Pokemon Go Update


What happened to the Mobile update? Well, Pokemon Go is back to being the only mobile game that I’m still playing so I figured I may as well go back to calling it the Pokemon Go update. It’s actually been about 9 months since I’ve done an update so I figured it was about time I do a new one. A lot’s happened so I’ll just stick to the big stuff.

I’ve increased my Pokedex from 372/377 to 463/477 Pokemon that I’ve now caught. I’m definitely close to catching em all but there’s always a few that I’m still missing. I maxed out my bag space to 2000 so I finally don’t have to worry about it getting full. Well…in theory anyway, but it ends up getting full real quick anyway. For Pokemon space I increased it to 1800 which is a little more excessive since it’s a lot easier to clean the Pokemon out. It helps when I’m being lazy though as sometimes I can go weeks without clearing the extra Pokemon out. I’ve caught 10500 Pokemon and won almost 1000 battles since the last time I did an update. I’ve maxed out several Pokemon since then as well although I didn’t really keep track of which ones specifically. I’ll update my Pokemon Go Stats and Records page with that info though. Pretty short update, but that’s it from the world of Pokemon! One day I’ll have caught em all.

Mario + Rabbids Kingdom Battle Review


It’s time to look at a Mario game that came out quite a while ago. This was back during the first days of the Switch. I nearly got the game back then, but ultimately Fire Emblem Warriors won out and so this one took the backseat for a long time. After finally playing it I can definitely confirm that this game is a lot of fun. The plot may not be all that solid, but as every other aspect of the game is on point it's definitely easy to get into this one. There aren't a whole lot of strategy games quite like this one.

The main plot is that the Rabbids have infected Mario's world. They are contaminating everything and in particular this can be traced back to one Rabbid who has on a pair of glasses that allows him to manipulate reality. It'll be tough for Mario and pals to deal with this, but they are ready nonetheless. Bowser Jr. wants this rabbid for his own purposes as well though so the heroes will have to contend with him. Fortunately Mario and the gang have arm cannons now so they can blast away at any who would dare oppose them. It's definitely handy to have a long range weapon like this.

So in this game you control 3 characters at a time. You're put on an overhead map much like Fire Emblem and the goal is to strike at the enemies. Well, most levels are about defeating all of the enemies but some are simply about getting to the goal at the end. It's a turn based system and when it's your turn you are able to make a movement, launch an attack, and use a special ability. Once you've finished moving all 3 of your fighters then the opponent gets to have their turn. The villains can sometimes have up to 8 people on a team so they get a lot of turns in a row. Ideally you want to always be hiding behind a rock or something as otherwise they'll finish you off very quickly.

You always want to be thinking one or more turns ahead of the match. You also have to take into account that there are some variable features to look out for like critical hits or moves that have a special element to them. Usually it will work in your favor, but that won't always be the case. I hadn't played an Xcom game quite as advanced as this one before. The one I had played previously was on the GBA and it's definitely not as intricate. I can definitely confirm that I like this system. It's pretty fun and definitely challenging. You won't be fast blasting through this game so easily.

That said, as long as you patiently look at the enemy patterns then you'll be okay. I certainly did die a few times along the way, but after a loss you will always have a better idea of what to expect the second time around. Usually my plan was to keep my 3 members pretty close to each other so we'd overwhelm the opponents when they got close. My go to team was Mario, Peach, and Rabbid Peach. With two healers on your team you're ready to go for the win. Not to mention that the healers can also survive on their own for a while. There are multiple battles where 2 of my teammates died and I was fighting 2v1 or 3v1.

One of the most hype moments came during the final boss battle as rabbid Peach was the only one left against 4 of the big bruisers and the final boss. It was intense and it took me 22 turns because I had to rely on running and gunning it, but it all worked out. It was definitely a pretty intense boss battle. I did manage to beat it in one try, but it's no walk in the park. Going slow was really all I could do in order to ensure that I got the victory.

I also tried other characters along the way like Luigi and Yoshi. Luigi's pretty handy, but he feels like a glass cannon. Often times he would be the first one to be defeated. Then you've got Yoshi who is pretty good and a nice power hitter, but I just really needed two healers on my team. Only having one made things tricky. That's also because Peach tends to hit people with collateral damage a lot. I really love her high attack power, but with her eagle eye skill she would end up hitting me pretty much as often as she would hit the villains. The damage adds up very quickly and she is partially why Mario died after 1-2 turns in the final boss level. Gotta keep an eye on her cannon.

The graphics are definitely pretty sharp here. The colors are vibrant and the cutscenes that we get look really good. I can't say that I'm surprised since Ubisoft always runs a pretty tight ship. The same can be said for Mario games in general so there was no way this one wasn't going to look good. The soundtrack isn't quite as good as most Mario games, but maybe that's the Rabbid influence. It works well enough I suppose.

There's definitely a lot of replay value here as beating the story is just the beginning. There are many challenges to conquer and new areas to explore. There are also a lot of collectibles scattered across the levels so getting those will take a while. The main story is also pretty long. It's hard to say how long it took me to complete this one but it was at least 10 hours and likely quite a bit more. My Switch won't show the play time yet since it's still too new, but it'll show soon and then I'll upload that stat to the rankings. The game has also had quite a bit of DLC so you've got a good amount of content to work through once you play this title.

While the plot is still "Mario" I do appreciate the fact that there is a lot more dialogue than usual here. It gives the characters more personality and I'd like to see more of this in an actual Mario platformer title. The extra story details and such would definitely help and without the Rabbids to distract you it could really go far. Fans of Bowser may be a little sad at his portrayal here, but while he doesn't look tough it was nice to see him as the considerate father figure to Bowser Jr. In general Bowser always seems like a nice guy aside from the whole kidnapping Peach thing. Not really something you can overlook though.

Overall, Mario + Rabbids is definitely a successful experiment. Of course, that's mainly attributed to the gameplay. I'd definitely like to see more Mario games adopt this style. I can see how it would be a little tough for kids, but they do have an assist built into all of the levels where you can start the match with extra health for all of the characters. I think that should help the kids get through it a little easier. I definitely recommend not using that feature though because it will take away from your ability to adapt to the level. If you've got a crutch like extra health then you simply won't see the point in honing your skills. If you haven't played this game yet then you should change that. It'll give you a run for your money.

Overall 8/10

Star Wars Trilogy: Apprentice of The Force Review


It’s time to look at another retro Star Wars game. This one is also for the Game Boy Advance, but do not be alarmed. It is significantly better than the last one and feels like a true Star Wars title. This brings us back to the level of quality that you would expect from such an esteemed franchise. This one can proudly call itself a Star Wars game and nobody would bat an eye. It’s got good gameplay and while the game is admittedly pretty short, it’s at least no a chore to get through. No password save system this time.

The plot follows the original 3 movies. You play as Luke Skywalker in all of the levels as you recount the events. While most of the levels take place on the ground you do get a pair of space levels. These may have been thrown together a little quicker than the ground ones, but they’re pretty reasonable. The constant checkpoints make up for the gameplay not being too refined here. As a result it flows together pretty well and makes for a wholesome experience. The real meat of the game is the ground combat though and I liked it. It’ll remind you of the old school beat em ups like Streets of Rage or the Ninja Turtle games.

For the first half of the levels you fight enemies with your blaster. As the game progresses you eventually switch to a Lightsaber and slash away at everyone. Both styles of combat have their positives of course, but the lightsaber does pack more of a wallop, but you have to get up close which makes it a little more risky. The levels typically end as you make it to the end like a traditional platformer but sometimes you have to find a card key to make it past a door. The levels are fairly short but you will be stopped at times to take down all of the enemies. In that sense this one is definitely part beat em up.

It’s not particularly tough and when you die there is always a checkpoint so you will at most lose like 2 minutes of gameplay. The quickest way to deal with the enemies in my experience is to jump at them and use aerial attacks. They seem to do more damage than the ones on the ground and you can take out quite a few enemies this way. You also have a lot of options on how to take them down so really there is no reason why you would be stuck here. The only one I can think of is if you encounter a glitch. I encountered one glitch where I made it to an area that I wasn’t supposed to. As a result there were enemies under me but I couldn’t get to them to get out of the area. I eventually had to let them just shoot me so I could re-spawn and let them finish the job. At the end of the day that’s a pretty minor glitch though, could have been a lot worse.

There are actual boss fights here which was definitely nice. The battle against Darth Vader is definitely the highlight. He does a lot of blocking so don’t expect to just walk all over the guy. He’s a Sith Lord for a reason after all. As with the minions I found that the best thing to do here was to throw in aerial attacks. Mix them in with ground moves and eventually you will hit him. I’d also say to throw in some force push moves. They never hurt him, but while he is blocking those he is wide open to a strike. Just throw in all the mix-ups and you’ll be out of that boss fight in no time.

The graphics have definitely aged pretty well if you ask me. It’s the classic sprite look so the character models are on point and all of the effects look nice. It’s always surreal to see these games since it looks like something you could probably make into a sprite video. Once you’ve done that then you’re really set. The soundtrack is pretty forgettable, but we do get another retro remix of the movie intros which was nice to see. By the time this marathon is over I definitely won’t be forgetting the jingle for the opening credits.

There isn’t much, if any replay value here though. After you’ve beaten the levels there really isn’t anything to collect. The main story will only take you around 3 hours so you’ll be out of content in no time. You can get the game for cheap though so I wouldn’t say this is much of an issue. Better to have 3 hours of quality than 10 of a dragged out story right? It’s just the kind of game where you know beforehand that it’s going to be a one time experience.

Overall, I’d definitely recommend this game. It’s got that nice Star Wars feel to it and the gameplay is solid. I always did like these retro beat em up games. The only time they can be annoying is when there are no save points and you have to start the whole thing from scratch, but otherwise it works pretty well I’d say. There is now only one more game left on my Star Wars marathon, but that game will have to wait as I work on Mario + Rabbids Kingdom Battle. I don’t have much experience in the XCom Gameplay, but I definitely like it on principal. It reminds me of the Fire Emblem style and I always like adding a little strategy into the gameplay. It just spices things up quite a bit. You can expect that review to be coming up soon.

Overall 7/10

Star Wars Flight of The Falcon Review


It’s rare that I play a game that falls under a 5. For the most part there are usually fun things to enjoy in a game so I won’t be giving it a downright negative score. That being said, Flight of The Falcon is definitely one of those. It’s limited by a lot of things including poor level designs and the lack of a continue feature. Mix em all together and you’ve easily got the worst Star Wars games and it ranks as one of the worst titles that I’ve played. I don’t know what this game was thinking.

The game very vaguely follows the plot of the original trilogy. The levels have you flying around in the Falcon as you blast away at enemies or try to make it to the end goal in the time allotted. There are 14 levels but good luck seeing all of them. They are divided into 3 chapters. Once you’ve lost all your lives and continues you’re taken to a game over screen and start back from level 1. You can put in a password so that you can continue but it only takes you to the beginning of a chapter. So for example, if you lose on level 6 then your only options are to start over at level 1 or skip to level 7 which starts chapter 2. There is no way to return to where you started.

Even for password save games this is a bit much. I can’t think of any other game which is so restrictive with the continue feature. If you ask me there wasn’t a whole lot of quality control done on this game. It seems like they really slapped it together. Aside from this, the level designs aren’t any fun either. They all drag on for too long and there are glitches everywhere. The only real way to beat level 2 is to fly straight through the buildings. If you zoom straight ahead and start to turn then it’s like the building won’t exist anymore. You can just go through it and save some seconds. On the other hand, sometimes the building will appear and you’ll end up dying. One hit to the terrain is instant death of course.

You can expect to die a lot of times here. This game is super difficult, but not in a legit way. Throw in some good levels and it would be a pretty reasonable game. The objectives aren’t even clearly defined as you can easily get stuck in a level because you aren’t sure what to do. Some levels have you taking down enemies while others have you rushing towards the goal. Apparently you can determine this by looking at a small indicator near the bottom of the screen. Good luck looking for that one!

The graphics aren’t anything to write home about either. The sprites are very blurry and the camera literally can’t keep up when there are too many objects on the field. As a result you’ll die to invisible things in some of the later levels. A meteorite didn’t properly load so you bump into it and then it appears. Whenever you die like that it definitely does not feel legit. The soundtrack is also pretty bland. There’s nothing to it and I’m sure you’ll forget it within minutes of completing the level. It’s a shame, but the game had no soul to it.

Naturally that also means there isn’t a whole lot of replay value. If you can ace the levels you can beat this game in under 2 hours. Otherwise, you can also be here forever if you don’t conquer all of the levels. I beat the first 5 and then beat levels 7-8, but I’m not about to start from scratch every time I get a game over. I called it a day here, but call me back when the game gets an HD remake with a save feature that works. The password system just hasn’t aged well and this game takes it as low as possible.

I tried to think about any positive aspects of the game, but I’m running on empty here. I suppose the loading screens are pretty quick. You don’t have to worry about getting bored there because the levels do come up fast. Maybe that’s because the game doesn’t have to bother loading much since the game isn’t saving anything anyway, if so that’s a silver lining I suppose. Most of the cutscenes start out with 10-20 seconds of nothing happening though so I think the budget for the animations was probably pretty slim. There’s nothing exciting about seeing a ship move in slow motion for ages until the cutscene ends.

Overall, Flight of the Falcon is a game I’d recommend avoiding. Unfortunately it snaps Star Wars’ streak of solid games all around. I suppose when you get enough games you’re bound to run into a bad one at some point. The concept isn’t bad and at least it’s a unique style, but the execution was just really weak. I can’t say that I’ll be missing this game and hopefully the next GBA title in the series is a lot better. I can’t see how it would be worse to be honest so it should be uphill from here on out.

Overall 3/10

Mario & Sonic at the Sochi 2014 Olympic Winter Games Stats and Records

Stats time!

Play Time 2h 46m

Best Times

Alpine Skiing Downhill 2m 11s
Ski Jumping Large Hill 219.35
Freestyle Skiing Moguls 25.11
Freestyle Ski Cross 1m 5s
Biathlon 26:59
Snowboard Parallel Giant Slalom 47s
Snowboard Slopestyle 73.66
Snowboard Cross 1m 27s
Skeleton 1m
4-man Bobsleigh 58s
Figure Skating Singles 130.09
Figure Skating Pairs 163.53
Speed Skating 500m 30s
Short Track Speed Skating 1000m 1m 24s
Winter Sports Champino Race 3m 41s
Groove Pipe Snowboard 2m 12
Roller Coaster Bobsleigh 2m 4s
Bullet Bill Sledge Race 1m 45s

Mario & Sonic at the Sochi 2014 Olympic Winter Games Review


It’s been a little while, but now it’s time to look at the next installment in the Olympic Game series. This one has been a mixed bag for me because some of the titles here have been really solid while others were pretty bland. I have to put Sochi in the weaker half as well. While it does have the best story in the series the gameplay is definitely the weakest. The game made the odd decision of having you switch between the Gamepad and the Wii remote constantly for story mode. That’s just an odd decision if you ask me and it’s one that slows everything down. I’ll go into that more in a second.

The story revolves around Team Sonic and Team Mario getting ready for another round of competition. They are interrupted when a giant castle shows up and mysterious keys lock down all of the doors. The heroes will have to fight past shadow versions of themselves to make it to the top and find out who is doing this. What mastermind could possibly be giving the heroes such a difficult fight? One thing’s for sure, the heroes can’t afford to hold back if they want to claim victory here.

So I definitely do give the game credit for actually adding a story here. That’s where the credit stops. I’ll talk about the positives in a minute, but the controls need to be addressed right away. Not only do you have to switch controls but you have to have the Wii Remote Plus or you won’t even be allowed to play the story. It’s a pretty slick way of making sure everyone bought the add on, but definitely a shady method if you ask me. The player shouldn’t be required to jump through all these hoops just to have some fun playing these Olympic titles.

Would it have been so hard to have just made all of the minigames Gamepad compatible? It’s just really strange that you have to keep switching. Also, the series has never been particularly good with this, but it’s really hard to understand the controls at a glance here. You can see the controls after you’ve paused the game, but the first time around you’ll probably be winging it. The controls are heavily motion based as well so get ready for the game to keep doing things when you don’t want it to. As a result this can make the game a bit more difficult than it is actually supposed to be which is definitely pretty iffy.

On the positive side, the graphics look pretty good as always. It’s always nice to see modern Sonic and Mario on the same screen here. All of the characters look sharp and the same goes for the level designs and animations. The soundtrack is also quite solid as it gives us various remixes for both the Mario and Sonic titles. This adds a little spice to the mini games for sure. It also just makes a lot of sense since the game should not use any generic themes when it has such a vast library of good tunes to choose from. That’s the way I see it anyway.

There’s a good amount of replay value here. The games are all made to be ones that you can replay a lot with friends and family to just have a good time. There are a lot of records to break and content to unlock. It’s not quite as vast as the first Winter Olympic Games which had a whole store filled with things to buy, but it’s definitely not bad either. There are a lot of modes here, but of course what will ultimately decide whether you want to play or not is how much you like the minigames.

On that note, they are very hit or miss. There are some minigames that are a lot of fun like Hockey, sliding down the hill, skateboarding, bobsledding, etc. On the other hand, there is the classic Curling game which seems to make it in every year. This game is as bad as it always was with the outcome basically being luck and the game drags on forever. You never get to walk in and out for this title. The dancing minigames also take quite a while to end. I believe they may be 4-5 minutes long which may not sound crazy, but for a minigame that is really pushing it.

At the end of the day the Olympic series has always seemed like a watered down version of Mario Party. The various games usually aren’t made with quite as much heart and there’s always a dicey one in there somewhere. Most of the games are good and I think they’ll all be reasonably enjoyable once you’re not playing a computer. This is still a good party game, but it’s definitely not the first one I’d recommend getting. I’m hoping that the new one coming out for the Switch does something different. I haven’t played the newest Olympics title yet so maybe by now they’ve fixed everything, but I can say that t this point in time I’m not in a huge rush to get the next one. I certainly will, but I do hope it’s better than this one.

Overall, The Sochi 2014 games aren’t a whole lot different from the other years. I feel like they phoned this game in to an extent. Many of the games share the same controls and aren’t terribly inspired. At the same time, the story is fun though and I think you can get some good enjoyment out of this one. The game is pretty cheap by this point so it isn’t much of an investment. I think it’s also fair to say that the game is not misleading. You should absolutely know what you’re getting yourself into before you play the game. It’s very straightforward about this so I think even without this review you should know whether you enjoy it or not. If you decide to buy the game then just be prepared to switch controllers every other match.

Overall 6/10

Super Dragon Ball Heroes: World Mission Stats and Records

Stats time!

Play Time 25h
Cards 242/1177
Zenny 14100

DReager1 Avatar
Level 16
Rank: Super God

Camaraderie Levels

Goku Level 5
Goku SSGSS Level 1
Goku Ultra Instinct Max
Goku Xeno Max
Vegeta Level 1
Vegeta SSGSS Max
Trunks (Future) Max
Trunks Xeno Level 1
Frieza Max
Frieza (Resurrected) Level 1
Golden Frieza Level 1
Vegeks Xeno Max
Champa Level 1
Super Mira Level 1
Hit Max
Caulifla Max
Jiren Max

Super Dragon Ball Heroes: World Mission Review


It’s time to take a look at the recent Switch port of the famous Dragon Ball Heroes game. It really is impressive just how far this part of the franchise has gone. It now has several manga titles, an ongoing anime series and of course the video game ports. It’s a nice continuation of the Dragon Ball series that is able to get quite out there with the content it brings to the table. There are numerous characters and super forms here since nothing is considered too crazy to be implemented. The gameplay style is pretty different and will take some getting used to, but is considerably better than any of the card games I’ve played for the series before. It feels like a great RPG and I’d be up for more games with this style.

The plot starts off with a kid (I called him DReager1) who decides to play some Dragon Ball Heroes. It’s a card game that has gotten very popular on Earth as you get to assemble a deck of Z characters and fight it out with others. DReager1 quickly finds out that it isn’t all just a game though as the best player in the world shows up and tells DReager that there are villains seeking to change history in the Z world. He must now team up with other Dragon Ball Heroes to foil this villain’s plans. The villain goes by the name of Sealas and he is reasonably strong at around SSJ3 level if not higher. What really makes him dangerous is his A.I. sidekick though. It grows stronger with every opponent it watched or consumes. If the heroes don’t stop him fast then it’ll be all over.

The first thing you’ll notice when booting this game up is how extensive the content is. The main campaign alone will take you over 20 hours. After that you have adaptions for some of the movies, all of Dragon Ball Super, and the rest of the Heroes exclusive content. Trying to complete all of this will likely take you 50 hours or longer. Then you can start trying to collect everything. I’m thinking this is 100+ hours easy and of course you’ve got the online vs mode which never has to end. All in all this is a great game filled with a lot of value. So long as you enjoy the gameplay you won’t be bored.

So lets talk about the gameplay. It’s one of those styles that is easy to get into, but very difficult to master. You assemble a team of 7 warriors. At first you won’t have a whole lot of options, but getting new cards isn’t hard. It’s a lottery system though as you pay 10 tickets to get 10 characters. Once you’ve assembled a team that you like then you give them enhancements which increase their stats or give them access to cool abilities like double attack. You’ll want to have abilities that complement each other as well as compatible partners so you can fuse fighters or assemble them for combo attacks.

At that point the match begins. Each round will let you place your fighters among 4 different rows. The back row allows them to recover stamina while the front rows let you attack. Typically I like having half of my team in the front and half in the back, but by the end of the game you’ll have a lot of abilities that replenish stamina so you can just jump in and keep on fighting. When you use an ultimate attack or spell sometimes you’ll have to trace actions on the screen but they are extremely easy so you will likely never fail any. The first team to either eliminate all of the HP from an opponent or the one with the most health after 5 rounds is the winner. There’s a lot more to this than what I mentioned, but that’s the jist of it. The rest I think you’ll get the hang of naturally.

The core of the gameplay comes from the clashes. Every time you attack or block a bar will show up for both sides. You want to press A when it is closest to the top and likewise for the opponent. The bar can be sped up or slowed down based on abilities. Everything rides on these bars including your special attacks so you can really boil it down to “Win the bar and win the game” You will want to get really good at the timing if you want to win. This game is actually very difficult. Without the right moveset you could find yourself fighting the same opponent over and over for a very long time. Grinding out the levels can be a little difficult so you’ll want to head to online levels to give your characters the edge they will need. You can’t level up character cards, but you can level up DReager1. This could easily be the toughest game I’ve played in years so it was pretty satisfying to complete it.

With the soundtrack we have all of the insert songs from the old Dragon Ball Heroes promos. That was definitely nice to see and you can even have them play over the normal gameplay so then you’ll be seeing them a lot. The only issue is that they’re very short so you’ll be hearing them loop over and over multiple times in a single fight. The rest of the soundtrack is also pretty good. They’re simple, but catchy themes. As for the graphics, they definitely look pretty good. It’s nothing like FighterZ, but the arcade style is likely what helps the game have so many different character models. It’s a simple look, but one that ages well. Then you’ve also got 2 animated cutscenes that were thrown in. I was hoping for more to be honest especially since the game starts out with one, but 2 is better than none.

If the game has an issue it’s that the various mechanics aren’t explained very well. There are quite a lot of tutorials, but even those aren’t able to explain everything. (Which shows how complex this style is) You’ll want to learn the mechanics from GameFaqs or Reddit if you’re unsure about something. For example, when you obtain the Dragon Balls and make a wish you are given a lot of options. One option is to rank up your lead but one thing that’s useful to know is the longer you wait, the better his stats will be. You can rank him up 4-5 times so it’ll also take a while if you decide to take him to Level 99 each time. (He reverts to 1 for each class up but gets a percentage of his old stats) If you don’t care about the post game then just rank him up right away each time. He’ll still be plenty strong by the time he is in Super God level.

Another thing to note is that the character animations are unskippable. This does admittedly result in some rather tedious battles at times as you are watching the characters perform the same actions over and over again. Each battle can be very long and there are dozens of battles to complete in order to conquer the story. Typically you can read something while playing as the game only ever needs one hand to do all of the controls. I did a lot of multitasking, but otherwise I think the game definitely should have reduced the turn time. Simply having the combat animations be toggled off like in Pokemon/Digimon would have helped immensely. That way you still have the option to keep them on if you really want to see the supers. That’s more of a quality of life upgrade though, it’s not something that actually hurts the title.

I don’t think I’ll even go that far into power levels as that always gets dicey with Dragon Ball, but I suppose it wasn’t all that bad. One thing you’ll notice is that DReager1 is super overpowered though. He’s able to handle SSJ3 Legendary Broly in his SSJ1 form. That’s pretty good eh? As for the plot in general, I definitely thought it was a lot of fun. It was great to be able to see so many different eras including the Tournament of Power. I do think it’s a bit iffy that Sealas was able to escape even Zeno and the Grand Priest, but I guess he needed to keep his hype.

Sealas was definitely a great villain as well. Not only is his backstory rock solid, but I also liked his final form. He does feel like an amalgam of various DB characters for a while and then he suddenly takes a very Final Fantasy esque appearance by the end. There are a lot of similarities between him and Goku Black which the game also addresses. Sealas is definitely a character that you’ll remember and I hope he gets to appear somewhere else someday. Maybe the online TV specials will adapt this game someday, that’d definitely be cool.

Overall, Super Dragon Ball Heroes is definitely a great game. I can see why it got so big over in Japan. If they keep on giving us free updates I suppose there won’t be a need to make a sequel anytime soon, but if they ever do make one I’ll have it on my radar. Maybe someday when there are less games on the backburner I’ll also check out some of the post game content. I gotta see if it lives up to the hype of being as difficult as I’ve heard. I somehow think it probably isn’t exaggerated though. As it is the final boss was pretty insane. I’d recommend taking a look at the gameplay online. If it looks like your style then definitely take the plunge on this game. It’ll keep you busy for quite a long while.

Overall 8/10