Q-YO Blaster Review


It’s time to look at a game I got for a pretty solid price on the Nintendo Eshop. After buying the latest Super Smash season I had some gold coins to spare and considering this game usually goes for 10 it was a steal. This is your classic bullet hell kind of game. It’s definitely nothing fancy and the game is fairly short, but it makes for a fun ride. I’ll give the game some extra props for actually having a real story mode with an ongoing plot. Even if the story is a little hard to follow.

From what I gather, there is a group of space fighters who have been dealing with a powerful enemy across many planets. They’ve finally tracked him down but he has a few more tricks up his sleeve. Right from the jump I can confirm that not all of the characters make it through this adventure so don’t grow too attached to them. Some of them just weren’t ready for this kind of rumble and it shows. The cutscenes can also get a bit violent which you may not expect from such a seemingly upbeat game. Don’t let the cartoons fool you, the game has some Bendy kind of themes beneath the surface.

Part of what made this game standout to me was the colorful art style. It reminded me a bit of Cuphead and I haven’t even played that game yet. You just get that nice fantasy feel only this time you’re in outer space. The villains range from cartoon type creations to giant abomination type monsters. You really never know what you are going to expect from each level and the constant guessing is what will keep you intrigued. This game is really about being as surreal and out of the box as possible which works out pretty well. It helps the game stand out which is important since the Eshop has almost limitless games at its disposal.

For the gameplay you start out by picking your fighter and weapon of choice. Afterwards you’re thrown into the levels and the idea is to blast away at the enemies in front of you. Grab as many orbs as possible because they let you fire off your super laser more often. Additionally you also have a pulse that turns all enemy bullets into coins so you should definitely save that for when you really need it. It takes a while to reload this so if you use it early on, chances are that you won’t get it again until the next level. You want to pace yourself here although the levels are pretty short. I recommend saving all techniques and power ups for the boss at the end of the level because that’s when it will be most efficient.

After each level you are able to pick a power up to use. By the end of the game you will have them all so it’s really just a matter of which one you want to go after first. The order doesn’t make much of a difference but I do like this approach. It’s always really handy to be able to see your character improve as the game goes on. The length of the game is pretty short though. You should have it completed in around 30 minutes. For replay value you can play the game on hard, but I don’t think that will be a very tempting offer for most. Part of the issue here is that the enemies don’t really get more difficult in terms of attack patterns, mainly they just get a lot more health. It’s hard to beat just about anyone and makes the levels drag on more. I only did around 1 level of hard mode before calling it a day here.

The graphics are pretty nice. As I mentioned earlier, the art style is solid which is important. My only real complaint is that the font color they used was a poor choice. It’s a light blue that seems to camouflage with the various backgrounds throughout the game. That’s just not a very good stylistic choice. You have to strain your eyes to keep up with the text which just feels like a basic mistake. I’ve never had a game mess up with the wording colors before and am surprised it wasn’t caught during play testing. It’s not a huge deal but it is quite noticeable.

Overall, Q-Yo Blaster is a fun bullet hell game. Considering that it’s only a dollar on the Nintendo Switch Eshop right now I’d say that’s a bargain. It’s not particularly long and you may not play it for long but I’ve always said that you can’t go wrong for a dollar. It’ll last you longer than a cheeseburger from McDonalds or any other kind of food that you can buy for that price. You just can’t go wrong here and I think that’s the important thing in all of this. I’d recommend checking it out and testing your reaction times. You’ll need to be fast to dodge all of the attacks.

Overall 6/10

Pac-Man Party Review


A lot of people may not remember this but at one point Pac-Man was a global icon and had the most popular game of all time. He’s been largely abandoned in the gaming world but has still obtained a solid collection of games. Pac Man Party is one of the last ones that I needed to get and I can confirm that it was worth the wait. This is a game that’s a blast and a half to play as long as you’re playing with friends. The story mode is more on the weak side. It’s a step above most party games but falls far short of Mario Party. That series will continue to be known as the best and at this point I don’t see anything passing it anytime soon.

The basic story is that someone has stolen Mr. Cookie’s prized recipe of how to make the cookies. He begs Pac Man for help on this. The hero agrees to help of course and quickly figures out that the ghosts have taken the recipe. He asks them politely to give it up but they refuse. The only way they will give it up is if Pac-Man defeats them in various rounds of the cookie game. Pac will have to play hard to win this match, but will the ghosts really end up keeping their word? It’s going to be tricky.

The story at least shows that Pac is still a guy you can count on. He’s going to a lot of trouble to get the recipe back. He has to deal with some powerful monsters as well as each of the 5 worlds has a boss creature at the end to defeat. These range from the Kraken to giant mechanical bears. One thing’s for sure, Pac-Man can’t let his guard down. The ending of the game goes in a pretty interesting way that’s sort of wholesome even if it’s not what you may have been hoping for. It’s not particularly long at around 5 hours so you shouldn’t have a problem beating the game. Pac-Man Party is also unique in that the story will end whether you win or lose. There will just be a slightly different cutscene that ends up playing in that circumstance.

How the game works is the 4 players start out on the board. They roll the dice using minigames rather than just hitting the dice. This lets you go across the board. If you land on an empty space then you automatically build a castle there. If you land on someone else’s castle then a minigame starts. If you win then you take the castle and if you lose then you have to pay the winner in cookies. The amount varies on the level of the castle. You win the overall match by earning a certain amount of cookies (Usually 12,000) and then making it back to the starting point. The maps are all circular so you keep looping around until you have the cookies. The best way to earn cookies is to have a lot of castles and then have the computers challenge you. Of course, you have to actually win the minigame or you could go from having 5 castles to 0 in a single minigame.

The A.I. is actually pretty good in some of the games. It’s interesting because in some games they are excellent and in others they are pretty terrible. Maybe the programmers had a hard time making them good without being OP in those so they just left it at them being pretty weak. Still, as the game goes on they should give you a pretty good challenge. Each player has a few super cookies at their disposal. You start out with 3 and can earn more. If you use them during a minigame they amp you up and greatly increase your chances of winning.

I highly recommend saving these for battles where you are defending a castle since those are the most lucrative battles. You will find yourself wishing you had kept a few on hand if you spend them all early on. When a computer is attacking another computer’s castle, don’t bother with the cookies. Win or lose you don’t earn any points so it doesn’t matter much. Your only consolation is you get a super cookie for coming in first so using one to get one wouldn’t make sense. The main problem with this system is that the battles can take a while. Keep in mind that the story took 5 hours and there are only 5 stages in the game. That puts each map at about an hour which is pretty crazy for a Mario Party setup. There should be a specified amount of turns or an easier way to get points. There was one world where I got enough points right after I passed the start spot so I had to wait another full lap to win. As the games goes on you get more battles per turn so it took forever to make it. I don’t think that’s particularly good game design. It reminds me of PS All Stars, it had a unique gimmick but the gimmick just wasn’t good.

There are a lot of minigames so I’ll just quickly talk about some of the highlights. You’ve got a classic jumping minigame where you have to time your jumps as a giant hammer is trying to swing away at you. This one’s all about timing and makes for a nice competitive battle. You’ve also got the classic minigame where you’re on a ball and have to try to roll everyone off the mountain. As the game goes on parts of the ground will begin collapsing as well so you definitely have to stay sharp. There’s another minigame where you’re in a soda cup and have to get to the top. As you’d expect a great deal of the minigames are food related. That does help to distinguish the games from most party titles since they don’t deal with food as much.

The graphics are pretty nice though. This is a very good looking Wii game that holds up well to today. The character designs are on point and I like the level layouts as well. The minigames have a large variety of backgrounds and themes. I feel like a good amount of budget was actually put into this game. The music’s more forgettable but I suppose that’s to be expected. There’s also a good amount of replay value to work towards as the game has its own built in challenge system. If you clear all of the challenges then you’ll feel pride and satisfaction. I got a few but wasn’t about to go in again to get the rest.

Overall, Pac-Man Party is a fun party game. At its core that’s where you’ll find the most enjoyment. This kind of game definitely doesn’t seem like it was really made with story mode as the main focus so if anything I’m just glad it has one. A lot of party games don’t have a full story so that’s pretty nice. There’s also a good variety of minigames so you’ll rarely if ever play the same one twice in a battle. A lot of them do feel pretty much ripped out of the Mario Party series but I suppose at this point almost every kind of minigame has been done. At least the execution isn’t bad considering this is on the Wii so we have some motion controls. A lot of the games use the Wii Remote sideways so it feels more traditional. I’d actually say that most of the minigames are downright fun. The only one I disliked was curling since as always that minigame feels like it takes way too long. If you want to enjoy a solid party game I’d check this one out.

Overall 6/10

Elebits: The Adventures of Kai and Zero Review


It’s certainly been a very long time since I started this game. I got in pretty deep to be honest, but unfortunately I hit a glitch and had to start over. I pushed that off for around a decade but now it was time to finally do it. This is a fun game that is held back by a few items. I would ultimately not recommend it too highly simply because there are just many better games to choose from. Still, if you really like the Elebits then this will allow you to get some closure at the very least. Otherwise the series appears to be gone for good so I don’t really think we’ll be seeing any Elebits in the near future. It’s a shame but that’s just how it goes.

The plot starts with Kai talking to us about Elebits. Essentially they power the whole planet as they are this world’s version of electricity. Without them we’d all be doomed. Kai’s a little jealous of them though because his parents research Elebits so they are rarely home. One day he gets in his dimension hopping bus and finds himself on a whole other world. The citizens there tell Kai that his Elebit is a legendary one known as Zero who will end up saving the world. Kai doesn’t believe these guys because that is a bit of a tall tale but still, he does have to get home so having a powerful Elebit will help. The bus explains that he needs energy and directions to get back home so Kai’s going to have to keep capturing Elebits until they find some maps to go home. Will Kai ever make it back to his planet?

Most of the game’s about the journey as you travel from planet to planet. We do get to squeeze in an end of the world plot near the end of the game though which was pretty impressive. One of the Elebits is going crazy and he’ll destroy everything if we don’t stop him. This part of the plot may feel like it comes out of nowhere but there was technically some foreshadowing for it I suppose so we’ll count it. I’m always glad to have a hype climax so either way I was pretty cool with this. The boss battles in the game tend to be its high point. I thought all of those were handled rather well. It can be tough to know what to do at first since the game doesn’t really even drop you any hints but you’ll figure it out. You’ve only got so many Elebits after all so eventually you’ll find the right one to use.

That’s part of the game’s weak point though. It never really lets you know what’s going on and while in a boss context that works out all right, it makes things a little tricky in the puzzle sections. A lot of the time it feels like you’re just stumbling around blindly without a clear plan of what to do. Some sections would take me ages and others I couldn’t figure out on my own. The stages don’t always make a lot of sense and they expect you to use your powers without ever being taught how. As dicey as this is, it could work if not for the fact that you run out of energy so quickly. Each Elebit consumes energy whenever they attack and if you run out that’s it. It takes forever to stock up energy again depending on where you are so then you have to go back to the bus and start the labyrinth again. It’ll be shorter since most puzzles stay completed once you leave them but others you just have to do again. Whenever I had to backtrack that part would be a bit annoying.

The core gameplay involves moving and tapping on Elebits with a stylus. You have your Elebit absorb them after tapping on the creatures. This gives you back energy which you use to open gates, use Elebit moves, or upgrade the Elebits. I’m not sure what the benefit of upgrading the Elebits was so I didn’t even bother doing that. By the time I’d have enough to max most of them out the game would be over anyway. The campaign itself is close to 9 hours which is pretty solid. There’s also a ton of replay value to keep you busy including a bunch of extra Elebits as well as upgrades. If you get this you’ll be in a better spot for the final boss although to be honest there isn’t a huge incentive to doing so. The bosses are fairly easy compared to the puzzles either way. Trust me, the puzzles are what will likely slow you down the most. It’s just hard to get around those.

The graphics are okay. I don’t think they’re low quality or anything like that but it’s going for an odd style. The artwork’s not all that great to look at. It’s sort of going for a gritty style that’s fairly realistic despite this being a fantastical game. It’s all very dreary as opposed to the bright colors you would expect from Elebits. Even the cutscenes use this style which is unfortunate. The gameplay loos a little better at least. I’ll give the soundtrack props though. The themes are pretty solid and we even get a big song at the end. I was not expecting that and it definitely made the game’s climax that much more emotional. I was not prepared for such an ending.

Overall, How much you enjoy this game will depend completely on how much you enjoy puzzles. The game is filled with them and I’d make the case that it’s the core of the gameplay. Moving and tapping the screen are really just here so that you can complete these puzzles. The boss fights are fairly rare so they don’t take up a whole lot of time. The vast majority of the gameplay is just navigating. I still found the game to be fun enough, but it would have benefited greatly from two factors. 1: You shouldn’t run out of energy. Give the player unlimited energy when working on the puzzle or something. Nobody wants to have to restart because they’re out of energy. Additionally I would reduce the amount of puzzles. Give me more platforming instead as I capture Elebits. Those two aspects would definitely make the game more fun.

Overall 6/10

Solomon’s Key Review


It’s time to look at a pretty big puzzle game for the NES. Solomon’s Key is one of the titles that looked pretty fun and I saved it for the end of my NES run. Outside of the more RPG type titles the NES collection is now done. Solomon’s Key is a pretty fun way to end off. There are a lot of puzzles here and it’s pretty fun to figure out a way to clear the level. Due to the nature of the game there are many different ways to clear the stages although I imagine that near the end of the game you’ll have to follow more of a set strategy. The game certainly does start to get pretty difficult towards the end.

The idea of each level is to make it to the key and then to go through the door. Both of these items are strategically placed somewhere in the level. Usually to taunt you the exit door will be right near the entrance so you know it’s super close but it doesn’t matter until you get the key. The way you navigate the level is by jumping and summoning boxes. You can make a box appear which you can then jump on and make more boxes appear. There does seem to be a limit to how many boxes you can create at a time, but it’s fairly high up and shouldn’t matter. Either way the enemies eat your boxes very quickly. In a lot of the levels you have to go very quickly but also try to take into account the fact that the enemies will definitely not let up as they try to take you down.

It’s a lot of fun trying to outwit the computers. You have to predict what they will do ahead of time. It’s a great brain teaser and I made it pretty far through the game. I didn’t quite beat all of the levels as I stopped around halfway but it would be a great conquest for someone to beat them all. The dificulty noticeably spikes as you go through the game. While the first few you could just power through with experienced platforming that just won’t cut it later on. One thing I would try to do is box the enemies in but that only works on the first kind of enemies. The rest of them slice through your blocks like butter so it’s almost pointless to even try. It can at least slow them down though.

The toughest level for me was one where a lot of statues are constantly shooting fireballs at you. It’s a straight forward level design wise as you just have to climb up around 12 stories without a ladder. Naturally this means you will be using your blocks but as they are getting destroyed right as you are creating them you have to keep using others as a shield. The difficult part is as you go up you can only make a shield on your level so they can shoot out the ground from under you. Ultimately what I did to get around this was to always create in sets of 2 and 3 so there would be enough ground for me to keep climbing up. It took a ton of tries along with different variations of the plan but ultimately I made it through. The game definitely feels very rewarding after pulling that off.

The graphics are definitely fun and pleasant. This is a game that has aged rather well. Part of this is because there aren’t a lot of assets or characters on the screen so the developers could really focus on the ones they did have. The core gameplay is also timeless since this is a logic puzzle game that anyone can get behind. The music is also decent although I dare say a little too peaceful. Throw in some electronic music or something a little more rock based and that would really help you begin to crack the code. If you ask me that would be the perfect way to give the game a little extra boost that it could use.

Overall, Solomon’s Key is pretty fun. It’s also longer than the average NES game with how many levels it has. You can really test your puzzle abilities and with the NES Access States so you can always save your progress and try more the next day. That’s something I’ve always really enjoyed about the online state. I look forward to more games being added at some point. I’m guessing we already have most of the games available but certainly there are some more out there right?

Overall 6/10

Journey to Silius Review


It’s time to look at an old fashioned shooting video game. This one brings in a nice sci-fi feel to it as you go through the campaign. I appreciate the fact that this game has a real intro so it’s definitely got more of a budget than the average title. The gameplay is definitely on point. Don’t expect a walk in the park though. This is easily one of the toughest games that I’ve played in a long while. Each level throws quite a lot of challenges and projectiles at you so dodging them all is not easy. There are only 5 levels but they should take you a good amount of time to conquer. I expect the campaign is about 40-50 minutes depending on how often you die of course.

You have your standard gun which has unlimited ammo. The pellets it fires are similar to the Mega buster in the Mega Man games. I didn’t realize I had other guns for most of the game so I relied on this one. It’s reasonably powerful so you can definitely use it to conquer the game. The controls are pretty simple here. You can run and fire as you go through the game. Ducking is also highly recommended and even essential in some parts of the game. You gotta think quickly because once the enemies come running in it’ll be too late to do anything. Expect a lot of rewinds using the Switch Online feature because without it you may be in a pickle.

The other weapons you have include a machine gun, pocket rockets, a shotgun, and more. I mostly liked the rockets. These things did a ton of damage and would help me clutch out a win against all of the big boss in the end. I think the last two bosses in particular would have been pretty difficult to defeat without this. They just deal so much more damage than the normal gun after all and you can fire them just as quickly. They do use up your gun energy though so you can’t just spam them during the level. Personally I recommend saving them entirely for the bosses. Otherwise you just won’t have enough to go around.

Silius has great graphics throughout its run. The level designs are on point and it definitely gets that nice Sci-Fi feel to it. The enemies also look pretty impressive. It’s all aged really well visually and I can say the same for the soundtrack. It’s pretty ominous but also has a bit of hope like some of the classic Mega Man games. I’d draw a lot of similarities between the two. This game just works really well and the gameplay is also quite smooth which is also very important. At most it can just be a bit hard to jump if you’ve been running so I recommend stopping before switching actions. The rewinds can make you lose your tempo at times so keep an eye out for that.

Overall, Journey to Silius is a pretty fun game. It’s definitely one of the better NES titles and so I was glad to be able to check it out. While only having 5 levels may sound short, the incredible difficulty levels of the game prevent you from beating it in an instant. You’ll have plenty of time to try and work out some strategies for dealing with the villains. Additionally, it’s a pretty fun game so even when you have to replay sections multiple times it never feels like a drag. That’s definitely the beauty of good game design. There are no levels where I felt that it was just unfair. With practice you can just go through the whole thing very smoothly. I’d recommend definitely checking this game out.

Overall 6/10

Mighty Bomb Jack Review


It’s time to take a look at the Mighty Bomb Jack! This game’s pretty interesting. It’s a very unique platformer and I like the gameplay style. There’s a bit of an iffy game design moment near the very end of the title but for the most part this game really doesn’t slow down the pace throughout the whole game. In a way I’d say the closest game I can think of as being like this one would be the Kirby titles since this guy can also float around for a while.

The basic premise of the game is that the King is captured so you need to save him. The levels are mainly long platforming types where you have to float to the end. Unlike Kirby you can’t increase your height once you jump, but by mashing the A button you can keep the same level of height for a pretty long time. When you get to the end of a level you’ll see a gate you can go through. If the gate isn’t open then that means that you will need to collect all of the bombs. This isn’t true for all levels but in some they do make sure you collect them all. You just have to touch the bombs which is easy enough. I tend to skip them unless the game forces me to grab the bombs though because otherwise I figure there is no real point to doing so right?

There are around 17-18 levels in the game which is a good amount for a NES game. I’d say that it’ll take you around an hour. The levels aren’t particularly long and some of them seem to reuse the level design so you’ll already know where to go. For a minute there I actually thought I was in a loop so I quickly had to look the game up online to make sure that wasn’t the case. Fortunately the game does have an ending. The only dicey level as I mentioned is the final one. So, you’ll blow up all of the balloons and will notice that the gate is still closed. Well, there are 3 completely invisible blocks you have to destroy in order to open the gate. There’s no way to tell where they are except to jump on every block which takes a while since you’ve got a ton of enemies on your tail. This is one of those games in which a single hit will meet your doom so confronting the enemies is pretty tricky.

After you do that there is an invisible block in the next room as well. Once you find that you enter the King’s chamber. To break him out you need to jump on the blocks above him a bunch of times. That was difficult to figure out. Initially I thought that I may need the powered up forms which would have meant my doom because there were none left. You can power up with some S tokens along the way but I never really grabbed any. So, the whole game is pretty straight forward except the climax. I don’t think the invisible blocks are very reasonable to be honest, especially since this is a factor that simply wasn’t present during the rest of the game. How is anyone possibly supposed to know where to go or what to do in that situation?

Still, the core gameplay is quite fun. I do like how high you can jump and your movement speed is also on point. The graphics here are very good as well. Everything is very bright and easy to understand right from the start. Additionally, the enemy designs are pretty inspired. The music is all right as well. The length may not be amazing but I’d say that it will do. According to the box art there are 4 endings as well although I’m not sure how to get the others. I got the standard ending I believe which is pretty simple. You grab the king and sink into the pyramid. I don’t imagine that the other endings would be much different but that is a complete assumption on my part.

Overall, Mighty Bomb Jack is a cool game and one of those gems under the rug. I doubt I would have ever come across it if not for the Switch Online. It was a good game to leave til near the end of the batch so I always had something to look forward to. If you like the Kirby games or platformers in general then I definitely recommend checking this one out. It’s a pretty fun experience and definitely a high quality way to spend an hour or so.

Overall 6/10

Donkey Kong 3 Review


It’s time to look at the third Donkey Kong game. This one brings yet another new gameplay style into the mix. It’s pretty impressive how Donkey Kong would keep switching things up. It definitely ensures that the players will always have a new experience. I liked the style, but as with the first two games it is extremely short and it’s really hard to even say what the general plot is. The game starts looping before a plot can even really begin which does make things tricky.

Well you’re playing as a guy with a blaster. You have to blast DK back up into the trees when he tries to get down. That sounds easy enough right? Just keep blasting and you’ll have the levels over in a snap. The main obstacles that try to get in your way here as little insects that are running around. They try to jump in front of your shots to protect DK. The key is typically to blast them before they get close or ignore them and try to beat DK first. That’s really it. You can jump of course and I recommend it to get the blasts in a little quicker. That’s the extent of the gameplay though and before long you will be all done. Then you can just keep replaying the levels til you get bored or lose. The levels do continue to get more and more difficult with each cycle so you don’t have to worry about lasting forever.

As mentioned, I did like the gameplay. It’s interesting to see Nintendo come up with more of a shooter gameplay style since most of their games don’t work with that as much. They did have Metroid though so it’s not like it is completely unheard of. It’s definitely on the repetitive side though because there aren’t very many different enemies to worry about and the levels are so short. After a little bit you’ll feel like you’re in the cycle so it’s not surprising that this game never got quite as big as the first two.

As for the soundtrack, it’s definitely pretty good. It has that old Nintendo feel about it. The graphics are also good. I like the colorful enemies here and the nice backdrops. Nintendo always delivers here. It’s just a shame we couldn’t get more of an ending cutscene or something to make the game feel like it had a proper conclusion. Without that the loops feel a little more on the pointless side because you never see anything end which is pretty unfortunate.

One thing that would have made a real difference here is one extra level in the loop. In this one maybe there would be no insects and it would just be DK throwing barrels at you. The goal would be to to blast away at him while dodging his attacks until he is all the way up. That would feel more like a real end to each cycle and increase the stakes quite a bit. Trust me, doing that would definitely go a long way to making the game more memorable as well as more enjoyable.

Overall, Donkey Kong 3 is a game that has pretty much been forgotten to time. If you don’t have the Switch Online then chances are that you’ll never come across this game. It’s a shame but sometimes that is just how the ball bounces. I’d say you should give this game a quick play if you have the Switch. You should be able to beat it in about 15 minutes or less and then you can say that you’ve played one of the original Donkey Kong games. Pretty sweet deal right? I’d say it is at least. Who knows, maybe one day we’ll get a proper Donkey Kong 4 or something like that. It’s been a long time since the games used these various styles.

Overall 6/10

Donkey Kong Jr Review


The first Donkey Kong was pretty fun so I was ready to jump into the second one. JR definitely switches up the gameplay quite a bit though. This one’s all about climbing and is a pretty nice change of pace. I actually thought it was a pretty solid sequel. It may not be as iconic or riveting as the first one, but it did a solid job of filling in its shoes. The game is over in the blink of an eye though since it only has 3-4 levels before it starts looping endlessly. That’s consistent with the first title though.

So the basic plot is that Mario has finally captured DK. It definitely took a lot of skill to do so and the hero is ready to call it a day. His plans end up changing though as Jr has arrived to rescue the former villain of the first game. Mario sends out a bunch of creatures to try and stop him, but Jr isn’t afraid of getting mixed up with a little action. He’s never backed down from a fight before and he certainly isn’t planning on starting now. The villains will have to watch out because Jr is definitely not playing around.

The gameplay here is pretty simple. You have to climb up the ladders until you reach Mario. You can move up and down as well as sideways as long as there is a vine there. You can’t touch any of the enemies of course so the idea is to always make sure you are going around them. You move a lot faster if you have one hand on each of the vines as opposed to totally being on one. This should help you breeze through the game a little easier. At the end of some levels you also have to bring some keys to the top and being on two ladders helps a lot since then you are bringing up 2 keys at once.

The gameplay doesn’t have any other wrinkles to it so you’ll master it within a few minutes. You can easily beat the game in under 15 minutes as well. So in terms of length this is definitely one of the shorter ones present. You can play it over again and again for replay value I suppose, but since the gameplay is so basic I doubt you’ll be doing that. It’s not quite as fun to replay over and over as something like Pac Man. There are less variables here and as a result that means there are less things to try. A lot of times you’ll just be clearing the levels in the same way over and over again which doesn’t provide much of an incentive to play through it some more.

The graphics are definitely really solid. Everything is very clear and this could pass off as an SNES game. Nintendo really didn’t hold back. The soundtrack is catchy enough as well even if it’s not very memorable. One thing Nintendo always kept in mind for a lot of these games was not to lose sight of the fun factor and that’s what helps keep Jr afloat. No matter what at least you know that you’ll be having a good amount of fun as you blast through this game.

Overall, Donkey Kong Jr is a pretty fun game. I liked the gameplay style and it all looks pretty high end for the console as Nintendo always tends to provide with their big games. The extremely short length is unfortunate but I suppose if you’re playing for score then you won’t really mind that too much. I’d definitely recommend giving it a try if you have the Switch Online service. It is free at that point anyway so it’s not like you’re really going to be sacrificing any cash to check it out right? I’ll be reviewing the Donkey Kong 3 game shortly which will be a nice way to end off the trilogy. Once that is over the NES games are also near their end. I’ve only got around 8 of them left although that isn’t counting the next 3 reviews which are already in progress.

Overall 6/10

Mario Bros Review


It’s time to look at the classic Mario Bros game. I remember playing this one a lot back in the GBA days because it came as a special feature along with Super Mario World. It’s definitely a fun title to spend some time with. It’s also nostalgic seeing the level layout since the stage usually makes it into the Super Smash Bros titles or at least it’s been there for 2-3 of them I believe. The game uses the good ole jumping gameplay from the 2D adventures while switching things up a bit as the levels don’t have you going after a goal. It’s definitely a lot of fun and I’d recommend giving this one a look.

So the gameplay involves a bunch of enemies appearing out of pipes on the top layer of the stage. Your job is to jump and hit the ground they are walking on. This will cause the enemy to flip over. At this point they are vulnerable and you can jump onto the layer and kick them off. It’s definitely the tactic I would recommend here. The earlier you knock them off the better because once there are a lot of enemies on the map it can get difficult to isolate them. Additionally there are fireballs that roam through the levels and touching any of them means instant death. You also have a Pow Block that will hit all of the enemies at once but you should really only save that for when you are being completely overwhelmed. It’s not a resource that you just want to bust out at any ole time. Think of it as your secret weapon.

I made it pretty far here into the 20s. I don’t know how many levels there are but that seemed like a reasonable push. At latter levels you get to fight with minions that are a little faster than the original ones. You have to choose your jumping spots carefully because if they get past you then it may be all over for your chances of success. There are also little ice minions who will freeze the ground which makes it a lot more difficult for you to move around freely. You’ll end up skidding or stopping in your tracks whenever you try to change directions.

The graphics are definitely solid. This is also a game where the main theme is pretty catchy and memorable. It works well when you’re taking down the enemies. I didn’t see an option to play as Luigi but since this game is called Mario Bros I assume that there has to be some kind of way to choose him. Otherwise the title just doesn’t make a whole lot of sense and I’d have to question why the game called it that. This is a very peaceful game but also so different from the other Mario games. The series really shifted gears after this one. It would be interesting to see more of a homage to this game in a future Mario installment. After all, this game did serve as a stepping stone to launch the franchise.

In terms of replay value it’s really all just about trying to see if you can beat your high score. Whether the levels have an end or not, there isn’t really an actual story here. You just jump right into the game and work on defeating the minions. It’s got that arcade feel to it where the levels are just a lot of fun to play through. You shouldn’t have any problem getting the hang of the controls and just diving in. Nintendo’s always done a good job of making the first levels pretty easy which gives you time to get comfortable with the controls. Then slowly but surely they start giving you some real challenges to work with.

Overall, Mario Bros is a solid NES game. As with most of Nintendo’s original titles it has a lot of character. You can feel the effort that went into this game. It’s just a very well designed one and so you won’t get bored here as you play it for a while. Ultimately the lack of content will prevent it from getting a higher score but I imagine it is always tough to add more content like that back in the day. The games could only hold so much space in them after all. I’m one step closer to completing all of the NES games which will be a cool milestone.

Overall 6/10

Wrecking Crew Review


It’s time to look at a game I never really got to try back in the day. It’s a fun one though and there are 100 different levels in the game as well so it’ll definitely last a while. None of them are super hard to the point where it’ll take you a while thanks to the rewind feature but the level designs are pretty well thought out. You will probably need a few resets to beat some of the levels. They just aren’t the kind that you can glance at and figure out the answer right away. As there are puzzle elements you also have to be careful what item you break first or it’ll become impossible to clear the level.

How the game starts off is you have to break everything in the level. This ranges from doors to ladders and everything must go as if this is some kind of mega sale. You just can’t afford to leave anything intact and that’s actually what stumped me for a little while on the first level. I just couldn’t figure out how to clear the level and it took a lot of running and smashing things to figure out that ladders counted as well. The gameplay is very simple. You press A to break the object in front of you. You can run from left to right as you go through the stages and climb ladders. You can’t touch any of the enemies or you die in a single hit. Eventually fireballs will also show up so make sure you avoid those as well. You can actually walk off stage so do that in order to avoid the enemies. It’ll at least buy you some time in that way.

It shouldn’t take you very long to master this gameplay. From there it’s just a matter of thinking things through. None of the levels are particularly long either so it’s easy to just boot up the game and start conquering some levels. With 100 to choose from this should definitely take you a few hours. The levels are similar enough where you may want to take some breaks though. Playing through all of them in one shot sounds like a way to get yourself bored of the gameplay style and that’s definitely not a good idea. The game is fun after all. You just need to pace yourself here.

The graphics are pretty solid as well. It’s pretty nice to see all these old versions of Mario. He really got around back in Nintendo’s original days. The enemies are also pretty interesting. It’s like a sort of creature but hard to say exactly what it is. The looks have definitely aged pretty well as with the gameplay. I can’t say quite as much for the soundtrack. It’s a very peaceful background kind of theme but not one that you are likely to remember for very long. It’s so quiet that you may not even hear it at all while you’re so focused on getting through the level.

Overall, Wrecking Crew is a pretty fun Nintendo game from their past. While I always remember Mario Bros and Donkey Kong, this is one game I tend to forget exists at times. It’s got a pretty unique gameplay style though and this is yet another Nintendo franchise that could use a modern revival. I think there’s a lot you could do with a modern take on the Wrecking Crew. Think of everything you could break in a more modern city environment and this time you’d have Goomba and Koopa minions to fight against. In the meantime I’d recommend checking this out on the Switch Online. It’ll at least buy you a few hours to have fun with.

Overall 6/10