The Gex Collection Review


Gex is one of those series that I was not overly familiar with before playing the collection. I knew about him in a vague kind of way but I can’t say that I knew the story behind the games or even the gameplay. Well, now I got to play through the trilogy and it is definitely an example of a game series that has aged well. The first game is definitely the weakest since it’s in 2D, but as soon as it went over to 3D, it was off to the races.

The first game is your classic platformer, only there is an extra objective. You have to find various TV remotes in order to clear each level until you make it to the end. If you finish the level without it, then you don’t unlock the next level and in a way all you’ve done is waste your time there. So you don’t want to let that happen. They aren’t that hard to find once you’re really looking for them but if you don’t know about this objective, you will probably waste a little time when you complete the level the first time.

It’s a pretty quick game all around though. It doesn’t take you very long to beat all of the main levels. There is a bonus world at the end which does take more time since those levels intentionally go crazy. I ended up going through them for the Platinum trophy but otherwise they aren’t quite as fun. I enjoy a good 2D platformer as much as the next guy but it’s just not as satisfying as playing in 3D. You aren’t able to rush on through and do what you want because there are always pitfalls to watch out for. There is also a bit less of a story in this one as the original. So all in all it’s fun, and certainly brings in a good challenge but it doesn’t hold pace with the next ones.

The second game is where things really kick it off. Gex is called back into the TV worlds to beat his arch nemesis and we get our first look at the 3D environments. They’re definitely quite a bit of fun and feel like something out of Mario 64. You have different worlds which each have multiple remotes to obtain. So you will be completing each world several times until you’ve really gotten the knack for it. You need to complete most of the missions in order to reach the final boss, but not every one. So if there’s a mission you don’t like, you can just skip it.

The gameplay is smooth and without any real issues so you’re able to just enjoy it. The game is much easier than the first but that is pretty hard to avoid with the 3D environment. The jumping and tail spinning are both mechanics that are handled really well. You will be moving with purpose the whole time and the only tricky thing can be the camera at different points.

The game continues with Gex’s smooth sense of humor and boundless confidence. He’s always got something to say about everything. The lines do run out early on so you will be hearing the same tunes quite a few times, but that’s fine. It’s still better to have reused lines than to not have voice acting in the first place after all. It’s all about that balance.

Then we have the third game which changes up the flow quite a bit. Gex has gone from being ultra confident to being a very pleading guy as he begs for the attention of a girl who’s been kidnapped. She enjoys making fun of him while waiting to be rescued and it’s definitely a real crazy dynamic. That being said, the gameplay is still really solid here. The game is even easier than the second one as there are even less levels that you need to play through in order to unlock the final boss. You can skip a great chunk of them and so I had to go out of my way to at least get to play one level in each world. The war level is probably the best one in the game. It’s definitely a lot of fun and shows how the game could really tackle different genres.

Control wise it’s basically the same as the second game so it really stayed consistent there. I’d definitely have no real complaints on this end. So the Gex Collection was definitely solid and the graphics have aged well. The art style works and everything is very clear. Additionally, the soundtrack isn’t bad although it could use a few more all timers. The tunes we have here are good, but I doubt you will be remember any of them a few years from now.

The only weakness is that the third game’s story is not able to hold on as well as the others. The nonstop flirting between Gex and the captive gets old quick and the game is leaning a bit too hard on the fanservice angle here. I would argue it even makes Gex look a little out of character since he was always in control for the first two games and suddenly he is ultra desperate in this one. It may be hard for you to be a fan of the guy by the time this one ends.

There isn’t a ton of replay value here because the Platinum trophy is very easy to obtain. I got it upon beating the third game and so your game’s length will really be based purely on the story modes. Fortunately, that’s the advantage of being a collection. You’ve already got 3 games lined up here and clearing them all will still take some time. Between the three of them you’re probably looking at around 10-12 hours or so and that’s definitely not bad. The games are all individually fun as well so this won’t feel like a bad purchase. I’d definitely say to check it out when you have some time.

Overall, Gex is definitely a fun character and the collection ended up working out pretty well. I’d definitely recommend this to anyone who is looking for a solid platforming experience. The story in the third game can definitely be a bit of a weak point as it’s rare for a video game to be relying on fanservice but as long as you can get around that you will be okay. I think the series would definitely do well with a modern reboot someday although we’ll have to see if that’s in the cards. For the most part this does feel like a forgotten series all the way through.

Overall 7/10

Castlevania Dominus Collection Review


It’s time to look at the next Castlevania title. This collection brings 3 more main games as well as a revisited version of one of the classics. So you’ve got quite a lot of content in here, especially considering that the main games all allow you to play through them a second time with another character. Effectively a whole second story mode so that’s pretty crazy. It’s definitely one of the fun things about collections because you really get your money’s worth with them.

First up lets talk about the Order of Ecclesia. In this game you don’t play as one of the Belmonts and instead you are a spellcaster who is charged with absorbing 3 legendary spells inside her. If she can do this then she will prevent Dracula from coming back to murder everyone but she is betrayed by her good friend and gets amnesia. Now she has to regain all of her skills and get the spells but can she really stand a chance? It’s a very different kind of Castlevania game when it comes to the gameplay. You have to use a ton of spells and continually switch between them.

It’s a pretty interesting idea but one immediate drawback here is that because of how you actively need to switch abilities to use the new ones, you probably won’t even touch about half of them. Once you get the good abilities that you want then there is really no need to try out any of the others. They can be fun to switch around with but for the most part you just don’t need them. Still it does mean everyone’s playthrough will probably be a little different as you pick the play style that suits your needs the best.

The layout of the map is pretty smooth as you would expect and I also like the fact that they have little sub quests in the hub world. The missions are never anything that really puts you out of your way so it’s easy to complete a lot of them while exploring. It gives you extra incentive to look around thoroughly and the quests give you little rewards. I ended up completing a whole lot of them on my way to beating the game. As always I got the bad ending first but that also helps you appreciate the level of detail they put into the game. Putting in more than one ending definitely has to be difficult considering most titles don’t do that.

This is a very fun game and the story is engaging. Castlevania has really come a long way from the 2D platformer titles into the very iconic vania styled ones. As always I can also give the games a whole lot of credit for making this part fun as well. You really feel stronger as you absorb more abilities and level up. There are a few rooms that don’t appear on the map which feels like cheating to me but most of it makes a lot of sense as you just play through the game normally. The layouts are food and there are enough quick travel rooms to keep anything from being tedious.

Then we have Portrait of Ruin which is a little more traditional. You play as a guy who is distantly related to the Belmonts but has never been able to use the iconic whip. He’s still been able to defeat every vampire that he needed to though. Now he faces one of the most powerful vampires alive and may need some help. Will he be able to face up to his destiny and use the whip or will he fall? I also hadn’t been using the whip very often so this game definitely encourages you to do so. By the end of the game it ends up being one of the most powerful weapons even if you will probably be using the sword for most of the early game.

The game’s main difference from the last one is that there are a lot of little worlds instead of one big one. You jump into paintings which become their own worlds like Super Mario 64. It’s a fun idea and if anything it probably makes the game easier since all of the individual worlds are a lot smaller. The game also becomes a lot more linear this way since you very rarely have to go back to an old world. It is technically still a vania as there are optional power ups and such but don’t expect to get lost or anything.

It definitely makes things really calm the whole time. The bosses are all fun and getting good enough to beat them all is a real feat. This time you actually fight Dracula and Death as a combined tag team which made for a cool boss fight. I thought that was a really nice way to spice things up since that had never happened before. It’s a really smooth experience and it can hold its own as one of the stronger titles in the franchise. At this point it’s safe to say that the modern games all hold their own on a high level.

After that is Dawn of Sorrow which is a direct sequel to one of the prior games. Dracula is surprisingly still gone but a lady named Cecil has decided to work on destroying Soma so one of her proteges can become the new Dracula. Soma decides to stop her before she can hurt anyone but will he be able to resist the powers of darkness? The Belmont of this generation thinks this is definitely a bad idea and Alucard agrees but nobody is going to stop Soma. He figures this threat is too big to be ignored and must be dealt with effective immediately.

In this game you absorb the souls of enemies when you defeat them although it is part RNG. You have to defeat some enemies numerous times in order to absorb their soul while other ones will drop it on the first try. I didn’t really care about the souls initially but for the rue ending you have to absorb a specific three and this led to me having to enter and exit a room over and over and over as I farmed the same enemy until he dropped the soul. It actually took quite a bit longer than I expected so that surprised me. The actual final boss for the true ending is also quite difficult. I believe I went in rather under leveed which did not help. Still, those attacks were completely crazy. Dodging them is hard.

See, the final boss spams an infinite amount of minions at you while walking around the place. You have to destroy him in two different areas to win while not getting hit by anything else. Your best bet is to beat the minions as they come while also landing his on the weak points. Of course that’s way easier said than done. I recommend using Death’s scythe as your ongoing support attack since all of the weapons that it summons are enough to keep all of the foes busy at times. It doesn’t always work though, it’s a bit of give and take.

Finally you also have the arcade style remake. It’s a fairly short game with only 5-6 levels but this time you can’t rewind or use access points. The game does save what level you are on at least until you exit the game. So basically you gotta make sure you have a lot of time to invest and then do everything at once. If you can’t do that then it’s basically about time for you to throw in the towel. This is the one game I could not conquer.

The Castlevania games are really no walk in the park and beating it all without true save points would just be asking for a tad too much. With no way to grind EXP or anything, it forces you to try and just get really good. An admirable goal to be sure but one that would probably take too much time without much reward. For example there are no PS5 trophies for beating this one. I do aim to get the Platinum though as there are only 3 trophies left and apparently none of them are particularly long.

Of course the soundtrack is really good across the whole collection. All of the games sound really good and the graphics are also solid for all of the titles. These are all clearly well made games with solid fundamentals, stories, and gameplay. Now all we need is a big budget modern day PS5 title for the series and we would really be off to the races. There is just a lot of potential here and you have to assume that all of these collections are to build up hype for a new game. Hopefully that is the case at least.

Overall, This is a collection that was really fun to play through. I think that’s probably even the best word I would use for the collection. You really have a blast going through each title and exploring the maze. If every vania styled game was like this then I would be a huge fan of the genre. The level up system was handled very well and there is a whole lot of replay value to be found here. Whether you are a fan of the franchise or not you will definitely enjoy your stay here.

Overall 8/10

Tomb Raider I-III Remastered Review


Tomb Raider is one of those franchises that is super well known but I actually have not played most of them. Crazy right? Well it was time to play 3 of the original ones via this collection but unfortunately the games have not aged well. The level designs can be rather brutal and the whole game seems focused on trying to defeat you in the most obnoxious and sudden ways possible. You’ll need to strap yourself in because you’re definitely going to be here for a very long time. The total collection took me over 50 hours to complete it and that’s without playing the 3 separate post/tie-in games that have their own sets of trophies.

Lara Croft is often thrown right into the action in each of the games. Sometimes she doesn’t really have much context on what is happening and other times she is following a lead. Each game has a full story and cinematics but the third game definitely has the largest amount of them which I appreciated. More cutscenes is always a good thing to really get you hyped on what is going on. Each of the games have their strengths as well. The first game has the best main villain and the best final level, the second game has the best combat gameplay, and the third one has the most cutscenes. That said they all do tend to share the same issues which is what really holds the title back.

The first thing I would say is to make sure that you have changed the controls to modern. Immediately you will feel a huge difference here as everything is a lot smoother across the board. You can actually turn without falling and everything. It’s not perfect mind you as Lara runs quickly and you’ll still fall a ton. it’s one of the many reasons why you need to quick save constantly to avoid deaths that set you back a great deal of time. that said, you also have to be careful that you don’t save yourself in an unwinnable position. That happened to me twice which meant I had to restart the whole level. I lost about an hour that way so yeah be careful.

The game keeps track of how many times you’ve saved which is pretty near. The first game I needed around 300 quick saves but in both games 2 and 3 I needed over 600. Shows you just how hard the games were and why it took me 50+ hours. It’s extremely easy to get lost in the games even with modern lighting. I should note now that al of my complaints with the modern version would be 10X worse without modern mode. There are many stages and areas that are extremely dark. You have flares to light things up but I would be going through those really quickly. The game would be virtually unplayable between that and not having quick saves.

Almost every level will have some kind of super unreasonable puzzle that takes you ages and ages to figure out. Then there is also the occasional glitch like bullets not dealing any damage or falling through a wall. They’re very rare but each instance is definitely annoying. If you missed a key anywhere you sometimes have to backtrack a very great distance. The levels are al made to be like mazes that intertwine as well so you can lose your sense of direction right away. Not the spot you want to find yourself in.

All of the instant deaths are rough but the worst is probably fire. If you even touch any fire then you get lit up and the only way to save yourself is to find water. Often times there is no water around so you just have to reset and go back to the previous save state. Also make sure you find all of the big guns because if you don’t have them then you’re in trouble. Particularly in the second game where every enemy hits like a tank. The third game is much easier in that regard as the enemies never appear to be that crazy. You get the legendary desert eagle in the final game which can wipe out virtually any foe right away. Even the final boss was absolutely shredded against this gun.

So in the end the biggest problem that the Tomb Raider game has is that they’re just not fun. Often times you are forcing yourself to get through the level but you just want to put the game down. Too many unrefined parts of the title exist like the gameplay, jumping, level designs, etc. Every time you start to have a little fun you are quickly brought to another annoying section of the level that will have you stumped for at least an hour. Rough stuff all around. Every game has to try and balance the difficulty and puzzle mechanics along with the fun factor and this one did not do the math right. The fun must always heavily outweigh everything else and that was not what happened here. Not even close and that’s why the game gets the rare distinction of being put in the under average category. Being fun is the biggest objective for any game after all.

Despite that, the cutscenes are fun though. The graphics look good for them and I do like all of the witty banter from Lara herself. She is definitely a really fun heroine and it’s fun to see all of the action going on. The first game in particular has the best climax as the enemies invade her home and she has to fight them all off. Now that was really cool. The next two games couldn’t quite top that but it would be difficult to do that for any title.

The soundtrack is okay when it appears but the sound mixing is not great. Often times the music is way lower than the soundtracks and then it vanishes for large parts of the stages as well. The game could have really benefited from having a real soundtrack there the whole time. Music can always enhance and improve different scenes by flaring up the emotions and this one needed that instead of the heavy silence that would often appear. Then you’d need to raise the volume for cutscenes since the dialogue would be low and then lower it again because of how strong the gunshots were.

Well, it goes without saying that there is a ton of replay value here. Over 50 hours of content is absolutely crazy and that will go to around 70+ if you play the expansions for each game. If you end up liking the titles then this would be a complete bargain. It’s rare to be getting any game with that sheer amount of playtime and it’s why people do like collections quite a bit. Just be ready to have to deal with a whole lot of puzzles.

Overall, Tomb Raider is a series that I like the concept of way more than the execution. By all accounts this should be a terrific series with an excellent lead and stories that know how to have a little fun. Lara literally takes on gods, dinosaurs, monsters, and magical beings. All just armed with some guns and her intuition. It’s a great kind of premise here. Unfortunately puzzles are often the Achilles heel of any good game and since the titles are built around not just puzzles but the levels working as interactive ones…there really wasn’t any way to get around that. If you like puzzles then you should check these games out but if not then you should probably skip this title and stay far away.

Overall 4/10

Care Bears: Care Quest Review


The Care Bears is one of those franchises that makes you smirk whenever it is brought up. However when you think about it just a little bit harder you remember that it is a really moving series that brings tears to your eyes. The kind of title that makes you remember how wonderful the series can really be. Well I knew that I had to buy this game and let me tell you something…..it’s okay. It’s not bad and it’s not that good. It’s the kind of game that you play for a little while and then put down for good. It’s a collection of 12 minigames so it’s not particularly long after all.

There is no story and there are no other modes. The minigames are all that you get and I suppose what you can aim for is to get high scores in all of the minigames as many times as you can. They range from being extremely short games to being fairly long. The first and last minigames were definitely the longest ones I’d say since they went on for at least 5 rounds while most had 3. The games all start to get pretty similar so I’m thinking the devs were running out of ideas by the end.

The best minigame is easily a platformer where you have to run to the goal while trying to dodge the rain drops. It’s definitely not for the faint of heart and you have a health bar so you can actually die. Definitely make sure you take it slow as you go through. The scores are all based on how many stars you collect and none of them are time based. So slow and steady is literally your best option throughout. I liked that you could actually run and jump here.

A few of the minigames have you flying in the air as you drop different things on the Carebears. Sometimes you are putting them to sleep, other times you are making them fall in love, etc. There are a few different remakes of the same minigame here. Considering there are only 12 in total, that may make you raise an eyebrow but at least the gameplay is smooth. The one where you are firing off an energy blast to wake up the Bears was pretty fun.

Then you’ve also got a minigame where you have to match the bears together. It’s a very classic kind of matching puzzle that you would have seen often throughout the free game industry. It’s always fun but my main gripe is that it’s too slow. When you make a match you have to wait for the Bears to slowly walk away before your next attempt and those second really add up. It’s the little things that expose this game for not being an ultimate AAA title. A truly hype Care Bears game would definitely be possible with their flight and energy blast abilities but I guess that might not be in the cards for a while.

The final minigame has gits falling down from the skies and the Carebears need the right ones. So you have to grab them and give to the bear but unfortunately we ended with the worst one. It is completely RNG which gifts rain down and they go slowly. So whether you win or lose…you have no influence on the outcome. The worst part is that when you lose you have 3 lives so the whole game takes an eternity either way. A minigame should be fun and fast. Give me 30 quick minigames over 10 long ones for example. Wario Microgames and Mario Party are two of the best series in terms of balancing that.

The graphics are okay but nothing special. They’re nice and colorful so that helps the GBA title hold up better than most. The soundtrack is more on the nonexistent side but again that does make sense since this wasn’t the highest budget kind of title. It’s not like you would want to go all out on a minigame compilation right? So the technical elements aren’t really doing the game any favors but it didn’t really need them. To move up either way the game would have needed a lot more content. A game this short cannot get a positive score no matter what. It’s just too extreme. Still, it is a fun time and so that’s why it manages to hang in there at the middle.

Overall, The Care Bears may be out there to help make sure that everybody has fun but at the end that’s about all that they are doing. This game isn’t trying to rock the boat in any way and I would have liked for it to have really stretched the boundaries of what a GBA game is capable of. If you can find this one for a few bucks then I’d say to pick it up for the novelty factor. That said, this is the only reason you would get it as there are numerous games that are simply better than this one in every conceivable way. The Care Bears are not going to become the next Mario or Sonic. Not now….and possibly not ever.

Overall 5/10

Azure Striker Gunvolt: Striker Pack Review


It’s time to finally take a look at the Gunvolt series. I remember always seeing this one around but I never got to try it back in the day. Well now was my chance and I can definitely say that the games hold up. They are great adventures with a solid story and really good gameplay. You’ll feel bad for Gunvolt himself as the poor guy always gets a rough ending but you will be on the edge of your seat each time.

In the first game, Gunvolt decides to quit the resistance group he was a part of because they wanted to murder a little girl. Yes the girl has dangerous abilities that could doom the planet but she’s just a kid. So he goes rogue with her and becomes a mercenary for hire. This quickly becomes a job where he will have to save the world though. Will his abilities be enough to defeat all of the other metahumans running around? In this world just about everybody has some kind of ability after all, but Gunvolt’s is one of the strongest.

It’s a good setup here and I like the futuristic environment. I would say it does feel like there wasn’t much point in Gunvolt leaving the group since they end up hiring him for every level anyway but I was glad he stuck to his principles. The gameplay is a classic 2D Mega Man style but moving at a faster pace. You’re pretty much always dashing around the map and blasting away at the enemies. The main difference here compared to a classic Mega Man title is your energy barrier. While it is up, no attack can harm you. You can also shoot while having the barrier up but your attacks will be much weaker. If you take the barrier down to strengthen your attacks then you take a risk.

It’s a pretty cool system and also a way to naturally modify difficulty. If you aren’t too sure of yourself then you can keep the barrier up at all times and just beat the level with a terrible time score. If you feel like you know the enemy then you can dash through and win with record times to really show off what you can do. I died a few times here and there myself. I wouldn’t say that this is a very hard game but the climax really doesn’t hold back. I don’t expect very many people will beat the final boss on their first shot.

The game also has clever ways around the barrier aspect without cheating like having an attack just break it. Yes, there are a small handful of attacks that can pierce the barrier but the final boss also has a wind attack to try and make you fall. If you fall, you die rather than respawning. So then you go all the way back to before the boss battle. Likewise the final phase of the boss is about speed so you have to defeat it before the walls close in on you. That means you have to remove the barrier and take your chances.

Just very clever gameplay all around here and each stage had its own gimmick. It made for a lot of great variety and made the game stick out. Sometimes you are messing with gravity, slipping with ice, going through walls, etc. So you’ve got to adjust and the variety also just shows a nice level of development time here. Many games have much lazier levels than that. As for the bosses, they are all different and unique so you have to tackle them in different ways. I was really impressed with it.

Then the graphics are solid as you would expect. It’s a very flashy game and the sprites look good. The art illustrations that we get are all on point and I also enjoyed the soundtrack. The lyrical songs were really good and the gimmick of your partner saving you with a song is pretty good. I also liked the general boss battles. The game even has a good amount of replay value as you have to go back and get all of the gems in order to unlock the true ending. There aren’t a ton of stages with gems so that won’t take super long but every bit helps. It’s also not a crazy requirement so you don’t feel like the game is really stalling you too hard.

After that we have the second game where they add even more content. After the tragic events of the first game, Gunvolt is doing his best to move on. He’s made some new friends and has gone back to taking on requests and helping out. Unfortunately a new group of villains show up and they steal most of the life force from his best friend. Gunvolt must now take them all down. Meanwhile there is a second story mode for the rival whose sister is abducted by these villains. He always knew that the Adepts (Metahumans) were evil and this proves it. He will destroy them all, including Gunvolt.

I gotta say this guy is really hype. His name’s Cogen in the Dub but in the subbed dialogue they always call him Akira or at least it sounds like that. Either way I liked him a lot in both games because he is a normal human going up against these crazy fighters. That takes a lot of guts and skills. It’s hard not to root for an underdog like that right? His style of gameplay is also way different. You have to use a little bot as additional lasers as you zip around. You can auto parry up to 3 attacks but then you have to recharge.

It’s the same meter as your super attacks though so you have to choose between attacking and dodging at all times. As a result I would say his gameplay is noticeably harder than Gunvolt’s. Meanwhile Gunvolt’s gameplay is mainly unchanged but the game finds more clever ways around his barrier. The final secret boss is also fun because you have to go up against a foe who has your barrier while yours is completely powered down by the super attacks. Now that was a really tough boss and it took me a whole lot of tries.

I think it’s safe to say that they amped the difficulty up on this one. Doubling the story content was also awesome. It may be a bit of a stretch having to beat the game 4 times in order to see all endings though. I think they could have added the final story as an extra level rather than having to replay the long boss rush level each time. The graphics look as good as always with it being very shiny and clear the whole time. I would say it probably looks a bit better than the first although they are very close. There may be more illustrations this time around.

The soundtrack is also great as always and this time we have more songs. The battle by the end is really hype and the game also does a good job of being very cinematic. For example at one point you are forced to lose so that you can get up with a super form in a very Shonen Jump type of moment. The game is an all around great package as you would expect.

Overall, Azure Striker Gunvolt is an excellent series and I highly recommend picking these two games up. You’ve got a good value when you have both games here and you don’t want to miss out on this sage. It would be something that you would absolutely regret the whole time. I’ll be reviewing the third game shortly so you can definitely expect to see that soon. Hopefully the franchise keeps on going because I could play games like this all day.

Overall 8/10

Tombs Review


It’s time for another horror anthology. The author is definitely really good at making everything really spooky here and you already know this title will not be any weaker in that regard. The stories do tend to get quite dark and violent at times though so I would caution the younger readers around this one. You are unlikely to find very many manga that surpass this one in the scares department.

There is a wide variety of stories to go through here so lets dive right in. First up we have a spooky story where a couple drives into a town where gravestones seem to be put in the most random of places. They’re even in the middle of the road. They run over a girl and quickly hide her in the trunk but this is only the start of the misfortune that is going to happen. They find out that in this town, you are supposed to leave a person wherever they die. That may not bode well with how they ran over someone and then hid her eh? Her body continues to get weirder and weirder while also getting to be very heavy. I’m afraid that the end is nigh for these characters.

Naturally it’s hard to feel too bad for them since they did run someone over. Yes, that was an accident but hiding her body and acting like they hadn’t seen her is really bad. As a result the whole family is wondering where she is and they’re all getting really nervous and stressed out. It’s super selfish and basically evil to hide such a massive fact from the others. Now I’m not saying they deserve a gruesome end and lets just say the fates for most characters in the town is pretty gruesome, but they certainly weren’t innocent either. It’s definitely a very ominous story with how weird the whole setup was.

The next story is one of the weaker ones. So one day a girl starts having more and more trouble speaking. It’s a bit odd but the family figures it’ll get back to normal soon. Instead, her tongue becomes a slug and just keeps on regenerating. So not only can she not talk but she basically can’t eat or anything. I’s just such a gruesome fate and the family tries everything but hurting the slug seems to hurt her as well. We naturally do have a bit of a twist ending here but it wasn’t really my cup of tea. It definitely got the creepy factor down though because merging with an insect like that would definitely be very eerie. You’d absolutely have to feel sick after all of that.

In another story, and one of the only ones that has a happy ending, a guy keeps hearing his name being called at night. He looks out the window and there is a lady outside asking him to come over. He refuses of course but then she keeps trying to get into his room. He tells his parents but they don’t buy it and the house seems too far away for her to reach. Gradually her voice gets closer and closer though as if she is nearly at the house. If the boy doesn’t leave soon, then she will reach him and that’s probably not a good thing with how demonic she looks.

This one may have felt a little ordinary next to some of the other stories as it isn’t absolutely crazy but it’s still scary. You’re supposed to be safe when you’re sleeping by your bed so the idea that anyone would be able to get to you in the dead of night is terrifying. Sometimes it’s the simple fears that hit the hardest. Also why you can’t let yourself get gaslit. If you know that somebody is outside your window, stay prepared and ready.

In the next one we have what I would call more of a classic ghost story. So a girl gets invited to this abandoned house to hang out with some other girls. It’s like a clubhouse you could say. Thing is…they all seem absolutely psycho and dangerous and unfortunately it is the kind of place where you aren’t supposed to leave once you join. There is also another group on the floor above, only these are all boys. The girl quickly regrets going here at all and the parents even say not to go. It used to be a really dangerous place back in the day and everyone died. So as you can guess, these seem to be their immortal spirits.

This one’s not bad but perhaps a little bit on the unspectacular side. Usually there tends to be more of a twist outside of the ghosts angle and this one didn’t really have that. It’s really just about the ghosts which isn’t as scary. You could also absolutely say that this is just because the author has set a really high standard with how scary the other stories are. That would definitely be valid.

After that is the smallest story by far and possibly the weakest. I just wouldn’t say it’s scary so much as weird. So there are a bunch of giant fish and weird creatures that wash up on a small island. When the villagers cut them open, they find people inside and surprisingly the people are alive. They are traumatized but beyond that there are no other weird effects. So…how did they get in there in the first place? Like I said, it’s more weird than scary. Maybe I missed some kind of subtext in this one but either way I would say it’s okay. It’s just not going to wow you or anything like that.

After that is the best story in the whole collection. There exists a large tunnel right outside of town and whenever you go near it, you start to hear a loud humming sound. It’s really weird and so kids like to explore around there sometimes. Then people slowly start disappearing and the main guy doesn’t even want to go there anymore but he finds himself unable to stop. In the middle of the tunnel is a group of FBI type agents running weird experiments. Hmmm..the guy wisely runs off and escapes for ages but eventually returns. Huge mistake but it seems like he wasn’t really in control of his body so he wasn’t really able to do anything about it.

This is one of those stories that is perfectly unnerving because there are so many questions. Why is this tunnel in particular so weird? Why do people just vanish inside it and start to turn into ghosts? It’s all strange, unnerving, and most importantly scary. Particularly since there seems to be no escape as the whole town was decimated and the more anybody gets close to check things out, the more the body count will continue to rise. Yeah this is the real tunnel of doom that’s for sure.

After that we cut to a town where a bunch of ladies are gossiping. There is a rich lady in the area who is rumored to have murdered her husband and then she even put a big statue of herself in the park. Naturally nobody is particularly happy about this and it comes across as arrogant. This lady invites the women to her house though and things get dicey from there. I think right off the bat part of the scare factor here is that most of the story feels like something that could happen.

Now, obviously I would recommend not going to the house of someone who is supposed to be crazy. I know the ladies outnumbered her but that still seems like a super bad idea. Never approach a villain unless you absolutely have to. It’s only asking for trouble there. We do delve into the supernatural as the story goes on though. Mainly it reminds me of the classic Wax Museum movies. Definitely a rough one and the moral is to definitely keep your guard up and you probably shouldn’t be gossiping so hard either. It’s got a bit of a dark ending although the villain definitely dug her own grave you could say.

After that we have a story where little mothballs of sorts appear and tell your biggest secrets to people. They are born out of secrets and yell them at max volume. So one guy decides to try and capture them all to have a monopoly. Naturally this becomes an obsession and he starts to really go crazy. This one didn’t really feel like a horror but I guess the scary thing might be about people learning your dark secrets. This guy definitely had some really awkward ones for sure. The whole thing felt a bit mean spirited though for all parties involves. Especially rough for the main guy to find out that his girlfriend may have liked the other guy back as well. Not a whole lot to say about it though. Living secrets is an intriguing concept but I was waiting for some kind of a twist.

Finally we have the blood village. A doctor is called to go to a small village to help out and for some reason everyone there looks beautiful one day and then drained as a zombie the next. They all seem to have significant blood loss but aren’t dead. It seems like the whole village’s blood is linked to the land itself so everyone is functionally immortal but doomed to basically be tortured every other week. It sounds like an absolutely terrible existence and if you stay for too long then you’ll be caught up in it as well.

This is definitely back to horror vibes because imagine being stuck to a village where your blood will be drained the whole time. That’s got to be really rough. You could surprisingly make the case that it has a bit of a happy ending though. Things worked out a whole lot more peacefully than I would have otherwise guessed. I was definitely surprised and the main guy was someone with a glass half full approach.

As always I have to give a thumbs up to the art here. While I wouldn’t want it for a battle shonen, it is absolutely perfect for horror. It just looks off in all the right ways and you can feel the atmosphere through the pages. The author has good range where you can always tell if someone is possessed or just lifeless in general. Yeah the art is a big reason why the whole thing looks so effective and it balances out the stories well.

Overall, Tombs is definitely another really intense collection of stories here. As with any anthology there will be ups and downs here. It can get quite violent and dark to be sure but at the end of the day it does deliver in scaring you quite a bit. This is a horror anthology so you should absolutely only be reading through it if you really want to be scared. I think it can be hard to hit the perfect balance of being scary without getting too grim and horror isn’t my top genre as it is so the deck tends to be stacked against this series. It also seems like mission impossible to get through one without any animal deaths. I would say that none of the stories are quite as twisted as the most twisted ones from the first collection though.

Overall 4/10

Castlevania Requiem: Symphony of the Night & Rondo of Blood Review


It’s time for the return of Castlevania with two more big titles. These titles definitely feel fairly polished and are more on the level of the GBA games than the previous SNES ones. One of them is more like a classic platformer like the originals and then another one has the more GBA vibe to it of going through all the rooms and locating power ups. In the end this makes for a good double pack and are definitely some of the stronger games in the Castlevania franchise.

First up we have Rondo of Blood with the best of the Belmonts leading the way. Richter need to stop Dracula once and for all so he rolls up to the castle to take him down. You have to travel through 9 stages as the hero and destroy all of the enemies and bosses that make the mistake of getting in your way. They’re strong, but make no mistake, you’re stronger! The gameplay is fairly self explanatory here. Focus on using your whip strategically so you land the hits without getting nailed by any of their counters. Taking any big hit here will always work in the opponent’s favor since there are so many of them. You also have a sub weapon available at all times based on the last one that you picked up. You can use it in the standard way or charge up hearts and use the super attack instead. Either way can be really useful.

The graphics are pretty solid and there’s even some voice acting which is pretty cool. That’s all you need to make me consider you to be a modern title after all. It goes a long way to making the game more cinematic the whole time which I definitely appreciate. The soundtrack is also really solid. Definitely some fun tunes to have a good time with here and all of the level designs are on point. It’s really a complete game on all sides. There are still some parts of it where you can see the age a bit like with not having too much of a story and the length of the game being fairly short but it’s still good overall. I also think the difficulty is not nearly as intense as some of the previous games so you can really enjoy going bar for bar with the opponent instead of running and hoping for a lucky shot the whole time.

Of course Symphony of the Night is the big one here. This time you are playing as Alucard and you have to stop Dracula once and for all. The problem is that Richter appears to have been taken control of by the mad king of evil or someone beneath him. There is also a mysterious lady running around the castle. Alucard needs to stay on task and not worry about all of these extra elements but does he have the abilities needed to destroy them all? He’s strong but the odds that he is up against are definitely fierce.

So this in the true Castlevania style now as Alucard has to slowly recover different artifacts to gain new abilities. There are quite a lot of collectibles in this game and a good deal of them aren’t even mandatory for completing the story. Now this is the balance that I like to see. Yeah you will still run into some real sneaky puzzles and obstacles that may not be the most intuitive but the game never feels impossible. A big thing that helps with this is how accurate and detailed the map is. While there are some rooms that don’t appear on the map, they tend to be the optional ones. If you aren’t sure where to proceed then you just have to go to each room and check again. It’ll take time but it’s not undoable.

You will find relics that boost your abilities, stats, summon new familiars, etc. There is also a classic level up system here so if you are too weak, just gain a few levels and try again. If you continue to do that then you will be all set. I got lost so many times on the way to the final boss that I was extremely overpowered. A few good attacks were enough to take the bosses down. I had also found lots of food and potions along the way so I had a good cushion if needed.

These are all things that added up to really make this a much smoother set of fights than it would be for someone who was trying to cruise their way through the game. Definitely don’t underestimate Castlevania, you’ll always have some tricky fights in there but this one sort of lets you set the difficulty since you can continue to accumulate power as much as you want to. I really enjoyed the freedom there.

Meanwhile the soundtrack and graphics are solid as well. This feels like a very complete game and the artstyle ages well. It will still look and play well 10 years from now. The fact that the game has two castles which pretty much doubles the play time is also really cool. I won’t say it fully doubles things though since you have all of your powers by this point. It’s another really satisfying thing as you get to barrel past everyone this time around. It lets you actually get to enjoy your new abilities rather than just ending the way a lot of other games would have. It’s something Shantae has always ben the best at historically but now this is another good example I can use. You should always feel more powerful and be able to run past obstacles by the end of a game. If the area takes you about as much time to go through the second time as the first, then I feel like something went wrong during development. Once you can fly in this game, it’s really a whole new ballgame.

Overall, Castlevania returns with a pretty good double pack here. I enjoyed both games and the sheer amount of story in Symphony was great. Throw in the full voice acting and it really took things to the next level. It definitely helps to set the standard for the series. My favorite game was from the GBA but even that didn’t have full voice acting like this one. You’ll get lost a lot and the game will take some time but you will have a good experience the whole time. It’s why I love having a level up system because at least when you get lost, you have the satisfying consolation of getting stronger. This is a pretty good jumping on point for fans who want to check out the franchise.

Overall 7/10

Batman: Return to Arkham Review


It’s time to return to the world of Batman games. Yes, this collection absolutely lives up to the hype and it’s been great playing so many elite games back to back! It’s really hard to see how DC can top this Batman series in the future because of just how well it nailed the mythos and atmosphere. Not to say we’re done with the Arkham series as there are still two games left to get but this was a fantastic start all around.

The first game in the collection is Arkham Asylum. Batman was undergoing a normal operation where he took down the Joker and arrested him but unfortunately the jail isn’t as secure as it should be. Joker ends up breaking out and takes over Arkham Asylum real quick. The inmates all answer to him now and they are united in their drive to destroy Batman. Batman will really have to call upon all of his knowledge and gadgets in order to take these guys down. Batman is heavily outnumbered by tons of opponents after all so this won’t be easy.

The game does a terrific job of embracing the combat elements of Batman along with his detective’s nature. It’s all really handled quite spectacularly and whenever you lose, you do feel like you deserved the death. The infiltration missions for example are difficult but never unfair. You have to watch the opponents carefully and if you are caught, take down the opponent as soon as possible. Often times I would get into a gunfight and die but sometimes I would pull off the win. The game felt very open with how many options you had and it was ultimately up to you to use them in the right ways. If you made a mistake then the game would punish you quite harshly for it and I didn’t really see any problem with that. It’s all on you after all.

For example the parry system is quite incredible here. The timing is tight but you always have a visual sign that someone is going to make a move. It’s possible to fight whole scores of enemies and not take a hit or you might have your timing thrown off by getting hit and then suddenly you’re panicking and taking a lot of blows. It feels a lot like a real fight due to this which adds a real layer of realism to the whole thing. I was definitely real impressed and it’s not something that you would see in a lower tier game. It’s all these things that add up.

The gameplay is something I could take about for ages. You have tons of gadgets in the game that allow you to strike at an enemy in a variety of ways. You can just keep on going and really overwhelm them by freezing them, stunning, using a batarang, normal blows, etc. The gadgets are mainly the same across both games but do change up a little bit. I liked each variation and they both ultimately do the same kinds of things. The gameplay is incredibly smooth in both titles so I wouldn’t really change anything. I played them back to back and had no complaints. The games have aged extremely well in either case.

Naturally this goes for the graphics as well. It all looks really HD and crisp. They have all of the little things like the cape fluttering and all of the textures. The artstyle is one that will age really well I’d say so even 10 years from now it will look great. The sequel also went all out in allowing you to change into a bunch of different costumes so I really had fun with that. They all work rather seamlessly into the gameplay.

Arkham City has Hugo Strange show up to take over the city. It was pretty cool to be playing as Bruce Wayne temporarily since he doesn’t appear very much in the video games. It was also the natural follow up with having the whole city being taken over this time around. It really helped to change up the scenery as well. I really liked the Asylum and the whole atmosphere there, but being able to be outside with all of the different environments was great! It may have been a bit easier to get lost at times but that’s just how it goes. It was absolutely worth the trade off.

Getting sniped by randoms on the roof could get a little tricky at times but hey…skill issue. Like I said, you are always really in control so if you lose then it’s on you. The only time where it felt like it would be hard for you to reasonable guess what to do was in the boss fight with Mr. Freeze where you have to use every gadget once in order to take out his health. You basically couldn’t injure him the same way twice. Now that was a super hard boss fight to win. It was extremely difficult but still fun. I also thought it was creative how he would foil any follow up attempts.

It goes back to the game feeling really vibrant and alive. The A.I. is years ahead of many other titles around. The grunts will actually team up and come up with plans to stop you. They’re not just wandering around and wondering what to do. They’re getting out there and doing what has to be done. If you make a wrong move they all gang up on you and cover all exits. It’s really fun and the reason I don’t mind dying a ton of times is how many checkpoints there are. You never lose a significant amount of time for dying which I extremely appreciate. These are the quality of life features that I absolutely live for. Nobody’s walking around talking about why check points make a game amazing but boy do they feel good!

It was also cool to actually play as Catwoman for a few levels in the second game. While the majority of gameplay should always be with Batman, I do think switching it up a bit to other fighters is not a bad thing. Emphasis on fighters of course, I don’t want to be playing as any civilians. Next time Robin should be playable as well. It was cool seeing his cameo and everything and I think they could really do a lot with his gameplay options.

Overall, These two Batman games are absolutely elite! The stories are real interesting and while the campaigns aren’t super long, there is a considerable amount of replay value here. Certainly enough to keep you really engaged. They didn’t rush any part of the experience here and so I can easily recommend this to anyone. This is AAA gaming at its finest and definitely one of the best superhero games out there. You owe it to yourself to play through this collection. There’s really nothing bad to say about the game, it is an absolute masterpiece in every sense of the word. The developers clearly knew what they were doing and had a lot of passion for the product.

Overall 9/10

Castlevania Anniversary Collection Review


Castlevania is one of those franchises where I actually hadn’t gotten too involved with yet. There are tons and tons of games but I’ve only played a handful up to now. Well, with this collection I get to jump into 8 games right off the bat which is a huge increase. They’re definitely fun titles and only one of them actually deals with a lot of puzzles and mysteries so I appreciate that. The rest are all direct platformers which is of course the best way to go about things. The games are rather difficult so the access points really come in clutch.

First we have the original Castlevania which is of course very dated in terms of graphics. This is how the saga all started of course so it definitely did well for itself. It’s a very direct game about having to stop Dracula so you fight bosses on each level and then make it to the end. You really have to be perfect in your jumps and attacks in order to really stand a chance though. A single slip up and you are really going to be absolutely doomed here. It’s one of the harder games in the collection to be sure but I had a good time with it. Sometimes you don’t need all the extra frills and such. Just give me some good core gameplay and I am set!

The second game is the worst one so at least we get it over with quickly. This one decides to go the full Metroidvania experience as you have to find items scattered throughout the world. Different items will unlock new pathways so you will continue to travel across each level multiple times. It’s definitely not easy to put it mildly and the game doesn’t do a great job of directing you. The NPCs are definitely not helpful and some of the objectives are so vague that I can’t imagine how you would have ever figured the hint out on your own. Seems to be like it would have been an absolutely futile effort. Mix in the day and night system where you just have to wait the nights out in order to proceed and that’s a mechanic that didn’t work so well. Why should I have to wait? I want to just get in there and progress. I’ve yet to see a game where a day/night system really enhanced it.

The third game goes back to its roots. We have a clean platformer here where you have to destroy all of the monsters. It’s very similar to the first game but you do notice the improvements. They have improved the graphics and the gameplay. You have a bit more freedom here and the game isn’t quite as punishing as the last one where you were absolutely doomed the whole time. So I can definitely appreciate that and of course it’s always fun to take on Dracula again. He really never stands a chance against the power of the Belmonts!

Continuing on, we have the 4th game which has really gotten the style down to an art by this point. You have to go through all of the levels and beat every boss until you get over to Dracula. It may be a story that you’ve seen before but the games all have their little changes. I really like how you get to read the long plot synopsis before entering the game. That way even if you don’t see much of a plot within the story itself, you still know it’s there. That’s a really good design decision if you ask me.

After that we do have one of the weaker ones though. It’s not the game’s fault by any means but we go to the Game Boy so the graphics take a rather large dip. The gameplay speed is also exceptionally slow so you really have a hard time landing hits on the enemies. It just doesn’t feel as lively or energetic and of course it makes the levels feel longer than they actually are. Even with that it ends up being the shortest game though as there are only 4 real levels here. Certainly not enough to keep you here for the long haul or anything like that.

Then we actually have the second game boy game. I’ll give the title credit for fixing some of my biggest issues like the slow speed. In the sequel you can actually move at a reasonable speed which is really good. You also regain some of the more standard abilities from the mainline games like sub weapons. So it’s definitely improving but doesn’t really get up to the level of the main core games.

After that is easily the most impressive game in the collection, Bloodlines. This one looks really modern and has a dramatic improvement in graphics and gameplay. It’s clearly on a completely different level. You have two different characters to choose from so I went with the guy who has a lance to try out this new gameplay style. It’s definitely a lot of fun. His weapon has such a good reach too so you really have the advantage here. I’m not sure what, if any downsides this weapon has vs the whip but the fact that it’s a different/unique option makes the whole thing worth it. I like to shake things up and this character gave me a way to do it. This is definitely going to be the turning point for the series.

The final game shakes things up a bit by bringing in Kid Dracula. You get the feeling that they wanted to end off on a fun note. It’s a chibi style game that plays more like Mega Man as you blast away at every enemy in your way. It’s actually rather fun and the game is not afraid to get really crazy as you go through it. You fight enemies like the Statue of Liberty before you’re all done. That was a pretty fun boss battle. If I had a complaint it’s that you don’t see the boss health meters anymore and there isn’t always a visual indicator to show that they’re taking damage. So for the final boss for example, you’re just not sure if you’re playing the fight in the right way for a while there.

The games all generally have pretty solid soundtracks to go along with the gameplay. The older ones are a bit more limited but the tune that they choose isn’t bad. The gameplay is generally smooth and of course the graphics get better as you go through the title. In general you could tell that they put a good amount of budget behind these games and were really trying for them to be successful. Clearly it worked out since the franchise is a household name right now.

Overall, It was fun to really start getting used to the Castlevania titles. For now I would even say it is better than I expected since I was dreading the more labyrinth style games where you have to run around and find things. This one managed to avoid all of that for the most part. Perhaps that’s just something the latter games have or maybe it’s actually not that frequent and the series just became known for it somehow. I can’t say I really know how this is going to play out but regardless I can definitely recommend this collection. In general collections always give you such great bang for your buck.

Overall 7/10

King of Fighters 2002/2003 Review


King of Fighters has had many games over the years. There are very few who can say that they have played all of them. Even for me thanks to the elusive 99 I won’t be able to say that but I will have basically played through the whole series so that feels like a rather massive W if you ask me. These two games are pretty fun and continue the game on a rather high note.

First up the 2002 game doesn’t really have a story. So for that game you’re really playing through the arcade mode to have a general sense of the controls and you get to beat up a revived Rugal again which is always intense. Definitely not a boss that you want to mess with. In 2003 you’re mainly playing with Ash as you try to get more power and then get wrapped up into another big villain conspiracy. Looks like the Orochi factions aren’t quite done yet but Ash can hold his own.

At this point King of Fighters has so many different factions and it’s always fun to see all of them being active a the same time. That’s not something that you usually see so that’s pretty different compared to other fighting game titles. You have the Orochi revivers, the NEST remnants, Ash basically counts since he’s trying to absorb more power, Rugal’s kids, etc. The game would really be able to do a whole lot as an RPG with this many characters to play around with.

The gameplay is pretty classic as you would expect. There are different mechanics that get added and removed as the games go on but the classic core of the gameplay is still the same. Use your attacks and special moves to take your opponents down. The arcade mode will take you down the path to taking down the main villains. After playing so many of them in a row, I do think it’s impressive how consistent the games are. They all tend to generally follow the same patterns and schedules.

It’s mainly the story that changes and of course some specifics in the actual gameplay like I mentioned. I wonder if the hardcore fans could immediately tell you which game it is based on the win screens after a match. That would be a fun test for some of the more intense fans. I naturally wouldn’t be able to clear that quite yet but I do think I would be able to put up a decent fight since they’re all really fresh in my mind.

The graphics are good as always. I definitely have no problem with them. I do miss Terry’s old design with the cap but since he gave it to a girl at the end of one of the games, it makes sense that he no longer has it. It was so iconic though. I forget if he ever gets it back in the newer games but hopefully he does. He still has it in all of the spinoffs after all. The soundtrack is also good. I felt like we got some more memorable tracks this time around although it might be difficult to find them. I suppose I’d just have to listen to the full soundtrack to pick it out.

As always there is no limit to the replay value here. Just keep on playing with a friend and you could do that all day. If you’re only playing by yourself then that might not be quite as fun but that’s always been the case historically. So it’s not unique to King of Fighters or anything like that. These games were made to be enjoyed by everyone and that way you can also learn how to fight the right way. In a lot of ways fighting the computer teaches you the wrong things since you are focused on exploiting the AI and your moves may not be optimal. Like overusing the jump kick to sweep kick combo may work on the computers but if you keep on doing that against a real opponent then you’re going to be countered real hard.

As always get ready for some real crazy final bosses. These aren’t the craziest to be sure but you’ll likely still die a few times an need the bonus. It’s still very impressive that the bosses are always this tough though. It’s like a point of pride for the series and it is definitely well earned. That kind of difficulty doesn’t just appear on its own. The developers had to work really hard on that one.

Overall, These two games were fun as expected. They had some fun tunes and the gameplay was good as always. You really get to test your limits in these games as well as your reaction times. You’re not going to go down very easily that’s for sure. I’ll be having more King of Fighters reviews up pretty soon so get ready for that. It is definitely a really fun franchise and if the developers were willing to go just a bit harder with it on the next big title, it could really start to make waves on the fighting game scene. Give us a story like Street Fighter V or what Tekken always has. The characters in KoF and their backstories are definitely detailed and expansive enough to support this.

Overall 7/10