
At long last I have obtained the Platinum trophy for Beast Quest!! While this is a great accomplishment, the somber part is that means I’ll probably never pick this game back up again. There’s just no reason to play it since everything has been done. Time to work on getting some trophies from other games.
The Seven Deadly Sins: Seven Days Review

Next up on the Seven Deadly Sins spinoff list is more of a romance title. Yes, Seven Days is a title that I would consider to be a romance first and foremost which is a first for this series. The main manga certainly had its share of romance plots but it was always an action/adventure as the main genre. Well, this title is exclusively about the romance between Ban and Elaine which is a change of pace right away. I’m not a big fan of the romance myself but the story is told well. We get some action and the characters are nice enough so that ends up being a win.
The story starts off by explaining that Elaine is one of the fairies tasked with protecting the fountain of eternal youth from any who should go into the forest. Fortunately she is not alone, her brother is the fairy king and he is incredibly strong. There are many powerful fairies within the forest and even the trees automatically protect against intruders. Unfortunately a bunch of the fairies were suckered by a corrupt human who kidnapped them and the King went off to save them. The rest of the fairies quickly ran away back to the Fairy Realm so Elaine is tasked as the only fairy left who must protect the whole kingdom on her own. The King said he would return shortly but now 700 years have passed. One day a mysterious traveler named Ban appears and he is in search of the fountain of Eternal Youth. Elaine must stop him but he seems different from the rest.
Elaine has good reasons to be really jaded at humanity. She has the ability to read minds and so far everyone who has come to the fountain to gain eternal youth has been a complete criminal. They all end up being liars and try to attack her right away. Fortunately she has been strong enough to defeat them all with ease but between that and a lot of the fairies being kidnapped, the humans do not look very trustworthy at all. Ban’s really shown to be the only good human here.
It is unfortunate that the rest of the fairies look so weak though. Losing to random humans like this isn’t a good look for them. If these were higher ranked villains then that would be different but the way they lost was sad. Even Elaine who looks impressive against the humans ends up faltering when an actual monster shows up. The Fairies definitely need some good power ups so they can alter the balance of power because this is really not working out for them.
Yes, a monster does show up in the second volume to add a little danger to the equation. Of course if you’ve read the main series then you know how this adventure has to end. In case you haven’t, I can say that this definitely changes the dynamic of the series and ties into Ban’s role in the main title. The ending is definitely an emotional one but with enough hope left where you know the characters can still have a chance.
The battle scene was also solid. It’s cool to see Ban fighting back in the day before he got his powers. He was still a strong fighter but of course not on the same level that he is currently. He fights more carefully than in the main series since he really can’t afford to be getting hit like normal but in the end he still can’t quite go up against the really strong opponents without his abilities.
Ban’s a likable character here. He’s quick to give up on his journey when he learns that it will hurt the forest and from then on just tries to help Elaine get through her boredom. I’m still not a fan of the romance angle here but at least through the series we take 7 days before they start to be together instead of right away. Still not a whole lot of time but since they’re both bored with absolutely nothing to do, it’s 7 days where they’re hanging out 24/7 instead of some hours at a time.
I also think the artist did a better job of drawing Elaine to look a little older at least. We know she’s 1000+ years old and all but when she looks too young it just doesn’t feel right. Still not a perfect scenario but better than it could have been. As for Elaine, she’s a good lead. She did well to protect the forest for 700 years without any real backup. (She has a demon dog but he vanishes whenever villains appear) If I was her I would be sore at how everyone just vanished though. The fairies completely ditched her so maybe she should have ditched the forest and left as well. The task just feels completely unreasonable.
It’s also a shame that she doesn’t have more ways to fight off this monster. I feel like she should have some kind of special abilities that would aid her here but she wasn’t really able to do much against this beast. If Ban were not here then she would have gone down in an instant. Ultimately she stayed heroic through to the end though and did not complain as she looked through the forest. It was certainly a relief for her to read Ban’s mind and finally find an honest human for the first time. Having the ability to read someone’s mind has got to be a very comforting feeling since you know for a fact that you aren’t being tricked.
This series (2 volumes, but that’s enough to be called a series I suppose) has a very small cast but I think that’s intentional to show how alone Elaine is. The other fairies appear briefly in volume 1 but after that it’s really just her and Ban the whole time. It’s hard to imagine how she didn’t go crazy just wandering around the forest for 700 years with nothing to do aside from murdering the occasional trespasser. There is some dialogue about how the passage of time feels different for immortals because of just how long it is but that’s still just a really long amount of time.
Also from just reading this series, you have to be mad at the King. He told her he’d be right back and then vanishes for 700 years? Aside from his death or complete memory erasure there is really no excuse for that. I also think there’s no excuse for other Fairies not arriving to work in shifts or to try and get her some intel. They sure show up very quickly in the epilogue when Ban’s around so where were they until then? These are the kinds of allies that you absolutely do not want.

Overall, Seven Days was a fun spinoff. It does show that you can have a quality romance adventure even if you’re not on board with the actual romance. The story’s very low key with lots of scenes of Ban just reading a book about beer labels to Elaine as he wows her with his adventures. The fact that this book is so low key is the point as she’s desperate for any activity that will erase her boredom and it’s a good way to connect the two characters. Elaine was always a fun enough character in the main series while Ban could be hit or miss. He was at his best in this story though and the author understood his character well. The ending is also solid and ties into the main series smoothly. As the story is stand alone you can read this without context of the main series and maybe it’ll even help you to give it a read. Either way, you’ll have a good time reading these two volumes.
Overall 7/10
The Seven Deadly Sins: Original Sins Review

As you probably know, I was not the biggest fan of the Seven Deadly Sins main series. Much like Fairy Tail, it could have been one of the all time elites but was held back by fanservice issues and a really poor main character in Meliodas. Still, with the concept being good, that always means that the spinoffs have a lot of potential since you can possibly get all of the highs without the lows if the stories end quickly enough. I would say this spinoff does a good job of that. It’s not amazing or anything like that but it’s a pretty good collection of stories where the Sins get to do their thing and take out the enemies.
The main story in this book sees Meliodas and the crew take on the vampires. This story is from before they disbanded so it’s fun to see the team together from back in the day. Even at this point they were all incredibly powerful and I think you could do a whole prequel that would be a lot of fun about this era. There isn’t a lot of danger as the heroes completely outrank the villains in every possible way but at least we get to see them all use their signature techniques.
From the vampires the only real notable one is Gelda as she would later go on to have a big role in the climax of the series. She’s certainly smarter than the average vampire and quickly knew the score and exactly how everything would play out right from the beginning. Her request to be destroyed by Meliodas still isn’t the right move here though even if winning would have been impossible. At this point she had no true allies or reasons to keep on going but she could have found some if she stuck around. It all ultimately ended up working out for her but if you read this story before reading the main series then she will come off as being someone who gives up way too quickly.
The strongest vampire was probably the leader who fought Escanor but even then you knew that he was doomed from the start. The art is great as always though so you can really appreciate the villain designs here. They just emit power in every panel. Likewise the heroes all look powerful here and you can see why they are known as the ultimate fighting force in the kingdom. It’s rare to have a hero group who completely outshine the villains like this but that’s just how good they are. It would be difficult for any group of villains to match them. The fights are solid so that’s why the vampire story is very good.
Then there’s a very short story where a few bandits decide to break into the cafe Meliodas owns to harass Elizabeth. Fortunately the rest of the Sins show up and beat up/intimidate those bandits for a while. The group’s always ready to watch out for her that’s for sure. While the story may make it seem like they arrived by accident, you get the feeling they’re all always on the lookout so as soon as the bandits showed up they knew what to do. This was before the popularity poll results in the volume so it was a good way to give everyone a moment to shine first.
Finally we have the pilot to the Seven Deadly Sins series. It’s always interesting to read the pilot to see how things changed from the original oneshot. For starters, Meliodas actually seems like a decent person here. He has a huge sword as well instead of the hilt that’s missing a blade. The plot itself is the same as Elizabeth shows up to try and locate the Seven Deadly Sins to help her retake the kingdom but they are all scattered to the winds. Her personality is very different though as she doesn’t really have any manners here and is super oblivious to all social rules.
In this case, her being a princess means that she doesn’t have much common sense and doesn’t know basic tasks. Unfortunately this is an excuse for some fanservice. The villain here is a little more deranged and one of those pervy type villains who is extremely annoying so the main series definitely had a better introduction when it comes to the villain. Both the original first chapter and pilot have different positives and negatives so in a way the series just changed up what held it back. It’s a decent pilot but it’s easy to see how this could have taken us down the wrong path.
The artwork has certainly improved from then though. You can’t really compare the character designs from the pilot to the main series, it’s just a world of difference and that makes sense since the artist is a lot more experienced now. With these 3 stories in here, this makes for a fun one shot. It’s always good to see the gang again and I’m glad these stories were put into a manga volume instead of staying in limbo for all eternity. This is certainly the better deal.
The Seven Deadly Sins may not be the best group of heroes out there as I’m not a huge fan of most of their members but it is a nice dynamic with how they’re barely a team. They don’t work very well together to the point where it’s extremely rare to see them all teaming up at the same time. They’re all just too strong so naturally they all have big egos and rivalries of their own. Merlin and Gowther always seem super suspicious so it’s hard to know what they’re thinking. King and Ban are always fighting, same with Ban and Meliodas. Escanor’s personality does a 180 based on whether it’s night or day and Diane is nice enough. Their chemistry makes for a lot of fun banter but usually won’t turn into teamwork. They’re so strong that it’s rarely needed though.
From the 3 stories my favorite one was the vampire story for the reasons listed above. It’s just a very classic action story and seems like the kind of plot you could expect to see in a movie. Second would be the short story about the Sins beating up the random bandits. It was really short but it was nice to see everyone defending Elizabeth there. Finally the pilot would be in last. Still a decent story but between the villain being pretty bad and Elizabeth not being at the top of her game it just couldn’t compete with the others.

Overall, Original Sins is a clever title for having the original story in here but at the same time it makes you think that this might be more of a full prequel instead. I still say that a story about their original adventures in full would be a lot of fun. If you’re a fan of the main series then you’ll definitely want to check this one out. If anything you may enjoy checking this one out if you haven’t read the original as well as it’s a decent jumping on point. The vampire story at the beginning tells you all of the character personalities and abilities while the pilot gives you a good idea of the story. So that way you’ll have a good idea on if you will like the series or not.
Overall 7/10
Kenny Rogers as The Gambler: The Adventure Continues Review

The first Gambler film was fun enough and it continues with a solid sequel. This one was quite long which is definitely impressive. It gives the film time to really slow down and go through the motions as the main character builds up a full team to fight the villains. This one plays out more like a classic western in that sense as the characters jump into battle and there is not a lot of actual gambling here. In fact, there’s only one game but it’s fun enough. I wish we got more card games though because I think that would have definitely been a really good move.
The movie starts with Brady and the gang back on the train as they head to San Francisco. At long last they can get there for some final games. Brady tells his friend Billy that it’s time to retire though as Brady is going to be a full time father now. Unfortunately the train is attacked by the McCourt gang who decide to take Brady’s son Jeremiah hostage. They are now aiming to take $1 million dollars from the bank. Fortunately it is several days away. Brady needs to try and get there ahead of them so he can take these fiends out. The reason for this is because the owner of the train is planning to get all of the money out of the train before McCourt arrives. When McCourt finds out that he has been tricked…well it will not go very well for Jeremiah so he has to hurry at top speed. Can he make it?
Now you might wonder how this would last for 3 hours right? Well, the journey being such a long one that takes place over several days is the key reason here. Usually you would just skip ahead a lot but the film uses this as a way to really show how long this journey is. There are lots of scenes of the heroes traveling, the villains traveling, or both groups just taking a break. Brady also has to quickly go and grab some backup because as good as he is, he won’t be able to take the McCourt gang down by himself. Billy’s eager to help but even then it would be 2 against over 10 men.
So the first chunk of the film is about Brady going around and getting some backup. It turns out that he had a lot of connections from back during his war games. Brady has really been around the block, that’s for sure. None of the guys he recruits are super notable though. I don’t think the recruitment phase was as strong as in the other western titles and I can even tell you why. Usually in this phase, each of the characters gets to look really hype so you understand that the lead is building up a team of all stars. Surprisingly this version does not go in that direction. In fact, you could very easily make the case that most of these guys are only decent fighters at best. They just happen to be fighters that Brady knows about.
The only particularly powerful one is a local bounty hunter named Kate. She is the only member that Brady didn’t know about previously but when he finds out about her reputation, he has to quickly go over and recruit her. She’s definitely happy about the money but is she hiding anything from the group? There is always a risk to throwing a wild card into your deck, even if she happens to be a very powerful asset. I can’t say I liked her very much. Sure, she is a fun character but for most of the film she ends up being a big obstacle and while she ends up turning around, it took a while to do so.
She still beats one of Brady’s recruits who was just a painful character. The guy didn’t even know how to be an effective traitor and lets his feelings get the best of him. That guy got off easy if anything. Even his final lines are him trying to be cryptic again instead of being helpful. Perhaps he used to be a solid fighter back in the day but certainly not in the present. The rest of Brady’s men were okay even if they weren’t very remarkable.
Brady is a solid main character as always. He can fight with the best of them and is always ready with his hand on the trigger. He dominates in the poker game in the film although sadly we only get one game that’s rather short. He also takes down the villain when it counts. He’s effectively the perfect main character in a lot of ways as he’s a great fighter, leader, poker player, strategist, and never gives up. The guy is written as someone with no real weaknesses and the only reason the villains last a while is because they are always running.
Sadly Billy doesn’t get much of a role here. He’s around the whole time but just doesn’t get to contribute as much as you’d like. Considering that he saved the day in the first film I would have liked to have seen more of him here. At least he gives a good speech to cheer Brady up at one point. Jeremiah is on the annoying side. I know he’s trying to help Brady by constantly interfering with the villains but only plot armor keeps him alive after the first attempt. Jeremiah takes way too many risks and most of the attempts just never had a chance at succeeding. If you want to escape that’s fine but you have to do it in a smart way or it’s just going to completely backfire.
McCourt was a decent villain though. He did well to attack the train and get the note in writing about the money. He was just a few minutes from succeeding which was impressive. The guy also tries to be a little more lenient on the hostage even if you can hardly call him heroic for that. He just sees Jeremiah as a big safety blanket in case things go south. The guy has a lot of backup plans at all times so I have to give him credit there. The plan was quite sound.
One character I didn’t care for much was the drunk villain. I think he’s meant to be endearing since he’s the only one who cares about Jeremiah and wants to help but I found him more annoying than anything. It seems like he got in with the wrong crowd by drinking a lot and at this point he doesn’t think that he has a way out. All right, that’s rough for him but he’s still sticking around anyway. He may have more of a conscience than some of the other villains but as long as he’s with the crew he can’t really take the moral high ground. Additionally, there are so many opportunities for him to run off with Jeremiah.
The villains leave them alone so may times in the film. Naturally he decides to make a break for it when the characters are all together so he is caught extremely fast. This is similar to Jeremiah as he always picked the worst times to make a fuss so the characters matched up well in that sense. Now why this film succeeds for me is because it’s a very long film that doesn’t feel too long. You’ll be engaged from start to finish on the adventure.
The reason for this is that it feels like something is always happening. Now these may be details that certainly could be skipped to save on the runtime but it’s still interesting enough to see. The writing is good so the characters are reasonable and we get some solid fight scenes here. At this point the film is completely a western adventure as opposed to being a gambling film (Not like I’d call the first film a full gambling experience either) but it’s executed well. There’s a good amount of replay value here as well since there aren’t any strong negatives holding it back. Throw out the one guy Brady recruited who ended up being a creep and this film would be even smoother.
Overall, This film did a good job following up on the first one. With the films getting longer and longer hopefully it can keep this momentum up. If the films ever jump the shark but remain 3+ hours then that could really be a painful experience. I like to think that the films won’t make that mistake though and maybe Brady will finally be able to get to the big championships in San Francisco next time. That could be the chance to finally have the film centered around gambling this time.
Overall 7/10
Haikyū-bu!!

I’m not a super big fan of anthology type comedy series like this but Haikyu itself was a great series so I like to think this could end up being big. It’s certainly a long running title which is impressive. For many titles you do like to see the characters just hanging out (Although more specifically that’s for big action titles) so I give the series credit for that. While the cover art does not do the series any favors, the start has been good so far. I’ll have a review for the series when it finishes.
Overall 6/10
Megaman X3: Defeat the Doppler Army! Review

Time for another Megaman adventure. This time X is really put through the wringer as the situation gets a lot more personal. The story to X3 is really solid so I’d love a modern remake with full animation and cutscenes. That said, I want X9 even more so we can skip all of that if we can just get the games to continue. There’s so much more to do here!
The story starts really quickly as Zero calls Megaman and explains that everyone has gone maverick and the city is attacked. It really seems like every robot folds immediately to mind control in this universe. Well, Megaman heads over and is quickly betrayed by his old friend Mac. Zero destroys the guy and tells Megaman to keep his guard up at all times. It seems like the nice scientist who joined up recently (Doppler) may actually be a traitor but Megaman likes to think that he is just being manipulated.
Well, lets just say that he wasn’t at least based on this oneshot. There isn’t really time for that kind of twist right now at least. Still, Mac worked well as the opening traitor and while we only knew the guy for a page in this version, it showed how once again Megaman’s friends let him down. He took the Doppler part hard as well so Megaman even has to cry a bit here. It’s nothing new for the hero to get emotional. The one downside to having emotions in a world where nobody else does is that Megaman is often betrayed by everyone and there’s nobody he can really have help him out in this area.
Sure, Zero’s a great friend but as he admitted on multiple occasions, he doesn’t have emotions either so while he can try to console Megaman, it may not be very effective. It’s the thought that counts but in this version Zero doesn’t appear after he saved Megaman in the opening scene anyway. Vile gets to appear briefly which is fun although he’s called Vava for some reason. I assume that was just something up with the translation because I’ve never heard of that translation before.
It was cool to see him and I’d say this is what puts X3 above the other oneshot adaptions. This felt like more of an ensemble cast with the big characters like Zero and Vile showing up. The traitors helped to raise the stakes and make this personal for Megaman as well. So ultimately this was just a fun adventure and I don’t really have much negative to say about it. As always you’re lucky if you are the first robot master to appear. The ice fighters get a full battle here but most of the rest of the mavericks really don’t get more than one panel to them. Megaman even beats around 3 in a page which was impressive.
It makes sense so you can cover as much as possible though. Considering that we got to have Bit and his partner as well as their fused super form too, I would give the manga a lot of credit for including all of the key parts here. I would say that even without any prior context you can really keep up with the flow of what’s going on. You may not get some of the finer details on why everyone’s being mind controlled or being a traitor but that won’t stop you from enjoying the adventure.
Of course the art is pretty solid here as well. The character designs are on point and you can always feel a lot of action during the battles. The pages are easy to read through so you end up blasting through the whole thing right away. We also got the quick Dr. Light cameo and the classic power ups again. I feel like Megaman should just keep those upgrades on all the time but maybe they drain a lot of energy. It would at least spare him the effort of having to go and track them all down every time.
As a final note, I still enjoy Megaman’s confidence here. While he is usually known more for being dramatic and trying to talk every opponent down, Megaman can jump into action as needed. Due in part to the fast pacing of this manga adventure, Megaman usually jumps right into action. He’s shown to have good battle experience as he immediately figures out each maverick’s weakness and ends the fight quickly. So in a way, the fact that everything is sped up just makes him look even more impressive as a fighter.
Overall, Megaman X3 the oneshot reminds me that the game had a really fun story. It’s not a surprise as I did read the X3 full manga adaption not too long ago but it’s always nice to see it presented in different ways. The games really had complete stories and I can see why they were so well liked. We really need them to return at some point and that would be extremely hype. In the meantime, this is a oneshot I would definitely recommend checking out. At around 30 pages the size is good so you get to see all of the robot masters. We don’t cover the full game as there is a cliffhanger at the end but this way you can go and buy the video game to see how this really ends.
Overall 7/10
Mashle: Magic and Muscles

Mashle’s one of the next gen Shonen Jump titles and it’s definitely off to a good start. It’s essentially a Black Clover meets One Punch Man title so far. I can see a lot of potential here with great fight scenes and humor so hopefully this ends up being one of the really long running titles. I’ll have a review up for this one as soon as I have completed the series.
Overall 7/10
Megaman X2: Get Those Special Weapons! Review

Megaman X certainly gets a lot of manga adventures. in this one we get to see him speed run through the X2 adventure in under 30 pages. It’s a pretty fun oneshot and the page count is good so there is time for him to go up against every maverick. I was glad about that, it ends up really helping this feel like a complete story although there is a cliffhanger. Probably for the best so they didn’t have to squeeze the final fight in.
So the story starts with a reploid turning Maverick and then we find out that this is widespread. Megaman must quickly head back onto the field to stop these guys. Unfortunately, the mavericks are quite powerful this time around and there is also a group of Counter Hunters who are here to put Megaman down. He will have to find a way to take them down as well as all 8 mavericks and find out who is pulling the strings here. Surely…Sigma could not have found a way to return right??
The art here is very good and captures the Megaman X style well. It was nice to see all of the old villains show up and get their time to shine. The first 3-4 mavericks to appear get the best deal as they go back and forth with Megaman for a bit and even land some good blows. It’s only the final few who are completely helpless to do anything and have to lose in a panel since the story was almost over. It doesn’t change the fact that the series got every maverick a chance to appear which I thought was really grand.
Dr. Light even has his little cameo as he helps to get Megaman his powerups to fight off these attackers. Even after death the guy kept on building things. Zero’s a no show here so it’s all up to Megaman to save the day. He’s up to the challenge though and as the oneshot ends he is ready to go and take down the next opponent. Megaman X’s not the kind of guy to back down in a fight though so that’s hardly surprising. It’s just the way that he rolls.
The Counter Hunters are a nice faction to have since they help to change up the usual format. The fact that they were even able to defeat X the first time was impressive. Its rare that someone is a match for him at all. The 3 also had some actual teamwork on their side although they forgot this in their rematch which played a big role into why they lost. They probably would have lost anyway with Megaman’s new upgrades but I’d be willing to bet that it would have been a whole lot closer. It’s a nice concept to have a whole evil group specifically designed to take Megaman down so I’d definitely be cool to see more of that in the future.
While I would like to see Zero show up, this title does a good job of showing that Megaman is really always on his own against all sorts of opponents. When there is nobody to back you up or help you out during a big battle you really have to be on guard all of the time. One change from the longer Megaman X series is that this time he usually gets to save everyone. Of course the real answer to that is because there isn’t enough time to show all of the destruction but it’s nice to see Megaman gets to end the adventure in a really hopeful kind of spirit compared to most adventures which completely break him from start to finish. Even as a true hero there are only so many times you can watch the cities being blown up before you lose some of that confidence.
Overall, This adaption of Megaman X2 was pretty solid. It summarized the events of the game pretty well and the Counter Hunters made for solid villains that shook up the format a bit. All in all, that made this a pretty fun experience from start to finish. Whether you’re a Megaman fan or not I expect you’ll get a lot of enjoyment out of this one. Who doesn’t like a classic Megaman story right? There’s not a whole lot more to say about the story because it is very direct in its nature. It’s just a high quality action story that anyone can have fun with.
Overall 7/10
RWBY: After the Fall Review

I rented this book many months ago but it was hard to find the time to check it out. Well, I finally got to red the book and it’s always nice to have some more RWBY adventures. I’m personally not a big fan of Team CFVY, never have been since they got humiliated over in the tournament but I suppose this was the chance to explore their characters. They get a lot of development and we also get to see more of their abilities this time but I’m still not sold on any of the characters. I don’t think they’re ready to contend with the kind of threats that team RWBY goes after.
The main plot has the team heading over to the Vacquo desert after receiving a distress call. They save an old lady named Slate from a monster and then head into the village. The issue is that the Grimm keep on attacking the settlements. Peoples emotions are also going crazy for some reason and these events have been attributed to “Mood Bombs” The heroes have to figure out what is causing this to occur while also staying unified as a solid group. One of the more difficult aspects of this is that their teamwork has never been the greatest before now. Throw in their tempers and the mission will get a lot more dangerous.
Vacquo is a region that hasn’t gotten to appear much in the main series so this was also a chance for the book to flesh it out a bit. It’s also fitting because the next RWBY volume may be taking place there so the book is like a preview. We already know some of the lore like how most people don’t want to live here and everyone ends up being a loner but it’s good to see this place first hand. In the book we clearly see how the desert is super dangerous since there’s nowhere to hide when a Grimm inevitably shows up. Even without the mood bombs going off, you know that Grimm will eventually appear.
Between chapters the book will also give you some flashbacks for the characters. We see their point of view when they met up with the main cast in volume 2, their point of view during initiation from a year before volume 1, Velvet and Blake have a conversation on why Velvet’s always getting bullied, etc. They even helped out with the dance festival a bit. While you may just be waiting to get back to the main plot sometimes, it was nice seeing the familiar faces like Ruby and friends in the flashback so that part was nice.
The book’s a pretty decent length at close to 300 pages so there’s a lot that goes on here. There are quite a few new characters as well and the plot has a good amount of twists and turns. How good it is will depend on if you’re able to follow this team for a while. While I’m not the biggest fan, they did hold the book up well enough. We also get some quality fight scenes so that’s always fun.
As the leader a lot of responsibility is put onto Coco at all times which is part of the tension here. The other members aren’t always crazy about Coco giving out the shots and they aren’t afraid to say so. It’s also fair to say that she probably isn’t even the strongest member of the 4. I think that would have to go to Yatsuhashi. The others do need to realize that Coco was the best bet though as none of them would really fit in the leader role. Coco certainly makes her share of mistakes as things go on but all in all she tries her best and that’s what counts. Coco’s still learning and should get better as her adventures continue.
Then we have Velvet who is the nice member of the group but I’ve definitely got some more issues with her. Now, I cut everyone some slack on account of the mood bombs with how they attack each other but my issue with Velvet is that she’s too passive. For example, she actively allows herself to be bullied while at the school. Keep in mind that she could quite easily beat up just about any of the students who mess with her. We get a flashback where Blake has to step in and save Velvet, then Velvet still defends her inaction. She tries to say that it’s just easier to allow herself to be bullied so the bullies won’t go after anyone else. She also hopes to stop violence with peace.
Perhaps these are nice sentiments but it’s not the right way to go. Now, to an extent I think this is the novel trying to explain away the really early scene in the show where we see Velvet being bullied by the weak students at the class. I suspect this was before she was planned to be one of the year 2 powerhouses. So this is sort of an excuse for that scene but I would have just not acknowledged it. It exists though and the book double downs on it so Velvet ends up being the biggest pushover in the series. That’s not the kind of character I can get behind. Velvet really needs to toughen up and soon.
Then we have Fox and I didn’t even realize he was blind in the show. His role was extremely small though so I think that’s a fair reason for not noticing. The show delves into how tough it is to fight while blind and how he gets around it. His ability to use telepathy is certainly handy and by the end I would say he was the best character. He has a lot of witty dialogue and isn’t afraid to call the other characters out. By sensing his opponent’s position, he can get past his weakness of not being able to see. You feel like he had to put in a ton of work to get to where he is so that’s impressive.
Finally you have Yatsyhashi and his memory alteration ability. More specifically, he can cause you to forget things. It’s definitely a power that you have to use carefully as it can easily be something that villains end up using at will. His origin story is delved into here and we see that he did make a big mistake with it once. Now he is really cautious about using the power at all. Fortunately he is quite powerful even without that semblance so he is still able to protect his friends. He is also able to block the mood bomb far better than any of the other characters since he controls his emotions well.
So the characters have their moments and the only one I have significant issues with is Velvet. The other characters are decent but I just don’t find them too interesting even after reading the book. They get to clown on both Weiss and Ruby in the flashbacks to show why this team is so much better but of course I wasn’t buying that. If it was a fight then things would go pretty differently. Maybe they can finally get a role in the next show volume. Since these 4 are attending Shade Academy, you’d expect them to appear at least.
As for the antagonists, Bertilak and Carmine were both solid. They appear as corrupt Huntsman/Huntress at first and then continue to go downhill from there in terms of how they’re not exactly heroes. They have a bit of a good cop and bad cop routine going. Bertilak doesn’t give the main characters any respect and is always badmouthing them. Meanwhile you have Carmine who talks and acts really nice to the heroes but is still hanging out with Bertilak and not exactly going against him so….you have to keep that in mind. I imagine it is a tough situation for her as well but she could do more.
I did like these two characters though. Bertilak’s a tough fighter and he does have a lot of confidence in himself. It’s easy to see how he has survived so long in the world of Remnant. His fire semblance is also very handy in a fight. Carmine was good as well. Even if her pleasantness may not be genuine, she at least knows how to connect with the characters and get them to lower their guards. Her ability is also solid involving the wind. It’s hard to say what her semblance was exactly from the fight but it was definitely useful and a threat to the others right from the jump.
For the settlement characters there were 3 main ones. Slate was the unofficial leader and while she may be old, she does a good job of leading the troops and keeping morale high. That in itself is always a good trait for a leader. She was decent enough. Then there’s the old man Edward who used to be a tough fighter back in his day but he’s old now and his mind is slowly leaving him. This does make the situation rather difficult as he’ll randomly start walking away or zoning out. It’s certainly really frightening for his grandson Gus who isn’t sure how to really handle this. I wasn’t really a fan of both characters even if there’s not a whole lot they could have done to make things better. I do think their plan was not very good from the start though.
As a final note, we got to see Ozpin being shady as always. Calling in Velvet alone right after a heartbreaking mission where everyone died seemed rather harsh. This way she had nobody to rely on. Of course his reasoning was that he could definitely get an accurate story this time with no interference but the timing was rather abrupt. You also feel like Coco should have been called in as the leader instead. I was glad when the rest of the team burst in to protest against this.
Overall, After the Fall is a pretty good book. Alternating between flashbacks and the main story was a good way to give the characters a lot of development while also providing us with some action and real stakes in the present. Even if I would rather be reading about Ruby and friends, I understand the reasoning behind using these characters instead since it could be a very long time before they get the spotlight in the show if that ever even happens in the future. For all we know there just won’t be any time for that but I am hoping they could return for a fight. If you’ve only watched the show then their team has never beaten a real (Non-Grimm) opponent in the series which is unfortunate since they’re supposed to be one of the top teams around. I’ll definitely be reading the next book sooner than later.
Overall 7/10
Megaman the Comic Review

This is a very short comic with only 4 pages so there isn’t much to say but I’ll quickly run you through what goes on here. It’s a classic origin story for Megaman as we see Dr. Light turn him into a fighting machine. The comic starts with them seeing on the news that many robots have been going crazy. Megaman is determined to put this right and quickly because he’s just a nice guy. Light figures that the only way this will work is to give Megaman a transformation from a peaceful robot into a combat one. The procedure is apparently quite painful and even seems to turn Megaman’s hair white (Although that could just be the electricity). Megaman has now been born and is ready to take down evil!
That’s about it. There’s only so much you can really do in a short amount of time like that. I appreciate seeing a look at Megaman’s origin but I absolutely think this should have been a few pages longer so we could have seen some action. Maybe have Megaman go up against a squad of powerful villains or something like that even if they’re just minions. It would put a nice cap on the adventure and really give you hope that Megaman could save us all. If you do that, then the adventure immediately becomes a lot more memorable and hype.
At least you can quickly get a feel for all of the characters’ personalities. Roll is shown to be very cautious so naturally she gets worried when Megaman decides to embark on this adventure. He may not make it back alive after all. You have Dr. Light who halfheartedly protests but has the equipment on hand so he turns Megaman into the hero right away. It didn’t feel like he was as reluctant as you’d expect. The danger was rapidly taking out the town so he made the hard calls here.
Finally you’ve got Megaman who will be taking all of the actual risks. He did well to volunteer for such a dangerous role right away. You can sense his heroic spirit here and it’s easy to see how he would end up becoming the ultimate champion of Earth. He was willing to take all of the risks and never looked back. Ultimately he would lead the land to an era of peace.
The art is good here. The character proportions are all right and it’s easy to follow along with what’s happening. The colors are vibrant and so I had no issues on that front. The writing/dialogue is also good so the comic really made the most of its 4 pages. It would work well as the pilot to a true ongoing but I think you could also make the origin a lot longer and that would be cool. There’s a lot to explore there.
Overall, This was a very short review but at only 4 pages I would have to really stretch things out to talk about it longer. It’s a fun little comic and I would definitely check it out if you’ve got a minute to spare. I’m always glad to see Megaman content of any kind. It feels like the franchise just hasn’t gotten a whole lot of attention lately outside of X Dive with regards to new content so I’d like to see Capcom step up there. At least the fans are quite dedicated and keep translating so many of the older works though. It all helps to keep the brand alive.
Overall 5/10