Zero Exe vs Max




Suggested by Anonymous Max has always wanted to be a great Pokemon trainer but it just hasn’t happened yet. He would probably do well, but as it stands he has no real way of defending himself against Zero. Zero has the edge both in attack power and speed. He utterly dominates Max in both stats and that means that he won’t be losing anytime soon. It’s been a while since Zero got his last win so we’ll see if this is the return of a larger comeback. Zero Exe wins.

Purple Man vs Raven




Suggested by iKnowledge The Purple Man is pretty good at manipulating people. Once he is in your thoughts it can be game over, but Raven has dealt with literal demons in her head. His abilities definitely wouldn’t have much of an effect on her and once it becomes a physical battle on the outside then he really has no shot here. Raven is on a whole other level compared to this guy and all she has to do is conjure a few shadow monsters to end him in an instant. There can only be one master of the shadows. Raven wins.

Dr. Mario World Stats and Records

Stats time!

Name: DReager1
Battle Point Record 1365
Tier 4
Stars 380
Current Stage 153
Consecutive Win Record 8

Characters still not unlocked 24

Character levels
Dr Mario 1
Bowser 1
Bowser Jr 1
Ludwig 1
Wiggler 2
Swoop 2
Porcupuffer 2
Clampy 2
Boom Boom 2
Goomba 1
Bob-omb 1
Cheep Cheep 1
Piranha Plant 1
Paragoomba 1
Sumo Bro 1
Crowber 1
Amp 1
Pom Pom 1

World Stats

World 1 Area 1 60/60
World 1 Area 2 60/69
World 1 Special Cube Complete
World 2 Area 1 50/60
World 2 Area 2 47/69
World 3 Area 1 49/60
World 3 Area 2 44/69
World 4 Area 1 41/60
World 4 Area 2 29/69
World 5 Area 1 0/60
World 5 Area 2 0/69

Dr. Mario World Review


It’s time to look at another mobile game that I’ve been going through. This is definitely more of a Fire Emblem than a Madoka in terms of how long I’ve been playing it. Dr. Mario World is a simple yet addictive mobile title which will keep you coming back for more. With over 200 levels available at launch Nintendo really did a good job of making sure there was a lot of content here.

The basic plot of the game is that viruses have launched an invasion on the mushroom kingdom and even on surrounding lands like Bowser’s kingdom. The only way to stop these viruses is to have them take some medicine. Dr. Mario and Dr. Bowser form a reluctant alliance to end the threat, but will they really be able to stop these guys?

So far we’ve only had the one cutscene after the opening which is where Bowser stepped in. I honestly think more cutscenes could have easily been added considering that they are basically just still images with the characters. It wouldn’t be too crazy to have added them after every world right? In the game’s defense, it did freeze after I beat world 3 so I had to restart and enter world 4 so there is a slight chance that there was a cutscene there I suppose. I haven’t looked on YouTube or anything but at least in my experience I’ve only seen the one cutscene.

The gameplay is basically an upside down Dr. Mario which is pretty interesting. I’m thinking they switched the gameplay style so it would be easier on the mobile but that is just speculation. Regardless you’ll quickly come to love the style. I dare say that I much prefer it to the classic gameplay. It’s a lot easier for me to dive into and I’ve been tearing through the levels. You have to match 3 of a color to eliminate the locks and viruses. Most levels are won by eliminating the viruses but some are about collecting coins or other such goals. The game is very clear about the goal from the start so there is no guess work. As you go through the levels the game continues to add new versions of enemies and obstacles. New things continue to be added after level 100 and I wouldn’t be surprised if the game isn’t done yet.

Graphically, Dr. Mario World doesn’t pull its punches. All of the screens are quite clear and the visual effects when eliminating the viruses are pretty satisfying. All of the visuals can hold themselves over as if they were from a big console game. The soundtrack is very small as is usually the case for mobile titles but the main theme just fits the game so well that you probably won’t notice.

As for replay value, the game definitely has a lot of that. As mentioned the main game has 200 levels plus speed levels in each world. These levels get progressively harder so even if you beat a lot of the early ones in one shot you definitely won’t be doing so in the later ones. You also do have an energy meter so if you lose a level 5 times straight then you will need to take a break for a few hours. That hasn’t been much of a problem because of all the maintenance though. They give you an extra 10 hearts for that each time. While going through the levels you will also be earning coins which you can use to buy more doctors and assistants from the shop. These guys have effects that are pretty subtle but they add up during a match. You can equip 2 assistants to help you. As for the doctor, you get to pick one at the beginning of the game and get a random one later on. I decided to go with Dr. Bowser and have not regretted that decision at all. His ability to destroy 2 rows is very handy and makes up for the fact that he is pretty slow.

Then we can’t forget about versus mode either. The gameplay is similar but more like the speed version. You get the matches as quickly as possible in order to launch an attack at your opponent and cause more lines to appear. The actual levels are a lot simpler than the story ones but that goes both ways. I really found my stride in this mode and got up to 1200+ points which brought me all the way up to tier 4. Now I’m starting to have a win ratio close to 50% so this seems to be the right area for me. It’s definitely a lot of fun going through the matches and after every 7 wins you get a box filled randomly with coins or other collectibles. I do think that throwing viruses in there was unnecessary though as getting nothing as a prize after 7 wins is pretty harsh. After your 7 wins in a day the rest does not help you get another box. Only 1 box per day.

There isn’t much negative to say about the game except that it’s maybe a little too stingy with how you get new doctors and collectibles. If you’re playing to get everyone that will probably never happen or at least not for a very long time. I do like how once you’ve maxed out a character they take him out f the pool so you won’t get duplicates. More gatcha games need to do this, but since even maxing out one character is incredibly difficult it won’t really come into play. The game also has a habit of freezing at times when you’ve won a level and then it only counts the win sometimes. That one is a bug that should be pretty easy to fix though. It’s definitely an annoying one but it hasn’t personally affected me much yet and I’ve played a lot of versus battles.

Overall, Dr Mario World is definitely an excellent game. It’s a very simple title with straight forward controls so you never have to worry about getting lost or being unsure what to do. It may look like there isn’t a lot to do here but the amount of content is definitely satisfactory. I recommend checking it out and since the game is free it’s not like you will be risking much in doing so. Just give it a whirl and if it’s not your thing then you can delete it just as quickly.

Overall 8/10

One Piece Strong World Review


This has definitely been a movie that’s been on the backburner for quite a while. Strong World is known as one of the better One Piece films or at least when it came out it was known as such. After that we got some heavy hitters like Z and Gold which have also forged a name for themselves. Strong World is definitely a fun film but definitely a step under Gold and I get the feeling that Z will win. It’s a good all around adventure, but does have some issues.

The film starts off with the Strawhats scattered once again amidst a bunch of flying islands. We then see that Nami has been captured by the pirate known as Shiki, the strongest man in the world. Luffy and friends will have to hurry if they want to save her and after this we also learn how she was captured in the first place. Shiki has amassed a large pirate army and many other crews have also gathered to help him wipe out the East Blue. The stakes are high and continue to escalate as the terror approaches the home of the Strawhats.

Shiki is definitely established as a powerful villain here since he is untouchable for most of the heroes and even Luffy has to play defense for most of their encounters. The film makes it very clear that Shiki is stronger than Luffy. In a straight fight the hero just has no shot to win here. While not unheard of, it is still rare to see Luffy losing like this. He takes quite a lot of hits throughout the film. Shiki’s ability is to manipulate gravity and that helps him enhance his speed and power as well. Shiki is definitely a powerful enemy, but I can’t say that I cared for him.

He’s super quirky to the point where it is hard to keep thinking of him as a threat. He panics with his subordinates quite a bit after all and has a very short memory span. Nami manages to escape from him several times as well so you do have to doubt his security measures. Being good in a fight is not enough to make you a great enemy. His two lieutenants also aren’t all that good. One is basically King Kong and the other one is decent with a sword, but too busy trying to keep up charades to actually remain as a threat.

As expected the animation is quite good. Surprisingly the film doesn’t lead off with the big high budget scene. Typically the films love to show the environment and the animation in the first shots like in all of the Pokemon films. For the One Piece film it starts off with a Shiki scene first and then cuts away to Luffy which is where the animation goes way up. The visuals for the jungles are definitely quite solid and the whole thing is very smooth. This is one area where it can definitely hold its own against the newer titles.

I also really liked the soundtrack. The tunes are a lot more fun than what is in the actual show. It’s going for a very “nature-esque” array of themes which makes sense since Luffy is in the jungle the whole time. It’s all very fast paced and high energy. The film definitely went all in on a technical level.

So where does the film falter? Well, it does have a fanservice issue. To an extent we can always expect that with One Piece with Nami around, but Gold for example did a good job of restraining itself. Maybe a tiny moment here and there, but Strong World just keeps it coming for quite a bit. It’s enough where it is noticeable. As mentioned, the villains are also a little on the weak side. The ones in Gold had a lot more character. Brook also still exists and so naturally most of his dialogue is terrible.

It is also a bit iffy to see Luffy and the others get wrecked so badly, but that I can roll with since you can’t ask for the strongest villain to fight and then be upset when he clobbers the heroes. At least Luffy and the others put up a fight although Luffy should have gone into Gear 2 as soon as Shiki went after Nami. There’s no real reason to hold back when lives are at stake right? Zoro and Sanji are definitely shown to be out of their league this time, but they do get to contribute a little at least. The scene of the whole team trying to fight Shiki was cool because they almost never get to fight an enemy like that. The only time I can think of off the top of my head is when they all fought Aokji. I love group fights like that and for One Piece I feel like that may never happen again, but the series has a ways to go so hopefully they do get to do that. In the meanwhile the movies help with this since it’s a lot easier to have the whole group assemble here.

A standout character was actually a thunder bird named Billy. At first you expect he’ll just be a fun animal mascot to aid Nami, but the guy can fight. He takes out a ton of giant monsters and without him Luffy wouldn’t have stood a chance against Shiki. Billy’s the kind of movie character you want to have. He doesn’t steal moments from the main cast, but does assist a lot so he doesn’t feel like a filler character either. The guy just wants to help his friends out and you can’t go wrong there.

One key part that the film does right is keeping the adventure very fast paced like all good fantasy films should. There’s rarely a time where the film really slows down so there is a lot of replay value. I may not call this film great, but I did have a fun time and there’s a lot to like here. It’s just a good popcorn fun adventure where you get to see all of the characters unleash their signature abilities and take down some villains. It’s a little contrived that both Sanji and Zoro’s opponents escaped only to have to fight them again though. I’m thinking they wanted to include their second intros, but you do have to wonder how the villains would have escaped in the first place.

Overall, Strong World is definitely a fun film that I’d recommend. Whether you’re a fan of the series or not you’ll definitely enjoy it. There are enough recap nods and such to ensure that even people unfamiliar with the series can get into it. I thought the opening showing off all the members of the crew was handled really well. They all get the name bumpers and a quick scene so you can see what they can do. Nami is the last to be shown, but I think you’ll still be able to tell that Luffy is the main character since his segment is the longest and he just feels like your classic Shonen lead. I’ve always loved character intros like this so One Piece really nailed it here. I look forward to seeing what the next film is like.

Overall 7/10

Space Godzilla vs Redips




Suggested by Anonymous Space Godzilla is a very powerful Kaiju. It can’t be denied that this guy could literally step on a bunch of the fighters from this site and win matches that way. Still, it will not be enough to take down someone like Redips. Redips turned out to be one of the strongest Mega Man X villains and the guy is a tactical genius. He can just blast Space Godzilla to smithereens. While the Kaiju is huge, that size will be his downfall here. Redips wins.

Puella Magi Madoka Magica Side Story: Magia Record Stats and Records

Stats time!

Sadly the mobile games never seem to keep track of play time. My phone can keep track for 10 days, but I never tend to finish these in that amount of time.

User Rank 7

Character levels
Iroha 23
Akira 8
Tsuruno 1
Hinano 1
Sasara 1
Shizuku 1
Yachiyo 1
Kaede 1
Natsuki 1
Emiri 1
Manaka 1
Asuka 2
Kako 2

Puella Magi Madoka Magica Side Story: Magia Record Review


It’s time to look at an app game I downloaded a while back. I remember seeing this one as a twitter ad and figured that I may as well check it out. The posters looked nice and the Madoka series has always been excellent so I was down with seeing what the side story would be like. It’s a fun game that I would probably stick with if there was less to do, but from what I played it is a very complete title.

The game’s story follows a girl named Iroha on her own magical girl adventure. There are a lot of parallels to the show as she meets up with a very aloof magical girl who’s like Homura, a happy one dressed in yellow like Mami, a tough red colored one like Kyoka, etc. So…the story isn’t very original I’ll admit. Iroha’s memories are all in disarray as she doesn’t remember her childhood friends and this seems to directly be related to whatever wish she made with Kyubey to become a magical girl. Iroha wants to find out the secrets of her past, but she doesn’t have any idea how to do that. It may be related to a mystical law of forsaken friendships. As Iroha tries to find out about her past she also helps other magical girls learn to get along and beats up witches in the process.

With these gatcha games you never want to get too invested in the plot because it’s just never going to finish. These games are made to basically never end or if they do end it won’t be for many years. America actually got this game real late so in Japan there are a bunch of sagas out but even there the story isn’t over yet. You just gotta roll with the premise and then get ready for a bunch of inevitable filler. Still, if the adventures are fun then that’s not a problem. I thought the story was pretty reasonable. By default it’s the weakest RPG plot I’ve experienced in the mobile, but the filler isn’t quite as tedious as in Integral Factor. At the very least you always feel like things are happening.

We also do get a true opening that is fully animated which was really cool. The visuals are definitely on point and the soundtrack is awesome even if a little limited. You’ll be hearing the witch theme endlessly but it’s just so catchy and epic that it’ll rope you in. It makes every fight feel epic even if you’re just fighting the same old guys over and over again. The chapters follow a classic formula of fighting 3-5 waves of minions before you get the next round of cutscenes. On a technical level this game definitely shines through.

The gameplay is also very easy to use. You pick one of 3 attack types for each of your 3 characters and then take down the opposing forces. Using the same kind of attack more than once can give you a bonus and naturally there are also elements to keep in mind. You won’t really have to worry about tactics in story mode as at least where I was up to it was very easy. I imagine in PVP or other online modes that it would be a lot more important. The gameplay is very intricate if you are trying to master it though. There are a ton of mechanics which I barely even scratched the surface on. I recommend a lot of studying when you’re first starting up the game.

That’s the only tough part about the mobile RPGs. There are so many things to remember and keep track of. I managed to learn it all for Dragon Ball Legends and Fire Emblem, but I’m sure if I went back I probably wouldn’t remember it as well. The main menu screens are downright confusing here as there are over a dozen different kinds of things to collect and they all have different purposes. You can get lost trying to find things here and since the game barely explains anything you’ll want to run to Reddit right away. Reddit’s always a great database for these mobile games if there is something that you need to know. My main advice is if you do plan on playing this for the long haul, don’t spend or buy anything for the first month or 2. That’ll give you time to really understand the game rather than spending collectibles on things you’ll never actually use. Make sense? It’s definitely something I do with all my mobile games now even though I don’t tend to keep any of them for the long haul except for Pokemon Go.

Overall, Magia Record is definitely a fun RPG for fans of Madoka or people who just like this style. As with most mobile games like this one there is almost endless replay value. New events happen every week and the story is extremely long as well. There’s a lot to like here and the game was developed with a lot of care so there are no areas that feel slapped together. It would take a lot to keep me in a mobile game for very long though and while I love the franchise, I am overall still a bigger fan of FE and Dragon Ball. If you’re a big fan of Madoka though this is really a solid one for you to stick with for a while. One big thing here is that it’s a free to play with an energy meter that is almost nonexistent. Unless you are playing this for many hours at a time you won’t have a problem with being told by the game to take a break for a while. This is the kind of Free to Play game that does the industry proud.

Overall 7/10

Mega Man 11 Review


It’s time to take a look at the blue bomber’s last hurrah! After the first 8 Mega Man games there was such a long gap until the 9th game that I’m sure a lot of people had begun to lose hope in it ever coming out. Well, Mega Man 9 and 10 did eventually come to grace us with their presence, but they were digital only and really fell under the radar. That all changed once 11 came out. This time it got a lot of mainstream attention and a physical release. It’s not an amazing title or anything like that, but it does bring you right back into the nostalgic world of Mega Man and succeeds in what it was aiming to do.

The plot is pretty basic as Wily remembers a time where Light rejected his idea and decides to make it come true in the present. It’s a double gear system that makes a robot both stronger and faster. Light realizes that this invention actually is brilliant and quickly gives it to Mega Man as well. Mega must now take down these corrupted robots and stop Wily once and for all. Can he pull it off or has Wily finally surpassed all of them?

It’s a very bare bones plot and there aren’t any fully animated cutscenes. Mega Man 11 is definitely going for a basic approach so that you can just think of it as another installment, but with pretty graphics. The actual campaign is also very short as a result. It’s about 3 hours give or take which isn’t bad considering what kind of game it is. It’s just like the older ones in that regard as you fight all of the bosses once and then you head on to the final level. Each level can range from a few minutes to around an hour depending on how long it takes for you to beat it. So while 3 hours is reasonable if you’re a Mega Man veteran it may take you considerably longer if you are new to the series.

As mentioned earlier the graphics are definitely very nice though. The character designs are very bold and colorful. The stages really pop out at you and the soundtrack is also pretty solid. I wouldn’t say that it is particularly memorable, but there’s definitely nothing to complain about in that respect. You’ll be too engrossed in the levels to worry about it. The levels do have some really tricky sections though. I dare say that the levels are a little less forgiving than in previous games. It’ll take everything you’ve got to complete these with the 3 lives that you are given. Torchman’s level took me many lives and game overs before I finally beat it. However, the game was a cake walk from there.

The reason for that is Dr. Light’s Lab. After losing the first stage so much I had enough screws to buy all of the upgrades in the store. That includes double speed, longer lasting power ups, and much more. I also bought a bunch of beets which save you from falls and maxed out on energy tanks and lives. Hey, if it’s in the game then using it is fair game right? No boss can beat you when you essentially have 10 life meters. It’s also not like I actually needed it for a bunch of the bosses. Some of them you can still just beat up without those extras anyway. They all have patterns although they are admittedly harder to react to than in previous games because of the double gear system. These guys are playing for keeps.

I also think it’s a good thing that the lab was here because the levels definitely could have gotten frustrating otherwise. The actual levels are a little too long so when you get a game over and have to start from scratch it feels a bit tedious. I’d actually say that it would be more tedious than in Mighty No 9 which never got to that level. That said, I would still take this game over Mighty No 9. That one may have had the more expansive story but this one still has the better gameplay. Capcom did a good job of designing the game and making sure that the lab covered any of the suspect parts during gameplay. Once you’re fully powered up then you can really jump into the action.

There isn’t a whole lot of replay value in the levels except for gathering trophies. In fairness, that should take you a reasonable amount of time because there are over 50 trophies to obtain in this game. I’m sure that some of them will be very difficult as well because the Mega Man games are perfect for that kind of challenge. It’s always nice to have an incentive to keep on playing and Mega Man 11 definitely delivers on that front. There’s not much more to say about the game except that it’s a peaceful/nostalgic trip down memory lane. I definitely hope we do get more Mega Man games in the future although I definitely admit that I’d like to see more of a plot or at least a longer game in general for 12. This was like the test run so next time we need the AAA experience.

Overall, Mega Man 11 is definitely a game that I recommend checking out. If you start to lose a lot of lives in the beginning don’t worry about it. You keep all of the screws that you obtain even when you die so that means you’ll eventually have enough to buy whatever you need. The game is quite generous with the screws so you could potentially buy everything (Not counting items which aren’t unlocked yet) by the end of the first level. I recommend buying the upgrade that gives extra screws first. It’s a rule of thumb for me that I always buy the upgrade that gives extra coins/exp first since it’ll help you for the remainder of the game. Mega Man 11 may not be very ambitious but it does remind you that just having solid gameplay can always take you far.

Overall 7/10