Digimon Adventure Tri: Coexistence Review


We’re now nearing the end of the Digimon Tri series. It was definitely fun to see the heroes back again in these adventures. That being said, with this film the series is really turning into more of a total seinen as opposed to a shonen. It was always like that to an extent with the more faded color scheme and theatrical animation approach as opposed to the vivid hype of the average anime, but at least the plot was super engaging and we did get hype fights. Coexistence does throw in a fight at the end, but most of the mysteries are starting to lose their allure and this installment has the slowest pacing. It’s still a good film, but mainly because it’s part of the franchise.

Last time Meicoomon went on a rampage and the Digidestined were unsure as to what to do. Fortunately the Digimon runs out of there and the heroes are run out of the Digital World shortly after. Now that they’re back in the human world they know that they need to get back to the Digital World to end this once and for all. Until then though they have to try to reconnect as a team and remind Meiko that she is one of them now. Can their bonds be forged anew or is it too late for the team?

As I mentioned, this film is really mostly about the dialogue. That’s not a problem as this is true for most of the Tri films. I think what works against this film more than with the others is that a good amount of the dialogue isn’t all that interesting. Ironically the worst scenes are typically the ones with the Digidestined as they all try to cheer up Meiko. She spends a great deal of the film crying and feeling sorry for herself. She ultimately comes up with the wrong decision as well as she tells the group to destroy Meicoomon. So much for being friends forever right? Meicoomon is going off the deep end, but even so she needs to hope until the end.

Then we have Tai still being scared and afraid to fight. I’m ready for him to finally get past that. By the end of the film he’s maybe changed, but we won’t really know since the next film will have them back in the Digital World and he doesn’t care about the collateral damage there. At least he did agree that they won’t destroy Meicoomon so that’s a start. Matt is still the main voice of reason here and he should be the leader. Meanwhile Kairi gets a bit of a bigger role as Homeostasis uses her as a vessel to talk to the heroes. It is one of the main factions in the film and finally steps in here. I’ve been waiting for it to show up so that was pretty neat. It has a good voice for sure.

The best part of the film is naturally when all of the factions finally meet up in the end. You’ve got Omnimon from the Digidestined side, Alphamon from back in film 1, Jesmon, and Meicoomon. Alphamon had a great fight in the first film so it’s definitely great to have him return. Jesmon’s been in the background throughout all of the films as well so him stepping in was definitely appreciated. Then Meicoomon’s been getting stronger as well so it makes for a very satisfying final fight. It is a little sad that the other DigiDestined can’t even really contribute at this point, but only super mega Digimon can really do anything at this point. It’s definitely a great way to start wrapping up the film since you always want to have at least one big fight in the film.

This war of factions is also the most interesting part of the film. The King of the Digital World is at odds with Homeostasis and then you’ve also got Meicoomon. This is the part that I want the series to focus on. It’s also interesting that nobody’s really worried about the 02 cast yet. I’m wondering if they’ll appear in the next film or if they’re just doomed at this point. It would be sort of funny in a way if they just don’t appear or even get referenced in the next one. It’s a bit dark, but really shows how the fandom just moved past them. The Adventure 01 cast is what everyone wants.

We’ve also still got the subplot of the government lady who lost her partner a while back. I feel like her plot may have ended here although it’s a bit ambiguous so she could still return in the next one. She definitely really cracked on the way to trying to see her old Digimon again though. At least she packed a gun. It’s a pretty interesting scene that is a bit tragic, but at the same time it’ll likely bring her to the reunion she was hoping for.

With kids still being missing from across the planet I’m waiting for the news to hit the public. By this point I’d expect the armies to start mobilizing and for the armies to step in. That’d make for a pretty cool development although that may end up being too many plots to have juggling around. Right now it’s all been left to the task force but with Digimon appearing all around the world it can only be so contained. It looks like the next film will be in the Digital World so either we’ll have a subplot with that or when the heroes take out the threat at the source it’ll knock the rest out.

The animation is pretty consistent with the last ones. The fight scenes definitely look really good. The rest of the aspects of this animation aren’t quite as solid as it’s all just very washed out, but it’s good enough overall. I also think the soundtrack is fine. The best theme from the first few films doesn’t return here unfortunately, but we’ve still got enough energy to go through the action moments. Hopefully in the final film we get to see the Dub Evolution theme as a nice tribute or something like that.

Overall, Coexistence does suffer a bit from the series fatigue here. It’s the second last film so the writers are saving all of the big events for the next title. As a result this one is really biding for time compared to the last few. I’d consider this the weakest of the Tri series, but overall it’s still a good film. Parts of it may drag a bit (Meiko breaking out her southern accent and then dropping it again) or even come close to being boring, but the final fight does help to raise the film back up and I do think the final part should give a more satisfying conclusion. Hopefully we get a longer fight in the final battle as there should be a lot of action. Quite a few villains/factions are still on the loose so I’m expecting them all to pull out everything they’ve got left. After all, they won’t get a second chance to do so.

Overall 6/10

4D Man Review


It’s time for a retro film with one of those names that will give you a lot of preconceived notions before the movie even starts. 4D Man is just a total B film name and you immediately expect a campy type of adventure. You wouldn’t really be wrong either. The film isn’t inherently campy or cheesy, but it does have a pretty crazy plot and the main villain turns evil for pretty much no reason. It’s fairly entertaining all things considered but it never does anything all that extraordinary. It’s certainly worth more of a watch than the average film of this type though.

The film starts with Tony blowing up his lab again. He does mean to do this all the time, but the experiment he is running is highly dangerous and he has yet to perfect it. This leads to a lot of bad results for him. As a result he is let go so he heads over to his brother Scott for some help. Scott offers him a job there, but Tony doesn’t want any handouts. Plus, Tony is irresistible and knows that if he sticks around then Scott’s girlfriend Linda will soon be his. It’s almost presumptuous of him, but he turns out to be correct and decides to stick around to be with Linda. Scott finds out and while he acts like he doesn’t care, he does deep down. He steals Tony’s research and completes it, turning him into the 4D Man. He can now go through things, but it costs him a lot of life points. The only way to replenish them is to murder someone by stealing their life force. Scott decides to do this and now Tony may be the only one who can stop him.

Parts of the plot can be a bit annoying though. Nothing goes right for Scott. First off, he’s being completely taken advantage of by his boss and then his girlfriend starts going with his brother instead. Scott isn’t very good at dealing with people either so he isn’t able to try to talk his way out of it. As a result, becoming a super villain was the only path that he thought he could take. It’s all pretty tragic even if Scott does go off the deep end almost right away though. After he absorbs the energy of 1-2 people by mistake he seems to start enjoying it. If he wasn’t shot at the end he likely would have kept going. Definitely a very sudden character shift if you ask me.

As for Tony, he’s not bad I suppose, but he definitely should have tried harder to stay away from Linda. She tries to go for him almost as soon as they meet which should have been a red flag from the start. Rather than beat around the bush he probably should have told Scott as well why he needed to leave. Instead neither character listens to the other and it all becomes a mess. I have to give half of the blame to Linda as well though. It’s seems to be like she was giving Scott a lot of signals before Tony showed up. Maybe she didn’t and it was all in his head, but from what we saw it seemed like that was the case. Moving on so quickly definitely wasn’t a great move. She did good in the climax though as she actively defended herself. That’s more than what most heroines did back in the day. (Linda did faint in another scene so this was a good way of making a comeback)

The film pretty much plays it by the numbers as it goes on. The writing is solid and the premise was interesting to it manages to coast by. Having one character work on a material that is unbreakable while the other tries to get matter to go through things is interesting. I don’t think we needed to add in the other jealous co-worker though. His plot ultimately doesn’t really have time to go anywhere and feels like a dead end by the time the film ends. Maybe he was just there to give a reason as to why the boss would have Tony’s idea with him which adds to the climax. Still, it would have been easy to have the scene anyway since Scott had a bone to pick with him from the start.

I don’t think the cops handled the climax well though. Sure, they surrounded Scott, but they knew about his powers so why would the guy get so close to him? Scott’s abilities are pretty dangerous, but against a group they aren’t as potent since he needs to become tangible at some point to grab them. Instead the cops get completely outmaneuvered and it costs them dearly. Even at the end everyone runs off so Linda has to deal with the threat on her own. She handles herself well but I’d probably ditch Tony after that.

Overall, 4D Man was a decently fun film. Parts of the story do feel a little forced though like Tony agreeing to cheat with Linda on Scott or Scott turning evil. I dunno, he just didn’t seem quite crazy enough to go full psycho compared to most of the other characters. The film does hint that the actual radiation and such affected his mind a bit though. That or his mind being different from the start which triggered the transformation is to blame. Either way, I think the film could have played him up more as an anti hero than turning full mass murderer by the end. Still, I’d recommend checking this film out if you want to look at a retro thriller film. It’s like watching a villain about Shadowcat but if she was the villain. Intangibility is a simple power, but a very deadly one nonetheless.

Overall 6/10

Catlow Review


It’s time to look at an old western film. This one doesn’t take itself quite as seriously as the last few and sort of goes for a more classic LOTR adventure type feel instead. It works pretty well and this very nearly became the definitive western for me. Unfortunately it does fall into the animal violence trap by the end which was pretty unfortunate. Still, it does at least still succeed at being pretty entertaining from start to finish.

The film starts off with Marshall Cowan getting attacked by Indians. Just as he is about to be finished off his old friend Catlow shows up. It’s a mixed outcome for Cowan as he is glad to be saved of course, but Catlow is now a wanted man who has been stealing cattle and gold. Catlow’s defense is that he only steals unclaimed things which is true on a technical level, but the town is corrupt so Cowan still has to bring him in. They may have been the best of friends at one point, but right now their jobs are their top priority. This leads to both characters engaging in a back and forth fight where neither one will surrender. Catlow’s ultimate goal is to steal a massive shipment of gold so he can retire nicely while Cowan has to stop him. Meanwhile you have Miller who has a personal vendetta against Catlow and wants to end him. Who will come out on top?

I definitely liked the tone this film went for. The banter between the characters is great and they constantly get the other one to take a humiliating loss. Both Catlow and Cowan can hold their own scenes pretty easy. Even while threatening each other they manage to stay civil. At the same time, both of them are willing to push the trigger if it came down to that. There’s a lot of tension under the words they share which is interesting in itself. At the same time, they’ll also go out of their way to save the other. The film is filled with great moments like this and that’s why it’s a lot of fun. The film could have possibly gone on to be an 8 star title.

Alas, there are horses in this film as it’s a wild west. It’s always a red flag for me. There doesn’t necessarily have to be animal violence in these titles, but typically if you see a horse then you know what’s going to go down. In one of the fights with the Indians they specifically target the horses which was unfortunate. When that happens the film is destined to lose quite a few stars. It’s the number one mistake that most films make and this one was no exception. What makes it tragic is the fact that the film was solid otherwise.

As I mentioned, Catlow is pretty fun. He’s a smooth talker and is great at thinking outside the box. He handles the climax of the film exceptionally well as he gets to act like a sheriff. It was a pretty smooth move on his part. Meanwhile, Cowan may not have quite as sharp a wit as Catlow, but he is able to keep up pretty well. You don’t want to underestimate either one of these combatants. As for Miller, he’s a pretty fun main villain. I’d say his best scene is the first one he appears in. As with the main characters Miller does have a flair for the dramatic. He has fun toying with Catlow although he definitely did get pretty overconfident there and it cost him big time. Still a fun addition to the cast.

In that respect, Miller and Cowan continue to make the mistake of underestimating Catlow and his gang. They often have the thief on the ropes, but take so long gloating that he manages to get away. They seem to forget that he has a whole army of supporters backing him up. He’s also just got a bunch of connections like how every village seems to be under his thumb. I think it all goes back to his smooth talking ways. The lady with him also has a lot of influence. I do question how she managed to beat everyone to one village when they had such a huge head start, but that’s a head scratcher for another day.

There is one scene that really makes no sense though. It’s probably the one main moment that may throw off the immersion for you. Catlow and his gang infiltrate a kingdom and take down a huge chunk of the army one at a time. They wait until the sleepy soldiers are passing through a passageway and then lasso them. Catlow then knocks the guard out and they keep repeating this until they have them all. None of the guards think to yell and they all go down like chumps. Sure, they were sleepy and potentially drugged, but really? At first I thought the guards were all in on it, but they only pretended to be the main 2. The rest should have been able to do something. It’ll probably make you either chuckle or roll your eyes. As this film is mainly a comedy anyway I wouldn’t call it a negative. I don’t think the film meant for you to take it seriously anyway.

Overall, Catlow is definitely a very fun film. It’s probably the most enjoyable western that I’ve seen and the writing is absolutely on point. The main characters all do a great job at being entertaining when they’re on screen and the plot is sound. There’s really only one main negative here which is the animal violence and unfortunately it is absolutely killer. The film just couldn’t recover from this, but the important thing is that it came close. If you can stomach the horse stuff then this is definitely a film I’d recommend checking out. Otherwise check out a different one like Hang em High.

Overall 4/10

My Little Pony Equestria Girls: Spring Breakdown Review


It’s time to look at the next big Equestria Girls special. One of the big things here was that the gang was finally going to head to Ponyville. Unfortunately this only happens for a few minutes so if you’re here for the crossover aspect then you probably won’t be too satisfied. It’s a solid adventure overall though and continues to show why Equestria Girls has been a solid spinoff. We don’t get any real fights here unfortunately but maybe next time.

The special starts with the gang going on a cruise to celebrate Spring Break. Twilight Sparkle is determined to make it a success, but unfortunately Rainbow Dash is making this difficult as she keeps looking for magical threats to stop. She believes that the main characters are destined to be fighting enemies forever, but the others don’t share this sentiment. Their patience grows thin as Rainbow keeps getting everyone in trouble and their vacation may be ruined at this rate. Still, what if Rainbow Dash is right and there is a threat over the horizon?

That’s the basic synopsis and as the special isn’t all that long you can pretty much glean all of the plot from this. Rainbow Dash’s antics are exaggerated a bit in order to move the plot. Still, I would say that she is the best character here aside from Sunset Shimmer. (Who is always the best anyway) Rainbow at least tries to prove that she is right and heads off for danger by her lonesome. She didn’t need to be so pushy, but at the end of the day that’s just her nature. You’ll feel bad for Twilight Sparkle here though since she’s trying her best to make this a success and it just isn’t working. She’s fairly low on confidence as it is so these events didn’t help.

Fortunately for everyone on board, Sunset Shimmer is on the case. She still isn’t afraid to tell it like it is and even Rainbow Dash gets her feelings hurt by Sunset’s direct nature. Sunset does take Twilight’s side initially but once the tables turn she is quick to help Rainbow out as well. She’s really the team leader here and I don’t see that changing anytime soon. Her only dicey leadership move is when the gang heads to Ponyville and they chat with Princess Sparkle. Surely she would have remembered that the rest of the crew were still in danger right? This part is used for humor as the Mane 6 are panicking without their leader and the ship is sinking. It does further reinforce the point of how they’ve become so relient on Sunset to solve all of their problems. I could definitely see that being a plot for a special at some point down the line.

I will admit that Princess Sparkle doesn’t look so good here. As per usual she panics quite a bit even if it isn’t very warranted. Sure, the Storm King was kind of impressive for 5 minutes when he first appeared, but it’s just his leftover magic striking the ship. Since he isn’t there in person it’s hard to say that the gang was in serious trouble. If worst came to worst they could use their powers to do something. At least Rarity’s abilities would come in handy here since she can reflect things. Once they got to the island then they would have a bunch of other options.

For the other subplots, Rarity’s romance one is basically played for laughs so it wasn’t all that bad. Pinkie Pie trying to get her cake doesn’t work so well because she should have been able to snag it. I could do without Applejack getting sick since that tends to get old pretty quick. Fluttershy definitely has a rough time of it since the animals get scared off by Rainbow. It’s easy to see why they all got upset at Dash by the end. The only person Rainbow didn’t mess with was Sunset and you can probably guess why. Nobody messes with SS unless they want to get hurt. All of the plots were pretty entertaining. I could have used a bit more action, but no parts dragged on or anything so I’ll give the special some kudos there.

I think what would have taken this special to the next level would have been to have had Ponyville get more of a role. I’m still waiting for the big crossover battle where the Mane 6 take on the Mane 6 + Sunset. That would make for a fun special. Alas, with this generation coming to a close it is looking less and less likely. I suppose by having Rainbow Dash be obsessed with combat here it was the writers’ way of reminding us that we shouldn’t always go in expecting fights and such. We can dream though.

As always the animation is pretty solid. I can’t say that flash is the best style out there, but if you gotta go with flash then it’s not all that bad. At the very least the animations are always pretty smooth and easy to follow. It doesn’t really lend itself for fight scenes quite as well, but with none in sight here that isn’t exactly an issue. We only really get one song here, but it’s definitely a pretty solid one. It was nostalgic to see the group get back together as a band here.

Overall, Spring Breakdown is a solid special. It’s not nearly as ambitious as the movies, but does achieve what it set out to do with this special. It’s just a good excuse to see the gang again and watch them go on a trip. There may not be a whole lot of danger for the team to overcome, but the writing is on point and the special doesn’t really do anything wrong. I have no complaints so the special definitely ends up being pretty solid. I’d recommend it to all MLP fans as this could be one of the last times they ever get to see the Equestria Girls star in a special.

Overall 7/10

Ratchet & Clank All 4 One Review


It’s time to look at the final Ratchet & Clank game. (Not counting the movie adaption) All 4 One is definitely a very different game in the series as it focuses on the multiplayer aspect and naturally had to switch the gameplay a bit to set this up. I think they probably could have still pulled it off with the normal gameplay if you ask me, but I don’t know the full details of how that would work so it’s just speculation. Either way, while the gameplay is a bit weaker it’s still a solid all around game with a fun plot and good fundamentals.

Ratchet has retired from the hero gig and Qwark is now the President so everyone has achieved their goals. This is all thrown out the window though when the planet is invaded by an army of robots. Ratchet & Clank must get back out there in order to save the universe and Qwark tags around to help give his approval ratings a boost. They are even joined by their old enemy Dr. Nefarious who is only working with them for now. He warns the heroes not to get the wrong idea. Who can possibly stop this group of all stars?

The gameplay is your classic 3D blasting platformer. You are given an array of guns and other weapons to use as you rampage through the various levels. You’ll gain many weapons through the game by going to the shop and purchasing them. There aren’t a whole lot of weapons this time so you should have enough money to buy em all well before the final level. It also won’t take a whole lot of grinding post game to get the rest of the upgrades to be honest. The main difference here compared to usual is the team gimmick as I mentioned. There are a bunch of obstacles in the level that you can’t get by without a partner. If you’re playing by yourself then the A.I. will help you but it’s probably one of the worst A.I. I have seen in a very long time. Clank will literally jump off the stage to intentionally die just to make sure you lose.

You don’t actually lose a life unless both characters die, but with a computer ally more times than not that means both of you will die if you do. The game isn’t all that difficult and there are save points constantly so that’s not a big deal, but it will get annoying when you’re counting on your partner. Some parts of the gameplay are also just a little less polished than usual as well. For example, switching between weapons can be pretty rough as you need to cycle through 2-3 screens to get to the one you want. Sometimes it will result in you picking the wrong weapon as well. Then you’ve got the target aiming which will actively switch targets on you if there are a bunch of enemies. Small things like that keep it from being quite a solid as some of the others. It feels a bit more like a cash-in.

That being said, making the game multiplayer is no small feat. It’s definitely always a great idea to have that as a feature and in this title’s case you can team up with people online or offline. Your character also gains levels throughout the game so for example I got Ratchet to level 7. I’m actually not sure what the levels do, but they must have some kind of benefit I’d imagine. There are 9 chapters in the game and each one can take close to an hour or so. It’s a pretty good length for the title and nowadays you can get the game for cheap so you’re getting good value for your purchase here. Only thing to watch out for are glitches. They happened to be twice where I had to die to get the boss to appear again after he vanished. Definitely an odd one.

I also definitely did enjoy the story. The series never fails to deliver on that front with a lot of crispy dialogue. It’s one of those games where characters are constantly talking. There are big cutscenes after every chapter, but with all of the mini ones thrown in there the game stays very cinematic like the rest of the series always is. The plot may not be quite as long or deep as previous games (particularly the time travel trilogy which got real serious) but it still brings across the ole charm of the series. Seeing Qwark and the gang is always fun. Nefarious is probably the weakest member of the group when it comes to the humor, but he rarely gets to be part of the team so it was nice to see him. Ratchet also finally remembered why he became a hero in the first place so I expect that development will probably stick for the sequel. It’ll definitely be interesting to see how the story goes in that one. The only boring part of the story would be the main doctor villain and his good counterpart. They don’t add a whole lot to the story although the twist about who the real main villain was definitely worked really well.

The soundtrack isn’t all that memorable, but I did like the credits theme. That one definitely worked really well to wrap the game up. The graphics also look real good, especially the cutscenes. It holds up really well over the years and I think it will continue to look good many years from now. While the gameplay may not be the sharpest in the series that isn’t to say that it isn’t good either. It’s still very good and I love this style of gaming. Mixing 3D platforming with gun skills is always a recipe for success. Just look at Fortnite or Star Fox Assault!

Overall, All 4 One is definitely a title that I would recommend. Naturally you’ll enjoy it the most if you’re actually playing as a full group, but you’ll still be able to progress through the game very smoothly on your own. The fact that there are save points every minute or so is always good since you won’t feel like you lost a lot of progress when you die. I’m pretty surprised that we haven’t gotten an announcement for another game in the series by now. I thought they always sold really well so Sony would want to have it back soon. Maybe they’re just waiting and are going to unveil a huge sequel one of these days. Either way, I can definitely say that the series had a great run.

Overall 7/10

Scooby Doo Team Up Volume 6 Review


It’s time for some more Scooby Doo adventures! These guys have helped quite a lot of people out by this point. They’ve aided heroes like Batman, Superman, and many more over the course of this series. It’s always fun to see how they interact with the other series and evidently many others must feel the same way for this title to have reached 6 trades. This volume is another solid one with a good array of stories.

The first issue has the team come over to aid the Atom in his fight against a ghost who exists on an atomic level. The gang is a little skeptical of a ghost showing up since usually they’re fake. That being said, how could someone put on a mask and then shrink to this size? The Atom gets a lot of hype here as he beats up on the enemies while also apologizing to the gang for not saving any for them. The Mystery Inc also keep their cool here (Aside from Shaggy and Scoob) as they realize what’s up. It’s definitely a pretty solid intro issue and the cool part is that it’s the only one that actually continues to the next.

The gang may have just escaped from their growing problems, but then they meet up with the Atomic Ant. I’m not familiar with the guy, but apparently his thing is that he has super strength and can fly thanks to a jet pack. It’s definitely a pretty handy thing to have up his sleeve. Still, he’s up against a group of monsters so Fred and the others have to think of a way to help them. This one isn’t really a mystery so much as just a team up battle. Daphne has learned how to fight thanks to a book she read during another issue which is a nice bit of character development that stuck. Together they end up having the edge in this fight.

Then we’ve got a team up issue with Huntress, Batgirl, and Black Canary. It’s tough for Huntress because she’s trying to get things done and just take out villains, but the rest of the group is busy dealing with the Mystery Inc comedy shenanigans. She is ultimately forced to play the straight man here as Huntress points out that this is no time for games. The rest of the gang apparently don’t really agree with that based on how they act. Still, the team will have to put their differences aside to save Gotham City, but can they do it? It’ll take all of their skills this time.

Then we’ve got a pretty fun comic with the Inferior Five. The story takes this moment to also bring in a lot of other infamous DC characters. I didn’t even know most of them so that was pretty neat. We finally have a group that is even more nervous than the Scooby Doo gang. There are a lot of other guest stars here as well and the whole thing takes place near a game show so that was pretty neat.

Following that we’ve also got an issue with the Legion of Superheroes. The Fatal Five have struck again and it also seems as though the ghost of Ferro Lad is here to haunt the heroes. He even has a twin brother who seems made up for the series and may have a grudge against the league. This one’s probably the closest case we have here to a full on mystery. It’s also one of the best comics in the collection as we get some fights and the gang looks reasonably good. It’s also cool to see Ferro Lad even if he is a ghost here because I remember reading the fateful issues where he ultimately paid the big price.

Finally we have Yogi Bear show up in another issue. He definitely steals the show here as he tricks the mystery gang into thinking that he is the police chief for a bit. In their defense, they’ve come across so many strange cases that it isn’t even unbelievable for that to be the case. Of course while he is guilty of many crimes it seems as if someone might be framing Yogi. Who would dare do such a thing? Furthermore, who would even want to frame Yogi? The bear seems like a nice guy and you have to make some pretty big enemies for this to happen.

Definitely a solid array of stories here as I mentioned. The art for the issues is also pretty good. The style lends itself well to team up adventures. All of the character designs are on point and it’s very easy to read through the adventures. 6 issues is also a reasonable length for a trade as I see a lot with only 4. You’re definitely getting some pretty good value for your dollar. The Mystery Inc are all in character as well. Naturally the two members who look the best here are Daphne and Fred. Daphne is the team’s best fighter by far and actually does contribute in quite a few of the fights against real villains. Then Fred always sticks up for the team and stands up to the others who try to talk down to them. Velma, Shaggy, and Scooby mostly just hold the team back which is why they should be glad that they have Fred and Daphne at the ready.

Overall, This is a solid collection to add to your pile. Whether you know a lot or a little about the Scooby Doo franchise and DC ones, the stories are very accessible. You can easily gather what is happening right away and then go from there. I definitely recommend checking it out and even more so if you are already a fan of these franchises. I definitely wonder if the series is still going. Hopefully so as there are always more heroes to cross over with. I don’t know when I’ll be reading another comic, but I’ll definitely be ready for whatever it is.

Overall 7/10

FIFA 10 Review


It’s time for yet another FIFA game. You’d think that by now I’d really have the controls down, but it’s still a pretty tough game I have to admit. Scoring goals is really tough although I found out near the end of the game that I had actually been using the wrong button to shoot the ball the whole time. That explains a lot. Once I figured it out I still only scored one goal, but that was an improvement and I did end up winning the game so that was cool. I ended up winning another round in a penalty shootout as well. I think I will one day be able to start really winning here.

There are the usual assortment of modes here. You’ve got your franchise mode, quick matches, exhibition, minigames, and online battles. Naturally all of these modes have quite a lot of content in them so you don’t need to worry about a lack of replay value. The replay value here is endless and you don’t have to ever stop playing unless you don’t want to. Of course, with newer FIFA games out there you probably won’t want to stick with this one for long, but at the end of the day the gameplay is pretty similar for all of them anyway.

I would have a hard time telling you what is different between this one and FIFA 11 for example. Like with that one you get to play in 3D practice mode while waiting for the screens to load. The gameplay is still fairly simple which works out for me. I still think the goalkeeper is pretty overpowered and you’ll be lucky to land any real shots here, but at least you’ll know what you’re doing. The defenders give you a lot of space so you’re free to run in and try to dominate the pace of the game. Playing defense is a lot easier. So long as you don’t go for many slides you likely won’t attract any fouls. With no fouls to worry about you can just go ahead and crush your competition until they hand over to the ball. It may result in a lot of 0-0 games, but it’s worth it.

As always the graphics are definitely quite sharp here. EA spares no expense on its sport titles. It’s all very lifelike which is pretty neat. Naturally you can’t compare it to the really new ones, but this game did come out quite a while ago. When it came out the graphics were definitely very high end. The soundtrack is a lot less noticeable like in most sport games since the actual sound effects and such end up completely dominating the music. That works for me though since EA’s music is rarely all that great. The tempo tends to fit for the game you’re playing but I can’t really speak to the lyrics much.

There’s really nothing bad to say about FIFA 10. There were no glitches or bugs that I encountered. There are quite a lot of modes to choose from so it’s not as if the game was made in a rush either. It’s just a very direct game. What you see is what you’ll get. It’s got you covered with whatever kind of soccer modes you want to try. The gameplay may be hard to get into, but once you do learn it fully you’ll definitely be ready to dominate your competition quite easily. It’s definitely a very rewarding game in that sense since once you learn it you will completely dominate your competition.

Overall, FIFA 10 is another solid game. Ultimately there really isn’t much reason to play it now though. You can play FIFA 14 for about 5 bucks nowadays and you’ll have much better luck finding opponents online. I get the feeling there even if the servers are still up for 10 (and they probably aren’t) it’ll be a while before you find a match. There just won’t be many people still playing a FIFA game from that far back. It’s just not going to happen if you ask me. Still, just because there are better versions of the game doesn’t mean it takes away from this one’s score. You have to judge the game on its own and in that case I’d say that this one is still fundamentally sound.

Overall 7/10

Justice League #0 Review


While at the theater for the Shazam movie they ended up giving out free copies of Shazam’s first appearance in the New 52 so that was pretty cool. It’s been a long while since I’ve read a single issue as I typically read the trades. I remember how Shazam’s new portrayal was always pretty controversial. He’s definitely a lot meaner than in his original days but it works pretty well. At least if you just judge from this issue, he’s pretty solid although he loses some edge once he transforms.

The issue starts with Black Adam beating up the wizard and then dashing out of there. The Wizard feels pretty shaken at this point and then a kid named Billy Batson shows up and threatens to beat the wizard up. While this isn’t the “pure good” person that the wizard was hoping for, he learns that maybe such a person would never appear. He gives Billy his powers and the kid turns into the powerful Shazam. He manages to get Freddy to believe that this is his new identity and then he goes around beating people up. The issue ends with Shazam realizing that he can potentially make a lot of money in his new form.

You can definitely see where the film took some events from while not adapting this 1-1. Shazam is definitely attracted to money pretty easily here, but hopefully he’ll use it to help the neighborhood out. Naturally there isn’t a whole lot that you can cover in a single issue but this does a good job of setting up the characters and events. Personally I thought Billy was pretty solid here. He seems like the kind of guy who protects his neighborhood from the shadows even if he’s not all that nice about it. As Shazam he definitely seems a lot more normal so maybe that’s a subtle effect of the transformation.

The art is definitely solid. While parts of it have that New 52 glimmer, others are a bit more rugged to try and fit the tone of the issue. The end result is a very good looking comic that’s easy to read and looks pretty impressive. It’s definitely very solid. There aren’t any fights yet of course, but once those come it’ll probably look even better. I suppose the weakest part is probably the humans and even that looks pretty good for the most part I’d say.

The New 52 still feels so recent, but I suppose at this point it’s ancient history. I never really kept up with the Shazam series, assuming he ever actually got one. If he was just relegated to side issues and guest star roles then that would be pretty unfortunate. There’s definitely a lot you can do with the character. After all, he’s basically Superman 2.0 so that makes for a good read. Then there’s the fact that Billy doesn’t let anyone mess with him. Makes for a very unique experience I’d say.

Overall, Shazam is a pretty solid first comic. I’d definitely check out the follow up issues. Somehow I don’t think that’ll be happening anytime soon, but next time I’m at the library I’ll definitely stay sharp. If you have never read the new Shazam adventures then I’d recommend changing that. With Black Adam introduced out of the gate and solid artwork throughout, the series is poised to really deliver on the action front in the future.

Overall 7/10

Attack of the Mushroom People Review


It’s time to take a look at a really old school Japanese horror film. I didn’t really know what to expect with this one, but it’s definitely a little different from what I could have ever guessed. It’s definitely a slow burner so fans of the atmosphere approach could enjoy it, but unfortunately a very weak cast filled with terrible characters holds this one all the way back. It ends up being a bad film instead of a decent one. There are some good ideas here, but ultimately they cannot capitalize on them.

The film starts off with a group of sailors trying to sail away from the rest of the world. Each one has a different reason for being on the ship, but ultimately they will be heading to another part of the world where they can really live out their lives. Unfortunately the ship crashes and they all land on a foreign island. They quickly learn that there is more to this island than simple wildlife as the mushrooms are deadly. Left with dwindling resources the characters begin to turn on each other and allow their primal instincts to take over. Can any of the crew survive or at this point have they already lost enough of their humanity for it to not matter anymore?

As I mentioned above, the main problem with the film is the fact that the characters are so bad. I understand that the point of the film is about how all of the characters slowly succumb to the situation, but it’s a very negative outlook. The view that all humans will eventually turn evil is a common one, but certainly not an accurate view nor is it a very entertaining one. The characters start to become corrupt almost immediately and the ones who haven’t turned yet aren’t strong enough to defy them. It makes for a pretty mean spirited film where you know everyone is doomed from the start.

That’s not a bad thing per say as it can be fun to have everyone bumped off. There are quite a few good retro films with a plot like that which works out pretty well. The reason why this one doesn’t work well is because we don’t have the mystery angle to work with and the characters aren’t written nearly well enough to pull this off. The writing isn’t terrible, but I wouldn’t call it good either. The film ends up dragging on quite a bit despite not being very long which is always a very troubling sign.

Then we have the fact that the mushroom people don’t appear much at all. When they finally do show up it’s not as if they are all that impressive in a fight. They aren’t bulletproof or anything like that and are quite slow. The only reason they are even able to put up a basic fight is because the main character, Kenji, isn’t very smart and likes to waste bullets. By the time he is surrounded it is naturally too late as well….or it would be if they weren’t so weak. Kenji manages to overcome 20-1 odds which tells you all you need to know about the mushroom people.

From the rest of the crew we have 3 flat out antagonists. One is a girl named Mami who likes having everyone fight over her so she manipulates the men on the crew. That shows how weak willed they are. Ultimately her plan is mainly to call on everyone’s bluff and she still manages to get the last laugh in the end. Then the other two villains like making threats about how they’ll assault the other crew mates. This is the kind of drama that the film goes for and it’s the low hanging fruit on any situation like this. It doesn’t help the film’s writing at all. If anything it just diminishes the experience greatly like here. When nobody challenges the villains initially after the first threat there is no way to regain respect for the characters either.

Then you’ve also got the villain with a gun who manages to get the heroes at gunpoint 2-3 times. Did they really think they could be safe after locking him inside when everyone else is crazy? Their food supply is stolen several times as everyone else gets really greedy while on the ship. The only one who stays strong is Kenji and even then he seems rather naïve the whole time. Some of the characters get brief backstories but there isn’t much time to explore them.

Aside from the villains who are just plain unlikable, the main heroine may be the worst character here. Akiko is extremely timid and lets everyone walk all over her. She does her best to bring down the mood and atmosphere aboard the ship. Getting seasick is no fun so I won’t blame her for all of that but if she doesn’t get along with everyone then getting on this boat was probably a mistake. Even by the end she ultimately ends up cracking with everyone else. It’s possible that she was forced to eat a mushroom so I won’t be too hard on her, but it doesn’t help her case either. Naturally the heroine who was actually outspoken and ready for action turned out to be evil.

Most of the film is a flashback so you already know that at least one guy will get out safely. That does hurt the tension in the scene where villains surround him since you know that he can’t die there or even be transformed. It’s always an odd tactic to have a flashback be most of the film because you already know the ending. It’s just a huge spoiler. Kenji tries to sound deep and moving by the end, but since he’s already mostly crazy you can’t blame the doctors for keeping a safe distance. They are just looking out for themselves after all.

Overall, I guess I have to say that the film was a little disappointing. The film’s set up just isn’t all that great. I don’t mind the idea of a group of characters being stuck on an island and trying to survive, but then you’ve at least got to have a great group of characters who have solid banter with each other. It should be the group surviving against monsters or dangerous elements. If most of the group is either evil or unlikable then that’s going to take everything away from its potential. You don’t want to watch a civil war between the islanders, especially not with the stakes this high. If you want to watch a classic Toho film then I highly suggest sticking to Dragon Ball Z or Godzilla. This one’s just too much of a slow burner and ultimately doesn’t manage to keep its quality levels up.

Overall 4/10

How to Stuff a Wild Bikini Review


It’s time to look at another beach movie. Unfortunately this one doesn’t break the trend of this genre not being particularly good. There’s not a whole lot to work with to start here and the film isn’t exactly going to be winning any Oscars for its writing. No, the film needed to try and win on its own merits and unfortunately it was a losing battle. You can pretty much tell how this film is going to play out from the start.

The film starts off with Frankie going to an island for 3 weeks. He begins to cheat on Dee Dee with the locals over there but then begins to worry that she may be doing the same thing. He hires a witch doctor and some spellcasters to try and prevent this from happening by creating a super model who will block Dee Dee at every turn. This plan works for a while, but then local advertising star Ricky shows up to try and steal Dee Dee away. She wants to stay loyal to Frankie but the more she hangs out with him the more she starts to lose her morals. Can she stay strong or is Ricky right in saying that everyone cheats eventually?

From the start you can see how the plot is pretty dicey. Frankie cheats on Dee Dee in pretty much every film. It’s nothing new and while she gives him a stern talking to he never actually feels bad about it. Even in this film he flat out says that it’s okay for guys to cheat while it isn’t for girls. If he actually believes that then this makes him look even worse as a character. Dee Dee definitely shouldn’t be putting up with this and the fact that she does is most unfortunate. Naturally this doesn’t excuse her from staying true to herself, but it does make you think she should just get over Frankie and find someone else. He strikes you as the kind of guy who’s fairly possessive and not in a good way.

Then you have Ricky who isn’t really any better. He’s very persistent, but that’s where his good traits end. When Dee Dee tests how serious he is, the guy fails. He’s also very quick to move on from her to the next person so you really can’t say that he is super sincere. He would be cheating on her just like Frankie. It’s unfortunate, but this is why Dee Dee can’t trust any of these characters. None of them are trust worthy and they aren’t afraid to admit it.

There’s really only one good scene here and that’s a fight scene that occurs midway through the film. Van Zipper hires a local thug to scare off Ricky and his entrance is admittedly pretty good. He just crashes in through the ceiling and the fight begins. In Ricky’s defense he is actually putting up a good fight. It goes back and forth for a while until Dee Dee steps in. I was surprised to see an action scene that was actually handled fairly seriously so that was pretty cool. I suppose the race scene at the end also wasn’t bad. Any scene away from the beach is certainly a good thing so no complaints from me there.

Of course, the film’s score was already dead by this point. There was just no recovering from all of the beach moments. The film is essentially one long fanservice scene. The camera work ensures this and half of the time there isn’t even a plot in the movie. It’s just all of the characters acting dicey and buying time until the film ends. There’s even a very long stop motion scene at the beginning that was added to fill in time. Even as far as the beach films go this may have been one of the weaker ones. The songs weren’t catchy either. These characters can’t really sing so they weren’t helping their case here.

Even the supernatural elements don’t really add to the film’s intrigue. The giant bird that follows Dee Dee around doesn’t really do much beyond yelling all the time. It somehow works to annoy Ricky most of the time, but he’s just easily irritated. I’d have liked the witch doctor to take a more active role as instead all of his scenes are basically the same gag of him trying to drink some rockets. You can’t keep on using the same gimmick over and over again while expecting it to still be humorous. After a while you’ll just be ready to roll your eyes at the whole thing.

Overall, I’d suggest sticking away from this film. Odds are that the title would already be a pretty big red flag though. I have yet to see a really good beach film and that certainly won’t occur within this franchise. There’s just way too much fanservice and no likable characters. All of them are either not trust worthy or have some kind of agenda. At most the president of the company here was decent and even then he doesn’t really get to do anything. If you’re looking for a good water adventure film then you should watch Aquaman instead. At least that film has good action scenes and the characters rarely spend any actual time at the beach. That’s a winning formula. For this film, the only positive thing you can say about it aside from the fight scene is that it’s short. At least you won’t have to be watching the events unfold for very long.

Overall 2/10