Terminator 3: Rise of the Machines Review


It’s time to look at the Terminator game. This one is based on the 3rd film and also acts as a prequel. It’s a story that naturally takes place in a rather dark environment since Skynet broke the lights. I was a little worried since my tv can’t handle the darkness all that well. Level 2 was incredibly difficult for that reason but after fiddling with the settings for a while the levels were finally bright enough to see. It’s a fun game that may not do everything right but succeeds in enough areas to be called a success.

The game starts off with you playing as the Terminator and blowing up a bunch of robots. The humans have reprogrammed you to be on their side. Then they learn that Skynet is sending their best assassin to the past to eliminate John Conner and his wife. They send the Terminator in pursuit but can he really defeat what is essentially a more upgraded version or himself?

As you might assume this is a 3D shooter. You grab various weapons over the course of a level and blow up all enemy robots on your way to victory. Each level will have a series of objectives and upon completing them you will move on to the next level. It’s important to realize that the mission is the priority so you never have to worry about defeating all of the enemies. If you are supposed to destroy a building and are about to die then quickly destroy it anyway as the success will sometimes override your death. That helped me out once or twice.

If you ever run out of ammo you can swing the base of your gun or throw some punches but that shouldn’t happen with how much ammo is usually going thrown around. Just remember to pick it up every time you defeat an enemy and you should be fine. My favorite weapons are the ones that leave a nice explosion as even if they don’t defeat the enemies they will knock them over which gives you time to finish the job. What you don’t want is to be put in a situation where all of the robots are blasting at you since your health bar will be torn to shreds. One of the weapons allows you to equip two at once which is handy since you knock them down with one while you blast them with the other. Finally, if you’re about to die anyway I recommend using the missile launcher since it will beat any enemy in a single hit and even a lot of the large robots will go down in 2. The catch is that it only has 3 ammo and fires really slowly so don’t use it if you are surrounded.

The gameplay changes into a 2D brawler for boss fights and that was a real highlight. The levels are few, but you can tell that some effort was put into them. You can toss the enemy around and can mix up your punches and kicks for various combos. It definitely got me thinking that a Terminator fighting game would be really good. There is just so much that you can do with the concept and I’m sure it would be a success. The boss fights aren’t particularly tough for the most part, but I did come close to dying in the last fight.

The graphics are pretty solid. The energy effects are nice and vibrant while the levels are nice recreations of the movie. The character models are a little more on the humorous side to be honest but they still at least resemble who they are supposed to be. Assuming your TV is on point you will definitely be able to appreciate the effort here. Unfortunately there isn’t much of a soundtrack but what was there was pretty sound. It works pretty well for the action scenes.

The main campaign should take you a few hours. There are 22 levels in the game and their length varies significantly. Some levels can be around 10 minutes or longer while others are barely a minute. In some cases a level will just take longer than it should because you might end up getting lost as the compass isn’t always 100% reliable. The toughest level in the game is certainly the escort mission where you have to protect John. He has the A.I. of a level one computer as he will walk into the line of fire without a gun and will die to a pair of bullets. That stage must have taken me at least 20 tries. Another aspect that makes this level tough is how you aren’t allowed to destroy any of the humans firing at you. This means you can only shoot each human once which is tougher than it sounds as it isn’t always obvious that you have already hit them once. The best advice I could give here is just to take it slow.

There isn’t a great deal of replay value after beating the story. All that I can think of is trying to find the second mini game to unlock. I don’t know about you but that isn’t a huge incentive for me to be honest. Still you can probably get this game for a cheap price and if so I would definitely recommend it. Yeah, the game is basically a cash in but it’s a fun one that put in some effort. You won’t regret the purchase.

Overall, Terminator has always been a really fun franchise. You don’t have to stretch your imagination to see how it would lend itself well to a video game. Hopefully a new Terminator game comes out soon because now there is only one modern title that I am missing. Ah well, I still have that one to look forward to at least. That was likely my last mech game for a while so at least the genre ended on a high note.

Overall 7/10

Phalanx Review


It’s time to look at an old GBA game that decided it would be a good idea to get rid of the continue option. It tries to go for a very authentic arcade feel as you have to try and go through the whole game with one shot of lives. Granted, it does autosave your progress so if you die on level 6 with and used up 2 lives in the attempt, that’s how you’ll spawn. Ideally you will get so good at the game that eventually you would clear the game and reach the ending. That would be impressive because I can assure you that this game is no walk in the park. It will take quick reaction times and a whole lot of heart.

The plot is rather vague and you only get about 3 cutscenes in the whole game. It seems that alien machines are trying to destroy the worlds and you have to stop them. Fortunately that won’t be too much of an issue for our hot shot pilot Rick. He is willing to risk his life to save his planet and that’s what it takes to be a real hero. You have to appreciate the guy’s passion through and through. Still, it’s as cookie cutter a plot as you can get so you will be playing this game for the gameplay.

It’s a traditional 2D shooter. You are always in the air and the screen is constantly moving so you can’t take your time. On the other hand, this also means you can’t go too fast as you wait for the screen to catch up. The only time it will typically stop is for a boss fight. Then you maneuver as you please to dodge the attacks. There is usually a good amount of room so you don’t have to worry about bumping into things. The average level is around 5-7 minutes long and there are 8 levels total. The game will last you about an hour if you’re a whiz at the gameplay and a little longer if you die a lot. It’s not a long time, but you don’t expect much more length out of this genre.

You have your primary weapon which is a typical energy gun, but you will pick up a bunch of other weapons along the way. Rockets, Energy Balls, etc. When you get hit by an enemy you lose one of your 4 health points along with your current weapons. You can stock up to 3 weapons I believe so choose them carefully. You will likely think that some weapons are better than others so if you see an enemy drop a bad one sometimes it is best to just leave it. You also get bombs which wipe the screen of weak enemies and weaken the tough ones. Your 3 bombs are refilled whenever you get a health item so quickly spam them before making contact with it. I also recommend stocking up on lives during the earlier part of the game since you will need them for the end.

Another thing to watch out for is the ceiling. The game’s lighting can be quite deceptive so it’s possible to be ramming into a cliff and not know it. You’ll quickly be tipped off as you take damage and die though. I think the visual effect is intentional because the cliffs shouldn’t camouflage so well. That’s just mean to the player if you ask me. The gameplay is quite sound all things considered though. I enjoyed playing through the game. It’s the kind of title that I wouldn’t stick around to try and complete without being able to use a continue, but still a good arcade title nonetheless. I probably would give it a try at one of the ole machines.

There isn’t much replay value as you can probably expect. After all, Story Mode is the only thing to do and it’s simply an hour. Fortunately I got this game for about a dollar so that’s a good bargain. I did think that the soundtrack was far better than I had ever expected it to be. The fast paced rock theme really gets you into the levels. The visuals are on point as well and on a technical level the game even looks worthy of the DS. I’d say that they spared no expense here. While there are no bonus features, you can’t say that the developers didn’t treat this game with a whole lot of care and grace.

Overall, Phalanx is a fun shooter. It is not the best in the market nor will it ever be, but it doesn’t make any real mistakes. It is a fun experience for however long it lasts you and I’d recommend picking it up if the price is right. It’s not a game I will forget very soon even if it was one of the shortest games I’ve played in ages. If it ever gets a big sequel/remake I would be interested in seeing how they enhance the plot. Adding in a continue feature would also help the game considerably.

Overall 7/10

Little League World Series Baseball 2010 Review


It’s time to look at a Little League game! Typically you expect to be playing with the pros so this was certainly a change of pace. As a result the gameplay is a little less realistic and aims to just be a lot of fun. I had a good time with the game even if it feels like there is a lot of luck at play when you are up to bat. There is an actual campaign so that is fun even if there isn’t much of a story. The goal is what you would expect, conquer the season and win the World Series. There are around 26 matches to go through so do your best to go all the way.

As I mentioned the gameplay can be a little suspect. It got better by the end though and I couldn’t tell if it was because I spent a lot of upgrades on batting or if I was doing a better job of aiming where I wanted to hit. From what I gathered, you typically want to aim up and start charging at the last second to hit the ball when the bat is blue. This still isn’t full proof but it seems to be your best bet. Aiming low never worked at all for me and I don’t recommend bunting either. When it comes to fielding you don’t need to worry because it’s basically automatic. The fielders will run and retrieve the ball for you. All you have to do is throw to the bases if it’s a clean hit. It’s no exaggeration to say that this is the kind of game you can play while reading a book. Of course you will want to take the last few games a little more seriously since if you lose it is all over.

One thing to make a note of is your original character has a special ability. Each team has one player called the Star Player. By using all 3 sections of his Talent Gauge the bat will turn blue and just hitting the ball will make it a home run. I recommend saving your gauge for this moment every time because the normal gauge hits barely change anything. At least this way you’ve got a guaranteed run which could be the difference between victory and defeat. There are also items in the game known as cards but I played without them so I can’t say that I know too much about how they work. Based on the card summaries they seem like they will certainly make the game more explosive.

There are also a few other modes like multiplayer exhibitions and even a training mode thrown in. The multiplayer mode helps the replay value at least along with all of the trophies you need to collect. They aren’t all that hard but they certainly are time consuming so I can’t say that I plan to grab all of them anytime soon. The main story is around 6 hours long which is fairly decent. All in all, there is a good amount of content to keep you busy here.

There are also a lot of advanced techniques you can use in the game which are sure to make you a better player. I played through all of the tutorials at the very end for the trophies and I definitely didn’t know about 80% of the techniques there. If you utilize them all then it’ll make the game feel even more complete and well rounded. Good luck pulling it all off against some of the trickier opponents, but it’s still nice to have.

Then we have the graphics. The game looks pretty good. The character designs are on point and I like how my original character Terry came out. The visual effects for the hits were solid as well and in general the game was just very clear. I can’t say that I had any complaints here. As with most sport games, the soundtrack was fairly bland. Aside from a catchy main menu theme, you won’t hear much music during the actual games. I do understand this as it probably would overshadow the commentary and the grunts, but more music is rarely ever a bad thing.

Overall, Little League will take a little while to grow on you. It may have a slow start, but once your team is upgraded you will be hitting like a champ. As always pitching is really the stressful part as sometimes the opposing team will suddenly go on a roll. I found it helpful to already do a low charged pitch to the side where the player is holding the bat. They seem to have a lot of trouble with that. If I get 2 strikes in a row like that, then I would throw a slow pitch which usually trips them up. Use my sips wisely and you too can be a champ. If you don’t own a whole lot of Baseball games or you simply want a change of pace then this is a good one to check out. Little League does a good job of differentiating itself from most others in the genre.

Overall 7/10

Mario Hoops 3 on 3 Review


It’s time to look at a relatively obscure Mario game known as Hoops 3 on 3. Basketball and Football are the two big sports that never got a home console game to themselves and at this point I’m wondering if they ever will. Nintendo has been moving away from sport titles after all and maybe they just didn’t know how to pull it off in a satisfying way. Ah well, at least when I get Sports Mix, I’ll get a taste of what a basketballl game would have been like. Hoops does do a good job on the DS though and is a lot of fun so I’ll take what I can get.

The game really focuses on tournament mode and vs mode. I believe that there may be a mini game mode as well but I didn’t end up trying that one. There are 4 tournaments to play through and each of them have 3 rounds except for the final tournament which is 4 rounds. This is less than most Mario sport games which tend to have 6 tournaments but I suppose it’s because the developers wanted to make sure it didn’t get tedious. 4 tournaments is a fine number I suppose.

The game is definitely meant for those who are right handed as you use the control stick/pad to move and then you use the stylus to shoot or pass. You can also dribble faster by tapping the screen a lot which I did for fun a lot, but never in a way that was particularly useful. It was just a lot of fun to tap away. You are able to use super attacks which can’t miss and can’t be blocked, but I couldn’t figure out how to use it. I chalked it up to cheesy A.I. game mechanics and called it a day. There are a bunch of techniques that I didn’t learn here and I suppose I could have finished the tutorial, but why bother right? I can beat these guys using pure fundamentals!

Each game is 5 minutes long which is divided into two halves. For the first 2 tournaments you will probably want to consider just holding onto the hall and not scoring after you take the lead to make the game go quicker. After all, scoring just prolongs the game so if you have a safe lead then you don’t need to go further. Do make sure that it’s a safe lead though as a normal shot is worth 20 points and any coins that have been accumulated by the enemy are added to the total. You can easily see a 40 point lead get wiped away with a single shot. For my gameplay tip, I would recommend running to the bottom side of the court and just running back and forth. The computers usually can’t catch you and if they get bold and try to undercut you, just head up. This strategy is close to full proof for 50% of the game.

The game definitely went all out when it comes to the visuals and the sound. The graphics are on point and have aged really well for the DS. The character models are sound and a nice amount of effort went to the gameplay elements like the actual basketball and the courts. Everything is very vibrant which is nice to see. Same goes for the soundtrack. It’s fun to hear all of the iconic Mario themes like Bowser’s Airship. We even get a brand new song which talks about how they are all heroes. It’s definitely catchy and I hadn’t been expecting a lyrical song like this one to pop up. I’m certainly glad that it did though as the song gives the game more personality. Then we’ve also got Mario’s sound effects. He talks a little more than usual here like even speaking during the song. Most impressive for the usually silent main character.

As far as the length goes, that is naturally less impressive. The tournaments will take you a little less than 2 hours. This means that the game will live or die on its replay value. You do unlock the tournaments for a second time which you can try clearing on hard mode. I’m sure that would be a reasonably fun challenge. Then the rest of the replay value is in fighting other players in vs mode. Definitely a longer experience back when the DS servers were still functional. Still it will be a fun 2 hours so if you can get the game for a good price then you will be set. 25$ is certainly pushing it though so I’d recommend thinking long and hard about it. I suppose it beats most other 25$ purchases if you look away from the medium though.

Overall Mario Hoops 3 on 3 may be a very short title but it is quite polished. A good amount of effort was put into the game. The basketball gameplay is on point and it could be used exactly how it was here in a new Switch game at some point. I do like how they made longer shots a little more realistic to score as you can shoot a ball from very far away and then jump after it go force the ball in. It wouldn’t have gone in without your intervention so that’s why jumping after it is extremely important. Against a real opponent you will definitely have to huddle since they will have the same idea. In this game you feel powerful on both offense and defense which is important. There are also quite a few advanced gameplay mechanics that will help you out once you take the time to learn them. When you buy the game, prepare yourself for the intense secret final boss!

Overall 7/10

Professor Layton and the Miracle Mask Review


The famous Professor Layton has finally found himself on the 3DS. While the last game may have not been quite as good as the others the series has never disappointed with its puzzles. This game is no exception and is a fine way to continue the story. At long last we are even introduced to the tragic past of Layton and 5 games in you could say that we were about due for it. This is the first Layton game to have fun switching up the gameplay style as well as we get a 3D racing level and also some overhead Mummy fights. I think Level 5 definitely has the right idea here as throwing in an occasional level like this is pretty fun.

This Layton game starts out with the hero receiving a letter from his old friend Angela. She wants him to hurry over because a villain known as the Masked Gentleman has popped up and is performing dark miracles on the town like turning people into horses and warping people away. Layton heads over but the place brings bad memories. The past that he had hoped to forget had finally caught up to him and he will have to face his fears head on!

The game plays out like some of the recent superhero shows as we jump from the present to the past a lot. For example one chapter will be in the present while another is in the past. In that sense, you could say that Layton solved the present mystery a bit quicker than usual. I suppose the number of viable suspects wasn’t too large so that helped his case. There were really 3 Big suspects here. First is the childhood friend Angela who seems obsessed with the Mask of Order and seems eager to give it to the gentleman. Next is Randall, the kid from Layton’s past who seemingly died, but his body was never found. Then there is Randall’s butler Henry who snagged his treasure and best friend after he died. With the whole town at stake Layton can’t afford to just sit around.

It’s a pretty solid story for sure. Layton’s backstory is definitely rather tragic. He did give up hope even while the other two friends kept looking for Randall, but I guess from a scientific point of view his odds weren’t great. He has been gone for a while after all. Layton chose to forget about the place for around 18 years until now. Layton did do everything that he could though. He would have been able to save Randall had the kid only let go of his treasure. Instead we saw that it was worth his life. It’s just hard to feel bad for him especially since he never had his priorities straight in life. Even if it made everyone worried he wanted to be rich so he would lie to everyone and take huge risks. It was only a matter of time before this caught up with him.

As with the last game we get a teaser for the next one. It’s the biggest teaser yet and that makes sense since the next game ends the trilogy. One last Aztec adventure for the heroes. In the clip we see the main villain of the prequel trilogy be defeated by a new villain. The new villain now has all of the locations needed to destroy the world. This next installment is definitely going to be a blast! The series has mostly been realistic with you just having to suspend disbelief for a bit at times. It’ll be interesting to see if the villain defies that in the next movie. After all, the villain that he defeated was able to contend with rapid bullet fire and that’s no easy feat.

The game has a great cast as you would expect. Layton is just as solid as ever and always reminds us that he can fight as well as he can think. Taking down the Mummy swordsmen was pretty impressive. Luke is a good sidekick as well and I do like the rivalry between him and Emmy even if it is rather one sided. Luke just never really stands a chance when it comes time to start trading burns. Emmy is the main reason why the team dynamic is better in the prequels than in the main game so I’m definitely happy to have her around as a main character. Her role is rather small here, but she still does get some puzzles of her own.

As for the new characters, Randall is annoying as you can guess. He isn’t reasonable at all but I already talked about him so we can move on. There is also Henry who may be rather loyal but quick to take everything the wrong way. He gets upset rather easily and makes himself look very suspicious this way. I guess he isn’t a bad character, but he could have been better. I actually preferred the Dalston character. He wanted to be rich while everyone was having fun adventuring and he accomplished his goals. He is now one of the richest men on the planet, you just can’t beat that. He also talks tough to the coppers and in general felt on the ball.

Angela is a good character if you view her more as a subtle antagonist. She definitely isn’t hear to make Layton feel any better as she spends the majority of her time making him feel even worse. It’s not always intentional, but at the same time in the past it seems as if it was. It’s hard to really understand her character at times, but she will always keep you guessing. Agent Bloom is a fun detective. He is very intelligent and the only police officer who is able to keep up with Layton step for step. He doesn’t appear very much, but it does seem like he will be in the sequel so that’s good. Layton doesn’t really have a rival so having this guy fit that bill would be fun. There are a slew of other supporting characters in the game that are all very solid as well. In particular look for the guy with the big, curved chin. His scenes are always amusing and his rigged puzzles are a blast.

As always the graphics are pretty solid here. It’s great to see fully animated cutscenes as always and we get some CG ones as well. The levels are all pretty clear and the puzzles aren’t too misleading. I still think it’s slightly cheating when the puzzle gives you 5 possible answers and they’re all wrong so the only way to beat the puzzle is to tap on part of it to make the whole thing break. I mean, technically I guess that works, but the false answers is barely legit. If the graphics were a little darker or more unclear then it would be tough to see the tiny cracks that serve as a hint. The controls are on point as well and basically this game does nothing wrong on a technical level. The soundtrack may not have any real new tunes in it, but that’s fine as the usual ones are pretty good.

The actual story is reasonably long as it’s over 10 hours and then we’ve also got a bunch of extra puzzles to try and conquer after the game is over. After all, it’s not like you have to complete all of them to clear the game. As with the previous titles in the series you can tackle any quest that you have not completed yet in the little house at the hotel. There are also a bunch of minigames that you can try to complete all of the levels in. By the time you have done all of this the game will likely be at 20 hours or maybe even longer. There’s definitely no shortage of content here.

Overall, This was a pretty exciting Layton game with a fun story that will keep you engaged the whole time. It starts out quite fast and never really loses steam. The only way you may not enjoy the game is if you don’t care for Layton’s past and I think the game handled it rather well. It’s the best of the prequel trilogy so far, but we’ll see how it holds up to the next game. As that is the final main Layton game I expect it to end with a bang. It certainly got a considerable amount of foreshadowing in this game. In case it’s not obvious, I would definitely recommend picking this game up.

Overall 8/10

NES Remix Pack Review


It’s time to look at an interesting video game collection known as the NES Remix Pack. It brings both NES Remix 1 and 2 which is a pretty good deal since both of those titles had quite a lot of content in it. The price isn’t bad for the collection as I got it for 20-30 as well and it’s roughly triple the length of Sonic Forces. It’s definitely fun to see them mashup the games in Remix mode or even the mini challenges from the classic games. It’ll really test your knowledge of the older Nintendo titles.

The main mode is pretty self explanatory in these games. You’ll start off with a few options like Mario Bros, Donkey Kong, and Mario 2 for example. Each of these games will have 7-20 levels depending on which game it is. You try to beat each level where your result will range from 1-3 stars. The more stars you get, the more games you unlock. The main mode in each game is known as Remix and there are around 45-50 of these levels in each Remix. (1 and 2) Once you complete those you will have completed the game but you can keep on playing to clear the bonus world and any leftover game levels that you haven’t beaten yet. Obtain enough points and you will also get all of the stickers in each game which will really prove that you have come far. The simplicity of the game’s menu is certainly something to take note of as it makes navigating through the games rather enjoyable. More games should strive for a similar menu.

An average challenge will range from 7 seconds to around 1 minute. You may find an occasional challenge that is around 2 minutes or so, but I can’t stress enough just how rare these are. The average challenge is around 20 seconds I’d say. For example, “Grab 8 coins in a Mario level” may be a challenge. Some challenges have multiple phases and if you get a game over during it you can continue but the price is that you will only get 1 star for your efforts. The game is rather lenient on stars so you can unlock the final level even if you lose during a bunch of the stages but naturally your goal will be to grab as many of them as possible.

Of course with so many games not all of them will be a hit. From the first game the weak links were Golf and Donkey Kong Jr. I just never liked Golf in any video game format as it always seems to really be luck based. I know there is skill involved here and I just need to learn the mechanics, but it’s just no fun. Donkey Kong Jr. is just a little slow for me and I can see why it never became much of a hit. On the other side of the equation I thought that Excitebike was even more fun than I expected it to be and Clu Clu Land was really unique. I definitely enjoyed that one quite a bit. The only challenge in the first game that was quite grating was the Donkey Kong level where you played as Link. I must have died 100 times there before I finally found an opening. There must be a trick that I don’t know about for that one.

In the second game, Wario’s Woods was the game that I couldn’t get behind. The controls were a little convoluted for my liking and the levels did tend to drag on quite a bit. It was like playing a really twisted version of Dr. Mario and I don’t really know what Nintendo was thinking on this one. All I can say is that I’m not surprised how the game isn’t very well known. I don’t see how it would catch on. The other game would be NES Golf, but I don’t believe I actually got enough stars to unlock that one. I’ll probably have it unlocked by the time I have my Stats page up, but I certainly won’t play it much.

Meanwhile it was cool to have Metroid included this time around and Link II was also pretty interesting. It’s a shame that it didn’t do well since a 2D Link series would have been fun to compete with the others. It was rather rough around the edges of course, but they could have ironed that out with sequels. It’s like how the original Mario games were a little slippery, but they’re a lot easier to handle in the modern day.

It’s important to clarify that the good games outnumbered the annoying ones quite easily. Also from the games that I didn’t care for, only the Golf games were truly bad. Donkey Kong Jr and Wario’s Woods may not have been my style, but it’s not like I actively disliked playing them. There is enough content here for everyone as even if you don’t like a game you can have fun with the rest.

As I mentioned, the length of the game is pretty good. The first Remix took around 6-7 hours and the sequel was only a little shorter than that. Couple those two together and you have a reasonably long title. Then there is quite a lot of replay value here as getting 3 stars on every level will take a lot of practice and you will likely get all of the stickers on the way to accomplishing this feat. I do think it would have been cool if there was some kind of two player mode though. I think that’s the only thing that this game is lacking. Competing in these challenges would be an absolute blast and would certainly increase the replay value of the title. Still, as a single player experience it is not lacking. There is also the Super Luigi Bros where you see how far you can get in the Super Mario game while backwards and the Championship Mode where you are given 3 random tasks and have to see how well you complete them. They won’t keep you for very long, but each bit helps.

Naturally the graphics are kept true to the original game counterparts so this isn’t exactly Madden. The main menu looks fairly crisp though which will remind you that this is a modern title. The games all look pretty good as well. The soundtrack is quite solid as well since the individual game themes have always held up well against the test of time. Then the remix levels add a little extra pop by distorting the stages and zooming in on the map. I loved the gimmicks they would add here to make the games a little more unique. One Mario level for example had a bright blue background which is a cool “What If” scenario. I think that would make a good idea for a future Mario level even if it’s just for a level or two.

Overall, NES Remix Pack is a great homage/tribute to longtime Nintendo fans. It’s a great way to experience their older titles in a convenient minigame format. It’s the perfect kind of game for on the go or to play here and there. The challenges are fun and exciting without being tedious. This is where the short duration comes in handy as even if you die a bunch of times it is not as if you have lost a bunch of time. It never feels like a waste either since most of the challenges revolve around skill instead of RnG so you know that with enough practice you’ll get it. It’s also not too difficult so it’s fine for kids as well as they may have some trouble but will be able to crack the level eventually. There was certainly a lot of heart and effort put into this game to really make it a finished product.

Overall 8/10

The King of Fighters 2006 Review


It’s time to look at a King of Fighters title! I actually haven’t played too many of the games in this series, but enough at this point where I have a good grasp of the series. Aside from the new PS4 one I played the first Maximum Impact and 2 of the GBA titles. This one is probably the most plot heavy game that I’ve played and that’s not saying a whole lot since it’s just a bunch of Arcade modes like most of the old fighters. The plots do get pretty out there though and I hope that they actually got to finish.

The general plot is that the King of Fighters tournament has been revived. However, this time Geese and Duke aren’t the ones pulling the strings. Instead, an alien warrior is the one who has devised this tournament and he wants to take over the body of whoever wins it. Many fighters enter for various reasons. Terry and Rock decide to check it out because they figure a villain is probably running it so they can make sure that nobody gets hurt. K’ and two other operatives check it out because they figure it might give them a lead as to who has been kidnapping famous scientists from around the world. Another alien warrior has entered so she can put a stop to his plans. One android was payed by the alien to eliminate everyone while another has entered for ice cream. Almost every character has a reason to enter while others have absolutely none so the writers stick them in arcade mode without an actual story. That is incredibly lazy if you ask me though so for the future everyone better have a role.

Naturally this can get repetitive if you decide to beat the game with every character though. There are over 30 after all and for the most part they only get 2-3 cutscenes each so you aren’t going to gain a whole lot compared to the 14 battles that you have to win as each character. You get the opening cutscene, an ending cutscene, and then 2-3 mini cutscenes for the final fight. These can definitely be pretty interesting though and I didn’t expect all of this talk about aliens. The game hints at an impending invasion from the rest of the aliens. I somehow get the feeling that this hasn’t happened yet in the games as it probably would have been a big deal, but it did make this game feel a lot more epic. I prefer a general story mode to character stories whenever possible but at least these were pretty interesting. I’d say that over half of the characters have a good reason to continue on with the tournament.

There was once a time where I would try to beat the game as every single character, but now I just beat it with enough characters to unlock everyone. In this case that number was 14 so it was a decently long campaign. There is still a lot of replay value here though like unlocking all of the stages and costume colors. I don’t care too much about the colors, but the stages would be fun to go for. Collecting them all involves completing all of the missions though which would certainly be very difficult to accomplish. That would buy the game a lot of time as well and it’s not as if the price is too high at this point so it’s a good purchase.

The graphics are pretty solid. The character models are on point. I’m not sure what system they use for it, but it seems like a similar style to the old PS2 Naruto games as the actual models are thrown right into the cutscenes which makes them run smoothly. I also imagine that it makes it easier to add a bunch of cutscenes than if they had to animate them all individually. It works pretty well. Then the soundtrack is also good. It’s a little limited since I don’t have too many of the stages, but the ones that we do have sound pretty good to me. On a technical level this game is on point.

Naturally this is the kind of game that is at its peak when you play multiplayer. Going up against a computer is fun enough of course, but fighting another person really lets you see how far you’ve come. Can you land those easy bake combos on someone who knows how to block? That’s the real question. Each character has a good array of normal attacks and special abilities. I believe each character may have around 5 special attacks or maybe even more. There are a lot of control options here so I wouldn’t be surprised if the game has a really high skill ceiling. You can move up and down the map to an extent to dodge attacks and also use a super speed roll. Button mashing doesn’t work as well as in Street Fighter because not every attack is meant to lead into a combo so sometimes you’ll just trap yourself in lag if you use a slow attack. It does make you think about your best course of action though. By the way, since I didn’t really mention the gameplay style earlier, it’s a 2D fighter like Street Fighter. I’m sure you picked that up by now, but just a heads up in case it wasn’t clear.

Overall, This is a pretty fun fighting game. King of Fighters is still a step behind Tekken and Street Fighter for me as far as the actual game series and story goes, but it’s solid in its own right. Perhaps it would move higher if I actually played more of the games. I am pretty interested in the PS3 titles that came to America and I think I’m missing 2-3 PS2 ones as well. I still don’t think it will ever rise to be the top fighting game series or anything, but I am glad that the series was recently revived on the PS4 and hopefully it will continue strong. The more fighting games the better after all. It’s a rather somber thought, but among by 114 video games on the backburner I don’t think I have any fighting games left. That’s actually pretty scary, but shows how that genre is slowing down compared to the others. It’s probably because one game can last a while so there’s no need for sequels. Just look at Street Fighter V or even FighterZ now. I doubt either of those will get a sequel because they will probably last for a long while.

Overall 7/10

Kirby and the Rainbow Curse Review


It’s time to look at one of the latest Kirby games. It has been quite a few years since it came out by this point, but it feels fairly recent to me. This Kirby game took the unique approach of acting like a DS game. The Wii U does have a stylus after all, but it’s easy to forget since most games wisely stayed as far away from this mechanic as possible. Unfortunately Nintendo didn’t learn this lesson quite as readily which meant game over for them. I’m afraid that this is easily the weakest Kirby game that I have played and it just fails to capture the charm and essence of the series. Kirby himself does look fairly good though.

The game starts off with Kirby relaxing and just trying to have a good day when a villain appears and blasts the entire planet with an energy attack. Even Kirby couldn’t react quickly enough to dodge and at once time stopped for everyone. Fortunately a fairy freed Kirby and our protagonist returned the favor in the next scene. The two heroes decide to team up to save the planet and that begins our adventure. Enjoy the opening cutscene since we don’t get another one until the very end of the game. Was this game fairly low budget? I would say absolutely!

Aside from the lack of cutscenes (Because Nintendo isn’t exactly known for them anyway) this game takes a lot of shortcuts. The most obvious one is the reused bosses. There are 7 worlds which each have 3 levels and then a boss fight. Worlds 1,2, and 3 have the same bosses as 4,5, and 6. It’s not something that you would expect from a AAA Nintendo game, but maybe this one was only AA. What supports this theory is the game is only 3 hours and 32 minutes long. That’s considering that I left the game on while grabbing lunch and I would pause it whenever I had to leave the room as well. It’s just a very short game and you could probably decipher that yourself. Each level is around 5-6 minutes tops with some being shorter. It’s a fairly easy game so not dying will also speed things up.

A game being short isn’t really a bad thing, but if I had bought the game at its original retail price then I certainly would have been a little disappointed. Maybe Nintendo has just thrown in the towel though. Star Fox Zero was also incredibly short and likewise for Star Allies. I guess unless you are Mario or Link you can’t expect too much. Still, it would probably still get the usual 7 stars as with most Nintendo games, but what really hurts this one is the gameplay.

You can’t actually move at all. To control Kirby you have to draw a path for him with controls that bring you back to the Wii days. Kirby will refuse to get on your path unless it is perfectly straight and even then he has a tendency to lose his balance and momentum. He has a few different forms like a Tank and a Rocket, but those all use the same controls. I didn’t buy a Kirby game to draw, I bought it to cheese the levels by floating over all of them. That isn’t an option in this game and I have to question the rationale behind this. It just doesn’t seem like a good gameplay idea if you ask me. It gets old after a level or 2. Then you’ve also got the fact that a lot of the levels are auto moving levels which hurts a bit since you have to wait at their pace. Some of those levels I could play with one hand for a bit or do some stretching while I was waiting.

I did die a handful of times during boss fights thanks to the controls though. It never feels earned though and just cheesy. I would proudly blame the gameplay style for each of my deaths. Even though we got the solid cosmic battle at the end as in most Kirby games I couldn’t enjoy it as much because the design of the fight was no good. You have to rely on a lot of RnG to take him down for the count. All right, I think that’s enough about the gameplay so lets go into some of the more positive aspects of the game.

There is a reasonable amount of replay value here to make up for the short length. You can play Challenge Mode which gives you a reason to replay most of the stages. There are also treasure chests in each level which allow you to get the collectibles. There are a bunch of figures and music themes to grab as well as Diary pages which will tell you a bonus story. Grabbing all of the collectibles will take you a reasonable amount of time without making the mistake of being a big grind. All in all, if you decide to 100% the game then it will have awarded you enough content to justify the purchase.

The soundtrack in the game is also pretty good. It doesn’t have any themes as iconic as Battle Against Nightmare, but was still as good as a Nintendo title should be. The final boss theme is solid and the normal level themes are engaging. The graphics are also nice and bright as they should be. They are certainly a step down from some of the previous Kirby games thanks to the dicey decision to make Kirby a ball the whole time and the stop motion esque effects for most of the cutscenes, but beyond that you can tell that it’s a modern title.

I also have to give some kudos to Kirby himself and his role in the story. He looks pretty brave and strong throughout the opening as he dodges a laser blast and saves the fairy. You can also feel the emotion behind his character as he glares at the final boss. Kirby is definitely a fun lead and while some games can play up his childlike nature too much, this one didn’t. He took all the plot twists in stride. Kirby is all business in the climax. I didn’t care about the fairy plot much, but it’s not like it got almost any screen time to be honest so she was just around to jump start the plot. I didn’t even realize that there was something in the plot for a twist until it happened, but I guess it was good so that we could get a true final boss.

Overall, Kirby and the Rainbow Curse is a fun game in every area except the gameplay. Unfortunately the gameplay is tedious and repetitious. It completely gets in the way of what the Kirby games are usually about and I do have to take a star away. One thing that I love about the Kirby games is just flying to the top of the screen and getting to the end of the level. You can’t do that here since the game controls where you go and your paintbrush runs out very quickly. It’s unfortunate, but if you don’t mind the idea of drawing or even like the concept for a Kirby game then this is the one to check out. Regardless it isn’t a bad game, but I would sooner recommend grabbing the rest of them.

Overall 6/10

Sword Art Online: Fatal Bullet Review


It’s time to look at the new Sword Art Online game that recently came out. Fatal Bullet was definitely a game that I was looking forward to from day 1 since it promised to be a title full of action and excitement. Sword Art Online has always been a franchise with a ton of raw potential as it could churn out a 9 star product no problem as long as it played its cards right. Lost Song had been a little disappointing as the hype of the gameplay was reduced by some questionable moments in the game. Fortunately, Fatal Bullet plays it straight as all of those iffy moments (If they exist in this game) are relegated to side quests so you don’t actually have to see any of them. The lower budget may have also helped since the game was forced to stay on target. Anyway, Fatal Bullet actually ended up being a great game.

The story follows a new kid on the block named Terry. He’s always wanted to play a VRMMO game so why not head to Gun Gale Online right? His childhood friend Kureha promises to show him the ropes. However, on their first mission Terry manages to obtain the treasure which is a legendary A.I. robot named Terret. Kureha is mad about this since she wanted to be its partner but Terry made eye contact first so now there is no way to split the partnership up. Iconic players Kirito and Asuna are also upset since they were hoping to clear the quest but too late for that now. Terry quickly catches the eye of top players Zeliska and Itsuki and before long he is known as one of the best in the whole game..maybe even The Best. Kureha is jealous of this and tries to undermine Terry throughout the game while everyone else follows his lead. Terry aims to clear the ultimate once in a life time event quest that has just opened and it will also allow Terret to be reunited with her Mom. They’ll have to be careful though since a guy known as Death Gun is skulking in the shadows as well. Taking him down a few pegs will not be easy!

It’s always an interesting game decision to have the main character be an OC instead of the actual main character of the series. I’m fine with it once I start playing since Terry is just generally hardcore, but otherwise I probably prefer when they just stick to the normal lead. Terry is a cool character throughout though as he makes the heroic decisions when needed. He can be a little slow on the uptake though like when he somehow forgot that Itsuki was basically threatening him for a while there. I guess it’s because he’s portrayed as a big optimist so he always takes things in a positive way. That’s good for Terry I suppose. His main gimmick in this game is that he has a grapple hook which you can use to get to higher areas. I like the concept, but the execution was admittedly not on point. You’ll find that you never really use this gadget in the game because the range is rather short. It should have been longer if you ask me as then it would be fun to zip around the place. I’m sure that it’s fun for PVP though.

Unlike most SAO games, this one is a third person shooter. You can also use a sword to go up and personal but it’s almost always one of the worst options. It’s just a lot more practical to have a gun as the damage it deals is around the same as a sword but you can also be dodging gunfire while using it. A sword is a high commitment option that will usually just get you punished right away. I personally stuck with a hand gun and an automatic gun. Those two were the perfect combo, but I dabbled around with missile launchers, machine guns, and even a sword for a while. They all naturally have their uses, but Hand Guns just seem like the best bang for your buck.

Most of the game consists of you going to various dungeons across the world. You beat all of the enemies in a room and then move on to the next one. The gameplay is handled flawlessly as you can quickly run out of the room to regroup if necessary or plunge into battle. You can give your partners general instructions so they know what to do during battle as well and you can change their instructions while fighting so you don’t have to worry about getting hit. Also, there is no pausing in the game which makes it even more interactive. I mean, you can press the pause button of course, but time goes on normally so whatever you have to do, it can wait until you hide behind the debris. While the A.I. of your allies is pretty bad (probably intentional) the villains are quite smart. They will lead you into ambushes, call for reinforcements, or just generally fight in a tactical way against you.

I can’t stress enough that this game really understands how to be a good third person shooter. The levels are huge and you can move quickly which makes the gameplay feel a lot more dynamic. If there are any problems with the gameplay, it’s just that the bosses may have a little too much health. One boss fight took me almost an hour to complete and the rest were all fairly long as well. The guns just aren’t too strong. It’s a tough balance of course since the game doesn’t want you to mow through the enemies either, but taking a little health out of the equation would have been nice. Beyond that, the difficulty is high but fair.

This is probably one of the hardest games that I’ve played in a very long time. It’ll have you on the edge of your seat as one wrong move can set you back quite a few rooms where the enemies will respawn again. The checkpoints are close enough where this isn’t too bad of course, but it does make you want to focus on playing your cards right. Get too aggressive and you’ll be gunned down by the snipers. There’s also a nice mechanic that lets you grow into a true player. You have an assist option with your gun that will help you hit a target but it is at the cost of accuracy. This may sound contradictory, but basically it widens your gun range by about 50x, but you’ll end up missing a great deal of shots and you also won’t hit the weak point. You can zoom in to take your own shots, but then you can’t move too quickly. If you take the assist off you can control where you shoot at normal speeds, but naturally this is very difficult. I usually just kept the assist on and used the zoom feature for when I was fighting bosses and needed to hit the weak spot. This game forces you to make a lot of tough choices throughout the game.

One big example of this is how the level up system works. As you level up you are given points which you can put into whichever attribute you want. Strength, Vitality, Intelligence, etc. Once you put the points in you can’t take them out without going through some elaborate hoops to get a specific item. I ended up putting the bulk of my points into Strength and Agility if I recall correctly. You need to strength to hold the better guns and Agility is just awesome for many reasons. One of which is that you can eventually outrun laser beams which is incredibly handy. It’s very close, but my speed was slightly faster than the blasts by the end which helped a lot. I also dumped a lot of points into luck which I would probably take back if I had a second chance, but it sounded good at the time. It increases your chances of landing a critical hit.

The story does take a long while to get started which isn’t good news for fans who are coming in expecting a game with stakes. This isn’t the game for you then. Out of the roughly 18 hours of the game, the first 15 are just the characters having fun and messing around. They’re just enjoying the game and trying to level up. The whole Death Gun story only takes about an hour and the climax will probably be another hour or maybe a little longer. This is really just a slice of life game with a big climax at the end which isn’t unheard of. Many games take a similar approach like Kirby games to an extent and the payoff works so it’s a decent strategy. I’ll be honest and say that it would have been nice if the whole game was epic as opposed to just the ending, but I guess this franchise just likes its day to day adventures a lot.

There isn’t much to say about all of the returning characters like Kirito and friends since they are epic as always so lets just talk about the new ones. I already talked about Terry and why he is a quality character. Zeliska is a top player who prefers to play solo, but doesn’t mind being in a team with Terry and the others. She is always very polite and courteous to everyone as even though she is a top player she never let it get to her head. Zeliska is portrayed as basically being a perfect character and it works well. How I see it, you don’t need to have a flaw to be a quality character and Zeliska definitely plays a pretty important role in the game. You will see her plot twist coming a mile away though.

Itsuki is the other top player and he is portrayed as the complete opposite of Zeliska. He doesn’t play well with others and is always being sarcastic. He’s quick to put others down and it becomes apparent that Terry is the only person he cares about. He’s rather dismissive of everyone else. He’s always lying and joking around throughout the game as well so it’s hard to know what he is thinking. He’s very suspicious throughout the game and a potential sequel or post game DLC should definitely not try to redeem him. He’s too far gone at this point and Terry needs to make it his mission to take him down. Terry almost seemed sympathetic at the end, but I think that would definitely be a mistake and would end up hurting his character.

There is also Bazalt Joe who is another top player who always tries to steal Terret away from you. He quickly learns that this will never work out but you get to beat him up 3 times before that. He never really becomes likable or fun at all so this is one new character that I definitely could have done without. He didn’t actually add anything to the game if you ask me.

Then of course we have the childhood friend Kureha. Unfortunately she starts out as a decent character and then turns into a pretty terrible one. She is always trying to undercut Terry throughout and never learns her lesson. Even by the end of the game she is still holding a grudge and basically pays a high price for it. During the climax of the game you are given an option on which character you are going to make it your priority to protect during the final battle. Depending on who you choose is who you will die. In one version naturally this is Kureha. I just couldn’t sympathize with her by the end of the game because she was just such a poor sport the whole time. She really didn’t even try to support Terry.

The graphics are also pretty solid as you’d expect. The energy effects are nice and the character designs are on point. Here’s where we transition to a bit of a negative though. The game just feels like it’s relatively low budget though and the story was slapped together. A lot of fights are off screen and scenes will cut and restart rather awkwardly. There aren’t too many cutscenes considering how long the game is and most of the still images from Lost Song seem to be gone as well. While the graphics are good, they aren’t quite as amazing as you’d expect and don’t seem to have really changed at all since Lost Song. There just wasn’t a lot of innovation here. It’s not as extreme as Sonic Forces where the story was really sabotaged but I would have appreciated more actual cutscenes or more vibrant animation. This was supposed to be the next big SAO game after all. Personally, I’m guessing that they just used most of the budget on the gameplay at the expense of everything else.

The soundtrack is pretty solid if a bit limited. There only seem to be a handful of themes in the game so you better get used to hearing them quite a bit. I do like the danger theme and the main menu song. The rest are rather generic, but I suppose they get the job done. They never actually got annoying so I’ll give the game some credit there. A nice insert song would have been cool though. Of course, the game had an opening movie song like Lost Song. It wasn’t quite as good as that one, but was still really solid.

The main story is around 15-18 hours long which is pretty decent. If you stick around to get bonds with all of the characters and try for the Platinum then it should be well over 60 hours with the estimate being around 90. I don’t have that much time to drop on most games so I won’t be aiming for it, but at least the Platinum seems mostly reasonable. The only one that sounds like an insane grind is beating the game on Super Hard difficulty, but hopefully they let you just go to the final boss and then change the difficulty or something. Considering how much there is to do in the game it’s certainly worth spending 60 bucks. I won’t stay and explain all of the different features here, but trust me when I say that the game has a ton of depth. There are many skills to learn, weapon styles to master, and a whole lot to consider while playing in general. My advice is to save your money and SP until later in the game when you are a little more sure of what it is that you want. Until then just enjoy the game and try to get to the end.

Overall, Fatal Bullet is a blast to play. The gameplay is absolutely excellent and while the game may falter on a technical level at times it still holds up well against many others. The story can be a little slow, but it picks up by the end. At this point, SAO isn’t really known for its epic video game stories and you are just playing to see the characters again and enjoy the gameplay. There is a lot to do here so that’ll give you a lot of time with them. I’d definitely recommend checking this game out. It’s a game that you won’t want to miss! Since the game ends with a cliffhanger we definitely need a sequel where Terry settles the score. This could end up being a bit of a revenge run so the game might be a bit darker. (Of course, I haven’t seen the true ending yet so depending on how that plays out Terry may not be too upset)

Overall 8/10

Mario & Sonic at the London 2012 Olympic Games Review


If there was ever such a thing as a low budget Mario and Sonic game then this is it. We no longer have the intense campaign mode from the first game and we don’t even get to keep the tournaments. With all of the characters and games already unlocked as well you just have to wonder what the developers were thinking. It’s not a bad game but it doesn’t do anything to help the Olympics legacy. It would have gone over better if this had been the first title in the series.

We do have a new mode though and that is essentially Mario Party mode. Here you run around a board trying to get items and bump into one of the characters who is running around. This will trigger a mini game. You want to win the mini games to get cards that you can put in your sticker album. Once you’ve obtained 16 stickers (or more depending on the length you choose) you will have won the game. Inside your sticker board you have two random items as well which may steal stickers from other players or just give you extras. They’re pretty handy so use them wisely. If you want to blast through the party then simply seek out the NPCs as soon as possible. I’m not sure if there is even a point to delaying it to be honest since grabbing the items didn’t actually seem to be doing anything. There’s probably something that I’m missing though.

I also have to point out that the mini games are starting to randomly get convoluted here. You should always be able to get a basic understanding of the game from the rules section before it starts. That wasn’t the case for the Dream Bike mini game. This one is a team game of 4 vs 4. You have to try and stay in a perfect line and shake your way to the goal. The problem is that you have to switch places during the race and the controls for being in the back were not clear. I struggled as best as I could but I just couldn’t form a line and I ended up losing the mini game and nearly the whole party map. I actually did lose the first time I played the mode, but I got them the second time.

Even the really solid games suffer from dicey instructions. Take the Nintendo/Sega trivia. The questions were solid and with prep time I could probably even get them right. However the game tells you to hold the Wii Remote horizontally when in fact you are supposed to hold it vertically. This cost me the very first question which I knew I would have gotten right. So the main point here is to read the rules carefully and be warned that you may not be able to win some of these games on the first try because you will have to figure out how it works.

One of the new games that is pretty solid is the throwing darts one. You essentially have to hit the bullseye as quickly as possible and try to get others. Essentially I don’t know if you go for all of the bullseyes but that would make sense. I hit 2 and won the mini game so just aim for the center and you will be all set.

We’ve also got some games that I believe are old like Table Tennis and Soccer. Table Tennis is the same old same old so I wouldn’t expect too much more out of that one. It’s a fun game as always but it didn’t take much effort to port it over. I forgot if soccer already existed or not but it doesn’t look good for this game either way since the soccer gameplay is probably the weakest I’ve ever seen in the genre. I know low budget Wii games with better soccer gameplay. Your passes always go too high so it is usually safest to take the bell through the whole field yourself before shooting. That’s just not good gameplay and teamwork is supposed to be the name of the game here. I just don’t know how you can possibly mess up a game like soccer this way.

100mm Swinming is another mini game that doesn’t even try to hide how recycled it is. It’s the exact same controls as always in what appears to be the same background. It’s a good mini game so I’m fine with it coming back of course, but we just should have had more games. Reusing minigames is like bringing back old fighters in a classic fighting game. It’s a great move and one that I stand by 100%. However, if the cast is unchanged then there is no point in upgrading as in the case of Godzilla Save The Earth to Godzilla Unleashed on the PS2.

What this Olympics should have done was have close to 40-50 events. They could easily have brought back events from the previous games in addition to a bunch of new ones. The only reason why I could see this being a bad thing is if they are trying to perfectly emulate the games that will be at each Olympics. If that is the case then I suppose they will need to find another solution (have the old mini games be unlockable) but either way we definitely needed more games than the rather limited amount that we got.

The graphics look nice as always at least. It’s about the same as the last game only without the cinematic cutscenes so maybe it is actually a downgrade. Those cutscenes strike me as being the hard part after all but maybe the gameplay is just as difficult. Either way the last game did manage to do both so I’d give it the edge. When it comes to the soundtrack there is no contest that the last one was better. It blended together a bunch of brilliant themes from both Mario and Sonic which made the games even more fun. While this game has a lot of those songs in the music player, don’t expect to hear them very often.

As far as the replay value goes I suppose that there is a lot to buy here. You can use your money to buy clothes which boost your stats and you can try to earn medals for all of the various mini games. That could take a little while and then you also have a lot of challenges to complete for the bragging rights. Complete all of the challenges and you will really be an Olympics champ. Considering that the game is pretty cheap I’d say that this is already enough value to justify the cost.

Overall, This is one of those games that may have been more acceptable if it had been the first in the series. However it is the third and after seeing what this series could really do with the second game it feels like a total downgrade. The game just lost all of its heart and it felt like the developers just cashed it in this time. There wasn’t much effort put behind this game as far as I could see and even though this is a decent game I would recommend going back to buy the Winter Olympics instead.

Overall 6/10