Professor Layton and the Azran Legacy Review


It’s time to take a look at the final Professor Layton game. This one’s been on my list to buy for a very long time so it’s nice to finally have it. It’s a nice conclusion to the series and I hope to see more games come out at some point. I’ll need to get the spinoff for the Switch soon. The Azran Legacy hits all the right notes that you’ve come to expect from the Layton series and it even added some platforming puzzles which was pretty cool. Throw in a lot of twists and turns and you’re in for a fun ride.

The heroes receive a letter from Sycamore asking for their help in solving the Azran legacy. The heroes need to find out what the ancient civilization left for the modern generation and if this is a good thing or not. Unfortunately there is a villain group known as Targent which is after the Azran legacy as well. Layton manages to save a girl named Aurora from their clutches. She has been in stasis for hundreds of years and is the Azran messenger although most of her memories are gone. Perhaps they will return as the heroes collect more of the Azran relics. If the heroes gain them all they will be able to open the door to the future. Time is not on their side though.

This game definitely goes more into fantasy/sci-fi territory than the previous ones. The Azran have technology that is quite advanced including lasers, robots, and the ability to keep people alive for hundreds of years. You can reasonably say that this is technology we will have in the future though. The Azran don’t seem like the nicest people out there even if they may have a lot of good points about how humans are still corrupt in the present. The Targent officials don’t paint the brightest picture of humanity. There are two main members of the group who function like Team Rocket. They’re not really a threat to Layton, but they always get up for another go at things.

The gameplay is the same as the other installments. You travel across different lands and gather information on the mystery. Typically people will only give you clues if you solve their mysteries. Once you do that then they become a lot more receptive to your cause. The puzzles come in all shapes and sizes and they’re pretty fair for the most part. On occasion you may see a puzzle that doesn’t make sense from the description, but it makes sense in hindsight after seeing the solution. Trial and error will get you far, but you’ve also got puzzle coins for the ones that really stump you. So long as you activate the coins you are given hints which make the puzzle a lot more manageable.

There are also a lot of minigames and other little features to have fun with. A new addition to this game is the newspaper which you can use to read about various events. The main game should take you around 15 hours or so to complete and the post game content of completing every puzzle will likely extend this to around 20 hours. It’s a pretty good deal for your buck and it could also take over 20 hours depending on how you’re able to handle the final puzzles. Some of them certainly get really difficult by the end.

As always the game doesn’t cheap out on the graphics. We get fully animated cutscenes which is a lot of fun and in general the graphics are quite clear. It all feels very polished which is always a good thing. The soundtrack brings a lot of the familiar tunes back. Although I would have liked some new themes too, these worked well enough for the scenes. It’s all got a very peaceful air to it.

Layton is a very solid protagonist as always. He’s a quick thinker and can usually stay one step ahead of the villains. He can also fight when necessary like when he got into a sword duel with the main villain. He was able to win despite having the inferior weapon. Layton also manages to stay as a gentleman no matter what is thrown at him and that’s absolutely crucial. You can’t break down when the going gets tough. Luke’s a good trainee to have as always. While he isn’t quite old enough to really help Layton out in all of the cases, he does what he can. He’s not the kind of kid to hesitate.

Emmy is a lot of fun and has really helped the group’s dynamic in this trilogy. She’s always upbeat and ready for a good puzzle. She has a bit of a rivalry going with Luke as she likes to mess with him quite a bit. As Layton’s official assistant she is also quite adept at puzzles and her martial arts are second to none. Then you’ve got Sycamore who is a puzzle genius like Layton. The guy is rich and resourceful so he is quite helpful in this game as well. He seems to have a solid honor code and is always ready to put the mission on hold to save people in trouble. He may have shown up out of nowhere, but is very important to the game’s plot.

Aurora has been in stasis for a long time so she doesn’t know a whole lot about human culture. Fortunately the game doesn’t play that up to a crazy extent so she’s not a bad character. I felt bad for her near the end when everyone just watches as someone gets ready to stab her. Couldn’t someone have manned up to stop this from happening? If I were Aurora I’d be pretty sore at this whole chain of events. She took the situation well and didn’t take things personally…even if perhaps she should have. Then we have the main villain Bronev. He’s a fun villain leader although his screen time is incredibly short despite being the head honcho. I think adding in some more scenes would have helped to make him more memorable. It’s hard to have any sympathy for him even when he gets his origin story though. His actions make 0 sense and so I’m glad that Layton shut him down even if he wasn’t as merciless as he could have been. I’d have had Layton end with his first line and not say the last few.

The game is a mystery so we have a few twists and turns. There are 2 main ones. One of them you’ll likely have figured out from the opening level depending on how you’ve been watching the patterns. You may not guess the exact twist, but it’s one that the series has already used 2-3 times so you’re almost expecting it. The second twist was a lot more unexpected though and worked pretty well. The game really put Layton through the ringer having to deal with all of this. The twist does hurt the second character a lot though. The first character was never truly changed so that’s one thing, but for this character it’s a 180. It’s just hard to come back from something like that and it’s probably why the character got written out. (And because the series ended)

Overall, Layton and the Azran Legacy is a very solid installment in the series which can hold its own against the others. My favorite is still the time travel adventure but after that most of them are pretty neck and neck. One thing I’ve liked about the prequel trilogy is how all of the games tie into each other pretty well. The Azran were referenced quite early on in the prior games. Emmy also adds a lot to the dynamic so it’s hard to go back to just Luke and Layton in the present timeline games. Layton can fight, but usually chooses not to so having someone like Emmy who isn’t afraid to throw down definitely helps the group quite a bit. If you haven’t played this game yet then you can change that. The games work well as stand alone adventures so you don’t need to play the previous 5 games to understand this one although it would certainly help you know the characters more.

Overall 8/10

Megaman Zero Review


It’s time to look at the original Megaman Zero game. I’ve always thought that the Zero games had some of the most dynamic covers in the series. The overall art style helps you feel like the games do take place a lot farther in the future than the X titles. The plots were awesome and in many ways the games were ahead of their time. That being said, what holds this one back are some mechanics that fortunately didn’t make their way into the sequels. As a result while this game is good, it could have been way better.

The game starts with Zero being revived into a new body. It has been many years since he was active to the point where he is known as a relic of the past. Ciel is the lady who has revived him and she explains that X has gone on a rampage trying to murder all reploids. Zero doesn’t think this sounds right, but is quick to agree that X has to be destroyed. He’ll do what he can, but the resistance is fairly small and X has legions of powerful mavericks on his side. If Zero can’t defeat them all in time then there won’t be much of a planet left to save.

The idea of X turning rogue is definitely an interesting one. The guy was always so heroic that it’s hard to picture him turning evil, but being resurrected does tend to have a pretty big effect on a person’s psyche. X would hardly be the first person to turn evil from the experience. A game actually adapting the Elf Wars would be awesome, but Megaman Zero gets to start you off with a lot of suspense which is always a good thing if you ask me. The stakes are also high as you see guys in the background getting destroyed quite a bit as the game goes on. While the ESRB doesn’t list any blood in the game you may think otherwise as you look in the various level backgrounds. It’s clear that the mavericks aren’t pulling any punches in this game. The Zero saga is easily the darkest one in the Mega Man franchise.

The gameplay is pretty easy to get used to, but difficult to master. You have two main weapons, a buster and a Z saber. You can use these weapons to slay your enemies. You can also dash and jump so be careful to get out of enemy range. Of course, that will cause minions to re-spawn if you go too far back so always charge forward. The bosses are very difficult so the best thing to do is dodge their attacks entirely. Play it safe until you master their attack strategies and you’ll be fine. They all move very quickly so you’ve really got to get it all down to muscle memory. If you do that then you’ll be in good shape.

You can level up your weapons by using them a lot on minions. One easy way to max them out is to go back to one of the first levels and attack the tower that never moves. Just keep attacking it for about 40-50 minutes and you’ll have the weapons maxed out. They don’t learn a whole lot of new skills, but the Z Saber has a charge attack that’s neat and the buster gets to charge faster which is handy. You can also farm Elves this way which you can then use in the levels. An Elf aids you either in a direct way or through a supportive role. These can mean the difference between life or death in a fight. Just remember to activate them manually or they won’t take effect. You also lose the Elf whether you win or lose in the level.

This brings us to the mechanic that slows the game down though. You have 3 lives in the game and you don’t get any more. The only way is to beat a lot of enemies and hope they drop a life. I beat many enemies and I never saw a single extra life but apparently it is possible for them to drop one. It’s just really rare. This is a very difficult game so you’re going to really need those lives. The final level is one of those classics where you have to fight all of the bosses again. I was able to beat 2 bosses, but then I lost to the 3rd. Doing all of this with a single life is pretty crazy hard. Additionally you have to click through the cutscenes each time you re-start since the file loads you to before the conversations.

The game also made it so if you lose a level then it vanishes completely. You only get 1 chance for all of the levels except the big ones like the intro, finale, and a level near the middle. Otherwise the bosses just get away and Ciel thanks you for trying to stop them. It’s an interesting mechanic to have the game continue, but I don’t personally like it. I can’t think of a game where I was glad such a system was implemented. It didn’t work in Armored Core or Pikmin and it didn’t work for this one. It’s the main reason why this is the weakest Zero game for me. Between that and not getting any more lives it feels like the game is being way too harsh.

As for the graphics, Megaman Zero is definitely top tier there. The colors are very nice and the effects are ahead of their time. This could easily pass for a DS game. It’s sprites at their finest and so it can challenge the earlier shaded style of the DS and 3DS. It all looks perfectly dark and dreary to match the tone while still using a lot of colors. Zero is more of a dark purple than a light red like in the old games for example. Then the soundtrack is top tier as well. A lot of the tunes here would go on to be fan favorites and I often enjoy listening to them online.

Overall, Megaman Zero is a fun game, but one that does have its share of issues. The game is very short and you would be done with it in about an hour if you actually manage to win the levels. I got to the final level in about an hour after all and it would have been sooner if I didn’t stop to grind out the weapon levels. The difficulty should make this longer than an hour of course, but it feels artificial to an extent. The lives should not be limited and should replenish when you get a game over like in other titles. The soundtrack and smooth gameplay ensure that you’ll still have a lot of fun. You’ll probably end up watching the cutscenes online so you actually see how it ends. It’s all very engaging. If you don’t mind only experiencing some of the game then I definitely recommend buying it. Otherwise you should start with Zero 2.

Overall 6/10

Mario Golf Advance Tour Review


It’s time to take a look at a Mario game that I’ve had on the backburner for many years. Golf is already not one of my favorite sport games to play so even with the Mario factor I wasn’t sure this would be a hype one. I would play a few rounds here and there but the game just didn’t click. Well, now that I’ve played through the whole game I can say that it is better than the average Golf game. I think Nintendo did a reasonable job of making this as accessible as possible. That being said, it still wasn’t quite ready for the big leagues.

There isn’t much of a story beyond the intro. You’re playing as a kid who is trying to get into the game of golf. It’s tough though because you are in a world where everyone is really good for some reason. You’ll have to improve your skills before you can even challenge the top tournaments. There are 4-5 tournaments in the game and every time you clear one you unlock another. Once you’ve beaten all of the human tournaments you will finally be given the opportunity to take on Mario and friends. It’s the ultimate goal and a one in a life time opportunity. You can’t let this chance pass you by.

I’ve got to give the game credit for the amount of content in this game. There is really a lot to do at all times. Aside from the tournaments there are a bunch of mini games in each area. You can work on landing your shots next to the pole in one hit or exploring different tracks. Additionally you can upgrade your racket although I’m not sure how you get the guy to build you more after the first one. The game seems like it’s going for an RPG angle so talking to everyone is a good idea. There’s just a lot going on and this will also help you get more of a story out of the game. If that’s not your thing then no worries, you can just enter the tournaments and ignore everything else. Each tournament has a singles mode and a doubles option. I just did all of the Singles but I wonder how Doubles works in this context.

Each tournament has 18 holes. Your score is tallied over the course of these shots and the goal is to have the lowest amount of points at the end. The quicker you get the ball into the hole, the lower your score will be. When you finish a tournament you gain EXP which you can use to improve your stats. I always improved my maximum shooting distance. The others are things like control and spin. Just be careful because as you increase your skills it can be harder to control yourself. This is rarely an issue in anything beyond racing games but it is something you will want to keep in mind for this game. Especially since learning the controls isn’t the easiest thing in the world.

The graphics are pretty nice and I dare say that they are one of the game’s highlights. Everything is bright and colorful which is always good. The presentation is really nice and if you lose a match you definitely can’t blame the graphics. Then the soundtrack may not be the most memorable but it works pretty well if you ask me. It’s all just got a very calm/peaceful feel to it.

In terms of replay value the game also has a lot to offer. The main tournaments probably won’t take you much longer than an hour, but then you’ve still got the minigames and doubles tournaments to play through. You’ve also got the post game tournament which is sure to be pretty difficult. Finally you can max out your character’s level. I’m sure this will still be around 10 hours or less, but it’s a pretty good deal. I don’t think you can really ask for much more in the end. It took Golf about as far as you could on the GBA.

If I have any complaints with this game it is that the Mario characters should appear more. I’d say that the Mario Tennis for GBA game did a better job with this. They felt like end boss characters and had a presence. That isn’t really the case here largely due to the fact that the story really doesn’t get to happen. If we had gotten Bowser to show up or another villain I think that would have done a lot to make the game a little more memorable.

Overall, Mario Golf Advance Tour is impressive. The gameplay is pretty smooth and the loading times are virtually nonexistent. That being said, it is still Golf so there is a hard limit on how far it can go. In the end it’s just not my thing. It’s fun enough in short doses but I can’t see myself going back to this one. If you like Golf then this is a must buy. If you’re not really into Golf then the only reason to get this title would be to see Mario and the others, but you don’t see them much at all so I don’t think that would be the best option. With Mario Golf you should know what you’re getting yourself into. It delivers on everything it is trying to be.

Overall 6/10

It’s Alive Review


It’s time to check out a film about a monster baby. This seems to have been quite the popular genre back in the day with a lot of terrible films that had a similar premise. I can’t say that this film is much better than those. It’s pretty much what you would expect as the monster slashes through everyone until eventually someone remembers how to fire a gun. The plot requires a lot of suspense of disbelief with how slow everyone is to react and how nobody acts realistically. It’s definitely a movie that you will want to avoid.

The movie starts with Frank and Lenore excited about their next baby. It’s about to show up so they head to the hospital. Unfortunately the baby jumps out and murders a bunch of people before escaping through the air ducts. The hospital asks Frank to keep this quiet so they can exterminate the monster in peace. Frank gives them his blessing and is promptly fired from his job as a PR guy. He takes Lenore home and they tell their kid Chris to stay at a different house while this all blows over. Unfortunately the hospital and the police have a hard time tracking down this baby so it goes on a murder spree as it gets closer and closer to where Frank lives. After it murders a few more people it is now ready to go home. Can Frank stop the monster and save the day or are they all about to get eaten?

There are a ton of problems with this film but lets start with the biggest one. The film squeezes in some animal violence for no discernible reason. The instant you see that Chris owns a cat you know that things are going to go south. It’s pretty much the film throwing in the white flag before it has even started. It naturally gets destroyed by the end of the film in a pretty gruesome fashion. It takes away from the film’s attempt to humanize the monster by the end by saying that it won’t murder family. The family pet is clearly family so I don’t think the writers were really looking at the right script. There’s no way to sympathize with the baby at this point.

It also makes Chris’ reaction feel rather off. He notices the cat right away, but then dismisses this as he tries to console the baby. That’s not really a proper reaction, it just makes you think Chris has gone nuts. Perhaps the experience broke his mind the way that it did for Lenore. She looks pretty bad the whole time too. At first she is pretty crazy when the experience first happens and seems to be on board with destroying the creature. Later on she grows attached to it after it’s already murdered tons of people. It’s simply too far gone by then and she should realize that storing it in the back will only delay the inevitable. Again I must also point out that the cat was taken down by this point which is no good.

Then the film is also quite violent. It’s one of those films where the director must have had many pots of paint at the ready because he tends to throw it at all of the characters right off the bat. Everyone dies as violently as possible. We rarely see the creature move so it’s hard to say how fast it is, but it’s the size of a baby. How is it destroying so many people? People never seem to use their guns in times and just stand there like sacks of potatoes as they get completely train wrecked. I’d have liked to see people at least put up some kind of fight. It’s like Attack of the Killer Tomatoes. There’s no realistic way you should be losing to a tomato. This film’s all about shock value so that’s really the only point to all of this. I guess they figured it doesn’t have to make sense so long as it is entertaining. Unfortunately it wasn’t entertaining.

At least Frank is trying to end this although he also gets a little too obsessive on trying to put distance between himself and the creature. What he should have done was move out of town for the 3 weeks with Lenore and Chris and hope that the monster couldn’t follow them. It would allow them to get some new surroundings and hopefully help with the coping process. So long as that was accomplished perhaps they would all be able to move on. To be fair, he had no reason to assume the baby could follow him all the way home but in horror films like this the overall message is really that nobody is safe. Wherever you go there will always be the monster right around the corner.

One of the worst parts about the film is the fact that it’s just not interesting. An evil baby doesn’t make for a visually interesting villain nor are the characters good enough to keep you engaged. It’s a very bleak film the whole time where the heroes can’t trust anyone. Everyone seems to be out to get them and if you’re a remotely nice character then you’re gonna get bumped off. Ironically the nicest characters are the ones who end up paying the highest price. If you’re looking out for yourself then odds are that you’ll survive this experience which is pretty odd. That’s not exactly what you would have expected. The film could have been a little more decent if Lenore hadn’t gone crazy by the end but I don’t think the score could have been saved all that much if at all. This film was just beyond help.

Overall, It’s Alive is a pretty terrible film. There really isn’t anything redeemable about it as it checks off all the wrong boxes. The characters are pretty terrible and really make the worst decisions possible. The creature murders way too many people before being taken down to the point where you have to stretch your disbelief quite a lot because there is no way all of the humans should be losing like this. It’s just crazy to see everyone going down like dominoes. I’d highly recommend watching something a little more wholesome like Alvin and the Chipmunks. That one shows how you can bond with a nice creature as a child or sorts as opposed to an evil child in this film who doesn’t even appear to be human. Perhaps there was a good message here once but it’s all gone as the film goes on.

Overall 0/10

Anaconda Review


It’s time to take a look at an old snake film. Whenever the main villain of a film is an animal that’s a pretty bad sign for the film since it’s going to be hard to defeat it without resorting to animal violence. Whether the animal is an antagonist or not, injuring an animal in a film will always lose you some points. At least if you’re a series like a comic strip of a television program you can have enough episodes to counter it. A single movie? That’s a tall order and this film wasn’t able to get around that. It’s a weak film with or without the animal element but it didn’t help matters.

The film starts with a quick murder. We then cut to Terri and her crew as they are filming a documentary about a tribe that lives nearby. Unfortunately none of them know where the tribe is so they’re basically just wandering aimlessly. Their boat runs across a man named Paul who says he used to be a pastor and now he’s a snake hunter. The heroes mostly find this guy suspicious but let him and his large bags come aboard without doing any kind of check. He then starts to give them a lot of directions and before they know it the group is now on a completely different course. Steven is injured so Paul has assumed control of the ship. Will he really take them to the nearest hospital or is he just leading them to their doom?

From the start you can tell this guy is probably a villain but you can understand why the heroes picked him up. What they should have done immediately after was check his bags though and at least held onto the guns. Why give a guy you just met 5 minutes ago access to all of your weapons and life supports? Seriously, they give this guy complete freedom on the ship after knowing him for a few hours. The guy can tell a catchy story but they really shouldn’t be so careless in the wild. The crew initially outnumbers him but slowly the crew starts shrinking and their odds grow worse and worse.

The most annoying part here is probably how many times Paul punks them as the film goes on. From heading to abandoned boats to getting others to leave for a bit, Paul plays everyone like a fiddle. He’s also pretty smug about it as he finds everyone’s deaths amusing and nobody even points a finger at him. By the time they give him the loaded gun you’re just shaking your heads at the leads. Even once they finally do have him down for the count you’ve always got that one crew member who manages to somehow lose a fight to a guy who is tied up and on the ground. The scene is hard to buy into. Surely you’d at least be able to stab the guy while you’re that close right? Paul gets way too much hype as a villain. The heroes probably should have beaten him up a bit more. Terri’s right that they shouldn’t murder him, but break the guy’s legs or something. At least tie him up better. In films I don’t get why they just tie the villain up with a quick strand of rope. Since their lives are in danger they should have used a ton of layers at the very least.

As for the characters, it’s not the strongest cast I’ve seen. Gary is annoying the whole time as he is quick to sell everyone out for some cash. You’d think he would have some more principals. Following a guy you just met isn’t a good idea. Meanwhile Denise means well but she looks terrible at the end of the film which destroys her character. She spends way too much time gloating and getting psyched out to be taken seriously. Steven does a good job of at least trusting his instincts over Paul’s, but he was one of the people who was quickest to believe Paul’s story so that loses him a bunch of points from me.

Mateo is a character who clearly had a past with Paul. He doesn’t bring it up and doesn’t clue anyone in. I can’t tell if it’s because he’s afraid of the guy or afraid that since he was illegally poaching the heroes would turn him in. Either way he makes the worst call of being the last one on the ship knowing that the place is super dangerous. He probably should have done….just about anything else. Warren’s got some character at least as he likes a good game of golf. Right away he threatens to murder Danny though and you realize why you would never want to go on a cruise with these guys. Warren was one of the most entertaining characters at least.

The best character was definitely Danny. He didn’t give up as quick as the others and was always ready for a fight. He comes up with some good plans at the end and steps up to the plate when the chips are down. He’s easily the highlight here. Terri’s the director of the film so she’s got a good amount of say as well. Unfortunately Paul definitely tricks her quite a bit as the film goes on and she usually makes the wrong decision. While her plan to nab Paul ended up working, it’s a plan I never like. I think you just need to go in and take him down. If Terri had let Danny go to finish off Paul early on then most of the film may not have even happened. That would have definitely been the easiest way to end things.

This film is pretty violent so definitely keep that in mind if you’re checking it out. The snakes aren’t playing around and there is a decent body count here. Since people are getting crunched it’s not quite as violent and the TV version I saw cut out most of the actual climaxes, but even so this can be an intense one. There is quite a bit of animal violence here as well with the snake taking a lot of hits and a monkey also being shot. As a result the film keeps on shooting itself in the foot. The writing is pretty terrible as well with a lot of plot convenience for things to get nearly as far as they did. Any reasonable crew would have bumped Paul off early on.

Overall, Anaconda is a film that drags on as it goes for a lot of quick thrills without much story to back it up. The characters are annoying and the pacing isn’t very good. The main Snake makes for some striking visuals as it busts through windows and doors while approaching its prey. It’s a good antagonist but at the same time there are only so many ways you can show off a snake so before long it gets into almost recycled footage territory. If the film had taken place in a city I think it would have been more interesting. Anaconda plays itself pretty straight so there’s no real humor or anything. I think it actually could have used some of that. As it stands, I’d recommend watching something else instead like Sonic The Hedgehog while it’s still in theaters.

Overall 1/10

Mario Golf Advance Tour Stats and Records

Stats time!

Tournament Stats

Marion Course Best Score 1 Average 73.0 Best Drive 205
Palms Course Best Score -1 Average 72.5 Best Drive 230
Dunes Course Best Score -3 Average 69.0 Best Drive 220
Links Course Best Score -7 Average 65.0 Best Drive 267.0

The Reflection Review


Stan Lee made a few works over in Japan that I’ve already checked out. Hero Man was pretty fun. It was a good show/manga with a fairly basic premise but one that just worked out well. Then we had Ultimo which had a great premise, but questionable execution which caused it to stumble across the finish line. Finally we’ve got the Reflection and unfortunately this is closer to Ultimo than Hero Man. The terrible animation keeps this from being a true contender even though the story itself isn’t that bad. It’s not a show you’ll likely ever re-watch but it’s reasonably interesting.

The show starts off by introducing us to the Reflection event. One day a mysterious cloud showed up and rained the world in bolts of energy. These bolts destroyed some people and it gave others super powers. The vast majority of people experienced no real change. The ones who have changed are known as the Reflected. The ones who were blasted with purple energy turned into villains and the green rays turned the others into heroes. Society still doesn’t know how to deal with them so they’re treated like mutants in X-Men. The government wants no part of them and Reflected are at risk of being destroyed just trying to live in every day life. So when some of them go missing nobody seems to care.

This takes us over to Eleanor. She is looking into these vanishings and is approached by a guy named X-On who asks her to look into Wraith. She finds out that Wraith is related to a villain organization with some kind of mysterious plot. She doesn’t know what it is, but is quickly dragged into the battle. Wraith wants her as well as all of the other Reflected and is going around attacking political figures. Eleanor bands together with X-On to stop them and gradually the group grows but their partnership is a very weak one. Will they actually be able to work together or is this partnership doomed to fail?

Reflection’s plot is rather vague. Most of the series is the heroes trying to stop the villains, but not really knowing much about why they’re doing this. Stopping the kidnappings is reason enough so the heroes don’t really need to know much more than that. It’s easy to see that they’re not particularly invested though. Their fights tend to end in stalemates with the villains getting away. Even by the final episode we still don’t really know anything and everyone is at large so nothing really gets accomplished. Needless to say this show ends on a big cliffhanger which will likely never get resolved. It’s hard to know what the show was going for so it ends up being an odd experience, but not necessarily a bad one.

The show’s only real problem is the fact that the animation is terrible. It’s probably the worst animation I’ve seen aside from FLCL and Pop Team Epic. You could also make a strong argument that while those two were also using experimental animation styles they were higher quality than Reflections. Reflection looks like the 1960 Marvel motion comic shows based on Thor, Avengers, Iron Man, and the other originals. You have to take the time into account so back in the 60s that wasn’t bad. Post 2000s? That’s downright horrible. It’s really hard to get as invested in the show as you could have with proper animation. I’m convinced that it cost the title at least a star.

Reflection is only 12 episodes but it still made the questionable choice of having episode 2 basically be a repeat of 1. We go through the same events from a different point of view with recycled animation. I know this isn’t the first show to do it, but it’s a terrible move. The opening episodes are where you try to get in viewers. Using recycled footage like this is only good for eliminating viewers and no show would actually aim to do that. You can see how the show got off to a rocky start. At least the soundtrack is decent. It’s incredibly limited so you’ll be hearing the same tunes a lot but at least they aren’t bad.

Okay, I think we’ve got the negatives out of the way. Lets look at the positives. I-Guy is a fun character who gets a surprising amount of character development. He starts out as a bit of an annoying celebrity who values his background noises more than actually stopping the villains. This results in a lot of innocents getting murdered on numerous occasions. Eventually this leads to people close to him getting bumped off so he finally takes being a hero seriously and aims to wipe everyone out. He’s a compelling character and by the end I was more interested in his plot than X-On’s. I also liked the armor design.

Reflection also has a solid atmosphere. It’s similar to Dead Fantasy or early RWBY. Due to the nature of the animation and how gray-scale everything is, you can never tell when something serious is going to happen. I-Guy’s allies being murdered or the villains destroying the old lady are very unexpected. In a more traditional anime it’s often obvious when someone’s about to die and there’s a big deal made about it. In a show like this it just happens out of nowhere and you aren’t given as much time to process it before going to the next event. While some shows may go too far in the shock value, Reflection uses this sparingly which makes it that much more effective.

The various characters also have solid designs aside from I-Guy. A good amount of detail was put into the villains and heroes. Lets talk about some of the other heroes first. X-On is the main hero who shows up in every episode and he wants to get Wraith for personal reasons. We don’t end up learning what those are. He has some kind of mysterious origin which is the biggest deux ex machina I’ve ever seen. Seriously, I’ve seen people use that term a lot in anime, but this has to take the cake because there is nothing leading up to the twist. It also happens to be the only way that the heroes can possibly stop the villain’s plan. X-On isn’t one of the best characters though because he’s pretty mean to Eleanor for absolutely no reason. His tactics just make it easier for the villains to make a move. His copy ability is also super handy yet he uses it in all of the wrong situations. It should have made beating the enemies quite easy in a lot of episodes.

Eleanor is the heroine who gets dragged into all of this. She can teleport, but her ability has a short range and she isn’t exactly a fighter. She means well and does her best to help the others who are in trouble. Unfortunately she cracks by the end of the show and makes a terrible decision. At the end of the day she is the one who pulls the trigger on making a really terrible call. It’s at the very end so I wouldn’t say it’s a character destroying moment though. At least it made her more interesting. It just came at a heavy cost.

Lisa has the ability to turn into a giant mech which is pretty handy. The robot may be clunky but it is very durable which is handy. She’s a little impatient at times and just wants to jump into action. I’m not the biggest fan of her character. From the heroes she is one of the less interesting ones. The worst would have to be Michael though. His ability is that he can see other Reflected so he takes them all to an underground shelter. Most of them seem to like this but it ends up just gathering everyone together to get bumped off. Too bad most of them can’t fight right? His partner is Vy, who used to be his wife until she was turned into a giant monster. She’s a lot better than Michael as she can fight and actually does well against the villains. Usually he chickens out and tells her to stop early though which is unfortunate.

From the villains we had a lot of members but most of them didn’t have much character. Wraith doesn’t actually do anything until the last 2 episodes. He has a cool design and his powers are definitely crazy. The guy likes using a lot of mind games but at the end of the day his big plan is basically to merge with darkness and give up on life. It’s not the best way to go out and as a leader it basically means he failed. His plan doesn’t make any sense to me and just seems pretty terrible to be honest.

We had a thunder villain named Volt who really didn’t have much character. He appears a lot but doesn’t do much. Same can be said for the guy who can turn into a dog. Flaming Fury’s character seems to be that she is merciless even as far as the villains go. Her fire abilities are fun at least. Then you’ve got Stan Lee who you expect to be the big villain the whole time but it turns out that he is just another underling working for Wraith. His telepathy is good but it seems like he may not be able to fight.

The two biggest villains were Steel and Dead Wing. Steel is the squad leader while the villains are on a mission. She can manipulate steel and is a formidable foe. Towards the end of the series she starts to have doubts on her mission, but it seems late for that since she is one of the main villains who was murdering a bunch of people. It’s possible that she is related to Eleanor or something based on how she acts at the end. From the villains I’d say that she was my favorite though. I like a good character arc and she probably would have had a good one.

Finally we have Dead Wing who seems to particularly like messing with I-Guy. In this case I don’t think there is a connection though and he just enjoys murdering everyone. His fights with I-Guy get pretty boring after a while but I suppose you have to like his confidence. No matter how many times he gets beaten he gets right back up. It works out well for him too since in the final fight he was easily dominating I-Guy. That’s why you should always fire your lasers when you’re in a robot suit instead of falling to your knees immediately.

Now there is one more problem I had with the show. That’s the fact that the heroes and villains keep fighting each other over and over with no actual progress being made. I-Guy fights Dead Wing 4-5 times throughout the series which is way too often. There’s not much point having a colorful villain cast when it’s always going to be the same pairings. It would help if the fights weren’t always stalemates but almost every time the fight ends with one character just walking away. That gets old very quickly. Same with X-On vs Flaming Fury or Steel. A lot of the time it feels like these fights are just to buy time. It’s less of a problem in most shows because at least you have fun animation but we’ve already gone over the fact that this won’t be happening here. This show easily has some of the most boring battles I’ve ever seen.

Reflection also seemed to forget about some of its characters at times. I suppose in fairness the show must have planned this out, but throughout the show there is a group of girls who are on their way to America. It takes them forever to make it though and they fight until the very last episode of the show. You’re waiting since episode 1 or 2 and the payoff is terrible. Literally they lose their first fight so what was the point of the hype? I expected them to at least win, but even 4 against 1 they ended up getting completely wrecked. I don’t think the writers were big fans of these characters.

Overall, The Reflection is a show that is interesting for its plot and atmosphere. You should be engaged on your first run through. It’s playing itself up as a mystery and that’s what it is. That’s the best way to go into the show. The animation will prevent you from ever coming back to the show on a second run. It does succeed in looking a lot like a comic book, the problem is that it looks like one of those comics that I probably wouldn’t check out of the library. There’s just not a whole lot for you to come back and experience. If it ever got a second season I would certainly be there though. One of Reflection’s greatest strengths is the fact that it didn’t make any big mistakes. While that may not sound as enticing as other positives, it’s still an important one to have. If you want to see Stan Lee’s take on creating a whole new set of heroes and villains then this is a fun one to check out. Get ready to watch the characters make some questionable decisions though. The only one who can save them all is I-Guy.

Overall 6/10

Ferris Bueller’s Day Off Review


It’s time to look at a fairly iconic film from back in the day. Just about everyone’s heard of Bueller’s Day Off from back in the day. How could you not? It was basically a game changer at the time with breaking the fourth wall and those parts have aged pretty well. It’s a fun film where the characters go all out in how crazy they can get although Ferris and Rooney are carrying this film from start to finish.

The film starts off with Ferris deciding to stay home from school this time. It’s a beautiful day out so he really doesn’t want to have to miss it. He fakes being sick and then once his parents leave he is ready to have fun. He calls up his best friend Cameron and also gets his girlfriend Sloane to leave school early. The 3 of them then decide to do everything they’d want to do in a day including going to a parade, a fancy restaurant, a pool, etc. They have quite a lot of time to really do whatever they want to do over the course of the day. The only thing that could possibly get in their way is Ferris’ old enemy…Mr. Rooney.

Mr. Rooney is definitely the best character in the film. He’s the only character who is actually able to see what’s going on right from the start. The others are just being manipulated and tricked, but not Mr. Rooney. The tough part is just that he’s pretty much outnumbered right from the start. Even when he gets hard proof through the computer it gets deleted because Ferris is apparently a top hacker on top of being a genius and everyone’s hero. Rooney has a lot of confidence though and goes all in when he’s sure that he’s got Ferris beat. He endures quite a lot of punishment from the cast by the end of the film. At one point he even gets kicked into an unconscious state. That being said, this part wasn’t his best plan. Even if he did bump into Ferris at his house…what would that prove? The whole point is that Ferris was supposed to be at home sick.

Rooney does end up giving us one of the most tense ending scenes I’ve seen in a while. He’s forced to choose between getting on a bus with some kids of trying to make it home in his beaten condition. The problem is that once he enters the bus it’s actually his group of students which makes things even worse. His rep is really never going to be the same after that but since the school would be gossiping anyway I wouldn’t take it too hard if I was him. It just means he’s really got to get Ferris now, but it’ll be tough since even the police force is on his side.

As I mentioned, Ferris is the other character who looks great throughout. He has plans for just about everything and things always do seem to go his way. Whatever Ferris tries ends up working and a good reason for that is that Ferris took the time to get to know everyone. Everyone already likes Ferris as a person so that makes it easier for him to get away with things. If he already had a bad rep then things would be a little more difficult. One of the more emotional moments is when a drug dealer explains how Ferris is a good guy to talk to and has a lot of advice on various things. It shows that Ferris is going around really doing his best to help everyone he comes across. Now that’a selfless character.

Meanwhile you’ve got his sister Jeanie doing her best to bust Ferris. She is jealous of the fact that things always go well for him and wants to get him in big trouble. It makes her appear as pretty petty the whole time. It really shouldn’t matter to her and she should just attend school. She even actively goes out of her way to hurt people trying to help Ferris like when she threw away all of the donations for him. That was definitely a very mean thing to do. Her character is just too far gone to redeem by the end and her quick affair with the drug guy didn’t help matters.

She wasn’t my least favorite character though. That would have to be Cameron. Cameron is Ferris’ best friend and he actually was sick at the beginning of the movie. He spends a lot of time complaining about this and telling Ferris he should have stayed home. It’s a little late for that once you’re actually outside so that just makes him a bit more annoying. He panics quite a lot and then when he has his big moment at the end all he really does is mess up the car and put everyone else in even bigger trouble. Even if Cameron’s trying to prove a point, wrecking a car that is worth so much money is just a bad idea. It really doesn’t help anything and he’s just annoying throughout. Ferris probably would have had more fun if it was just him and Sloane.

Sloane’s a reasonable character although despite appearing throughout the movie it’s hard to really gauge what her personality is. She seems to enjoy just tagging along with Ferris’ adventures but otherwise probably wouldn’t be quite as wild as him. It seems like this isn’t exactly a new occurrence as she plays along with his scheme pretty casually and doesn’t tend to panic much. That’s how it should be, you gotta just take things in stride so Sloane did good.

The film’s at its best with Ferris messing with the adults and just having a lot of fun. He’s certainly done a good job of getting his room all tricked out so that he can run this scam. The only thing is that when you think about it, he’s got so many things set up that he must have done it more than once. His parents act like it’s the first time and usually he just cuts out school the normal way. If Ferris did plan all of this out for one shot then he really did put in a ton of effort. You may feel bad for the parents here because they do their best to be really supportive of Ferris throughout.

Overall, Ferris Bueller’s Day Off is a fun film. The idea of taking a sick day off on a beautiful day makes sense. Typically I would always take one sick day per semester too for kicks although I didn’t have to pretend to be sick since you are allowed an unexcused absence. Part of what really makes the film work is the big rivalry between Ferris and Rooney. You need that kind of dynamic for the film to work and both of them fulfill their roles perfectly. Cameron and Jeanie’s roles could have been axed though and it wouldn’t have really changed much. At times the film can be a bit exaggerated with how badly Rooney is beat up, but this does go hand in hand with the tone the film is going for. It’s an extreme comedy so some slapstick like that is to be expected. If you haven’t watched this film yet and are in the mood for a good comedy then I’d recommend checking it out.

Overall 6/10

Mythical Beast Investigator Review


It’s time to look at a fairly short manga that I hadn’t heard of before. The Mythical Beast Investigator is a tough role in this series as you have to know a lot about monsters and constantly put yourself in harm’s way. There are some interesting parts of the premise but the series doesn’t last long enough to fully explore them. There is also one story that really ends up bringing the whole adventure down which was unfortunate. You can’t win them all though and at least this is a pretty unique story. It reminds me a bit of Monster Hunter if I had to pick the next closest thing.

The series is 2 volumes long and it’s an anthology. That’s always a risky format of course and I’m afraid that this series was unable to break the curse. Still, there are some solid stories in here. The first one felt like it was the longest story. Ferry ends up wandering to a village that is having a bit of a Wyvern issue. It’s odd because Wyverns do not typically attack humans, but the townspeople are saying that this is the case. Their story doesn’t add up, but Ferry has a job to do regardless. She aims to stop the threat but hopefully without using any violence. She doesn’t have to worry too much about being hurt because she has two bodyguards. First is Trow who’s a little bat thing that can’t really fight. He means well though. The other is the dark king Kushuna who is immensely powerful and basically can’t be stopped. With those two by her side Ferry is pretty fearless which makes sense.

It’s a solid story although some parts of it are pretty dark and don’t make a whole lot of sense. So the dragon always used to hang out with this one girl from the village. One day the village sold her out to another group as they figured maybe the dragon would do something. Unfortunately the dragon was waiting for them to do something so nobody made a move. Now the dragon has decided to murder the villagers to avenge his old friend. It’s great that the dragon is avenging his friend, but he should have helped her from the start. The girl was his friend so he should have made every effort to help her out. That would have made sense to me at least. You can’t just wait for someone else to help out. It’s really not the way that it’s done. The ending is pretty happy though and ends up making this a solid story. It was also the first moment where I realized that Kushuna was the best character.

He is primarily responsible for ensuring that we had a happy ending. He took matters into his own hands. Later on we learn a bit more about his origin story which has some similarities to the dragon’s plight so he was really trying to help. Throughout the series Kushuna is very quick to defend Ferry and threaten all those who would dare to hurt her. He’s vowed to follow her orders and help out whenever possible, but he does say that he can’t obey any order that would put her in danger. As a result whenever she tells him to stand down he won’t if a monster is present. The guy has a lot of style and charisma going for him. Being the strongest monster in the series doesn’t hurt either.

I feel a little bad for Trow because in comparison that guy really doesn’t get to do much. He simply isn’t as interesting as Kushuna and if you cut him out of the story nothing would change. The next story was a lot shorter. The towns folk were worried because one of the eggs that their chicken lay appeared to be a monster egg. It would be one of the most dangerous creatures in existence so Ferry shows up and takes the egg away. The twist is that the egg wasn’t actually dangerous, but fortunately since Ferry took it she was able to ensure that nobody hurt the monster. It was a fun little story.

Next up involved a mermaid who was upset that the men kept leaving. She had a good friendship with one guy in particular and she would always give him lots of gifts. The town would gossip about their friendship a lot though and so the guy came less and the mermaid got bitter. It’s a bit of an odd story and it’s going for more of a romance angle which doesn’t really work all that well. None of the guys would ever be able to stay for good and eventually they would get old while the mermaid is immortal. It’s a bit of an emotional tale, but it wasn’t as engaging as the last few. Next up would be the worst story though so I wouldn’t have minded if the mermaid one had been extended.

Ferry heads to a town where a large water horse had murdered a little girl. The girl’s father has vowed revenge and so he tells Ferry not to interfere since he wants to be the one to end things. Ferry and Kushuna still help out though since the Water Horse is immensely powerful and an old man is just not going to cut it in a fight against such a creature. Unfortunately the man also owned a dog who wanted to avenge the girl as well. It’s a pretty brutal fight and since both creatures are animals it’s not a fun one. In the end the animals both die and you’re left wondering why this story had to be included. You’re happy for the dog that he got to help avenge his owner but it’s a very mean spirited ending where nobody really got to win. In the end everyone lost everything and Ferry really did nothing to help out.

Next up was a quick story about a cat who went to visit an old man. He got startled and injured the cat a bit, but deep down he liked animals so he tried to make things right. Little did he know that the cat sued him so a bunch of them showed up to have a court session. Ferris showed up as well and told the man that he was pronounced innocent. I like to think that she helped plead his case, but it’s hard to tell. She may have just been there to have some laughs. It’s a nice enough story and I’m glad it worked out for the old man since it was an accident and he did his best to make up for it. The cats were right that you should never pick a cat up by its tail though. Same goes for any creature.

After that we got the origin story of Kushuna. It was a little bit on the convoluted side with the time skips and the fact that Ferry looks exactly like his old owner. Why do they have to have the same exact design? I think the manga was going for a reincarnation angle but at least if the clothes were different that would have helped. Essentially she convinces him that sitting alone on a throne all day is pretty boring so they should hang out. He agrees to accompany her and then does the same for the next version of her. It shows why they have such a strong bond since he has her to thank for his freedom from the castle. This was the longest story and goes all the way to the end of the series. It’s a solid way to end off since we had been waiting for his origin since the start. Kushuna’s eloquent way of speaking and protective nature made him a compelling character right away. If only Ferry was as good.

Ferry is more of a blank slate kind of character. She doesn’t have much of a personality and things just don’t seem to interest her all that much. It’s hard to even say how heroic she is. Ferry seems to be a very by the books kind of person who follows the law even if it’s not the right thing to do. I just don’t trust her much and she doesn’t do enough in the series to really change my impression of her. If not for Kushuna constantly stepping in she would have died pretty early on too. Being oblivious may be a charming character trait to some, but it’s not a very practical one when you’re dealing with dangerous monsters.

The artwork is pretty solid though. Even if Ferry looks way too much like her past self, the panels are clear and you can keep up with the action scenes pretty well. You get a nice sense of danger at times. The backgrounds have a good amount of detail and in general are more diverse than you would expect in most titles. A lot of effort was put into this part. While not all of the stories were my favorites, the writing is also good enough. All of the characters sound like they could be real people which is good.


Overall, Mythical Beast Investigator ends as soon as it begins. There really isn’t a lot of time to get enveloped into the world which works as a double edged blade. In general I always prefer for a series to go on as long as possible. Whether it’s good or bad, at least it gives time for some good moments to happen. Just look at Fairy Tail. I may not like the series, but at least it gave us a lot of good action scenes over the years. Maybe this title will continue some day. If you want to see some short stories about monsters then you may like this series. Otherwise I’d recommend reading Dragon Drive instead. It does a whole lot more to fully immerse you in the world of dragons and has a more engaging character cast. A lack of characters does end up hurting this one.

Overall 4/10