RPG like this could have a solid soundtrack but it’s always worth noting. It makes the battles all go smoothly as you would expect.

In the end the game took me over 30 hours to complete which is a very solid length. I had to train for several hours before the final bosses because of how difficult they were though. Once I got a certain character back into my party then things eased up though. I’m not sure if there is any replay value here though as it seems it’s the kind of game that takes you back to right before the final boss when you load it up. So this will be a game you just aim to beat all the way through.

The only two areas in the game that could be improved are that the cutscenes can’t be skipped as well as the attack options. The latter may not sound like a big deal but quite a few of the attacks here are very fancy so during the final battles you’ll be having to wait for many attacks to go trough. I would usually have reddit open or a manga while I was waiting between attacks. So if the game is ever remade they should definitely add a skip feature in and that would be perfect.

It may go without saying but the combat system is that of a turn based combat mode. It’s a lot like Mega Man X Command Mission where your turns are based on speed as opposed to things always going in the same order. So that makes investing in quick equipment well worth your while. Each character can also equip 6 skills from the books you collect as well as an egg which grants you the ability to use magic. Leveling all of your techniques up takes time so I recommend saving your points for the abilities that you will really want to use.

Overall, Grandia II is a great game. It’s got a very satisfying story to it and a good cast or characters. It’s also fairly long at over 30 hours so this is certainly not the kind of game that you can just complete in an instant. You’ll really have to apply yourself here and I recommend fighting enemies as often as you can because it will certainly catch up to you by the end. I cleared the game at around level 57 and it was still fairly difficult. So I definitely recommend this to any RPG fan.

Overall 8/10

Madden 20 Review


It’s definitely been a long while since I played a Madden game. It’s always somber waiting for the next one because even if there aren’t any big changes, the series just has fantastic gameplay. To date it has to be one of the all time greatest series out there. This one’s certainly no different even if I wouldn’t say that it is quite able to compete with some of the older ones. Mainly I feel like scrambling has been nerfed and the deep ball is still nonexistent. Still, if you’re looking for a quality Football game you can’t really top this one.

Right off the bat you can jump into a ton of different modes like franchise, story mode, play now, online modes, or the skill trainer. Of course for me the first stop is just the quick matches to get a feel for the game. I always make sure to do one game on each difficulty level before I review the game so see how I stack up.

I was able to defeat most of the difficulties but I did get stomped in All Madden. I kept it rather close in the first half at 17-6 but as I got more and more desperate the A.I. would take advantage of that and ultimately go on to score a total of 40+ points. All Madden is as tough as it ever was but this time it did feel pretty legit. Usually I walk away shaking my head but in this instance I thought it was fine. I just got out played there.

The gameplay is pretty much the same as always. The goal in Football is to carry the ball across the goal line. At that point you will have claimed victory and will be in the home stretch. If you allow your opponent to do this, then you have to do it again as well. Whoever scores the most points at the end of the game is the winner and then that would be a wrap. It’s easy to understand if you’re familiar with the sport but otherwise Madden would not be the best place to start learning. I would recommend watching a real game first to see this in action.

Granted, you won’t be calling plays as if you were a real team but it’s still helpful for learning the fundamentals. As mentioned the game is a blast but there are a few aspects that are weaker than in most of the other titles. One of those is the QB scrambling which is when you decide to make a break for it instead of throwing the ball.

I can see how this could be a little overpowered in some of the games but I just love doing it. Often times I will make a break for it instead of throwing the ball because I don’t really have anyone open. Now you have to be a lot more careful because it takes a lot longer to actually start running and that’s an issue for when you just want to take off. I’m thinking it’s the game’s way of telling you that you should be throwing.

The QB throwing accuracy has also been given some more in depth features such as your ball not being thrown where you want it to be if you’re under pressure. You’ll suddenly throw in odd directions and while this is an interesting way to factor pressure in, I don’t think it’s needed. It should all go to your individual skill and where you throw the ball. That’s definitely a lot more straight forward.

I also just miss being able to toss the deep ball around. Find a receiver in a 1 on 1 matchup and just throw the ball over. Nowadays if you try that it will be incomplete 6/10 times and intercepted the other 3/10. Actually completing one of these balls is never worth the risk and that’s a shame because they’re the most fun to complete. Instead it’s often best to go for most short length passes and chip your way to the goal.

Running the ball is as solid as ever though. I don’t typically run a lot but it does make me feel like I’m using some real plays so I’ll do it here and there. You always get that feeling of being so close but so far away when running the ball because every time you get tackled you’ll think about where you should have run instead. It’s definitely a blast making your picks.

A lot of the modes also have the ability to skip all defensive drives which is pretty cool. Defense isn’t bad but I definitely do prefer being on the offense so that’s definitely more my speed. You have control of the ball and what you do with it at that point which is what makes the game fun. There is a lot amount of RNG in most of these plays.

As for the other modes, well there is a classic Story Mode once again but as always the cutscenes are completely unskippable. This has been the case for 3-4 years now and that’s unacceptable. Surely the devs have heard of the complaints before now so there’s no excuse for not being able to skip these. Especially since the story mode just isn’t all that engaging. You’ll really only be playing through the mode for the trophies.

Outside of the story mode the graphics are very solid though. It’s always great just loading up the game and seeing how nice the uniforms and backgrounds are. This is where 99% of the effort goes into so it makes sense that this part would look good. The soundtrack is very forgettable as while you’re in the games you won’t be hearing it anyway. You’ll just have the classic Football sounds at that point which is really what you want to have to focus on anyway.

Beyond that there is naturally a whole lot of replay value here. You can play games endlessly with a variety of different things to do. If you have the PSN subscription you can also take advantage of the head to head battles which is probably the most enjoyable mode. There’s nothing quite like battling others online. It’s why I would snap up a Switch version if that ever came out, but alas it doesn’t look like EA and Nintendo are ever going to mend the fence here.

Overall, Madden 20 is definitely a blast. While there are some specific changes that make it weaker than some of the other installments, ultimately it’s the core gameplay that you know and love. The series gets a lot of shots fired at it for not changing things up between years and keeping in every glitch which is valid. Still, you’re unlikely to see much of that while playing normally and it’s just too fun to put down. So ultimately the positives vastly outweigh the negatives.

Overall 8/10

Fast & Furious Showdown Review


Fast & Furious Showdown is one of those games that is easy to forget about. I didn’t even know it existed until I was on Ebay looking for the new game and came across it. That said, this should not be mixed up to say that it isn’t a high intensity title. The racing is solid and while the game is short enough, there is a tough level or two that should take you some tries. Ultimately it’s a good racing game that is hindered by its short length.

The game takes place before film 6 where the heroes had their big team up with Hobbs. So the campaign follows the introduction of his new partner who is trying to learn about Hobb’s objectives and enemies. To do this, the heroes basically talk about how great Dom and his crew are as well as Shaw and the villains. As they continue defeating us in each encounter, the partner gradually sees why Hobbs wants to recruit Dom and his gang since Shaw is unbeatable otherwise.

As for the gameplay, it’s your standard racing game for the most part, but throw in a bit of Need for Speed type combat as well. After all, either the cops or the villains will always be trying to stop you depending on what side you’re playing as. So you have to move as fast as possible and always stay one step ahead. For the traditional driving levels, the gameplay is on point and you feel like you’re going rather fast. The toughest levels are when you have to win through drifting which is not a mechanic I use a whole lot in any title.

Then you have the double driver levels where one person jumps to the top of the car and blasts away at the others while someone drives. I would always switch myself back into the driver’s seat because I’m not the biggest FPS fan. Additionally, I found the A.I. to be a pretty bad driver in most instances so driving on my own was the best bet. Otherwise you’re just crashing all the time and at times it also feels like you’re just moving really slowly which was kind of odd. I don’t see how that would have an effect on anything as long as the A.I.is holding down the accelerator.

There is one level where the obstacle feels a bit odd though. That’s when there are these little bombs on the ground and the shockwave feels like it’s a whole lot bigger than the animation. It doesn’t matter where you are, the bomb will ultimately catch you. I thought this was a bit much and died numerous times but I suppose I eventually got out of there which is the important thing. That’s the only time I let the A.I. drive so I could snipe as many bombs as possible.

There are also some quick time events where you have to jump on a truck once in a while. I like quick time event type scenarios but this one does feel like there is no true purpose to even have it here. It’s a small instance once in a blue moon for something that will not actually affect the level since it usually ends at that point. I’ll give the game credit for coming up with new modes and all but I think you could have done more with it. Imagine quick time events for some hand to hand fights among the main characters? Now that would have been pretty awesome.

As for the graphics, well they’re fairly standard stuff. Not as good as you’d find in one of the big AAA titles but I would say they are good enough not to be called bad. So they’re fairly passable and better than what you would find in the Madden cinematic moments. The soundtrack is more on the bad side. It’s going for an EA kind of feel with a lot of modern lyrical songs but most of them definitely felt more annoying than good. They’re loud and all but the lyrics don’t work so well and I wouldn’t count this as a net positive.

In terms of replay value, there doesn’t seem to be much of anything here. No extra levels or big collectibles to grab at all. I suppose that means you will purely be here to re-experience the story levels again but the thing to note is that you cannot skip the cutscenes. So that will present a bit of an issue I imagine. There may have been some kind of challenge mode so hopefully that will help but for the most part this is definitely the kind of game that you play for the story and after that you’ll likely leave it around. The story’s around 4-5 hours so it’s good enough if you find this for a small price. For full pricing it would not have been worth it though.

Overall, Fast & Furious Showdown is a fun title. I’m always up for a good racing game and the combat part is also nice since it expands on the concept a bit. What’s more thrilling than trying to turn the corner as someone is blasting as you right? The A.I. uses a lot of rubber banding though so they tend to catch up to you no matter how far ahead you are. Definitely makes it difficult to truly get away without defeating them so you always need to be on the attack. It should have had more of an in depth story mode and more replay value though. I look forward to seeing how the new version plays out one of these days and if it’s able to improve on these areas. If it does then I think we will have a true winner on our hands.

Overall 7/10

Crash of the Titans Review


It’s been a little while since my last Crash game but it’s time to get back into the action. This Crash game is also a little different from the others in that it has more of an emphasis on the combat. It’s part beat em up this time as opposed to being a pure platformer and that certainly works out well enough for me. I love some good battling after all.

The story starts with Cortex attacking Crash and the gang once again. This time he’s serious so the heroes have to really watch out or they may be taken down for the count. Coco is kidnapped though and Crunch is encased in ice so it’s all up to Crash as per usual. What will make this a little more difficult this time is that Nina is taking over the role as main villain instead of Cortex. In fact, Cortex has now been imprisoned so deep down he may be rooting for Crash as well. Crash will have to get through many different dungeons and castles in order to get to Nina but he won’t stop until he has saved the world.

It’s easy to describe the gameplay since it’s what you would expect in a beat em up. You try to take out your opponents with standard moves and power blows. In a lot of circumstances you have to defeat all of the enemies in order to proceed and other times you can skip through. While the gameplay is simple, that also makes it difficult to go forward in other cases. For example, there are a bunch of slime minions that show up in a few levels and the only way to even damage them is to use your power moves.

The issue is that the power moves take a lot of time to load up. Additionally, these minions can use parry skills to dodge your attack and land a pretty solid blow. I would really just beat these guys with luck half the time and the other half I would just end up getting wrecked. There is an item that allows you to use a one hit KO attack so I recommend saving it for whenever you see one of these guys. Keep in mind that the item does not reappear if you lose a life so be careful when you use it.

A prominent mechanic in this game is that you can also take control of an enemy you defeat. This is crucial to completing the level. When you take control of a monster, do not allow yourself to be defeated and always hop into a new monster if you’re losing health. Most of the monsters are incredibly powerful so while you have control of one of those you should be really safe.

It’s not full proof but it’ll help you out in most circumstances. Otherwise I just couldn’t find a good full proof strategy against these guys. You won’t have a problem against most of the other enemies though, just button mash as best you can and you should be all good here. It’s a fun combat system and the ability to jump into monsters reminds me of Mario Odyssey. The boss fights make good use of this as well with the final boss being rather difficult to deal with. Most of the other bosses you should breeze through.

One pro tip here is as I mentioned, sometimes you don’t have to beat every enemy. Remember those moments well because it can be the difference between winning a round and losing. There was one really intense moment when I was nearly out of health and had to deal with a lot of the fire monsters. So what I did is I just ran right past them. Just barely mind you, but I was able to jump into the tunnel leading into the next level right before they slammed me. Losing can be intense here because a game over means you go back to the very beginning of the level no matter how many sections you completed. So if this tip helps you even avoid one game over then it’s definitely worth it.

In a way because this is not a platformer it does feel a lot easier than the usual Crash games. In terms of length I’d say it’s similar. You should beat this one in under 10 hours. In terms of replay value I don’t recall running into any collectables but there are probably some things you can do with to increase the play time here. Either way the game goes for a fairly low price nowadays so you should be able to get good value here.

The graphics have aged pretty well too. The character designs are on point and the art style is really colorful. It’s all expressive and taps into that Crash energy well. I may not be a fan of the character himself but the universe always had a lot of interesting level designs. That remains true for this game as well. The soundtrack is less memorable but the tunes work well enough within their contexts.

As for Nina, she works well as the new main villain. You do feel bad for Cortex though since she is absolutely roasting him throughout the entire game. You’d think he would get a little more respect since they’re related and he was a main villain for so long but that’s not the case here. Nina is played straight but the rest of the villains tend to have their comedic moments as well.

Meanwhile Coco spends most of the game being mind controlled and kidnapped so this isn’t exactly her biggest role. It does allow Crash to step in and do the job on his own…or with a little help from the mask I should say. Crunch stays frozen so don’t expect any help from him. The game has a lot of cutscenes/cinematics so it’s a good chance to see more of the characters. All in all, it makes for a satisfying story mode.

Overall, Crash of the Titans is definitely another solid Crash installment. It’s a nice change of pace having Cortex on the sidelines even if I still prefer him to Nina. Nina gets her hype though and puts up a good fight here. If the games were to ever revamp Crash’s personality just a bit I dare say that the series could end up being even bigger than it is currently. There are just a few more Crash games I haven’t played yet so now I’m really close to the end. It’ll definitely be a milestone getting that far.

Overall 7/10

The Legend of Zelda Oracle of Seasons Review


Legend of Zelda is a series where the main games tend to be terrific but some of the older ones don’t work as well. It’s a little bit like Metroid to that extent where I didn’t care for the first couple much but then they got better. This game plays out like a very old school LoZ title where you are really left to your own devices. It ends up making for a game that is pretty annoying to play.

So someone has decided to mess with the 4 seasons. The global climate is out of whack now and nobody really knows what to do. Fortunately Link is on the case. He will have to use the staff of seasons in order to put the world right again. It’s the only way to bring peace and prosperity back into the land. We don’t know exactly who the villain is, but he will certainly regret getting in Link’s way.

The main gameplay style here is that of an overhead adventure. You travel across the world as you look for different essences as well as the 4 seasons themselves. You can use various weapons in the hub world like your sword, boomerang, and other weapons. Talking to civilians will help you get past obstacles that can’t be overcome by brawn alone. There are also portions of the game that simulate the Mario experience as the game turns into a side scroller. It’s always pretty fun to go through those segments as a change of pace.

I played this game as a virtual console port on the 3DS. I can say right now that I can’t imagine playing this game without the access points. I use those quite a lot. Without them there are obstacles that will take you back to the beginning of a dungeon. If you make a wrong step you may find yourself in a room that you can’t back out of and you have to take the long way around. The game has many anti quality of life features that stack up.

On the plus side, I do like the graphics. They’ve aged well and this is a colorful style that just really works well. It’s why a lot of people like sprites since they transition into the future really easily. The soundtrack’s also pretty decent. It’s all catchy and works well for the various dungeons. So on a technical level this game was on the money.

The actual gameplay is pretty smooth as well. You never feel like the weapon is hitting too late or you miss something that you’re aiming for. The core gameplay is solid so I don’t expect you will really come across any issues. So this pretty much wraps up the good parts of the game. They are considerable of course but the negatives do outweigh them this time.

First off, there’s not much of a story. It’s not the kind of thing that will lower a score but when bosses show up without any dialogue or cutscene, you know something is up. Yeah there is still a story overall but it’s fairly barebones. I will give the game credit for having a cliffhanger ending though. It flat out tells you to go and buy Oracle of Ages as the game ends. There is a caveat to that though.

It looks like you have to buy both games to effectively link them and unlock the true ending. If you just buy one then you will really be playing through almost the same story. So…this seems like a really crafty way to get people to buy both titles. I also wonder how that would work through virtual console. I’m guessing I wouldn’t be able to transfer save states like that and if so that would be awful. I don’t know for sure though so just keep that in mind if you want to see the true ending.

No, the real issue with the game is the puzzles. LoZ loves its puzzles but the problem is that the series is often not as good at it as the real puzzle titles like Professor Layton. Half the time you are given no clue as to what to do next or have to use your weapon in a new way that was unexplained. I spent 20 minutes blasting one enemy with elemental attacks only to find out that it wasn’t actually causing damage. (Why have the boss glow as if you landed a hit when the hit didn’t work?)

Between dungeons you often have to do tasks in the hub world but there is no way to know what you are supposed to do. Additionally the hub world is huge so running back and forth is incredibly time consuming. The game took a lot longer than I expected it would in order to conquer it and this was why. I spent hours just spinning my wheels when I could have been at the next dungeon already.

I never cared much for that aspect because if I got a game then I want to be playing it. I want to feel the gameplay and just go all in but this really slows things down. I ended up needing a guide for many parts and I don’t see how I would have ever guessed what to do in some of these cases. There are some places you can teleport to in order to save time but not nearly enough of them. You still have to walk large parts of the world map on your own which is not ideal.

At the heart of it, the game just isn’t very fun to play for this reason. Sure, some of the dialogue can be fun, you can enjoy the boss battles but anytime you’re having too much fun the game slams you down with a dead zone where you have to figure out where to go next. It leaves you in a tough spot but not a fun one as you’re running through areas you’ve already been to a million times already.

At least because of that the length is considerable. If you get this game for the going rate of $10-$15 bucks then this is really not a bad deal. There’s also the replay value of getting the true ending but if you do need two copies in order to get to it then that may not be applicable in the virtual console version anyway. Definitely do your research before buying the game.

Overall, The overhead Link games aren’t really my style and this one was no exception. If it focused on more combat and less wandering around then I think it would have fared a lot better. Link games always have solid combat after all and that would have aged really well. So if you’re in the mood for a Legend of Zelda game, I’d recommend checking out Skyward Sword, Ocarina of Time, or Breath of the Wild instead. At the end of the day this one just wasn’t fun and is best left to history.

Overall 4/10