

This is a tribute to the House of Dracula. You may wonder why Dracula didn’t get the tribute but his role isn’t as big as you would expect and Larry has the benefit of being a reoccurring character who actually has his plot completed here. That goes a long way and he had the most impact so it just made sense. He looked good when it counted and Nemo won’t be doing much of anything against him. The gap is just too big at this point. Larry Talbot wins.
Oliver (Promised Neverland) vs Green Lantern (Stewart)


This is a tribute to Green Lantern: Beware my Power. Green Lantern was able to go with the flow fairly quick and made the most out of his GL Power Ring. Oliver may be a good leader but in the end he won’t be quite strong enough to take GL down. The constructs are just too powerful and versatile to easily be overpowered like that. A gun isn’t going to do anything here. Green Lantern (Stewart) wins.
Cody Travers vs Black Adam


This is a tribute to Black Adam. Cody Travers may be a decent hand to hand fighter but he doesn’t stand a chance against someone with abilities as powerful as Black Adam. Black Adam has the edge in all real categories here and that’s what will make the difference here. Cody will be on the back foot the whole time and won’t even be able to catch his breath. There’s just nothing he can do. Black Adam wins.
Cumber vs Jiren

Suggested by BassisweakerthanBruceLee This is always a fan favorite matchup so it was cool that they got to fight briefly in the show. It was looking rather evenly matched there even if the gap seemed to be a bit bigger in the manga. Ultimately while Cumber has had a very impressive track record, I’d say that Jiren has got him beat. Jiren fought in many back to back battles in the TOP and his upper limit just kept on increasing. While Cumber should be able to follow suit, he hasn’t shown the pure speed needed to topple Jiren. This fight should go down to the wire but Jiren will claim victory. Jiren wins.
Broly vs Vegeta

Suggested by BassisweakerthanBruceLee Broly is back but he’s a little out of his depth this time. He absolutely crushed Vegeta the last time they fought but Vegeta has gotten a new mode since then and we also can’t discount the fusion option. As long as that is on the table, Broly just won’t be able to defeat Vegeta. Goku and Vegeta will always be the 1A and 1B fighters of the DB verse. It’s hard to picture anyone surpassing them for very long and Broly would need another super big power up to try and make it close. Vegeta wins.
Broly vs Cumber

Suggested by BassisweakerthanBruceLee Both of these guys are some of the toughest Saiyans in the cosmos. Their abilities are absolutely insane. That being said, I would edge towards picking Broly here. His showing in the Super movie was fantastic with how he handled both fighters and he also has a SSJ4 form in the back pocket. Meanwhile Cumber’s overpowered Ultra Instinct Goku in the past. It’s a close one but Broly has more options and I’d say he has a slightly high power level overall. Broly wins.
Time Crisis 3 Review

This one’s fairly similar to the last Time Crisis in a lot of ways. It’s got the fun cinematics that you always want to see and has a good soundtrack but the game is just so short and it’s hard to get around that. It’s over in the blink of an eye and before you know it, it’s time to put the game back in the drawer. Still if you liked the second game then you’ll like this one since they’re very similar.
The game starts with the VSSE agents on another mission. They are attacked by another evil group and have to put these guys down real quick. Fortunately they are professional so this shouldn’t be hard. Along the way they meet up with a lady who is here to bail them out of some tough situations. The 3 of them are ready for any danger that comes their way because they know that their victory is inevitable!
I wouldn’t call the game identical to the last one per say but it is similar. The game has 3 levels and each one is divided up into 3 areas. You have to blast your way through every enemy in order to prove that you really are the strongest guy on the block. You have 40 seconds for each mob rush and so you have to blast them all away. Don’t get hit by one of their attacks or you will lose a health point. Lose all 4 health points and you lose a life. You gain a new continue each time you get a game over so eventually you will have unlimited lives. You can’t move so the only two controls are to shoot and hide. Of course you can move your curser though.
Now this game is considerably tougher than the last one. Remember that in Time Crisis 2 I didn’t actually have to wait until the unlimited continues to win. It took me a few game overs but eventually I was able to beat the game. Not this time, I couldn’t come anywhere close and just had to keep on losing until I got the free continues. Only at that point was I actually able to hold my own here. This game was just impressively difficult because there are so many enemies and their reaction times are amazing. I know this isn’t my genre but even so it is no easy feat to get me to have so many game overs.
The game still feels fair all the way through though. Every time I got hit I knew that it was an attack that I should have been able to avoid. Whether I was getting too greedy in getting extra shots off or not ducking when I needed to, each of the hits made sense. It’s just hard to stay super alert and consistent the whole time. The penalty of making even one mistake is really quite large in this game. So focus up and do your best but don’t feel bad if you need the unlimited lives by the end.
Like with the last game we get a good amount of cinematics here. This time you get one for each area in addition to each level which was nice. You also have some returning villains from the first game and the villains all have solid designs. The game is as out there as ever and that’s a good thing. It’s just all so chaotic but in a good way. You don’t really know what’s going to happen next and that’s exactly how you want it.
The soundtrack is also still very exciting. The rock themes just keep on coming and they help to get you pumped during the levels. I had a good time with the story and James Bond could take a few lessons from these games on how to make your secret agent stories as good as possible. This one just had the right formula in order to make everything feel like a win. It’s not as easy as it looks.
There isn’t much replay value here though which is why I have to dock a point from the game again. Ultimately after you spend an hour beating the game there just isn’t a lot left to do. You can do the normal stage levels I suppose and there seems to be some kind of rescue mode but it’s all still very short. It’s a byproduct of being an arcade game but there should be some way around this. In fact, Time Crisis 4 did get around this so stay tuned for my review of that game soon once I complete it.
As it stands, you’ll only want to buy this game if you can get it for a really good price. If you are able to get it for cheap then there is really no issue here. You can play through the hour and have a good time. If it’s expensive though then you may feel like you’re losing out so bide your time and wait until you’ve found a good deal. Then you’re really all set here.
There is one difference though which is that you can now switch weapons. It’s surprisingly not a big deal most of the time as you’ll stick to your pistol but now you can also use a machine gun, grenades, and a shotgun. I mainly would save these for bosses as it can be tough to get the ammo that you need for them but they do help to save you some time there. I would spam them as soon as a big opponent showed up and the grenade can take out half a life bar which is great. I think there is more you could do with these weapons but I understand why they don’t give you unlimited ammo. If they did that then who would ever use the normal gun right? One risk with the other guns though is that you could be having so much fun that you don’t notice when someone is about to fire and take some extra damage. That definitely happened to me at times.
Overall, Time Crisis 3 builds on what worked in Time Crisis 2. It’s virtually the same game just with a different plot this time around. The graphics and soundtrack are similar but that’s a good thing since I enjoyed them in the second game. Sometimes it’s not a bad thing to just be a copy of the last game since what worked before will still work now. That said, it really needs to improve the length because you’re done with the game way too quickly. Increasing the difficulty may buy some time there but ultimately it’s not enough. (I am glad they still give you more continues for each game over though. Getting rid of that would have been a big mistake)
Overall 6/10
Time Crisis II Review

I’ve had Time Crisis 4 on the backlog for many years so it was finally time to go ahead and buy games 2 and 3. Well, this one is fun and while I do think it’s a bit too short which takes a point off at the end, it’s still a fun game. First person shooters aren’t typically my favorite games and even less so when you cannot move since this is a rail-shooter but the game has a fun plot with several cinematics so that keeps things moving well.
You play as two VSSE agents who have to stop another villain group from setting off nukes and destroying the world. It’s a fairly simple secret agent kind of storyline but one that works well within this setup. There are 3 levels in the game and each level has 3 areas. So you’re going to be completing this game in under an hour but the catch is that there are no save points. If you get a game over then you have to start from scratch. That’s quite difficult so the game does throw you a bone here. Every time you get a game over, you start the next playthrough with an extra life. Obtain 7 game overs and you will finally unlock unlimited continues which is where you can really have fun.
Personally I’d like to have unlimited lives from the jump but I do get the rationale of having it be an unlockable. Ideally it means that you try as hard as you can on the first playthroughs and if you still couldn’t beat the game then now you can at least see the cinematics and everything with no pressure. Or if you don’t want to do that then you can quickly tank the playthrough and get a game over as soon as possible. The game tries to discourage that by making the first level rather easy so you feel like if you’re in that deep then you may as well finish out the run.
The game is very difficult though so good luck trying to get all the way to the end. I didn’t need all of the continues but I wasn’t able to win until I had 7 saved up. With those I was able to plunge ahead. The way the game works is interesting as you’ll always see a lot of people shooting at you but half the time they aren’t actually doing anything. The ones you have to watch out for are the enemies in red and blue since they mean business. When a real shot is going towards you then the screen will flash red so you know to dodge.
To dodge you have to let go of the square button which is what lets you aim. This makes you hide back behind a wall or another object. When doing this there is no way for you to be hurt. The reason you can’t do this forever though is because each minion rush has a 40 second timer. If you don’t beat them within that time then you lose a health point and each health point is crucial here since each life only had 4 HP. The trick is to react quickly so that you keep on firing and then dodge as needed. It’s easier said than done though that’s for sure.
The graphics are pretty good here. This is a PS2 game with a rather decent budget at least based on the looks. I was satisfied here. Then with the cinematics they’re a lot of fun. We’ve got full voice acting and a very intense soundtrack with a lot of rock. Mix in the explosions everywhere and the game went all out in making this as exciting as possible. I think the Time Crisis series would make for a really exciting action series if they ever wanted to make a TV show or movie out of it. In the meantime these games will do.
As I mentioned the actual game length is less than an hour but for replay value you could always try to beat your high score or do some free play. You’d probably need to be a fairly big fan of the gameplay to do that but it’s an option at least. Personally I wouldn’t try getting the game unless you can buy it for $10 or less because there just isn’t enough content. It’s a good game and I got it for a good price but otherwise if I had gotten this on launch day then I probably would have been a little disappointed.
Perhaps it comes with the territory of being an arcade game but even so I need some serious replay value to keep things moving at a high level. Titles like Pac Man and Galaga have a ton of replay value built in so serious fans of the shooter genre may find that same value here but for me it just isn’t the same. This is the kind of game you beat straight through in order to see the whole story and then you call it a day.
My final tip when playing through the game is to just hide as soon as a blue or red fighter appears. Technically you can try to shoot them before they get off the first shot but it’s risky. Your reactions really have to be great whereas if you hide right away then you have a good chance of their not shooting when you return. The game is realistic in that you can’t tell what they’re doing while you hide though. So be prepared to react quickly when you go out there again because if your timing isn’t good you’ll be escaping just to take a direct shot which would defeat the purpose of your hiding in the first place.
Overall, Time Crisis II is a good game. I wish that it was longer but at least it does still make for a complete story experience. You’ve got a serious plot here with quality characters and an engaging story. Full voice acting and cinematics is something that will always elevate a game for me. The actual shooting gameplay is smooth enough as well. It isn’t really my thing so the game felt extremely difficult but it seemed polished for what it was trying to do. If you’re looking for a quick PS2 game to add to your collection then this could work out. Otherwise you may want to pick up one of the newer installments instead.
Overall 6/10
The Legend of Zelda: A Link to the Past Review
The Legend of Zelda series has returned and while this one did feel like it’s visually improved a whole lot over the original titles…I can’t give it too much credit either. My main issue with the game is one that tends to occur with a lot of older RPGs which is that the game isn’t too clear on what you’re supposed to do. Towards the end this starts to come back to bite you as the final boss is completely invincible without very specific weapons. This means it’s time to backtrack once again and it gets rough. There are areas that show promise here but ultimately the game just feels too dated and ends up being a miss for me.
The general plot is that Link is called into action to save Princess Zelda. She is in a lot of trouble because a new evil threat has arrived and the castle is taken down. Link must rescue a bunch of princesses and grab some super powerful weapons in order to save Zelda. He definitely needs to hurry but if he can pull this off then it will truly be one of the ultimate feats of a hero. Get ready for a long journey.
This game feels a bit longer than the first ones. You not only have the first hub world to go through but after clearing that then there is a whole second part of the game where you go to all of the areas again but this time in the dark world. So there is a lot going on here for sure but fortunately you actually have a good map this time around. That is massive to have here because without a map you’d be getting lost constantly. It’s a really good upgrade here and near the end of the game you also get a quick travel option. Yes, the quick travel is very limited but it still beats walking everywhere.
Only thing I would change would be how moving between the different worlds works. Instead of only being able to do it at designated areas or using the mirror to go to the light world, you should be able to move between both worlds freely. This would be way more convenient and would be a substantial improvement if you ask me. Not having that ability just slows you down throughout the game and at times you have to backtrack a lot just so that you can change worlds. This doesn’t seem like a necessary feature.
Of course my biggest gripe with the game is how you have to go back and complete side missions that you never remember encountering in order to fight the final boss. There is no indication of what exactly you need either so I don’t think I would have ever figured it out without a guide. To be extra sneaky, for the final boss you can’t even tell that you’re hurting him and just have to keep swinging until he goes down. I had assumed I wasn’t attacking the right way and tried switching things up only to find that it had been working. A little sneaky but not in a good way.
On the positives side, the game does look nice as I mentioned before. This is an SNES game that really used the visuals to its advantage. The soundtrack is also on point with a lot of really memorable tunes. The series is really able to hold its own against against the Mario series with its wide array of themes at the ready. While you’re playing, the game at least looks and sounds really good so that’s also a plus.
I would also say that in terms of raw gameplay the game is solid as well. Overhead Link style may not be my favorite and occasionally you will get hit and feel like that shouldn’t have really hurt you but still, it’s a good style and it can even be a little difficult at times. You need quick reaction times in order to win here. In terms of replay value there is a good amount with a lot of areas to explore and collectibles to find. Don’t expect that you will get all of them in one playthrough as they can be hidden really well.
The dungeons are also crafted better than normal as most of the puzzles in there actually made a lot of sense. Getting to the dungeons is the hard part but once you’re there, then you’re good. If the hub world was a little less confusing and there were less mandatory items that you needed, then the game really could have gotten a thumbs up. I would say this one just had some missed opportunities for me but if you enjoy the exploration aspect of the game and have fun uncovering the secrets within the world then you should have a good time here.
I can’t picture playing this one without the Switch Online features or a guide at the ready because it would just take too long though. So it really depends on what you’re looking for in a game. I tend to want to just blast through to the good parts and enjoy the boss fights so backtracking doesn’t feel great unless the game is super smooth like Shantae or something like that. Give me a good indicator of where I need to go or the general location of a collectible and I won’t mind going back to have to grab it. If it’s something I have to find out with no clues so I have to talk to everyone and run around, then it doesn’t work quite as well for me.
Overall, A Link to the Past is okay but I wouldn’t directly recommend it. You should check out Skyward Sword instead or Wind Waker. That said, if you do like the retro Nintendo games then you can access this one for free with the Nintendo Switch Online subscription so you can’t really go wrong there. Who doesn’t like playing games for free right? One of these days I’ll grab one of the more modern overhead LoZ games and then we’ll really see how they have amped up the quality of life features since the SNES days.
Overall 5/10
Black Adam Review

It feels like this movie has been coming out for so long that you almost started to wonder if it was really happening. Well at last it’s here and the movie definitely lives up to the hype. With top notch action, a solid story and a good group of characters you’re definitely going to be pleased here. I would put it in the top 3 DCEU films just under Man of Steel and Batman V Superman while knocking Justice League off the 3rd spot. You could say that the hierarchy of the DC universe really did change.
The movie starts off with showing us the past of Kahndaq as its King turned crazy with power and enslaved his own people so that they could find him jewels of incredible power. One kid didn’t like this and made a brave stand which resulted in the wizards transporting him away to gain incredible powers. He then stopped the King but it took everything he had and the destruction was massive. 5000+ years later in the present day, the country is once again ruled by terror as Intergang rules now. They’re up to their usual tricks of looking for powerful artifacts. The Crown of Sabbac is their objective and the only one standing in their way is Adrianna.
She is trying to locate the crown first so that she can hide it and works together with her brother Karim and their friend Ishmael. In trying to find the crown we see that Ishmael is a traitor and Adrianna is forced to summon Black Adam from the void to protect them. He defeats the evildoers quickly but is unsure of what to do. He’s been gone for so long that the world doesn’t feel like his. Still, he won’t let the country stay oppressed for long and prepares to fight. Unfortunately the aggressors have help as the Justice Society is summoned to stop him and put this country back into being oppressed by Intergang. If Adam doesn’t stop them quickly then all hope will be lost.
Right off the bat one thing I liked about the film is how fast paced it is. After that initial flashback to the old days, you can bet that there was going to be a lot of action. Just about every scene has someone getting absolutely devastated in combat or a lot of explosions galore. Considering that the film is 2 hours, that’s a lot of good content around every corner. The fights are a lot of fun and Adam’s speed is handled well. It almost looks like teleportation with how quickly he can move and it’s why nobody appears to be a match for him. If he could just keep on attacking while moving at that speed more freely then even the final boss of the film and characters who seemed to last for a little bit like Hawkman wouldn’t have a chance.
The visuals are top notch here and I also liked the soundtrack. Now I won’t say that every tune was a winner here but for the most part they were all solid. I liked Adam’s main theme and when it played you knew that things were about to get real. When a movie looks and sounds good then it’s already starting on a good note. Could the rest of the film capitalize on this? I’d say that it did without a doubt. The movie has some good humor as well mainly thanks to Amon (Adrianna’s son) giving Adam a lot of ideas and him doing his bet to meet them. The movie’s humor style works really well with how serious and stoic Adam is at all times. You should crack a smile a few times.
Now a big thing here was that the Justice Society would not just be appearing but also getting a decent role. Would their scenes just make you wish Adam was around or would they do good? Well, they made for fun supporting characters. The film did have to try hard to make them appear to be any kind of match for Adam though because you get the feeling that he could crush them all in an instant if he actually wanted to. None of them are remotely in the guy’s ballpark after all.
Strength aside though, they look absolutely awful at negotiating. They are given two different opportunities to try and talk Adam down and use the worst possible ways to do it. “Kneel or Die” is not a phrase that just about any character would appreciate so that being the first impression here is a massive miss. I was wondering if the helmet was mind controlling Dr. Fate when he flew in and said this because it seemed so out of character. This isn’t really hinted at so I guess it was just him but it was an odd scene.
Then later on the Society are given another chance so Hawkman promptly ruins it by saying “We’re here to negotiate your peaceful surrender” when the whole idea was supposed to be just to talk. So power levels aside, I can also see why Adam found these guys to be really annoying. I wouldn’t trust them to be heroes at all and it’s clear that they had let this country alone to fend for itself for ages. While Adam couldn’t know that they are just lackeys working for Waller, that probably explains why they didn’t come sooner. I’m guessing they just wait until the government tells them who to fight.
I don’t doubt that they are heroes but they are bad at reading the situation and that didn’t help matters here. They just fumbled the ball so the whole time you are rooting for Adam. See, Black Adam is the kind of villain you can root for here because he’s still protecting people and has a very clear honor code. He’s not going to go after anyone who is keeping to themselves and not hurting anyone. He only punishes the wicked and does so without any mercy.
It’s why characters like the Punisher are always appealing because they keep the villains off the street permanently. So they aren’t heroes but they make the world a safer place and for people living in those areas, they can’t afford to be picky. It’s easy to see why they would side with Adam here. At long last they have a protector and their country won’t be so easily messed with anymore. It opens up a lot of possibilities for the whole area in the rest of the DC Universe. It’s sort of like Atlantis, Wakanda, or Latveria now where it’s an independent area with its own setup.
Picking fights aside, Hawkman is a fun character. He’s just super annoying with how he’s picking unwinnable fights the whole time. His baseless confidence just doesn’t work in this case and always wanting to fight reminds me of Hawkgirl there but usually she wasn’t matched up with someone outside her league like this. Hawkman seems to be the leader but isn’t a big strategist. Still, at the end of the day he is a tough fighter and I liked his determination.
Atom Smasher is the rookie here and he almost felt a bit like Deadpool with how he’s always joking around and having fun. This guy is still a hero and all though. I thought his attempts at humor weren’t nearly as good as the jokes around Adam but he tries. I always thought turning big wasn’t a great power since it just makes you a huge target but he does decently well for himself. His role is fairly small though. Likewise Cyclone doesn’t do a ton of fighting here but her wind powers are nice to have. If she can use her genius to build some kind of robotic suit to protect herself while fighting then I think she would have a good set up here and could really go to town with her wind abilities.
Dr. Fate is really the heavy hitter here and he had the only attack from the Society that actually seemed to hurt Adam. Magic always has a lot of uses and its power can be quite impressive so he makes for a good addition to the team. He doesn’t take things quite as seriously as Hawkman so he actually has some fun with all of this. I really liked the voice that he uses as Dr. Fate so it’s a shame that he didn’t use it more. This guy was a lot of fun though so I can see why everyone likes him.
As for the humans, they were okay. I didn’t care for the villain Ishmael though. He’s just your average guy who wants to be super strong. It’s all well and good that he has these elaborate plans and all but he’s just not very interesting at all. Karim is the comic relief guy here who does his best but is always in over his head. I give him props for coming out to help in the climax though and not backing down. He may not be the best fighter but he still tries his best.
Then you have Adrianna as the main heroine here and I was glad that she always had Adam’s back. When the Society tries to convince her that he’s a menace she doesn’t believe them and defends Adam every time. That’s good loyalty because he’s done nothing but help her by this point in time while the Society hasn’t done much of anything to help out. If anything they get in the way with all of their meddling and destroying half the city trying to stop him.
Finally for Black Adam himself, I was a big fan of the character. He’s very no nonsense with how he goes about attacking the villains. He’s portrayed to also be fairly quick on the uptake. He takes things literally but not to extreme lengths like Drax and while modern things may be foreign to him, he doesn’t suddenly act dumb with new concepts. His character has a lot of nuance to it and even to the end he is making the right calls. As a result he makes for a very good main character and someone you can root for here.
So I didn’t really have any issues with the film. If we want to get into really minor things, occasionally it felt like they had to nerf Adam a bit in order to keep the Society competitive. Based on his opening showing in terms of speed there is no way Hawkman or the others could come anywhere close to even landing a hit on him. They’re just way too slow. I used the excuse of Adam not being able to fight while moving that fast which we could use if we have to, but that really is an excuse since I don’t think anybody actually buys that. Still, the movie did show that none of their attacks did any damage aside from Fate’s so I can let that slide.
It’s also interesting seeing the Society effectively seem like antagonists for a good chunk of the film. It reminds me of how the Avengers went off the deep end during the AVX comic series. I like to think the League would have handled things better which is why Waller didn’t call them in. That or she knew they wouldn’t listen to her and would cause a lot of chaos. It’s always tricky balancing superheroes with a broken country like this because you do wonder where the heroes have been. There is no excuse or reason big enough for them to have abandoned this place for over 20 years so inevitably the hero is going to look bad in this kind of circumstance. I don’t think there would be any way for the Society to win back people’s trust after that.
Naturally the film does have a scene after the credits so you’re going to want to check that out. It’s definitely a real important scene and again it makes Adam look really good with how he handles this. Now, one character here needs to be handled carefully because he’s not the kind of guy who just takes orders. He may follow them if they’re good orders but he’s nobody’s lackey. It’ll be interesting to see where this plot goes and of course I’m hyped to see it. It was a good way to end things off.
Overall, Black Adam is definitely a film that you need to watch as soon as you can. It even throws in some twists and turns for you as it really goes back to the original DC days of Man of Steel and Batman V Superman with the incredible battles and intense story. Like those it can feel a bit darker at times and there’s a lot of grey here as the characters even call the Justice Society out for trying to draw a line between good and evil real quickly. You’ll have a good time here whether it is for those big power displays or also as you weigh in on if Adam is doing the right thing or not. With the country in ruins like this should he keep taking everyone out or should he try to adopt some kind of justice system and make things work out in a more legal way? It’s a lot to make you think but at the end of the day you’ll be glued to your seat the whole time. To answer your big question, I’d still put Superman as the most powerful being in the DC universe but Adam is solidly ahead of Shazam, Wonder Woman, Aquaman, and every other member. The next DC films are going to have a lot to live up to as this one set the bar very high again.
Overall 9/10