Bojack vs Elpizo




Elpizo is a powerful Megaman Zero villain for sure but that’s got nothing on Bojack. As a Super Saiyan villain who lost to a Super Saiyan 2 fighter, Bojack could defeat Elpizo in an instant. His speed, durability, and power are completely in a league of their own. I don’t see Elpizo being able to do anything against a fighter of this caliber. Any attempt to take him down would result in Elpizo being completely obliterated and out of Bojack’s league. When you fight someone who can end the solar system in an instant, there’s no other way this could end. Bojack wins.

Garnet vs Shademan




Shademan is a powerful Navi who took down Megaman and Protoman in a single blow. As strong as Garnet is he is out of his league here. Shademan’s attacks aren’t particularly flashy so he may not always look ultra impressive but he’s still pretty tough. His durability is quite high and the fact that he was able to keep fighting even after getting his arm taken out of action was pretty impressive. Garnet’s not going to pull off the upset here. Shademan wins.

Brandish vs Bly




Brandish is a pretty talented mage. She may not have shown us a whole lot of attack spells but the scale of her abilities is nothing to sneeze at. She’s definitely not someone that you can afford to underestimate but Bly is well prepared to handle a foe like this. His dark arm blade and raw speed mean that Brandish will be the one playing catch up here. She will have a very hard time dealing with him and sorcery is a bad matchup to raw speed. Bly wins.

The 7th Voyage of Sinbad Review


It’s time to look at a classic Sinbad film. Believe it or not but I’ve never really seen a Sinbad movie before. He’s one of those classic characters that I certainly know about but that’s about it. The guy’s effectively been a mystery to me. I’m also not typically a big fan of pirate films because I’m not a huge fan of the water. You typically can’t have great fight scenes there and while the ocean might look nice, it can get old. Fortunately this film is actually quite good though. I’d definitely say that it will keep your interest pretty well and has aged very well.

The film starts with Sinbad deciding to rest a bit on an island. His crew has been on a long voyage to get the princess Parisa back to the kingdom where she and Sinbad will be married. Their visit to the island is a short one as it turns out a Cyclops lives there. A magician known as Sokurah joins the crew but insists that they go back to the island because he clumsily dropped his magic lamp. How do you drop a lamp that is pretty much all powerful? The lamp has some limits like the fact that is can’t directly attack but its use is still only limited by your imagination. Sinbad says it would be foolish to go back to Sokurah has to think of a plan. His plan is to shrink Parisa down to the size of an apple. Sinbad must now go back to the island to reclaim the Lamp which will allow Sokurah to turn her back to normal. Can Sinbad really stop the Cyclops?

Pretty fun plot but I give Sinbad too much credit in it. Put it this way, Sinbad actually doesn’t realize that Sokurah shrunk her down. He seems to think it was some kind of crazy coincidence even though Sokurah was about as obvious as he could be. Seriously, it seems like he would have had to draw a huge sign or something given how slow on the uptake everyone is. This guy pits the two kingdoms against each other with ease. Part of the issue is that Parisa’s father is quite gullible indeed and thinks Sinbad’s kingdom is to blame. I get the kingdom rivalries and all but this was just too obvious.

I guess you had to get Sinbad back to the island somehow though. His portrayal here is a bit different than what I was expecting but not in a bad way. He’s actually not the kind of guy to take on any risk. He chooses his battles and that’s worth noting. It’s why he initially says that going back to the island is crazy. It’s not so much that he’s afraid of the Cyclops but why fight a battle that you don’t need too? There is wisdom in what he says.

I liked Sinbad. He’s a pretty good guy and a solid fighter. His best scene is probably when he has to take on the whole crew once they start a mutiny. I was expecting a few people to turn on him but just about everyone? That was intense and a great fight scene for sure. Sinbad had a few allies but they never really got much of a role so it’s hard to tell if that was a homage to his original crew or just some loyal fellows.

Parisa is also pretty solid. I did appreciate the fact that she tried helping despite her size. She was good with helping unlock the heroes while they were in the cage and any contribution is a good one if you ask me. She was much better than the two kings. Her maid was also pretty unreasonable so Parisa comes across as the voice of reason here. I’m not sure what they would do without her.

As for the villain Sokurah, it’s hard not to like that guy. He’s so obviously evil the whole time. You half expect him to start cackling at any given moment. Yet, his powers are very real. If he can do all of these things like altering someone’s shape and shrinking others, I feel like he could have taken down the Cyclops a lot easier than he did. Maybe he has a size limit but even so if he had hyped up his magical powers sooner the kingdoms may have actually helped him. Kingdoms love raw power so they would very quickly have him as an ally.
Finally we have Barani but he didn’t work so well as a Genie. I didn’t like the fact that he would always say that he would try to grant a wish. Don’t try….you’re a genie!! He should be able to just do it and in the end he always does so I question why it was so difficult. Barani is just underestimating himself at this point.

Ultimately a big reason as to why the film was so good is because the writing is on point and the pacing is solid. The script is quite solid and gets us a lot of good banter with all of the characters. As I mentioned, it’s also just aged really well in general. Sinbad has a lot of good fights like with the Skeleton or the crew. It’s all ahead of its time in that respect. It’s also a pretty surreal film like when the Ogre first shows up. It can be a bit sudden and unexpected if you aren’t familiar with Sinbad because of how realistic it all appeared to be at first. We even get a monster fight near the end which I was definitely not expecting.

Overall, I dare say that this is the definitive version of Sinbad. I haven’t seen any other Sinbad films so this might feel a little early to say but it’s just that good. It hits all the right beats of what a Sinbad film should contain. How can you go wrong right? The film is also over in a flash. It doesn’t drag on at all and its fairly close to getting an 8. There are some films like this where I’m tempted to give an 8 but I guess it would need a bit of an extra push. Still, there’s nothing wrong with being a 7 because that just means you were very fun. This title has a lot of replay value and I would recommend checking it out.

Overall 7/10

Doyle Johnson vs Sinbad




This is a tribute to the 7th Voyage of Sinbad. Sinbad looks pretty good even if he may not be the smartest main character out there. He gets his business handled and ultimately steps up for any battle that needs his attention. He’s a captain that you can count on and that kind of trust definitely goes a long way. I wouldn’t trust Doyle as far as I can throw him. He always fails to meet his assigned task and that’s why you don’t want to count on him for anything. He will always leave you in the ditch and has no combat experience so he can’t defend against this captain. Sinbad wins.

Cumber vs Phoenix Man




Phoenix Man’s greatest asset has to be his regenerative abilities. His raw power is good as well but the fact that his abilities continue to improve is what makes him the real threat here. Still, he won’t be able to improve fast enough to win here. The trouble with continuing to evolve is that you just can’t evolve fast enough to stop someone like Cumber. The gap between these two fighters is far too fast to be eliminated in such a move. Perhaps if Phoenix Man had years at his disposal but he doesn’t. Cumber wins.

Cumber vs Psykos




Psykos is a pretty powerful telepath. Her barrier can block almost all kinds of attacks but Cumber would be able to break through with minimal effort. It’s hard to even accurately describe how powerful his attacks are. He’s really just plain unstoppable and that’s what makes him so terrifying. Try as she might, Psykos won’t be able to stop his advances. Even if she fires off her most powerful attack which would end the world with ease, Cumber can end whole star systems. His energy blast would prevail. Cumber wins.

Cumber vs Orochi (OPM)




Cumber is a pretty powerful Dragon Ball character. Not only are his abilities completely out of this world but he’s probably still got more power ups in store for us someday. He was able to take on Gogeta, Ultra Instinct Goku, and Jiren in separate battles. There are few characters with a battle resume that impressive. Orochi is very powerful but he wouldn’t last a second against Cumber. Cumber’s power is absolute. He is virtually invincible and trying to defeat him is like trying to stop an avalanche with a bowl of chicken noodle soup. Orochi won’t be able to survive against such an onslaught. Cumber wins.

Phantasy Star Universe Review


It’s time to look at the very first Phantasy Star game I’ve had the pleasure of playing all the way through. The series always looked pretty fun and after playing through this one I can definitely confirm it. The story may not be quite up to par with the bigger RPGs as there are less characters to really get involved with but it could be because this game was trying to be more of an action game than an RPG. It’s a close one because of course you can have action games that are still considered RPGs like Kingdom Hearts and Final Fantasy. At what point does the action game make the jump? It’s an interesting discussion.

The main character here is Ethan Waber. He’s someone who strongly dislikes the Guardians after his father died in the line of duty. One day he and his sister are caught up in an attack by the SEED, mindless aliens who go around taking down planets. He ends up ironically being saved by a Guardian and decides that he had the wrong idea about them. We get a time skip and now he is ready to be a full time member. He will have to pass some tests to get officially acknowledged though. In the meantime the SEED have amped up their attacks and the government groups are split on how to handle this issue. The Endrun Collective wants to simply eradicate the SEED and the planets they have invaded. Effectively destroy everything. The Allied Army wants to destroy the SEED and the areas they inhabit so a slightly less extreme version of the Collective. Finally, the Guardians want to purify the SEED so that we can save everything. With none of the groups agreeing on procedure the stakes continue to ramp up.

Ethan is a solid lead here. He’s definitely quite confident and is ready to pick a fight with anybody. I always appreciate a lead who isn’t afraid to get in there and do what needs to be done. He may mellow out a bit as a Guardian but at the end of the day he still makes all of the right moves which is good. At the end many of the characters start to be okay with allowing for some possible casualties except for Ethan who stands strong. He refuses to lose a single person and that’s really what it means to be a hero. A lot of people can sacrifice the few to save the many but saving everyone is what you should really be doing.

The story is solid even if it’s slightly underwhelming at times. The game lasts for over 20 hours which is a long time to get used to the cast. Despite this, I wouldn’t say that the cast ever really grows on you outside of Ethan and Karen. Everyone else can range from uninspired to a bit annoying. I still don’t get what the game was going for with the plot about Ethan’s sister. It ultimately didn’t amount to anything and just sort of got dropped. The game doesn’t think about this plot so much that you can’t forget how her wallet got stolen by the rogues and they never get it back. This is especially important because Ethan is paling around with them by the end of the game and they presumably still have her stuff. I would have liked a scene where he finally got it back. I lost hope of this happening after the first few chapters but the whole thing was rather odd.

You’re also kind of waiting for the SEED to either reveal that they have a leader or for the Collective to explain their plan a bit more. As it stands, I still don’t fully know what they were going for here. I suppose they just wanted to blow up the planet or something. Their leader definitely knows how to come back to life over and over again which is admirable. At the same time, coming back to life with no real plan isn’t a very smart thing to do. Ethan even takes him out in a cutscene instead of a boss battle which I found to be a bit humorous even if that may not have actually been intended.

The gameplay is solid though. This is a 3D action title where you can choose from a few different weapons. I went with the single bladed sword for my main weapon and a short saber/gun for the back-up. I highly recommend having the gun at least as the back-up. It has to worry about ammo while swords don’t but deals a good amount of damage. I maxed out my gravity bullet early on and it was very helpful. The game is like a beat em up to an extent as you have to beat all of the enemies in an area before you can proceed. Rinse and repeat until you get to the end of the area and trigger a cutscene. It’s fairly formulaic on that point.

Universe has a ton of options on how to fight. Your weapons are determined by your class and you can change your class at headquarters. You don’t unlock the ability to change for a while though so by the time I did I was already pretty comfortable with my current standing. It’s never too late to change though and I recommend training a lot for the final battle. The game makes it rather difficult to train at times. If you die in the middle of a dungeon watch out. I was able to barely squeak through at times but otherwise I would really be in trouble. There’s no way out of some dungeons and you can’t grind and then save. The save point gets shut down once you leave so if you find yourself in such a pickle the only thing to do is grind a ton and then hopefully you’re strong enough to beat the boss or you’ll lose that data each time. I think the game should have allowed for you to forfeit story missions so you could go train if needed. It didn’t quite happen to me but I can definitely tell you that I would be pretty nervous at times.

The graphics are pretty sharp. It’s got that fun PS2 feel about it. It’s a retro style that has aged really well. It has the proper amount of colors and styles throughout the game and makes for a visually unforgettable environment. The soundtrack is also fun enough even if it’s pretty limited. I’ll give the game extra props for actually having an opening like an anime, an ending for every chapter, and then a general opening. That’s quite a lot of cinematics and we get more during the levels. This title clearly had a pretty considerable budget. Mix that in with the vast amount of replay value here and you’ve got a game that will last quite a while. It’s a solid sci-fi game for sure and there’s a lot to like here.

Overall, I may not have been super impressed with the story but it’s still not bad. After 20 hours you tend to get used to what’s going on and will be more invested than you could be in a short game. I think other Phantasy Star games will likely surpass this one but it still doesn’t quite take away from this one either. It’s been sitting on my backlog for an incredibly long amount of time so it feels really good to complete it at long last. If you’ve got a PS2 then I’d definitely recommend playing this one. There aren’t a whole lot of RPGs that take place in space so it’s a pretty unique environment. There’s also so much to do here that you are unlikely to get bored. I personally recommend doing a good amount of training before the final few chapters though.

Overall 7/10

The Immortal Review


It’s time to take a look at a recent game Nintendo added to the NES catalogue. I definitely was not familiar with this one before starting it but I’m always up for giving each game its fair share. Unfortunately I can’t say that this one is particularly good. It’s a title with so many gotcha traps that you don’t spend much time actually progressing through the game. Everything in the title is meant to take you out of the picture and while that is pretty fun for how creative it is, it does’t really let you play the game.

You wake up in a dark room with a note from your master explaining that he was bumped off and you have to stop some sorcerer or something. The mystery is that the letter was addressed to someone else, not you. Still, these are the answers you were looking for so you leave the room and head into the rest of the castle which is filled to the brim with traps. Everything in this castle is made for the sole purpose of blowing you to smithereens. Seriously, you can die with every step. Sometimes by walking you’ll trigger a sword that shoots up from the ground and stabs you to death. Other times there’s a trap door or even a random monster in the ground trying to eat you. You’ll be lucky to make it more than a few steps before death sometimes.

Then you’ve got flying energy balls that follow you to the end of your days. I couldn’t find any way to get rid of them and they are much faster than you are. Trying to stay out of their way is virtually impossible so you’ll keep dying. Then you have spears being thrown at you and also shurikens that home in on your general direction. Finally we can’t forget the minions wandering around who will challenge you to a fight. The gameplay style here is very unique. Most of the game is an overhead platformer as you run from room to room trying your best to stay one step ahead of the rest. In combat it turns into more of a guessing game. Both of you have swords and the idea is to take the other one out of the picture. You can stab straight or to the side. Additionally you can dodge to the side as well. Watch out because the opponent can do the same thing. The whole match gets very tactical or you can strike first and wing it. If you keep slashing sideways at full speed then you will always deal more damage than the enemy can. Keep it up and you’ll win the battle although it’ll cost you considerable damage.

There are also a lot of puzzles in the game which is naturally not really my thing as you know. You are given various items as enemies drop them and some have special uses. For example, you can light up a candle which opens up the passageway to the next floor. Enter carefully as if you fall into the hole instead of through the ladder then you instantly die. Also, don’t read the scrolls you pick up since they blow you up which takes out another life. There are also jello monsters running around which absorb you resulting in another instant death. The game really throws everything at you here with no time to catch your breath. In a way it is quite admirable I suppose as the game keeps on showing you that this is all quite serious business.

Fortunately these deaths don’t all take you back to the beginning. The game seems to save after every major floor. I only made it to floor 2 so I don’t know if it stays that way for the whole game. You seem to have 3 lives so if you die once you respawn in the same room. Lose all of your lives and then you respawn back at the beginning of the floor instead which is quite the difference. I’m glad that the game doesn’t set you all the way but it’s a small comfort. You’re just not given enough time to actually play the game and that’s a problem if you ask me. It kind of defeats the whole purpose of trying to explore this dungeon.

The graphics are pretty old and haven’t aged as well as some of the other games. There’s not a whole lot of detail here. While the game doesn’t look all that good, I think it deserves some credit for building such an elaborate level. That is something which is quite a bit less common than you would expect. Usually the NES games wouldn’t have a whole lot of areas to explore just due to the nature of the system. It would have to focus everything into the gameplay while also staying within the disc’s size limit. Once you’re able to get past that then you can worry about everything else.

Overall, The Immortal is definitely not a game that has a timeless feel about it. It’s not a particularly fun game and its only gimmick of constant death is not one that lends itself well to playing over and over again. You’ll have a hard time just beating this game through once to be honest with how many obstacles it puts in your way. Good luck is all I’d say to that because the game is absolutely going to make you work for it. I’m hoping Nintendo continues to add more NES and SNES games though. They’ve really helped me play a lot of titles that I absolutely wouldn’t have checked out otherwise.

Overall 3/10