Mario Party 10 Review


I really enjoyed the original Mario Party games. The mini games were well crafted and it was a great way to spend a few hours. There was a lot of luck involved of course, but a good amount of skill and tactics were mixed in as well. Unfortunately, Mario Party 10 stomps on all of this and does its best to destroy the legacy of Mario Party. Luck is now 99% of the game and the skill part has been lost to oblivion. I don’t know what’s worse, the fact that this has happened…or the fact that I’m not surprised. This fits Nintendo’s MO to a T and that’s pretty sad.

There’s no story mode of course so it’s all about the Party Mode and the minigames. There are two main ways to play this so let’s start off with normal Party Mode. You can gather a group of friends and then launch into the festivities. There are an array of minigames to try out and most of them are inspired by the classics. You may have to jump, run, or shoot at things in order to claim the Gold. The actual minigames are fun as always, but they simply don’t mean much this time which is unfortunate. The very first time that I played Party Mode, I managed to win every single minigame. That’s right…I won them all, but I still did not come in 1st. How is this possible? Well, the sad fact is that the game puts more emphasis on the whole car system. It simply wasn’t my turn when the car would approach the star so there was nothing that I could do. Trust me when I say that I was a little salty about the whole thing and I still hold it against the game.

Whoever thought up the idea of having everyone trapped in a car should be fired. It takes away any strategic elements that the game once had as you can no longer make decisions for yourself. It’s a crying shame if you ask me. I just can’t believe that they would do such a thing. I’ll never like the car system as it simply breaks the game. Remember the good ole days where you could choose to visit an item shop or the Boo manor from Party 4? Those were the good days and 4 is still the greatest Mario Party game of them all. It shall never be surpassed and I don’t think that the upcoming Party titles will even be close.

There is also a Bowser Mode, but it is just as bad if not worse. This is due to the fact that the mode isn’t balanced at all. Bowser must chase the players and stop them before they reach the goal. The problem with that is the fact that they get 4 turns and can make it to the goal very quickly. You get 4 rolls of the dice so you technically always have a chance to catch them, but the whole thing is luck based, which is pretty sad. The mini games also aren’t very favorable for Bowser as the team can easily ensure that they survive. They simply have too many hearts to shave down. There are some gimmicks like Bowser Jr spots which can help with that, but the odds of landing on them are fairly small. Not to mention that there are hearts all around the board as well, which gives them even more of an edge. At least you can make Bowser roar, but then he can’t move so you won’t be able to use it too much or everyone will wonder why you’re wasting time.

Oddly enough, the game doesn’t support the Wii U All Pro Controller. You are forced to dig up the old Wii Remotes as well as the Gamepad if you want to play this one. Another bad move on the game’s part if you ask me. Nobody wants to use the Wii Remotes, they were abandoned for a good reason. Motion Controls were simply a failed experiment. The sooner they are extinct, the better off we will all be. The game can’t really afford to have much more against it at this point.

At least the graphics are solid as you’d expect from a big Nintendo title. Everything is bright and colorful. The backgrounds all stand out and the character designs are great. I don’t think that the game can quite stand up to the latest Sonic titles, but Sega has always had better animation than the Mario series. (OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!) The soundtrack is all right, but a little more bland than what you will be used to from Mario. It’s not quite the award winning soundtrack from the days of old, but compared to something like Anubis, it’s a masterpiece.

There is a good amount of replay value here at least. Going back and unlocking all of the minigames is definitely fun although it will probably get tedious by the end since it comes down to luck once again if you are able to get the right minigame to show up on the roulette. You can imagine how difficult this is once there are only about 10 or so left. The game is also multiplayer of course so that in itself should help add to the replay value as well. This is certainly not worth 50 dollars or even 40, but if you can find it for a cheap price then it’s not so bad. The series has just lost a lot of the flair that it once had and is now a shell of its former self.

Lets at least end this review off on a more positive note. (Aside from the conclusion anyway) I do think that the minigames were very well done. I didn’t get to play all of them unfortunately as unlocking them is a big grind. I got a glimpse of them through the wiki though and a lot of the minigames are heavily influenced by the big platformer games. They involve crisp jumps and dodging obstacles. Those tend to be my favorite mini games along with the combat ones. I could do without the “Press A as fast as you can!” battles, but it is a good workout. There’s a decent amount of variety here and that’s why you’ll want to just stick to Minigame mode after you finish unlocking the various minigames. That way you can just have fun playing all of them to your heart’s content.

Overall, Mario Party 10 definitely does not do the series any justice. Removing the skill from the equation just isn’t right. Minigames shouldn’t be 100% of the winning formula of course, but it should matter at least a little. It’s just no longer the case since the roll of your dice is really the only thing that matters anymore. I’m hoping that Nintendo gets their act together soon. At least you can still see that the game is well made on a technical level and avoiding Party Mode will really help you appreciate this game more. I believe that the new Mario Party game coming out (Or is out already) goes back to having everyone walk individually so that’s good. Implement that into Mario Party 11 and we’ll be back in biz. As it stands, I recommend just going back and buying Mario Party 4 again. You really can’t go wrong there. Also, Spike should never be a playable character again. Just seeing him on the menu reminds me of the dozens of other characters that should have gotten in instead.

Overall 5/10

Anubis II Review


It’s time to finally play the third big game in the Ninjabread Man family. Conspiracy Games came up with other titles of course and I will be playing one of them soon, but Trixie, Ninjabread Man, and Anubis are the ones that I consider to be the big 3. Unfortunately, this might be the worst game in the trilogy. It all begins and ends with the final boss that is excruciatingly bad. It’s quite telling that this is the first game in ages where I had to go to Gamefaqs in the end. I try to make it a hard and fast rule that I will never use online resources to help me out in a game because I need the full 100% bragging rights. No matter how tough it makes it for games like FF VII. Still, I didn’t think that I needed to give Anubis the same level of respect and attention. The game basically cheats by not even telling you what the controls are.

There isn’t really a plot, but based on the back of the cover, you have been sent out to stop the villains! That’s not a bad premise I suppose although it certainly could be better. You are thrown into the first level without any other context. There are 4 main levels and four-5 mini ones as well. They all play out the same way aside from the final boss fight, where things get a little more intense, but not in a good way. You have to find 8-10 sacred pieces of something to unlock the time gate that will let you clear the level.

The levels are a little more linear than Ninjabread Man and I am also pretty experienced at playing this game by now. The levels are very similar to the other titles after all and you get used to reading the compass after a while. The game certainly isn’t very difficult so you will clear each level on your first or second try. The actual length of the game is quite short after the unreasonably long first level and you’ll have it beat in a few hours at best. There is absolutely no replay value to be found here, which hurts the game even more. The price is very low so that’s a start, but at this point you may as well buy a slice of pizza.

Now, I don’t mean to knock the game too much, but it has some pretty big weaknesses. For starters, the gameplay is your classic 3D platformer. You can swing your cane around to whack people on the head and you can shoot energy blasts as well. The latter is always your best option so use that to defeat enemies and beef up your health bar and lives. You can also jump of course and I recommend using the Z button over the motion controls. The latter is simply too unreliable and it is what hurts the gameplay. The level designs aren’t great as it is, but it’s even worse when you keep falling in the same spot. Luckily, there aren’t too many places where you can fall to your doom, but it can still be sad. I didn’t find out that you could jump with the Z button until I was at the final boss. If I had known about this earlier…things would have been very different!

Either way, the sword swinging is still rough though and a nice little Z button feature isn’t going to save this flawed game. The music consists of the same recycled theme that we’ve heard over and over again in the other two titles. It even plays for the final boss since the developers clearly couldn’t grab a second theme to put into the game. It’s pretty lazy if you ask me. The graphics are rather sub par although I wouldn’t call them terrible or anything. You can still see what is happening so that is definitely a plus. Games like Hidden Invasion have a lot to learn about proper brightness settings.

The final boss is what destroys the game though. If you thought that you had seen a poorly developed game before…think again! The final boss isn’t really a fight as you have to keep climbing these blocks that will disappear from time to time as you grab grenades. The game never tells you how to fire them by the way. To do this, you have to hold the A button and make a swinging motion. The problem is that it won’t work very often and the boss is on full spam mode so the energy shots never stop coming. If your grenade doesn’t come out in time, prepare to take some heavy damage. It gets old quickly and this boss took me way too long to complete. It quickly brought the game down to size. Otherwise, it may have stood a good chance of being the best in the trilogy. The Z button allowing you to do proper jumps is a huge improvement, although I suppose that there is the chance that the other two games had such a feature as well. All of the levels are suddenly a lot more manageable with this feature. If only there was a button for attacking and throwing bombs as well.

There’s also a weird glitch in the game where the Nunchuk will stop working sometimes. The game will keep telling you that it is not connected anymore of the game will suddenly have you running in a direction and you are unable to stop without unplugging the Nunchuk and plugging it back in again. I had to do that a great many times during the game so I feel like there is something wrong with the code. Granted, there are probably so many things that went wrong in the code that you could get lost there.

Overall, There’s not much reason to play this game so I can safely say that Anubis II lived up to its reputation. The Motion Controls on the Wii weren’t very good even with the AAA games. It’s not really a surprise that they tanked miserably with this title. The developers probably just checked to see if it could at least be slightly playable and then ran off with what little money they got from this game. I doubt it had a whole lot of quality control and it may not have had any at all. I can’t really picture myself buying an Anubis III, but if I ever see it in the 2 dollar bin, then maybe I’d take the plunge. If you’re looking for a bad game to play for fun, then I recommend Ninjabread Man. That game certainly had more heart….just a little more, but that’s good enough.

Overall 4/10

She-Wolf of London Review


This She-Wolf film may not have a whole lot to do with the original, but that’s the fate of some unfortunate spinoffs. While this film may not be all that bad, it doesn’t do a lot of good things either. It moves by at a rather slow pace to try and build up suspense, but forgets to have an actual climax anyway. You will also have to suspend some disbelief by the end considering who the culprit here is. At the very least, this film shows that sometimes you shouldn’t overthink everything as if you were in a thriller film. Sometimes, the answer is right in front of you.

Phyllis is sort of the main character here. She is almost ready to be married to Barry, but something comes up. She believes that at night, she turns into a Werewolf and destroys people. She wakes up to find blood on her clothes, wolf hair, and stuff like that. Her aunt and her cousin try to help her get through this to an extent, but it’s not very effective. The aunt clearly doesn’t like Barry and tries to dismiss him every time while the cousin talks a little, but doesn’t do much during the film. If Barry wants some answers, then he’s going to have to break into the house and find them. The question is…can he fend off a werewolf?

Okay guys, it’s spoiler time. If you don’t want the twist to be ruined, then simply skip this paragraph. Are you ready? Are you ready? Are you really ready? Here we go…there is no Wolf in the film. The fact of the matter is, Aunt Martha is the culprit here. “Why did you say that name!!! XD” I know that this may come as a shock to you, but it is true. Martha is actually the villain here. See, she doesn’t like Barry to she decides to trick Phyllis into going insane and thinking that she is a murderer by murdering a bunch of people and setting it up so that Phyllis would look guilty. The logistics of this are a little dicey though. For starters, Phyllis must be an incredibly deep sleeper to not notice the Aunt doing all of this to her room every night. Beyond that, how does everyone get murdered by her so easily? True, she has a butter knife, but she is very old and a detective should still be able to react fast enough to stop her. At least, I’d hope that he could. She also just makes for a very boring villain. I suspect that you are watching a creature feature film to check out the monster right? The more twists we get with a fake monster in the climax, the more that the creature feature genre dies a little inside.

None of the characters are particularly likable either. Phyllis is rather weak willed and falls for every trap a little too easily. She should have probably explained the situation to Barry if she really trusted him. Together, the two of them could have done a decent job at solving this case. Instead, she tries to push him away and sulks by herself. It makes the situation a lot more complicated. Barry? He basically has no character and just shows up to let Phyllis tell him to go away. He usually listens and runs out of there only to return later and try again. The supporting characters really weren’t a whole lot of help here, but then again….who thought that they would be?

The film isn’t particularly violent or anything, but just to try and add a certain level of darkness to the background, it turns out that a kid was murdered by the old lady. Was this necessary? No. Did it help the plot? No. Did it help remind me that this is more of a B film at heart? Yes. The She-Wolf of London will just keep on reminding you that it could have been a whole lot better. I can’t picture it ever being terrific of course, but it could have been more exciting, starting with actually having a monster.

I did like the Guard Dogs though. They barked a good game and kept everyone on their toes. The other dogs around the neighborhood were also fun. I can’t remember if any died or not so I will assume that they all lived. If one did die, feel free to remove another star from this review. One of the main problems with the film is simply that the plot never really goes there. In the end, it simply isn’t very interesting and that’s a problem. The film may not be all that long, but none of the characters are sympathetic and if we’re being honest here…nothing really happens.

Overall, The She-Wolf of London is a bit of a non film. By that, I mean that most of the film takes place as Phyllis’ house and most of the drama is all in her head. It plays out a little like a slice of life film and that doesn’t necessarily have to be a bad thing, but then it should play it straight or add some good characters. Otherwise, the film just gets a little muddled and the actual action/horror elements to the plot didn’t really do anything for me. I’d recommend taking a pass on this film. It certainly sat on the review back burner for a while and that’s partially because it just isn’t very interesting. Whether you are watching or reviewing it, there is simply not much to say. It’s just not a winner.

Overall 3/10

Fairy Tail Ice Trail Review


It’s time for another Fairy Tail spinoff! The main character just so happens to be my favorite character in the franchise so I was certainly expecting it to be a cut above the rest. It’s a fun little mini series. It’s less interesting than Fairy Tail Zero, but there is certainly more action and Gray is as cool as always. I want to say that Ice Trail is actually the best Fairy Tail manga although it is certainly close. If anything, I just wish the series could have gone on for another chapter or two so I could see Gray take Natsu down in a fight. That would be the best way to end it all.

So, this takes place a little after Ur sacrificed herself to stop an ice demon. Gray has now decided to wander the globe in search of strong fighters. This will be difficult though as many people need his help along the way. Both volumes essentially have their own self contained plot. The first one sees Gildarts enter the fray to help out against a few powerful mages. Gray would have liked to have won on his own, but having a powerful ally isn’t too bad. It’s just a shame that Gildarts isn’t likable in the slightest. He’s easily the worst character in this series and does his best to bring the title down. Luckily, he is written out after the first volume.

It was a fun start. There were a few action scenes here and there. Gray got the hype that he deserves and mops up the pre arc villains pretty easily. Volume 2 sees the inclusion of Pause (I could have sworn that this was not his name in the English translation, but I may as well go with the wiki) and Doronbo. The three of them quickly form a team as Gray tries to find the elusive Fairy Tail guild. The main problem here is the fact that another guild has arrived to destroy the group. Can Gray hold them off until the main members show up?

I can’t say that I liked either Pause or Doronbo. Doronbo starts off as your average crook who also happens to have a pill that essentially freezes time for 30 seconds. At the very least, you move so fast that this is basically the effect. Which, I have to say is a poorly conceived idea since it is way too powerful. Both times it is used in the manga, the culprit should have been successful, but plot hax intervened. Gray simply forgot about the 30 seconds rule when he saw someone he recognized and Doronbo forgot because he was having some ice cream. (Or Cotton Candy) I don’t think that would reasonably happen to anyone after taking such a pill so I think that concept could have been completely removed. Besides that, Doronbo is just annoying. His transition into being a good guy is also extremely sudden and there’s not really any reason for it.

Pause is about as bad as Doronbo just in his own way. His gimmick is that whenever he fights, Pause loses all control. He’ll suddenly make crazy facial expressions and try to wreck everyone until Gray shuts him down. After a plot twist, it also turns out that he is basically just your average villain. He’s not very smart either as he lets the villains mess with him for quite a while before doing anything about it. If not for Gray, he would have been sunk multiple times. The paper power is definitely pretty interesting, but he’ll need more than that to be a good character.

As you can see, Gray basically had to carry the manga on his own. He’s easily the best character here and it’s not even close. Gray saves everyone with his ice powers quite regularly and he’s a great hero. Gray’s as noble as they come and while he may not have been strong enough to take on a bunch of skilled enemies on his own yet, that’ll change. He’s definitely likable as a kid even if he hasn’t reached his prime yet.

As for the villains, they’re basically just dime a dozen in terms of character. They want to beat people up and aren’t afraid to use magic. The villains don’t seem to have thought all of this through very much though since they certainly were never a credible threat to Fairy Tail. Once the leader shows up, it’s basically game over from there. The energy absorption trick that Kafuchi had was fairly neat, but he wasn’t all that impressive aside from that. It was cool to see Gray take out some ice treasure hunters as well.

As mentioned earlier, Gildarts is terrible. Mainly because he’s an extreme flirt who even goes after people that are already taken by another. His overwhelming power is supposed to be an excuse so you can overlook the rest of his character, but that’s just not going to fly. Even in the main series where he has a lot of competition, Gildarts is still near the bottom of the pack.

The art is all right. I wouldn’t call it that good and it can get busy at times, but it’s not bad either. The character design for Gray is decently good and the only character that you could get mixed up once in a while were Doronbo and this one shot Fairy Tail ally who looks just like Gray. Aside from that, everyone else is pretty distinct. The fights are fun as well and Gray punching out a giant energy explosion esque item was pretty hype. He certainly looks impressive considering his age. It just gives me even more fuel when I say that Gray is stronger than Natsu and basically always has been.


Overall, Ice Trails is a solid manga to pick up. You’ll probably forget most of the villains by the end since they scream One Shot with their designs and powers, but that’s okay. The manga helps give you more backstory on Gray and seeing him actually join Fairy Tail is pretty neat. I think it may have been a missed opportunity not to show off some of the other Fairy Tail characters and their first meeting with Gray, but maybe another origin title will deal with that at some point. Gildarts is the only weakness here and that shouldn’t deter you from checking this title out. It’s only two volumes so the series really flows by in no time at all. Hopefully this is the last that we’ll see of Pause and Doronbo. As far as supporting characters go, they were very generic and just not all that likable. Next up on my spinoff list is Fairy Tail Girls. Given the reputation of the franchise…you can probably imagine that this next review won’t be as positive.

Overall 7/10

Twice Told Tales Review


Remember that time when anthologies were going to be the next big thing? Well, I can’t remember that either so no prob. Anthologies really limit the amount of success that a film can have. Think of it this way, you may manage to actually get a good story in there, but then it probably would have been even more awesome if it was longer. Alternately, you may have a bad story in here that is dragging down the good ones. There are three stories here and as expected, the second one drags the other two down. It’s fairly painful and the first story is decent while the third one is on the weak side. Bring them all together and it doesn’t exactly make for explosive results.

Dr. Heidegger’s Experiment is the first story and my favorite of the three. Carl invites Alex to celebrate his birthday. They’ve been close friends for decades and Carl is very happy to have had such a loyal friend. One day, a lightning strike opens up the tomb where his late fiance has been resting. A mystical water has kept her body preserved for decades and it has the ability to restore youth to any who drink it. Carl and Alex quickly age back to their primes and also manage to bring Sylvia back to life. The problem? It turns out that Sylvia and Alex were cheating on Carl behind his back the entire time and they decide not to be subtle about it anymore. Carl decides that one of them has to die, but will everything go according to his plan?

The story does a pretty good job of leading into the climax. It is fairly interesting from the get go and for a little while, I was pleasantly surprised that these two friends…were still friends. I had been expecting some kind of betrayal and it began to look like this wouldn’t happen once they both got young again. Of course, this all blew up when the fiance was revived. I can’t say that I was too thrilled about this. A 60+ year friendship thrown away just like that? The segment was definitely at its best before Sylvia woke up. It’s amazing how quickly the entire tone of a film can change. It still made for an interesting watch.

Rappaccini’s Daughter is the second segment in the film and this is the weak one. There is a Beatrice is a girl who is stuck in the garden because her body is very poisonous. Any contact with another person will result in death for him/her while Beatrice will be okay. Rappaccini did this because his wife cheated on him so this was his way of ensuring that Beatrice would never do the same when she grew up. Now, she would have to only pick one person and then Rappaccini would poison that guy so the two of them could be together forever. The main guy in this film was Giovanni and he isn’t too thrilled at this. Nonetheless, he gives Rappaccini the benefit of the doubt and accepts a quick drink. It naturally had a sleeping drug in it so Giovanni wakes up to find that he has been poisoned. I don’t think he thought this through.

The main problem with the film is the fact that there is a lot of animal violence in this segment. To show off Beatrice’s poison abilities, she infects several animals and we have to watch them die. It’s rather unnecessary if you ask me, but Giovanni was very slow on the uptake so he didn’t buy into it until she showed him a few times. No matter the reason, animal violence is a great way to completely doom a segment. There was no escape at this point. The ending’s also pretty bad. Giovanni decides that he’d rather die than be forced to just be with Beatrice for the rest of his life so he destroys himself by drinking a vial of anti-poison. Beatrice decides to follow suit and destroys herself with the poison so then Rappaccini destroys himself with a plant. Talk about a super dark gritty ending eh? All three of these guys met a rather untimely demise in such a short amount of time. I suppose it was inspired by Romeo and Juliet, but it was still handled rather poorly.

Finally, the third story was called House of The Seven Gables. Gerald realizes that he is one step away from being incredibly rich. All he has to do in order to claim his riches is to find the legendary treasure that was left at his family’s mansion. All of the men before him have died due to a curse and he is the last male left in the family, but that doesn’t stop him. His wife, Alice, and his sister, Hannah, are also along for the ride whether they like it or not. When Alice starts to get possessed by a ghost and starts to cheat on Gerald with a neighbor by the name of Jonathan, tensions quickly rise. Will Gerald find the treasure or is the curse simply too much for him?

This segment certainly did have the best scene in the film. Watching Gerald walk up to the treasure chest to finally get rich was pretty suspenseful. Then watching the skeleton hand slowly float towards the guy and choke him was pretty rich. The scene maybe lasts a little too long as the hand wants to end the curse properly, but the shock value was handled rather well. If you learn anything in horror films, it’s that you never want to trip when something is out to get you. It rarely ends well.

The characters were a lot more annoying here than in the other specials though. Gerald is essentially a villain from the get go. Alice proves to be a very easy person who will fall for a guy in about 15 minutes. Even if they knew each other in a past life, that doesn’t help. You can’t even like Jonathan since he is encouraging Alice to cheat on her husband. The sister wasn’t bad, but she probably should have thought a little more before threatening and insulting the villain who is holding an axe. Just food for thought, but I guess it’s a little too late for a heads up eh?

I found it interesting that all three stories involved someone getting cheated on. You really can’t trust anyone in these stories now can you? I wonder if the writers were paranoid about that kind of thing or if it was a pure coincidence. Either way, it was definitely something worth noting. In the end, none of the three stories were particularly strong and this isn’t a horror film that will end up being one of your all time favorites or anything like that. Trust me when I say that it could have certainly been a lot worse though. Story 2 not withstanding, I’ve certainly seen worse horror films and even counting that one, there are lesser titles out there.

Overall, Twice Told Tales isn’t terrible. The first special is fairly passable and the third one isn’t too bad, but the second one dooms the film as a whole. That’s the problem with anthologies, there is always that one special that is ready to bring everything else down. At the very least, this does beat most of the horror films that I’ve seen over the years. That’s some slight bragging rights I’d say. I wouldn’t really recommend it though and if you want a proper scare, you should check out Dragon Ball Evolution.

Overall 3/10

Captive Wild Woman Review


It’s time for another retro review. I’m sure that the instant you saw this title you had a bad feeling about how this review was going to go down. Well, your instincts are right then. The Captive Wild Woman is a fairly terrible film that tries its best to keep on getting worse and worse as you watch it. It hits rock bottom and makes you wonder whether the film succeeded in capturing your attention as you disliked it or if it simply captured the time you spent watching it. One thing’s for sure, this will not go down as one of the ultimate monster films.

Fred is a circus guy who goes around kidnapping animals from their native habitats. Unfortunately, the wildlife preserves weren’t really ready at the time so nobody stops him from nabbing a lot of tigers, lions, and even a gorilla. His co-workers are impressed at his boldness. The only one who is too busy to bother about such things is his fiance, Beth. She lets Fred know that her sister is very sick with something that she’s always had and has never bothered her all that much, but now she wants to fix it. Fred’s understandably confused, but nods his approval. After Beth drops Dorothy off at this very suspect and shady building, she heads off. Fred’s new Gorilla ends up murdering someone who got too close to the cage and nearly finished someone else off as well. Dr. Walters uses this chance to kidnap the Gorilla and murders his assistant to give her brain to the creature. Using magic, Dr. Walters transforms the Gorilla into a lady named Paula and takes her to the circus to unravel his own plans….he succeeds!

So, what is the problem with this film? Let’s start out with the obvious case of animal violence. Once again, we see humans taking animals out of their natural habitats and forcing them to perform in cages for human amusement. That’s no better than slavery and especially when you consider that the animals aren’t being treated well at all. If they don’t do what the humans want, they get hit. It’s pretty terrible. These scenes go on for ages and ages as Fred keeps throwing the whip and never letting up. I was rooting for the animals to get him and at least they did get some of his predecessors, but Paula kept on saving him. Otherwise Fred would have been taken out of the picture very early on. Animal violence doomed this to a 0 right from the get go. It’s why I never like seeing circuses with animals in them and I’m skeptical on how they’re being handled. Luckily, you don’t really see circuses like this anymore so we’re doing something right.

Either way, there is no real way to like Fred in this adventure. For starters, he has no real problem with flirting with Paula right from the get go even though he’s already taken. Sure, the counter is probably that he didn’t really think of it as flirting and was just being nice…but I don’t buy it. He also completely ignores her the instant that his fiance comes to visit, which was also pretty over the top. When Beth finally confides in Fred and lets him know that Paula may be a villain, Fred just laughs it off instantly. He doesn’t believe her for a second and gets out of there ASAP.

Beth isn’t a great main heroine either and makes the kinds of decisions here that you would expect from the supporting characters in a Freddy Krueger film. She gets a call from her sister that something is not right and she fears for her life. The call is abruptly disconnected so Beth quickly calls the cops and gets to the bottom of this. Wait….she didn’t call the cops? Afraid not! Beth instead comes to the conclusion that there must have been something wrong with the phone line based on how calmly she walked over to the villain base without a care in the world. Naturally, Dr. Walters decides to destroy her as well, but there’s no rush. So, after letting Beth know that he’ll be destroying her in a moment, Dr. Walters lets Beth go over to the unlocked Gorilla cage which holds Paula…who has been wanting to murder Walters for a while now.
This doesn’t end well for Walters, but I suppose anyone who didn’t check their common sense out of the door would have realized that. Then again, what do you expect from a guy whose whole plan revolved around an ex employee somehow breaking into a circus and transporting the Gorilla cage without getting slashed? (That scene made no real sense by the way…no wonder the film skipped it.)

Dorothy’s not much better than Beth. She doesn’t begin to suspect that something is up until she has a very long operation and then doesn’t get better for a few days. Seriously, she waited eons before actually making a call instead of just dashing out while Walters was busy. She had many opportunities to escape since Walters was always attending the circus and having fun messing with the main characters. No, she decided not to make a move until Walters made it back to the house and then she went down without putting any real resistance.

Dr. Walters is a pretty bad villain. He may have gotten the last word as the film ends with an epilogue about his life, but he’s a fairly terrible villain. There’s no real reason to sympathize or even understand his reasoning. His whole motivation for murdering everyone and making a human is just because he’s curious. None of it leads to anything and you have to wonder where he was going to go from here anyway. A Cat lady next? Sorry, that concept has already been taken and used by dozens of other films. Better luck next time…

Miss. Strand is another character who isn’t all that smart. She works for a mad scientist and knows that he is completely unstable. After seeing what he is about to do to the patient, she tells him up front that she will put an end to his evil plan. She’ll tell the cops and see that he goes to jail for life. Brilliant idea Miss. Strand…but why did you tell that to his face while you two are the only people in the building in the basement floor, while he is next to the door? Naturally, things don’t go well for her either.

Finally, we have Paula. By default, she is better than most of the other characters here. She is a contender for the best character in the film and I would consider that to be a great honor if her competition wasn’t so bad. She is going after a guy who is taken so that doesn’t bode over well. Plus, she’s a Gorilla so the whole relationship is warped from the start. Should have stuck to the friend zone. At least Paula was tough and could hold her own in a fight. It just wasn’t enough to help her survive a bullet in the back. (Well…with those sequels…..)

Overall, There’s nothing to really like about this film. It’s fairly short at least so that’s a slight consolation I suppose. The animal violence was just too much and you’ll be shaking your head as Dr. Walters bumps off the cast one by one. They all made the worst decisions possible. I also have to question how Paula in her gorilla form made it all the way to the circus from Dr. Walters house in time to save Fred. Based on the rest of the film, it wasn’t all that close to the circus and you’d think that one of the cops would have stopped her since they were all very trigger happy here. Perhaps the writers were going to fix this after lunch, but the film was already due by then so they never got a chance. Either way, this is a film that you should skip. Go take a nap instead.

Overall 0/10

Yugioh 5Ds Review


All right, I have finally finished the Yugioh 5Ds series! To think, I started this title all the way back in 2011. It’s been about 6 years, but it was a fun ride. The Yugioh 5Ds manga may have been a little less ambitious than its anime counterpart, but the same could be said for the rest. 5Ds was a lot of fun and the Yugioh game is simply so great that the manga is still an all-star by the end. I’ll compare it to the other Yugioh manga (plural) a little more in depth later. For now, let’s start with the plot.

Yusei is from Satellite sector so he lived in the slums for a while. It doesn’t get him down though and Yusei still has fun dueling everyone. Things change when a mysterious knight challenges him to a duel with his life as the stakes. Yusei manages to fend him off, but his best friend, Sect is corrupted and turns to the side of evil. Meanwhile, Goodwin (Rich guy who has his own tournament) wants to revive an incredibly powerful dark overlord to do his bidding although his real reason will come later on. Yusei will have to win the tournament and defeat the Shadow Spectres at various sites in order to turn Sect to the side of light once more. There are a lot of other obstacles that he’ll have to overcome, but Yusei is ready to ride to the next level!

The manga invented a concept for the 5Ds series about sense. When you drive fast enough and with a lot of passion, you’ll be able to hit opponents with a blast of sense. So, what is sense exactly? Well, it is basically hitting someone with pure telekinetic force, which is enough to get them off course or even cause serious injury. It makes virtual reality real and allows 5Ds to have Shadow Games to an extent. I actually enjoyed this concept, but I can also see how it might not have worked too well in the anime. If Sense was a real thing, then why would anyone want to actually duel under those circumstances? You would always be putting your life on the line and even if the general public couldn’t access this ability, it would be a little strange. Nothing’s too strange for Yugioh world though and I’m sure that I could have gotten behind it. I’m sure the anime could have made the scenes look really intense.

As you would expect, the art is pretty crisp and clean here. The author does a good job of showing the duels and capturing the intensity of the high stakes rounds. I’d say that the animation probably is a little better than what we have in GX. The monsters all look good and the duels are very easy to follow. Had the series gone on any longer, I’m sure that the art would continue to improve. It is an area that can certainly be counted as a strength for the series.

Yusei is a great character as you will have come to expect from Yugioh. He’s a superb duelist and does whatever it takes to keep his friends safe. I’ve always preferred Jaden and Yami Yugi, but Yusei is certainly leagues above Yugi, Yuma, and Yuuya. His Stardust Dragon is certainly a great ace to have up his sleeve and his synchro summon deck certainly seems well balanced. It’s easy to say that Yusei is the best character here. Sect is Yusei’s best friend and the guy was made up for the manga. He’s not a bad friend I suppose, but he’s just not tough enough for me. I like characters who have a certain flair of confidence of arrogance about them. Otherwise, the character just has to be really good at being a nice guy. I just never found Sect all that enjoyable and even once he got his evil form, it wasn’t all that great. It was an improvement though and at least he finally became one of the big shots. I certainly won’t call him a bad character though and he serves his role fairly well, but I think we could have put Crow in his place and then the manga wouldn’t have needed an original character.

Jack is certainly a major character here as you would expect. He’s as tough as always and I would say that he is the second best character in the manga. He doesn’t really get a chance to become a full fledged hero like he was in the anime, but he serves his purpose as the tough rival who always keeps everyone on their guard. His Red Dragon Archfiend is definitely a really cool ace monster to have at the ready as well. We’ve also got Crow who is more of a friend than a rival. He comes out of the blue a little less than he did in the anime so the character wasn’t as forced. Plus, with most of the characters randomly showing up in the manga at some point or another, he fit in well. Crow’s not a bad character either, but he always felt a little bland when placed next to Yusei and Jack. Not to mention that I don’t think he could hold his own against either of those two. He’s no Joey Wheeler, but Crow’s a good pal to have around. You can never have too many dueling friends.

Akiza is a character who is quite different from her TV show counterpart. For starters, she is actually very popular at school and isn’t a psychic who works for a shady organization. That’s too bad since the plot was definitely a lot of fun in the show, but her new role is handled well. It’s a shame that her appearances were so brief in the manga, but I guess the series couldn’t squeeze everyone in. As it stands, she’s a good character. Leo and Luna have also been altered from the show and the result is a little worse than Akiza. Leo is fairly similar as he panics a lot, but since Luna bosses him around a lot in the manga, it makes things dicey for him. He goes along with her plans since she is the boss, even if he doesn’t necessarily agree with it. Luna is evil for most of the series, I believe that this was in part due to some kind of darkness that had infected her. Either that or it was actually natural and then the duel just showed her the light. The two characters were rather boring and I was ready for Yusei to take them down for the count.

The Skeleton Knight is another new character for the series and he serves as one of the main villains. This guy was definitely really cool and he helped the series start with a bang right from the get go. The stakes were real at soon as he appeared since it meant that the plot was starting early. He doesn’t get to duel a whole lot, but the battles that he does get are satisfying and he lives up to the hype that surrounds him. He may not have a lot of character, but you can’t really go wrong with a solid design and the cool demeanor that he has. Director Goodwin is one of the big villains here as you would expect thanks to the show. He’s a pretty good villain. He certainly won’t be matching some of the iconic foes like Marik, but Goodwin does a good job of ensuring that he is a threat and gives the heroes a really good showdown.

A lot of the other supporting characters from the show appear at some point during the series. Bolt, Officer Trudge, (Ushio), Kalin, and others. Kalin in particular was a really cool character from the show, but he didn’t get quite as much to do in the manga due to the limited amount of duels that could be covered. It was definitely funny to see how many people had a grudge with Jack though. Akiza, Kalin, Yusei, Sect to an extent, etc. Everyone wanted a piece of Jack by the end and at least that goes to show that his reputation really does precede him. Defeating Jack Atlas is always something to brag about since few are able to accomplish this.

So, how does this manga stack up against the other Yugioh titles? Well, Duelist is obviously still the best and I’d put R at second. After that, it starts to get a lot closer between the titles. I’d put Millennium World at third followed by Yugioh GX at fourth. GX is the manga that I haven’t read for the longest time though so it is possible that things will change when I re read it. Who knows, maybe it’ll end up passing Millennium World! Next would be Yugioh Zexal and then Yugioh 5Ds at 6th. Classic Yugioh is easily the worst and hasn’t aged all that well, but how good can a Yugioh series be without a lot of duels anyway? It’ll be cool to see where Arc V ranks on this list once the manga finally comes out.

Overall, Yugioh 5Ds is definitely a lot of fun. I was really hoping that it could get past the 9 volume curse for Yugioh Spinoffs, but no such luck I suppose. It looks like Arc V will have to be the one to do that. The series did a lot in the short length that it had though and each volume is power packed with action and duels. The review is a little short, but keep in mind that I did read this series over the course of 6 years so some of the older events aren’t as fresh as they would have been otherwise. The tournament arc was a lot of fun and there were certainly a good amount of events in the series, but it all continues pretty seamlessly so that’s why you don’t need to spend too much time talking about the plot. In the end, you’re here for the duels an the series definitely delivers on that. In the end, this is just a really enjoyable title and you don’t really have to put too much thought into it. It’s the perfect manga to just pick up and read when you’re in the mood. This is a must read for all Yugioh fans and people who simply like to enjoy a good action story as well. With good art and characters to back it up, the title really has no weaknesses. It is a shame that Leo and Luna fell kind of flat, but I never liked them much to start off with so they have no real effect on the final product. With the final Zexal volume already out, you can expect another Yugioh review soon.

Overall 8/10

King of Fighters XIV Review


The hype behind this latest installment in the King of Fighters series was definitely impressive. After Cashcom decided to release a very barebones rendition of Street Fighters, this was KoF’s chance to quickly show the fighting game community how it’s done. It does not dissappoint as there is a lot of content here to keep you satisfied without having to wait months for extra features. While SF V still wins with its final package and simply having the more interesting characters/smoother gameplay, King of Fighters holds its own and the series has come a very long way since the old PS2 title that I played.

The story mode is like the classic fighting game titles. Each team has an ending, but there is a story sprinkled in as well. Every character shares the same opening and then the big event where a cosmic being by the name of Verse shows up. You learn a little bit about Verse from some of the character endings, but either way, he means business! Taking him down is definitely going to be difficult, but the King of Fighter heroes are up to the task!

Some of the story endings are lacking a little. Since every team has an ending, it makes sense that not all of them would be hits. I mostly enjoyed the ones that delved into why Verse shows up and the ones that foreshadow events in King of Fighters XV. The ones that are more about day to day life like having a buffet at a bar or talking about animal names are a little less interesting. It’s partially due to the fact that I don’t know the cast too well yet though. I’m sure that they’ll get cooler as I pick up more of the games and get used to them. The story segments that the characters share is always pretty epic though. I do hope that these endings go somewhere though. There are a lot of hintings at plot twists and such which involve Verse, but if this never pops up in KoF XV, then it’ll be a bit of a waste.

King of Fighters did a great job with the soundtrack. The theme when Verse shows up is really good and I also like the main theme of the game. I can’t really tell what the singer is saying to be honest, but the beat is good and the liveliness of it all fits the game rather well. The stages also have good themes which is a must for a fighting game since you will be hearing them quite often. Likewise, the graphics are also very sharp. The cinematics that are present look very good and the character models are all on point. It’s all very clear and the actual gameplay will keep reminding you that this game is current gen. The interface and menus are also very good and I would have liked something like that for Super Smash. I’m still not crazy about the way that the menus work in that title. KoF XIV is similar to the PS3 in that sense as everything feels very new and modern.

Now, let’s talk about the actual gameplay. It’s a classic 2D fighter where you have standard attacks and power moves. You’ll want to throw, roll, and block as well. There is a lot of depth to be found in this title. If you aspire to be a world class player, you should expect to spend a lot of time in the training room. I’d say that the game has even more options than the various Street Fighter games. There are a lot of different ways to attack and dozens of variations so it will likely be overwhelming as you try to memorize the moveset from all of the characters. It’s easy to pick up as a beginner and hard to master, which is a good balance. I definitely like the gameplay, although I would put it under Street Fighter and Tekken. I think what holds it back a little is just that the character models are a little slower. Tekken makes up for this with how much damage you deal per hit. The fights in King of Fighters will always take a little longer. The 3 on 3 default mode is always a lot of fun though and if you’re going to have a long fight, then it may as well be in style.

I haven’t gotten a chance to test my skill against any actual players yet, but I’m sure that a free PS+ weekend will be occurring soon so then I’ll be sure to go online. I’m confident that my button mashing skills and experience with fighting games should serve me fairly well. After you’ve played story mode, you can also head to the Trials and Tutorials. Survival Mode is also at the ready. The tutorial mode goes very in depth and teaches you all of the concepts in the game. It can be difficult towards the end, but you’ll be glad that you played it. For a game this complex, you will need to actually think about what you are going to do. Button Mashing is heavily discouraged based on how it is set up, although you can make do if you know how.

The trophies seem tricky, but a little more achievable than some other fighting games like SF IV or SF V. I got a decent amount of them, although it’s a fairly low amount if you look at the game on the surface. A lot of the trophies are online based so I can’t really go for those quite yet. It helps add to the replay value that is found here. As this is a fighting game, that means that the replay value is automatically infinite. Whether you play locally or with friends online (If you have PS+) the gameplay should never get old. This is the kind of game that you can have fun playing for hours and hours on end as you try to improve your skills and rank. Grabbing all of the illustrations, movies, and sounds should also take some time.

Verse made for a good original villain here. I hope to see him return although I definitely want God Rugal as well. That guy was awesome in the old games. Terry was about as cool as I’d expect him to be and Kyo seems like a good main character as well. I’m still not sold on Iori, but maybe he’ll get cooler as he goes along. It’s pretty neat how there is a Freddy Krueger parody here as well and even a guy who looks rather similar to Ryu. The ice character is also cool since having someone with super powers is always pretty neat. As it stands, I do think that the cast is more interesting than Virtua Fighter. If we get more stories as the games go on, maybe it’ll continue to pass other video game series as far as the cast is concerned.

Overall, This game is certainly worth the full price. It has a very large cast so many of your favorites should be here and finding a character who fits your play style should come naturally. The graphics and soundtrack are solid as well. The only weakness in the game would be the story to an extent, but I still did like the animated cutscenes and ultimately, you’re playing the game for the gameplay more than anything else. If the new Super Smash could be a big success without a story, there’s no reason why King of Fighters can’t do the same. I definitely recommend checking this game out and then we’ll see if you ultimately agree that Terry Bogard is the most intense character in the game.

Overall 8/10

Independence Day Review


Technically I went back and rewatched this film before the sequel came out, but then the review found itself on the backburner for quite a while. Needless to say, this film is certainly a lot better than the original. It still had a little issue with adding in too many plots which result in some being less interesting than the others, but ends up being a rather complete picture. The special effects still hold up really well and the characters are mostly likable. It’s the classic alien invasion story that you would expect and will always be remembered as an iconic film.

The main plot here is that aliens have arrived and they want to take over the Earth. They naturally go after America first since this country is super strong, but the world is their endgame. Not to fear, America has a plan and we’ve got a lot of natural defenses on our side of the field as well. Can our team of handpicked experts stop this alien menace or is the whole world doomed? Time to find out!

The film develops around a half dozen subplots so you get used to the characters before the Aliens actually show up. In one corner, we’ve got Thomas, the President of the United States! He seems like a charismatic guy and takes the situation in stride, but naturally there aren’t a whole lot of standard procedures to keep in mind when you are under attack from aliens. Considering the situation. Thomas keeps a steady command of the situation despite this and doesn’t let go of the reigns. He is easily the best character in the film as far as I’m concerned and his plot was also the most interesting. If you’ve been following my reviews a lot then you’ll remember that I always love to see the government’s point of view. As a result, the round table meeting with all of the higher ups was definitely a blast. One of the generals is ultimately portrayed as a bit of a worrywart by the end who talks back to the President and is quickly fired, but I actually liked him a lot when he first appeared. Before things went south for the character, he had some good points. For example, Thomas states that maybe they should consider going to Deafcon 4. The general immediately answers “Absolutely!” right after sighing as if he had been waiting for the President to finally make the obvious call. The general then went on to immediately dish out some orders before being put back in his place. Maybe he was a little too enthusiastic, but I liked how he immediately went to action and how he had his own ideas on how this should all go down.

Another one of the better plots involved David. He’s a genius who works with computers and detects a hidden frequency within the alien transmissions. Nobody else has noticed this yet so it could be crucial, but he has to find a way to infiltrate the White House first and that is going to be an issue. Especially considering that he actually punched out the President a while back. Something like that is a little hard to forget. Luckily, he has connections within the building, but is he in over his head? David plays a large role in stopping the alien menace and gets into the front lines. The actor’s always done a good job in the movies that I’ve seen him in and pulls off the character quite well. Finally, we’ve got the third main plot which featured Captain Hiller. He’s the ace pilot on the group and is the only character in the film to actually defeat one of the aliens mano a mano. He provides the gusto and natural leadership that gives the team confidence when it is time for the final attack. David’s the brains of the operations, but you need to have some brawn in a firefight and that’s where Hiller comes in. His natural charisma is something that the leads from the sequel really lacked.

Unfortunately, this is where we start to get to the plots that weren’t quite as interesting. For starters, there is Russell. He claims to have been abducted by aliens a while back and gets teased about it whenever he goes to the local bar to drink. He’s typically drunk throughout the day so that makes it tough for him to defend himself. He makes it onto TV, but not in a graceful light. He drives cross country with two teens, I believe they were his nephews, and they get to give us a grounded look at the situation. It was a very boring view though and this subplot was even longer in the extended cut. There was really no point to it though and naturally Russell got his big moment in the end, but I could have done without him. The plot could have certainly been more obnoxious and a lesser film would have really gone crazy wit it, but it still didn’t help the film out in the long run.

I also wasn’t crazy about the plot involving the First Lady, who survived the crash and meets up with Jasmine, Hiller’s wife. (Girlfriend at the time) It was there for the emotional impact I suppose and to give us inspiration speeches, but it slowed the pacing down a little. That being said, I do have to give the plot some credit though because it provided us with a cool CGI scene where the fire starts to engulf the streets. We then see the main dog turn into Air Bud as he leaps across cars and outruns the fire all the way to the service entrance where the characters were. Many films have a make or break moment and this was it. If the characters had shut the door to save themselves and the dog had died, this film would have gone right into the trash. I would have churned out a 0-1 star review for this film and would have spent the duration bashing and bashing it. Luckily, this film had class and good writing so the dog lived and we got a plot with a nice ending. So, the dog scene is what saved the side plot.

Finally, we also have some annoying characters when we head to the underground bunker. It starts off okay as the President takes charge and infiltrates Area 51. Unfortunately, the scientists there was too zany for their own good. They try to go for a very Johnny Depp kind of quirky, but it’s very forced and not appreciated. They don’t get a big role here so that’s good, but prepare yourself for the sequel. The main positive about this part was when the alien decided to fight back and attacked from his glass cage. The alien put up a good fight and the action scene really came out of nowhere. It was unexpected and that helped to make it a very effective moment. The film may have not been super heavy with action, but had its moments. There was a big aerial fight in the climax after all of the alien ships take on the U.S. Airforce. That was fun and the effects really hold up well. Between that and the famous scene where the White House blows up, you can tell that this film got a pretty high budget.

A lot of people like to poke fun at the ending though, where we use a Mac to send a virus to the villains. I do agree to an extent that this is a little hard to believe and viruses shouldn’t work on villains in the first place, but I’m pretty okay with this. You have to keep in mind that we will never defeat an alien race without some kind of plot hax. Just look at how Captain Hiller takes down one of these superhumanly strong aliens with a single punch. It’s hard to swallow, but it’s still a pretty humorous scene to watch. At the very least, I thought it was pretty fun.

The soundtrack was fairly good. It’s not going to be winning any awards from this blog anytime soon, but I thought that the tunes were placed rather well and that’s what counts. The President’s big speech was certainly good as well and one of the cooler moments of the film. It was so good that the sequel decides to reuse it instead of coming up with a big one of its own.

Overall, Independence Day really set the bar for future alien invasion films. It definitely deserves to be known as a fun classic. It’s not completely amazing as some of the lesser subplots drag the film down a little, but it’s still a fun film in the end. The pacing is good and you should be kept well entertained the whole time. It’s essentially the definition of a solid film and considering that the aliens didn’t get to show up much, the set up was still really good. I’d argue that this is one of those films where the set up is better than the actual resolution as I like to see everyone getting worked up over the aliens. The fight was still good of course, but the prelude was just better. I certainly recommend checking this film out. It may not be July 4th right now, but it’s always the right time for an alien invasion film.

Overall 7/10