Yugioh GX Duel Academy Review


It’s time to look at another game that uses the dreaded day system. I still cannot fathom why games would ever choose to use such a system. All it does is force you to miss out on huge amounts of the game so it’s like the developers are wasting their time adding a bunch of features that we’ll never get to use. The core Yugioh gameplay is still good which keeps this from being a negative game in the end, but it is heavily limited.

The story (albeit it there isn’t much of a story here) is about a new kid who has arrived at Duel Academy. He’s looking to perfect his craft and become one of the greatest duelists of all time. It’ll take a lot of semesters and training to do it, but practice makes perfect. That’s the extent of the game. Every few months you get to take an exam to try and rank up, but the questions are surprisingly tricky. I did well enough in the dueling part…I actually had a positive record. The problem is that if you don’t do very well in the written exam you go down in rank anyway. I thought this was a bit iffy, but I suppose it is what it is. After a bunch of duels and weeks went by I figured it was time for the review.

In terms of gameplay it’s the usual Yugioh rules that you should be familiar with. In every turn you get to summon a monster and play some spells or traps. The goal of the game is to get your opponent’s life points down from 8000 to 0. Once you do that you will have won the game and you get to duel the next person. Everyone’s always got a bunch of trap cards to play so you want to work around those. For example, always attack with the weakest monster first and if you have more than 1, put the others in defense mode. That way when Mirror Force is played you won’t lose all of your monsters. As you play more and more duels you’ll see why it’s very important to protect your backup monsters. Each day seems to have 3 segments so you can plan out quite a few duels per day. You then get to watch the week days go by with nothing happening except a chance to buy some cards at the shop. Then you go back to fighting off more duelists.

One thing that slows down the duels here though is the fact that the characters like to talk a lot. It’s an interesting idea but I think it should be done without interrupting the flow. I suppose voice acting would have been out of the question for a GBA game, but maybe have everyone talk as an intro instead of during the duel. I believe that would allow you to really get in on the dueling and not have to worry about the rest. I was pretty satisfied with my starter deck though. It had a lot of fun fire monsters that I always like to have along with some good traps and spells. I made a few modifications here and there, but mainly kept it in tact.

When it comes to the graphics I’d say that the game was pretty solid. you could always tell what was happening and the illustrations were nice. The dueling effects were good and we got a nice amount of backdrops. The soundtrack is also pretty good. It’s not quite ready to take on the GX anime ost or anything like that, but it has actual variety which is important since you’ll be dueling quite a lot.

This game’s got a long amount of time if you want to truly complete the game. It’s hard to say exactly what beating the game entails but I imagine you would need to conquer all of the exams and reach Blue Rank. Assuming you have a great deck and don’t mind restarting the game during exams a few times maybe you would clear this game in around 20 hours or so. Technically there is a ton of replay value to be had here as well. Obtaining all of the cards feels like it would probably take a life time to achieve. Furthermore you’ve got to abide by the day system so you can’t just go to the shop whenever you feel like it.

It really all comes back to that system. Not to be repetitive, but I don’t like having the game force me to only be able to do certain tasks at specific times. I like being able to choose what to do next. While games don’t have to be linear I also like to have a concrete goal so I know exactly what I am supposed to do and when I am supposed to do it. Things like that really go a long way in my eyes. I prefer the retro Yugioh style where it used to be that you would fight 5 duelists, beat all of them 5 times to unlock the next row and then rinse/repeat the system. At least that way you always knew you were making progress.

Overall, This is one of the weakest Yugioh games. It’s a shame because I love GX and really wanted it to have a solid game to fall back on. Unfortunately this is not the game to do that. Tag Force would end up being a better option to represent GX. This one feels more like a cash-in and there is little that it can offer in place of other titles. I would highly recommend getting one of the World Championship games instead like 2006 which is still my favorite one. Those have more direct goals and the gameplay is completely streamlined. That’s all I really need in my Yugioh games and then I’m a happy camper.

Overall 5/10

Stop Me Before I Kill Review


It’s time to look at a mental thriller where one character fights with his sanity. These films are always going to be a little tricky because the whole thing would be over if the main character wouldn’t fall into all of the traps. This one’s a thriller that goes back and forth a little too long by the end which ends up slowing down the tempo, but will try to throw a few twists your way. The ending will be a bit more annoying than anything, but all’s well that ends well right?

The movie starts off by introducing us to Alan and his wife Denise. They were recently married but have had a rough start to their new life because Alan was in a big crash where someone died. He’s now been mentally shaken to the point where he keeps nearly murdering Denise before stopping himself in time. Denise grows increasingly worried about him, but then meets up with a doctor named Prade. Prade claims he can cure Alan if Denise can convince him to come in for treatments. These treatments are about telling Alan to murder Denise. Can the main character spot a phony a mile away or will he go through with these treatments and potentially wreck his life further?

The characters are all pretty annoying here. The most reasonable one is definitely Denise though. She’s quite patient with Alan and really does her best to help him get well. She is constantly supportive of him and always brushes off his various episodes. Denise tries to help him out herself and when that doesn’t work tries to find professionals to do it. Her heart is always in the right place and she is quite loyal so at least she doesn’t fall into any traps there. The only problem here is that she is too trusting to the point of being overly naive. It was pretty obvious from early on that Prade had a thing for her and she seemed to notice it initially. The guy isn’t exactly being subtle about it. Despite this she continues to trust him and listens to everything he says. While she never falters or comes close to betraying Alan, she keeps putting herself in a position where that could happen. Even Prade’s mother keeps talking about how she hopes things will change and Denise seems to disregard this as flattery. You should never stay in a place where you may make the wrong choice, keeping your distance is the only smart move.

All that being said though, as I mentioned Denise is still the best character. She’s doing whatever she can to help Alan and he isn’t really helping much at all. Denise is one of the best heroines I’ve seen in a long while. Quite possibly top 3 in non action films. Most of the blame here has to go with Alan for also being way too gullible. When he goes in for the treatments he should have immediately realized something was up. There’s no benefit in going through a hypothetical where he actually does murder Denise. No matter how Prade tries to put it that’s just not going to do any good and Alan should have known that. He has a few clever scenes like when he tricks Prade into admitting that he had a meeting with Denise. He needed more of that in the moments where it counted. He doubts himself a lot in part because of his low confidence. In the early stages of the film he is particularly rocky as everything seems to set him off and he attacks Denise more than once. I would have liked to have seen him show a little more will power during these moments.

Alan’s definitely not my kind of character. It’s always a shame to see such a nice character like Denise having to go through all of this. There’s really a big contrast between the two and I can put it simply. Denise is always quick to believe the best of Alan, that he is a good person going through recovery. She always sticks up for him and defends him because she’s a glass half full kind of girl. Then you have Alan who always believes the worst about Denise. He’s quick to accuse her of cheating on him over and over again despite being proven wrong each time. You can’t have a proper relationship without trust and he just doesn’t trust her at all. Time and time again he never has her back and that’s the real disappointing part of his character. It’s even worse than his various episodes because at least those are related to the accident. Not being able to trust her is something else entirely, although I do still blame him for his various moments against her. It’s fine to explode at the randoms, but at Denise? No that’s not going to fly.

Finally we have Prade who is the other character who is pretty obvious from the start. The guy’s just bad news. The instant he meets Denise he tries to buy her a drink which she wisely refuses. He also has a bad habit of spying on her from afar. (Again, Denise is a bit too trusting though as she goes swimming without anything on. This is a public beach at a crowded resort…….so that’s just not a good idea) Every scene with Prade is pretty bad but then it all gets even worse when he ends up murdering his cat. Did the film really have to throw in some animal violence here? It’s off screen but the fact that it’s so unnecessary is what makes it hurt the most. The film was soooooo close to making it out of this without such a scene.

Overall, Stop Me Before I Kill is definitely a flashy title. You aren’t likely to forget it anytime soon. The film is also pretty memorable but too much of it is way too convenient. Things have to work out perfectly for Prade to get anywhere in his plot. If Alan was smart and didn’t let himself breathe in a bunch of suspicious air then maybe he would have been thinking more clearly. It’s odd that Denise would just leave without telling him anything or that Alan would forget basic things like the fact that there shouldn’t be any pills around. A lot of little things add up to the point where this film really shouldn’t have happened. It’s not a particularly believable thriller and while that is fine, I’d say that the negatives outweigh the positives. Denise is the only good character in the film as she is able to survive being an extreme figure. Everyone else is a little too crazy for my liking.

Overall 4/10

Shigeo Kageyama vs Garou




Shigeo is a very talented Esper. He is easily one of the strongest psychics in all of media. I dare say that he could probably hold his own against quite a few of the S rank heroes in One Punch Man. He isn’t ready for someone like Garou though. Garou’s abilities go beyond that or monsters or even heroes. He is one of the deadliest characters in the whole franchise and he would be able to take any and all of Shigeo’s moves. His own attacks would hit incredibly hard and Shigeo would run out of power. Garou wins.

Red (Transistor) vs Noelle




Red is a fighter who certainly grew more and more skilled as the game went on. That being said, she never improved to a level where she could hope to defeat someone like Noelle. Noelle has her Valkyrie armor which greatly increases her speed and strength. Her water magic was already formidable so in this form she is truly an impossible fighter to deal with. Red would not be able to counter any of her more powerful moves. Noelle wins.

All for One vs Gladiator




Suggested by iKnowledge Gladiator is a powerful fighter who once managed to defeat the Juggernaut. In the comics he has also held his own against Thor in the past so he shouldn’t be underestimated. That being said, All For One has taken on All Might in the past. He has many different abilities, all of which would prove troublesome for Gladiator. Gladiator’s speed and power will let him put up a pretty good fight, but in the end All For One will have an answer to every possible attack pattern and a counter attack to go with it. Eventually the hits will take their toll. All For One wins.

Gorilla Grodd vs Hinata




Suggested by iKnowledge Gorilla Grodd is a pretty powerful DC villain and certainly one of the most well known adversaries of the Flash. He has a strong intellect and some telepathic abilities, but those won’t be enough to stop Hinata. Hinata knows the Byakugan and also has great hand to hand skills to supplement this ability. Her speed is also great enough where she will be able to dodge Grodd’s more powerful attacks and counter with some moves of her own. No matter what Gorilla Grodd tries he just won’t be able to hit her and Hinata can disrupt her chakra to counter any possible telepathic attacks. Hinata wins.

Dragon Ball Z Collectible Card Game Review


It’s time to look at a DBZ game that I’ve had for a very long time. Part of why I kept it in the backlog is because the game just wasn’t very interesting. I would play it a bit from time to time but the controls were confusing and since there wasn’t even really a story I didn’t see the need to keep on playing. Well, I gave this one another whirl and the game is as confusing as ever. It’s hard to ever make any headway here.

The game is based on the actual card game. Unfortunately it is hard for that to translate well to video game format. Unlike Yugioh or Duel Masters this game feels very clunky with matches that go on forever. Literally almost all of my matched went to time, which is the full 7 turns that a duel can take. Matches should not be going to the equivalent of sudden death every round. That tells me that there is something at least a little weird with the game. Since I don’t get it then the A.I. should at least be able to beat me up pretty quick.

Here’s the gameplay in the simplest way I can describe it. When you start the game you draw 5 cards. If you go first then you get to play any non combat cards you have. After that you choose to attack or pass. If you pass then you discard all but one card and draw a fresh 5. Once the opponent has done so as well then they will attack and you will pick a card to defend with. You have to try and take down all of the Life cards that the opponent has and they will do the same to you. You can win in one of 3 different ways. You can take all of their life cards away which will be a complete victory. You can also win via technical win by exhausting the opponent of all cards or maybe you can even grab the Dragon Balls and win via super victory. A final way you can win is also by raising your power level and anger level to the max setting. If you do any of these things then you will have claimed victory.

The problem is that the opponent will never let you do this. They block all of your hits and always seem to have more cards than you do. They don’t run out despite playing so many and every time you raise your anger level they reset it back to 1 using a spell card. As a result you just can’t claim the advantage and the rounds take forever. I was somehow able to beat Krillin and the second guy, but Guldo is where I met my match. After dozens of fights I still couldn’t conquer him and that’s where my DBZ card adventures concluded. It was time to throw in the towel. After all the only way to improve your deck is to keep on re-fighting the first two opponents, but I was only able to beat them once after a ton of tries. Doing so again just to hopefully get a useful card to make a comeback feels like such a long shot that it is barely worth it.

Then you’ve also got the fact that the game has no real effort put into it. There is only one piece of music in the entire game which keeps on looping over and over for every action that you take. You can only hear the same song so many times before you just have to take a break for it. How is it possible that the game wasn’t able to get more than one tune? It’s just crazy to only have 1 in the entire soundtrack if you ask me. There’s not much to say about the graphics either since there barely are any. You’ve just got the one illustration for each character as the squares match up with each other over and over again. The cards don’t look all that flashy either.

This game feels like a total cash-in and that’s not too surprising considering how long the loading times are. Each match takes forever in part because you can’t go through the turns quickly enough. You can spam the A button to at least get rid of the drawing phase and it speeds up the attacks but it also skips card effects so then the catch is that you’ll lose further track of what’s going on. It’s a pretty unfortunate situation all around. The length of the game is quite long as a result although it feels artificial. In theory you can probably get a good 20 hours out of this one and maybe more depending on how often you lose. There won’t be any real replay value, but at this point you wouldn’t need any since the campaign is so long.

Overall, Dragon Ball Z Collectible Card Game is the weakest of the DBZ games. It’s hard to picture any game losing to this one although since the DS also had a title based on the Card Game it is possible. What the title really needs is a better explanation of the rules and to speed up the gameplay a bit. I know the computer was able to use his avatar card at some points when the tutorial never even referenced how to do so. I tried using mine a bunch but every time I tried the game said that it wasn’t the right situation to do so. That’s not entirely helpful to be honest but it may not have mattered much. My deck simply wasn’t strong enough to beat my opponent’s so no matter how many times I would draw some cards it just wasn’t going to make up the difference. The only way you should get this game is if you are a really big fan of the official card game.

Overall 3/10

Beyblade Evolution Review


This may possibly be the weakest Beyblade title and the series hasn’t exactly been firing on all cylinders before. I thought that the series was on an upwards trend after playing the last game, but this one brings the series down once more. It takes away all of the strengths of Metal Masters and goes back into a control scheme that is even more obnoxious than blowing into the DS like the first title. Sorry guys but this is one game that you should stay far, far away from.

Beyblade Evolution doesn’t really have a story which doesn’t help matters. Effectively you are playing as a new kid who doesn’t know the first thing about the game, but wants to compete in the World Championship. He’s clearly not a main character who thinks things through all that well, but I suppose you have to admire his enthusiasm at the very least. You go around fighting people and playing minigames until the tournament starts. Win or lose you are sent back to level 1 to replay the entire game again…….

The game uses a day system which is one of my least favorite gameplay styles. Several games I’ve played have used this including Armored Core, Megaman Zero, Pikmin, and Yugioh GX Duel Academy. It’s never once worked out as a positive. I get that it is a bit more realistic this way, but it forces you to hurry through the game and you can’t enjoy it as much. While I’m not the biggest fan of Majora’s Mask, at least it doesn’t trap you in the days the way that the others do. Beyblade Evolution has 50 days. Each action you take aside from accessing the main menu counts as a day. You want to go to the shop to buy some parts? That’ll take up a whole day. Wanna play a minigame to earn money? Another day gone. There are only 50 days in the game so you’ll very quickly find yourself at the very end.

This title seems to be built on the assumption that you’ll want to play through the game multiple times because there isn’t enough time to do everything otherwise. There is little reward for beating opponents either since you don’t get any money or parts. It’ll help you unlock more people to fight, but why would you want to do that? The most efficient way to play through the game seems to be doing the minigames. Some of them are quite easy so you can S rank them on hard and get about 3800 points. With these points you can buy superior parts and build yourself a pretty great Beyblade. Keep on doing this until day 47. Use the next two days to clean out both shops. (Why are there 2 shops? To make sure you waste 2 days buying parts instead of one.) You’ll have to hope that RNG is on your side though as the shops cycle through inventory quite frequently so if you pick the wrong day to go in they will only have weak points and you’ll have to waste another day to go in and get what you want.

There isn’t an easy way to see what parts you do have though. Your best bet is to go into the sell window and look at your parts that way which is a lot of extra clicks. There isn’t even an inventory option to see how many total parts you have out of the full collection. There’s a lot of quality of life updates that just aren’t present in this game. When you think you have a good Beyblade, head to the tournament and hope that the force is on your side. Be careful…skill doesn’t play much of a role here.

I was surprised to see that you cannot move your Beyblade. Basically you launch the Beyblade by flipping your 3DS backwards (which is really bad for the screen so I’d recommend holding the screen in place but it will mess up your launch) and then you watch it fight the opponent. I couldn’t move it in the slightest with the stylus, D Pad, or by moving the 3DS. You just have to watch it roll around. The only support you can give it is by shooting energy into the Beyblade by aiming with the motion controls. After that you can watch grimly as the A.I. jumps off the track and you lose by default. In the big tournaments you need 4 points to win the match. Winning through survival is one point so you have to win 4 times while if the opponent knocks you out of the ring they get 3 points in an instant. It’s really not very balanced if you ask me.

There’s no fun to be had with the gameplay. I want to be able to move my Beyblade and feel like I’m actually doing something. Otherwise I may as well be watching two A.I.s going at it because that’s really what’s happening. Half the time sending energy to your Beyblade doesn’t even help much since they just spin out of control. I didn’t think the gameplay could get worse than the first DS one I played, but it definitely happened. I’ll even take the microphone gimmick over the motion controls. I already didn’t like motion controls in the Wii, I can guarantee you that they are even worse on the 3DS. The 3DS wasn’t made for motion, I don’t see why a game was developed with that as the intent.

Ah well, the graphics aren’t bad I suppose. The character designs are nice enough and we get some decent backdrops. There aren’t a lot of areas to see though as it’s the same locations over and over with the same re-used character models. All of the tournament cutscenes start out the same way. The amount of recycled footage is pretty staggering to say the least. As for the soundtrack, it’s fairly generic. There isn’t a lot of variety to be found here.

In terms of replay value the game is pretty light. You’ll be ready to leave as soon as the 1-2 hour playthrough to day 50 is over. After that you can keep on playing to either get a better ending or get all of the parts. Those are the only things left to do anyway and for the latter you’ll never know if you have anything because the game never gives you a place to check how many parts are in the game. With the shop constantly changing inventory it’s also hard to keep track of how many are left. It’s a bit of a tough predicament.

Overall, Beyblade Evolution is a game that I’d advise against purchasing. It’s just not very good. It’s barely even a game and more like you are just watching a demonstration among the computers who are fighting to see who is the best. That’s not very entertaining if you ask me. I now own all of the main Beyblade games from the modern era and I can see why they haven’t made any in a while. The series doesn’t seem to understand how to make the series fun which is surprising because it should be pretty clear. Look at the Gamecube Beyblade game as an example of how to do one of these titles. Now that was a masterpiece!

Overall 3/10

Dragon Ball Z Collectible Card Game Stats and Records

No stats this time. I wish it would at least show a win/loss column next to the opponents so you can see how crazy tough this game is. My record was something like 2-60. Kudos to anyone able to take out all of the fighters in this one!