Mario Tennis Aces Review


I didn’t expect that I would be able to play this game for a few years, but fortunately Nintendo stepped up and made this game completely free for all online members. You get a 5 day demo and that was more than enough time for me since the story is only around 4 hours long. It’s definitely a fun tennis title, but one where I think Nintendo went a little too far in adding extra mechanics and gimmicks. The tennis gameplay was already amazing back in the Gamecube days. Nothing else really needed to be added to take it to the next level. Finally adding a full story was cool though.

Mario and Peach were busy winning another tournament when Wario and Waluigi show up holding a mysterious racket. Luigi manages to snag it and the dark power turns him evil. Mario must now travel the world to find the 5 power gems which will allow him to subdue the racket. This will be difficult though as the villains are after the gems as well and a powerful guardian protects each of the gems. Mario will really need to bring his A game if he wants to triumph here. He’s survived some tough odds before so I’m sure he’ll be fine.

The story is surprisingly good for a Mario game. We get actual dialogue for the characters aside from Mario and Luigi. They talk through recycled voice clips which may be a bit lazy, but it’s certainly better than talking through gibberish like in Yooka Laylee. I do think that the opening cinematic was made in a hurry though because the sound bites there are especially out of place. For the text box cutscenes it was all standard enough. Bowser gets to join in the story too as you would expect and the background elements of a dark and light god running around feels like something out of Final Fantasy. It’s a short story, but definitely a fun one and I was also glad that Daisy manages to get involved this time around.

As for the gameplay, at first it seems like your traditional tennis set up. You can hit lob shots, ground shots, power moves, etc. Your goal is to score points by getting the ball past the other player. Well, this all gets thrown for a loop when the tutorial continues and they introduce zone shots. This occurs when you have some special meter and an opponent hits a ball to you that bounces a little high. You can stop time for an instant and hit the ball wherever you want. If the opponent is slow to react or hits at any point but the proper one then their racket will take massive damage and potentially shatter. If their racket shatters then they lose the match instantly. Typically you start with 2 rackets so you’re fine if just one breaks.

On the defensive side of the ball you can also choose to slow down time at any point in order to make it easier to take the shot. Finally, you’ve got your final smash which is 3 times as strong as a zone shot so it will instantly break the opposing racket unless you perfectly block it. I used this quite a lot in story mode to win most of my matches via KO. It saves time compared to going the whole 9 yards. Still, I didn’t particularly like these extra mechanics. I feel like it takes away from the actual tennis fundamentals since these abilities really take over. You just can’t win without mastering them. Especially because you’ve got a new dive which takes you almost halfway across the screen in an instant. That mechanic also went a little too far if you ask me.

The gameplay may not be perfect, but it’s still fun. If you really enjoy Tennis then you should still have no problem with it. It was fun enough where I went back to story mode after clearing it and beat the extra dungeon as well as most of the bonus missions so I got all 5 rackets. Online I got destroyed by the other opponents so I’ll need some extra work there. The demo only lasts for another 2 days though so that’ll probably be it for me. In terms of offline content there isn’t actually a lot to do so hopefully you love the online. You’ve got tournament mode and a ring mode to pay through. Gone are the days when we had a dozen minigames to have fun with. I think the problem is that there is less incentive to play all these offline modes in Aces because you won’t really get anything.

I do think Nintendo has done a good job of continuing to support the game with DLC though. When you first boot up the game you’ll see that you’ve unlocked an extra 5-6 DLC characters right away. That’s pretty neat since it’s all free. Meanwhile the graphics are definitely quite solid. I don’t care for Mario’s new design, but you are able to switch back to the standard costume as long as you unlocked it from the trial copy a long time ago. The stages and the details within are all very clear so you always know exactly what is going on at any point in time. The soundtrack is not very notable for a Mario game, but I wouldn’t say it is bad. It just doesn’t have that all star quality that you’ve come to expect from Mario.

Overall, Mario Tennis Aces is a fun game. It’s the perfect rental for a nice weekend as you just relax with the characters. That being said, there is nowhere close to enough content to justify a 60 dollar purchase unless you really love the online. After 2 days you’ll likely have finished all of the offline content so online will be all that you’ve got left. I think once the price is around 20 then it’s not a bad purchase, but until then it’ll just feel like not enough content considering how much you’re spending. Hopefully Nintendo continues to add more and more to this game with each update and then my recommendation for the game will get stronger and stronger.

Overall 7/10

Golden Sun: The Lost Age Review


The first Golden Sun was a really great game. Definitely one of those RPGs you probably won’t be forgetting anytime soon. As The Lost Age is the direct continuation (Even called Book II in the opening credits) I expected more of the same. Unfortunately, it does suffer from it’s unclear directions and a slow first half for the plot. The second half picks up quite a bit, perhaps not enough for me to call it a great title like the first, but certainly good enough that it’s still worth getting to complete the saga.

Last time we followed Isaac as he and the gang were sent to stop the villains from lighting the lighthouses. A cosmic being told them that if this happens the world could be plunged into darkness. Unfortunately the villains lit up 2/4 of them and so the game ends with a whole new level of urgency for the heroes. This one picks up with the villains on their quest to light the final 2 houses. The game keeps their reasoning hidden until we get near the end of the game but you’ll probably suspect that something is up. These guys used to be friends with Isaac and the others so how could they defect so completely? Then you’ve also got the more supernatural villains who seem a lot meaner than the humans. It’s definitely a game where some communication would have gone a long way. Can you help these guys light the final 2 lighthouses or will you ultimately throw the fights and lose on purpose to protect the world?

The plot is definitely more expansive than that but the rest is pretty heavy with spoilers so you need to experience it for yourself to really appreciate it. I will say that the game does give you a lot to think about on which side to root for. Also make sure you stick around past the credits as there are quite a few scenes and they are all massively important. The third game definitely looks like it’ll be starting a completely new story in the saga.

The best moment in the story is definitely when Isaac and the gang return though. In the first game since you played as Isaac you didn’t really get to see his character so now that he talks you really get into it. Seeing his team take on the villains is definitely hype and I dare say that Isaac would have won if he didn’t get distracted. The game’s best theme popped up for the scene as well. There aren’t a lot of plot heavy moments until the end of the game so this was definitely one of the best scenes. I also like how Isaac’s group made it before ours, showing that they are still the best adventurer group in the biz. The other best scenes all involve the big villains as well.

The game took me a little over 40 hours to complete but from that time the villains only show up for around an hour or two. Surprisingly most of the game is pretty laid back. It’s not filler as we explore the world and light up the lighthouses, but the main plot surprisingly doesn’t come into play for quite a while. As a result the stakes feel a lot lower than the first game even if that isn’t actually correct. It’s just the way that it goes. I have no qualms with the story though. The main issue I have with this game is that it can be very hard to know what to do next.

Part of why this is the case is because The Lost Age is supposed to be more of an open world RPG. You can actually tackle most of the islands in any order you want as either way you’ll need to do a lot of backtracking once you get more abilities. You do have a map, but the issue is just that you don’t know what direction to go. Of course you will eventually go the right way, but that can feel like a small consolation when you are wandering aimlessly. Even when you do go the right way you can go for hours without a single cutscene. We do get more cutscenes once the second half starts though.

Without an online guide I probably still would have not beaten the game. There’s also the matter of the data transfer. The game has a cool set up where if you played the first game then you could transfer your data into the sequel. Since Isaac and the crew don’t show up til near the end it wouldn’t make a difference until then but it’s pretty neat since you keep your abilities. Of course, that does mean you get heavily penalized if you didn’t play the first game. There are whole areas that you cannot explore and multiple Djinn and weapons that you can’t obtain. It’s a little harsh, but I do like that the developers really wanted you to play both games. It did make this feel like a true saga and seeing the characters you were playing as from the outside is cool. It’s a missed opportunity that the two groups didn’t get to fight though.

The graphics definitely still look good like in the first game. I also enjoyed the soundtrack. In particular the villain theme was downright amazing and I listened to it on loop for over an hour. It really ramps up the tension for whenever they appear. This game definitely didn’t pull any punches on a technical level. Make sure you stick around after the credits as there are quite a few extra scenes and bonus content to absorb. It changes the ending entirely and makes it so that a sequel wasn’t really needed. There are some plotlines that could become loose ends, but if they never continued you could also interpret them as a full ending.

I didn’t really mention the gameplay but it is as solid as ever. The turn based system works really well here and I like the added dynamic of choosing to get your summons ready or just making the base character stronger. In the first game I went with the latter while in this one I did the former with the exception of the final boss. Both strategies definitely have their merits and there are so many different ways that you can approach a single fight. The gameplay is really advanced and while I did have to spend a lot of time leveling my characters up for that sudden spike in difficulty with the final boss, you get the level ups pretty quickly at the turtle cavern. Whenever you spend 40+ hours on a game you know that the length was quite good.

Overall, Golden Sun: The Lost Age is a solid game. It’s a big drop down from the first game thanks mainly to having a weaker main cast and less of a focused plot compared to the first. (The Ancient One’s final test still makes no sense even after you think about it) I think making an RPG non-linear isn’t a bad idea in theory, but it should still be a little easier to know where you’ve got to go. One of the big benefits of being a long game though is that your good memories quickly overwrite the rocky start that the game has gotten. Even if the first 10 hours are pretty rough, if you get a great 30 hours after that then it’s easy to let bygones be bygones. It still does hurt the score compared to the first one, but at the end of the day I’ll still give this game a thumbs up. I’d recommend checking it out, but you should definitely get the first game before this one so you can take advantage of the data transfer.

Overall 7/10

Dr. Mario World Stats and Records

Stats time!

Name: DReager1
Battle Point Record 1365
Tier 4
Stars 380
Current Stage 153
Consecutive Win Record 8

Characters still not unlocked 24

Character levels
Dr Mario 1
Bowser 1
Bowser Jr 1
Ludwig 1
Wiggler 2
Swoop 2
Porcupuffer 2
Clampy 2
Boom Boom 2
Goomba 1
Bob-omb 1
Cheep Cheep 1
Piranha Plant 1
Paragoomba 1
Sumo Bro 1
Crowber 1
Amp 1
Pom Pom 1

World Stats

World 1 Area 1 60/60
World 1 Area 2 60/69
World 1 Special Cube Complete
World 2 Area 1 50/60
World 2 Area 2 47/69
World 3 Area 1 49/60
World 3 Area 2 44/69
World 4 Area 1 41/60
World 4 Area 2 29/69
World 5 Area 1 0/60
World 5 Area 2 0/69

Dr. Mario World Review


It’s time to look at another mobile game that I’ve been going through. This is definitely more of a Fire Emblem than a Madoka in terms of how long I’ve been playing it. Dr. Mario World is a simple yet addictive mobile title which will keep you coming back for more. With over 200 levels available at launch Nintendo really did a good job of making sure there was a lot of content here.

The basic plot of the game is that viruses have launched an invasion on the mushroom kingdom and even on surrounding lands like Bowser’s kingdom. The only way to stop these viruses is to have them take some medicine. Dr. Mario and Dr. Bowser form a reluctant alliance to end the threat, but will they really be able to stop these guys?

So far we’ve only had the one cutscene after the opening which is where Bowser stepped in. I honestly think more cutscenes could have easily been added considering that they are basically just still images with the characters. It wouldn’t be too crazy to have added them after every world right? In the game’s defense, it did freeze after I beat world 3 so I had to restart and enter world 4 so there is a slight chance that there was a cutscene there I suppose. I haven’t looked on YouTube or anything but at least in my experience I’ve only seen the one cutscene.

The gameplay is basically an upside down Dr. Mario which is pretty interesting. I’m thinking they switched the gameplay style so it would be easier on the mobile but that is just speculation. Regardless you’ll quickly come to love the style. I dare say that I much prefer it to the classic gameplay. It’s a lot easier for me to dive into and I’ve been tearing through the levels. You have to match 3 of a color to eliminate the locks and viruses. Most levels are won by eliminating the viruses but some are about collecting coins or other such goals. The game is very clear about the goal from the start so there is no guess work. As you go through the levels the game continues to add new versions of enemies and obstacles. New things continue to be added after level 100 and I wouldn’t be surprised if the game isn’t done yet.

Graphically, Dr. Mario World doesn’t pull its punches. All of the screens are quite clear and the visual effects when eliminating the viruses are pretty satisfying. All of the visuals can hold themselves over as if they were from a big console game. The soundtrack is very small as is usually the case for mobile titles but the main theme just fits the game so well that you probably won’t notice.

As for replay value, the game definitely has a lot of that. As mentioned the main game has 200 levels plus speed levels in each world. These levels get progressively harder so even if you beat a lot of the early ones in one shot you definitely won’t be doing so in the later ones. You also do have an energy meter so if you lose a level 5 times straight then you will need to take a break for a few hours. That hasn’t been much of a problem because of all the maintenance though. They give you an extra 10 hearts for that each time. While going through the levels you will also be earning coins which you can use to buy more doctors and assistants from the shop. These guys have effects that are pretty subtle but they add up during a match. You can equip 2 assistants to help you. As for the doctor, you get to pick one at the beginning of the game and get a random one later on. I decided to go with Dr. Bowser and have not regretted that decision at all. His ability to destroy 2 rows is very handy and makes up for the fact that he is pretty slow.

Then we can’t forget about versus mode either. The gameplay is similar but more like the speed version. You get the matches as quickly as possible in order to launch an attack at your opponent and cause more lines to appear. The actual levels are a lot simpler than the story ones but that goes both ways. I really found my stride in this mode and got up to 1200+ points which brought me all the way up to tier 4. Now I’m starting to have a win ratio close to 50% so this seems to be the right area for me. It’s definitely a lot of fun going through the matches and after every 7 wins you get a box filled randomly with coins or other collectibles. I do think that throwing viruses in there was unnecessary though as getting nothing as a prize after 7 wins is pretty harsh. After your 7 wins in a day the rest does not help you get another box. Only 1 box per day.

There isn’t much negative to say about the game except that it’s maybe a little too stingy with how you get new doctors and collectibles. If you’re playing to get everyone that will probably never happen or at least not for a very long time. I do like how once you’ve maxed out a character they take him out f the pool so you won’t get duplicates. More gatcha games need to do this, but since even maxing out one character is incredibly difficult it won’t really come into play. The game also has a habit of freezing at times when you’ve won a level and then it only counts the win sometimes. That one is a bug that should be pretty easy to fix though. It’s definitely an annoying one but it hasn’t personally affected me much yet and I’ve played a lot of versus battles.

Overall, Dr Mario World is definitely an excellent game. It’s a very simple title with straight forward controls so you never have to worry about getting lost or being unsure what to do. It may look like there isn’t a lot to do here but the amount of content is definitely satisfactory. I recommend checking it out and since the game is free it’s not like you will be risking much in doing so. Just give it a whirl and if it’s not your thing then you can delete it just as quickly.

Overall 8/10

Golden Sun Review


It’s time to look at a fairly legendary RPG from back in the day. While Final Fantasy and Dragon Quest tend to have most of the popularity right now, Golden Sun used to be pretty big back in its day. It’s only got 3 games, but the series still got quite a lot of fans. I’ve had this game on the back burner for an extremely long time so it’s good to finally be able to jump in and experience the story in all its glory. It reminds me why I love the RPG genre. Fighting games will ultimately still reclaim the top spot, but RPGs are always fun to play with. It’s partially because the idea of grinding your stats up is always a good one and the games last long enough for you to really enjoy the characters.

So in this world there exists a few select people who are called Adepts. They are able to harness elemental powers like fire and water to increase their strength or to be used as projectiles. Some already had these abilities while others are triggered once a meteor storm occurs. There is a group of enemies who want to light all 4 of the lighthouses. Isaac and the other heroes don’t exactly know why they want to do this, but they can’t allow the villains to do as they please. They decide to stop them, but along the journey they end up finding out that there is more to their plan than meets the eye. Is stopping them from lighting the lighthouses really the best move?

The game is fairly long and it took me around 22 hours to beat it. This is partially due to how big the map is, but also how difficult the enemies get. Golden Sun’s no joke and the difficulty really spikes towards the second half of the game. Suddenly the enemies are able to take you out in a few hits and that’s just the minions. The bosses basically one turn KO you so you need to level up a lot if you want to beat them. I got everyone up to Level 30 and that made the battle pretty manageable. I think if you want it to be a little calmer getting up to level 32 would probably be a good bet. Also, a big part of the game revolves around the Djinn so you are going to want to grab those guys.

There are 28 of them in the game and they are like power sources that allow you to summon. There are 4 types and 7 per type. The strongest summon of each type is worth 4 orbs so you can summon 4, 4 level summons in one match and then 4 level 3s. I only got 25/28 of the Djinn, but I can guarantee that without them I would not have been able to beat the final boss. Initially I didn’t go after them and even avoided obtaining them unless they were directly in my way. I figured that they weren’t all that important, but they are crucial. Aside from the summoning just owning the Djinn increases all of your stats as if you got multiple level ups. So once you have 25 you’re way stronger than if you didn’t have them. For example one of my characters went from having 200HP to over 500 with them equipped. I can’t stress enough just how useful these guys are.

Golden Sun is definitely an RPG with a pretty intricate gameplay system. The turn based combat is pretty much the same as always, but then you’ve got the element system. This also ties into the Djinn. Depending on which ones you’ve got equipped and your element ratio, your attacks per character will be different as well. Likewise they will also change depending on if you have your Djinn set or on standby. There’s a whole lot to consider as a result and it does make you have to re-think how you want them arranged on the board for each fight. You’ll want to think over every fight very carefully. Even by the end of the game I can’t say that I really understand the system perfectly. It’s also hard to tell which attacks are best to use since the type advantage system isn’t always obvious. By the end of the game using a normal attack is typically better than using almost any of the magical abilities which is pretty interesting.

The game definitely holds up quite well with the visuals. There’s a lot of nice backgrounds here and the game even gets a nice 3D effect during the credits. The attacks are all a lot of fun to look at and in general everything is pretty bright. Then the game also has a dynamite soundtrack. There are a lot of great themes to listen to here that range from being fairly heroic to setting up a moody atmosphere. It’s all exactly what you want to see here. Golden Sun just holds up well in every area. There is almost nothing to dislike about the game.

While the story may not be quite as exciting as some other RPGs, I did like it overall. You can tell that there’s more to this story than your usual heroes vs villains story. The villains definitely have their own reasons for doing things and don’t seem to be inherently evil. Of course there are many villains who believe they are the hero, but since the heroes don’t know what will happen if the lighthouses are activated, it’s possible that it is the right thing to do. Of course, it would be easy to tell the heroes this, but none of the villains ever feel like talking. The heroes also get lucky quite often as the villains could have easily won on a number of occasions. They just prefer to split up rather than fight as a team.

Isaac doesn’t really have a personality in this game as he is just the player. Garet is a good ally who basically acts as the leader of the team even if he is a bit impulsive. Mia’s a solid medic who joins on later. We don’t get a whole lot of time to develop her personality but she seems nice. Then you’ve got the young mage who seems really nice even if lacking in experience. The childhood friends are all suspect though with how they don’t tell the heroes much. They basically miss the entire game as they just get a few scenes after being kidnapped, but they seem to be taking it in stride. It seems like the villains ultimately start to convert everyone.

The game ends with quite a lot of loose ends for the sequel. While there are probably one or two that you could finish through side quests, there are definitely some that can’t be. There’s a scene after the credits for example which shows that the adventure isn’t quite over yet. It makes sense since there’s a big villain who doesn’t show up in the climax. Also, in general it just doesn’t feel like a conclusive ending because there are more lighthouses left and more villains so the heroes can’t rest easy now. As I already own the sequel you can bet that I’ll be jumping on that one pretty soon.

If there’s anything that’s a bit iffy here, it’s that the game isn’t always clear on where to go next. It actually has a map with town labels on it so that’s a big upgrade from something like Final Fantasy VII, but at the same time there are usually multiple routes to choose so you end up wasting a lot of time looking for the right one. The good news is that it gives you more time to level up though. Once you’ve gotten strong enough then you can also just flee the battles, but it takes quite a while to get to that level. Another thing I do like is that if you die you are taken back to the temple, but don’t lose any data. It costs money to revive your teammates, but that’s a fair price. A lot of little things like that help the game overall because it takes away the irritating nature of a game over. Dying and being forced to restart the area is very fair if you ask me.

Overall, Golden Sun is definitely an excellent RPG and deserves to be known as one of the greats. It’s aged really well and made for a very fun 20+ hour experience. I look forward to seeing how the sequel goes since it should feel pretty similar. I’m also ready for Isaac to talk since that would be awesome, but even if he doesn’t I’m sure the story is going to be really good. If you haven’t played this game yet then I highly recommend changing that. It’s just a great all around title with no real weaknesses. You’ll be engaged from start to finish even if you might end up with a slight headache from how complex the gameplay mechanics are. The important thing is that you’ll feel a sense of pride and accomplishment because this is definitely one of the tougher RPG titles out there.

Overall 8/10

Super Mario Maker 2 Stats and Records

Stats time!

Play Time 15h
Maker Points 107
Versus Rating 1878 C
Endless Challenge
Easy High Score 7
Normal High Score 2
Expert High Score 0
Super Expert High Score 0
Multiplayer Versus Wins 19
Multiplayer Versus Plays 73
Courses Played 56
Courses Cleared 39
Attempts 741
Lives Lost 699
Courses Uploaded 5/32
2 World Time Records

Uploaded Stats

First Stage 1 Like 40 Plays 12.29% Completion Rate
Hypefromstrengthwithspeedforfree 1 Like 19 Plays 4.76% Completion Rate
The Trials 1 Like 14 Plays 0.30% Completion Rate
Quick Stroll 1 Like 9 Plays 33.33% Completion Rate
Something ain’t right here! 1 Like 7 Plays 1.94% Completion Rate

Super Mario Maker 2 Review


It’s finally time to take a look at the new Mario Maker game. The first one I still have listed as one of the greatest Mario games of all time. Mario’s tackled many different genres and for the most part they have obvious #1 titles. The best 3D Mario is 64, the best Mario sports title is Strikers, the best racing game is Double Dash, and the best 2D is Super Mario World. The question is…where does Maker fit into all of this? It’s basically its own genre, but it can hold its own all the same. Ultimately I wouldn’t say it is quite as good as the first Maker, but it’s very close and is definitely a game with tons of replay value.

This time around we do have a real story mode, but only barely since there aren’t really any cutscenes. There isn’t much of a plot either but I am still glad that Nintendo at least made the attempt and gave us something. They definitely could have gone the lazy route and just not included it. We did get some quality levels as well and it is a good way to learn all the mechanics of the game. By the time you’re done with the story you’ll be ready to tackle the others modes. A new addition to the game is the ability to fight other players online. The 4 of you are thrown into a level and the first to clear it wins. If you die in the level then you’ll be taken back to the start or the checkpoint. These segments can be a bit laggy at times, but for the most part it works well.

There is also the classic course world from the previous games. You can play new and popular levels while honing your own skills. Try to grab some world records while you’re at it. You can sort through the levels a bunch of different ways or even look up specific levels from the course ID. There are endless levels to have fun with here so there’s no reason to stop playing. Unfortunately the star system is gone and in its place is a more simplified like/dislike button system. It doesn’t really let you see how the stage is doing quite as well, but that was a pretty minor part of the process anyway.

As this is Super Mario Maker a big chunk of your time will likely be spent on making levels as well. I mean, it varies I suppose, but I imagine that for most people this would have been the main reason to get the game right? There have been new items and enemies added so the sky is the limit on what you can make. The stage builder is incredibly detailed and there are almost too many options. You can’t even fit everything on one screen so to find more items you have to go through a settings window. It’s all pretty intuitive once you start though with two exceptions. You can’t draw on the screen with a pen so you have to do it by hand which is a little tricky. There also doesn’t seem to be a way to zoom out and that would be handy. I actually feel like making levels in Mario Maker 1 was a little easier, but maybe that’s just my memory playing tricks on me.

As of the time of this review I have completed two stages and am in the process of uploading a third. In this game you can only upload 32 stages instead of 100 like in the last one so you don’t want to use up all of your slots too soon anyway. I don’t think I would get over that amount anyway so 32 isn’t a bad limit for me, but it is a pretty disheartening change for the more experienced makers of the game. So, as you can see Maker added a lot of improvements, but also slid backwards a little bit. I think the main part that is disappointing is how they got rid of all the extra characters here. It was awesome getting to play as characters like Daisy and Mega Man. It was also fun to try and collect them all as it added a lot more end game content as opposed to simply going around and playing all of the levels. It gave the game more of a focus and it’s just a shame that it is gone.

Naturally the graphics are definitely pretty solid here. All of the styles look good and Nintendo never cuts corners in this area. The soundtrack is pretty limited, but the tunes all sound pretty good so that’s not really an issue. On a technical level this game is quite sound and the fact that you can spam your levels with a ton of objects is also impressive. You don’t run out of space in a level for a verrrrrry long time. That’s something that other stage builder games still have a lot of trouble with.

There’s definitely a lot of replay value to be found here. Really the game never quite has to end. I’ll have to put it back to sharing game time with other titles now that the story is over, but I’ll still be playing it a little every day for a while. It doesn’t quite have the full array of content that the first game had to keep you going, but so long as you like the classic Mario gameplay then there’s no reason to stop playing. Also there are little medals and achievements built into the game this time around so that’s something to focus on. I imagine that getting all of the medals will take a very long time.

Overall, Super Mario Maker 2 is definitely one of the definitive Mario games. It’s the kind of title that can last you throughout the whole life of the Switch. You’ll be able to just keep playing it over and over again. At this point Nintendo can’t really release another big 2D Mario game since there isn’t much of a point when you can make all of the levels here. That means they’ll need to either come up with a cinematic story or stick to the 3D Mario games. Either way the mascot is in good hands right now as he isn’t leaving the limelight anytime soon. I wonder what this game will do for paid DLC. Maybe they’ll add a new style or more objects for maker mode.

Overall 8/10

Pokemon Go Update


What happened to the Mobile update? Well, Pokemon Go is back to being the only mobile game that I’m still playing so I figured I may as well go back to calling it the Pokemon Go update. It’s actually been about 9 months since I’ve done an update so I figured it was about time I do a new one. A lot’s happened so I’ll just stick to the big stuff.

I’ve increased my Pokedex from 372/377 to 463/477 Pokemon that I’ve now caught. I’m definitely close to catching em all but there’s always a few that I’m still missing. I maxed out my bag space to 2000 so I finally don’t have to worry about it getting full. Well…in theory anyway, but it ends up getting full real quick anyway. For Pokemon space I increased it to 1800 which is a little more excessive since it’s a lot easier to clean the Pokemon out. It helps when I’m being lazy though as sometimes I can go weeks without clearing the extra Pokemon out. I’ve caught 10500 Pokemon and won almost 1000 battles since the last time I did an update. I’ve maxed out several Pokemon since then as well although I didn’t really keep track of which ones specifically. I’ll update my Pokemon Go Stats and Records page with that info though. Pretty short update, but that’s it from the world of Pokemon! One day I’ll have caught em all.