Pokken Tournament Review

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Nintendo has churned out another winner folks. The Wii U has gotten a lot of heat over the infamous Gamepad as well as the lack of third party games, but it’s always very easy to forgive these oversights when you look at the first party titles. Super Smash Bros for Wii U is the greatest game of all time and Mario Maker is an all star title as well. Pokken continues to set the bar very high and isn’t afraid of those other titles. In fact, I’d say that this game beats Mario Maker and it’s automatically my 2nd favorite Wii U game. It has a lot of replay value and I can definitely see myself playing it for a very long time. This one’s a keeper all right.

Pokken is a mix of 2D and 3D fighting. There are two phases which have different rules and strategies so the game is deeper than you would expect. In 3D mode, you want to either overwhelm your opponent with projectile spam or quickly hit them with a close attack. 2D mode plays more like Street Fighter and you have to really think about which move you are going to use or it’ll all be for naught. The game has a bit of a rock paper scissors mechanic so it’s all about out thinking your opponent.

Your standard attacks beat out grabs. Grabs beat out Focus Attacks. Focus Attacks beat out Power Modes. Power Moves usually beat out strong moves and strong moves are basically pointless, but I’m guessing that they beat out standard ones. String them together for combos and then you also have the Burst Mode at your disposal once you have enough meter. That mode essentially gives you super armor on just about all of your attacks as well as a great final smash which can eat through just about every single attack. I highly recommend using it after performing an unsafe combo, the opponent will try to punish you and that’s when the final smash really comes through.

I’m not usually a fan of the classic Rock Paper Scissors for fighting games, but it’s implemented well here. It doesn’t feel like luck and it’s really more tactical than anything else. Conditioning an opponent feels more important here than in Super Smash as you want to lead an opponent to your destination. (For example, spending the first 2 rounds of a set always going for a Focus Attack when getting up to set up the grab for the third round where you’ll go for a strong combo instead.)

An interesting choice that the game made was to include a level up system. I suppose that this is a feature that has always been in the Pokemon games so getting rid of it may not have gone over well with the older fans, but it does give you a bit of an advantage online. It actually applies to your online “For Glory” mode and that means that the person with the higher leveled fighter has the edge. The level caps at 100 and you should have that after 2-3 days, but until then you better watch out. You can choose to use your level up points on Attack, Defense, Synergy, or Support I believe. I put everything into attack so my Final Smash is truly awesome now!

The bulk of your playtime will likely go towards the local multiplayer mode or online to fight with friends and rivals as you rise through the ranks. I really like how the leaderboard rankings are set up because it’s less discouraging than some other games. For example, a loss won’t get rid of any of your points until you make it to C rank. That’s when the true struggle will begin. This differs from a game like Street Fighter where you’ll lose points each time you lose and one loss can force you to have to make up a lot of ground and you can even lose your rank. That can happen here, but it’s a little safer and going on a losing streak is just as tricky as going on a win streak due to the solid matchmaking algorithms in place.

Right now my For Glory Win% is around 80% and I’ve made it to E1. I expect to be in the D ranks by tomorrow and my progress will likely start to slow around that point as the opponents will get a lot tougher. The rounds are short and fun so it’s easy to play this game for hours and hours. It’s easy to see how streamers can keep on playing in front of their audience for so long. It’s the kind of game that has unlimited replay value.

The offline modes are not quite as brilliant. There’s a nice tutorial/practice mode, but you may not want to spend much..or any time there. I recommend at least giving it a quick stop, but you should use Story Mode to practice your moves since it’s so long and the opponents in the first league won’t really fight back anyway. The plot of the story is that a mysterious Shadow Mewtwo has been challenging players and defeating them all. He continues to get stronger, which is a problem since it’s draining synergy, the life force of the planet. If he’s not stopped then the planet will blow up so the main character has to get strong enough to end this.

The plot shows up at the end of each tournament before finally coming into play after the third one. The plot is actually pretty enjoyable. The exposition was a little unnaturally long, but for the most part the characters were interesting and the universe was nicely developed. Shadow Mewtwo’s boss themes were also incredible and I’ll never forget the very first time that he showed up. It was such an epic moment and easily the best part of the whole story experience. Unfortunately, the gameplay of the story is what I’m not crazy about like with DBZ’s Budokai 2.

There are 4 (Possibly 5 from what I’ve heard) tournaments. Each tournament has you start by moving up the ranks as you face 5 opponents. You must then fight them again and again to move past that part and enter the 8 man tournament. After you win that, then you fight the Promotion Battle and then you rinse and repeat after a quick cinematic fight. It gets longer and longer and according to Reddit/Gamefaqs calculations, the story is around 110-120 fights long and that number will vary if you happen to lose during the run. I completed the first 3 tournaments so far and I’ll admit that I’m not too crazy about the prospect of going for the next 2. I will do them, even if only to get Mewtwo and the final support Pokemon, but the story didn’t have to be artificially extended quite so far. There was just no reason for it.

The short part that is actually the story is quite interesting though and I really would have liked the whole story mode to be about that. Maybe next time I guess. The voice acting has been chuckled at a lot online and I can see why. As one guy said for the first big promotion battle master, he sounded like he was eating while talking. The voice was very muffled. Still, it’s pretty funny and I’d say that the voice acting is pretty well done depending on how intentional it all is. I actually like Nia as she constantly rubs the losses in your face and takes credit for your wins. “You’re like a Magikarp out of water” “They made you their punching bag that time!” Those are epic quotes that may seem mean spirited, but that’s just who Nia is. It’s not personal, even when she gives you advice like “Keep your guard up” right before the opponent grabs you. You have the option to turn her off, but I can’t bring myself to do that. The constant dialogue is hype and she’s much better at her role than Navi. Mewtwo’s owner is also a pretty cool character. She’s a mysterious figure and even her ending is rather sudden so I guess that’ll leave some room for the sequel. Hopefully the main character gets to talk if there is a Pokken 2.

The gameplay is great, which is lucky for me because it makes this a lot more bearable than it would have been otherwise, but it’s still really long. My recommendation is, don’t lose when you’re in the main tournament phase. Trust me, it’ll make the whole cycle even tougher. You can cheese most of the opponents though, but make sure that you are truly good by the time the last tournaments roll around because the cheese tactics won’t be nearly as effective.

Each round earns you up to 20K and winning tournaments gives you significantly higher amounts. I’ve earned almost 10 million already, but the money goes very quickly. I don’t even know how many accessories and clothes you can buy, but it’s a lot and I’m nowhere near rich enough to purchase them all. That’ll come with time since the game is quite generous with the money. Local battles and friendly matches still give you the 20K so just play a lot and eventually you’ll have all the money that you could ever want. I can’t say that most of the clothes are anything that I would want to use for my avatar, but to be honest I haven’t looked through most of the choices yet.

The graphics for Pokken are very well done. It has the semi realistic look of Tekken while still being very bright and fancy. As you may know from the Brawl days, I’m not a super big fan of darker, more live action esque designs, but these stay colorful enough that they still feel like Pokemon and it does leave a trail of epicness for the fights to escalate to even greater heights. It’s part of why I like maining Blaziken so much, his fiery attacks look so great when you’re in the middle of a good ole fashioned fist fight. Blaziken was the very first Pokemon that I ever got in Pokemon Ruby, my first Pokemon game so he has a lot of sentimental value for me. He may be a low tier fighter next to most of the others in Pokken, but he’s currently my main and he’s taken me pretty far.

The soundtrack’s decent for the most part. I’ll admit that most of the stages are fairly unmemorable when it comes to the music and I tried to listen to a few of them on Youtube, but some of them just aren’t that good. Luckily, Shadow Mewtwo makes up for that with his incredible themes. I could listen to those for hours and the tunes are great enough to raise the whole soundtrack for me. Still, that’s reason enough for me to just call the soundtrack decent, it doesn’t really live up to my expectations of how good it would sound. Most of the handheld games have a better overall soundtrack.

As possibly mentioned earlier, there are 16 fighters. This is a really low amount and I’ll admit that a few of the choices were pretty underwhelming. Chandelure and that Fire Fox? Really? I don’t think they’ve earned a spot on the roster to be honest although I support Shadow Mewtwo and Pikachu Libre so..my opinion is a little unique. Unlike Super Smash where you’ll have memorized all of the attacks for all 50+ characters right away, it’s tricky to do that in this game since there are 4 different attack types for each character and then you have to double that for 3D mode + 2D mode while also accounting for their attacks in both modes while in Burst Mode. Simply put, it’ll take a while unless you make this game your top priority.

I’m going to be spending a lot of time with this game, but it’ll never be my top priority the way that Smash Bros is. I’ve put in well over 100 hours on that game just watching gameplay footage from the top players around the world. I’ve maybe put in 2 hours for that with Pokken, but I’ll really just spend my time playing it as opposed to watching. I am entering the Pokken event at Apex 2016, but I’ll see how far I can go as I am. Back to the main point, the 16 characters limit doesn’t feel as bad as it could. As it is, it’s very hard to pull out another fighter once you’ve chosen a main and do well enough to win the fight. I have pulled it off with my classic pockets, Pikachu Libre and Chandelure, but it’s tricky since I’m relying on pure fundamentals and button mashing.

Blaziken’s definitely my guy right now. He unfortunately has a very tough time against projectiles though. If I see any strong Gengars or Chandelure players, I can probably count the match as a loss although I’ll try to keep it real. I like Pikachu since he really has a lot of good projectiles and Libre’s command grabs make him a real threat. Each of the characters have their strengths with the only one that just feels weak is Charizard. He’s just soooo slow, although I pulled off a nice win with him online, I doubt I will play him again for a while. I still haven’t even tried out around 5-6 of the characters so I have to get around to that. This is the kind of game where you don’t spend much time choosing different characters since there’s not much merit to it. Just pick 2 characters to cover your matchups and you’re set.

By the way, you’ll want to stay active online or your ranking will plummet. You won’t lose points, but people will just leapfrog you. I made it into the 8000s on my first day, but then I took a break from online for a day to focus on the story. When I got back I was in the 14000s. I’ve since made it back to the 10000s, but it just goes to show how many people are playing it right now. I kind of want to make the top 1000, but that’s unlikely unless I really play it a bunch. I’ll probably look at the overall sales figures and then I’ll try to stay in the top 10% or 5% by the end. That’s a reasonable goal I’d say.

Overall, Pokken is a fighting game that you’ve got to get right away. The gameplay mechanics can be a little complex and overwhelming at first, but put in an hour or two of just fighting normally in Story Mode and you’ll start to pick up all of the little rules. It’s not a game like Virtua Fighter where you can play for days and still not pick up most of the terms. Once you’re in, you’ll see how much fun the game is. There may only be 16 fighters, but you’ll still have a tough time learning all of their attacks and now you can really prove your stuff with your main. The replay value is endless and you also unlock a lot of titles from time to time, which are fun to use online. There are so many choices that it’s tough to decide on one. Aim to become the world champ with your character and I’ll see you at the top!

Overall 9/10

Street Fighter Ex 3 Review

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With Street Fighter V out, I decided that it was time to actually get into the Street Fighter franchise. It has always looked like an epic franchise, but SF IV is the only game that I had played. Well, that’s all changed with Ex 3 and I also bought the Alpha collection as a nice backdrop for after this title at some point. Ex 3 feels like the good ole Arcade Style of the olden days and it works really well here with one of the best Arcade Modes of all time.

Unfortunately, there is no real story here. Usually Arcade Mode has a nice opening and an ending, but that isn’t the case this time. There is a small block of text for each character upon beating the game, but that’s all. No rival cutscene and no opening makes this a standard fight the CPU mode. Luckily, that’s where the cool design comes into play. The first battle is always a 3 vs 1 fight. Let that sink in a bit since it’s rare to see this in a Street Fighter title. It’s a blast! You then grab one of your defeated foes as an ally and rinse and repeat as you go through the mode in other formats like 2 vs 2 and 2 vs 1. Finally, you go up against Bison in the ultimate battle as it’s 4 vs 1. I have to say that it would feel pretty bad to lose to him with the odds so heavily stacked in your favor. It does make the fight that much more epic though.

There are 27 fighters in the game, which is definitely an impressive amount. Oddly enough, it seems like over half of the characters (Or roughly half) are made up for the Ex series. You can tell because while their designs may have some slight personality, they feel a little generic. One character is literally called Area and some of the others have names that may sound eccentric, but probably didn’t have a lot of thought behind them. The characters were quickly just created and thrown into the game. Most of them at least seem to have fairly good controls and combos so there’s always that. I like the two Superhero/Supervillain character combo. Those guys are definitely a blast.

The actual gameplay is what you would expect to find in a Street Fighter game. It’s 2D and you have to punch and kick your opponent until his/her health bar goes all the way down. There are a lot of combos that you can work towards completing and you can learn them in the trials/training mode. More on that in a moment. Street Fighter basically invented the term “Button Masher” so you can still do pretty well against the computer is you just keep on pressing buttons. Due to the retro feel of the game, it feels like you can move very fast and fluidly. I also can’t forget to mention how the team function is so fun. You can switch out and pull off a devastating team combo before your partner leaves. It’s also risky if your partner gets hit in the crossfire though because you’re then taking roughly double damage for each hit. So, watch out, but it adds another layer to the game. The Arcade Feeling is cemented in the game and that’s definitely a good thing.

Back to the Trials Mode. This mode has you pull off combos and challenges so that you can gather EXP to unlock new attacks with. They can then be used on your original fighter so you can give him your personal 4 best special abilities. Imagine having Zangief’s Cyclone and Ryu’s Shoryuken. The possibilities are endless so your fighter will be very tough by the end. I did a lot of the challenges for fun, but they do get really difficult later on and without any actual prize besides buying abilities for a character that I’ll never use…there’s not much else to do there. Before going to multiplayer mode, you’ll just want to make sure that you have all of the characters. Beating the game 10 times will get you the 10 normal unlockable characters, but you have to beat it 8 times as Ryu and 8 times as Bison to get their true forms. They’re really like glorified alt costumes, but you’ll still want to have them unlocked for parties.

The true replay value as always is simply playing the multiplayer mode with friends. There are enough characters so that you won’t ever have to get bored. Whenever you want a break from Ryu, try out Bison for a bit and then go back to Ryu. Evil Ryu and Bison 2 are secret characters, which also shake things up although they are not quite as intense as they will be in future installments.

The graphics are a little more pixelated than you may have assumed, but it does help that retro vibe. It’s also interesting to see the characters use their moves from SF V. It shows how true to its history Street Fighter has stayed over the years. Just about every combo in SF V is still around here even if it’s no longer a true combo or the attack may have become less effective. The final stage in particular looks great and I’m sure that a lot of effort was put into that one.

As for the soundtrack, it works fairly well. Once again, I’ll give a shoutout to the final stage for that. Beyond that level, the themes are a little more forgettable than your average Street Fighter game. It’s a good soundtrack while you’re playing, but you probably won’t remember it quite as vividly as you would for a title like Street Fighter V. I haven’t played that game in a while and I can still recall all of the big themes. Still, Street Fighter can’t knock it out of the park every time.

In case you’re curious, this game still loses to Street Fighter IV and V. It’s a blast of course, but those games are simply too good. I also have my doubts on whether or not it’ll be able to beat the Alpha games. It probably beats the original though (I played the mobile version) so there’s always that. Getting another Ex game someday would be a blast. Bringing back that team angle would make for some fun tournies!

Overall, Street Fighter Ex 3 is a complete success in my book. I know that reviews for the game weren’t quite as positive as the others, but it shows what a high standard Street Fighter games have set for the franchise. I’d still say that Ex 3 isn’t just a good game, but a great one. It really forces you to put on your nostalgia goggles and the gameplay has aged very well over the years. You can just pop it in the console and play it at any time and you’ll have as much fun as someone who played it when it first came out on March 4th in the year 2000. If you don’t own this forgotten Street Fighter game yet, then I highly recommend goinng out there and getting it ASAP!

Overall 8/10

Madden Mobile Review

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I don’t play mobile games all that often, but when I do you can bet that I take the experience as far as it can go. Pokemon Shuffle was a FTP game that was a lot of fun for a while and I probably did around 50 levels before deciding to go away from it. It’s hard to say how long I played Madden Mobile, but it was for quite a while. It’s very fun and well done for the most part, but eventually its limitations wil start to show. That is the fate of all mobile games at some point I’d say unless they start to actually have endings or are some kind of multiplayer experience like Super Smash Flash. I’m not positive, but I believe that I read somewhere about the data being deleted at some point so you’d start the next season fresh. Hopefully that’s not the case and the data is still here at the moment so I won’t deduct any points there. Just keep in mind that if this is true, it really does hurt the overall score.

I found out about Madden Mobile through a commercial and quickly figured that it would be a fun game. The gameplay as you would expect is a replica of the normal Madden games, but drastically simplified. You can choose from a variety of kicks and passes as well as go for the occasional field goal. You can also play defense, which really makes this feel like a complete game. There are 2 different control types to be found here. I choose the control stick type to further the realism of the simulation compared to the real Madden. It was fairly smooth and as this is apparently a new feature, it was handled very well. Once in a while your stride would go past the stick, which would lead to an unfortunate play, but that was rare once you got the hang of it.

There are several modes to be found here. The main one is Season mode, which pits you against 16 opponents and then the Playoffs start. It’s very easy, but a good way to learn the controls, earn money/exp and knock out some achievements. I had fun clearing a season. There is also the daily challenges, which will give you all of the rewards as Season mode, but in smaller chunks. They also cost more energy points to use so they are less efficient. Of course, The card rewards may be worth it at times since a lot of the daily challenges are special events towards the end of the series. You will want to grab as many level ups as possible before that happens to have more energy at your disposal.

Each energy replenishes itself in half an hour. Each activity will likely cost 3-4 points with super special ones costing 10. I got over level 20 so energy wasn’t a huge factor by the end, but this is where the FTP part comes in. If you want to just keep on playing the game instead of constantly stopping to let the energy come back, you will have to cave in and just pay out some money. Obviously, I’d personally recommend just waiting it out. As it stands, I did form a very impressive team by the end and made it quite far.

I also did well in the Head to Head mode where you battle other users. I moved up a few ranks and gradually just stopped when I stopped playing the game. The ranks are easy to climb through so you can easily get to the final rank if you want that achievent. Especially considering that I didn’t start the game until around half of the season was already over. It’s too bad that you can’t actually fight someone in real time though. Instead you alternate drives and whoever scored the most by the end wins.

The graphics are fairly good. It’s a mobile game, not a AAA title so don’t expect Madden console graphics here, but the animations are clear. The soundtrack can be a little sad though. There are barely any tunes to be found and more effort certainly could have been placed here. Sport games aren’t known for their great soundtracks, but Mario Strikers pulled it off.

Unfortunately, the servers are not all that great. You will find yourself being disconnectes from the game many times and the servers will refuse to operate at other points as well. It happened a lot more than I would have expected so that was a disappointment. Part of the point about having a game like Madden Mobile is that you can play it on the go or when you have a few minutes of empty time. If the servers aren’t working once again, then it makes the situation a little less ideal.

Overall, Madden Mobile was a fun mobile game. Apparently it continues to improve year after year so I look forward to seeing where it goes from here. I still hope that the data isn’t deleted for the next season though. The exp and level ups should just be a sign of dedication from the hardcore Madden fans who have been sticking around with the series for quite a while. The hours will go by very quickly as you play the title, although eventually the nature of this FTP game will start to be a little taxing. You’ll be less willing to wait until your energy replenishes and you will want to just play a console Madden. I got burned out towards the end although it’s been long enough that I could easily get back into it. It’s easy to see how these mobile games can get to addicting. You’re technically doing the same tasks over and over, yet the game never stops making it feel fresh. It’s hard to describe exactly what makes it so appealing, but either way my Madden Mobile experience has come to an end, but yours may just be starting!

Overall 7/10

Shovel Knight Review

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I haven’t played a whole lot of indie games over the years. Typically, most of them don’t get a physical release, which essentially means Game Over as I don’t step into the digital realm very often. Shovel Knight certainly got very popular though so it’s not too surprising that it got such a wide release. For a while there, people were completely convinced that he was going to be playable in Super Smash Bros. That may not have ultimately happened, but it did help his popularity soar to even greater heights. The game is fun and it’s a call back to the classic Mega Man games from the good ole days. Those were always a lot of fun and ditto for Shovel Knight. There’s quite a lot of replay value contained within to back up the short story.

You play as a Knight who wields a shovel and whose teammate was seemingly destroyed. He decided to retire to a land of peace for a while, but eventually realizes that it’s time to avenge Shield Knight. Shovel Knight sets out, but the rest of the Knights from the round table intend to stop him along with the mysterious Black Knight. Will Shovel Knight’s determination be enough for him to vanquish all of his foes or will he ultimately have to use a tactical retreat?

Shovel Knight is a hero through and through so he doesn’t destroy the opponents that he defeats. On the contrary, he simply lets them think about their follies while on the ground and he moves onto the next area. Towards the end, he’s had just about enough of his “friends” and leaves them hanging from a castle. They eventually get up, but Shovel Knight couldn’t be bothered to stop and help. These guys are rather ungrateful and not reasonable so you can understand why Shovel Knight decided to use the extra minutes to stop the villain. The Knights can take care of themselves.

Let’s talk more about the gameplay. Instead of a Mega Buster, you’ve got a Shovel that you can whack opponents with. As you progress through the game, you’ll get magic spells like a fire blast or a super punch. You can also upgrade the shovel so that it can fire mini shockwaves and power slashes by holding the slash button. Watch out for enemy attacks though because like the old Mega Man games they will put you in hit stun for a while and during that time you are certainly very vurlable to pits. I died quite a few times that way. You can also obtain different armors and each one has strengths and weaknesses so you have to decide which one to ultimately use. I decided to use the economically friendly one to save on gold. When you die, you drop gold and that gold can really come in handy.

It should be noted that you can’t really die here. When you die, you’re taken to the last check point and you can seemingly keep trying until you eventually succeed. That did come in handy at the end of the game since I lost to the final form of the final boss and beating the first form again would have been a little iffy. It’s not a super long boss like some of the other games that I’ve played over the years, but saving some time and just throwing me back into the final form is definitely great. Not being able to really die can be an issue for some, but you do lose gold so there are still some consequences and the game isn’t super easy or anything like that. I expect you to definitely die a few times during your initial play through. Probably more than just “a few” times as well.

The graphics are solid. The game did a fine job of emulating the retro games as you can see above. The character designs are solid and the models look clear in the game. Black Knight is definitely the most interesting character visually although the final boss looks epic as well. I’d also give a nice thumbs up to the soundtrack for going the extra mile here. There were many themes present in the game and each one was suitable for the stages and the combat. Each theme was quick and you know how I don’t care for soft/quiet songs quite as much.

The ending would definitely have been super tragic if not for the after credits scene so make sure that you stick around for it. I’d say that it’s definitely a good thing that they added it since the first ending was unexpected, but also just a little sad for both of the Knights. That would have been a pretty big failure for them. Still, it didn’t happen so they did good. I would have liked to have seen some more of the “wanderers” though. The characters seemed pretty neat. They were all fairly mysterious and we only have a vague sense of their ambitions and goals. At the very least, we know that they are all good fighters.

There’s certainly already quite a bit of lore in the game. I don’t mind if they don’t end up exploring a lot of this, but those mystery characters need to return. After that, I guess we’ll need some new villains so I’m wondering who will show up. I’m assuming that we will probably get a sequel at some point and if the series is still going strong in a few years, Shovel Knight really could make his debut into the Super Smash universe.

This is one of those games that is very easy to quickly plug and play. You can get into the gameplay very easily and earning Gold is always a lot of fun since you have good things to spend it on. Of course, that won’t be a factor soon since I only have one armor left, but it was always a blast going for the jewels. As I mentioned earlier, there is a lot of replay value here. You’ll want to go back and get all of the music notes, which should take quite a long while. Talking to everyone in all of the villages will help you get trophies and naturally the Platinum in and of itself will take quite a long time. Some trophies are incredibly difficult like beating the game in under 90 minutes or beating it without dying. The company went all out for this Platinum and it’s definitely all but unachieveable for me. Eventually you could get all of the trophies, but it would take many hours.

Meanwhile, the game also brings the DLC pack along with it where you play as another Knight and do Story Mode again, but it’s decently changed from the first time around. The level designs have been altered and seeing everything from another perspective is interesting, but I would have liked something a bit more like adding in more items or something. I haven’t embarked on this DLC yet and will probably do it someday, but not in the near future. I beat the game in one nice long batch, but I imagine that doing it a second time would be a lot harder depending on how good or bad Plague Knight is.

Overall, I’d recommend giving Shovel Knight a purchase. If you enjoyed those old Nintendo classics or the Mega Man games, then this is right up your ally. The developers even went the extra mile and provided an actual plot through the word bubbles. You certainly didn’t see that in the oldest games from back in the day and it’s a good way of quickly using some modern elements without messing up the vibe of the title. With good graphics and a solid soundtrack as well, there are no real negatives to be found here. A mild issue could be that the game is a little on the short side, but as always, that does typically work out well for me. The game certainly doesn’t drag this way and most of the old games were very short like this one. Shield Knight still got a big team up with Shovel Knight to end it all and that was pretty climactic. The dream fights were also pretty intense. You better make that catch!

Overall 7/10

Block Party Review

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No not Block Party, BLOCK Party! I’ve played a lot of cash ins in my day, but none quite like this one…..sorta. Okay, that line’s a stretch, but this one is better than some of the recent titles that I played like We Ski. The games here actually had some thought put into them and they’re actually a little more original than you would suspect. Saving someone from getting eaten by a dog? I can roll with that and you certainly wouldn’t expect to see a game plot like that one in the average Wii title. Unfortunately, the game’s reliance on motion controls gets a little dicey at times. It’s probably just my remote, but the games were unwinnable so I ended up not being able to unlock 2 of the games.

As the title boldly yells, there are 20 games to be found here. That’s not a bad number if you ask me. Did you ask me? I sure hope you did because there’s my answer. Unfortunately, it looks a little less impressive than you would think since about half of the games are clones. It’s almost hard to tell at first, but when you actually think about it, you’ll quickly realize that you just did the same thing twice. The only difference was the background and the animations around you. It’s a clever trick, but one that won’t work on this blog reviewer.

Let’s talk about the minigames..or the ones that I can remember anyway. The most iconic one is definitely where you have to save a kid who has been eaten by your Dog. He’s a huge dog and is actually bigger than the player, but that just ups the stakes. You have to playfully tap him with the newspaper to distract him so you can save the other player. It’s a tricky minigame and it’s impossible if your remote’s motion controls are broken so good luck trying to beat it! Another minigame is where you have to stop the Ants/Bugs from eating the Sandwich/Cake by blasting them all to smithereens with your Ray Gun. I have a feeling that the game’s developers did not like animals, which is always regrettable. I’m fine with blasting monsters, but let’s not get ants. They mean well and just want a solid dinner. The gameplay is solid for this one though.

We’ve also got Sack racing/Trash Pulling. In these minigames, you must shake both Wii Remote and Nunchuk to move forward. Trash Pulling wouldn’t work, but I was able to beat the Sack Racing one. It’s a good exercise for your wrists, but make sure that you don’t lose since you definitely wouldn’t want to try beating it again. Trust me, it’s not in your best interests. One of the best minigames is one where you jump on a trampoline and must perform the motions and click the buttons that the screen tells you to. It’s all about reaction times and I definitely enjoy that kind of game.

The best minigame by far is one where you have to track an egg with your eyes as it goes under various plates. The game never feels like it’s cheating and you can get a very high score as long as you’ve played Super Smash a lot over the years. That’s definitely a game that I could play quite a few times. Another good minigame is one where you have to fly through the sky and collect as many fruit as possible. It’s simple as you just move back and forth, but it’s executed well and the controls are very responsive. We also can’t forget the Clothesliner/Volleyball as you try to keep your balance as you go across the stage. The controls can be a little more iffy here, but when they work it’s quite fun. This is a game that can get competitive. Another good minigame concept is the Balloon Shooter. There are two versions. One where you’re shooting balloons to save the kids and another one where you’re blasting discs in the sky. Both are good, but a little glitchy as you could have sworn that you hit the objects, but the game calmly tells you that this didn’t happen. It was probably rigged, but it’s extremely easy anyway since the A.I. is bad at those games. It’s strange, they’re amazing at some of them, but terrible at others…ah well. That’s enough game summaries, you get the jist of it. A lot of them were actually quite fun and hold up well. The controls aren’t great, but they still beats most of its rivals anyway.

I actually like the graphics quite a bit. They’re simple and to the point so they effectively illustrate what’s happening to you at all times. The characters are all presented fairly accurately compared to what you would think of when looking at a kid. The soundtrack is a little more dicey though and that’s mainly due to the sound effects. The kids are always laughing…always! There was even a glitch where they were laughing for so long that the game couldn’t load up and I had to beat it again. The game seriously needs to calm down with that as the gimmick doesn’t exactly help the game. It’s not bad and can be a little amusing I suppose, but why? That’s the question that the developers need to ask themselves before including something in.

I also don’t trust the Auto Save feature on this game. I beat most of the worlds only to find out that I had to start from scratch the next time. I don’t know why that happened, but at least the game is short. Most of the levels are 30-60 seconds long so that means you should be able to beat it all in less than 20 minutes. That’s a very short game so I feel bad for anyone who spent over 10 dollars on it. 2-5 is not that bad although even then you may want to think about this choice for a while.

There is also absolutely no replay value so don’t count on that for help. The game doesn’t even save your high scores for each game, which is a shame. (Saw what I did there?) So…what are you supposed to do? Unlocking the minigames is literally the only thing to do here. Then you’ll just be chilling with friends and to be honest this game can definitely get quite competitive. On your own…..forget about playing this. There’s no real point, the only entertainment to be had here is the entertainment of playing with a friend.

Overall, Block Party forgot to include the actual party. Seriously, you need some kind of replay value in the game or you’re just a 15 minute distraction. I guess it can be good to have for Finding Nemo load screens, but that’s about it. It’s a shame because I thought that the minigames were actually pretty decent. Surprisingly, the game actually put some effort into them. Sure, there are glitches and the controls can be unresponsive, but I feel like the game did quite well with the very limited resources at its disposal. It probably made them a quick buck and succeeded in its mission. I recommend this title if you don’t mind the fact that it’s only about 15 minutes long. It is definitely one of the best Wii party games although the console has a huge selection of them. Play the dog minigame and watch him overpower all of you! (Also be warned, not all of the games on the cover are actually included inside!!)

Overall 5/10

Dragon Ball Z Budokai 2 Review

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This is one of those games where you have to ask yourself…is more content always a good thing? I’m going to be honest, I’d like the game a lot more if it didn’t have the story mode that’s present in the game. It’s a shame that more modes can actually be bad for once and it’s a lose-lose situation since I’d be sad if there was none included as well. So I ask…does a bad story mode hurt the game enough for me to deduct a star or should it stay high?

The Budokai series is quite different from Tenkaichi in the sense that it is a 2D brawler. I always enjoy those although it’s safe to say that I still prefer Tenkaichi even though I’m going through a 2D fighting crisis right now. Tenkaichi just revolutionizes 3D gameplay and I never get tired or playing it. Budokai, on the other hand, feels a little limited at times. There’s only so much that you can do as your options are a little limited. It’s not as polished as something like Street Fighter, but the fundamentals are there and the controls are easy to grasp. The problem is that a lot of the game is locked out unless you complete tedious grinds.

For example…you start the game without signature characters like Vegeta and Frieza. I’m really curious to see how the character select screen looked at the beginning and I really should have checked when I had the chance. If you do not defeat them the right way in story mode, then you’ll continue to have to play the game without them and that can be a shame since there’s no way you’ll want to play Story Mode again. Just about everyone is unlocked through Story Mode or with the Dragon Balls, but the unlocks are not easy or quick. They take time.

Let’s go back to why Story Mode is no fun. You start on a Mario Party map and your goal will either be to make it to a location or defeat enemies multiple times. For a fighter like Frieza or Cell, you may have to win 3-4 times and then do that against some of the minions as well. Each turn feels like it takes a long time and you can imagine how sad it is to lose a level after going so far. It shouldn’t sound that bad in theory, but the fights really add up. Even the fact that the story takes a lot of new twists and turns cannot save the final product. You’ll end up just wishing that it was all over after a while. Without the unlockables at every corner I may not be as harsh on the Story Mode. As it is, it’s definitely one of the worst fighting game ones out there.

Aside from that you have other modes like Good ole multiplayer and Tournament Mode. Multiplayer is where you will spend the bulk of your time of course since fighting games like this one are best enjoyed with friends. That’s how it’s always been for the genre and it’s why nothing can beat a truly good fighting game. Tournament Mode should also be decently fun and you’ll earn some money out of it so you can buy some skills. Speaking of which…that’s another unlockable that is rather unnecessary.

Your characters actually don’t have their iconic attacks at first. Mind Blown right? It puts you at quite the disadvantage in Story Mode at times. Imagine playing Goku and being unable to use the Kamehameha. You can find the skills throughout the stages and get them at the shop, but locking a character’s moveset is unprecedented and certainly not in a good way. I really don’t know what they were thinking with this one and it’s a prime example of what I like to call “artificial replay value.”

The graphics are fairly solid. Goku’s voice acting is certainly great as he sounds a lot like Sonic. I feel like this started to change as the games got newer, but the retro ones still have this effect. The blasts are fun to watch and while more effort could have been put into the stages, they look good. The opening cinematic is also a blast and those always added an extra touch to the DBZ series. The soundtrack is a little more forgettable and I can’t actually recall any tunes at the moment, but I remember them being fairly good. Not every game can be the next Sonic right?

Budokai is a little on the old side and it shows, but this still did start the legendary franchise off right. If you like the gameplay here, then you should check out Shin Budokai. It’s a modernized version of this one and naturally it’s been greatly refined. Tenkaichi also came out due to this game so we owe it a lot. I also feel bad for the title since it didn’t ask to have such a terrible Story Mode. It just happened and the game ended up paying the price. We’ve asked the tough questions, but this DBZ title still beats some of the newer ones…sorta. It’s a closer fight than I’d like to admit.

Overall, This review may have been a little on the negative side, but this game is still a good one. When you take away all of the fluff, gameplay is still the most important feature in any game and that part is still done well here. Learning how to block and fight effectively is what will make you a true DBZ warrior. Part of why Story Mode was so difficult was because I didn’t know how to charge my Ki. I still have no idea how to do that even though it’s usually very easy to figure out. Still, the extra difficulty made everything a little more intense so that’s good. I definitely recommend getting this game, but don’t play the Story Mode as it will sour your experience. Despite this game being on the legendary Gamecube console, I actually prefer Budokai 3. The amount of in game lockable content is just too much. It would be good if you could unlock them naturally, but otherwise….I don’t think so. In closing, ignore everything about the game and just head straight to Vs. Mode. That’s the best way to have fun, but good luck with that since you won’t have Vegeta or a number of other cool characters. Maybe they could animate Story Mode and then take out the gameplay when they do a remake someday. That would be the best of both worlds.

Overall 7/10

Street Fighter V Review

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Ah, this game is so controversial. Capcom basically made headlines with this game in every way possible. I was unsure about pre ordering this title since there are always remasters and such so I could potentially wait a year and get the game for the same price, but with more characters. That being said, I wanted to get into the hype right away and see the game as the meta was evolving like with Super Smash. I’ll never get into this game professionally and I’m content with being a casual, but getting it day 1 was fun. Especially since I don’t get games day 1 all that often. This was due to winning a Football Fantasy League (Along with Pre Orders for Pokken and Star Fox Zero. If I win again next year, it may go towards Kingdom Hearts III and FF VII depending on when they come out and if something else that’s even bigger isn’t on the way)

This is Street Fighter so I don’t really need to explain the gameplay right? It’s about as iconic as Mario or Sonic at this point and dare I say even more than Sonic? Next to Pac Man and Mario, I’d say that Street Fighter is the most popular game of all time. You can quote me on that one. If you want to get more technical, this Street Fighter game is different from the previous ones in the sense that it’s more about mind games. The health bars are more like Tekken in the sense that each hit deals massive amounts of damage so you’ll want to be very careful about attacking. You have to take risks in this addition and that’s part of what makes the game fun. It’s the kind of game where you can definitely picture yourself beating a pro and I have to admit that the balance is spot on. A relatively new thing is the introduction of the V Gauge. I only say that it’s sorta new since the idea of a final smash gauge isn’t new, but you can do reversals with this. Either way, you get the point about the gameplay.

Let’s go to some of the controversies. First is the censorship one. That’s easy since I definitely agree with the move. Cammy’s win celebration was toned down and likewise with R. Mika. I heard that Zangief’s was as well, although nobody ever mentions it so it’s possible that this isn’t the case or that nobody cared. It was a good move because these things weren’t necessary to the game. In fact, it’s a little disappointing to see how over the top the females were designed in this game. It almost goes to Dead Or Alive (Not the spinoffs, now that’s terrible!) levels here at times. Laura is very over the top and her introduction is really unnecessarily bad. This has never really been an issue with Street Fighter before so hopefully this isn’t a trend that sticks around for long. I doubt that I would have mained Laura anyway, but it definitely assures that I’ll stick with Ken and Chun-Li for the long haul. Either way, everyone has combos in this game so aside from a character like Zangief or F.A.N.G. they’re all good.

The next controversy is the fact that Capcom basically shipped out a 60$ beta. I made a topic on it over on Street Fighter Faqs and it was so inflammatory that it was taken down. You need to have PS+ to play online so let’s ignore that for now. Without that mode, you really only have 2 options. Survival Mode and Story Mode. Let that sink in for a little bit, there is nothing else to really do in the game. I know people like to spend time in Training Mode, but I find that boring to be honest and would rather train against a computer or play someone. Story Mode consists of 2-4 fights per character and you can beat all of the stories within 90-120 minutes. After that, it’s just Survival Mode and that’s not the kind of mode that you usually want to play for very long.

Survival Mode on Easy is very doable. It’s only 10 matches long and you should be able to beat it with everyone without any kind of struggle. Normal Mode gets very difficult as the first 25 matches are super easy, but then the difficulty ramps up to Hard Mode for the final 2 fights. It’s always very annoying to make it to the very end only to lose. Hard Mode is 50 fights and once again it’s easy until the very end where you’ll lose at the final level. I’ve only beaten this difficulty with Ken so far. After that is Hell Mode, which is an incredible 100 levels. I made it to the 70’s I believe, but it’s so time consuming that I’m definitely not tempted to give it another whirl anytime soon.

So, when you keep that in mind, you’re paying 60 dollars for what will amount to around 4 hours of fun gameplay and then you’re stuck unless you really like Survival Mode. Survival Mode is unique in the sense that you can spend your score to buy things like extra health or power, but it also makes the mode a lot longer as it needs to load between every match and it’s why the longer difficulties can be over an hour long. This game is really meant to be played for local versus mode and online. I can’t fault the gameplay so it succeeds there, but there is no excuse to not have other modes like Arcade or Trials.

A disclaimer is the fact that they are all coming for free soon. It’s just obvious that the game was released way before it was ready. What would probably get an easy 9 is definitely bumped down to an 8 for me. I may update the score with a brief update post at the end of this once more updates are here, but the question is…was it worth it to release the game this early? I’m going to say yes to be honest since I’m still glad that I got to play the game right away, but I can definitely see both sides. Some things are inexcusable like the long loading times and the fact that there is no penalty for rage quitting. That’s really bad and has been hurting a lot of people in the higher ranks.

The soundtrack is great and an easy 5/5. All of the themes are inspirational and they get you in the mood for some good fights. I have no qualms there. The stage selection is really small and I would have liked some more maps. I barely even notice them to be honest, but some are clearly better than others and more variety is never a bad thing. I don’t see why the game has no more maps unless….it’s going to be for DLC! The graphics are also very solid. I’m definitely not a fan of the character designs and the illustrations in Story Mode can be comically bad at times, but you can tell that a lot of effort went into the game as a whole. The graphics are certainly top notch, but it’s not as visually striking as Super Smash Bros.

Another big issue with the game is naturally the fact that it’s going to be very DLC heavy. There are already 6 DLC characters planned this year along with Premium costumes. The game is expected to be supported for many years to come so it’s actually very likely that we will get at least 20 DLC characters or more by the time this is through. Supposedly there will be no other versions and this original one will always be relevant. Whether that is fully true or not, it is good to know since I wouldn’t buy any new versions. They’ll probably have some updates, but it’ll be in place of buying them separately. I definitely won’t spend any money on SF V, but the good news is that I won’t have too. There’s a new feature here called Fight Money. Every 100,000 that you collect is enough to buy 1 character. I currently have 300000 so I can buy the first 3 and the upcoming modes should be enough for me to earn some more. There’s already enough in Survival Mode to get over 1 Million I believe, but good luck beating Hell Mode with everyone. I’m sure that some people will manage to do it and I’ll be thoroughly impressed, but it’s too time consuming to be worth it to me. Still, the concept of fight money is very progressive and an awesome move on Capcom’s part. This is something that I can get behind.

Also, as mentioned earlier, the online component is very good. It’s heavily sophisticated and I’ll admit that it makes Nintendo’s look bad by comparison. You can look up any player by their tag and then watch every battle that they’ve ever had. So, you want to learn some Ryu combos? No problem, look up the highest ranking Ryu players in the world and just sit back as you take in the matches. I can’t emphasize enough how incredible this feature is. Everything’s out in the open now and there are no restrictions. Naturally, this means that all of you matches can be viewed as well, but it’s a good accountability features. Now if someone claims that you didn’t actually beat them, you can just point to the profile. It’s quite possibly the best new online feature that I’ve ever seen. While waiting for a ranked match, you can also chill out in Survival Mode or Train a little. Everything is connected and the game even tells you if you’re an offensive or defensive player. There are full ranks and tiers as well unlike Super Smash where there sadly isn’t a system like that. I deeply wish that there was and you could bet that I’d be playing a ton of For Glory every day if that was ever implemented. Ah well, it’s how it goes.

As for each individual character, Chun Li’s style is my favorite so far. Unlike Ryu and Ken, I don’t really know most of her specials at the moment, but she gave me the most success online where it counts so that’s definitely a good sign. I also heard that she was one of the better fighters in the game so that helped. In a game like this one, they’re all “One of the better fighters” so it may not be saying a whole lot, but she’s officially my main. My secondary is Ken. He’s just so easy and intuitive to play. I also gained a lot of respect for him in this game as he’s portrayed as a really cool character. I also like the redesign that he got as well as the emphasis on all of his fire moves.

Ryu is a close third and his attacks are tried and true. It’s cool how just about all of his attacks and combos have endured since the original Street Fighter. I don’t care for his personality and how it was depicted here though. Look at SF IV and Super Smash for how he should be acting. I suppose Cammy would be my 4th best character. Like Chun Li she’s really quick and has a lot of good offensive tools to work with. Not to mention that she seems more heroic than most of the fighters in her game and I can get behind her goal of trying to save everyone. 5th place would be Laura. It’s safe to say that I won’t be playing her very much, but her combos and command grabs are really good. If you land the hit, you’re almost guaranteed a grab and that’s a blast against opponents who like to block a lot.

6th is Bison. He’s a little slow for me, which is what hurts him, but he’s very cool. Since Akuma is not in the game, he’s the best villain by far and all of his attacks remind me of Bass EXE, which is really neat. I’m going with Nash next although it’s really close. He’s similar to Ryu, but maybe a little stronger while sacrificing some of Ryu’s safer moves. His final smash is definitely really cool and the teleporting gimmick never gets old. After that would be Karin. She’s a little slower than the other heroines, but her combos are very long and powerful. You can basically link two special attacks into a Critical Art and the laugh at the end of it is certainly classic. I have very little experience with her as most of what I’ve seen is from visual experience rather than hands on.

As a character I can’t stand Birdie, but sadly his controls are actually pretty good. His command grabs are great and they come out of nowhere so your opponent needs to have very fast reflexes to keep up or he’ll be completely overwhelmed. Now we’re getting to the characters that I’m not a big fan of. Mika has a lot of the tools that the others possess, but I just find her hard to use. Likewise, Necalli is strong, but he feels so slow and I haven’t been able to get a hang of his combos. Rashid is the most perplexing character as he feels like he should be very fast and easy to use, but he just isn’t. Dhalsim’s great since you can spam his long range, but he’s incredibly slow and even worse..he’s boring to play as. I don’t care if he becomes top tier, I just can’t play as this guy. Zangief has no projectile which is a huge no no plus he’s a slow character. That’s a lose-lose situation if you ask me. Vega’s just incredibly weak and jumps around too much. F.A.N.G.’s another slow/boring character who I wanted to stop playing immediately. Trust me, he’s not someone that you want to play and I haven’t seen anyone use him yet so I’m guessing that a lot of people feel the same way.
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Overall, Street Fighter V is a phenomenal game. I can see why some people already call it the greatest fighting game of all time. I will never say that as Super Smash Bros wins by a long shot, but aside from that?….Yeah, I think this may earn the title. It’s amazing just how well balanced and diverse the characters and their gameplay are considering that there are only 16 at the moment. I could easily play this for hours on end (When the free PS+ weekends are around) and I’m still partially a button masher at this point. It’s just such a fun game and everything about it just reeks of high quality. It’s definitely a very incomplete game at the moment, but if you have PS+ then you’ll barely notice. If you don’t…just play Survival Mode until you can’t take it anymore and then put the game down until March hits with the first new character and a lot of new features.

Overall 8/10

Avengers Battle For Earth Review

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I’ve wanted to get this Avengers game for years. Ever since it first came out, the game has looked like a blast and a half. Alas, it just never quite made the cut when I was looking to buy games for Christmas or my Birthday. Well, the wait is over and the game has certainly lived up to my expectations. It’s great even if you can tell that it’s not exactly a AAA title of technical mastery. A sequel would have definitely been a blast.

The plot of the game is based on the Secret Invasion arc from the comics. Skrulls have taken over the planet through deception and the heroes have to weed the fakes out from among the real heroes. The best way to do that is to beat them all up and that’s exactly what the heroes do. Some villains even decide to join in by the end like Magneto, Loki, Venom, and Dr Doom. Together, these guys can’t lose to the Skrulls right!?

The main campaign for the game is fairly short. There are 40 battles and each battle is a best of 3. Each individual round can sometimes only take about 10-20 seconds while the later battle are harder. This is one of the only games that you can play and complete for the most part with your eyes closed. With the exception of the final level in each of the 5 areas (5 Areas with 8 levels each) all of the battles can be won by simply flicking the nunchuck’s control stick up. Do that and you’re guaranteed to win just about every fight. It’s probably one of the easiest games of all time.

You can take a snooze while playing if you really want too. Granted, you can also use the Gamepad for similar results. Surprisingly, I found that the Wii Remote is much more effective in this game. Using special attacks is much quicker with that setup, which gives you a noticeable advantage in battle. For the remotes, you just have to flail around. For the gamepad, you have to draw the correct shape to use the attack. It’ll work out if you just main 2 characters and memorize the shapes, but if you’re playing around with a bunch of characters, you’ll be at a noticeable disadvantage. Such is the fate of Gamepad users this time around although I’ll admit that it may feel like more of an actual fighting game since you can just keep on swinging to victory with the Wii Remote.

The main reason why I used the Wii Remote in the first place was that using the Gamepad meant that you could only see the cutscenes on it. A work around is using the Wii Remote to shift the camera angle, but then you have to do that for every fight, which can get quite tedious. It’s an odd feature and one of the main hints that this isn’t your big budget 60$ Avengers game.

If fans were mad that Super Smash Bros had a few clone characters, they would be furious at this game. All of the characters are essentially clones. Sure, there are some cosmetic changes to the attacks, but every fighter basically has the same 5 moves along with a final smash. Some look better than others, but aside from the gestures being different (Or in different areas anyway as it cycles from around 5) you’re basically playing the same character the entire time. Hey, I said that it was fun, not that it was high budget!

The graphics are decently good, although this is where I may disagree with some of the reviews. The character models aren’t incredibly detailed and can come across as a little “free to play.” Certainly not what you’d consider Next Gen, but a lot of the attacks are very flashy and the character designs are all on point. The opening movie was a blast even if the graphics would not wow someone. The fights were neat to see and the animation certainly isn’t bad. It’s not great, but it works for me and I was satisfied with what I saw. Once again, I have to point out that all of the energy attacks look great.

The game also has an epic feeling to it. The story mode is actually really engaging. It’s a shame that there are only 11 big cutscenes in the whole game as the other levels just get a quick line of dialogue. Still, the cutscenes that we do get really show the importance of why comic panels can be good if used right and not as rather uninspired pages like in Mario Galaxy 2. The game’s ending also leads up to Siege/Dark Reign, which would have made for a very enjoyable sequel. Obviously, this game did not succeed nearly enough to warrant a sequel, but boy would I have enjoyed one!

The soundtrack’s a little forgettable, although it wasn’t bad. Mostly the themes are the kinds of music that you would expect from a game that doesn’t want to spend a lot in that area. Luckily, the presentation before the fights is always good as each character has a quick introduction and the 2 vs 2 format works well. It pops out at you and the matches feel really official. I wouldn’t mind Super Smash Bros taking a cue from that and having a similar introduction for 2 on 2 battles someday. It could be optional of course so it wouldn’t always slow a match down.

I can’t say that there is a whole lot of replay value though. You can finish Story Mode in under 2 hours and probably much quicker than that if you’re good at spamming the nunchuk control stick. Once you’ve beaten the game, you can play Arcade Mode, Challenges, or Trials to unlock costumes and character panels to use as your avatar. The unfortunate part is that there is a lot of on disc DLC like Street Fighter X Tekken. Some of these things you have to buy on the E Shop and others are related to UPlay. I’m not sure if UPlay is even up and running anymore, but either way it’s always unfortunate. I’m cool with DLC, but don’t clutter the mission select with it. As a result, my Game Completion% looks a lot smaller than it should because the DLC is actually counted. Boooo. There’s really no reason to play the game again unless you want to have a good multiplayer match.

Naturally, that’s the big hook of the game. The multiplayer is a lot of fun and even if it is a total button masher, it’s the kind of fighting game that is easy to play and you can have a lot of rounds in it without getting bored. It’s like a discount version of Marvel vs Capcom 3. Certainly not as good as that game when it comes to gameplay, replay value, graphics, or soundtrack, but it’s good for Wii U fans who want a piece of the action. The character roster is also quite good with non Avengers like Dr. Doom, Venom, Spider Man, and the Phoenix. It may just be me, but I feel like Phoenix is the strongest fighter in the game, although Black Widow has the best charge attack. You can easily defeat a foe just by spamming her slide attack. It’s quick and packs a punch.

Overall, Battle For Earth is a game that’s worth your investment. The price isn’t all that high nowadays anyway and you’ll be surprised at how well done the gameplay is. Considering that the game must have had a limited budget, it’s actually very exciting. There’s voice acting for all of the characters, the avatar pictures are cool, and the character roster is solid. Not to mention that the opening scene was a blast as well. The whole game had an epic feel to it, yet you can still tell that a higher budget would have improved the game immensely. I can only imagine how much fun a sequel would have been. Naturally, this game is best if you have someone to play it with you, but if not there’s still enough here to satisfy you with the single player experience.

Overall 8/10

Spyro Shadow Legacy Review

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Ah…this game was definitely intriguing. I’ve got to say that it’s probably the glitchiest game that I’ve ever played and I can’t help but feel that the developers didn’t spend a whole lot of time on it. The game must have been rushed or just made for some easy $$$ because the creators could have done better. The core game is actually pretty fun, but suffers from a variety of issues.

The plot is fairly light. The Shadow Realm has been claiming the inhabitants of the entire world so it’s up to Spyro to use a crystal to travel between the world and the Shadow World. You free 3-9 people in each area, rinse and repeat. It’s possible that Red is behind this, but Spyro thinks that the true mastermind may be someone who’s even stronger and possibly more deadly. He’s in for the fight of his life!

The interesting thing about this Spyro game is that it’s basically an RPG so it’s quite different from the other Spyro games. You obtain level ups and complete a lot of side quests to advance the main story and earn easy EXP. Grinding out level ups can take a long time with enemies so the quests are important and a lot of them are necessary to complete the game anyway. By the end, I had completed every side quest, but that’s where the tragic part of the game comes into play.

I made it all the way to the final boss, but I didn’t have enough emblems to fight him. No matter, I’ll go and beat the mandatory side quests to get the final emblems right? Wrong! The instant I left the final boss island, my fate was sealed. There’s no way to get back since the airship that took me there the first time was no longer in service. I was now stranded on the regular island and the ironic thing is that I can’t even beat the side quest with the orb because I need to buy something from the final islands. I doubt this was an intentional level of risk to the game so it just speaks to the lazy game developing once again. I’ve heard of games with game breaking bugs, but this is quite sad.

Supposedly, the only way to avoid this is to make contact with the teleporting pad on the final island so that it’s activated, but I had activated it (Which is how I used it the first time) but it simply stopped working. It seems like the pads go dead after a while since most of them don’t show up on my map even though they did on the walkthrough that I saw. Was my copy also glitched individually aside from the well known game break? I don’t know, but either way it’s not how I wanted to end my experience. I was running around the game for hours trying to figure out where it all went wrong and this is what I get in return.

It’s a shame because the game was mostly enjoyable otherwise. It did have a terribly slow start, I’ll grant you that. The game didn’t explain anything all that well so there was a lot of trial and error at first as you had to teach yourself everything. Once I was mostly done with the first world (Out of 3) I had finally gotten the hang of it all and that’s when I finally began to enjoy the game a lot. Leveling up and completing the fairly simple quests was a blast. I learned each area like the back of my hand and things were going well.

The graphics are sub par though and I’ve seen better looking Game Boy Advance games like Sonic Advance or Mario World. Everyone is really pixelated in this game so I think the character models must have been too big or something. The soundtrack is also a little laughable since there are like 2-3 themes in the entire game and whenever you are in the Shadow World it is just one theme. The same one for the entire game, which is more than a little iffy. They can afford more tunes…right?

As I mentioned earlier, there are quite a few glitches aside from the game ending one. You’ll constantly find yourself falling through the ground or through the sky. You’ll die for no reason or enemies will become invincible. It happens quite often to the point where you actually grow used to it. It’s still no excuse though and it’s part of the reason why this game, which should have gotten an easy 7 drops all the way to a 5. Partially also because I was pretty salted about having to end the game right before the final boss. That’s just such a sad way to go.

Naturally, there is no replay value since you can’t actually make it to the end anyway! If not for the glitch, you could spend some time getting the final level ups and beating the final quests, but that wouldn’t last very long. The actual game is of a decent length though and it should last you around 5-10 hours I’d say. It depends on how quickly you figure everything out for yourself.

There were 2 boss fights before the final battle. They were interesting because the game turns a little 3D, which came out of nowhere, but did help to capture the epic scope of these fights. These bosses weren’t playing around and were a blast to fight. It’s too bad that the game didn’t have more bosses since they were actually created with a lot of detail and dedication. It’s a shame that the whole game couldn’t have that.

To use magic in this game, you have to draw on the screen with the stylus, but it’s very picky so you’ll be drawing the same object many times. It’s a little annoying, but not as bad as the fact that you have to teleport around the place a little bit at a time and usually run out of magic energy so then you have to find some enemies to beat. Otherwise, you can run from area to area, but you can spend a good 15-20 minutes just getting somewhere, which is tedious. Again, if you can teleport anywhere in most versions, then this isn’t an issue. Maybe my game was glitched. If not, then this is just bad game design if you ask me.

I didn’t really touch on the gameplay right? It’s overhead and you can ram opponents, whack them, or shoot fire. You can glide and you’ll get stronger throughout the game. It’s fun since you’ll get abilities that are actually very useful and you’ll wonder how you survived without them. Trust me, they save you a lot of heartache and grief.

Overall, Spyro Shadow Legacy is the kind of game that can break a person’s heart. It had a lot of potential to be good and by all accounts it should have been great. Unfortunately, that’s simply not what happened. Instead, glitches completely destroyed this game and made it create sad memories instead of happy ones. It could have brought a whole new direction to Spyro, but instead it will forever be remembered as the worst game in the series by a long shot. The others were all great, but Shadow Legacy will simply be forgotten. If you want a good RPG, play Final Fantasy instead. Shadow Legacy does have a legacy all right, just not the right one!

Overall 5/10

The Invincible Iron Man Review

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After all these years, I finally got the classic GBA Iron Man game! I’ve always wanted to get this since this would essentially complete my Marvel collection and side scrollers are a blast. That being said, the game is even shorter than I would have thought. I knew about the length about a day before I purchased it, but it was still surprising. The game is easily under an hour and you’ll beat it right away. There’s not a whole lot to do post game either, which makes for an interesting concept.

The plot is that one of Tony’s relatives has broken into Stark Industries and stolen all of his armors. Tony is a little puzzeled at how easy this all was, but he takes it in stride and breaks out one of his original armors. Will it be enough to take back his armors and take down the likes of Crimson Dynamo and the Blizzard? One thing’s for sure, this will not be easy!!

As I mentioned, the game is quite short. There are 8 levels plus two bosses. Each level can be beaten in a fairly short amount of time, but rushing through the game is discouraged to an extent. There are moments where you can cheese the levels by running and jumping a lot, but sometimes that will lead you to tun in a circle and just waste time. The enemies are surprisingly powerful as well. There are no power ups to be found in the game so your health bar is very small. A few good attacks are enough to knock you out so slow and steady is typically the key here. Do that and you should be fine.

The bosses are fairly simple. The final one is just tricky until you figure out his gimmick. Once you do, he becomes one of the easiest bosses of all time. Just hit him with the Uni beam, jump over him and do it again and again and again. He will not be able to do anything and you’ll have beaten the final boss. Blizzard was a little more tricky since his ice attacks are no joke, but as long as you stop his regeneration, you’ll be okay.

The gameplay is fairly similar to the Spider Man games, but you can keep on shooting indefinitely. It’ll remind you of Vectorman at some points. You can store up some energy by holding the B button or you can just keep on pressing it to shoot the little beams. Make sure to duck a lot since that will help you evade a lot of enemy fire. It won’t be enough to stop them all, but a lot of them at least. You’ll expend energy whenever you fire a blast so expect your energy to be at 0 most of the time.

You can double jump and then boost, which lets you cross a large distance in a very short amount of time. It’s handy and if you get two power ups, you can emit an energy wave that destroys everything on the screen. It’s handy, but you won’t get that power up until about halfway through the game. That’s still a good 20 minutes though so not bad.

I’d say that the graphics are pretty good. These are GBA graphics that survive the test of time. Iron Man’s design is quite good and most of the enemies look like fun Terminators. Everything is clear and you can easily follow the action. The cutscenes are essentially illustrations with a little movement so I’m guessing that this had more of a budget than you may have suspected at first. Unfortunately, that didn’t equal into a very large soundtrack. Typically, you can expect to hear the same tunes many times, although they are not bad by any means. They’re fairly inspiring and at the very least, work well with the gameplay. The sound effects can be a little loud at times, but that’s just how it goes.

Really, the game’s a blast, but it does bring up the age old issue of whether length is really a factor. This game’s an easy 7 no questions asked if it had a decent length, but only 8 levels and it being under an hour is a little iffy. I always have a section for replay value, but it’s basically empty in this game. You can get the 7 pieces of artwork if you want I suppose, but that’s literally it and at most it can buy you a few hours, but if you search each level carefully, it could be less. I got one of them, but the other ones are typically hidden in little nooks and crannies. Not really worth it for me, but sometimes I do have fun with this kind of thing. Even without any other game in the back burner though, I can’t picture myself going back for the art pieces.

Overall, Iron Man was fun, but it is one of the shortest games that I’ve ever played. There are a few titles that are shorter like Rudolph, but this game is scary short. I can’t imagine buying this at the full retail price when it first came out back in the day. I can only imagine that a lot of people were very disappointed with it. Considering that I got the game for a few dollars, it’s not all that bad. I actually get thrilled when a game is short since it helps with the backlog, but naturally, length does typically make a game better as long as the levels have a good amount of quality. Take classics like KH II, FF XIII, or even Sonic Adventure 2 Battle to an extent. I still recommend this game, but you may be better off getting the Iron Man PS3 game.

Overall 6/10