Lego DC Batman: Family Matters Review


It’s time to look at one of the latest Lego adventures. DC has been particularly good at using this format and this movie is no exception. This time we’re back to focusing just on the Batman characters and it works out pretty well if you ask me. Batman steals the show and we get to adapt both the Red Hood and Omac sagas in one film. That’s pretty impressive.

The movie starts out with Batman really not liking the fact that he has to continue living as Bruce Wayne. It’s all just a big distraction from his true passion in life which is beating up enemies. It’s gotten to the point where Batman can’t even stay awake during a board meeting. Something’s got to give and he gets his chance when Wayne Enterprises develops the Brother Eye. In theory it can replace Bruce Wayne so Batman jumps on the idea and even decides to sell Wayne Enterprises entirely. Now he can be Batman 24/7. The only problem is that the city is as dangerous as ever. A mysterious figure is bumping off all of Batman’s allies one by one. If he doesn’t stop this guy soon then everyone is doomed. Additionally, Brother Eye may be deadlier than it appears to be. (Although it looks pretty deadly from the jump.)

One of the main reasons why this film works so well is because of how good Batman looks. He’s got that smug confidence that we’re all used to seeing at this point. Not only is Batman highly skilled but he knows it and it’s even gone to his head by this point. Only Alfred is really able to keep him in check. The others can just hope that Batman sees it their way. The voice actor has done a good job of becoming an iconic voice for the character as well. There doesn’t seem to be anything that Batman can’t do at this point. He beats Solomon Grundy with ease and always has a plan of action even if Brother Eye proves to be a formidable foe.

The rest of the Bat characters are also fun. Damian wants to prove himself as Robin but has to work pretty hard at this since Batman really doesn’t trust him yet. He does well enough when it counts and takes down a bunch of the robots with ease. Batwoman gets one of the larger roles from the allies though. She’s certainly got a lot of confidence and takes Killer Croc on with no hesitation. I like the concept of Batwoman since she’s more of a loner like Huntress. Batwoman doesn’t necessarily work under Batman since they usually have no affiliation. That being said, her skills do suffer a bit as a result since she doesn’t get that training. Here she has got that confidence that you always want to see in a hero.

Batgirl gets less to do as a result though. She holds a petty grudge against Nightwing for a good portion of the film. Her fight with Scarecrow was fun as she had to work her way through illusions and mirrors to get at him. The mind games definitely took their toll though which made Red Hood’s job pretty easy. Nightwing looks good and is the only one to not fall for the quick sucker hit. At least he gave Red Hood a good fight and that makes sense. From all of the Robins I do consider Dick Grayson to be the most skilled. After that I would put Jason Todd as number 2 and then Damian as 3. While I do think Tim Drake is a great character and a fun Robin, he’d have to round out the group almost by default. The Robins are just stacked when it comes to power.

Red Hood definitely looks really good here. He gets a lot of hype and seems to be the smartest character next to Batman. The film has no shortage of emotional moments like this plot line as well as the reason why Brother Eye is so sore. Red Hood’s identity may not be much of a secret and I don’t think it was supposed to be, but it’s still nice to have the reveal later on. It’s just a good arc in general whether it’s through a film or a Lego adventure. We didn’t even need the Omac subplot and the film would have still been great but it made for a solid climax.

It’s always good to round things out with some big action scenes and Family Matters didn’t forget about that part. I can’t really say that I had any issues with the film. As far as animation goes there isn’t really anything to say because it’s the same as always. Either you like the Lego style or you don’t. This film wouldn’t be changing your opinion one way or the other because it’s not trying anything different with that. I don’t think there is much you could try either. Legos will always look like Legos or it wouldn’t be a film in that style. That’s the way I see it at least.

A Lego film will usually live or die on the writing. If the writing is bad then the jokes won’t really land and the whole thing will fall flat. What the film is hoping for is that the jokes will be pretty funny and this one succeeds there. Right from the gate we get a lot of great lines. I wouldn’t even mind a whole film about Bruce Wayne just mocking everyone and trying to make it a whole film without people blowing his cover. Batman may not be as cautious when he’s Bruce Wayne like when he’s talking about his Batman job on the phone, but it goes hand in hand with his contempt for everyone. Batman doesn’t think it’s a security risk to be on the phone because nobody’s smart enough to stop him. The arrogance makes for a lot of comedic moments.

Overall, Family Matters is one of the stronger DC Lego specials. The dialogue is some of the best I’ve seen in the franchise and there’s a lot of action here. If you mentally switch the animation out this could legitimately be one of the big DC animated films. The fights are good and the pacing is tight. The film feels like it ends pretty quickly as a result. If you like Lego or at least don’t mind the format then I highly recommend checking this one out. You really can’t go wrong here and it’s always fun to see Batman getting his hype. Even if his scenes may not all be meant to be taken seriously they’re still hype.

Overall 8/10

My Hero Academia: Heroes: Rising Review


It’s time to take a look at the new My Hero Academia film that came out. My Hero Academia (Although I usually just call it My Hero Academy) has become a really popular series and is now one of the big 3. Gone are the days when Naruto, Bleach, and One Piece were the 3 kings. While One Piece has remained in existence we’ve got a new generation of titles. My Hero Academia, Black Clover, and Demon Slayer are definitely those titles and MHA is the only one to currently have a film. Demon Slayer’s is coming up soon but now MHA has 2 so it has been on a nice roll. This one improves upon the first film and makes for another great experience.

The film takes place right after the Overhaul arc. The heroes are on high alert since the League of Villains now have bullets that can erase a person’s quirk. The Pros stop them from delivering more cargo but this results in a villain known as Nine escaping and joining back up with his friends. The 4 of them decide to take down the planet and since Nine can steal quirks he is a pretty big threat. In his first big scene he basically takes down a city in the span of a minute. The last quirk he needs is on an isolated island known as Nabu.

Meanwhile, Class 1A is currently on a vacation of sorts in Nabu. Calling it a vacation doesn’t really do their mission justice though. This is their chance to show that they can operate as real heroes. No pros or villains should be around so they work on smaller errands. The town loves them except for one girl named Mahoro. She wants to prove to her little brother Katsuma that heroes are all fake. Deku and the others will have to convince her otherwise, but it’ll be difficult because Nine and his partners won’t lose so easily. They are here to take names and their target is Katsuma. Can the students protect these two kids until back-up arrives?

I’m glad that the heroes have their provisional licenses now because it’s always annoying when the pros tell the students not to help. This time Deku and the others can go full blast from the start. Deku is stronger than most pros at this point anyway so it makes sense. The vast majority of the film takes place on the island with a lot of battles so that’s definitely pretty awesome. The opening scene is also a lot of fun though. We get a pretty quick skirmish with the League of Villains and Endeavor also gets in on the action. Dabi gets a good amount of hype here since he is able to block Endeavor’s first blow although he is ultimately defeated. We don’t get to see the pro heroes do anything after this so it was nice of them to get a solid scene here.

There are some brief interludes with Hawks and All Might during the movie but they never actually amount to anything. I suppose just seeing Hawks was hype for his fans but he really had no impact on the film so I don’t think he even needed to be here. If you cut him out than nothing changes. I was expecting him to get a mini fight at the end of something. Something sort of like Shigaraki’s role at the very end of the film. It was brief but pretty hype. Admittedly the other character in the scene looked pretty bad as I don’t know what he could have expected here, but his end was inevitable. This also served to help Shigaraki’s hype.

All right, let’s go back to the island. One fun thing about the set up here is that every hero gets to help out this time. Class 1-A all chip in even though not all of them are big fighters. At this point in the series there are some characters who have heavily surpassed the others like Deku and Bakugo then Todoroki, Kirishima, and Tokoyami. The rest aren’t necessarily combat types although they can fight when needed. There are 4 villains running around here and they’re all pro level which makes for some pretty tough battles. The fight scenes are pretty great. I’ll leave the best one for last. The guy with the puppets against Bakugo and the others was pretty fun. My only complaint there would be that Kirishima was heavily nerfed.

In this film Kirishima and Todoroki were given a lot of shade. Both of them are way stronger than how they looked here. Everything Todoroki tried was completely useless against the wolf’s attacks and Kirishima didn’t even get to put up a fight against anybody. His only good moment was blocking the energy blast at the end but he should have been using Red Riot from the start. Meanwhile Tokoyami looked pretty good here. While he ultimately did need some help against his opponent, he was the only student to hold his own even if briefly against one of the 4 big enemies. His quirk has a lot of room to grow and so I could see him becoming a pretty big fighter by the end of the series.

Uravity also looked really good here. We got to see her look a lot more determined than usual as she used her gravity powers quite a bit. As I mentioned, the class just got to shine here a lot more than usual. While Deku and Bakugo are clearly the power hitters, but the others are at least making contributions. From the villains Mummy gets the smallest role, but still has a good fight to himself. Then we have Slice who seems a lot more rational than the other villains and doesn’t panic very easily. Her hair abilities are quite lethal in a fight. Chimera is the most impressive as he was a beast in combat. He easily exceeded the kids in battle. Their plan to use the toxin to paralyze him was quite good but Chimera surpassed even that. He was probably a little too strong as this was the only battle where it was hard to see the heroes taking him down. It was still a clever move from Todoroki and Kirishima though. Chimera was my favorite villain next to Nine.

Nine is the standout villain here. He’s got a lot of determination and his reasons for wanting to change the world seem pretty personal. What I like is that we don’t really get to see much of a sob story though. Villains really don’t need one. All we need to know is that Nine has to be stopped, but that he won’t make it easy. The fact that he can absorb quirks through combat makes him scary tough and he gets more and more broken as the film goes on. By the end he’s clearly one of the strongest villains we’ve seen in the whole series. I dare say that only All For One would likely surpass him here. The villain from the first film would be close but I’d put him under Nine.

When you watch the film you get a really good look at how powerful the guy is. He keeps on getting up long after the point where you figure he would have been down for the count. He only has one weakness and his pure drive is able to help him get past it by the end. The final fight almost gets meta with how everyone’s fading out and moving across the terrain. Nine being able to comprehend and block such moves is totally crazy.

Bakugo is one of the main characters here and he definitely looks great. The guy’s as brutal as ever as he constantly talks about destroying the villains. Bakugo takes each fight seriously even if he doesn’t really see the value in the less exciting parts of the job. He’s always got a bit of a point behind his actions although he never bothers to share them. The film has a good Goku and Vegeta dynamic with the two of these characters. This film really seems to paint Bakugo as the more talented fighter while Deku’s sheer stats are higher. I’d say this seems pretty accurate since Bakugo trains on his fighting style so often.

Then you’ve got Deku who is still quite the contrast from Bakugo. He just loves being a hero and will take on any task no matter how small it may seem. Deku doesn’t take things personally and just rolls with each insult. This doesn’t mean he’s a pushover when it comes down to a fight though. Since he has One For All, Deku’s powers are always at a high level. He can only use 20% of this power and yet he is already a heavyweight. Once he gains 100% mastery he will really be impossible to defeat.

As you can probably tell from how I described the fights, the animation here is top tier. All of the energy attacks look fantastic and the animation is always moving. There are no shortcuts to be found here and it’s all very theatrical. The battles with 9 are particularly impressive as I liked how his energy barriers were used. Through dialogue we know that the characters can’t see these fields so they are animated for our benefit. It’s also a way to show us the contrasting styles between how Bakugo and Deku fights. The soundtrack is also a lot of fun. While I didn’t notice any new themes, the themes from the show work as well as they ever have. I probably would have chosen a song that’s a little faster than Eri’s for the final fight, but it’s a pretty emotional song so they were going for a different angle.

The film’s ending will vary for some. I’d say it was on the weaker side. The film comes close to making a pretty big decision and then cops out on it. I understand why the film backpedaled on that one, but they definitely should have just gone with it and lived with the consequences. That would have really made the film incredible and people would have lost their minds walking out of the theater. The ending slightly weakens the emotional impact of the film but it’s not something that ultimately limits the film much. We still had a great ride with terrific fights all the way through. Even the kids were pretty reasonable for a change. I thought the sister did a reasonable job in trying to turn her brother against the heroes without going overboard as the kids usually do in these kinds of films.

Overall, My Hero Academia: Heroes Rising is a pretty great film. The opening may take a little time to get to the good stuff but once the fighting starts there is really no turning back. The onslaught of nonstop fighting is great and this film will have a whole lot of replay value. The final fights with Nine are particularly impressive. The animation is stellar and no matter which student is your favorite you’ll have a good time. I can’t think of any other recent film that was able to juggle so many different characters at a time. The power levels may not always be perfect, but the film did a good job of keeping them pretty well balanced the whole time. If you haven’t seen this film yet then you should definitely check it out. It’s the kind of film that is definitely a lot of fun in theaters.

Overall 8/10

Koro-Sensei Q! Review


It’s time to look at a parody/comedy spinoff to a main manga that wasn’t even that good to begin with. From the start you can tell that this was going to get a little messy and unfortunately it was as bad as I thought. Mind you, I wouldn’t call the manga terrible or anything like that, but it’s pretty bad. You probably won’t even crack a smile as you read through the gags because the manga goes for the low hanging fruit each time. All of the jokes are painfully predictable and never have any imagination to them. The jokes are also repetitive so you will be seeing the sames ones over and over again as the series tries to get the laughs back.

The basic plot of the series follows that of the main one. The heroes live in a fantasy land that is structured a whole lot like an RPG. One day, the big bad of the game shows up and decides to train the main characters on how to fight. None of them are thrilled about this, but at the same time getting instruction from the strongest monster of all time should be quite valuable right? The heroes decide that they will try to destroy him during the lessons. Each of the heroes has a different glitch which either gives them super powers or just makes life generally awkward. Koro will help them learn how to take advantage of these skills and he’ll have to do so quickly. There are other villains in this world who want to make a move as well as heroes who wish to hunt him. One thing’s for sure, Koro isn’t taking this seriously so neither should we!

That’s the basic premise of the title and the series never really gets much of a plot beyond that. There are various mini arcs and little stories in the middle but they’re all just to further this story goal. We get some basic development for the characters, but it’s all usually wiped away pretty quick. The big developments in the series are the arrival of the elite fighters, Koro’s old protege showing up, and the hero group having a civil war amongst themselves. These plots take a few chapters to resolve. Most of the chapters are just one off fillers that don’t really do much.

So what’s the problem? Well, first off the characters are all pretty terrible. Koro is the instructor but he is the worst possible role model for these kids. He lies a lot, tends to be interested in pretty sketchy material, and never takes things seriously. Half of the problems that the heroes face in this series are all because of him. The guy loves messing with the heroes to the point where it feels like he is actively trying to get in their way. The sad part is that the kids are trying to take him down, they just aren’t powerful enough to do so. There’s not much to talk about with the rest of the characters because they aren’t really characters. They’re like distorted versions of their real selves.

The series also has a fanservice issue which is unfortunate. The least a gag manga like this can do is to avoid a problem like that right? It should be beneath such a series, but this one has it occur quite a bit. A lot of the jokes are about the fanservice as well which doesn’t help matters. This already meant that the series was going to be doomed. As I mentioned earlier, the jokes are also very repetitive. All the jokes about Nagisa are that he looks like a girl but his glitch makes him look like Goku once it is activated. Then you have Karma who has a pot fall on his head every time he starts to brag. Considering that he likes to brag a lot, you see a whole bunch of pots and pans falling on him all the time. It probably happens in just about every chapter. One guy always forgets part of his clothes, etc. Every character is a walking gag and so the joke happens whenever they are present. That’s not how you set up a good comedy plot.

Another problem isn’t just for the series but in general with gag manga. Without a story to get behind or actual characters, there is no reason to get invested into the series. The fact that this is a spinoff is supposed to help since you are already used to the characters from the main series, but it didn’t have the strongest cast of fighters to begin with. As a result this one really didn’t have a whole lot of potential to start with. I’ve yet to meet a total parody gag manga that was very good. You need to have some kind of story like Dragon Ball SD at least. That gives you something to work with. A good gag manga should be like an abridged series. It pokes fun as everyone and everything but still has some kind of a focus of narrative to get behind.

At least the art is fairly good. The characters all look correct from the original series and you can always tell what is happening. You can follow the events easy enough and since the series doesn’t really have a lot of fight scenes it’s not like the series really has to exert itself. In the end, this is at least one positive that I can point to in the series. Even in the image below you can see how the art is actually pretty good. In a different series you would actually expect a pretty hype chapter to follow that. We don’t quite go that far but it’s nice to think about.

It’s also fun to see Goku show up even if it’s only for 2-3 panels at most. The series ends with a bit of a cliffhanger that could be cool for just about any other series so I’ll accept that as well. I think the best positive for the series is that it could have been worse. For as unimpressive as it was in the end, there’s always another level of awful you could get to. This series avoided making any lethal mistakes that would have lost it more points even if it is already a pretty negative score.

Overall, Koro-Sensei Q is not a good manga. The humor is pretty bad and the characters are terrible. I’m still trying to find a good reason why you would even want to read this one and I can’t think of any. If you’re going to get into the franchise then you should read the main series as it is still better than this one. This one brings in all of the worst traits from the original and just magnifies them. The art is good and that’s about all I can say for this series. The best thing to do is to simply avoid it. The title may not be that long but you can still use your new found time to do something else. I actually didn’t realize this got an anime, maybe that version would be a little more enjoyable.

Overall 3/10

Professor Layton and the Azran Legacy Review


It’s time to take a look at the final Professor Layton game. This one’s been on my list to buy for a very long time so it’s nice to finally have it. It’s a nice conclusion to the series and I hope to see more games come out at some point. I’ll need to get the spinoff for the Switch soon. The Azran Legacy hits all the right notes that you’ve come to expect from the Layton series and it even added some platforming puzzles which was pretty cool. Throw in a lot of twists and turns and you’re in for a fun ride.

The heroes receive a letter from Sycamore asking for their help in solving the Azran legacy. The heroes need to find out what the ancient civilization left for the modern generation and if this is a good thing or not. Unfortunately there is a villain group known as Targent which is after the Azran legacy as well. Layton manages to save a girl named Aurora from their clutches. She has been in stasis for hundreds of years and is the Azran messenger although most of her memories are gone. Perhaps they will return as the heroes collect more of the Azran relics. If the heroes gain them all they will be able to open the door to the future. Time is not on their side though.

This game definitely goes more into fantasy/sci-fi territory than the previous ones. The Azran have technology that is quite advanced including lasers, robots, and the ability to keep people alive for hundreds of years. You can reasonably say that this is technology we will have in the future though. The Azran don’t seem like the nicest people out there even if they may have a lot of good points about how humans are still corrupt in the present. The Targent officials don’t paint the brightest picture of humanity. There are two main members of the group who function like Team Rocket. They’re not really a threat to Layton, but they always get up for another go at things.

The gameplay is the same as the other installments. You travel across different lands and gather information on the mystery. Typically people will only give you clues if you solve their mysteries. Once you do that then they become a lot more receptive to your cause. The puzzles come in all shapes and sizes and they’re pretty fair for the most part. On occasion you may see a puzzle that doesn’t make sense from the description, but it makes sense in hindsight after seeing the solution. Trial and error will get you far, but you’ve also got puzzle coins for the ones that really stump you. So long as you activate the coins you are given hints which make the puzzle a lot more manageable.

There are also a lot of minigames and other little features to have fun with. A new addition to this game is the newspaper which you can use to read about various events. The main game should take you around 15 hours or so to complete and the post game content of completing every puzzle will likely extend this to around 20 hours. It’s a pretty good deal for your buck and it could also take over 20 hours depending on how you’re able to handle the final puzzles. Some of them certainly get really difficult by the end.

As always the game doesn’t cheap out on the graphics. We get fully animated cutscenes which is a lot of fun and in general the graphics are quite clear. It all feels very polished which is always a good thing. The soundtrack brings a lot of the familiar tunes back. Although I would have liked some new themes too, these worked well enough for the scenes. It’s all got a very peaceful air to it.

Layton is a very solid protagonist as always. He’s a quick thinker and can usually stay one step ahead of the villains. He can also fight when necessary like when he got into a sword duel with the main villain. He was able to win despite having the inferior weapon. Layton also manages to stay as a gentleman no matter what is thrown at him and that’s absolutely crucial. You can’t break down when the going gets tough. Luke’s a good trainee to have as always. While he isn’t quite old enough to really help Layton out in all of the cases, he does what he can. He’s not the kind of kid to hesitate.

Emmy is a lot of fun and has really helped the group’s dynamic in this trilogy. She’s always upbeat and ready for a good puzzle. She has a bit of a rivalry going with Luke as she likes to mess with him quite a bit. As Layton’s official assistant she is also quite adept at puzzles and her martial arts are second to none. Then you’ve got Sycamore who is a puzzle genius like Layton. The guy is rich and resourceful so he is quite helpful in this game as well. He seems to have a solid honor code and is always ready to put the mission on hold to save people in trouble. He may have shown up out of nowhere, but is very important to the game’s plot.

Aurora has been in stasis for a long time so she doesn’t know a whole lot about human culture. Fortunately the game doesn’t play that up to a crazy extent so she’s not a bad character. I felt bad for her near the end when everyone just watches as someone gets ready to stab her. Couldn’t someone have manned up to stop this from happening? If I were Aurora I’d be pretty sore at this whole chain of events. She took the situation well and didn’t take things personally…even if perhaps she should have. Then we have the main villain Bronev. He’s a fun villain leader although his screen time is incredibly short despite being the head honcho. I think adding in some more scenes would have helped to make him more memorable. It’s hard to have any sympathy for him even when he gets his origin story though. His actions make 0 sense and so I’m glad that Layton shut him down even if he wasn’t as merciless as he could have been. I’d have had Layton end with his first line and not say the last few.

The game is a mystery so we have a few twists and turns. There are 2 main ones. One of them you’ll likely have figured out from the opening level depending on how you’ve been watching the patterns. You may not guess the exact twist, but it’s one that the series has already used 2-3 times so you’re almost expecting it. The second twist was a lot more unexpected though and worked pretty well. The game really put Layton through the ringer having to deal with all of this. The twist does hurt the second character a lot though. The first character was never truly changed so that’s one thing, but for this character it’s a 180. It’s just hard to come back from something like that and it’s probably why the character got written out. (And because the series ended)

Overall, Layton and the Azran Legacy is a very solid installment in the series which can hold its own against the others. My favorite is still the time travel adventure but after that most of them are pretty neck and neck. One thing I’ve liked about the prequel trilogy is how all of the games tie into each other pretty well. The Azran were referenced quite early on in the prior games. Emmy also adds a lot to the dynamic so it’s hard to go back to just Luke and Layton in the present timeline games. Layton can fight, but usually chooses not to so having someone like Emmy who isn’t afraid to throw down definitely helps the group quite a bit. If you haven’t played this game yet then you can change that. The games work well as stand alone adventures so you don’t need to play the previous 5 games to understand this one although it would certainly help you know the characters more.

Overall 8/10

Megaman Zero Review


It’s time to look at the original Megaman Zero game. I’ve always thought that the Zero games had some of the most dynamic covers in the series. The overall art style helps you feel like the games do take place a lot farther in the future than the X titles. The plots were awesome and in many ways the games were ahead of their time. That being said, what holds this one back are some mechanics that fortunately didn’t make their way into the sequels. As a result while this game is good, it could have been way better.

The game starts with Zero being revived into a new body. It has been many years since he was active to the point where he is known as a relic of the past. Ciel is the lady who has revived him and she explains that X has gone on a rampage trying to murder all reploids. Zero doesn’t think this sounds right, but is quick to agree that X has to be destroyed. He’ll do what he can, but the resistance is fairly small and X has legions of powerful mavericks on his side. If Zero can’t defeat them all in time then there won’t be much of a planet left to save.

The idea of X turning rogue is definitely an interesting one. The guy was always so heroic that it’s hard to picture him turning evil, but being resurrected does tend to have a pretty big effect on a person’s psyche. X would hardly be the first person to turn evil from the experience. A game actually adapting the Elf Wars would be awesome, but Megaman Zero gets to start you off with a lot of suspense which is always a good thing if you ask me. The stakes are also high as you see guys in the background getting destroyed quite a bit as the game goes on. While the ESRB doesn’t list any blood in the game you may think otherwise as you look in the various level backgrounds. It’s clear that the mavericks aren’t pulling any punches in this game. The Zero saga is easily the darkest one in the Mega Man franchise.

The gameplay is pretty easy to get used to, but difficult to master. You have two main weapons, a buster and a Z saber. You can use these weapons to slay your enemies. You can also dash and jump so be careful to get out of enemy range. Of course, that will cause minions to re-spawn if you go too far back so always charge forward. The bosses are very difficult so the best thing to do is dodge their attacks entirely. Play it safe until you master their attack strategies and you’ll be fine. They all move very quickly so you’ve really got to get it all down to muscle memory. If you do that then you’ll be in good shape.

You can level up your weapons by using them a lot on minions. One easy way to max them out is to go back to one of the first levels and attack the tower that never moves. Just keep attacking it for about 40-50 minutes and you’ll have the weapons maxed out. They don’t learn a whole lot of new skills, but the Z Saber has a charge attack that’s neat and the buster gets to charge faster which is handy. You can also farm Elves this way which you can then use in the levels. An Elf aids you either in a direct way or through a supportive role. These can mean the difference between life or death in a fight. Just remember to activate them manually or they won’t take effect. You also lose the Elf whether you win or lose in the level.

This brings us to the mechanic that slows the game down though. You have 3 lives in the game and you don’t get any more. The only way is to beat a lot of enemies and hope they drop a life. I beat many enemies and I never saw a single extra life but apparently it is possible for them to drop one. It’s just really rare. This is a very difficult game so you’re going to really need those lives. The final level is one of those classics where you have to fight all of the bosses again. I was able to beat 2 bosses, but then I lost to the 3rd. Doing all of this with a single life is pretty crazy hard. Additionally you have to click through the cutscenes each time you re-start since the file loads you to before the conversations.

The game also made it so if you lose a level then it vanishes completely. You only get 1 chance for all of the levels except the big ones like the intro, finale, and a level near the middle. Otherwise the bosses just get away and Ciel thanks you for trying to stop them. It’s an interesting mechanic to have the game continue, but I don’t personally like it. I can’t think of a game where I was glad such a system was implemented. It didn’t work in Armored Core or Pikmin and it didn’t work for this one. It’s the main reason why this is the weakest Zero game for me. Between that and not getting any more lives it feels like the game is being way too harsh.

As for the graphics, Megaman Zero is definitely top tier there. The colors are very nice and the effects are ahead of their time. This could easily pass for a DS game. It’s sprites at their finest and so it can challenge the earlier shaded style of the DS and 3DS. It all looks perfectly dark and dreary to match the tone while still using a lot of colors. Zero is more of a dark purple than a light red like in the old games for example. Then the soundtrack is top tier as well. A lot of the tunes here would go on to be fan favorites and I often enjoy listening to them online.

Overall, Megaman Zero is a fun game, but one that does have its share of issues. The game is very short and you would be done with it in about an hour if you actually manage to win the levels. I got to the final level in about an hour after all and it would have been sooner if I didn’t stop to grind out the weapon levels. The difficulty should make this longer than an hour of course, but it feels artificial to an extent. The lives should not be limited and should replenish when you get a game over like in other titles. The soundtrack and smooth gameplay ensure that you’ll still have a lot of fun. You’ll probably end up watching the cutscenes online so you actually see how it ends. It’s all very engaging. If you don’t mind only experiencing some of the game then I definitely recommend buying it. Otherwise you should start with Zero 2.

Overall 6/10

Mario Golf Advance Tour Review


It’s time to take a look at a Mario game that I’ve had on the backburner for many years. Golf is already not one of my favorite sport games to play so even with the Mario factor I wasn’t sure this would be a hype one. I would play a few rounds here and there but the game just didn’t click. Well, now that I’ve played through the whole game I can say that it is better than the average Golf game. I think Nintendo did a reasonable job of making this as accessible as possible. That being said, it still wasn’t quite ready for the big leagues.

There isn’t much of a story beyond the intro. You’re playing as a kid who is trying to get into the game of golf. It’s tough though because you are in a world where everyone is really good for some reason. You’ll have to improve your skills before you can even challenge the top tournaments. There are 4-5 tournaments in the game and every time you clear one you unlock another. Once you’ve beaten all of the human tournaments you will finally be given the opportunity to take on Mario and friends. It’s the ultimate goal and a one in a life time opportunity. You can’t let this chance pass you by.

I’ve got to give the game credit for the amount of content in this game. There is really a lot to do at all times. Aside from the tournaments there are a bunch of mini games in each area. You can work on landing your shots next to the pole in one hit or exploring different tracks. Additionally you can upgrade your racket although I’m not sure how you get the guy to build you more after the first one. The game seems like it’s going for an RPG angle so talking to everyone is a good idea. There’s just a lot going on and this will also help you get more of a story out of the game. If that’s not your thing then no worries, you can just enter the tournaments and ignore everything else. Each tournament has a singles mode and a doubles option. I just did all of the Singles but I wonder how Doubles works in this context.

Each tournament has 18 holes. Your score is tallied over the course of these shots and the goal is to have the lowest amount of points at the end. The quicker you get the ball into the hole, the lower your score will be. When you finish a tournament you gain EXP which you can use to improve your stats. I always improved my maximum shooting distance. The others are things like control and spin. Just be careful because as you increase your skills it can be harder to control yourself. This is rarely an issue in anything beyond racing games but it is something you will want to keep in mind for this game. Especially since learning the controls isn’t the easiest thing in the world.

The graphics are pretty nice and I dare say that they are one of the game’s highlights. Everything is bright and colorful which is always good. The presentation is really nice and if you lose a match you definitely can’t blame the graphics. Then the soundtrack may not be the most memorable but it works pretty well if you ask me. It’s all just got a very calm/peaceful feel to it.

In terms of replay value the game also has a lot to offer. The main tournaments probably won’t take you much longer than an hour, but then you’ve still got the minigames and doubles tournaments to play through. You’ve also got the post game tournament which is sure to be pretty difficult. Finally you can max out your character’s level. I’m sure this will still be around 10 hours or less, but it’s a pretty good deal. I don’t think you can really ask for much more in the end. It took Golf about as far as you could on the GBA.

If I have any complaints with this game it is that the Mario characters should appear more. I’d say that the Mario Tennis for GBA game did a better job with this. They felt like end boss characters and had a presence. That isn’t really the case here largely due to the fact that the story really doesn’t get to happen. If we had gotten Bowser to show up or another villain I think that would have done a lot to make the game a little more memorable.

Overall, Mario Golf Advance Tour is impressive. The gameplay is pretty smooth and the loading times are virtually nonexistent. That being said, it is still Golf so there is a hard limit on how far it can go. In the end it’s just not my thing. It’s fun enough in short doses but I can’t see myself going back to this one. If you like Golf then this is a must buy. If you’re not really into Golf then the only reason to get this title would be to see Mario and the others, but you don’t see them much at all so I don’t think that would be the best option. With Mario Golf you should know what you’re getting yourself into. It delivers on everything it is trying to be.

Overall 6/10

It’s Alive Review


It’s time to check out a film about a monster baby. This seems to have been quite the popular genre back in the day with a lot of terrible films that had a similar premise. I can’t say that this film is much better than those. It’s pretty much what you would expect as the monster slashes through everyone until eventually someone remembers how to fire a gun. The plot requires a lot of suspense of disbelief with how slow everyone is to react and how nobody acts realistically. It’s definitely a movie that you will want to avoid.

The movie starts with Frank and Lenore excited about their next baby. It’s about to show up so they head to the hospital. Unfortunately the baby jumps out and murders a bunch of people before escaping through the air ducts. The hospital asks Frank to keep this quiet so they can exterminate the monster in peace. Frank gives them his blessing and is promptly fired from his job as a PR guy. He takes Lenore home and they tell their kid Chris to stay at a different house while this all blows over. Unfortunately the hospital and the police have a hard time tracking down this baby so it goes on a murder spree as it gets closer and closer to where Frank lives. After it murders a few more people it is now ready to go home. Can Frank stop the monster and save the day or are they all about to get eaten?

There are a ton of problems with this film but lets start with the biggest one. The film squeezes in some animal violence for no discernible reason. The instant you see that Chris owns a cat you know that things are going to go south. It’s pretty much the film throwing in the white flag before it has even started. It naturally gets destroyed by the end of the film in a pretty gruesome fashion. It takes away from the film’s attempt to humanize the monster by the end by saying that it won’t murder family. The family pet is clearly family so I don’t think the writers were really looking at the right script. There’s no way to sympathize with the baby at this point.

It also makes Chris’ reaction feel rather off. He notices the cat right away, but then dismisses this as he tries to console the baby. That’s not really a proper reaction, it just makes you think Chris has gone nuts. Perhaps the experience broke his mind the way that it did for Lenore. She looks pretty bad the whole time too. At first she is pretty crazy when the experience first happens and seems to be on board with destroying the creature. Later on she grows attached to it after it’s already murdered tons of people. It’s simply too far gone by then and she should realize that storing it in the back will only delay the inevitable. Again I must also point out that the cat was taken down by this point which is no good.

Then the film is also quite violent. It’s one of those films where the director must have had many pots of paint at the ready because he tends to throw it at all of the characters right off the bat. Everyone dies as violently as possible. We rarely see the creature move so it’s hard to say how fast it is, but it’s the size of a baby. How is it destroying so many people? People never seem to use their guns in times and just stand there like sacks of potatoes as they get completely train wrecked. I’d have liked to see people at least put up some kind of fight. It’s like Attack of the Killer Tomatoes. There’s no realistic way you should be losing to a tomato. This film’s all about shock value so that’s really the only point to all of this. I guess they figured it doesn’t have to make sense so long as it is entertaining. Unfortunately it wasn’t entertaining.

At least Frank is trying to end this although he also gets a little too obsessive on trying to put distance between himself and the creature. What he should have done was move out of town for the 3 weeks with Lenore and Chris and hope that the monster couldn’t follow them. It would allow them to get some new surroundings and hopefully help with the coping process. So long as that was accomplished perhaps they would all be able to move on. To be fair, he had no reason to assume the baby could follow him all the way home but in horror films like this the overall message is really that nobody is safe. Wherever you go there will always be the monster right around the corner.

One of the worst parts about the film is the fact that it’s just not interesting. An evil baby doesn’t make for a visually interesting villain nor are the characters good enough to keep you engaged. It’s a very bleak film the whole time where the heroes can’t trust anyone. Everyone seems to be out to get them and if you’re a remotely nice character then you’re gonna get bumped off. Ironically the nicest characters are the ones who end up paying the highest price. If you’re looking out for yourself then odds are that you’ll survive this experience which is pretty odd. That’s not exactly what you would have expected. The film could have been a little more decent if Lenore hadn’t gone crazy by the end but I don’t think the score could have been saved all that much if at all. This film was just beyond help.

Overall, It’s Alive is a pretty terrible film. There really isn’t anything redeemable about it as it checks off all the wrong boxes. The characters are pretty terrible and really make the worst decisions possible. The creature murders way too many people before being taken down to the point where you have to stretch your disbelief quite a lot because there is no way all of the humans should be losing like this. It’s just crazy to see everyone going down like dominoes. I’d highly recommend watching something a little more wholesome like Alvin and the Chipmunks. That one shows how you can bond with a nice creature as a child or sorts as opposed to an evil child in this film who doesn’t even appear to be human. Perhaps there was a good message here once but it’s all gone as the film goes on.

Overall 0/10

Anaconda Review


It’s time to take a look at an old snake film. Whenever the main villain of a film is an animal that’s a pretty bad sign for the film since it’s going to be hard to defeat it without resorting to animal violence. Whether the animal is an antagonist or not, injuring an animal in a film will always lose you some points. At least if you’re a series like a comic strip of a television program you can have enough episodes to counter it. A single movie? That’s a tall order and this film wasn’t able to get around that. It’s a weak film with or without the animal element but it didn’t help matters.

The film starts with a quick murder. We then cut to Terri and her crew as they are filming a documentary about a tribe that lives nearby. Unfortunately none of them know where the tribe is so they’re basically just wandering aimlessly. Their boat runs across a man named Paul who says he used to be a pastor and now he’s a snake hunter. The heroes mostly find this guy suspicious but let him and his large bags come aboard without doing any kind of check. He then starts to give them a lot of directions and before they know it the group is now on a completely different course. Steven is injured so Paul has assumed control of the ship. Will he really take them to the nearest hospital or is he just leading them to their doom?

From the start you can tell this guy is probably a villain but you can understand why the heroes picked him up. What they should have done immediately after was check his bags though and at least held onto the guns. Why give a guy you just met 5 minutes ago access to all of your weapons and life supports? Seriously, they give this guy complete freedom on the ship after knowing him for a few hours. The guy can tell a catchy story but they really shouldn’t be so careless in the wild. The crew initially outnumbers him but slowly the crew starts shrinking and their odds grow worse and worse.

The most annoying part here is probably how many times Paul punks them as the film goes on. From heading to abandoned boats to getting others to leave for a bit, Paul plays everyone like a fiddle. He’s also pretty smug about it as he finds everyone’s deaths amusing and nobody even points a finger at him. By the time they give him the loaded gun you’re just shaking your heads at the leads. Even once they finally do have him down for the count you’ve always got that one crew member who manages to somehow lose a fight to a guy who is tied up and on the ground. The scene is hard to buy into. Surely you’d at least be able to stab the guy while you’re that close right? Paul gets way too much hype as a villain. The heroes probably should have beaten him up a bit more. Terri’s right that they shouldn’t murder him, but break the guy’s legs or something. At least tie him up better. In films I don’t get why they just tie the villain up with a quick strand of rope. Since their lives are in danger they should have used a ton of layers at the very least.

As for the characters, it’s not the strongest cast I’ve seen. Gary is annoying the whole time as he is quick to sell everyone out for some cash. You’d think he would have some more principals. Following a guy you just met isn’t a good idea. Meanwhile Denise means well but she looks terrible at the end of the film which destroys her character. She spends way too much time gloating and getting psyched out to be taken seriously. Steven does a good job of at least trusting his instincts over Paul’s, but he was one of the people who was quickest to believe Paul’s story so that loses him a bunch of points from me.

Mateo is a character who clearly had a past with Paul. He doesn’t bring it up and doesn’t clue anyone in. I can’t tell if it’s because he’s afraid of the guy or afraid that since he was illegally poaching the heroes would turn him in. Either way he makes the worst call of being the last one on the ship knowing that the place is super dangerous. He probably should have done….just about anything else. Warren’s got some character at least as he likes a good game of golf. Right away he threatens to murder Danny though and you realize why you would never want to go on a cruise with these guys. Warren was one of the most entertaining characters at least.

The best character was definitely Danny. He didn’t give up as quick as the others and was always ready for a fight. He comes up with some good plans at the end and steps up to the plate when the chips are down. He’s easily the highlight here. Terri’s the director of the film so she’s got a good amount of say as well. Unfortunately Paul definitely tricks her quite a bit as the film goes on and she usually makes the wrong decision. While her plan to nab Paul ended up working, it’s a plan I never like. I think you just need to go in and take him down. If Terri had let Danny go to finish off Paul early on then most of the film may not have even happened. That would have definitely been the easiest way to end things.

This film is pretty violent so definitely keep that in mind if you’re checking it out. The snakes aren’t playing around and there is a decent body count here. Since people are getting crunched it’s not quite as violent and the TV version I saw cut out most of the actual climaxes, but even so this can be an intense one. There is quite a bit of animal violence here as well with the snake taking a lot of hits and a monkey also being shot. As a result the film keeps on shooting itself in the foot. The writing is pretty terrible as well with a lot of plot convenience for things to get nearly as far as they did. Any reasonable crew would have bumped Paul off early on.

Overall, Anaconda is a film that drags on as it goes for a lot of quick thrills without much story to back it up. The characters are annoying and the pacing isn’t very good. The main Snake makes for some striking visuals as it busts through windows and doors while approaching its prey. It’s a good antagonist but at the same time there are only so many ways you can show off a snake so before long it gets into almost recycled footage territory. If the film had taken place in a city I think it would have been more interesting. Anaconda plays itself pretty straight so there’s no real humor or anything. I think it actually could have used some of that. As it stands, I’d recommend watching something else instead like Sonic The Hedgehog while it’s still in theaters.

Overall 1/10

Mario Golf Advance Tour Stats and Records

Stats time!

Tournament Stats

Marion Course Best Score 1 Average 73.0 Best Drive 205
Palms Course Best Score -1 Average 72.5 Best Drive 230
Dunes Course Best Score -3 Average 69.0 Best Drive 220
Links Course Best Score -7 Average 65.0 Best Drive 267.0