Blaster Master Zero Review


I remember playing Blaster Master recently thanks to the Nintendo Switch Online game selection. It’s a pretty classic game with a fun dynamic between switching from the pilot controls and over to the tank. Well, Zero is a modern take on this while keeping the core gameplay intact. It definitely works out quite well and it’s why I say a lot of these old NES and SNES titles have a lot of potential with modern reboots. If you just bring them up to date with the graphics, soundtrack, and all of that then you will be in a good position. I’m ready to play the sequel to this later today.

The game starts with Jason working on his machines when he meets a frog named Fred. The frog is pretty interesting but then he falls into a portal so Jason jumps after him. He’s now in an odd world where everything just looks foreign. Fortunately there is a tank lying around and it has sensors which can detect Fred. Jason is determined to find this guy but it does mean that he is going to have to do a lot of legwork in order to find him. He’ll have to traverse across the entire planet to locate this guy and the sensors keep picking up a lot of false readings as well. When he runs into a lady named Eve who is in a rough state Jason knows that things are about to get complicated.

For the gameplay we have two main styles here. When you’re in the Tank you progress as a 2D shooter/platformer where you look around the area and use the maps to get to the next world. You’ll come across caves and caverns along the way. At these points you exit the tank and as the pilot head through these labyrinths. The gameplay style changes a bit at this point as it becomes more of an overhead shooter. Think of the original Legend of Zelda and it’s sort of like that only you have a gun here as well as your sub weapon. From all of the sub weapons I got the most out of the grenades to be sure, but once you unlock the tank weapon that is incredibly handy to have at the ready. It would have certainly been a lot more difficult without it. You can only use the tank once but it can even take the final boss down to half his health so it’s a must have.

You can actually miss out on some power ups if you skip dungeons so watch out for that. In particular in World 3 you’re supposed to get a light bomb of sorts which lets you see through the pitch black dungeons. It’s not easy to complete these with no light although if you missed it, it’s not the end of the world. You can still complete the dungeons, it’ll just be a little trickier. If you manage not to get hit much and store up a lot of weapon power then as the human fighter you can use different guns. You lose them when you get hit so keep that in mind.

There’s a lot of solid platforming going on here and a healthy amount of save points and health items so you can confidently challenge the unknown and go as hard as you can. The main thing to watch out for is the minions. If you shoot one make sure you keep going until you destroy it because otherwise it is definitely about to become a big handful and you will have a hard time dealing with it.

The game looks very good graphically. It’s definitely got a nice Mega Man vibe to it with all of the sci-fi backgrounds and the energy attacks in general. Then you’ve also got a solid soundtrack here including a classic Warning message that pops up before bosses like something in Mega Man as well. There are also illustrations that appear from time to time so you can really see how the characters look outside of their sprites and the overall world landscape. You can see how an anime would work out quite nicely with this concept since there’s a lot to explore.

The game has a bit of a cliffhanger ending although it’s also the kind of climax where a sequel isn’t really needed. It depends on how you interpret the ending. There’s also a True Ending which can be unlocked and a sequel that was already created so there’s a lot of ways to take it. Of course you all know my position on this is that everything should get sequels and keep the franchise going while you can. There’s a lot the sequel can dive into so I look forward to seeing what the plot is.

The game took me around 5 hours to conquer. If you intend to grab all of the power ups and beat all of the dungeons I’m thinking you could probably boost the time to around 8-10 hours. Some more replay value can also be found by trying to get the Platinum Trophy in this game. I got quite a few of the trophies in this title but definitely not all of them. That would take more effort to be sure.

For the characters we’ve really got 3 main ones. Two if you don’t count Fred since he’s more a part of the story than actually being a character especially since he’s gone most of the time. Jason is a solid lead. He’s pretty determined to follow Fred and is also quick to help Eve out. He’s your classic protagonist who is always willing to do the right thing and takes the whole portal situation in stride. I liked his focused nature here. Then you have Eve who is a solid heroine. Certainly a very secretive one and there are a lot of moments where the game shows her as being a little shady or at least cryptic to an extent. I can see the sequel delving more into her character. Eve’s certainly a solid assist character though and it does make a difference having someone with you when you’re isolated in a strange planet with tons of creatures out to get you.

Overall, Blaster Master Zero is definitely a solid game and one that I would recommend. There’s a lot of action going on here and various worlds to explore. It’s the kind of game that rewards searching quite a lot as well as the more power ups you get, the easier it is to move around and fight. Minions which took a lot of hits to beat early on could be taken down in a single blast by the end of the game. I certainly made my tank nice and overpowered so it was tough to beat although I had a little more trouble as the human form. If you’re looking for a modern shooter title to check out, this is definitely the one to get.

Overall 7/10

Defender Review


Defender is a game I’ve had on the shelf for a very long time. It’s a game that is also extremely difficult and the developers did not pull any punches with the game. I had it frozen on the backlog for a long time but with the numbers continuing to drop it was time to put this one back into play. Currently we are down to 35 games left so that’s pretty good. Defender is a good title and far better than something like Battlestar Galactica. Now that’s a game that could use a bunch of work.

The general plot is that the aliens have taken over Earth as well as the entire solar system. The humans have been forced to move out of the system entirely to regroup which has not made them very happy campers. Well, we’ve now got a good amount of ships and mechs at our disposal so it’s time to reclaim our planets. The game has you go from world to world as you exterminate the aliens with Earth naturally being the big prize at the end. It hasn’t been easy but now it’s the humans’ turn for a counter attack. It’s a pretty nice plot and I like the idea of the humans having to invade Earth since it has already been taken over.

There are some cutscenes here and there which get pretty emotional. For example there was a mechanic just minding his own business and suddenly an alien appears and takes him away. The graphics hold up really well for both the cinematics and the gameplay. At most it can be a little hard to follow along with what is going on at times but I’d guess that is a little unavoidable with how many enemies are running around at all times. If you want the skies to be cleared then you’ll have to do it yourself.

The soundtrack is okay. It’s not particularly memorable but works well enough with the the levels. It’s a fitting ost which is all that you can ask for. In terms of length I wouldn’t call the story all that long but the difficulty should help to extend that quite a bit. I would estimate the game is maybe around 5-6 hours long. It can also be longer if you do the bonus levels. See, each world has 2-3 levels but you’re always able to just go to the next one after beating the first mission. The others are totally optional but note that if you skip to the next planet then there is no way to go back so that’s definitely something to keep in mind. You have to be absolutely sure of yourself when making the decision.

For the gameplay, this is a 3D shooter. You pilot your ship around the surface of the planet as you blow up all of the enemy fighters and installations. The actual goal of the level will vary heavily so always pay attention to the objectives which are shown at the beginning of the level and also explained through the dialogue. For example, one mission may have you simply blow up all of the fighters while another one may have you protecting a base until everyone is able to be evacuated. With the title of the game you won’t be surprised to hear that quite a few of the levels are protection missions like that.

In general protection missions never tend to be my favorite ones. Your ally’s health goes down so quickly and it’s hard to protect everyone. One level I really had some issues with was where you had to protect a series of satellites from robotic suicide bombers. That one was really tough in part because the level was so big and aside from the bombers you had to worry about the rest of the crew as well. Definitely puts you in a tough spot.

Fortunately you have more than one ship to choose as an option. Each ship has a different array of weapons. Personally I used the second ship for almost the whole game and then used the second to last ship for the final few levels. The reason I switched was because the new ship has an laser which has no limits for ammo. You can just keep on using it although you do need to let it recharge for a few seconds here and there. Each ship can be updated by using your points which can improve all of the weapons on board and even add another life to your ship. I would say that the extra life should be your lowest priority since most of the levels have a strict time limit anyway which ends up being more important than having another life which you may not need.

Overall, Defender is a pretty decent game. It’s a basic sci-fi shooter game where you’re blasting away at aliens. You can’t really go wrong there right? I would say that one area which would improve the game though would be a way to play old levels and earn some more money. Much like Armored Core 2 you could be in a tough spot if you spend your money on the wrong ship and have none left for the final level. It’s why I stuck with one of the default ships for almost the whole game just in case. Last thing you want it to be trapped without money in a level that’s just too difficult to conquer. If you see this game in stories somewhere somehow, then I would say to pick it up. It’s old school but has aged pretty well. The plot’s fun and the gameplay is pretty smooth which is really all that you need in the end.

Overall 7/10

The Operative: No One Lives Forever Review


This is another game from my past that has finally re-emerged. One of the benefits of finally getting my video game backlog down from 100+ to under 50 is that these games are finally crawling out of the woodwork. I had made it decently far in with this game but got stuck on a stealth mission (Man of Influence) for an incredibly long time. Well, I finally made it out. The rest of the game was still surprisingly difficult. It would not be an exaggeration to say that this is easily the most difficult stealth type game I’ve played and I would put it up there as one of the most challenging ones in general. The story is good but I didn’t care for how the stealth was incorporated.

The game follows an organization by the name of UNITY which keeps the world safe and secure from the shadows. They have been doing this for a long time to great success but now they have a new threat on the horizon. The name of this terrorist organization is HARM and they have already taken down most of our operatives. They have some big plans for the world and we can’t wait to find out what they are. This forces us to mobilize our fairly new recruit by the name of Cate Archer. She used to be a thief but has since turned into a dependable field agent. One of the higher ups is pretty convinced that she will fail so we have to prove him wrong. This leads to a whole lot of missions across the globe as we get closer to finding out the truth behind this organization.

The story is quite cinematic and feels like a 007 adventure. Each level introduces more and more characters as well as new gadgets. The villains have quite a few generals at their disposal all of whom get their own levels. There are a lot of twists and turns to the story as well. You even have multiple choice based levels where your answers will determine if you win or lose. There isn’t any gameplay in them aside from answering questions. The gameplay varies rather dramatically from stealth to full on action to dialogue. There were even a handful of levels that were purely cutscenes so it was like watching a mini movie. By the end of the game you’ll really have to re-evaluate everything you’ve seen up to that point. It’s hard to trust anyone but such is the life of being a secret agent.

So the story is absolutely great but as I mentioned I had some problems with the gameplay. Ironically it is in a similar case to Pryzm at times. You gain new gadgets in many levels but the game doesn’t tell you how to use some of them. For example towards the end of the game you needed to use a blowtorch to get through. The way to do this is to take out your lighter and then switch its mode so that you have the more powerful flame item at your disposal. The game ambitiously tackles a lot of different gameplay options such as even adding in levels for driving cars but because of that each mode is less polished than it needs to be.

Take the stealth levels, not only are they extremely difficult to get through but when you die there are no checkpoints in sight so you’ll be sent back as long as 15 minutes. Other times there will be a camera around but you can’t check where it is facing without running out of your cover so if it’s looking at you then it’s game over. The only way to get through these levels is to muscle through them at times after dozens and dozens of attempts. You’ll be tired of the levels after a while. I never like having to wait in a level but in these cases you need to. For example, in some stealth missions you have to wait until the characters are properly arranged for you. That can take a minute though and the minutes add up every time you die. I’d love to have seen what the play time looked like by the end because I imagine it must have been pretty high at the end of this.

It’s not all bad though. When you’re allowed to just go in and start blasting then the game can be quite fun. Make no mistake, the game is still incredibly difficult but it doesn’t feel as bad because you know exactly where you went wrong and how to correct it. Perhaps you tried taking on too many of them at once or something like that. You may die a lot but you don’t have to wait for anyone either. You just dive in. This does lead me to one more issue though. Each level has multiple acts in it so if you turn off the game you can continue from the latest one so long as you remembered that there is no auto save here and manually got it through. The tricky thing is if you win an act with low health then you don’t actually want to continue to the next one or you may be stuck in a loop. For example there was one level I completed with only about 1 health point left and in the next level there were a ton of enemies to defeat. I ultimately had to restart the whole level again from the first act because you can’t just pick an act to start off of. You either go to the latest one or the beginning so take that into consideration when you save.

The graphics are definitely solid though. Everything looks pretty impressive here which is important since there are so many cutscenes all over the place. You need to have a good looking game or these will probably really get to you by the end. The soundtrack isn’t quite as noticeable, I don’t recall any themes outside of the main menu. That one is pretty catchy though so as a whole I’ll give the game some kudos there. I suppose with all of the shooting it would be hard to hear the songs anyway. The length of the game is pretty good and there’s a ton of replay value as you try to assemble all of the Intel. When you put all of that together then you’ve definitely got a complete experience here.

Overall, No One Lives Forever is a mixed bag. At its best the game is quite brilliant and at its worst it can be painful to get through. That’s why at the end of the day I’d give this a score right in the middle. Even if you enjoy playing games that are super difficult you only might enjoy this game based on how it’s handled. It’s always rough having to figure things out on your own especially if you’ve already played the game many times over. After a while the level will just lose its charm. Stealth games always have a hard balance to try and attain but this game could take some notes from Carmen Sandiego or Barbie Secret Agent, both top notch games from back in their days with how they handled the stealth elements.

Overall 5/10

Super Metroid Review


It’s time to take a look at the next Metroid title. It feels good to have finally knocked all of these titles out of the way. I was not a big fan of the first two titles in the series that’s for sure. This third one is considerably better than the first two. It’s still not good enough where I would have been a big fan of the series back in the day but the improvements are quite massive so you can tell that a lot of effort was put into this one. My main issues with the first two games were definitively resolved here.

The game starts off with your ship crashing which was pretty intense. You now have to travel the planet and slay all of the big monsters in order to find the Metroid that you saved from game 2. I like the idea that there is some real continuity here and you also have an opening skirmish with Ridley as he kidnaps the Metroid. The stakes are high and it’s also personal now. Fortunately Samus is ready for the adventure and as soon as she grabs all of the scattered power ups in the world then she will really be ready to take the fight to the dragon.

Here’s the biggest improvement that Super Metroid made, we finally have a true map system! You add to the map as you walk around and if you find the map station in the world then you will unlock the whole area at once. It really makes a world of difference to actually know where you are instead of guessing. You are still responsible for finding all of the secret passages on your own of course but since you have something to go on that makes it a lot easier. When you had to blindly guess you could be stuck for hours just wandering the dark caverns. I couldn’t ask for much more out of a map system than what we have here. Mind you, the game is still pretty tricky with how it hides power ups and such though. You’ll still have to go through a lot of trial and error here so don’t expect to beat the game very quickly.

It took me around 8 hours so even though the speed runners tend to beat this very quickly, I wouldn’t expect to complete the game much quicker than that on your first shot. The gameplay is that of a 2D platformer. You can run, jump, and shoot as you go through the levels. You will also obtain more and more skills are you go through the game like bombs while rolling, missiles, and even x ray vision. They help a lot in the platforming efforts. It seems like the x ray vision is the only one that’s not mandatory but you absolutely need the bombs and missiles if you want to clear the game.

One nice thing about the setup is that it does feel very satisfying when you finally get the next power up. You’ve suddenly opened up a whole new range of possibilities for yourself which is always good. It may not be fun to be stuck for a while but it’s a whole lot more enjoyable than the last few games where it would feel purely annoying. I think a good deal of this is due to 3 main factors even aside from the map. The first is that we have more of a real story here. I’m not going to say that the first two games didn’t have a basic plot, but this one has more of a narrative. You have to save the baby Metroid you rescued in the second game. Right away that makes the stakes much more personal than in the first two games so you’re willing to do what you have to in order to win.

Next, the graphics are worlds improved from the last two games. This really wouldn’t look bad on the N64. The graphics are quite solid for sprites. They’re very bright and there’s a lot of details in everything that’s going on. I was pretty impressed at least. Finally, you’ve got the soundtrack as well. A lot of the themes in this game would go on to become quite iconic. The game starts you off with some pretty ominous music and it just keeps on going as you go through the film. It really makes this feel like a very legitimate Metroid experience and one that is not dated. There may not really be any replay value after beating the game but the campaign is long enough where that’s not a problem.

The gameplay is smooth and the technicals are on point. The only thing keeping this game from being higher is that there is a lot of backtracking and it can get dull after a while. If you don’t know where to go next then you have to explore the darker parts of the map. Pick the wrong one and it could take 15-20 minutes to get back to where you were and try another route. I would have liked some kind of fast travel option in this game. I think that would have been a fantastic quality of life upgrade that would have made the game a lot more fun. Make it like Breath of the Wild where you can only go to places you have been. It stays fair while also keeping you engaged the whole time.

Overall, Super Metroid is definitely a big improvement and I would call it the first quite solid Metroid game. The series would only go on to bigger and better things from here like Zero Mission and Fusion. It’s been a very long time since we had a Metroid platformer so I’d be up for that returning at some point. I feel like this franchise has a ton of untapped potential and it shows. Even in Super Smash we still only have 3 reps from the series despite it being about as old as the Legend of Zelda and Mario. What we need is a big budget Metroid game that introduces a lot of new characters. I’ll definitely be there ready and waiting for when that day finally does come.

Overall 6/10

Q-YO Blaster Review


It’s time to look at a game I got for a pretty solid price on the Nintendo Eshop. After buying the latest Super Smash season I had some gold coins to spare and considering this game usually goes for 10 it was a steal. This is your classic bullet hell kind of game. It’s definitely nothing fancy and the game is fairly short, but it makes for a fun ride. I’ll give the game some extra props for actually having a real story mode with an ongoing plot. Even if the story is a little hard to follow.

From what I gather, there is a group of space fighters who have been dealing with a powerful enemy across many planets. They’ve finally tracked him down but he has a few more tricks up his sleeve. Right from the jump I can confirm that not all of the characters make it through this adventure so don’t grow too attached to them. Some of them just weren’t ready for this kind of rumble and it shows. The cutscenes can also get a bit violent which you may not expect from such a seemingly upbeat game. Don’t let the cartoons fool you, the game has some Bendy kind of themes beneath the surface.

Part of what made this game standout to me was the colorful art style. It reminded me a bit of Cuphead and I haven’t even played that game yet. You just get that nice fantasy feel only this time you’re in outer space. The villains range from cartoon type creations to giant abomination type monsters. You really never know what you are going to expect from each level and the constant guessing is what will keep you intrigued. This game is really about being as surreal and out of the box as possible which works out pretty well. It helps the game stand out which is important since the Eshop has almost limitless games at its disposal.

For the gameplay you start out by picking your fighter and weapon of choice. Afterwards you’re thrown into the levels and the idea is to blast away at the enemies in front of you. Grab as many orbs as possible because they let you fire off your super laser more often. Additionally you also have a pulse that turns all enemy bullets into coins so you should definitely save that for when you really need it. It takes a while to reload this so if you use it early on, chances are that you won’t get it again until the next level. You want to pace yourself here although the levels are pretty short. I recommend saving all techniques and power ups for the boss at the end of the level because that’s when it will be most efficient.

After each level you are able to pick a power up to use. By the end of the game you will have them all so it’s really just a matter of which one you want to go after first. The order doesn’t make much of a difference but I do like this approach. It’s always really handy to be able to see your character improve as the game goes on. The length of the game is pretty short though. You should have it completed in around 30 minutes. For replay value you can play the game on hard, but I don’t think that will be a very tempting offer for most. Part of the issue here is that the enemies don’t really get more difficult in terms of attack patterns, mainly they just get a lot more health. It’s hard to beat just about anyone and makes the levels drag on more. I only did around 1 level of hard mode before calling it a day here.

The graphics are pretty nice. As I mentioned earlier, the art style is solid which is important. My only real complaint is that the font color they used was a poor choice. It’s a light blue that seems to camouflage with the various backgrounds throughout the game. That’s just not a very good stylistic choice. You have to strain your eyes to keep up with the text which just feels like a basic mistake. I’ve never had a game mess up with the wording colors before and am surprised it wasn’t caught during play testing. It’s not a huge deal but it is quite noticeable.

Overall, Q-Yo Blaster is a fun bullet hell game. Considering that it’s only a dollar on the Nintendo Switch Eshop right now I’d say that’s a bargain. It’s not particularly long and you may not play it for long but I’ve always said that you can’t go wrong for a dollar. It’ll last you longer than a cheeseburger from McDonalds or any other kind of food that you can buy for that price. You just can’t go wrong here and I think that’s the important thing in all of this. I’d recommend checking it out and testing your reaction times. You’ll need to be fast to dodge all of the attacks.

Overall 6/10

Journey to Silius Review


It’s time to look at an old fashioned shooting video game. This one brings in a nice sci-fi feel to it as you go through the campaign. I appreciate the fact that this game has a real intro so it’s definitely got more of a budget than the average title. The gameplay is definitely on point. Don’t expect a walk in the park though. This is easily one of the toughest games that I’ve played in a long while. Each level throws quite a lot of challenges and projectiles at you so dodging them all is not easy. There are only 5 levels but they should take you a good amount of time to conquer. I expect the campaign is about 40-50 minutes depending on how often you die of course.

You have your standard gun which has unlimited ammo. The pellets it fires are similar to the Mega buster in the Mega Man games. I didn’t realize I had other guns for most of the game so I relied on this one. It’s reasonably powerful so you can definitely use it to conquer the game. The controls are pretty simple here. You can run and fire as you go through the game. Ducking is also highly recommended and even essential in some parts of the game. You gotta think quickly because once the enemies come running in it’ll be too late to do anything. Expect a lot of rewinds using the Switch Online feature because without it you may be in a pickle.

The other weapons you have include a machine gun, pocket rockets, a shotgun, and more. I mostly liked the rockets. These things did a ton of damage and would help me clutch out a win against all of the big boss in the end. I think the last two bosses in particular would have been pretty difficult to defeat without this. They just deal so much more damage than the normal gun after all and you can fire them just as quickly. They do use up your gun energy though so you can’t just spam them during the level. Personally I recommend saving them entirely for the bosses. Otherwise you just won’t have enough to go around.

Silius has great graphics throughout its run. The level designs are on point and it definitely gets that nice Sci-Fi feel to it. The enemies also look pretty impressive. It’s all aged really well visually and I can say the same for the soundtrack. It’s pretty ominous but also has a bit of hope like some of the classic Mega Man games. I’d draw a lot of similarities between the two. This game just works really well and the gameplay is also quite smooth which is also very important. At most it can just be a bit hard to jump if you’ve been running so I recommend stopping before switching actions. The rewinds can make you lose your tempo at times so keep an eye out for that.

Overall, Journey to Silius is a pretty fun game. It’s definitely one of the better NES titles and so I was glad to be able to check it out. While only having 5 levels may sound short, the incredible difficulty levels of the game prevent you from beating it in an instant. You’ll have plenty of time to try and work out some strategies for dealing with the villains. Additionally, it’s a pretty fun game so even when you have to replay sections multiple times it never feels like a drag. That’s definitely the beauty of good game design. There are no levels where I felt that it was just unfair. With practice you can just go through the whole thing very smoothly. I’d recommend definitely checking this game out.

Overall 6/10