Stats time!
Level 5
Gold 2943
Total Legend Levels 12
Season 12 Stats
7 Wins
ELO Rating 1193
Best ELO 1207
Best Legend 818
Stats time!
Level 5
Gold 2943
Total Legend Levels 12
Season 12 Stats
7 Wins
ELO Rating 1193
Best ELO 1207
Best Legend 818

We’ve finally made it to the final installment in the Digimon Tri series! There were quite a lot of plot threads still dangling so does this one manage to finish them off? Well, it does end the main plot, but for the most part we still don’t know a whole lot about what was going on in the back end. Perhaps it’s intentional as the Digidestined are also left in the dark for the most part. So, I wouldn’t clal this a rushed ending, but I wouldn’t say it is a super satisfactory one either. It’s ultimately a fun sequel package that will have a good amount of replay value, but I do think the next follow up will likely be far better so long as it goes back to its roots. The film does end with a nice potential cliffhanger. Whichever option it chooses should work out pretty well.
So last time Tai seemingly died when the cliff caved in due to an unnatural earthquake caused by the Digi souls and the rulers. Matt is now the temporary leader and the group decides to head back to the human world once again. They’ve basically been playing ping pong across the two worlds if you think about it. Unfortunately Meicoomon has digivolved once again and is now a cosmic being that seemingly can’t be stopped. The heroes are ready to accept their end, but if they’re going to die anyway they’ll go down fighting. Even if there is a chance for victory it may have to come at the expense of Meicoomon. Is there a way to save her or will they have to sacrifice the one for the many?
One unfortunate part about having Meicoomon be so powerful here is that fact that we can’t get any real fight scenes as a result. Meicoomon’s final form is too large to really take shots at the opponents and at the same time it’s so durable that it doesn’t need to dodge opponent strikes. This leads to a bit of a stalemate where the heroes can talk to it, but don’t do much else. There isn’t really any kind of big fight here so much as we just get a quick strike. It’s too bad since the films usually had such good fights when they did show up. I suppose as the finale the thought battles were the most important part here. So lets talk about those.
Throughout the series one of the subtle debates has been if the heroes should destroy their Digimon partners if they were to ever turn evil. Their bonds of friendship are strong, but apparently not absolute. Well, Meiko has been asking the team to destroy Meicoomon if necessary but they were confident that it wouldn’t come down to that. Well, in this film quite a few of the characters decide to go ahead and do this even while Kairi objects. Kairi’s objection is rather half hearted though as she says she’ll never forgive them, but then follows that up by saying that she won’t try to stop them or anything like that. If you really think it’s wrong then you should do something. Either way it’s not really a good look for the heroes. There wasn’t much of a choice by the end of course and mainly I would blame Meiko for not trying to stop them. For the other heroes they’re basically acknowledging that their bonds to each other are more important than Meiko. Everyone’s got to make a choice and they made theirs. Meicoomon also seemed pretty corrupt from the start so maybe he was all gone but it does feel like the villains got a bit of the last laugh here as a result.
Think about it, by the end the villains managed to murder a bunch of people, they’ve convinced the humans that all Digimon are evil, and then they convinced the heroes to destroy one of their own. Now when the factions ever decide to return, whether it be Homeostasis, The Digi King, or Gennai, they’ll have quite a lot of confidence here. Gennai also gets away with way too much here. He shows up to taunt the heroes quite often and they usually just stand in watch. Case in point, Gennai shows up in this film to reveal that he let Tai and the professor live just so they can choose which one of them gets to escape. None of them even try to attack Gennai as they just get resigned to their fate. The Digidestined seem to have lost most of their fire by the end and if that was part of the villains’ plan then they really did succeed.
With Tri over and the benefit of hindsight, I think the problem here may have been that Tri attempted too many things. The writers clearly had a bunch of ideas they wanted to throw around, but there’s just not enough time for all of them. This would have worked better if it was a full TV show. I also think some parts of the plot are swept to the side, but don’t make sense if you think about them. Think of all the kids who were kidnapped/vanished thanks to the villains? We’re talking dozens to maybe even 100+ and nobody found out? The government was covering for the villains because they’re naturally evil as well, but surely the parents would have said something. The original main characters know the 02 cast as well so it’s even more suspicious that they weren’t able to find anything out. Maybe the government got the parents as well (Can’t recall if they had a cameo) but the more people you kidnap the harder it is to hide that. The 02 cast also never actually get to appear so that’s a shame for their fans.
The animation looks nice as expected. We get some fun visuals with Omnimon’s form at the end. It’s definitely a powerful moment and for most of the film the world is covered in darkness so the colors do tend to pop out. Unfortunately for the soundtrack my favorite theme didn’t show up this time. In general the soundtrack is pretty subdued but it works well enough for the scenes it is present in.
Overall, Digimon Adventure Tri certainly won’t go down as one of my favorite parts of the franchise, it’s probably one of the weakest honestly. Still, it was an interesting experiment into what Digimon could be like if it was trying to be more Slice of Life/Cerebral instead of being more of a classic Shonen. (Honestly it probably holds up even better if you don’t think of it as a Digimon film. Think of it as standalone with no preconceived notions of what kind of fights and action should be in and you’ve got a good plot based anime film) It is a title that’ll make you think and force you to choose sides since there are usually quite a few options to choose from. Typically all you need to know is that Matt is right and Tai is wrong. I still think the first Tri film did a great job in setting up a mysterious premise and re-introducing the characters. Ultimately the follow ups just couldn’t completely cash in on this. The films fortunately do stay away from a romance angle that the various installments were hinting at. Even by the end it’s still lightly hinted at, but at the end of the day there’s a good chance we won’t see Meiko again so there’s nothing to worry about there. This is a good film to check out regardless of whether you’ve seen the other Tri titles or not, but you’ll likely be more than a little confused if you just skip to this one. I’d recommend watching them all in order.
Overall 7/10

It’s time to look at a pretty new Justice League film. This title finally brings us back to the legendary DCAU so right away you know you’re in for a good time. It does a good job of really feeling like a long awaited sequel and this one can definitely hold its own in this esteemed continuity. Naturally it’s no Starcrossed or anything like that, but it’s a great nostalgia film. We have solid action scenes, writing is on point as always, etc. It’s a film that also has very solid replay value.
The movie starts off with Star Boy attempting to stop the Fatal Five. Unfortunately they are simply too strong and make it to the teleporter. In a last act of defiance Star Boy is able to finish the time shutdown so they are frozen in time as the orb crashes in the present. Star Boy also lands on Earth, but his medicine was destroyed so now his mind is slowly deteriorating. The cops catch him and he gets locked up in Arkham. Almost a year passes and the Justice League accidentally awaken the villains. They’re ready to fight but the only way to victory may be to get Star Boy on their side!
Meanwhile, Jessica Cruz has been having a lot of trouble adjusting to her new role as Green Lantern. She managed to survive a traumatic experience against a crazy gunman and the experience left her mentally scarred. She is now scared to even go outside some days and since her GL powers run on willpower, it’s a tough job for her. Still, the decision is taken out of her hands when it turns out that the Fatal Five are after her. She can let the Justice League fight them off for her or she can join in the fight and take them down. The decision is hers, but it is one that will have strong consequences.
Right away you may wonder how the Fatal Five can last more than 5 minutes against the League. It’s a fair question as they’re hitting way above their weight class here. Realistically the Fatal Five can’t do much against the League, but to even the odds the Flash, Green Lantern, Hawkgirl, and Martian Manhunter do not appear in this film. You’ve got Star Boy and Jessica, but neither one of them do much helping til we get to the second half of the film. As a result it’s really Batman, Wonder Woman, and Superman who have to handle the villains. Often times they aren’t fighting at the same time as well. There are still a lot of significant power level issues, but those are almost expected at this point. Superman gets wrecked pretty easily by these guys and then later on one of them is going even with Wonder Woman.
The Fatal Five aren’t weaklings or anything, but they’re definitely not quite as strong as you’d think from watching their fights. The heroes also have to be a little nerfed here because part of the point is that Jessica needs to be the one to conquer her fears. You can probably see the character arc coming from a mile away, but it doesn’t mean that it’s a bad one. She certainly gets a solid role in the final fight, but it makes sense since a good GL should be able to take care of these guys. I’d just make the case that Superman or Wonder Woman should have been able to accomplish something similar. Power level concerns don’t really hurt the experience. You may roll your eyes but barring something totally crazy it doesn’t hurt the score.
While Superman did get steamrolled I did like the way he fought here. It may seem like a bit of a contradiction but before going down Superman was doing a good job of knocking one opponent, dodging a counter attack, hitting opponent #2, etc. He was rarely going down to surprise attacks and was just getting hit by combos. It’s a subtle distinction that is good to make as it’s more annoying when he’s just giving opponents his back the whole time. I mean, I like the confidence, but it doesn’t work if he’s actually taking damage. Batman also looks real solid here as expected. He’s naturally the one finding things out in the background and whenever he does enter into a fight the outcome is clear. He crushes all of his opponents with ease and certainly stays cool under pressure. He does a good job of co-leading the team with Superman in the DCAU. Batman may never claim to be the leader, but the others listen when he has something to say.
Wonder Woman’s role may not feel as big as the other two, but she certainly looks good as well. Attacking Jessica may have been a little extreme, but I suppose it got the job done. She always fights very tactically such as when one of the Fatal Five tries to use her own lasso against her and WW just flips the tables on him. She uses a lot of athletics in her combat and the style seems like a mix of Superman’s and Batman’s. It’s still a little unfortunate we couldn’t see the other Leaguers, but I’m sure they’ll get their chance in the future.
As for the new heroes we have 3 to talk about. First off is Star Boy and I admit that I wasn’t a big fan of his character. At first I actually figured he was Cosmic Lad. The outfit was different, but it was filled with Stars and he kept seemingly manipulating metal at the beginning. Now I’m glad he wasn’t Cosmic Lad. He acts pretty scatter brained the whole film. There is a logical reason for this as he needs a certain chemical to stay sane, but it still makes his scenes pretty annoying. He just can’t seem to remember anything except for when it’s already too late. that’s certainly not too helpful you must admit. His powers are definitely cool though, making things heavy is definitely good enough to stop most opponents. Gravity manipulation is a very underrated ability.
Miss Martian is a new Justice League member in training and I can see why she isn’t a full member yet. She very nearly blows the whole situation in her first scene where innocents would have died. The whole thing doesn’t make any sense either since she gets real close to the villain, but stays in disguise until he whips out the gun and starts yelling. With her super strength and speed from that distance she should have been able to easily disarm him and keep going. Instead she also gives away Batman’s location. She’s pretty much a non factor for most of the film as well. She seems nice enough, but needs to keep working on how to be a hero.
Finally we have Jessica who is pretty reasonable. By the end of the film she has finally accepted herself as a hero. Her early scenes can be a bit more grating with all the self doubt, but at least she did jump in to save her town when necessary. She seems to have a lot more trouble getting started than freezing up which is good. Once she’s made a decision she does see it through. Jessica is the kind of character who will really benefit from the events of this film as she will now be a capable warrior in the sequel. The Green Lantern core is certainly pretty stacked as well since Hal, John, and Kyle are all excellent GL fighters as well. With Jessica on the team they barely even need the rest of the Justice League.
As for the Fatal Five, there isn’t quite as much to say about them. They make for a pretty good villain group. I like all of the members well enough and they gave us the team vs team fights which is always a good positive. We don’t get to see the final two members quite as much as the first 3, but they do look good once they show up. Their plan shouldn’t have gone quite as smoothly as it did though. You’ll likely see what I mean when you watch the film. They head over to OA to get the final two members and the Green Lanterns there don’t seem to have any kind of good plan. They should have jumped in before the gate was opened and then a lot of things would have been prevented. Ah well.
As expected the animation is pretty sharp here. The character designs are absolutely on point and it looks as good as ever. Now this is the kind of animation that lets you know DC is still on point. It’s not surprising as their films always tend to look amazing. If only Marvel could keep this up on their side. There’s a lot of reasons why the animation is so solid for DC, but a good part of it is the color schemes and effects they use. The attacks all have a lot of power behind them and the color stands out. They also speed up the fights quite a bit so when characters are engaged in a scuffle they’re all zipping around the place. It’s a great way to handle a good fight scene and the action here is definitely top notch. Another fun visual is when Superman zips towards the sun. His speed is definitely uncanny and to even come close to a light speed laser that already has a head start is a good feat.
While this is the DCAU, the film does try to make it clear from the start that it’s gonna still be a little more violent than the old days. Pretty much every random human who gets involved is quickly murdered and several heroes get stabbed and bleed out quite a bit. It never gets too excessive the way the New 52 films started out or other recent adventures. It’s just low enough where it doesn’t hurt the film but a little more and I think the film would have been trying too hard. The only visual that lingers is the store owner who gets murdered while the rest are pretty quick. It’s definitely all unnecessary so hopefully they keep a close eye on this for other DC films going forward.
Overall, Justice League vs The Fatal Five certainly delivers on all fronts. It’s an excellent Justice League title whether you’re already a big fan of the DCAU or this is your first experience. The writing is always on point and the cast of characters is excellent. It’s rare to have a film that basically has no weaknesses, but this is one of them. There’s a lot happening here from start to finish. Hopefully this really is just the first of many for the DCAU’s continuation saga. I’m ready to relive the golden days of comic book shows!
Overall 8/10

It’s time to look at an old Wild West film. This one shows us why it’s tough being a sheriff. They tend to take all the blame when a villain shows up and then nobody is ready to defend them once the criminals return. It’s a bit of a depressing film for most of its run, but the fight at the end is definitely solid. It’s also worth pointing out that the movie does a good job of not being too somber the whole time. It hits a good balance that makes the film an engaging watch even if perhaps one that does not have a great amount of replay value.
The film starts off with sheriff Will finally getting married to a lady named Amy. They are getting ready to leave this town once and for all to properly start the next chapter of their lives. As such Will has retired from his position but just as he is heading out we learn that a group of old criminals are returning. They are led by a man named Miller who was notoriously crooked. Everyone tells Will he should just leave. He’s done enough for the town already and someone else will be there by tomorrow to take over the reigns. It’s a tempting offer, but Will simply can’t do it. He decides to stay. This decision may cost him everything from his friends to his wife…and even his life. Was staying the right move?
Yes it was even if the town is filled with ingrates and terrible characters though and through. They’re all cowards and none of them would lift a finger to help Will. It’s definitely good to see where they stand I suppose. It’s how you can differentiate the “friends” from the real friends. By the end of the film we can see that there is no one Will can trust except for Amy. Even the ones who talk a good game ultimately back down when the odds are not stacked in their favor.
Through it all, this is why Will is a solid character. He’s there to help the town even when he ultimately knows that it would be easier to run away. While the various side characters try making the case that Miller wouldn’t actually harm the town if Will left, we know this isn’t actually true. Right from the start they’re introduced as very bad people who would definitely mess up the town regardless. If anything, their vendetta against Will ensures that he would at least serve as a temporary distraction. The people in the town just aren’t ready to accept this yet. Fortunately Will knows how to fight so he’s ready to get in on the action even if he is outnumbered.
Amy has a rough start in comparison. She doesn’t approve of Will staying in town and even uses their marriage to threaten him into leaving. It doesn’t work as he ultimately chooses duty over her. Fortunately with her bluff called out this does allow Amy to start learning more about Will. It’s a pretty small town so everyone knows a few things or two about him. It seems like she was kept in the dark about pretty much everything so she has to learn a lot in a pretty small amount of time. By the end of the film she makes a good decision and definitely helped the film as a whole. It was a good way to end the film.
Then you’ve got Harvey who used to be Will’s right hand man. He’s shown to be a very petty character who only cares about being Sheriff. He was willing to help Will, but not without getting something in return. I also get the feeling that he would duck out of there as soon as the going got tough. I certainly wouldn’t trust him to have my back. Throughout the film you get the feeling that he is about to have some kind of character arc, but then it never happens. It was a good way to subvert my expectations even if it didn’t help the character. He even forces a fight with Will even when the villains are already on the move. It’s definitely not the right time of place.
Then you’ve got Helen who has a prominent social position. She’s probably the wisest character in the film and knows when it’s time to leave before things get too tough. I do think she takes quite a few chances though and the same goes for Amy. They head for a train to leave right in front of the 3 main villains. They very easily could have died right there or been used as hostages. In general there are some odd choices here. I guess it is the Wild West so even when you’re scared of the villains you at least stick around to save face. I don’t know if this is exactly how it woks, but I guess that’s just how it is.
As for the villains, they’re more of a plot element than they are characters. Miller gets a lot of hype for example, but ultimately doesn’t do much of anything. He puts the fear into everyone, but once the actual fighting starts he seems pretty ordinary. Likewise his other minions go down pretty easily once the fighting starts. They do a good job of building up the tension though so they certainly do succeed in that aspect.
This film definitely had some very strong writing. The characters may not have been smart, but they were still written well. It’s supposed to be a film with many annoying characters at every corner and that’s what makes the film pretty solid. Naturally it would have been good if there was at least one person to help Will though. It would also make his 1 v 4 fight a little more believable. It’s just hard to win such a fight no matter how good a shot you are. The ending does address this though.
Overall, This was a pretty solid film. It’s definitely a Wild West title that I can recommend, especially since this time the horses managed to escape. I think that’s always the most dangerous aspect in any Wild West film so when the movie is able to avoid that it’s a good sign. If you are in the mood for a good Wild West title then I would definitely suggest checking this one out. It’ll remind you that being a Sheriff can be a thankless job but someone’s got to do it. I’m sure the new Sheriff won’t be quite prepared for how this town is when he shows up.
Overall 7/10

It’s time to take a look at Brawlhalla. I remember this game being brought up quite a bit back in the day when it first came out. It was supposed to be a FTP Super Smash Bros type game. Unfortunately while it is a platform fighter I can’t say that it is anywhere near the level of Smash. It’s a decent game, but one with more flaws than Playstation’s Battle Royale game. There isn’t a lot that will keep you playing as the years go by. Maybe recreating Super Smash is really impossible. It seems like everyone ends up failing at this task after all.
There are a few main modes here. One of them is naturally going online to spar with other players. You can do so in team battles, 1 v 1, and free for alls. You can also play an online survival mode where you compete with other players to see who can score the most kills. Finally there’s also an offline training mode to tighten up your skills. When it comes to non gameplay content there is also a shop where you can buy other characters with a lot of gold. It’ll take you a very long time to get those characters if you are a free to play user. Still, with the daily log-in bonuses you are sure to get them eventually. There are other characters where the only option is to buy them with real money. One such character is Hellboy as the game is doing a marketing tie in for the movie. That’s fine, Rayman’s the only real notable character to nab and I can get him for free. It would take a lot of days though and I doubt I’ll be playing this game by then.
The gameplay is fairly straight forward. You fight on top of a platform and the goal is to knock your opponent off the platform and prevent their recovery. Do this 3 times and you’ll have won the match. So far so good, but here’s where the game falters. Rather than just attacking each other to claim the win the game throws in a lot of items the whole time that can’t be turned off. Owning a weapon just doesn’t feel as natural especially since you’ll be throwing and tossing the weapons pretty quick. After a while you’ll find the right weapon for you and use that to win. Once you’ve done so, you can just keep grabbing that weapon every game. The characters barely even matter since once they have the weapons they all play in pretty much the same way. Character recoveries are also a little too good and end up dragging the match a bit.
It’s not as bad as Playstation’s rule that you could only win by using a final smash. It’s still a bad one though because the weapons don’t feel like they’ve been designed all that well. The attacks don’t feel powerful and the weapons prevent you from getting in the hype. I know this game isn’t technically a button masher and you would definitely get wrecked online if you were to try it, but after a while you’re tempted to just keep swinging. The gameplay’s not really all that deep and I just don’t see the game lasting very long for a lot of people as a result.
Then we come to the graphics which are all right I guess. It’s always nice seeing the sprites running around. They aren’t going to bring down the house or anything but the characters do look accurate. For example, Hellboy and Rayman’s sprite appearance looks pretty good. The soundtrack is less impressive and I doubt you’ll remember a single tune by the end of it. They just aren’t memorable and I feel like this part was more of an afterthought when developing the game.
As for replay value, there is technically a lot here. There isn’t a story mode and so from the start you’re playing this purely for the multiplayer. These kind of games never technically end so the replay value is infinite. Really it’s all about how much you enjoy the gameplay because if you don’t then it’s not like you’re going to last for any significant amount of time anyway. For what it’s worth, I do think you’ll enjoy the game well enough. Especially since it’s free as that makes everything look a little better. Still, the game just isn’t too deep and there’s not much of a point to playing it when you’ve got Super Smash at the ready. There isn’t any area where this game is able to get to that high level.
Overall, Brawlhalla isn’t quite as fun as I expected. I just thought it would be a little closer to Super Smash to be honest, but it really isn’t. Take the genre away and you don’t really see many other similarities. As the cast grows larger I can see this game improving in the future. After all, if people are still buying the game and the devs are getting their money then they may still see the incentive of adding more updates and mechanic changes. I can hope at least. In the meanwhile you may as well get the game and start stacking up on Gold so you’ll be able to spend it all once you decide to jump in. It’s a free game so you’re not losing any money.
Overall 6/10

Yugioh Arc V certainly lasted a while but every Yugioh series must end at some point and 7 volumes is a go to number for the franchise. As with the other Yugioh titles this one opted to go for a completely original plot which is always a good idea since you don’t need to experience the same story twice. That being said, It wasn’t quite as engaging as the other spinoffs and from the manga sequels it is probably the weakest. I think it will probably make for a stronger read in volume format but monthly it could feel a little scattershot and rushed at times. As always you can look forward to having nonstop duels though.
Yuya is the main character and he has the spirits of 3 other people inside of him. Like Yugi he can body switch with them at any given point and they help a lot with the duels. Yuya is trying to stop a bunch of time travelers and enemy groups from using the G.O.D. card to wipe out humanity. He then runs into the main heroine Zuzu. She is determined to be his agent so she can make a lot of money. Certainly not the most noble of goals but at least she is trying for an honest living and not exploiting his skills. Can Yuya save the day or will this turn of events prove to be a distraction?
As with most Yugioh titles Arc V starts off rather low key with the stakes and by the end the lead is engaged in cosmic duels. It’s always fun to look at the progression there. I may be getting ahead of myself with the skipping here but the climax is excellent. We get a battle between two G.O.D. cards. Naturally both of them are comically OP with how their special abilities are basically all powerful. Landing a crazy infinite combo is basically all you can do to stop him. All of reality is at stake here since if Yuya loses then it’ll be like nothing ever happened the way he remembered it. Making an alternate reality is always an interesting idea but as the hero will always point out, it’ll always be “alternate” and not the real deal.
The art is pretty solid. It can get a little chaotic at times but not to the point where it would hurt your enjoyment or cause you to get confused. The action is captured pretty well by all of this. The character models are on point as well which is always important. There isn’t much to say about the writing as it is quite good. The name changes from the show can take a little getting used to, as with the characters’ new personalities. There isn’t a lot of time for most supporting characters. They show up for a duel and that’s about it. Technically I suppose that’s probably the case for most of these spinoffs. You only have so much time for duels after all.
The big villain of the series is Eve and she makes for a great final boss. It seems to be a bit of a trend with the final villain being a cosmic lady but I guess having it happen twice in a row may not be enough for a trend. Regardless she has a cool design and a great ace monster in G.O.D. The manga titles have always been on point with the original villains and she is no exception. Her right hand man was also pretty good. He definitely never felt like a big time threat the way that she was though. He was just there to stall the heroes a bit and was successful at his mission.
I do have to question the Adam guy though. He feels like a total villain even though I think the manga was a little ambiguous on that part. He basically goads Decklan into fighting Yuya one last time in the end. The thought was barely in his mind before that happened. I do think that Yuya deciding to destroy the god power right away may have been a little hasty but with how often power corrupts it was likely the right move. Likely the right move…but I was a little more on Declan’s side in the end. He wasn’t going to use the illusion but was hoping he could learn something from the power. It’s something that is worth doing. Imagine the technological innovations such a power could produce. It could be magnificent.
Meanwhile, Declan was pretty good here. I think he was more likable here than in the anime. Technically his character isn’t all that different, but maybe having him be the big final boss here made him feel more like a threat. His plans also seemed more well thought out here as opposed to the anime where it felt like he was on the losing side for a good part of the mental battle between him and the Professor. It goes without saying that Yuya’s dad is better here than in the anime because Yusho was terrible there. He’s one of the few characters where the anime probably dropped the ball a bit.

Meanwhile Yuya is definitely a solid protagonist. He has a goal right from the start and stays on the course til the end. He’s a little more serious than his anime counterpart and I dare say that he’s a better duelist at least in the start. That being said, he doesn’t have all the cool rage moments that his anime version had so he loses out there. The manga made the interesting decision to have him share a body with his other universe selfs and dropped the whole universe thing entirely. This was the part I wasn’t a huge fan of, but the whole plot is built around it so for better or worse it was here to stay. It’s interesting having Yuri act as a hero here. All of the personalities were pretty solid, but I’d say that Yugo takes the win here. He was definitely ready to take charge and made the hard calls.
I think Shay and Sora got the shortest end of the stick from all the characters. Shay is nowhere near the calm and collected guy he once was. He’s basically just a crazed lackey here. Sora isn’t much better. He’s at least a bit of a spy and still has skills, but after getting wrecked that’s basically it for him. Silvio’s pretty much the same. I think even if I hadn’t seen the show first I would have had a hard time liking Shay here. Suffice it to say the supporting character roster wasn’t amazing. Zuzu’s pretty decent though. Her decision to become Yuya’s manager is a pretty smart one since that’ll put her in a position to get fame and glory once he saves the multiverse. As for it actually turning out that way…well I wouldn’t get my hopes too high.
As far as the Yugioh spinoffs go Here are my current rankings. The best one is still Zexal then GX then 5Ds then this one. I think the VRains one has a good chance of beating Arc V as well. Again, this is still a great manga but it just wasn’t quite as much fun as the others. The other Yugioh titles simply set the bar a little too high I think. In particular it’s tough for Arc V since it was following Zexal which had an intense climax and around 3 different rivals. Against that, Arc V didn’t even really have a true rival character. Declan was more of an enemy than one after all.
On a more positive note, the manga did fix most of what I didn’t like about action duels in the anime. In the anime it all felt luck based as cards would just happen to be around to save the day. In the manga you know exactly how many cards are on the field from the start and you can only use 1 per turn. This prevents crazy strategies like in the anime where one guy picked up like 6-8 cards in a row and kept on using them. We also get a good amount of normal duels and even one turbo duel to keep it varied. At the end of the day this is still a Yugioh manga so you can expect a lot of amazing duels. Card duels are why I love the franchise so much in the first place and so long as the writing is solid (Which it was) then the manga is destined to be quite excellent!
The ending of the series may come across as a bit rushed. This is mainly due to the fact that the final events come out of nowhere and the ending isn’t really all that satisfying. It’s certainly nowhere near one of the worst endings though. Some aspects of it are pretty hype like the lead-up to a fight that likely won’t ever occur. The timelines possibly being rearranged and people not remembering the characters can be more annoying though. We won’t know any of this per say since the series ends so abruptly, but there’s a chance that things really didn’t go well for some of the heroes here.

Overall, Arc V is definitely another great Yugioh title to add to the collection. It delivers with a lot of great duels and maintains a pretty epic feel throughout. It reminds you why the Yugioh franchise is just so much fun. Arc V is a complete manga containing pretty much every positive element that you would want to see in such a title.. You’ll be sad to see it go and hopefully the next Yugioh manga starts up soon. I would highly recommend checking this manga out and if you buy the new copies you can even get a rare card. Now that’s a steal!
Overall 8/10



