Launch Octopus vs Misty




Suggested by Anonymous Launch Octopus may not be one of the most well known Megaman X villains, but he can definitely fight with the best of them. The guy’s got quite a lot of water based attacks at his disposal and is fairly quick. He will lose to sheer numbers though as Misty has quite a few Pokemon and they all known how to fight. Even her Togepi has grown more skilled as the seasons went on. Launch Octopus just isn’t ready for this barrage. Misty wins.

Shuriken and Pleats Review


It’s time to look at a recent manga from the creator of Vampire Knight. One glance at the cover and you’ll likely recognize her style. I definitely was not a fan of Vampire Knight and the sequel also hasn’t been too good so I can’t say that my hopes for this title were too high. Still, I figured it would be better since there were no vampires and I was right. After all, no vampires is always a win in my book and this title was no exception. It’s not great and the main romance is pretty dicey, but for 2 volumes it did a reasonable amount to make the characters decent.

The manga introduces us to Mikage who is a ninja protecting Mr. Rod from the various assasins who wish to have him taken out of the picture. The reason for this is that he has a grain of sorts that will end world hunger or something. The specifics aren’t all that important as Rod would much rather talk to Mikage about how she should be living a normal life. She does not want to do this though as it would be against the ninja code and additionally she would rather be by his side. Well, one day he is murdered and in his final will he had put for Mikage to live a normal life as his last wish. She heads to a school, but gets mixed up in the same case from another angle with a guy named Mahito who wants to continue Rod’s work. Can Mikage now get some closure on this whole thing?

Mikage may not have wanted to leave the ninja biz, but it’s probably good that she did. The organization definitely seemed dangerous in how seriously it took itself. Her father basically said that the ninja are expendable and has a very old time look on things. Mikage’s mother is a lot more reasonable but also very oblivious as she somehow doesn’t notice the whole ninja business. I don’t get how she wouldn’t realize what is going on, but her role is extremely small so I suppose by living in another state/country she is just kept out of the loop the whole time.

Mikage’s a solid heroine who means well and does her best to fulfill her role as a bodyguard. Her skills are quite sharp as she seems to be among the top 3 ninja across the organization. She is always ready for action and while she may be oblivious to day to day activities like being a school girl, she has definitely mastered her craft. I’d say there are some similarities with Yuki from Vampire Knight, but Mikage’s a more pro-active lead. She’s always doing something and is pretty heroic as she does jump in to help others even when she is off the clock.

There isn’t much of a supporting cast to bounce off of her though. Again, it’s only 2 volumes so I guess there isn’t much you can do about that, but the cast still feels really small. First you’ve got Mr. Rod who is shown to be a nice father type figure in Mikage’s life. He wants her to be happy and just seems like a noble spirit. He gets bumped off right away, but they were building him up to be pretty good. He’s decent for a while, but I have to give him a firm thumbs down by the end. It’s because of the romance plot but more about that later on. Then you have Mahito and he has the same issues as Rod. He seems nice enough but the romance part, while less dicey doesn’t really help his case much. I do prefer him to Rod though as he at least tries to fight and support Mikage. He takes a lot of Ls, but better to try and fail than not to try at all right?

Then you’ve got Suzuki who is a kid from school. Had this been a longer series I would have expected him to actually be one of the villains or something, but he turns out to literally just be a classmate who is bullied all the time. He likes Mikage, but surprisingly the manga doesn’t really bother with this romance. Suzuki is literally too bright for Mikage to look at so they don’t hang around much. I think he’s mainly around as a good segway to introducing the school and so Mikage will at least have someone to talk to. Finally we have Ichinosuke who is a skilled ninja who works for the side branch of the main family. He’s pretty skilled in his own right although he definitely can’t beat Mikage in a fight. The guy’s a decent villain, but he’s not the one calling the shots so for the most part he is just being manipulated. You won’t rise up to the top that way.

The manga isn’t really about the action, but we do get some good scenes during its run. The final fight against the main villain is pretty good and the manga did establish this guy as a solid threat. In general the art is pretty good. I think the artist did a better job of making sure that all of the characters don’t look too similar unlike good ole Vampire Knight where a bunch of people seemed to be identical half the time. I don’t think there were any characters here that I would mix up which is definitely solid.

Now for the romance. Well, this was definitely not going to end well from the start. Mikage likes Rod who has got to be at least double her age if not older. There’s no way to turn that into a solid romance. At least making it one sided isn’t the end of the world, but Rod’s answer isn’t as definitive as a no as I would have liked. I wanted a closed and shut “never” response from him. Then you’ve got Mahito and Suzuki who are vying for Mikage’s affections with no results. It’s a Shojo manga so at least the romance is handled more traditionally than a Shonen and nothing actually happens, but it’s definitely a plot that I would have cut out personally.


Overall, Shuriken and Pleats is a manga with one of those titles that I don’t totally get. Maybe Pleats is the kind of uniform that Mikage uses. Yeah, I could have googled the term, but I didn’t so I’ll leave it to guesswork for now. It’s a fun enough title to check out and 2 volumes isn’t going to cost you a whole lot of time anyway. There’s not a whole lot here to offer you beyond a good time though. It’s definitely not a game changing Shojo manga, but I do like the premise and it definitely doesn’t drag on. The ending may have fallen completely flat for me, but up til then it was a solid experience and I’d lightly recommend checking it out. At the end of the day it didn’t make any of the big mistakes like fanservice or animal violence so there’s no reason to give it a thumbs down. I don’t read a whole lot of one shots/mini series so it’s always good to add another one to the roster. Maybe the author can make a sequel to this one someday. There’s a lot of fun themes that could be expanded on here like Mikage just hanging out at school or rival ninja groups coming in for fights.

Overall 6/10

Star Wars Omnibus Volume 3: A Long Time Ago Review


It’s been quite a while since I read my last Star Wars comic so it’s good to be back. It definitely brings quite a few issues here along with the next annual. Han Solo may still be trapped thanks to the events of the movies, but the comics weren’t about to let that sideline him so you’ll still get your share of Han Solo adventures here thanks to flashback issues and the annual which is all about him. You can definitely tell that he was quite the fan favorite back in the day. (Still is!)

There are a lot of different adventures here. The first few are still dealing with the fact that the rebellion doesn’t have a home base after they were chased out by the empire. All of the characters split up to find a new home, but none of the planets seem to be sticking. Finally they find a planet that might work out and currently it is home to a bunch of little gerbils among a rainbow planet. The rebels may like it here, but will they be able to co-exist with these creatures rather than taking it for themselves? The rebels are on the right side, but the individual members can be a little hasty at times and they nearly do try to steal the world which would have been dicey. Fortunately Leia saw reason here.

One of the big story arcs that starts off early as a subplot involves a new character named Shira. You know right away that she’s going to be a big character because she has an actual design as opposed to all of the random pilots who are running around the ship. She also seems to be trying to get in between Leia and Luke so as a rival you know that the comics wouldn’t be done with her too quickly. Her saga is a lot of fun and definitely puts Luke’s force abilities to their ultimate test. You may suspect the twist about her early on, but it’s really well executed as you may start to harbor some doubts by the end. She’s just such a nice character after all.

I also dare say that this is the longest saga in the collection as most of the stories are stand alone adventures. One such stand alone is C3PO’s comic at the very end. It’s sort of like a meeting of the supporting characters as the main characters are the droids, Chewy, and the gerbils. The main villain is a powerful sorcerer and the whole thing is so random, but pretty fun. You also realize how lucky the rebels are to have managed to survive so long with such a powerful villain right in their midst. The guy was literally living right outside the base which is pretty crazy.

Meanwhile we don’t get to see a ton of Vader and the others, but whenever he appears he definitely does look quite good. Everyone is pretty scared of Vader and you would expect no less. They even reference how he is always murdering his lackeys so now some of them are ready to fight back. It makes sense to try and take Vader out because otherwise he will surely destroy them. The attempt goes about as well as you would expect though. Vader is simply way too powerful and the fact that he can use the Force means that the humans will never truly have a chance against him.

One of the generals was pretty solid. I forget his name, but he ends up being demoted after an earlier mission to an abandoned planet and even then the rebels show up to beat him once more. The guy definitely had more heart than most of the other Empire flunkies and at least he was trying. It was ultimately a futile effort but even Vader had to comment on how the guy actually had some honor. In the end you just can’t hope to beat the rebels. They may be outnumbered but whenever they get into a fight every one officer is able to beat around 5-10 Stormtroopers. It’s no wonder why the rebels are making such good ground.

They definitely aren’t the most loyal of companions though. They’re very quick to turn on Luke after he is framed. Of course the whole point of being framed is that nobody knows the truth, but Luke is the guy who saved the solar system from the Death Star and he’s been fighting against the empire his whole life. Why would he suddenly change sides now? Lando and Leia at least stay on his side, but even they aren’t bold enough to do it in public. They should have just stuck by him here as he easily could have been in major trouble otherwise. At least the jury wasn’t rigged so once it went to court he came out all right.

I haven’t talked much about Lando, but he serves as Han’s replacement while the infamous bounty hunter is still trapped in ice. His team-up issues with Chewy are fun even if he doesn’t have quite the same connection. The characters can never let him forget how he betrayed them all a while back so he’s got a lot to prove in each issue. Lando’s done a good job of making up for his earlier actions though and he even manages to save his own city at one point. I wonder if he’ll continue to be a main character once Han returns or if he’ll go back to being a guest star. Only time will tell.

Finally there are also another fun saga which involves Leia heading to a world that’s like the Savage Land. She meets up with a guy who’s like Kazar and a bunch of others who have been under attack by a faction of the Empire led by some cool alien creatures. She helps them fight against these guys and while their technology may not be too advanced, they definitely do know how to fight when it counts. The only iffy plot here is that the main guy is engaged but he falls for Leia. The whole time he even keeps telling himself that this isn’t good, but can’t seem to truly stop himself until Luke comes and puts an end to this. The fiancee was super forgiving the whole time and took it surprisingly well, but the guy should have never weakened so much anyway. Still, it was fun seeing some real hand to hand fights in a Star Wars comic.

As expected the art here is definitely quite good. It’s really nostalgic to see such retro art and these were fun times to be a Star Wars fan. The writers do a good job of coming up with so many adventures in between the movies while taking care not to actually meddle in the events that could come up in the next sequel. Luke is also a little more experienced with the Force than in the last collection so he does a little better here. He’s still got a ways to go though as some of the creatures are still able to mentally overpower him which definitely wouldn’t be happening once he becomes a Jedi Master.

Overall, This collection is definitely quite solid and continues to do the Star Wars series justice. Whether you’re a Star Wars fan or not you can easily jump into these comics and get what is happening. One solid thing about the old issues has always been that they go out of their way to recap the events for you to ensure that you always know what is going on. That’s definitely important and since most of the issues tell their own story you’re good to go. There are various plots that continue in the background like with Shira and Han, but you’ll quickly get what is happening there as well.

Overall 7/10

Next Review


It’s time to take a look at a thriller from the not too distant past. This is one of those films that I figured I would have heard about, but I don’t recall ever seeing anything about it before watching the movie recently. It’s got a pretty cool premise and I liked the story but some parts definitely didn’t mesh as well as they could have. The ending for example was nearly perfect if it had just cut out a few minutes earlier.

The FBI has grown desperate since the Russians are preparing to nuke the U.S. They stole some nukes a while back and the FBI wasn’t told about it for around 2 weeks. Now they know that the timer is close to 0 but they have dug up no leads. Special agent Ferris has some ideas though. She’s been tracking a psychic named Cris who has the ability to see into the future. She plans to have him uncover the Russian plot. Meanwhile Cris has been doing his best to lead a normal life. He’s learned some magic tricks and makes a steady income. Unfortunately since he can see 15 minutes into the future he’s always getting into a lot of trouble as he stops people from shooting everyone up, but has no proof.

Why hasn’t Cris just skipped town? Well, he’s been having dreams about meeting someone named Liz at a certain cafe. The reason why this is important is because as I mentioned he can typically only see 15 minutes into the future and it has to directly be relevant to him. Why is he able to see weeks in advance when it comes to her? Cris isn’t sure, but he feels like it is destiny and decides to wait for her. This increases the stakes though and can he possibly convince her of their destiny before she calls the FBI in on him?

Being able to see 15 minutes in advance is just as overpowered as you would expect it to be. It’s hard for anyone to stop Cris because he’s already played this out in his head. To me it seems like the ability is always on and he just keeps auto jumping back whenever he dies or gets into a corner. It makes for a lot of fun visuals where you’ll be enjoying the movie and suddenly an old scene pops in with no transition. You just know that he’s gone back 15 minutes. Technically it isn’t time travel as it was just a vision but since it’s basically always activated it sure feels that way sometimes. A cool scene is when he uses this to evade bullets and actually close in on a gunman. There’s just no way you can lose when you see this far in advance.

That being said, I wouldn’t call Cris a great character. His romance with Liz is handled pretty poorly. Naturally the do-over attempts are pretty manipulative here as he just keeps re-rolling his answers like in a gatcha game until he gets the ones that he wants. He claims with Liz that he doesn’t use his abilities with her, but we know for a fact that he does, both in the cafe scene at the beginning and a scene near the end of the film. Since the ability seems to be automatically activated I don’t think he could totally turn it off even if he wants to. The film is a little unclear on that but that’s how my interpretation of it works at any rate. He knows Liz for as few hours and is sold. Sure, he’s been seeing her every night for ages but from her point of view this is some random stranger who says a lot of odd things and is always staring at her. How would she turn this into a proper romance? She definitely gets super comfortable around him pretty quick and considering that she just dumped someone, a period of time without rebounding would make sense.

So the romance here is just weak. Liz is a decent character otherwise as at least she doesn’t get suckered too easily. Going into a car with someone who claims to be an officer is never a good idea though. I don’t care if they show you the badge, you don’t get into the car the way that she did. That’s always a big mistake. Meanwhile the main FBI agent is Farris and she is definitely convinced that Cris can help. I don’t think that she thought her plan over very well though. She figures out that he can only see 15 minutes into the future so how is that going to help? Her plan is to have him watch the news until the bomb is mentioned so they know where to go, but 15 minutes isn’t a whole lot of time. Depending on where in the city the bomb is there is no way they’d make it in time. His power just doesn’t matter in any meaningful way. So her boss was actually right in not hedging their bets on Cris even if his methods didn’t work either. 15 minutes isn’t enough time to find and deactivate a bomb. It’s just not happening, especially not when the villains have a lot of other bombs and guns at the ready.

The best part of the film is definitely the various action scenes. The climax is particularly solid and we get to see Cris really go all in with his pre-cog abilities. Knowing exactly what’s going to happen and having infinite live to do it with is just cool. I also like how they introduced his abilities at the beginning with how he evaded everyone at the casino. You will feel bad for the informant though as things never go well for him. Next has a really solid soundtrack as well to go along with the cool visuals. The film’s just a lot of fun and the quick moving plot works well here. There’s always something happening.

It may not be a film that will win any awards, but there’s a lot to like here. Really if you just take out the romance and fix the ending then I dare say that you might even have a great ending here. I won’t go into detail on the ending because there really isn’t any way to say it without spoilers so I’ll just say that cutting out a few minutes earlier would have been amazing. When you watch the film you’ll know exactly what I mean. It definitely would have been unexpected, but still pretty satisfying in its own way. It also works within the limits of the ability without stretching things to the max. The ending that we do get just isn’t as satisfying. Meanwhile the villains really don’t get to do much at all. You’ll forget that they exist at times because of how little presence they have here. They’re not bad, but they almost feel superfluous.

Overall, Next is definitely a very unique film. On the surface it’s your average thriller, but the time ability definitely throws a nice wrinkle in there. Since Cris should be invincible there are still some moments where you might have to suspend some disbelief, but at the same time maybe he just wanted to go down this route because the other futures he visited were worse. The ending also is a potential plot hole if you ask me. You can reasonably make sense of it, but I just feel like it’s a little beyond the scope of ability shown til now. If you haven’t checked this film out yet then you should go ahead and give it a watch. It’s pretty fun.

Overall 7/10

Mario Tennis Aces Review


I didn’t expect that I would be able to play this game for a few years, but fortunately Nintendo stepped up and made this game completely free for all online members. You get a 5 day demo and that was more than enough time for me since the story is only around 4 hours long. It’s definitely a fun tennis title, but one where I think Nintendo went a little too far in adding extra mechanics and gimmicks. The tennis gameplay was already amazing back in the Gamecube days. Nothing else really needed to be added to take it to the next level. Finally adding a full story was cool though.

Mario and Peach were busy winning another tournament when Wario and Waluigi show up holding a mysterious racket. Luigi manages to snag it and the dark power turns him evil. Mario must now travel the world to find the 5 power gems which will allow him to subdue the racket. This will be difficult though as the villains are after the gems as well and a powerful guardian protects each of the gems. Mario will really need to bring his A game if he wants to triumph here. He’s survived some tough odds before so I’m sure he’ll be fine.

The story is surprisingly good for a Mario game. We get actual dialogue for the characters aside from Mario and Luigi. They talk through recycled voice clips which may be a bit lazy, but it’s certainly better than talking through gibberish like in Yooka Laylee. I do think that the opening cinematic was made in a hurry though because the sound bites there are especially out of place. For the text box cutscenes it was all standard enough. Bowser gets to join in the story too as you would expect and the background elements of a dark and light god running around feels like something out of Final Fantasy. It’s a short story, but definitely a fun one and I was also glad that Daisy manages to get involved this time around.

As for the gameplay, at first it seems like your traditional tennis set up. You can hit lob shots, ground shots, power moves, etc. Your goal is to score points by getting the ball past the other player. Well, this all gets thrown for a loop when the tutorial continues and they introduce zone shots. This occurs when you have some special meter and an opponent hits a ball to you that bounces a little high. You can stop time for an instant and hit the ball wherever you want. If the opponent is slow to react or hits at any point but the proper one then their racket will take massive damage and potentially shatter. If their racket shatters then they lose the match instantly. Typically you start with 2 rackets so you’re fine if just one breaks.

On the defensive side of the ball you can also choose to slow down time at any point in order to make it easier to take the shot. Finally, you’ve got your final smash which is 3 times as strong as a zone shot so it will instantly break the opposing racket unless you perfectly block it. I used this quite a lot in story mode to win most of my matches via KO. It saves time compared to going the whole 9 yards. Still, I didn’t particularly like these extra mechanics. I feel like it takes away from the actual tennis fundamentals since these abilities really take over. You just can’t win without mastering them. Especially because you’ve got a new dive which takes you almost halfway across the screen in an instant. That mechanic also went a little too far if you ask me.

The gameplay may not be perfect, but it’s still fun. If you really enjoy Tennis then you should still have no problem with it. It was fun enough where I went back to story mode after clearing it and beat the extra dungeon as well as most of the bonus missions so I got all 5 rackets. Online I got destroyed by the other opponents so I’ll need some extra work there. The demo only lasts for another 2 days though so that’ll probably be it for me. In terms of offline content there isn’t actually a lot to do so hopefully you love the online. You’ve got tournament mode and a ring mode to pay through. Gone are the days when we had a dozen minigames to have fun with. I think the problem is that there is less incentive to play all these offline modes in Aces because you won’t really get anything.

I do think Nintendo has done a good job of continuing to support the game with DLC though. When you first boot up the game you’ll see that you’ve unlocked an extra 5-6 DLC characters right away. That’s pretty neat since it’s all free. Meanwhile the graphics are definitely quite solid. I don’t care for Mario’s new design, but you are able to switch back to the standard costume as long as you unlocked it from the trial copy a long time ago. The stages and the details within are all very clear so you always know exactly what is going on at any point in time. The soundtrack is not very notable for a Mario game, but I wouldn’t say it is bad. It just doesn’t have that all star quality that you’ve come to expect from Mario.

Overall, Mario Tennis Aces is a fun game. It’s the perfect rental for a nice weekend as you just relax with the characters. That being said, there is nowhere close to enough content to justify a 60 dollar purchase unless you really love the online. After 2 days you’ll likely have finished all of the offline content so online will be all that you’ve got left. I think once the price is around 20 then it’s not a bad purchase, but until then it’ll just feel like not enough content considering how much you’re spending. Hopefully Nintendo continues to add more and more to this game with each update and then my recommendation for the game will get stronger and stronger.

Overall 7/10

Golden Sun: The Lost Age Review


The first Golden Sun was a really great game. Definitely one of those RPGs you probably won’t be forgetting anytime soon. As The Lost Age is the direct continuation (Even called Book II in the opening credits) I expected more of the same. Unfortunately, it does suffer from it’s unclear directions and a slow first half for the plot. The second half picks up quite a bit, perhaps not enough for me to call it a great title like the first, but certainly good enough that it’s still worth getting to complete the saga.

Last time we followed Isaac as he and the gang were sent to stop the villains from lighting the lighthouses. A cosmic being told them that if this happens the world could be plunged into darkness. Unfortunately the villains lit up 2/4 of them and so the game ends with a whole new level of urgency for the heroes. This one picks up with the villains on their quest to light the final 2 houses. The game keeps their reasoning hidden until we get near the end of the game but you’ll probably suspect that something is up. These guys used to be friends with Isaac and the others so how could they defect so completely? Then you’ve also got the more supernatural villains who seem a lot meaner than the humans. It’s definitely a game where some communication would have gone a long way. Can you help these guys light the final 2 lighthouses or will you ultimately throw the fights and lose on purpose to protect the world?

The plot is definitely more expansive than that but the rest is pretty heavy with spoilers so you need to experience it for yourself to really appreciate it. I will say that the game does give you a lot to think about on which side to root for. Also make sure you stick around past the credits as there are quite a few scenes and they are all massively important. The third game definitely looks like it’ll be starting a completely new story in the saga.

The best moment in the story is definitely when Isaac and the gang return though. In the first game since you played as Isaac you didn’t really get to see his character so now that he talks you really get into it. Seeing his team take on the villains is definitely hype and I dare say that Isaac would have won if he didn’t get distracted. The game’s best theme popped up for the scene as well. There aren’t a lot of plot heavy moments until the end of the game so this was definitely one of the best scenes. I also like how Isaac’s group made it before ours, showing that they are still the best adventurer group in the biz. The other best scenes all involve the big villains as well.

The game took me a little over 40 hours to complete but from that time the villains only show up for around an hour or two. Surprisingly most of the game is pretty laid back. It’s not filler as we explore the world and light up the lighthouses, but the main plot surprisingly doesn’t come into play for quite a while. As a result the stakes feel a lot lower than the first game even if that isn’t actually correct. It’s just the way that it goes. I have no qualms with the story though. The main issue I have with this game is that it can be very hard to know what to do next.

Part of why this is the case is because The Lost Age is supposed to be more of an open world RPG. You can actually tackle most of the islands in any order you want as either way you’ll need to do a lot of backtracking once you get more abilities. You do have a map, but the issue is just that you don’t know what direction to go. Of course you will eventually go the right way, but that can feel like a small consolation when you are wandering aimlessly. Even when you do go the right way you can go for hours without a single cutscene. We do get more cutscenes once the second half starts though.

Without an online guide I probably still would have not beaten the game. There’s also the matter of the data transfer. The game has a cool set up where if you played the first game then you could transfer your data into the sequel. Since Isaac and the crew don’t show up til near the end it wouldn’t make a difference until then but it’s pretty neat since you keep your abilities. Of course, that does mean you get heavily penalized if you didn’t play the first game. There are whole areas that you cannot explore and multiple Djinn and weapons that you can’t obtain. It’s a little harsh, but I do like that the developers really wanted you to play both games. It did make this feel like a true saga and seeing the characters you were playing as from the outside is cool. It’s a missed opportunity that the two groups didn’t get to fight though.

The graphics definitely still look good like in the first game. I also enjoyed the soundtrack. In particular the villain theme was downright amazing and I listened to it on loop for over an hour. It really ramps up the tension for whenever they appear. This game definitely didn’t pull any punches on a technical level. Make sure you stick around after the credits as there are quite a few extra scenes and bonus content to absorb. It changes the ending entirely and makes it so that a sequel wasn’t really needed. There are some plotlines that could become loose ends, but if they never continued you could also interpret them as a full ending.

I didn’t really mention the gameplay but it is as solid as ever. The turn based system works really well here and I like the added dynamic of choosing to get your summons ready or just making the base character stronger. In the first game I went with the latter while in this one I did the former with the exception of the final boss. Both strategies definitely have their merits and there are so many different ways that you can approach a single fight. The gameplay is really advanced and while I did have to spend a lot of time leveling my characters up for that sudden spike in difficulty with the final boss, you get the level ups pretty quickly at the turtle cavern. Whenever you spend 40+ hours on a game you know that the length was quite good.

Overall, Golden Sun: The Lost Age is a solid game. It’s a big drop down from the first game thanks mainly to having a weaker main cast and less of a focused plot compared to the first. (The Ancient One’s final test still makes no sense even after you think about it) I think making an RPG non-linear isn’t a bad idea in theory, but it should still be a little easier to know where you’ve got to go. One of the big benefits of being a long game though is that your good memories quickly overwrite the rocky start that the game has gotten. Even if the first 10 hours are pretty rough, if you get a great 30 hours after that then it’s easy to let bygones be bygones. It still does hurt the score compared to the first one, but at the end of the day I’ll still give this game a thumbs up. I’d recommend checking it out, but you should definitely get the first game before this one so you can take advantage of the data transfer.

Overall 7/10

Lucemon vs Vegeta




Lucemon has mastery over darkness while most of Vegeta’s attacks are light based. It’s a nice contrast in their moveset, but at the end of the day the critical factor here is simply that Vegeta is way more powerful than Lucemon. Lucemon can’t hope to grasp the limits of Vegeta’s powers, nor would he stay in the match long enough to truly comprehend them. A Saiyan is simply not to be messed with. Vegeta wins.