DK: King of Swing Review


It’s time to enter the world of DK once more. This game was one that was on the backlog for the GBA for many years. Unfortunately my GBA console no longer works and the DS has L and R buttons that aren’t really responsive. So at that point it was time to finally just get this one on the virtual console. The Wii U E-shop doesn’t shut down for another 2-3 weeks so this was really my chance to get in there and make a difference. The game was short though so I ended up conquering it in around 2 hours which is pretty good. The controls are very unique and I would say they work out well. I feel like the Wii U does give it a bit of a buff over the portable version though as the controls feel smoother.

The basic plot here is that DK and friends were getting ready for the big race but unfortunately King K. Rool showed up to steal all of the coins. Now nobody can have fun racing so it’s up to DK to stop him. He won’t have any backup support on this one so he’s truly alone this time. Still, nothing will deter DK from getting out there and saving the day as only he knows how. Can he prove that he really is the King of Swing or is this game over?

So the controls are what makes this game stand out from the others. It’s not your typical platformer as you use the L and R buttons in order to grab onto platforms and swing yourself through the air. You then use the momentum to jump from place to place. You only use the control stick on the ground which is around for the first instant of each level and that’s it. You jump by holding down both L and R. Bosses are taken down by jumping in their direction by maneuvering on the blocks. This is one of those games where it’s probably a lot better to just see visually as opposed to hearing about it since it’ll be hard to get a solid visual due to how unique the concept is.

It’s not a bad concept. It’s original but at the same time I have to say that a traditional platformer would still have been way better. You want to be able to control the character the whole time, not just hold down L and R like this. It even does a number on your wrist because it’s hard to hold the controller like that. In part it’s probably due to the Gamepad being so large though, I think it wouldn’t hurt the wrist so much if it was your standard DS or GBA console.

The levels are very short and there are only 25 in the game. That’s including the 5 bosses by the way and 1 level which is effectively just there to give you more lives. See, in this game you don’t have traditional lives. Instead you have 3 health points and you gain a health point back by eating 10 Bananas. You can also use 20 to temporarily become invincible and blast through enemies. That said, you keep the totals that you had when you end the level. So if you just had 1 heart left upon clearing the level and 3 bananas, that’s how much you will have when you start the next one. Of course that does make things really difficult if you are up to a boss. So what you sometimes need to do is go back to an old level that was easy and beat it with extra bananas.

It may feel a bit tedious but it’s often quicker than trying to beat a boss with only 1 heart or something like that. I had to replay levels around 4 times by the end of the game but they’re short so it really isn’t a huge issue. Once you make it to world 5, you should only use 5-1 for the Bananas as it’s extremely hard to lose that level and you can grab 50 bananas in an instant. That’s effectively 5 heart points per level and it’s one of the shortest in the game. You’ll want to have those for the final boss against Rool which is a really creative boss fight as well. I like how that one was handled.

Beyond that, I wouldn’t say there is a ton of replay value. The game says that something good will happen if you grab all of the collectibles though so maybe they do have something nice in store for you. There aren’t a ton of collectibles either so it may not be a bad idea to try and grab all of them. What do you have to lose right? The game is short but it’s also very cheap on the Eshop. It’s normally $7 or you can grab it for $5 if you have some coins and get the discount. Either way, for 2 hours plus some replay value that’s a good deal.

As for the graphics, I’d say they’re good. The game has a very colorful art style at the ready here so all of the levels pop out. It looks a little overly zoomed in on the Wii U so you can see the pixels but it adds to the nostalgic nature of the game. Nintendo has always been many years ahead of the competition in this regard so even now the game looks good. The soundtrack is even better with a lot of really classic DK tunes. You’ll probably remember them from the Super Smash games. DK’s soundtrack may not be at Mario’s level but it certainly gets the job done.

Overall, King of Swing is a pretty good game. It may be short but it’s just a lot of fun to play. You can just sit down and knock the whole thing out in one session since it’s hard to pull yourself away. It’s not going to be one of the more memorable games and it does get overshadowed by almost all of the other DK titles but it is still good in its own right. I’d rather any potential sequel goes for more classic/standard gameplay though since that would enhance the game further. It really has been a while since DK got a big game to himself.

Overall 7/10

Miden Tower Review


Miden is the latest Kemco game and goes back to the roots of their original rpgs. It has all of the solid gameplay customizations at the ready like skipping battles you don’t need and things like that. I’ll go into it more later but mix that in with one of the best plots I’ve seen in a while and you definitely have a winner here. This is one of those games that would be nice to see a sequel for.

The story starts with a village being burned to the ground as most of these RPGs seem to start off with. The government in this game appears to be on the evil side as they slaughter everyone and so the last remnants of humanity quickly build a tower and hide in there. Using teleportation technology and magic to prevent people from warping in, the people have lived in peace for a while now. Well, one day the villains start appearing in the tower. Peace is no longer a guarantee and so the heroes must find the villains and the source of their entrance to put a stop to this.

We then cut to our main character who is quite unique. Valen had to personally watch his friends and family get destroyed, he has sworn revenge on the army. Every day he heads out to destroy a bunch of them and head home. His entire motivation and reason for existing is revenge which is definitely not healthy. One day he bites off more than he can chew and comes near death only to be saved when he summons a sentient wall to save him. Her name is Leila and she is different from most magic creatures in this land. See, most of them have to listen to the summoner at all times and don’t have creative thoughts or the ability to resist. None of that applies to Leila though. She has control of her own and makes her own choices. Still, she does want to protect Valen even if she does not agree with his whole quest for revenge. She aims to get him to mellow out by the end of all this.

The graphics are classic Kemco from start to finish. You have a lot of bright character designs and different level designs. They all appear very familiar so I wouldn’t be surprised if they are starting to reuse assets from previous games. I can’t really blame them if that is the case though since it’s efficient and ultimately it doesn’t affect the story. As long as the story is good that’s the important thing and the graphics are solid either way.

As for the soundtrack it’s nothing all that special but the tunes are always fun. These games always have a very specific style to them where you can recognize the music immediately. That’s the case with this game as well so you feel rather pumped to be starting on the adventure. The soundtrack isn’t large but we do get a new theme for the final boss which was nice. All in all the game succeeds massively on the technical side as expected.

As for the gameplay, there isn’t a lot to explain here. It’s your classic turn based RPG. You attack with physical blows, magic, or special skills. You keep on fighting until you take the opponents down. On the hub world you run around until you get to the very end. You also have a pot where you can throw ingredients in to get other items from time to time. There are several trophies for making a lot of items so I recommend always having a bunch cooking at the same time since it helps a lot for later on. Ultimately you’re doing this more for the trophies than for its effects.

Now I mentioned the gameplay customization before. So here’s how it goes, first off you can turn off battle effects. When you have to level grind, it can feel a bit long to see the attacks over and over again in each battle. When you turn the effects off, you just see a flash for every attack but they keep on attacking. That saves a lot of time right off the bat. Then you can also increase the speed of combat from X1 all the way to X3. That makes a difference too. Following up on that, you can turn off battles against enemies that are weaker than you. You know how in most RPGs you have to keep getting encounters with level 1 monsters and beating them is only a formality since the victor is never in doubt? You don’t have to worry about those here.

These are gameplay improvements I’d like to see more games pull off but Kemco seems like the only ones who have done this to date. It’s why I consider them as masters of the RPG genre. There are also orbs in each area that you can activate after beating it to stop encounters all together. Need to back track for treasure chests? Well at least you won’t have monsters jumping out at you all the time. Considering that one trophy is for walking 50,000 steps, I thought this was a very considerate option of the game since it at least makes this feat rather painless. Otherwise that would just take forever. Even now that is one of the only trophies left that I haven’t obtained for that reason.

Then what really helped the game get to the next level for me was the solid story. Lately some of the Kemco games have had more down to Earth stories with slightly smaller stakes. Well, this one goes back to being a grand story. The character development for Valen is good as he goes from only wanting revenge to being more of a reasonable guy. It’s an effective character arc. Now some scenes can be a bit cheesy with him but at the end of the day he does his best. The origin is also quite sad so you can see how he became so revenge driven.

Leila is also a good character and I thought she handled the situation well. She didn’t suddenly jump in and tell Valen to start saving everyone but gradually got him to escape from the cycle of violence. It’s very Naruto style with how the characters point out that murdering people will just continue the cycle. Ultimately this allows Valen to be the bigger man here and look the other way when it comes time to make a choice.

As for length, the game is a bit on the shorter side. I would definitely say it is one of Kemco’s shorter titles as you should blast right through it. There isn’t much of a post game as you should have that beaten in about an hour or so. Granted, it went by so fast in part because I grinded my character levels to over 500 so I was able to beat most opponents in an instant. The secret ending is good though and way more satisfying than the normal one. That wouldn’t have been a great way to end the adventure. The platinum trophy is quite easy to get so I recommend trying to give it a go.

Overall, Miden Tower is definitely a very solid game. I think it’s the closest we’ve gotten to a game on the Asdivine Hearts series. That is still my all time favorite from Kemco but this would certainly be in second. It’s just got a great story and of course a lot of amazing video game mechanics. Kemco certainly brought out the A team here and I look forward to seeing which adventure they churn out next. If you don’t have this game yet, I’d recommend purchasing it asap!

Overall 8/10

Ty the Tasmanian Tiger 2 Bush Rescue HD Review


Ty 2 starts off with a bang and felt a whole lot like a Ratchet and Clank game at first. After that it dials things down a bit and so it isn’t automatically better than the first. It’s a close one as it easily wins in some areas and loses in others. I’ll answer the question of whether it was the better game or not at the end of the review. Either way it’s a solid sequel to the original adventure and does Ty proud.

The game starts off with Ty’s arch nemesis breaking out of prison. Ty tried to stop the villains with his mech suit but Ty’s friends get away and so that puts a damper in his plans. Fortunately, Ty has formed a rescue operation within the city so that he and his friends will always be around to help those in need. If any villain decides to appear in spite of this, Ty will take them down. All we know for now is that the villains want to build a device of some kind.

The gameplay is similar to the first in some respects like the boomerang throws. It still makes for a unique weapon and you get several versions of it. That said, it’s been streamlined quite a bit so that it’s more in an action context as opposed to being a platformer element. You can now take down dozens of enemies as you’re running through the level and blasting the enemies. It’s part of what made the first level so much as you may as well be holding an energy gun with how quickly the boomerangs shoot out. It was impressive to be sure.

A new element here is that Ty has his own battle mech suit. It’s very powerful as you can spam punches, hover, and one even has an an infinite laser beam. See, there are several robots that you get throughout the game. You can only use them in certain levels but when you have one it’s always quite a bit of fun. The best robot is saved for the final level which makes sense since it’s so incredibly powerful. It would break any older level if you were able to use it. The final level gives you a boss rush of all the guys you had to take down throughout the game and it’s fun to see how fast they go down to the mech suit. Clearly Ty should be using this all of the time. Even his friends get their own mech suits for the ending.

The stages are quite varied so you will get to battle in a whole lot of different environments. Most missions are actually rather small but occasionally you will have a long one. There was one fire level for example that surprised me because it just kept going on and on. At one point I fell through the exit by mistake and when that reset my progress I just skipped it. The game uses a mission system where you get to play a story event every 6-7 completions worth. So you don’t have to complete every mission to beat the game. Given that this is the case, you can certainly choose to skip any level that you don’t feel like playing. Most missions are very short so you might as well beat a few of those instead of a randomly long one.

Unlike the first game, the map is always active which is a very good thing. This is one game where you will never get lost. The map is very specific and always shows you where to go. On the flip side, the hub world is huge and you can only use the car when you’re outside. Be prepared for a whole lot of running and driving from place to place to the point where the journey can sometimes be longer than the actual mission. Pro tip though, if you have a mission that takes place at home base, just save and exit. When you re enter the game you are always taken home and it’s a big shortcut compared to what could be several minutes of driving from your location.

The graphics here are good as you would expect. The colors are still dynamic and I like how the levels look. The mech suits look like something out of Adventure 2 battle and Ty no longer has his face looking like he is permanently upset. These aren’t graphics that will win records but they look good and the cinematics still help to really make the game pop out at you. We get more snappy dialogue in this game which I like to see. Ty and one of the villains even get some banter going. As for the soundtrack, well once again I wouldn’t say that it is very memorable but it does the job while you are playing through the game. There is a very good chance that you just won’t remember the songs afterwards.

It was good to see Sly return too. At this point he is totally a good guy though so we are far removed from the days of being an evil Ty. He’s a good enough side character but like the rest of Ty’s friends you never feel like he is actually useful. In a way they all just hold Ty back but maybe one day he can train them. Then he would really have a solid squad that is ready for any kind of situation. In the meantime, Ty just has to count on his own abilities.

In terms of length, the game felt a bit shorter than the first. In part that’s because you just don’t have to beat a lot of side missions here. After a few you have enough to challenge the story level and so you can beat the game at a rather low completion percentage. Still, that means there is more replay value here. If you beat all of the levels and buy every kind of boomerang from the shop, that should buy you a few hours. Maybe with everything combined this would be a 10-12 hour kind of game. The main story I’d say’s probably closer to 6.

If the game could have made the day to day missions feel a little more relevant I think that would have been really good to tighten up the story. It loses a bit of steam there compared to the first game where it all felt focused. There are also a very small amount of sounds for the characters so prepare to hear the townfolk saying the same thing over and over. Beyond that I wouldn’t say the game has any big weaknesses. Certainly nothing that would hold it back for very long.

Overall, Ty 2 is a fun sequel to throw into the mix. I’ve left you in suspense for a while so it’s time to answer the question of whether this beat the original or not. Did it? Well, in the end I would say it did. While the first game may have won in some areas like the levels being a little more thorough and packed with content, the sequel improved on the gameplay and action. It was more exciting and most of all, there was no forced collectibles here. That’s a big win right out of the gate. It may be a little longer until I play the third game but we’ll see if it keeps up the positive trend. If you haven’t played this game yet then this is a good time to change that.

Overall 7/10

Ty The Tasmanian Tiger HD Review


Remasters are a fun way to bring along hype titles from the past. Ty is one of those platformer series that got a little overshadowed by the other big shots like Mario back in the day but he had a full trilogy to himself. That’s definitely impressive and after playing through the game I can say it holds its own. It’s a good all around title that you should have fun with.

The game starts with Ty finding out that the rest of the Tasmanian Tigers were taken down by an evil bird a long time ago. This includes his parents so Ty is all alone in the world now. To try and survive, Ty must gather all of the relics. This will prevent the bird from taking over the world and will also have the added benefit of bringing all of the tigers back into the world. These relics are all in dangerous places though so Ty must keep his wits about him or he will be doomed. So begins the most dangerous adventure of Ty’s career.

The gameplay is your standard 3D adventure. You run and jump across and through obstacles to get to the goal. Each level has the main objective which is to get to the end and then 7+ other missions inside. Each level has a few missions that will be the same across the game like getting all collectibles in a level and others will vary with requests from characters inside. The game is part collectathon so you will want to complete most side missions before going to the next level. This will ensure you don’t get stuck by not having enough Thunder Eggs (You get 1 egg per mission) and have to go back to replay the level. It’s worth noting that each world has a Thunder egg requirement to get to the next world and it doesn’t roll over. So if you need another egg to unlock world 3, don’t bother going back to world 1 to get an extra egg as it won’t count. It must be from word 2.

By and large the requirements for unlocking new worlds are not very large. You should be able to easily beat enough sub missions per level where you don’t have to go back and do any replays. What helps is that you can see the total needed to unlock the next world as soon as you enter it. That’s certainly handy. I’m not a fan of collectathons in general as I think that should never be required for the story. Make that a post game challenge and then everyone’s happy. That said, the game at least makes this one not as punishing once you know that it’s coming so I’ll give the game some credit there. It’s not ideal but I’ll manage.

Now I should mention the biggest unique gameplay element to Ty, which is your boomerang. It’s your main method of attack as well as activating buttons throughout the levels. You fire it off and the boomerang comes back to you. You can also use it to glide which is very handy. The controls are basic so you should be able to master this quickly. Some of the jumps require really good precision so expect to fall a few times but usually there is solid ground under the tougher jumps so you don’t have to worry about dying. As you go through the game you will unlock more powerful boomerangs like the fire and ice ones which are very handy. It’s a fun gameplay style and boomerangs make for a good weapon. The combat is also fun and doesn’t get old.

As for the story itself, Ty gets props for having full cinematic cutscenes here. You’re not going to get any of that plain text box stuff. The Bird is a decent villain and while you might have a hard time remembering some of the names pretty quickly, you will at least remember the designs. It’s a rather standard platformer plot but the cutscenes help take it up a notch. The battle with Ty’s ancestors and the bird’s mech was a really good one after all. Ancestors may be misleading since it seems really recent but it was a lot of tigers at the very least. We get a dark Ty which was a very interesting concept but while I was expecting someone like Shadow the Hedgehog, this guy turned out to not be on that level. The most surprising thing about Sly (Dark Ty) is that he doesn’t even seem to be a match physically which is really rare. Usually the shadow version is at least equal or a bit stronger but Ty takes this guy out whenever they meet with ease. I suppose it works as a twist but you end up feeling a bit bad for Sly if anything because he lost all of his mystique. I’m rooting for the guy to do better but from this game I don’t think he would be getting a lot of fans.

The graphics are solid. The colors all stand out and I like the level designs. Ty always looks like he is really upset or scowling due to where his mouth is but it makes for some amusing moments. The soundtrack is a little more in the forgettable side, I can’t really remember any tracks in particular which isn’t really a good thing. I do think it worked well enough while in the game though so while it isn’t remarkable, it isn’t bad either.

The game length is fairly decent at 5-7 hours. I’d consider that the standard platformer length at least. There is a good amount of replay value with the collectibles and gathering all of the boomerangs. That should take you a decent amount of time. You should also be able to get Ty for a good price so it all balances out. If you want an extra challenge on top of everything, try to beat all non bosses with just the normal boomerang and bite attacks. That said, I did that for most of the game anyway since the other boomerangs don’t have a huge boost in attacks I’ll or anything like that.

Overall, Ty The Tasmanian Tiger is a solid game. It’s certainly a nostalgic kind of platformer that looks and feels like the ones you would have played back in the day. It’s got a nice plot with decent characters and strong gameplay. Those are all the fundamentals you need to have a good experience and so Ty pulls that off. This remaster brought a code for the second game so you can bet I’ll have a review up for that one shortly as well. You can never have too many adventures with Ty after all. If you haven’t played this game yet then I would definitely recommend picking this game up. It’s the kind of game that’s really accessible to anyone and so I would recommend it to any gamer.

Overall 7/10

Alphadia Genesis Review


Kemco has returned and this is easily the best story they’ve churned out since the original Asdivine Heart games. We’re back to having a lot of twists, a grand end of the world story, and a colorful cast of characters. The game certainly gets rather serious and the heroes are put to their limits but at the end the day you know teamwork is what will be the decisive factor here. The game’s only main weakness is there are still less customizable game options than in the Asdivine games and there are quite a few dead spots. More on that later.

The game starts off right away by explaining that the two kingdoms of the world are getting ready to come up with an answer to the clones issue. Right now there is a debate on if all clones should be put in stasis since they are too dangerous or to continue to allow them free roam. Recently there have been instances of clones attacking and even murdering people. An investigative team is created using two people from each kingdom. Fray and Aurra from one with Walter and Corune making up the other group. They run into a clone named Enah and add her to the party as well. Is someone deliberately making clones look bad or is there a real security risk?

I can’t say I was expecting a game about clones, it is a much more futuristic world than I had expected. It’s a fun change of pace though and the Kemco games really are all quite unique. Naturally when it comes to this debate I’m immediately against the idea of putting everyone into stasis. It seems like an overreaction to me and you’d have a very hard time of ever convincing me that every clone should be taken down for the actions of a few. The dilemma here is interesting though as the clones are cybernetic meaning that they can be hacked. So the heroes need to find a way to prevent that from being possible but don’t even know if that’s the cause.

As mentioned, I enjoyed the cast here quite a bit. Fray is the main character and he’s your classic RPG hero. He can be oblivious a lot of the time but always tries to do the right thing. He’s not quite as intense as Zack from Asdivine but Fray has a lot of good moments and a solid character arc. He does go through a very rough patch during the second half of the game but that doesn’t last too long.

Aurra is Fray’s little sister and she’s a scientist but can still fight when needed. Without her the heroes would have definitely been in a bit of a jam on more than one occasion. She certainly enjoys trolling Fray a lot of the time. Enah is the clone who joined the group and as she literally woke up yesterday she doesn’t know a whole lot for most of the game and learns with the characters. I’d have liked her to have known more about the world but as it stands her character was executed well.

Grande is a tough gang leader or at least so it seems at the start but for the most part he seems like a good guy. The town likes the group and it seems like they’re a bunch of people who do good things but don’t want to take credit for it. Grande looks out for his men and makes for a good addition to the cast. Then you have Corune as the main heroine. With her title as the War Princess you can bet that she fights quite a lot. It’s always good to have another fighter on board and she does well.

Finally you have Walter who loses so many times in the game that it might be a record. His thing is that he likes Corune but she likes Fray so he is always jealous. He probably makes 50+ attempts to get her to notice him but this always fails. His streak of losing is so exaggerated that it becomes funny after a while. Naturally this is leading up to a character arc but don’t expect things to ever go very well for him.

From all of the Kemco games this one may have had the most romance. You have Aurra and one of the villains who shows up, the triangle with Fray, Corune, and Walter, then Fray and another girl who shows up near the end. I was glad the final one didn’t really go anywhere (As of the normal ending) though because that would have felt like a very big rebound. There are some circumstances that make this unique but I still don’t think it would have been a good idea. The main romance isn’t too bad I suppose, at least it’s given a whole lot of time to develop. It’s why Aurra’s romance with the villain isn’t nearly as good since it doesn’t have that kind of development.

Now when it comes to the gameplay you have the excellent turn based system that Kemco games are known for. It certainly does not disappoint here. The fights are fast and the attack animations are on point. You can’t turn them off this time around but you can still use auto battle which is good at least. The A.I. is a step down from other games though so you won’t want to rely on it too much. There isn’t a whole lot of grinding needed to complete the game this time around though so that’s not much of an issue. You will just need to use a lot of good tactics as you decide how to play each battle.

I found the status effect moves to be really helpful in this game. I would usually run a status combination for my first 4 turns. (Attack up, Defense up, Enemy attack down, Speed up) That would set me up really well for the next attack. As for the hub world, your characters move really quickly which is good. You can also set a speed formation which lets you run away from pretty much any battle because your character should always move first. Now that is what I’d call an extremely useful formation.

Now what did I mean about dead zones? Well, there are quite a few times in the game where a cutscene will end and you know a boss fight is coming up. The issue is that at this point in the game you cannot leave the castle to go train. So your only option is to fight the boss but if you aren’t strong enough to win then you will be stuck. Your only option is to start the game over from the beginning. That’s what a true dead zone is and this game has quite a few of them. I ended up having 3 files going on at the same time as backups just in case. On one occasion this saved me because there was no way I could have possibly beaten the boss without a lot of level ups.

A dead zone is really a design issue. I think it means this game could have used a little more playtesting. I definitely would have been dismayed if I had to restart the game after being near the end but fortunately that didn’t happen. Beyond that, one element that’s a bit weaker than the other games is that you can’t land your airship just anywhere here. You have to land in the water so you will often have to walk a bit more than would usually be necessary. Not a big deal or anything but it just feels like a really random change. I don’t see why the airship was changed from all of the other games.

As always the graphics are definitely on point here. The level designs are great and I like all of the different attack animations. The character designs are good too so I have no issues here. Naturally the soundtrack is also great with all of the usual catchy beats you find in these games. This one definitely doesn’t falter and you will really enjoy the boss theme.

As for replay value, well the game does have a post game story for the true ending. The main campaign took me almost 20 hours so I imagine the post game will probably be around 1-3 hours of bonus content. I’m sure it will be difficult as well so throw in some extra time for grinding and this is a game that should last you for quite a bit. A lot of story happens throughout so you should be satisfied. You can also go after the Platinum which doesn’t look all that difficult for this game. That would be a fun way to get some extra play time in.

Overall, Alphadia Genesis is definitely a great game. The story is engaging and really tackles some pretty intense themes. The story can be happy, dark, light, serious, etc. As an RPG it succeeds in really telling a complete story from start to finish. Throw in a likable group of characters and you have an adventure to remember. While the dead zones get tricky and parts of the gameplay aren’t quite up to Asdivine level, it’s close enough where it doesn’t hurt the title. Even if it’s not a 100% replica, Kemco games are so far ahead of the curve that this one is as well. I’d definitely be up for a sequel to this game regardless of how the true ending plays out. Seeing the characters again would be fun.

Overall 8/10

Double Dragon IV Review


Double Dragon IV is a fun game and definitely does a good job of being a very retro experience. You’ve got all of the classic sprites here and the levels feel like something out of an SNES game. The gameplay is on point and you’ll enjoy blasting away at the enemies. The game is a bit on the short side but throwing in the survival mode and multiplayer aspects will help with the replay value. Now I’m ready for a Double Dragon V someday.

The game introduces a new villain group in the Renegades. They want to cause a lot of trouble but most importantly they want to defeat the Double Dragons. They have a whole army of minions and allies to help them accomplish this goal and even kidnap the main heroine. This forces the two heroes into action once more. They don’t care how many minions they will have to beat up, they’re going to put a stop to these guys and fast! Are the Renegades going to regret getting on the heroes’ bad side?

As you’d expect the gameplay is definitely on point here. The combat is very smooth and feels like it’s a little more diverse than your average 2D beat em up. You have a little more control and don’t feel like it’s pure rng when you get up close to an opponent to land some blows. I found the best thing to do in a lot of cases was to get right next to the opponent once they were down and just start throwing some punches. It should work most of the time. That’s the fastest way to do it if you’re trying to burst through the levels. There is a much safer way to go about this though even if it is a bit slower.

That’s to walk up and down a bit. The enemies can only strike out at you if you are directly in front of them and the same is true for you. So the trick is to be a bit above them so when they get to your point of view you can immediately strike. You can do this quicker than they can so it’s foolproof in a one on one battle. Of course it’ll be a little more difficult to gain position when there are a bunch of enemies running at you so you will want to keep that in mind.

In a way it’s pretty realistic because in the game if you get jumped by a bunch of minions there isn’t a lot that you can do. It’s like being jumped by a group of thugs, if you’re just a normal guy with a baseball bat then it’s going to be really tricky. Even if you know what to do in this game, you’ll have a hard time getting out of that situation. It’s cool though as it adds to the danger. Just make sure you’re never trapped in the middle of two groups and you should be fine. Always stay on the offensive and get the enemies in the corner if you can.

Aside from the combat you also have some platforming sections where you have to jump on or over some obstacles to get to the end. These can be some of the toughest spots in the game since falling once will take out a whole life. Make sure you go slowly in these levels or the computers will just keep pushing you off. Fortunately you do get a lot of lives. You have around 15 before you get a game over but keep in mind that the deaths carry over. So I got my full game over on level 11 out of 12 which was pretty good. For a minute there I thought I would have to start all over which would have been rough but fortunately the game does give you a checkpoint at the last level you completed. So if you got a game over on level 11 then you have to go back to level 10 which is a fair penalty for losing. The game is no walk in the park either so it’s good you get this many levels. As a challenge you can try to complete the game without needing a game over although I warn you that this will be a difficult challenge. I went 6 deaths over the limit if I was doing that challenge.

The graphics are nice and retro. As mentioned, it’s definitely going for a very old school look. Naturally as a result it isn’t touching games from the PS1 era or beyond but as a faithful SNES type look it works well. I think the game could have gone for a more modern aesthetic and it would have been a lot of fun like the newest Streets of Rage but the graphics are an intentional art decision so I can roll with that. The soundtrack is also fun, definitely has that very high tempo, upbeat kind of feel to it.

The only real strike against the game is that it’s super short. You’ll have the complete game beat in around an hour. After that your replay value will mostly be from survival mode and multiplayer. That will give you a good amount of activity to play with. You can test your skills to see just how high up you go and as long as you’re getting the game for a good price then this shouldn’t be any kind of issue either way.

Overall, Double Dragon IV is a fun game. It has a nice story and the cutscenes give the characters a lot of personality. You just know how everyone acts right from the jump. The level designs are all very distinct as well. The battle gameplay is on point and the platforming elements can actually be rather difficult. It’s a nice blast to the past and continues the saga well. I think there’s a ton of potential for a big AAA title in this franchise someday. You don’t see a whole lot of the Double Dragons nowadays but stopping gangs and saving your friends is always a good formula. I have quite a bit of confidence that the series can go places.

Overall 7/10

Naruto Ultimate Ninja Heroes 3 Review


It’s been many years since I played the second Ultimate Ninja Heroes title but at long last it’s time to enter the third one. This one decided to add some platformer elements to the game which is a rather odd option but it reminds you of the old Ninja Council games on the GBA/DS. I don’t think it was necessary but it does help to pad the game out as with only fights it would have been really short.

The game follows the Shippuden story midway through Sasuke’s arc and also has an original story thrown into the middle where we have to fight a new villain group know as the Leaf Anbu. Unlike the normal Anbu who are some of the weakest guys you’ll meet in Naruto, these guys can actually fight rather well. They want to use their visual prowess to grab some of the secrets in the village and do something dangerous with them. Kakashi and Naruto will have to stop them from breaking in, but maybe it’s time that Naruto is told the truth about all of this?

The original story isn’t bad, it introduces some new characters and it’s all worth it for the climax where Naruto and Sasuke have a big team up. Yes, Bonds did it first where they had to team up in the movie but I was always underwhelmed by that title because it was so brief. It’s brief here as well but with the end of the world upon the characters, the stakes were so high that you can see why they went right down to business. The scene where Sasuke first shows up to taunt Naruto one last time was the highlight of the whole game. It just filled you with a great sense of excitement and you get to re live it later on when playing as Sasuke.

The game also deserves a lot of credit for having full voice acting. Every line is said out loud by the voice actors from the show and this is the kind of attention to detail that I like to see in any modern title. It’s crazy that even nowadays some titles don’t have full voice acting while the PSP pulled it off so many years ago. It really does enhance the experience and make the whole thing feel that much more real. The soundtrack also had some fairly good tunes. I wouldn’t say any of them are Earth shattering but they’re good enough to be noticed. The danger theme, Sasuke’s overworld theme, one of the battle tunes, etc. This was a very solid setup.

In terms of replay value the game is a little smaller in pure single player content. By playing through the game naturally I got over half of the collectibles in the game. The main story will take you around 10 hours to complete. Considering that this is most of the stages you should be able to clear everything within 14 hours or so I’d guess. Earning money will be the toughest thing in the end as you have to buy each collectible. That said, there is endless replay value for the multiplayer mode and as a fighting game you can always have fun just beating the A.I. since there are so many characters to choose from.

Naturally the graphics here are really solid. The character portraits are good and occasionally you’ll even get an illustration that looks just like a screenshot from the anime. The filler arc in particular was impressive here since you’d almost think there was an anime episode you might have missed. Most of the time there aren’t any true cutscenes but occasionally you will get a moving image like with Naruto and Sasuke’s combo attack at the end.

The gameplay remains rock solid from the first two games. It’s a 2D fighter where you try to overwhelm your opponent with ninjutsu and taijutsu. Use your combos well to win. The main thing that separates this from most fighting games is how you can use some energy to teleport away when being combo attacked and this can create a chain of teleports between you and your opponent as you both start teleporting everywhere. Your final smash uses up a lot of energy so while it does a lot of damage, you have to decide if it’s worth it since it will use up your teleport energy. Some good strategies to be had in the game for sure and some of the story levels can also be rather difficult when they pit you in a 1 vs 2 battle later on.

Then you have the platforming gameplay. You have to run to the goal, sometimes defeating enemies along the way. The actual platforming isn’t bad, you move and jump rather well with controls that are on point. That being said, it’s the combat in the platforming levels that isn’t very good. It’s hard to land any attacks because all minions have super armor and will just hit you through the blows. Your best bet is to use a ninjutsu on all enemies as it is the only consistent way to bring them down. There are spike balls and other kinds of classic platforming obstacles to content with but it’s very by the book. With most levels having a 60 second timer, you’re really done in a flash.

Overall, Naruto Ultimate Ninja Heroes 3 is a very fun game. It’s nostalgic in a sense as it reminds you of the old days of Naruto. It brings back all of the classic action you could want in a Naruto title and has solid voice acting, graphics, and soundtrack. This is the definition of a super solid game. At 10 hours it’s also the perfect length in that it’s just long enough where I wouldn’t say it’s too short. I’ll never turn down a game being longer but 10 hours is really the minimum length you should always strive for. It’s also good to see a fighting game with a proper story like this. It’s nothing new for anime related titles but many other franchises still struggle with this.

Overall 8/10

Pikmin Bloom Review


Niantic really hit a home run with Pokemon Go. It’s gone on to be one of the greatest selling app games of all time and is still a household name even after so many years. Unfortunately for them, their other projects like Harry Potter have not been quite as successful. Pikmin has the Nintendo brand behind it but I can’t see this one lasting too long either, at least not in its present state.

Pikmin Bloom takes a lot of the mechanics and visuals from Pokemon Go while also removing a lot of the aspects that make it so much fun. Basically when you start the game you are introduced to the concept. The goal of the game is to walk around and you can create memories with your Pikmin as they bring you back snapshots of where you have been. At the end of the day you can even watch a little video showing where you’ve been and how you did in terms of steps and planting flowers. It’s been a few days and this info is still saved on my end so that’s a cool way to look back at things. That also gets to the core of whether you will like the game or not. A big chunk of it is really about creating memories and having a good time so if you’re not into that then this probably won’t hit quite as hard.

To level up you have to walk a certain amount of steps and also complete another task. Typically this is something like raising a Pikmin, completing an expedition, or planting flowers. Each mechanic is completed through walking. Someone called this an official pedometer game online and I would agree with that. The whole intent seems to be to get you to walk and at first the levels are quick. I walked enough in 3 days to get through the first 11 levels so only completing the other tasks is what would take a little longer. I’m not sure how many levels there are but it seems like a game where you should level up pretty fast.

You can also keep the game off and it will track your steps so that part’s convenient. But aside from walking, what can you do? Well, you can plant Pikmin by putting them in the soil but they are raised only by walking so it once again comes down to just taking a good walk. Most Pikmin wake up after 1000 steps so you’ll be hatching them really quick. You need the vase to put them in though and to get those you have to send your Pikmin off on expeditions which takes around 3 minutes on average with the longest ones being 3 hours.

You can feed your Pikmin honey and then have them send you flower petals to plant flowers in the world around you. You can see the flowers go up as well which is fun. That’s really the extent of the game though. As you can see, there isn’t a whole lot of gameplay. It’s really just a fun way to encourage people to walk and I’ll give a thumbs up to the game for doing that but it’s hard to truly call this a game. It’s more like an activity to do. Niantic is trying to really be at the forefront in terms of locational data and AR so this should help them get a lot more capture data. It’s a good way to help the company out while also having fun. That said, I only really have time for one main walking game in Pokemon Go

The graphics are good though. The game is very bright and vibrant. It’s clear that Niantic didn’t spare any expense here. It looks almost identical to Pokemon Go so I wouldn’t be surprised if they reused those assets here. If it’s not broken why fix it right? Pokemon Go has always looked really good so it makes perfect sense as a template for other titles. The soundtrack is more on the nonexistent side but Pikmin’s always been more of an experience title so usually it doesn’t have any really eye catching tunes like that. You play it to enjoy nature after all.

There is a lot of replay value here for people that are hoping to get their steps up though. While most phones do have built in sensors that track your steps, this is a fun way to get rewards for doing so. If you’re a big Pikmin fan then this will be a must have. That said, I do think Niantic is going to have to add some new features quick to keep people engaged. I just don’t know how long you would go on with this without some other kind of features. Maybe bonuses that you can transfer to Pokemon Go? Something like that would be huge but otherwise just like how you may set a Summer goal to walk more, it’ll usually be gone with the season. Likewise I don’t see this game staying big for very long although it’s certainly getting a ton of promotion everywhere.

Overall, Pikmin Bloom is a calming experience but I wouldn’t call it a very fun one. It’s made to be relatively low effort to play which is nice since you can just keep the app off all day and just open it for 5 minutes to plant a Pikmin. That said, for that I may as well just keep on with Pokemon Go where the gameplay options are truly endless. At least to me that seems like the way to go but I’ll certainly stay on the lookout for the next Niantic adventure. Now if they finally come out with the Shonen Jump Go game, that would be a blast.

Overall 5/10

Bug Fables: The Everlasting Sapling Review


Bug Fables is a fun story about a group of bugs that must ultimately band together to save the world. It’s fairly common knowledge that this was inspired by the Paper Mario series and the game does a really good job there. It does feel like the classic paper experience with no gimmicks to hold the title back. The story is definitely fun and there is quite a lot to do here so this is the kind of RPG that can really last you for quite a while.

The story starts with Kabbu and Vi both trying to convince the kingdom to let them become explorers. The thing is, both of them aren’t exactly qualified for this. Still, a concession is made and they can do this if they team up so they at least have a 2 man squad like everyone else. They reluctantly agree to this and head off to the first dungeon to prove themselves. That’s when they meet up with a guy named Leif who seems like he may have time travelled or something as his descriptions don’t match with the current reality. There is little time to think about this though as the Wasp Kingdom continues to make moves against the Ants. The only thing that can stop them is to find the Everlasting Sapling to give to the queen and we will need to find some relics to locate that. It is a race against time!

As you gather the relics in the game you gradually begin to learn more about the kingdoms and exactly what is going on here. Think of it like Dynasty Warriors where you have multiple warring countries and nobody gets along due to grudges passed on through generations. Vi is a bee, Leif’s some kind of cricket, then you have Kabbu the beetle. The kingdoms are run by a bunch of different insect tribes and none of them get along very well in part due to the current Ant Queen not being a great diplomat. As the game goes on all of the kingdoms start learning to work together against the wasps.

It’s a fun story and the main villain is solid as well. His fire abilities are impressive and he has some solid lines like when the heroes say “Think we’ll fall for that again?” to which he responds “Yes” as he one shots them with his fire abilities. As the characters are all insects you can imagine how useful a fire technique would be. Most fighters go down in a single hit to that kind of move and it’s what makes the main villain such an impressive threat. The cast is fairly memorable here and the adventure is long enough where everyone gets to have their moment.

There are even some rivals at the ready like a famous singer and her bodyguard who tries to keep up a tough image while he is in her presence. Ultimately he is always ready to put up a tough fight although it’s safe to say that the main characters are the strongest ones around. From the 3 I would say that Vi steals the show. Vi’s always talking tough and is the most aggressive of the 3. If anyone tries to talk the team down then Vi will set them straight. Kabbu is also solid and he’s the wise mentor of the group. He doesn’t jump into action as quickly as the others but has enough power to defend himself.

Then there’s Leif who is a lot more sarcastic compared to the other two and isn’t quite a people person. That said, you can certainly count on him in a pinch. Even the Ant Queen gets some solid development by the end of the game and isn’t just some figurehead that you don’t see until the end of the game. She does contribute in the game when needed instead of staying in the shadows the whole time.

The graphics are good and are certainly Paper Mario inspired just like the gameplay. The worlds are colorful and quite memorable. The towns can be a bit large though and there is no map so you really have to find everything out through trial and error. If there’s one thing the game lacked, it’s a better map system. Something to let you know where to go and what to grab. It took me a while to find one of the shops for example but at least once you find a place you are unlikely to forget where it is.

The soundtrack is also good. In particular there’s one danger track that I liked a lot and it shows up whenever a boss is approaching. The main campaign is also fairly long so you’re going to get the full RPG treatment here. On the whole I wouldn’t say the game is too hard but there will likely be one or two times where you may need to get an extra level up. As far as RPGs go I would consider this to be one of the ones on the lower rung in terms of grinding. You don’t need to worry about spending hours fighting minions or anything like that. If you’re really in a pickle, just buy some recovery items and you’ll be all set.

After each level up you can decide if you want to increase your health bar, magic meter, or badge space. Personally I recommend focusing on magic meter and badge space since those are crucial. You can use badges to increase health as well so that’s why I rarely went with Health. Maybe upgrade that 2 ties but the rest you can pour into the other attributes. There are only around 37 levels in the game so you want to choose where you allocate everything pretty carefully so you’re in a good position.

The gameplay is a turn based system where you use your reaction times to maximize the damage and how much you shield from their attacks. For example you may have to input commands as shown on the screen or tap one button repeatedly. The more you master each skill, the better you will do in a fight. When you’re not in combat there are some puzzles you will need to solve by using each character’s signature move. The puzzles here are well done though and you shouldn’t worry about them being unclear or cheesy. Each one can definitely be solved with the knowledge the game gives you.

Overall, Bug Fables is a solid RPG. It’s a good bit of fun throughout and the characters are likable. The story gradually raises the tension throughout to the climax so you get to end off with a bang. There’s a decent amount of replay value here as you take on the side missions. It seems like doing so will allow you to learn more about each of the characters as finishing up their stories is like a post game to each of them. It’ll be cool if the game gets a sequel, there’s definitely more you can do with this world for sure.

Overall 7/10

One Piece: World Seeker Review


I remember World Seeker was getting a lot of hype when it was first announced but it seems like the hype died out when it came out. I just happened to run across it at a Gamestop and figured that was a good time to see if it was any good. Fortunately this is another great title to add to the One Piece collection. The franchise has really done well in that arena. While most of the other games were big beat em up titles, this one’s more of an open world action/adventure game. It works out really well and feels like a Breath of the Wild type experience.

The game starts out with a very cinematic approach as the credits roll while we see Luffy getting ready to be executed by the government. Fortunately he is able to get out of there just in time but the whole crew has been split up. They were lured to the island with treasure but it turns out to all have been a trap by Isaac and the World Government. Luffy and friends need to get off the island but the Sunny won’t be repaired for a few days so there is no escape. Additionally, there may be something more to this situation other than a simple trap as famous pirates, admirals, and many other figures are all converging on the island. It’s time for Luffy to help Jeanne save her island and prove that even a pirate can be a hero.

Right off the bat you’re thrown into the rather large island and then have to make your way from place to place for the missions. The hub world is quite large to the point where you will be using the quick travel mechanic a whole lot. It’s not as big as Breath of the Wild, but the size is impressive enough where it’s worth noting. They did a really good job there. There is a whole lot to do in the various areas as well with side missions everywhere and a whole lot of treasure chests. This is good because the main campaign is really not that long. I cleared it in around 8 hours which feels short for this kind of big open world adventure.

Throw in the replay value like grabbing all of the PS4 trophies and the deal looks a lot better though. It’ll take a while to get up to rank 100 and take down all of the quests which helps put in a lot of extra value here. The game uses Luffy’s rubber abilities well as you can swing from place to place almost like Spider-Man and all of his classic moves are in the game. I would have liked some kind of flying option though as some mountains are just too high to jump onto so you have to go the long way around the valley.

I suppose it shows that even Luffy has some limits but I wouldn’t have minded the game helping me out a bit there. Just give me a bit of a boost so I don’t have to do the leg work, that’s all I wanted. As for the combat, it’s definitely really solid. There’s a bit more variety here than your average beat em up so you can have fun with your combos. That said, I would make the case that some tactics are simply better than others. For example, against the robots, just use your fire fist because it’s a guaranteed 1 hit KO. I used that technique for 90% of my battles simply because it was so efficient.

There are two weaknesses that the game has though. The first is that there are a ton of loading times. Any time you want to quick travel somewhere you have to sit through a full loading screen which is quite long. Keep in mind that you will be using quick travel dozens of times since it is always significantly faster than running the full distance. The missions will usually have you crossing large portions of the map so walking just wouldn’t make as much sense. The loading times just seemed excessive though and something that could have been improved.

Then there’s the story which is ambitious but felt really choppy at times. There are no smooth transitions between lines so the screen will go black and then they’ll say the next thing. It’s really noticeable while playing through the game. Also, there is almost no voice acting here which feels a bit lazy for a PS4 title. Most of the time they’ll just grunt or say 1 word. It was cool to see all of the characters showing up on the island but half of them don’t get to do anything. Sanji’s family show up for a transaction for example and then dash off. The admirals appear to get in their fight and then run off.

The amount of times a villain is about to beat Luffy but is told to let him go is crazy. I feel like Luffy could take some of these guys at this point in time too. Gone are the days where he had to run off just because an admiral was around. When we do get a cutscene they’re fun like seeing Zoro take on Isaac. We just needed more of that and the story doesn’t necessarily have to be longer. Just cut out some of the mandatory side missions and you’re good. I see what the intent behind the side missions was. It was to introduce us to all of the islanders so it’s emotional when they come together in the climax. I get the logic there but personally I’d have liked to have seen more of the actual Strawhats taking names. Even Law vanishes early on although he apparently got his own DLC pack so I suppose you would need to play that to see what’s going on with him.

As for the graphics, those are definitely really good as you would expect. The game looks sharp and feels like a PS4 title. It helps that the island is just a lot of fun to look at and the city was developed well too. Then you have the soundtrack which is actually really solid but they don’t play the tunes very often. You might hear a theme that sounds great but then it never appears in the game again. This is the kind of soundtrack you’ll want to look up on Youtube afterwards to see if you can find all of the cool tunes.

Overall, One Piece: World Seeker is definitely a winner in my book. The story could have been a lot stronger to be honest but it would make for a fun movie. Just needed to focus up a bit more. I appreciate that the game went with an original story though and the execution on the open world concept was really solid. Open world can absolutely be a blast when it’s like this. In a lot of ways it does remind me of Breath of the Wild, just with Luffy as the main character. If I had any more nitpicks on that I would like Luffy to be a little faster when moving around so I didn’t have to rely on quick travel so much but the speed isn’t bad either. I’m also glad there is a quick travel since that’s an absolute must have feature for any open world game.

Overall 8/10