TwinBee Review


I actually played the sequel to this game before the original back when I was blasting through all of the SNES games. So it’s definitely pretty nostalgic to go back to the original here. The cover still looks like it’s saying TwinBoo to me until I look at it closer. I blame it on the fancy way they wrote the boxart. Either way this is a fun shooter game. It’s definitely one of those really quick one that loops almost right away though. It’s got a pretty fun dynamic to it though and some interesting mechanics even if they take a while to figure out.

So the gameplay here is that of a shooter where the screen is always scrolling up. You have to keep up with the screen and blast away at all of the enemies that get in your way. There are enemies on the ground as well which are tough to deal with since your normal blaster only shoots forward. At the beginning of the game you are able to shoot down a bit with the other button (A or B) but I ran out of ammo very quickly and couldn’t figure out how to get more. I’m sure there’s a way though. For the most part you just keep focusing on blasting away and eventually you will reach the top. At the end of each level there is a boss that must be defeated. There are 6 levels so this may take you around 20 minutes give or take a few.

One interesting mechanic here are the bells. They show up when you blast a cloud and change colors as you blast them. I only noticed white and blue, but I believe yellow and red may be present somewhere too. I couldn’t really figure out what they do though. White seemed to just increase your score and Blue would maybe give you a bit of extra speed. Beyond that they didn’t have a noticeable impact. It’s an interesting mechanic to have to blast your power ups as you go through the stage. I can’t think of any other games that really do that and it gives you an extra thing to focus on. It gives the gameplay a little more depth because now you have to decide what to prioritize, getting the power up or blasting the enemies away.

As always the rewind feature will be super helpful here. Without it the game may ultimately prove to be a little too tricky. These games have definitely proven to be extremely difficult in the modern day. I still think I wouldn’t be quite as big a gaming fan back then as I am today with all of the modern conveniences. If anything I probably would have mostly stuck to RPGs once they started coming out since they always had save features at least. RPGs and fighting games, the rest of the genres would have lagged behind a bit.

As for the graphics, I’d say that they hold up pretty well. The levels are nice and bright with a good amount of variety. The enemy designs are good too and I didn’t notice any lag during the game so the system was able to handle all of the models pretty well. The sound is more on the generic side so I don’t think you’ll be remembering much there. Lately quite a few games haven’t exactly wowed me with the soundtrack but they can’t all be winners.

Sometimes I’ll throw in a tip or two for a game like this, but there isn’t a whole lot to say beyond the obvious. Be careful with going too high up in the screen or you’ll be surrounded and will likely be defeated. Always take down as many enemies as possible. If you can’t take down the grounded units then at least beat the aerial ones. I’d also say to keep all of your aerial bullets during the opening levels because they will be incredibly handy later on in the game. That’ll be when you will really wish that you had some at the ready.

Overall, TwinBee is a pretty fun game. Ultimately what holds it back from a higher score is what holds most of the NES games back. It’s just too short. As fun as a game is I can’t totally recommend it when it’s under 30 minutes. This one’s free so you should still check it out but it won’t last long. There is also effectively no replay value here since there is nothing to do after beating the game. I suppose you can work on increasing your score at least.

Overall 5/10

Gradius Review


It’s time to look at another classic NES game. This one is a retro shooter that you may be familiar with. Gradius definitely has a pretty epic cover. I know you can’t judge a game by its cover but if you ever could then this would be the one. It does have an actual ending with a final boss so I was happy to see that. The last few games didn’t really deliver with an ending on the NES so I take what I can get. It’s still a pretty short game though at only around 20-25 minutes, but it’s a good time. The difficulty level here is pretty crazy though so I wonder how you could beat it without a lot of rewinding and such. I suppose in the end people found a way.

The the gameplay here is that of a 2D shooter. You have a main blaster and when you defeat enemies they drop power ups which upgrades your ship. It seems like the powers stack which is pretty cool. Your speed also starts to get bumped up which is a mixed bag. On one hand greater speed is usually a lot of fun because you can essentially do anything. On the flip side, you move so fast that it is very difficult to just dodge an attack. A lot of the time your dodge will end up bumping you into an energy blast or into the wall. A lot of my deaths came this way rather than actually falling in battle. So to an extent you actually may prefer not to get all of the power ups. The issue is that you can’t avoid the speed if you want better lasers so while it’s a tough call I’d say to just grab them.

The best power up is definitely when you get a little energy disc who will follow you around and shoot blasts of its own. By the end I had two of them which was pretty cool. They really had my back. There’s one level in particular that is tough to move in because the ceiling is small and you have little robots running along it. If they get behind you then it is really tricky to land a good hit on them. That’s where your little assistants come in. They have no trouble shooting behind you and catching all of these blasts.

In a sense this game plays out like one of those bullet timer games where there are energy blasts everywhere. A single shot can take out your ship so you really have to keep blasting. There are 7 main levels and there is a boss at the end of each one. The bosses are actually the easiest part though. I only lost a few times to them until the final boss but the others go down in a cinch. You just gotta keep working at it but their attacks are very slow. The final boss seems like a homage to the Mother Brain. It can’t really move or fight back much though so you’ll beat it with ease. That’s the problem with these bosses who don’t have arms or legs, they just can’t really fight back and it gets them into all kinds of trouble.

The graphics are pretty good. It’s aged pretty well in that respect and the game is also pretty good about not lagging. Only near the end of the game where there are scores and scores of enemies will the game start to freeze up. Otherwise you’re good on that front. The soundtrack is also pretty solid with a good tune or two here. It really gets that sci-fi feel across.

Overall, Gradius is a pretty fun game. I’d rate it higher but 20 minutes is still a very short amount of time to keep yourself busy. The levels keep on looping across various cycles which get harder and harder so I suppose it would last you a while if you want to beat all the cycles. It’s still the same levels though so I can’t really say that I would really be working on that for very long. There are still quite a lot of NES titles left to play after all so I can’t forget about them. Still, if you have the NES Online then this is a fun one to check out. There was definitely more effort put into it than some of the others that I’ve played.

Overall 5/10

Pop’n TwinBee Review


It’s time to look at a classic SNES game. I say it’s classic but odds are that you may not have heard of this one. I certainly hadn’t, but its aged pretty well. It’s an arcade shooter that actually has a bit of a plot between levels. Don’t expect a huge narrative or anything like that, but just getting images connecting the game is more than I would have assumed prior to playing the game. Some parts of it are a bit more complex than expected, but it ends up being a very enjoyable experience.

The game starts you off in a 3D adventure as you fly through the skies and blast away at the enemies. Aside from your normal energy blasts you can also summon a bunch of bees which cover the sky and destroy all enemies. It’s an incredibly powerful move so use it sparingly because you don’t get to carry a lot of ammo for it. I actually couldn’t tell where you even saw the amount of ammo left so I’d run out and be unsure of when I’d get it back. At the end of each level is a powerful boss to defeat. They’re usually all giant robots like a robotic spider or something of that nature. The bosses are less trouble than the actual levels but don’t underestimate them or you’ll end up paying the price. The rewind feature comes in great handy here.

The graphics are pretty nice. You always feel like you know where you are going and the various enemies have nice designs. The little animations after the levels are fun enough as well. This part has aged quite well. The soundtrack isn’t particularly memorable but it works well enough. It’s got that upbeat arcade kind of feel to it which definitely works for me. You’re also so busy dodging all of the attacks that you’ll quickly find yourself entranced in the gameplay.

TwinBee sees a big difficulty spike around level 4-5. Suddenly you have enemies on the ground blasting you from all sides and a ton of aerial enemies as well so it’s tough to blast them all. For starters you can only hit the ground enemies with your bees and by now you’re probably all out of them. For the aerial enemies they are quite durable so by the time you defeat them they will have probably blasted you to smithereens by now. It’s just hard to deal with opponents who are quite so numerous and even with rewind it’ll be tough to get past them. I made it over halfway through the game but eventually had to raise the white flag. If you want a solid adventure with a good degree of difficulty then this is definitely the game for you.

TwinBee is definitely one of my favorite SNES games thus far. While it’s not quite a match for the main Nintendo games like Super Mario Kart, it can handle most of the other games available at the moment. It’s an arcade game that wouldn’t be out of place on the Eshop right now. That’s the level of quality I like to see. This is definitely a game that was not slapped together as the developers put a good amount of effort into it. The effort certainly paid off quite nicely.

Overall, Pop’n TwinBee is a fun SNES game and one I’d recommend checking out. It’s up for free on the Nintendo Switch Online service so it’s worth a look. As with the rest of the games there I don’t imagine you will be playing them for long, but it’s a nice way to spend an hour or so. The gameplay is quite sound and while it may be difficult to figure out the layout you’ll get the hang of it. I still don’t exactly know how the items work though. That part’s a little confusing as they keep changing colors when you blast them, but it’s an interesting element. It’s a bit of a gimmick but it’s not annoying which is the key part.

Overall 6/10

Guns of the Magnificent Seven Review


It’s time for Chris to round up some more gunmen in this third installment in the series. The series actually seems to take the premise of Suicide Squad more seriously than that film did with how high the body count is in these titles. Chris’ friends almost always die in these so you can see why they are always so hesitant to join him. Sure, Chris will live but the rest of them are usually all out of luck before the day is gone. It doesn’t feel like a great balance to them when you put it like that. This one is definitely better than the second film but still a far cry under the first. At least the series is back on an upward trend.

The film starts off with the rebellion leader getting kidnapped by the villain forces. This time the enemies are actually the government as Mexican forces are trying to get these rebels to submit. They aim to break the captured leader and end this once and for all. Max is able to escape and finds Chris over in town who has just helped a thief get away from being hanged. He convinces Chris to help him in exchange for some money and Chris must now round up a few guys once again. He really never has a chance to relax in these days. With the 7 of them rounded up he heads over to the prison to free the rebel leader. Will he really be able to break into the base and take out a huge number of adversaries though?

Let’s look at the supporting cast here. First we’ve got Keno, who was actually guilty of stealing a horse as revenge. The guy is a pretty good shot and pretty reasonable. He seems like the new version of Vin although he’s not quite as solid as the man from the first film. I’d still put him as the best ally in this movie though and is fun enough. Then you’ve got Cassie who is definitely happy to come along since at his old job the boss was quite unpleasant and treated him like a slave. Cassie doesn’t put up with any nonsense so he’s a pretty solid character to have on the team. He also seems to be the strongest physically.

Then you have Slater who is pretty annoying. The guy only has one good arm now so he’s always upset. Having only one arm is very difficult when you’re a shooter but he insists on taking it out on everyone else which definitely isn’t a good idea. He gets Cassie upset a few times and it was really all Slater’s fault with the remark he made. Then he goes on a drunken rampage shooting left and right. Even the way he goes out is pretty terrible. This guy really never managed to become a quality character. P.J. is another character who wasn’t very good. In his case the issue is that he is so sickly. He really wasn’t ready for a gunfight like this. It’s great that he came along to help I suppose but he looks very unimpressive next to the other characters.

Finally you have Levi who is a nice guy. He’s pretty old so he can’t move around quite as well as the younger guys but his gun skills are the real deal so he does help out a fair bit. He also takes one of the kids under his wing. Levi was a fun addition to the cast. So on the whole most of the characters were good. Meanwhile Chris is solid as always. I do feel like his skills seem less and less impressive with each movie, but he still ultimately gets the job done which is what counts. He manages to take down the enemy captain which was crucial. That guy managed to take down quite a number on his own which made him a pretty imposing villain.

This movie went back to its roots in some respects which was good such as developing the characters before uniting the group. Each one actually got a full scene to himself this time as opposed to everyone just teaming up right from the jump. It’s important to set up all of the characters individually before they team up. It gives you more of an actual reason to root for them. The villain also gets more development this time around. He has some good back and forth discussions with Chris. The guy is definitely as ruthless as they come and makes for a pretty intense villain. He certainly isn’t messing around.

The oddest part about the film is probably the music selection though. While the next installment would take this to a whole new level, the music here just didn’t feel appropriate at times. You’d have the very happy hero theme playing even during a sad scene or a moment where nothing is going right for the heroes. It felt like the soundtrack was so limited that they had to keep on playing the theme. It’s played even more than the main Star Wars theme and you know how much the films like to use that one. I don’t think the music director did a good job here. It’s not enough to have a solid theme, you need to know when to play it.

As always the villagers look pretty bad for the most part. The leader of the main group of rebels was a drunk who wasn’t taking anything seriously. It’s easy to see why the group had absolutely no luck over the last few years with a guy like that in charge. You can’t hope to succeed if your leader isn’t taking things seriously and that was definitely the case here. By the end the rebels move on without him, but if they had showed up earlier then way less people had to die. It seems like the cavalry always comes way too late.

The action scenes are solid as always though. The gunfights are good and the heroes make good plans the whole time. The Magnificent Seven feel a little less invincible this time though. The main villain took out 2-3 of them by himself which would have been pretty much impossible in the first film. I suppose eventually Chris was bound to run out of the top brass sooner or later though. These guys would just have to do in the meantime.

Overall, Guns of the Magnificent Seven is a solid film. It’s not quite as good as the first one but it’s good enough to check out if you like the genre. The music is not always placed well as it seems like the guy in charge would just slap the main theme on whenever he felt like it, but it is a catchy theme. Some parts of the film can definitely get a little dark with the main characters not doing anything to save them. Naturally in such a position they would likely lose and then there would be even more casualties but I never like to see the heroes do nothing as people are getting murdered. This one is more of a standard wild west film, you won’t be disappointed if you go and give this one a look.

Overall 6/10

Return of the Seven Review


It’s time to look at the sequel to the Magnificent Seven. After seeing how solid the first one was I was hoping that this one would at least be in the same league as the original. Unfortunately this wasn’t meant to be. I guess the first one just set the bar a little too high because the sequel ultimately couldn’t even come close to the first. It ended up trying to copy all of the ideas but executed them all in a less effective fashion. Sometimes it’s just not enough to try and copy success.

The film starts out with the village from the first film getting attacked yet again. While Chico tries to fight them off he goes down after beating only 3. All of the men are kidnapped except for one who manages to get over to the main characters and asks for help. Chris and Vin got reunited when Vin reveals that there is now a bounty on Chris’ head. Vin has arrived to help him stay alive during this time. Now with news of the village being attacked Chris is forced to become a hero once again. Since most of the gunmen from the last film were murdered Chris needs to assemble a new squad. With all of the best fighters already out of commission he will now have to grab some of the B listers and man does the film try to make them as unlikable as possible. Can this group of 7 manage to stop the villains?

Here’s the problem with the film. It’s exactly the same as the last one. Usually a sequel will try to at least disguise itself as being a little different by switching up the characters a bit or making the circumstances new and unique. This film doesn’t bother with any of that to even the slightest degree. The villains are almost the same number as the last group only they have significantly less character. Chris assembles a group of hot shots once again only these guys don’t get any big intros and they are all pretty terrible from the jump. The group is assembled within the first 15 minutes. This sequel feels like it’s going on turbo speed right from the start. It cuts out all of the development time we had in the first so we can skip straight to the fights in this one.

I think the film is shorter so they didn’t have as much time as in the first film but it still could have done a better job. In the first movie at least everyone was actually here to help out the village for positive reasons. That’s not the case in this film with one guy in particular who may as well be a villain himself. He causes crimes constantly and was in jail for good reason. It’s a lot harder to root for the heroes this time around. The movie also did Chico dirty by having him lose almost instantly. Remember how he got a huge character development arc in the first film? Well, neither does do the writers of this film so you’re okay on that front.

Chris is still a good character, but he’s a lot less mysterious than he was in the first. His skills also seem less extraordinary here. He may just be acting modest but he does seem a little more nervous of the new characters here in general which is never a good look. Vin also gets less to do here. He’s still a fun sidekick and there’s nothing particularly wrong with him. I don’t get why he was so bored that he had to look for Chris though. He seemed to have had a pretty good set of goals in the last film as a drifter. No sense in giving that up now.

From the new guys first off we have Colbee. He’s the worst character in the film. All he cares about is women and he always makes it a point to go after married ones which just makes him a deplorable character from the start. It’s hard to tolerate the guy and since he’s a main character that’s a problem. Then we have Manuel who participates in cockfights. I can’t just overlook that either. It’s a terribly inhumane sport which has no business being here and the scenes in general don’t do the film any favors. We’re already down two gunmen so that isn’t a good sign at all. He’s meant to be the new Chico but the guy was getting washed in his first fight without throwing a single counter. I don’t see how this guy could possibly help the group out at all.

Frank is reasonable. He talks tough throughout the film at least so there’s that. From the new characters he is probably the best by default. At least he seemed like a decent character. Then you have Luis who is okay I guess. He doesn’t have a ton of character but he is skilled which is the important thing. The group manages to hold their own against the villains pretty well all things considered. Without the dynamite they would have been doomed in the end though. Dynamite is always a game changer so it’s important to have that on your side. With it you know that you always have a chance in battle.

The gunfights are solid as always. The opening fight when the gunmen first make it to the village is pretty good as we see them all firing at once in a pose similar to the first Avengers film. They all just start blasting and manage to take out most of the villains in an instant. Of course it was just the advance scouts and more fights would come, but it was a good start. I definitely had no issue with the action.

The pacing isn’t bad. It’s extremely fast for sure and I do think more time to develop the characters would have been nice, but in principle it’s not a bad idea to have things happen very quickly. The issue is that the characters just weren’t very good. The writing is also not nearly as strong as in the first film. Nobody acts quite as cool and professional as they did in the first film. We also had fairly pointless scenes included like the bull chasing and the cockfighting. Both scenes really should have been cut and the film would have been better off for it.

Overall, While the first film was one of the best wild west films I’ve ever seen, this would be one of the weaker ones. The whole movie feels redundant as it’s just a carbon copy of the first movie with weaker characters. The villains don’t really get to do much and even their overall plan isn’t quite as intense as in the first one. At least there the guy was trying to feed his starving men. Here these villains are basically lackeys. If the first film didn’t exist this one may have fared a little better but at it stands I couldn’t really give it a thumbs up. If you really loved the first film and want to see the characters again then by all means you should check this one out. Otherwise I’d recommend giving it a pass and just watch the original again.

Overall 5/10

Starlink: Battle For Atlas Review


Now it’s time to look at a game that I technically got a long time ago but didn’t get to play until recently. Part of the reason for the delay is because my Switch didn’t have enough space so I had to buy an SD card in order to correct that. I got the SD card for my Birthday so now it was time to check it out. I still can’t believe Best Buy was selling this game for only 5 bucks. Considering that it brings a whole figure as well that’s pretty crazy. I didn’t get to use the Arwing controller since the Joy Cons are busted but it was still cool to look at.

Star Links starts you off with a mission as the team is fighting off some aliens. The commander gets captured by the mighty Grax and so now the team must try to rescue him and save the universe in the process. Are they really up to the task without their leader? The crew isn’t exactly the well oiled machine you’d expect from most other sci-fi teams but if they can put their differences behind them then they will be unstoppable. Also they’ve got the legendary Star Fox team behind them. I can’t imagine playing this game without Fox to be honest, he’s just too awesome of a lead and talks tough the whole game. When someone asks him the whole “are you sure Fox?” He responds “I’m always sure” which is a really excellent response to that question.

The gameplay is that of a 3D shooter where you take to the sky in some levels and stay on the ground in others. I haven’t seen many games utilize both features like this since Star Fox Assault. This is also a good place to note that Star Links is the Star Fox game I’ve been wanting. It’s much better than Star Fox Zero and the controls/gameplay are better. Aside from Assault it blows the other Star Fox games out of the water. Back to the gameplay. You can equip two weapons at a time. The Arwing normal lasers are very good so I highly recommend keeping one of them active at all times and using the ice cannon on the other side of the ship. The ice blast locks in on an opponent which is handy and t seems like almost every enemy has fire type opponents so the ice blast is super effective. The fire blast is a straight shot and rarely ends up doing much. Definitely use it if you’re on an ice planet but otherwise the ice gun is the way to go.

Those are the only 4 guns you get in the game since the rest you have to unlock via the Eshop. I’ve never seen paid dlc in a space shooter game like this before although I’ve seen it done with characters like in Star Wars Battlefront II. The same goes for any extra ships beyond the main two and fighters. I wonder if all of these dlc items ever even came out. I imagine this would certainly make the game a lot easier since you get to respawn every time you have another ship available. More guns would have been cool for variety though. I did like the initial ones but having more options is never a bad thing especially as the game encourages you to use a stasis weapon for many levels even when they don’t give you one.

I think what really makes the gameplay work so well is how in control you feel the whole time. You can move very quickly throughout the land and in the air. You can use evasive maneuvers with the boosting option and you’ve even got a cool shovel to block attacks with although it runs out of energy really quickly. The game uses a proper open world system so you always have the option to quickly beat a hasty retreat away from the fight to recover your energy. Your energy recovers pretty quick so if you stay out of the action for a few seconds you will be okay.

There are also a lot of upgrades to be found here. You can upgrade your pilot to learn some skills or you can upgrade your ship and weapons. As you progress through the game you will notice yourself getting stronger so the game’s progression is pretty good. As a result the game should be pretty challenging for most of the campaign. The final planet in particular was very challenging and even more so than the climax of bosses. (Since when respawning during the final boss he wouldn’t regain health from previous phases) Defeating the tower took a whole even with my ally boost skill. You really have to mix in some good tactics and evasive maneuvers. The game always felt fair though, this is a title that I didn’t mind having to restart some fights.

One mild complaint I would have with the game is the planet ally gimmick. As you land on planets you have to try and defeat the various villain bases so you can 100% control the planet with your allies. Building bases and defense areas will help you keep control. What I don’t like is if you leave a planet for a whole you lose control so it can be a bit endless. I’d say that once you beat a planet you shouldn’t have to keep going back to save it. Fortunately the game doesn’t make this mandatory in the slightest so it’s not something that will really hurt the experience. This is how such gimmicks should always be. If they’re not mandatory then I really don’t have a problem with them.

The main campaign should take you around 10-15 hours. After that you have a lot of options on what to do next. You can go around liberating planets, filling up your database, or completing the side quest missions. Either way completing everything will probably take you closer to 20-25 hours by the time all is said and done. Replay value is not a problem for this game. The graphics are pretty top notch and hold their own with any game at least where gameplay is concerned. I have to admit that the cutscenes do see a noticeable drop in quality compared to the gameplay which is a little odd since it’s usually reversed. As for the soundtrack, it’s pretty small but the tunes are good. There are a lot of high energy themes to be found here which work well with the gameplay.

Overall, Starlink is a very good game and also a challenging one. You won’t be running through these levels unless you have some kind of a plan. It’s one of the best sci-fi shooters that I’ve played. There’s just so much to do in this game and the graphics hold up. The story isn’t the most original out there so it probably won’t leave much of an impact on you, but I wouldn’t call it bad either. It goes through the motions and at the very least you have team Star Fox here to carry things. Without them it would probably be a bit of a tougher road for sure. If you’re going to get Starlink then I highly advise getting it for the Switch. You may not be able to find it for 5 bucks anymore, but I’m sure the price will still be quite reasonable.

Overall 8/10

Psyvariar Delta Review


Psyvariar Delta is a game I had never heard of until I happened to come across it at Gamestop. The cover art looked interesting enough and I’m always up for a sci-fi game so I quickly hit the trigger on this. The game ended up being a bit lackluster though as it doesn’t really have a story and is incredibly short. It would have been quite amazing as a SNES title, but on the Switch it feels quite a bit dated. The game is an HD remake of sorts so it is an old game, but I think they should have added a few illustrations to work as cutscenes or something like that. Even something minor would have really gone a long way to making this title more impressive.

When you start the game you don’t really have a lot of options. You can play Score Attack or jump into the main arcade mode. In the Arcade Mode you can choose between the two characters, 3 different music themes, and 3 different routes. All 3 routes are basically the same but I believe one is based on the original version, one’s from a remake, and then one is a remix. I couldn’t really tell the differences between the 3 of them so to me it almost felt pointless. Still, at the end of the day a little customization is better than none right? That’s at least what I tried to tell myself to justify the purchase a little more. Choosing between the two characters is also something that barely counts because while the ship looks a little different, the game doesn’t even go as far as to change the character portrait so it looks like you are playing as the same character. That’s not exactly what I had in mind.

As for the gameplay, this is a bullet hell game. What means is you’ll be faced with constant streams of projectiles. The levels are auto moving ones like Galaga where you can move left to right and up/down but you can’t go faster than the actual level. You have a main blaster which you can condense into a more powerful blast or keep as a wide attack. I prefer the condense version, but they both have their uses. You also have a few bombs which you can fire and then detonate. Make sure you press the bomb button a second time to actually blow it up or the bomb just gets wasted. You get unlimited continues in the game which makes the route pretty easy so you don’t really have to worry about playing cautiously. Just get in there and start blasting.

Some of the enemies/bosses have pretty original designs which is always nice to see. The graphics here don’t disappoint as the whole package looks pretty nice. Perhaps not out of this world levels of awesome, but you won’t really be complaining about the presentation. The controls are also smooth so I don’t have any real qualms with the gameplay. I think you should be able to move a little bit faster since it feels impossible to dodge the attacks at times, but I think that just means you had to make a different decision earlier. It would be a nice change, but it’s not exactly a deal breaker.

It’s the length of the game that’s an issue here. You can beat the arcade route in around 15 minutes. I beat the game 5-6 times in one day but there are no real rewards for doing so. It’s the same thing every time and I guess you can just try to improve your score. I played all of the routes just to see if things would change and it never really happened. I know you can’t win them all, but I was still hoping for an extra victory here and there. Maybe a cool cutscene or a big new boss who shows up to mess everyone up. These are the little details that I personally think would have gone a very long way towards making this game more of a real contender in the shooter genre.

As it stands, I can see why the game is only about 15 bucks nowadays. Even that feels like a little too much. I’m effectively docking a star for the length and lack of features here. If the game at least had a basic story to go along with it or something else then maybe we could have something here. 15 minutes just doesn’t really cut it. I don’t regret getting the game since the store was having a buy 2 get 1 free sale anyway and it wasn’t a bad game, but I was certainly expecting more than what I got.

Overall, Psyvariar has an interesting title and a dynamic cover. Whoever did the artwork should definitely get some praise because that person helped me buy this game. If you know what you’re getting yourself into beforehand then you should be okay here, but you really do want to be aware that the game won’t last you more than a few minutes. You should not be paying anywhere near top dollar for this one because it’ll be gone in an instant. At least it allowed me to bump a game off my backlog almost instantly so there’s always a silver lining there. Browsing through the Switch collection at Gamestop there are certainly a lot of interesting games for the system. One day I’ll nab em all.

Overall 6/10