Levius Review


Levius is one of those series that I certainly hadn’t heard of before watching but it was quite the solid show. I’m always up for a good boxing title as it goes without saying that it would have a lot of action thrown into the mix. This one has a solid story to back it up as well and the last fight was quite a bit longer than I expected and that’s a good thing. It was quite climactic and usually you don’t see something like that outside of Shonen Jump so that was pretty cool. All in all it’s a great show with solid pacing and you should have a good time all the way through.

The show starts off by showing a city being reduced to rubble and machines kidnap a bunch of people in the area. In particular one girl was calling for help but Levius was too young and didn’t have the power to save her. This haunts him to the present where he is now a boxer. His destroyed arm was replaced with a metal one but he has decided to keep the other one. It puts him at a disadvantage against fighters who use two metal arms but it has sentimental value to him. He aims to gradually become the world’s greatest boxer but his coach Zacks suspects there is more to his dream than that. One day that girl appears again and Levius is determined to save her this time around. Will his strength in boxing be enough?

Now the show does have a plot outside of the boxing stuff but I would say boxing is absolutely still the main focus and as it should be since that’s likely why you’re here in the first place. The world building is more used to help set up Levius’ big reunion with the girl A.J. (Will just keep as AJ for easier typing) It does open up the possibility for a lot of interesting plots in the future but at the same time Levius is just a boxer. He’s not a CIA agent or anything so odds are that he won’t actually be getting mixed up in any of that. Unless a potential season 2 took a really big shift in story the global issues would be a different character’s concern. It’s actually an interesting angle as you assume there are a lot of big battles going on in the outside but we just don’t see them. Picture an end of the world event going on in Transformers but instead we’re following some big races.

The closest this ties in is the fact that AJ’s suit and mech is created by the guy in charge of the evil machine company. His name is Clown which is kind of fun. That’s his last name but it’s still his name. Imagine walking around and when someone calls you a clown you don’t know if it’s an insult or your name? I thought this guy made for an interesting villain but at the same time he wasn’t quite as good as he could have been. What I mean by that is he gives off the aura of being a great fighter and has a lot of mystery to him but in the end he goes out like a chump. It’s going to take some more time for him to build up his hype again. I still feel like he should be able to fight very well and must be powerful but we have yet to see any real proof of this.

Now the cast here is pretty small but that works well enough since the show is so short. It’s only 12 episodes after all so this lets them really dive into the characters. First up is Levius and he’s a solid hero. He’s the kind of guy who will jump in to protect someone even if it could cost him the match. His best moment was definitely when he went into the ring to save Hugo when his opponent was going too far. Levius was also making sure that any plan the heroes went with would be one where AJ was saved since he wasn’t going to resort to murder. He’s a very stand up guy and a determined lead to boot. He went through various fights without having any leads towards his true goal without ever losing hope. He’s also a nice guy too and when he has to let someone down he does it gently.

There’s really nothing to dislike about the guy. He’s a very well rounded main character. Then you have his uncle/coach Zacks who is also solid. Zacks used to be a fighter himself so he makes for a good coach. He knows what it’s like in the ring and always does his best to give good advice. It can be frustrating being the coach because sometimes the boxer just won’t listen to you even when you’re right but he still tries hard. Zacks has a big moment near the very end of the series which definitely helped to make him stand out. He actually contributed in a very direct way which made him stand out.

The mechanic Bill was also good even if he started to crack a bit towards the end. The pressure was nearly too much for him and so his emotionless façade broke down. Ultimately very few characters can truly be emotionless to the very end. Often times they will end up overflowing when the going gets tough which is always the tough part about internalizing. Bill was very good at his job though and even if he couldn’t get it done in the end, he came close and still gave Levius a whole lot of help.

Then you have Natalia who is a fun rival but her power level is a bit lower than I would have liked. The whole show I was expecting her to get some kind of a big win considering just how confident she is. Unfortunately it turns out that she is a bit delusional and can’t compete with Levius. Now she is still a good fighter as she was climbing up the ranks quickly but he defeated her early on and she just never improved from there. She has some more street smarts than he does and comes in handy for training but I would have liked a big moment for her that involved combat. Natalia is a lot of fun but she ultimately seems to be all bark and no bite.

After that you have the other 3 boxers who had a big role. First up is Malcolm and he’s known as a very dirty fighter who will do whatever it takes to win. The guy also murders all of his opponents. No that’s not a figure of speech, he literally makes sure to attack hard enough to always destroy his opponent to the point where that’s his reputation. Yes this is a futuristic form of boxing where everyone has on mecha armaments but even so he doesn’t have to do that. Malcolm is proud of himself for murdering everyone though and that’s why it’s hard to forget this later on when the show tries to paint on more of a sympathetic edge to the guy. I’m just not buying it, you don’t go from being a mass murderer to then forgetting about it. That’s not how this works.

The show sort of glosses this over a bit I’d say. He does end up donating to charities later on but it’s just a bit late for that. He makes for a good villain but it’s hard to see him as anything more than that. A hero or an anti-hero? I don’t think it’s quite deserved yet. He was certainly an impressive boxer though so nobody can really doubt his abilities in the ring. Those were definitely for real.

Then we have Hugo who was my favorite character in the series. The guy is just a very straight laced boxer who goes in and tries to take his opponents down by force. There are no tricks or gimmicks here, the guy just fights very logically and with a lot of force. He puts up a tremendous fight against AJ and really never wanted to give up. It was super impressive so while the guy may not have appeared a whole ton, he left a good impression. This is the kind of guy that you want to have on your side.

Finally we have AJ herself. She has the coolest mech suit in the series to be sure. It just looks really impressive and since she has the best tech developers behind her, her equipment is the most efficient as well. Her own natural fighting moves are really good too. Without the enhancements I don’t see her taking on Hugo or Levius but with them she’s basically unstoppable. I would even say they probably made her a bit too strong because you really don’t see Levius holding his own here. AJ was just too powerful with each hit dealing massive damage.

Throw in the speed as well and Levius was outmatched. I sort of buy into the whole taking advantage of her rage and making her sloppy at different points in the fight but lasting long enough to pull that off is where I have my doubts. Still a great fight though and the perfect way to end off the series. It was everything the show had built it up to be and it would be difficult for any sequel fight to top this one. Especially since it was basically 3 episodes long.

As for the animation, it is CGI so it’s not quite going to hold its own against the big hand drawn titles but I thought it looked well enough. They did a good job with the fights and the character models are on point. It definitely beats some other CG titles that I’ve seen in the past. Then with the soundtrack it’s good but not super memorable. I thought there were some decent action tunes mixed in there and the theme song was decent but on this aspect it’s a little more forgettable.

The show always does a good job of nailing the build up to the fights. I like the way the arena looks and you feel that excited crowd atmosphere for every fight. We get good cliffhangers during the episodes and the pacing is on point. The dialogue/writing are good as well and so the show can hold its own even when the action scenes aren’t happening. It even takes some time for more emotional type moments with the characters as they want Levius to abandon the fight several times when his opponent seems too powerful.

Ultimately Levius doesn’t waver which is why once again he is such a great character. No matter who is trying to get him to quit the guy just won’t listen. Above all else he has his own moral compass and knows what he needs to do in order to win. The show also doesn’t waste much time on the past. We get quick flashbacks for Natalia, Bill, and Zacks but it’s always very quick since they know we’re more interested in what’s going on in the present. Everything else can really just wait until another time.

If I have just one minor issue here it would be that the third last episode overdid it with the flashbacks a bit. It felt like half the episode was the characters remembering things and considering how short the show is, I don’t think almost any of them were necessary. You could have one or two quick ones if you want for narrative reasons but that episode was spamming them. I figure maybe they wanted a very specific episode ending cliffhanger and so this was for the pacing but it felt a little bit forced.

On one more positive note, I like how in detail they went on the actual boxing training. We got to see them practice the moves that Levius would be using in the actual matches. Each time it felt like there was actual coaching and adjustments happening which was nice. It’s not overdone or anything, it just helps add extra context and detail to the fights. I thought it worked out really well all around. The spin punch for example was a really fun technique and I also liked the side step technique Levius learned later on. The blur effect and the squeaky sound effect was satisfying. Moreover it felt like a technique that really could be effective with some practice and not something the show just made up on the fly.

In the end, if I was in this future there is no way I’d ever want to be a boxer though. It feels like you are constantly at risk of dying there and your opponent will get off completely free each time since it’s still just within the rules. One realistic element they included here is about bribing the association though. One boxer lands a hit on the referee but because of her group’s pull there are no penalties or anything like that. It’s pretty crazy but that’s the power of widespread influence I suppose.

Overall, Levius is a great show. What really seals it is how solid the fights are and the characters hold their own as well. You’ll have a lot of fun watching the show and it has a good amount of replay value. The ending is very satisfying so there really aren’t any weak points here. It’s also a very safe recommendation to anyone whether they be action fans or looking for a good story. The series has 0 fanservice in it which is always impressive and so the writers are confident enough in their story to keep everyone’s attention the whole time. This show really does all the right things and will be remembered fondly. It’s crazy to think about how this was all G3 level fighters, just wait until we reach G1! I’d definitely recommend checking this show out.

Overall 8/10

The King of Fighters XV Review


Reaching 15 games is a great accomplishment for any series. Of course when you count spinoffs then this series already passed that number but 15 in just the main-line is even more impressive. While the story isn’t as big as in some of the other games, everyone has their classic Arcade Mode here so you’ll be playing a lot of stories. With solid gameplay at the ready you can bet that this game is a full success.

The story is that the next tournament has been announced so everybody is invited. Most of the characters share the same intro this time around so you might not know the reason they are all entering but you can make good guesses based on the endings. The main teams here are the ones led by Isla and Shun’ei. They both still need to work on mastering their psychic abilities and there may be something more to this tournament. When a mysterious cosmic being known as Re-Verse appears, the teams will have to fight hard to stop her. What if she is even more powerful than Verse from the last game? The heroes can’t let their guard down for a moment!

I have to admit that I would have liked a bit more of a story though. Even the classic opening and ending routine would have felt a bit better since everyone gets two shots. With most of the teams only getting the ending it felt like the story may have been rushed a bit. Make sure you check the gallery before playing though as it will let you know which characters get different versions of the cutscenes aside from the ending. Usually you will have your character rival cutscene during the story as well so be on the lookout for those.

Re-Verse makes for a cool villain and she even has a super form. The battle is also quite difficult in her final form when you’re playing on standard mode. I always start with standard mode but for the rest of the stories I made the settings as quick as possible to get through them. If you are fighting her, make sure you block a lot. It’s a 3 vs 1 fight against the boss so it may sound easy but her attacks hit like a truck. You can’t underestimate her or it’ll all be over. You get unlimited continues but you still want to win as soon as you can.

Isla’s group makes for a solid rival team. Isla herself is a good rival and she even gets some solid development in her own story. She isn’t quite ready to take the main character spot away from the others but I’d like to see her appear more in the sequel. Shun’ei is also a good lead even if he’s no Kyo. I like his confidence and he is getting better at mastering his abilities so he is no longer a novice at this point. Kyo and Terry are still the two big powerhouses to watch out for though.

Aside from the story mode you’ve got a lot of other content like the tutorials, vs modes, online battles, etc. Multiplayer automatically gives a game unlimited replay value as far as I’m concerned because you can always have fun playing more rounds. Without PS+ the online option may not be applicable but there’s always local in that case. The gameplay is also very solid and I started to get the hang of the combos by the end. I had to learn a lot of the different techniques to obtain the PS4 trophies which was handy for the matches.

Obtaining the Platinum would take a while here but it’s certainly something else you can shoot for. Especially if you have PS+, then a lot of these trophies will be more obtainable. Naturally the graphics here are really quite solid. Everything is in HD and the attacks are all very bright. It definitely feels good landing big attacks for that reason. The soundtrack is solid and we get a new main theme which plays during all of the endings. I’d say that it’s pretty good. It’s got a catchy beat to it and raises the tension since it’s the perfect cliffhanger kind of theme. The lyrical song from the last game also returns and of course I like Re-Verse’s themes that play during the game.

There is an album feature here so you can go back and listen to the songs at any time. There’s even an option where you can pick what song plays for each stage like in Super Smash Bros. It may seem like a little thing but I’m really glad that you can do that. This way you make sure that the best song is playing at all times which is always a good idea. When you can choose like this, why would you choose anything but the best right?

For the combat I would recommend playing through the tutorials. Not only is it good because of the trophies that you get but there are a lot of different concepts here and you want to know them all. Gone are the days where you would just punch and kick your way to victory. Now you’ve got a bunch of other techniques up your sleeve and you won’t even know the names or how to use them if you haven’t properly learned how to do it. Button mashing and spacing can only get you so far after all. Find your 3 main characters and then you’ll be all set. For me that would be Kyo, Terry, and Shun’ei, the 3 main characters across generations in a sense. Perhaps the obvious picks but their gameplays were all very solid to me.

Overall, The King of Fighters XV is definitely a great follow up to the series. It brings back everything you like about the series like the great gameplay and a solid story mode. I think the story could have been more expansive/included more unique cutscenes but at the end of the day it’s more like a bonus than the focus here. The character roster is a good size so no issues there and I’m sure the game will be getting DLC for a while to include some bonus fighters. It’s always fun to see what the cast will look like by the end since if we get enough waves it can almost double.

Overall 8/10

ARMS Review


It’s time to look at a fighting game Nintendo churned out a while back. It was one of the big titles for the Switch since it utilized the Joy Con features a lot. That being said, it got quiet very quickly after it came out. It was seen as pretty gimicky but those who stuck around with it did enjoy the game a lot. Well, now it is currently free on the Nintendo Eshop for a few days so I decided to check it out. This way I’ll save myself 60 bucks from actually buying it. It is a great fighting game and there’s a lot of fun to be had here.

When you boot the game up you will notice one thing missing from the start. There is no Story Mode. I was pretty surprised to see that there wasn’t even an Arcade Mode to play through with unique openings and endings. There is 0 story in this game and I think that’s pretty inexcusable for a modern day fighting game. You have to at least do the bare minimum which is have some still images while there is some dialogue about the character. We don’t actually know anything about these characters as a result which is pretty iffy. We’re literally just fighting for kicks now.

So the main modes here are the offline tournament mode and battling people online. The former is fun enough for learning the controls of the game. You get to face off with the computer in traditional fights as well as some minigames like basketball and punching through the rings. The basketball game is very fun and it’s something people have made stages for in Super Smash Bros all the time. The fact that it’s an official mode here it pretty awesome. I can see people having a lot of fun with it here. The shooting though the rings is not quite as fun. It’s basically just a normal fight since the rings barely seem to matter. Landing hits on the opponent is still the best way to win.

As for the main gameplay, it’s a 3D brawler with a similar setup to Pokken. All of your attacks are long range though. You can punch from one side of the stage to the other. You can also try to grab an opponent which will go through the guard. It’s a pretty straight forward fighting game so you’ll get the hang of it quickly. Once you store up enough energy you can use a final smash as well. You’re also given the option to switch your punching equipment between every round. It affects the range of your punch and how strong they are. Test out each weapon until you find one that you really like.

With the points you earn you can then head to the shop and buy some new weapons. It’s a little different than most traditional shops though. You don’t actually pick the equipment that you want. You’re put into a level where you punch at boxes and such. Occasionally a big box will show up containing a random equipment. You have to punch it to obtain this piece. Based on the length of time you chose for this minigame will determine how many items you get. It’s a bit of a roundabout way of unlocking things but it’s fun enough. I’m fine with it as long as duplicates don’t show up. It’d be annoying to play through the whole thing and find out that you just got an old piece.

The character roster isn’t amazing, but it’s decent. It’s big enough where you can’t call it small, but at the same time it could have benefited from a few more characters. I can see how people would like using motion controls for this, but I definitely like traditional for the best. It’s still pretty interesting to use the mechanics since punching with one arm at a time isn’t something you usually do in fighting games. It helps to keep the game a little more fresh and that’s never a bad thing. Particularly since the gameplay is all you will be here for.

The graphics are top notch. It looks and feels a lot like Pokken to me. I wonder if some of the same people were behind this one. It’s all very vibrant and that’s a good thing. The soundtrack is also very lively although a little less memorable. It works well enough while you’re fighting which is the important part. You always want some fast themes to fight to since it helps you keep your speed and tempo up. A slow theme would absolutely defeat the purpose if you ask me.

Really the only thing holding this title back from being better is the lack of content. It really feels like there is nothing to do here beyond fight people online. While fighting people is the main draw in the first place you should really have something else to do as well. I’ve mentioned this a lot in the review but a quick arcade mode would have done wonders. The replay value here is technically limitless but it’s very narrow and as I result I can’t imagine spending 60 bucks on it. I would have felt quite ripped off. You just can’t make a game without any kind of story and sell it for 60 bucks. Even all of the sport games have stories and franchise modes nowadays.

Overall, ARMS is pretty fun. It’s the kind of fighting game that has a lot of potential and automatic replay value. You can keep on busting people online and have fun learning new tricks and strategies. It can be a bit bare bones in terms of offline content though which keeps it from being further up on the list. If you don’t have the Nintendo Switch Online then you need to avoid this game. There is almost literally no reason to buy it if you can’t go online. Still, I do love fighting games and on a technical level this one succeeds quite well. Hopefully when we get a sequel Nintendo remembers to add online this time.

Overall 7/10

Black Clover Quartet Knights Stats and Records

Stats time!

PS4 Trophies 7/38
Challenges Completes 2/17

Story Stats Missions Completed

Episode 1 1/2
Episode 2 1/3
Episode 3 1/4
Episode 4 0/3
Episode 5 0/3
Episode 6 1/4
Episode 7 1/4
Episode 8 1/4
Episode 9 1/4
Episode 10 1/3
Episode 1A 1/2
Episode 2A 1/3
Episode 3A 1/3
Episode 4A 1/3
Episode 5A 1/4
Episode 6A 1/3
Episode 7A 1/3
Episode 8A 1/2
Episode EX1 1/4
Episode EX2 1/4

Character Stats

Asta
Outfits 7/8
Voices 5/45
Decks 1/3
Cards 6/9

Yami -Maxed
Outfits 7/8
Voices 45/45
Decks 3/3
Cards 9/9

Lucky
Outfits 4/8
Voices 5/45
Decks 3/3
Cards 0/9

Vetto
Outfits 4/8
Voices 5/45
Decks 3/3
Cards 0/9

Yami (Young)
Outfits 4/8
Voices 5/45
Decks 3/3
Cards 0/9

Yuno
Outfits 4/8
Voices 5/45
Decks 3/3
Cards 0/9

Magna
Outfits 4/8
Voices 5/45
Decks 2/3
Cards 0/9

Gauche
Outfits 4/8
Voices 5/45
Decks 1/3
Cards 0/9

Licht
Outfits 4/8
Voices 5/45
Decks 1/3
Cards 0/9

Mimosa
Outfits 4/8
Voices 5/45
Decks 1/3
Cards 0/9

Charmy
Outfits 4/8
Voices 5/45
Decks 1/3
Cards 0/9

Mars
Outfits 4/8
Voices 5/45
Decks 1/3
Cards 0/9

Fana
Outfits 4/8
Voices 5/45
Decks 1/3
Cards 0/9

Noelle
Outfits 4/8
Voices 5/45
Decks 1/3
Cards 0/9

Klaus
Outfits 4/8
Voices 5/45
Decks 1/3
Cards 0/9

Vanessa
Outfits 4/8
Voices 5/45
Decks 1/3
Cards 0/9

Karna

Outfits 4/8
Voices 5/45
Decks 1/3
Cards 0/9

Tekken Review


Tekken has always been a fun franchise. The gameplay is a lot more simplistic than Street Fighter at a glance and every blow you land is satisfying because of the loud sound as well as the splash of color. While I probably remember Tekken 5 the most and played it quite a big back in the day, the whole franchise is pretty hype. I knew that I had to dive into the mobile game once it came out.

Unlike most mobile games, Tekken has a real story mode with an actual ending as opposed to most mobile titles that keep on going forever. It was a nice change of pace and I think it’s a good thing that the game came out with the full story right from the start. Granted, I certainly wouldn’t be surprised if some kind of dlc expansion came up at some point. So the plot of the game is that a mysterious foe known as Remnant has surfaced. He has begun mind controlling some of our friends in his quest to possibly destroy the world. Kazuya decides to take this guy down but he realizes that just having himself and Nina likely would not be enough to do much of anything. As such he must start recruiting more fighters to his cause and along the way they will beat Remnant’s mind controlled lackeys to free them. It will be a tough fight, but Kazuya is always ready.

The story mode will take you a couple of days at most so it’s not very long. There are 3 main chapters and each one has 5 acts. Each act has around 5-12 fights in them and each fight can end in about a minute or so. The difficulty rises slightly as you go through but not by much since if you want a challenge you can just try fighting the story on a higher level. A couple of days is actually generous since this is about 2 hours, but you may not be playing the game that much at home when you have home console games to play instead.

The gameplay is a classic tap title like the various Marvel and DC fighting games. As far as I know it may be that all of the fighting games use this as the default control scheme. Perhaps it just makes the most sense when it comes to how the phone is set up. Regardless, tap to attack, hold your finger on your character to block, and tap on your cards for super attacks. You can string together combos with your cards and deal a whole lot of damage. You’ll have the gameplay basically mastered before very long.

Aside from the story there are quite a few other modes. This is one of those mobile games that does have a lot of post story content to keep you going at least. There are daily events which happen….every day and they give you a chance to get tokens and characters. The game has around 70 characters I believe although many of them are clones. There are also a bunch of made up characters, but that’s still preferable to clones I guess. Do we need 3-4 different Nina Williams? They all have the same attire and fighting skills, the only difference is their star rank. I believe I got around 12-15 of the characters which isn’t too shabby.

You can also fight other players of course. Not really in real time though, but you fight their Dojo and try to get points that way. The rewards seem pretty reasonable to be honest. Then there is the shop where you spend your coins and tokens. Bandai has a lot of experience with creating apps so it makes sense that they were able to set up so much for this game. In a world without Pokemon Go perhaps I would play this game more, but seeing as how it does exist I won’t really be playing this one now that the story is over. It’ll join the ranks of Sonic Forces, Fire Emblem Heroes, and Ingress as I just log in every day to get the daily bonus. If they add in a story update then I’ll check that out of course. I wouldn’t be surprised as the Marvel Contest of Champions game that I mentioned earlier is very similar, but it had hundreds of levels. That amount is pretty daunting to be honest and I didn’t bother even going through a quarter of it. It’s not like the plot ever seemed to move. That’s an issue here as well, but since the story is so short it’s okay that it only has a short cutscene at the beginning and ending.

As far as the graphics go, the game does a good job of looking like the mainstream titles. The character models are on point and the attack animations are good. I couldn’t really ask for much more than that and the simple fact that you could mistake this for a home console game shows how solid it is. The soundtrack is rather limited, but the tune has a lot of replay value. You won’t mind hearing it over and over again which is certainly a very good thing.

The only real negative to the game is that the servers are still wonky at the moment. Sometimes you’ll beat an opponent but then the game won’t count it and you have to keep beating them until it does. The best thing to do in this case is typically to log out and then go back in. The game does have an interesting health mechanic though as when your fighter loses you must heal them with an item. If you are out of items then you must use another one. I guess Pokemon Go has a feature like this, but getting health items here can be a little trickier. It’s a problem you may have down the road, but at the very least you’ll definitely have enough to get through the main campaign.

Overall, Tekken doesn’t do anything new in the mobile genre, but it still manages to be a solid game. Naturally if you’re a big Tekken fan then this game already has many reasons for you to play this. It will depend on how many fighting game apps of this type you’ve played before and if you want to go with this one or not. There are some server issues but as the game gets older and people leave that shouldn’t be much of a problem. I’d recommend the game, it’s a solid title that will have a continuous stream of content for at least a year and likely longer. Running out of things to do won’t be an issue.

Overall 7/10

LBX: Little Battlers eXperience Review


I’m always up for a good robot game. Mega Man and Custom Robo were always exceptional titles and so naturally LBX looked like a winner from the get go. I actually got to watch the TV show way before the game so if anything this version feels pretty nostalgic while playing through. The anime adapted the game pretty faithfully to be honest and the quality is sharp since it’s by Level 5. Those guys really do a great job of completely building a game around its concept. Layton is the perfect puzzle game and this is the optimal robot experience. You just can’t go wrong with buying this title.

The story follows a kid named Van. He’s really interested in the new game that everyone is playing. It’s called LBX and you buy a mini robot that you can use to fight with other people. Think of it like those classic Rock em Sock Em toys that used to be around, but 1000X cooler as the robots have weapons with live ammo and you control them with your phones. Unfortunately his Mom is against it for reasons unknown and Van’s Dad may have created the LBX franchise, but he died in a plane crash. A mysterious lady gives Van a one of a kind LBX one day though and after he stops some burglars from stealing it, he ends up joining a private faction who is trying to stop the villain organization from using it for their own means. They tell Van that his Dad is actually alive and being held hostage so Van quickly goes on board. His two friends Ami and Kaz agree to help as well. They’ll have to win multiple tournaments, break into enemy territory, and hone their skills. The risk is high, but there are lives on the line so the heroes put on their game faces and get ready for action.

It’s a pretty long game at 15 hours so that’s really just the tip of the iceberg when it comes to the plot. There are 12-13 episodes in the game and the length varies for each one. There is also a lot of replay value as you have many parts to buy and quests to complete. I did a few quests here and there and got a bunch of weapons, but getting them all would take a long while. There are also online battles that you can play so content is certainly not lacking in this title. You can have fun playing the game for a very long time and it’s worth the full price.

The soundtrack is stellar. It was pretty cool hearing the tunes from the anime even if they technically came out in this game first. It was still nostalgic and most of them are quite memorable. LBX spared no expense in this department and the same goes for the graphics. Not only are the in game graphics sharp, but there are a number of fully animated cutscenes at the ready as well. They really help you dive into the game. It used up a bunch of these cutscenes early on and I would have preferred for Jin to get more of them, but it’s how it goes. It’s really impressive that they added so much in and I feel like we got more animations than Layton. It just feels that way so I can’t confirm it, but a quick Youtube search would give you the answer to that.

As you can imagine, the gameplay is really sharp. It’s in full 3D like Custom Robo and you can equip two weapons at a time. I always went with a good Machine Gun and an electric sword. Even if it’s not the strongest, I like the electric sword because it stuns the opponent so you get more hits in. More hits = More damage or at least that’s how I saw it. The gun can be safer, but the opponent can use the downtime between rounds to get in close and take you down. You have to use a lot of strategy here. You can carry health items to help yourself out as well. There are also a number of final smashes that you can equip. You can use a weaker one to try and get some damage in, but the catch is that the enemy might dodge it. You can instead use an ultra attack which is impossible to dodge, but you can’t move for around 5-8 seconds which is a long time and if an opponent deals enough damage during that time you will lose the attack. I was able to use it successfully in the final boss which was helpful. It seems to always happen that the boss gets me to my last bit of health and then I clutch it out. It’s an amazing feeling, but also super stressful. The final bosses were definitely incredibly powerful so I recommend training a lot so you’re prepared for it.

I still think the concept of LBX was borrowed heavily from Megaman Battle Network, but it certainly did a good job of making a name for itself. It had a lot of its own unique features which differentiated itself from Megaman. It’s also a good move to be like Megaman since Capcom isn’t making any new games at the moment so we can get our Megaman fix this way. Imagine a Megaman game that was 3D like this one with a bunch of hype cutscenes. Hopefully Capcom can learn a thing or two from this title and incorporate it into future titles.

The cast is basically the same from the anime, but I’ll briefly mention some of the big ones. Van is a solid hero as you’d expect. He’s always ready for a fight and is very proactive in trying to save his Dad. He has a brief lapse in confidence, but gets over it right away. At times he can almost seem too happy like when they arrive to the toy store to buy things which felt like a contrast to his rather serious self, but at the end of the day he’s still just a kid. It’s hard to say if he beats Lan Hikari or not as they’re both very similar. He’s a lead you can get behind.

His two friends aren’t bad. Kaz is always low on confidence which can be a little grating, but he still helps out when he can. Ami is always supporting Van and doing her best to get in on the action. The school friends are pretty bland and underwhelming though. I can see why they got such tiny roles in the game since they didn’t add anything to the dynamic. Jin is a great rival and his LBX has an excellent design. He’s pretty reasonable throughout and does a good job of balancing this while still acting really confident the whole time. He’s an ideal rival and his team up fights with Van at the end are a blast.

Dak and Gouda are two other characters who help out a bit. They’re a step below Jin and Van when it comes to ability, but the more allies the better right? I thought Dak was an enjoyable supporting character, but Gouda is a little too weak to be taken seriously. He was good as an opening boss though. Mr. Kaido is a solid main villain. The fact that he can actually fight goes a long way since he doesn’t have to hide when the fighting starts. His robot is also really cool and has a great design. One villain that came in towards the very end was Kirito and he was exceptionally good. Taking out almost the whole cast on his own was certainly a hype moment and the fact that his LBX had a Super Form was really cool as well.

I have to say that I liked how the super forms were incorporated in this game. When you get below 25% health you can activate it and heavily boost your attack power. It helped a lot in the final boss and just looked really cool. When an opponent would use it, it would up the stakes as you had to focus on defense a lot more. Since some fights would give them all of their health back, the game really didn’t hold anything back. You need to be pretty good at the game and be at a high level to win. It always feels fair and balanced with just the right amount of difficulty to make things interesting.

Van’s Dad is okay at best here. I still think he tends to run off too often and leave Van behind for no reason. He gets a lot of hype so he’s a good scientist, but seems like a bad father. I wasn’t impressed with the Red Haired guy and his Team Rocket homage members. They’re the only part of the cast/plot that I couldn’t take seriously. I just never liked them for some reason. The true final boss of the game was great though. His origin story was definitely pretty intense and his LBX even more so. It was a pretty nice/explosive way to end the game. It’s great to see Level 5 get to go all out with the ending here as most of their other titles are a lot more down to Earth. Now we know what they can do with a good action title. I didn’t even totally get how the final boss worked and just had to keep on buying time and using hit and run tactics. You can probably see why I just barely defeated him.

Overall, LBX is without a doubt an excellent game. There are absolutely no negatives with it. The gameplay was completely on point. It felt balanced and it was easy to lock on to an opponent. The levels were huge which was a lot of fun but you can move fast so you don’t have to worry about matches dragging out. The plot was really engaging and kept you alert with all of its twists and turns. You felt like you were playing a big RPG and I think this probably would fit in the genre considering that you do have to backtrack to various areas and you explore as you go through the game. The cast of characters was a lot of fun. It’s a little hard to get used to the American names so in this review I mainly used the ones I was familiar with but not all of them were downgrades. The main case where the English name definitely loses is with Justin though. The graphics and audio were definitely well above average and there is a lot of content in this game. It’s the definition of a AAA title and I’m convinced that Level 5 is one of the best studios of all time. It’s hard to see them churning out a game that isn’t great at this point. I highly recommend buying this game. You’ll be glad that you did.

Overall 9/10

Star Wars The Clone Wars: Republic Heroes Review


It’s time for another title set in the Clone Wars. Republic Heroes may be the first Star Wars game that I’ve played on the PS3, but it ended up being the weakest installment in this saga. I don’t know why, but it just couldn’t hang with the others. I blame it on the game’s poor gameplay mechanics and lackluster plot. It’s still a solid game that will last you for a reasonable amount of time, but I was expecting a little more since we are now in the modern era.

The game has you split up into several groups. It appears that Count Dooku is up to something again and he sends Ventress off to cause some havoc. Cad and Kul are also fighting over a weapon of mass destruction. I don’t think we ever actually learn what it does to be honest. Well, Anakin and Ahsoka go to check things out while Obi Wan and a Jedi master I’m not familiar with head to a space station. Two other Jedi Mastered investigate the canyons and along the way the Clone soldiers do their best to help out as well. The heroes have spread themselves rather thin, but they’re always ready for danger. Hopefully they are prepared!

Here’s why the plot sags behind the others…there are no hype moments. The original Wii game was a blast because of the stellar soundtrack and the tough talk between all of the characters. It worked really well as a result. The DS game worked because of the fun gameplay and I really enjoyed the Shadow sisters as villains. The problem with this game is that none of the villains are particularly interesting. They don’t feel like threats either. Cad is a guy with a gun…so he shouldn’t last long. Kul is a robot who has a lot of weapons, but it seems like it’d be an easy matter for the Jedi to swing him around. That just leaves Ventress and Dooku but since they lose in all of the games I don’t think we’re meant to take them too seriously anymore. The banter between the characters can still be pretty fun and the characters aren’t bad, but the plot could use a little work.

The gameplay is 3D hack and slash. You have to fight your way through large armies of droids as you try to keep your wits about you. There is a lot of variety as you will play as both Jedi and Clones as well as ride hovercraft and large robots. You can also jump onto any enemy to control it and force others to try and oppose it. You can use your Force abilities or go in close for the lightsaber. The Force is incredibly overpowered here so the game got that part down pat. To make up for this, it doesn’t give you all that much money so if you want to buy a lot of stuff in the shop you should stick to close quarters combat. I was able to buy everything anyway at the end and I used a lot of The Force so money isn’t a huge issue. Even if you don’t have enough by the end you can probably just replay a level and you’ll be good to go.

It’s fun to mow down legions of enemies with your blade. The game can feel like a mini beat em up at times due to this. That’s also why the Force waves are fun as you can send about 6-10 enemies flying with a single hit. Unfortunately the gameplay can also be a weakness. The title uses an odd auto jump system where your character will lock on to an object and try to land in a controlled arc when you jump. The problem is that the character can’t decide what to do right away so a lot of times he unlocks right as you jump and you plunge to your death. You always have to wait a second before jumping to make sure that you don’t flal. It feels rather odd and it’s a weird part of the game. I had a ton of deaths that way.

Fortunately, there are no real deaths here. Each character has infinite lives and even if both die at the same time, you’re still fine. I am playing on the first difficulty though so maybe that changes later. I wasn’t about to start the campaign on hard after all. It’s pretty useful I admit even if it maybe does make the game a little too easy. I did die over 140 times according to the stats though so I probably got sloppy thanks to it as well. The game just doesn’t explain things too well at times like how to defeat the large droids. That kind of messed me up at times and those bosses would take ages. Just remember to jump on the enemy when in doubt since it automatically destroys most of them.

The main campaign has around 35-40 levels and each of them is about 5-10 minutes long. That will last you for a good amount of time and getting all of the PS3 trophies will add in some replay value as well. There are a lot of collectibles to grab so keep a sharp eye while in the levels. The more that you grab now, the less that you’ll have to worry about in the future right? I grabbed as many as I could, but I believe that I may still be missing around 30 or so.

I wouldn’t say that the graphics are all that good. They look like a Wii game rather than a PS3 one. They haven’t really aged well I’ll admit. It’s not like they’re awful or anything though, they’re still good enough. The blasters and attacks look good at any rate. The soundtrack is rather limited. It uses a lot of the same themes from the other two games. Surprisingly, the only good theme in the game was the end credits tune. That one was surprisingly amazing so I’m a little sad that they saved it for the credits. It should have been used for the actual game if you ask me.

I’ll give the game credit for handling the Force well though. This game probably had the best application of it from all the games that I’ve played so far. It was actually very useful the whole time and didn’t feel like a tacked on feature. There were also no artificial moments made to make the game longer. Every level was direct and to the point. I can definitely appreciate the game’s honesty there. I’ll take a 6 hour game with no repeating levels than a 30 hour one where it is just the same level over and over again.

Overall, Star Wars Republic Heroes is a good game. It could have easily been a great game if the gameplay was smoother and the story was more interesting, but it tripped up there. There’s no way I’d die 140+ times if the gameplay had been smooth. It feels a bit like a cash in at times, but you can tell that some effort was still put into the game. It at least feels like a real game and the levels go by fairly quick. The developers certainly had a bunch of ideas as the game introduces new features even near the end of the game. It’s interesting to see a tutorial message pop up when you’re in the final act. It may not have all worked and they should have used some more time to refine the actual platforming element of the game, but it’s a nice package overall. I’d recommend getting it. It’s not the best Star Wars game on the market, but it’ll introduce you to all of the core concepts.

Overall 7/10

Star Wars Episode III: Revenge of the Sith Review


The Star Wars marathon continues! The last game was exceptionally good and set the bar quite high. Unfortunately, this one is not able to quite reach the same level when it comes to the pure gameplay, but the exciting story and multiplayer turn the tables. There are some obvious problems with the gameplay that hold it back just a bit, but it overcomes those odds. While it could be more polished, the rough gameplay actually helps to make the multiplayer mode more interesting. Just press some buttons and hope for the best!

The game covers the events of the third movie. Anakin and Obi Wan continue to do their best to stop the Sith forces and all of the other villains who are around. The main problem is that the head of the Republic is also evil so the heroes have to watch out for threats from both sides and one of their ranks allows the pull of the Dark side to sway him. This game covers the birth of Darth Vader!

I have to say that playing this game again reminded me why Episode III is still the most epic and exciting Star Wars film to date. It may not be the best, but it does make sense why it would be the coolest. This was back in the days where there were many Jedi warriors and lightsaber battles were commonplace. The film had a bunch of awesome fight scenes within and the game adapts them all and then some. It’s something that all of the movies since have lacked and I’m hoping that Episode VIII gives us a bunch of hype battles. I could definitely get behind that and I’m expecting great things from it.

This game starts off rather slow, but quickly picks up once Anakin joins the dark side. Suddenly you’re fighting other Jedi warriors instead of mindless droids. This makes for more enjoyable battles and also an engaging plot. The banter between the characters is brilliant during the fights and you’ll actually like some of the characters more than you did in the film. One warrior who showed up and confidently took on Anakin is safely one of the cooler Jedi warriors. It was a quick moment, but one that separated her from the common masses who were all dying in an instant.

The game didn’t adapt the cool scene where Palpatine took down the 3 warriors though. I had to quickly watch that scene myself and saw a cool video explaining why the Jedi masters lost so quickly. It was simple, they lacked the speed needed to defeat Palpatine. Apparently that is his strongest skill and he can strike so fast that he barely appears at all. Mace was only able to hold his own because he used a forbidden technique that granted him the power of the Dark as well so it was definitely an interesting watch. Needless to say, despite the video hinting otherwise, I’d still take Anakin over them even at his current level.

There are 16 levels like in the other Star Wars game. In addition, there are 4-5 bonus levels and you can unlock Darth Vader for multiplayer mode. That will be your main source of replay value since fighting friends never gets old, but you can also go back to the levels and grab the secrets. Each level has secret health and Force power ups which permanently increase the size of each. I found a bunch of them by breaking things so I imagine that’s how you find them all. The campaign is only around 3 hours long, but couple it with these other factors and I’d say that the game has a fair length. It’s just a lot easier than the last game so it goes by a lot quicker.

The gameplay is purely about hand to hand combat. It may be more accurate to call it Lightsaber combat. You have standard slashes and power moves. There are also your Force abilities of course, which allow you to lift opponents, stun them, and even push them away. I didn’t properly learn how to use the force until the final 2 levels so I recommend trying to learn it a little sooner. Boss fights in this game are quite difficult as they will block or parry just about anything that you throw at them. Ironically, the final boss is easily the weakest one in the game as he refuses to block just about anything. For the others, I recommend whacking them a few times and then going off to heal. (Yes, you can heal yourself in this game) Then rinse and repeat until the job is done. You can usually run fast enough to get this strategy to work. Alternately, you can master the rock, paper, scissors gameplay, but it didn’t make much sense the whole time so I just reverted to classic button mashing. It’s never failed me before so I have always trusted this legendary technique. Your character will gain experience after each level and you can use it to improve your force abilities (Like healing. I highly recommend focusing on that one) and physical abilities. By the end of the game, your character will be close to being maxed out.

The graphics look quite good. The lightsabers really stand out the whole time and they did a good job with the blasts getting deflected off of the swords. It’s aged pretty well and I can definitely see why this game would be thought of as an older Force Unleashed. There are a lot of similarities to be found here and I look forward to trying that game out at some point. The soundtrack is just as good. It has all of the classic Star Wars themes that you may wish for and the battle themes are all intense. It’s definitely a rock solid game on a technical level.

Overall, Episode III may have gotten off to a rough start initially, but it really grows on you. I was sure that it would only be getting a 7 at first, but the plot really picked up and the gameplay is definitely a lot more fun when you’re fighting actual sword fighters. There is a lot less variety when it comes to the gameplay compared to the other title, but how can you not like a classic 3D sword-fighter styled gameplay? It never gets old and none of the levels are painfully long so that also helps a great deal. It’s the kind of gameplay where I also wouldn’t have pictured a multiplayer mode so it’s really cool that it was featured. The cast could be longer, but I guess we’ll save that for an official Star Wars fighting game. The series certainly has enough characters for it by now. I definitely recommend checking out this title. My Star Wars marathon will likely go on a brief break here since I’ll be getting some new games for Christmas, but it’ll be back at some point.

Overall 8/10

Rayman Arena Review


It’s finally happened. I’ve finally gotten around to playing one of the Rayman games! Honestly speaking, I can’t say that he’s probably going to become one of the more likable main characters. I just can’t get behind this guy in the same way as the hardcore platformer leads like Sonic, Pac-Man, Mega Man, Mario, and Roy(?). That being said, I do like fighting games and I really like 4 player ones. That was a huge advantage that the Gamecube always had over the other consoles. It’s the one thing that the Playstation consoles have lacked. If they ever got this feature for most of their games, it would be Game Over for the competition. This game is great when playing with friends and just good if you’re by yourself. You need to have others around to make the most of this adventure.

There are two main forms of gameplay here, Racing and Fighting. Each of these two options have two more options so lets get right to it. The normal way of fighting is a time limit is set to around 2 minutes and you have to blast each other. The player who scores the most points takes the win. You can use your normal blaster to take away life points from the other player or you can use the power ups which are scattered across the stage. I highly recommend going for these super weapons since they are incredibly overpowered. Grabbing the Green Multi Rifle basically guarantees a full 5 life wipeout for the opponent. There is no way to escape once you have been hit which is why the next 4 shots are confirmed. You can also grab bombs, (Which are terrible) self guided missiles, (Also terrible. They should have grabbed a page from Star Fox Assault’s playbook) and Barriers. (Which are awesome) There are a few more weapons, but those are the main ones. A nice defensive option is a magnet, which lets you steal the opponent’s weapon. Use these tactics to win the fight! You can jump and hide to cheese out the opponent if necessary. It may not always feel fun, but if it works then it’s time to use it.

The other form of combat has both opponents try to grab as many objects as possible. Both players get a freeze gun to start the match and shiny objects are placed around the field. They switch positions each time someone grabs one. The matches are all right I suppose, but these are definitely very luck based and once you have a large lead, you can just stand in place and wait out the clock. I definitely prefer the standard combat. The main racing game has you try to dash to the goal. There are many obstacles around the stages and you have a purple energy blast which you can use to activate traps and grab aerial rings to give yourself a boost. Activating traps may not sound like it’s in your best interests, but you can really trip up an opponent that way. This was definitely the toughest mode as the A.I. is quite good. Just remember to pace yourself and look for the shortcuts. They will certainly come in handy.

The alternate racing style is a one on one fight. You have to get ahead of your opponent by 6 seconds in order to win. This results in a lot of incredibly short 1 lap fights in one player mode, but I don’t see how it’ll work in multiplayer mode when you’re facing someone of similar skill. Maybe you just lose if you’re behind when a certain amount of laps end or something like that. Both players get freeze guns once again so you can try to freeze your opponent at a tricky spot so they lose a lot of time I suppose.

Graphically, the game holds up pretty well. The character designs have that solid Gamecube feel about them. They have depth and everything looks pretty sharp. The color scheme is a bit dark if you ask me, but it’s solid otherwise. The soundtrack is very forgettable though and it doesn’t help that the game doesn’t really have any cutscenes. World of Final Fantasy puts this game to shame in that aspect among others. It doesn’t hold the game back, but having some more up beat tunes would certainly make the game a lot more fun.

There isn’t a whole lot of replay value to be found here. There are 4 tournaments for each event and you can play each event in two difficulties. That makes 32 tournaments or 96 actual matches since each tournament has 3 rounds. You can beat each tournament in around 10 minutes and possible less depending on the event. It’s not a terribly long game, but there’s not much point to beating the hard mode versions aside from a few extra shirts for the characters. It wasn’t enough of an incentive for me honestly and that’s the only post game content available.

Of course, there is one form of replay value that does save the game. I’m talking about multiplayer mode of course. The fact that it is compatible with 4 players opens up a lot of doors that had been slammed. The game would still get a solid 7 if it was just single player, but it would be lacking quite a bit in content. Fighting games get around this through the multiplayer and that’s exactly what Rayman does. This kind of gameplay would work really well with 4 players. It has less depth than others, but the core gameplay is solid. The racing works really well and I can only imagine how chaotic it gets with 4 people around. Likewise for the shooting events. That ultimately helps bump it up an extra star as it’s a game I can definitely see myself picking around Christmas time for everyone to have fun with.

Overall, Rayman Arena is definitely a solid game. Adding in both racing and fighting was definitely a good idea as it adds some variety and also adds more content to the title. A little more of a story would have been appreciated though. It would possibly help me like Rayman more as a character and it would make Story Mode more interesting. Just look at Pokken, they were able to squeeze in a nice story during the normal campaign. Trust me when I say that it makes quite the difference. Of course, Pokken was just a complete masterpiece in every sense of the word so that’s another story. Rayman’s great, but Pokken is amazing. It’s scary how large the jumps are between scores. Look at Super Smash Bros, Pokken isn’t even in the same league because Smash is the ultimate game. It’s like the saying goes, there’s always something better. I digress. I definitely recommend picking Rayman Arena up if you want a new fighting game to play or just something fun and chaotic for a session with friends and family. This game won’t let you down and it’s very easy to simply plug and play. The controls are intuitive.

Overall 8/10

Pokken Tournament Review

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Nintendo has churned out another winner folks. The Wii U has gotten a lot of heat over the infamous Gamepad as well as the lack of third party games, but it’s always very easy to forgive these oversights when you look at the first party titles. Super Smash Bros for Wii U is the greatest game of all time and Mario Maker is an all star title as well. Pokken continues to set the bar very high and isn’t afraid of those other titles. In fact, I’d say that this game beats Mario Maker and it’s automatically my 2nd favorite Wii U game. It has a lot of replay value and I can definitely see myself playing it for a very long time. This one’s a keeper all right.

Pokken is a mix of 2D and 3D fighting. There are two phases which have different rules and strategies so the game is deeper than you would expect. In 3D mode, you want to either overwhelm your opponent with projectile spam or quickly hit them with a close attack. 2D mode plays more like Street Fighter and you have to really think about which move you are going to use or it’ll all be for naught. The game has a bit of a rock paper scissors mechanic so it’s all about out thinking your opponent.

Your standard attacks beat out grabs. Grabs beat out Focus Attacks. Focus Attacks beat out Power Modes. Power Moves usually beat out strong moves and strong moves are basically pointless, but I’m guessing that they beat out standard ones. String them together for combos and then you also have the Burst Mode at your disposal once you have enough meter. That mode essentially gives you super armor on just about all of your attacks as well as a great final smash which can eat through just about every single attack. I highly recommend using it after performing an unsafe combo, the opponent will try to punish you and that’s when the final smash really comes through.

I’m not usually a fan of the classic Rock Paper Scissors for fighting games, but it’s implemented well here. It doesn’t feel like luck and it’s really more tactical than anything else. Conditioning an opponent feels more important here than in Super Smash as you want to lead an opponent to your destination. (For example, spending the first 2 rounds of a set always going for a Focus Attack when getting up to set up the grab for the third round where you’ll go for a strong combo instead.)

An interesting choice that the game made was to include a level up system. I suppose that this is a feature that has always been in the Pokemon games so getting rid of it may not have gone over well with the older fans, but it does give you a bit of an advantage online. It actually applies to your online “For Glory” mode and that means that the person with the higher leveled fighter has the edge. The level caps at 100 and you should have that after 2-3 days, but until then you better watch out. You can choose to use your level up points on Attack, Defense, Synergy, or Support I believe. I put everything into attack so my Final Smash is truly awesome now!

The bulk of your playtime will likely go towards the local multiplayer mode or online to fight with friends and rivals as you rise through the ranks. I really like how the leaderboard rankings are set up because it’s less discouraging than some other games. For example, a loss won’t get rid of any of your points until you make it to C rank. That’s when the true struggle will begin. This differs from a game like Street Fighter where you’ll lose points each time you lose and one loss can force you to have to make up a lot of ground and you can even lose your rank. That can happen here, but it’s a little safer and going on a losing streak is just as tricky as going on a win streak due to the solid matchmaking algorithms in place.

Right now my For Glory Win% is around 80% and I’ve made it to E1. I expect to be in the D ranks by tomorrow and my progress will likely start to slow around that point as the opponents will get a lot tougher. The rounds are short and fun so it’s easy to play this game for hours and hours. It’s easy to see how streamers can keep on playing in front of their audience for so long. It’s the kind of game that has unlimited replay value.

The offline modes are not quite as brilliant. There’s a nice tutorial/practice mode, but you may not want to spend much..or any time there. I recommend at least giving it a quick stop, but you should use Story Mode to practice your moves since it’s so long and the opponents in the first league won’t really fight back anyway. The plot of the story is that a mysterious Shadow Mewtwo has been challenging players and defeating them all. He continues to get stronger, which is a problem since it’s draining synergy, the life force of the planet. If he’s not stopped then the planet will blow up so the main character has to get strong enough to end this.

The plot shows up at the end of each tournament before finally coming into play after the third one. The plot is actually pretty enjoyable. The exposition was a little unnaturally long, but for the most part the characters were interesting and the universe was nicely developed. Shadow Mewtwo’s boss themes were also incredible and I’ll never forget the very first time that he showed up. It was such an epic moment and easily the best part of the whole story experience. Unfortunately, the gameplay of the story is what I’m not crazy about like with DBZ’s Budokai 2.

There are 4 (Possibly 5 from what I’ve heard) tournaments. Each tournament has you start by moving up the ranks as you face 5 opponents. You must then fight them again and again to move past that part and enter the 8 man tournament. After you win that, then you fight the Promotion Battle and then you rinse and repeat after a quick cinematic fight. It gets longer and longer and according to Reddit/Gamefaqs calculations, the story is around 110-120 fights long and that number will vary if you happen to lose during the run. I completed the first 3 tournaments so far and I’ll admit that I’m not too crazy about the prospect of going for the next 2. I will do them, even if only to get Mewtwo and the final support Pokemon, but the story didn’t have to be artificially extended quite so far. There was just no reason for it.

The short part that is actually the story is quite interesting though and I really would have liked the whole story mode to be about that. Maybe next time I guess. The voice acting has been chuckled at a lot online and I can see why. As one guy said for the first big promotion battle master, he sounded like he was eating while talking. The voice was very muffled. Still, it’s pretty funny and I’d say that the voice acting is pretty well done depending on how intentional it all is. I actually like Nia as she constantly rubs the losses in your face and takes credit for your wins. “You’re like a Magikarp out of water” “They made you their punching bag that time!” Those are epic quotes that may seem mean spirited, but that’s just who Nia is. It’s not personal, even when she gives you advice like “Keep your guard up” right before the opponent grabs you. You have the option to turn her off, but I can’t bring myself to do that. The constant dialogue is hype and she’s much better at her role than Navi. Mewtwo’s owner is also a pretty cool character. She’s a mysterious figure and even her ending is rather sudden so I guess that’ll leave some room for the sequel. Hopefully the main character gets to talk if there is a Pokken 2.

The gameplay is great, which is lucky for me because it makes this a lot more bearable than it would have been otherwise, but it’s still really long. My recommendation is, don’t lose when you’re in the main tournament phase. Trust me, it’ll make the whole cycle even tougher. You can cheese most of the opponents though, but make sure that you are truly good by the time the last tournaments roll around because the cheese tactics won’t be nearly as effective.

Each round earns you up to 20K and winning tournaments gives you significantly higher amounts. I’ve earned almost 10 million already, but the money goes very quickly. I don’t even know how many accessories and clothes you can buy, but it’s a lot and I’m nowhere near rich enough to purchase them all. That’ll come with time since the game is quite generous with the money. Local battles and friendly matches still give you the 20K so just play a lot and eventually you’ll have all the money that you could ever want. I can’t say that most of the clothes are anything that I would want to use for my avatar, but to be honest I haven’t looked through most of the choices yet.

The graphics for Pokken are very well done. It has the semi realistic look of Tekken while still being very bright and fancy. As you may know from the Brawl days, I’m not a super big fan of darker, more live action esque designs, but these stay colorful enough that they still feel like Pokemon and it does leave a trail of epicness for the fights to escalate to even greater heights. It’s part of why I like maining Blaziken so much, his fiery attacks look so great when you’re in the middle of a good ole fashioned fist fight. Blaziken was the very first Pokemon that I ever got in Pokemon Ruby, my first Pokemon game so he has a lot of sentimental value for me. He may be a low tier fighter next to most of the others in Pokken, but he’s currently my main and he’s taken me pretty far.

The soundtrack’s decent for the most part. I’ll admit that most of the stages are fairly unmemorable when it comes to the music and I tried to listen to a few of them on Youtube, but some of them just aren’t that good. Luckily, Shadow Mewtwo makes up for that with his incredible themes. I could listen to those for hours and the tunes are great enough to raise the whole soundtrack for me. Still, that’s reason enough for me to just call the soundtrack decent, it doesn’t really live up to my expectations of how good it would sound. Most of the handheld games have a better overall soundtrack.

As possibly mentioned earlier, there are 16 fighters. This is a really low amount and I’ll admit that a few of the choices were pretty underwhelming. Chandelure and that Fire Fox? Really? I don’t think they’ve earned a spot on the roster to be honest although I support Shadow Mewtwo and Pikachu Libre so..my opinion is a little unique. Unlike Super Smash where you’ll have memorized all of the attacks for all 50+ characters right away, it’s tricky to do that in this game since there are 4 different attack types for each character and then you have to double that for 3D mode + 2D mode while also accounting for their attacks in both modes while in Burst Mode. Simply put, it’ll take a while unless you make this game your top priority.

I’m going to be spending a lot of time with this game, but it’ll never be my top priority the way that Smash Bros is. I’ve put in well over 100 hours on that game just watching gameplay footage from the top players around the world. I’ve maybe put in 2 hours for that with Pokken, but I’ll really just spend my time playing it as opposed to watching. I am entering the Pokken event at Apex 2016, but I’ll see how far I can go as I am. Back to the main point, the 16 characters limit doesn’t feel as bad as it could. As it is, it’s very hard to pull out another fighter once you’ve chosen a main and do well enough to win the fight. I have pulled it off with my classic pockets, Pikachu Libre and Chandelure, but it’s tricky since I’m relying on pure fundamentals and button mashing.

Blaziken’s definitely my guy right now. He unfortunately has a very tough time against projectiles though. If I see any strong Gengars or Chandelure players, I can probably count the match as a loss although I’ll try to keep it real. I like Pikachu since he really has a lot of good projectiles and Libre’s command grabs make him a real threat. Each of the characters have their strengths with the only one that just feels weak is Charizard. He’s just soooo slow, although I pulled off a nice win with him online, I doubt I will play him again for a while. I still haven’t even tried out around 5-6 of the characters so I have to get around to that. This is the kind of game where you don’t spend much time choosing different characters since there’s not much merit to it. Just pick 2 characters to cover your matchups and you’re set.

By the way, you’ll want to stay active online or your ranking will plummet. You won’t lose points, but people will just leapfrog you. I made it into the 8000s on my first day, but then I took a break from online for a day to focus on the story. When I got back I was in the 14000s. I’ve since made it back to the 10000s, but it just goes to show how many people are playing it right now. I kind of want to make the top 1000, but that’s unlikely unless I really play it a bunch. I’ll probably look at the overall sales figures and then I’ll try to stay in the top 10% or 5% by the end. That’s a reasonable goal I’d say.

Overall, Pokken is a fighting game that you’ve got to get right away. The gameplay mechanics can be a little complex and overwhelming at first, but put in an hour or two of just fighting normally in Story Mode and you’ll start to pick up all of the little rules. It’s not a game like Virtua Fighter where you can play for days and still not pick up most of the terms. Once you’re in, you’ll see how much fun the game is. There may only be 16 fighters, but you’ll still have a tough time learning all of their attacks and now you can really prove your stuff with your main. The replay value is endless and you also unlock a lot of titles from time to time, which are fun to use online. There are so many choices that it’s tough to decide on one. Aim to become the world champ with your character and I’ll see you at the top!

Overall 9/10