Sand Land Review


Sand Land is one of the first manga titles that I read back in the day. It’s a fun enough adventure although it ends really quickly. I never watched the new movie/show that came out though so checking out the game was a good way to see what was going on with the new story content. It’s a pretty fun game and while I think it could have used a little more time in the oven to polish some areas, I had a good time.

The story follows the prince of demons Beelzebub as he tries to prove to the world that he is a scary fiend. An army general named Rao shows up asking for his help one day though. The world is ruled by a corrupt government who has taken control of all resources. Now water is a tough commodity to come by and people are dying of thirst. Rao needs Beelzebub’s help in getting access to the water. Beelzebub agrees to help since it sounds fun but he insists on being called a villain. Then the second half of the game involves a new land with another corrupt government who has to be stopped.

The second half is more exciting since it’s all brand new content but the story in general is pretty fun. I like the universe and the characters are likable. Beelzebub makes for a solid lead even if he can be a bit desperate in trying to get people to recognize him as a villain. The guy just acts way too heroic for anybody to buy that. This is another one of those stories where for the most part the humans tend to be the worst people anyway. Demons got nothing on them!

The graphics are pretty solid. There are quite a few fully animated scenes here along with good effects for the battle. It’s a very clear looking game where you don’t have to be squinting. You also have a good soundtrack here. I won’t say that it’s top tier or anything like that but it gets the job done. There is even a lyrical song near the end which helps for that cinematic experience. That’s when you know that you’re truly in the climax.

The game’s overall length is pretty good. It’s around 15 hours or so and there is plenty of replay value. Naturally you can go for the Platinum and in the meantime you’ll be doing a bunch of side quests and beating more opponents. It’s a pretty expansive world and so even though the platinum itself is fairly easy, you can expect to be here for a long while. There is definitely a good amount of value here.

As for the gameplay, I would say the game controls well when playing as Beelzebub. The only complaint you can really have is that it’s just way too easy. You absolutely decimate all of the opponents as your damage is maxed out to start the game. It’s a pretty fun approach compared to the vehicles where you have to be constantly upgrading them the whole time. Nothing wrong with that of course but I do like that you don’t have to worry about that when playing as Beelzebub. It’s just a really welcome change of pace.

Now with the vehicles, I enjoyed them but I also thought there was clear room for improvement. For starters when you’re setting up the loadout, the game doesn’t make it clear what you can equip. You have to actually go into the piece you want to equip and then it’ll slam you in the face with the level requirement. When the required level is higher than you current level, it cannot be equipped. So if you ask me it should be grayed out or something as an easy visual indicator. That would save a lot of time there.

In terms of actually leveling up the materials, at least it is pretty quick. You usually need to buy a few things and then head out to beat enemies for other resources. If you spend a few minutes each batch doing this then you can stay on top. You’ll want to be very well leveled or the final bosses will take a long while. The final boss is easy to dodge but my attacks were so weak that defeating him took quite a long while. In any game it’s better to die fast and try again than to have a super long game that you barely win. It just takes too much time.

By the end of the game I was mainly using the Hovercraft on everybody although the mechsuit definitely had some good moments as well. I don’t want to count that guy out. His cannon and punches did a good amount of damage but the lack of speed meant he was not very reliable in other battles. The tank was also pretty good one although the damage output stayed pretty low by the end. Ultimately because of the level up system I don’t think you will ever be locked for very long but some quality of life updates here would have gone a long way.

I liked the occasional stealth missions that were in the game. Those were fun tests to see how quickly you could get around the guards. It let you be very creative with several different ways to approach those levels. It’s definitely the right way to handle a level like that and the quick loading times also meant that dying was not too painful. I’d have definitely been down with more stealth levels here. Maybe some of the side missions go more into that.

The hub world isn’t always very easy to navigate so I wonder if in the post game you would get a plane. That would be awesome, even if perhaps a bit game breaking. It would certainly be worth it though so I don’t mind losing the balance a little bit. After beating the main game I had already purchased almost every power up on the leveling screen so I imagine you’ll have that done pretty early on when working on the postgame.

Overall, Sand Land is pretty fun. It’s clear that a lot of work went into it so even though I say it could use some more polish, I don’t want it to sound like I think this is an incomplete game. There’s a good amount of bang for your buck and the story even lasts a bit longer than I would have expected. It’s pretty impressive in general that this title got a video game like this so I definitely recommend it to all Sand Land fans or to anyone looking for a fun platformer. You just can’t go wrong here.

Overall 7/10

Beyond Good & Evil 20th Anniversary Edition Review


This is one of those games where the title is absolutely legendary. I’ve heard of this game for so long but didn’t know anything about it. Well, I finally got to play through the game and it’s definitely a great title. It actually even managed to make taking pictures fun. The game ends up feeling a bit short but it really does set up the sequel well so I’m definitely eager to see where the story goes. A lot of potential here.

The game follows a reporter named Jade who lives on a planet that is constantly terrorized by aliens. She ends up joining the resistance and they aim to let the public know just how evil these aliens are. Most people are seriously brainwashed at this point so it won’t be easy but that’s their goal. In order to turn public sentiment to their side they will definitely need a lot of photos and evidence though. Is Jade up to the task?

The core gameplay is that of a 3D platformer. You can jump and roll but also smash away at opponents with your staff. Then a big part of the gameplay involves your camera for taking pictures of evidence against the villains or also for snapping photos of animals. Every 10 animals gets you a new pearl so you want to snap away at every one that you pass. You need a lot of pearls in the game in order to beat the game after all so you don’t want to miss any. The game is generous with giving you a lot of these as you play through but even then I still did need to beat all of the looter chases and the 2 races in order to get enough to beat the game.

The more pearls you find naturally, the less grinding you will have to do in the end. That’s always something worth considering here. It’s also fun because the side missions tend to switch up the gameplay a bit by having you use the various vehicles. By the end of the game you will have both a boat and an aerial vehicle so you will want to get used to using them both. Nothing beats the classic running around and swinging at enemies of course but every gameplay style has its moments here.

You also have various teammates who will show up to help for puzzles. Often times you will need to send one away to step on a platform or something like that while you take care of business. The main thing to remember is that they have very small health bars so you want to protect them as much as possible. If they take the wrong kind of hit then they’ll go down and you warp back to the last save point.

Fortunately that’s where the quality of life comes in. The save points are very close to each other and the game has constant auto saves. Losing a life never makes you lose a significant amount of progress which is nice. It’s especially handy because the espionage sections are actually really difficult. You need proper planning there and sometimes I even had to rely on a bit of good ole fashioned RNG like when I fell off a level and got back up but the enemy forgot about me so I landed the KO.

The combat is generally easier but the final boss was challenging. He took me down to a last hit scenario so I only barely defeated him. That could have easily gone sideways but it’s good for a final boss to be tough like that. He really tested my reaction times and everything. Having to fight while the controls were inverted was also a nice touch.

I did fall into two glitches during the game but at least they weren’t major. In one of them an enemy got stuck in a wall while holding the pearl so I had to restart and another time a gate closed while I was halfway through it. Again the auto saves come in clutch here because then I only lost like 2 seconds max. Really nothing to worry about at all in the grand scheme of things.

The graphics are definitely solid. The character designs are on point and there is a lot of variety here. The special effects when blowing up enemies are good and the cinematics go smoothly. The soundtrack is also good although it’s definitely more on the low key side. I can’t say that I would really be looking up any of the tunes on Youtube but they worked well enough within the game.

In terms of replay value, you can definitely aim for the Platinum trophy. I haven’t looked this up yet so I don’t know how hard it would be to obtain that but it will definitely add some time to your playthrough. The main campaign is around 7-10 hours so you’re in the double digits either way which is always the important part. Hopefully the sequel can maybe be a tad longer and keeps in the smooth picture aspect. There aren’t many games that are able to seamlessly add in the photo features without it being super forced or annoying so the game gets big kudos there.

Overall, Beyond Good & Evil is a game that mixed in a lot of classic combat with espionage while even fitting in a bit of a cosmic plot by the end. No way you can play through the whole game without admiring that. The sequel is certainly high up on my radar now and I would definitely recommend picking this title up. The story has aged very well and the overall game design was really on point. Some of the puzzles can get a little tricky and some mazes like the slaughterhouse can really be intense but there is always a fair answer to them. The game has a great amount of quality of life features here which is the cherry on top. You don’t want to miss out on this one.

Overall 8/10

Prince of Persia: The Lost Crown Review


Prince of Persia is one of those titles that seems to vanish for long periods of time but when it returns, it returns with a vengeance! The Gamecube titles may have gone a little too into edgy territory but I remember the soundtracks being used for DBZ AMVs because of how intense they were. Then you had the PS3 title which was absolutely top tier. Even the movie was quite excellent and so the franchise really operates at a high level. Well after playing this game I can safely say that it is the best game in the series. It is absolutely elite at every level and should be used as a teaching moment for all other Metroid-vania titles. This is absolutely how you make a game like this.

The story starts by introducing us to the immortals who are a powerful group of fighters who protect the royal family such as the prince. They are all very skilled and good at what they do but one day the prince is captured by the main hero’s mentor. The immortals all follow her into a weird realm where time seems to work differently. They now exist in the past, present, and future with branching timelines. They meet people who have been in here for decades despite only jumping into the realm a few hours before us. Then you even have kid versions of the characters. Something weird is going on but saving the prince comes first!

The story really uses time manipulation in a fresh way and it’s definitely a great approach. It reminds me a bit of the Blame! series where time seems to be a very flexible concept. The main character must even tackle various other versions of himself, some who have been corrupted by power and others who have given up. You also have various gods and other immortal creatures who seem amused by this and others who have just grown used to the whole thing. It’s a pretty big world with a lot of concepts to accept but they all work pretty well.

The gameplay is a 2D brawler type. You have your blade to land solid combos with and then you have your evasion techniques and counter moves. There are over 15 different tutorials for how to play the game but most of it is very intuitive. I only did the tutorials near the end for some more currency to buy unlockables with. You’ll quickly understand the system and then it really comes down to your reaction times for the parry mechanics. If you aren’t good at timing blows then this will really help you get to that high comfort level.

Now when it comes to the Metroid-Vania part, you have a large map that fills in as you explore it. You can also buy maps which show the all of the treasure within a certain location. These don’t fill the dots on collectibles or side mission content though so you will have to find those on your own. Still the treasure is where you get most of your big power ups and currency to buy others. There are many different collectibles here which could have been overwhelming in a different game but in this one it is all handled exceptionally well.

You can equip amulets with different properties, choose which super attacks you want at the ready, and you can even leave little spy pictures when you notice a collectible that you can’t reach just yet. You can store quite a few of those and it’s a good idea because otherwise you will probably forget them. You can use quick travel between any portals you have unlocked but then right before the final boss you also get the ability to warp to any save point. This is a game changer because there are constant save points almost everywhere.

The reason I really liked this is because it rewards you for playing the game. Now in the post game if you want to get everything, you have an easy means to do this as opposed to running everywhere. There is no reason not to make that part a bit easier on the players by this point so I was completely on board with it. The more you explore, the stronger you get which makes exploring even easier. A proper vania title should always make you feel stronger as you play and that definitely happened here.

Meanwhile I really enjoyed the general atmosphere of the game. We had DBZ type interactions as the various immortals fought and all showed off their abilities. It’s not something I would expect to see here as it’s a very specific type of approach. The story was super compelling and cinematic the whole time as a result. I really liked the energy effects as well. This game had really good graphics which also helped a great deal. It feels like a big PS5 game the whole time.

Of course the soundtrack is not far behind either with a number of really good tracks. I’ll need to seek those out at some point to hear them again. The bosses all have different mechanics and due to the wide upgrade selection, your gameplay will likely be very different compared to the next person’s playthrough. There is a ton of freedom here and the gameplay style allows for that. There is a ton of replay value here in exploring the map because you’ll just have a great time doing so. It’s not the longest title but at over 10 hours, it’s long enough to justify the purchase. The value here is pretty good without a doubt.

Overall, Prince of Persia is a top tier game and I recommend playing it as soon as possible. The gameplay and exploration elements are extremely rewarding and there are just so many things to uncover here. I’d definitely like to Platinum this game someday because it just feels that fulfilling to explore and see what else the devs have hidden. The game has a fair amount of difficulty as well so you will have a good challenge here and need to really understand the gameplay mechanics. Hopefully the next game uses a lot of the mechanics from this title, then the series will definitely be in a good position to keep on dominating.

Overall 9/10

Light Crusader Review


I’m venturing further into the Genesis library and Light Crusader was the next one on the list. It’s a pretty fun game and one that feels retro while still getting some unique mechanics in. It’s a game that was well made for its time and I had a good time in the present. It is fairly short so you’ll need to keep that in mind but it does a better job of being a big dungeon/maze than most of the newer ones that show up.

The game starts with a lot of people being kidnapped by a cult and so the main character heads off to save them. Underneath the castle is a 7 floor dungeon where these people are being kept. His mission, should he choose to accept it is to rescue them all and destroy all of the villains and monsters down there. The hero is equipped with a sword and has basic mastery over all elements. With these abilities at the ready he can handle these guys.

The gameplay style is mainly that of an overhead exploration game. The idea is to get to each set of staircases to reach the next floor. On the way there you will need to defeat the boss of the floor and solve a lot of puzzles to get there. The puzzles range from using boulders to fall into the right holes or trying to jump and hit different switches in order. They range from being extremely easy to sometimes being completely unknown. Some of these puzzles just felt like good ole fashioned button mashing to me. One of them for example was to hit 4 numbers in a certain sequence and I didn’t come across any hints in the game. So I just got cracking on trying every combo out until it worked.

If there were too many puzzles like that then it would have definitely hurt the game but fortunately that wasn’t the main focus. They would appear from time to time in the background but most of the game was about running and defeating enemies which is more up my speed. I also enjoyed the platforming puzzles because those tend to be run fair and square You can absolutely solve those puzzles just by deductive reasoning and without using any gimmicks or relying on hints. Those are the best kinds of puzzles I’d say. Since those represented the majority of puzzles in this game, I was all set.

Additionally this game has one of the better maps that I’ve seen. It was very detailed and easy to comprehend at a glance. I didn’t have to be wondering if I was looking at the screen right or anything like that. No, this was a map that would let me get to the end. The game’s length is fairly short as it’s only a few hours long. That said, it’s better to be short than to have had some forced length at the end. With this amount it felt like the game was running at full speed the whole time and never had to pause or try to buy some time.

We even got to squeeze in a classic boss rush as you have to save 8 wizards near the end and fight all of the old bosses there. That was pretty fun. Each boss has a very different gameplay style to them so there aren’t any clones here. Additionally, the final boss has a pretty cool design. It makes for a very impactful climax with a lot of color and depth to him.

The only area where the game is a bit weak is with the hitboxes. For most of the game they don’t even make much sense. There will be times where you know that you hit the enemy but nothing happens and other times when your blow seems to fall short but you land the move. I don’t think it was lag or anything like that but instead it just felt like for some reason the hit boxes were added to odd areas. Eventually you just get used to the difference and adjust accordingly but for a while there it definitely ends up feeling weird.

The soundtrack is solid here. No tunes that I will remember by the end of the week but they still work well enough with what the game is going for. Likewise the graphics are pretty good. Perhaps not out of this world good but they are clear and it is always obvious what is happening on screen. The art style is appealing too so I really have no issues there.

Overall, Light Crusader is a pretty good game. I definitely had a solid amount of fun with it and this would be a good template for how you should do a platforming puzzle game. It’s a genre that would definitely be difficult for most titles to pull off after all. It takes a whole lot of engineering and quality of life features but this game was clearly up to the task. There are even different collectibles and rooms that I didn’t get to explore so there’s even a bit of replay value here. If you have the Switch Online then you should definitely check it out. The experience is a very memorable one and while you might be annoyed at the short length if you had paid for it, that’s the perks of getting it through the Switch Online. If they ever wanted to bring this franchise back I would say there is a lot of potential there.

Overall 7/10

ToeJam & Earl in Panic on Funkotron Review


Toejam has returned for another big adventure. This one’s definitely pretty different with how it plays out as a 2D platformer this time. It’s okay in most areas but does lag behind the average platformer. It could use more of a plot and also more straight forward levels. This = is one of those games that is all about finding a ton of collectibles in a way in order to complete the game. That’s not exactly my cup of tea as you may know.

The basic plot involves a lot of craziness but the important thing to know if that you must capture all of the humans who have been released into the wild across 17 levels. Each level varies in term of how many humans are captured and fortunately you have a compass that lets you know where the next one is at all times. When the compass turns green then you have caught all of the humans in the level and can proceed. You must capture all humans before you can get to the next level so in that way the game really makes sure that you have done a thorough job. It often involves going through quite a few different paths to locate them all.

You throw bottles as your main attack but you have two super moves. One of them lets you run around like crazy throwing bottles everywhere while the other one has you summon a washing machine of sorts that absorbs all nearby enemies. They’re both pretty handy so you should save them for when you really need them. Some of the humans are rather powerful after all so you want a good move in your back pocket after all. Sometimes you are up against a whole pack of dogs and they make good use of their sheer numbers. A single hit takes quite a bit of your health away. Then you have the photograph pros who really don’t play around. Their pictures stun you for a few seconds while also dealing a lot of damage. Underestimate them at your own peril.

The toughest enemy has to be the guy on a flying carpet though. It takes a lot of hits to defeat him and since he is constantly flying away it is difficult to go on the offensive. A few sucker hits is enough to really take the fight out of you and that is the whole plan in a nutshell. There are burgers and such that you can grab to replenish your health but you have to be careful checking the trees because they also contain items that will make you lose health like bowling balls. Naturally those are infinite while the health items are one time use only.

You can use ESP to see through objects and know which place are safe to check but as you can probably guess these run on an energy meter. Once you’ve used them up it’ll generally be a while before you have enough energy to do it again. You can teleport infinitely though which is really handy. Not just handy, it is absolutely necessary in order to beat some of the humans so you need to keep that in mind. I kept forgetting that I even had this ability for most of the game.

As far as the graphics go, I would say those are pretty good. The character models are fun and the levels definitely keep that odd look you would expect from the series. Everything always appears to be a bit off which is of course the entire point. This has always been a crazy universe and the game keeps that same energy. The soundtrack is more on the boring side though, I’d like to see them get more creative with it than what we have seen so far. I know there is a whole lot of energy there that they can channel into some really good beats.

There’s not much in the way of replay value since you have to round up all of the humans anyway. The game’s length is pretty decent though because like I said it takes a while to get all of those humans. They keep running around trying to buy time after all. All you really need to do in order to make the game better would be to make the platforming a bit more fun. I dare say that the bottle throwing should be removed in favor of a more traditional punch or jump. It would feel a lot more satisfying when defeating the humans and would also help the platforming. Having to hold the down button while jumping to go higher also doesn’t feel very intuitive. It works well enough but it just feels so random in the end. It’s definitely there just to mess with the average player.

I’d say again, it’s not a bad game but it’s not a particularly good one either. It could have been a lot more interesting and as it stands it will end up forgotten. If not for the Switch Online I would bet that most people haven’t even heard of it before. That’s just how obscure this title is. The series definitely needs some kind of a big modern AAA remake that can turn the franchise around. As it is, this one just isn’t performing well enough to break out on its own.

Overall, Toejam has its moments but having to capture all of the humans can be more on the annoying side. The 17 levels feel quite long by the time you are done with the game and you have to imagine that they could have made the levels a lot more compressed and fun. Give me 34 shorter levels instead of the 17 really long ones. If you have the Switch Online then you should check this one out but it’s probably not a game that I would have searched for otherwise. It’s just not really hitting the heart of what it means to be a platformer. That didn’t happen.

Overall 5/10

Banjo-Tooie review


Banjo-Tooie is one of those games that gets worse the longer you play it. Initially it isn’t so bad but as the worlds go on and the mechanics get more and more annoying, you really feel it. It’s a game that should only be around 12 hours long and yet it ends up getting stretched to over 30 hours. The game just keeps on going on and on and on. Even after you unlock the initial ending, then there is a true ending after that. The main goal of a game is to be fun but the problem is that this one stops being fun early on. It lacks every possible quality of life feature and that’s just a shame.

The game starts off with a few years passing since the first one. Gruntilda is back and she is definitely aiming to take her revenge on Banjo. It starts out well for her as she murders one of our friends. We have to take her down now and avenge him but to do that we will need to collect all of the Jiggies and stop a bunch of powerful monsters. This may sound like a tough mission but it’s nothing that Banjo hasn’t done before. He is a trained hero after all.

Okay so the basic gameplay style here is that of a 3D platformer. You run, jump, and fight your way through the levels to grab some Jiggies. There are 10 of them per level which can be gained by completing different tasks and sub missions within the world. You need 70 out of the 90 in order to get the true ending here. As you complete the worlds you will learn more and more abilities that let you get more Jiggies. So in that case you could almost call this a vania type of game. There is a lot of backtracking that you have to do over and over again.

The worlds are all connected by the hub world but another way to phrase that is you have to constantly be going to the hub world to then go back to the actual level. There is no instant travel or anything like that. There are shortcuts and warp points but none that will ever get you to where you want to go directly. Trust me when I say that is a very annoying thing. With a huge game like this that is absolutely a must.

Additionally the actual walking speed of Banjo is incredibly slow. You should run with Kazooie as much as possible but the more the game goes on, the more times you have to completely use Banjo to get the jiggy which means that running is not an option. Just travelling will take you a very long time. The game also has a gimmick where every world has you control Mumbo at different points and also transform into various objects. You have to go to their huts to do this and then to transform back you have to run all the way there. Often times they have to take different routes around the level which means even more places to explore.

The worst one is definitely the dinosaur world which is absolutely massive. In addition to the usual transformations your dinosaur mode has two forms. You guessed it…you have to run back to Mumbo’s each time to set this up and then go back to the magic tent. Nothing is made to be easy here and that is a massive problem. It’s not something you can just handwave either. Not when it takes hours upon hours to get past this.

The annoying part is that at first it’s actually rather fun. It’s enjoyable to first enter a world and start to check out each of the passageways and find the Jiggy that you are looking for. That is the heart of this genre after all. Where it all goes horribly wrong is when you have to keep on coming back. At the very least they should have a limit like you have to only revisit world 1 once, or something like that. It’s fine to gradually unlock new powers but you shouldn’t spread them out so completely. Every time you have to go back to the same worlds again is more time that is just wasted. It wasn’t planned out very well at all if you ask me.

The technical aspects of the game are surprisingly good though. The graphics are quite sharp with all of the character models being good and the stage deigns are on point. They hold up really well to the current day. Then there are quite a few catchy tunes to listen to in the game as well. At least that helps you to ignore how long you’ve been playing the game. It’s not enough to block the negatives to be honest but having a bad soundtrack would have made it all way worse that’s for sure.

Throw in some maps, basic descriptions of what’s missing and an effective quick travel. Adding those 3 things would do a whole lot of good for the game. Keep in mind that it took this long even with all of the rewinding and such to avoid going down random paths that lead nowhere. If not for that then this would be even worse. That’s a rather terrifying prospect because some Jiggies require an insane amount of platforming while others are very unrelenting with the damage count. A single death will send you wayyyyyyy back which is definitely something to consider. When I say there are no quality of life considerations here I really do mean it. They were all ditched long ago which is a real shame. his may be the most realistic treasure hunting game in the sense that it is so hard and you are given no direction but that’s no a good thing. The game manages to squander some really entertaining writing and a good story which is an absolutely tragic feat.

Overall, Banjo definitely fell down pretty hard here. I wasn’t the biggest fan of the first by any means but it is worlds better than this one. Whenever you have a sequel that is worse than the first one then you’ve got a big problem. That kind of thing just should not be happening. The core concepts are here that could make this a good series but this game did not reach its potential. I’d definitely advise you to stay far away from this one. It’s just not worth the playthrough and makes for a very exhausting game.

Overall 3/10

Donkey Kong Land III Review


It’s time to end the trilogy. The Donkey Kong Land games have sure lasted a while and you have to give them major props for that. That being said, this one really doesn’t do much different from the others. Sure, it brings in new levels and good ole King K Rool to shake things up…actually he’s always been the villain. So you get the idea here. If you like platformers then you should have a good time with this.

This time we have 3 different characters to play as which is definitely fun. You basically get to switch places every time you get hit. You can only hang on to one extra life point at a time so the third character is technically never on the roster. No matter though, you will get hit plenty of times as you play through the game so I don’t see this being a really big issue. It is always fun to play as Dixie though since she still has the long glide. You can really cheese some levels with her if you can avoid getting hit for a while.

One thing you will notice very quickly though is that it’s very hard to keep track of what level you’re on. This is probably a casualty of the no color issue for the Game Boy. When you complete a level, there is no visual indicator that it is cleared. Then you have to go up, right, left, or sometimes down depending on the world and this means it ends up being very risky on if you may end up playing an old level by mistake. That happened to me twice and I had to back out. It’s definitely something I’ve never seen in the genre before so it could desperately use a quality of life enhancement there.

Meanwhile while the graphics were likely good originally, hey don’t look great here. It’s all very faded out and the sprites are the only saving grace here. The soundtrack is good though, I do tend to enjoy the DK tunes. Nintendo did a good job of giving them a lot of personality rather than it sound like generic jungle environments which would have been very uninspired. So I was quite content there.

As far as the length goes, I’d say it is a fair amount of content to get through. It may feel short compared to a modern game, but playing through a lot of these Game Boy titles you see how short they can be. The most important thing is that the game doesn’t only have one world or anything like that. There are also some bonus levels that you can optionally play which increases the replay value as well.

The game can be rather difficult so you need to tread through the stage carefully. Without the rewind feature at the ready the enemies would certainly be very overpowering. You just wouldn’t be able to get through them all so easily. I could run a lot but that was a privilege of the Nintendo Switch Online. You could probably add some hours to my playtime otherwise. You also still have the animals here which is good for spreading the gameplay out. There are quite a few ways to play the game and that was a nice bit of extra work by the devs.

You’d expect that it definitely costs more time and money to set up more than one playing style. The DK games have been consistent in this though so that’s a good thing. There isn’t a whole lot to say about the game though because it’s a very straight forward title and also because not much has changed from the first two. I suppose in that way it’s a sequel that should make the players feel very comfortable. It’s all things that they have seen before and so they can hit the ground running rather than worrying about learning the style or anything like that.

Naturally if we get a Land 4 one day I really hope it has more of a story. That’s what the DK games are lacking and it’s a critical component since that really gets you engaged in the series. Naturally it’s not something I would dock this one any points for due to the age and all that but for a new game I would definitely be a little more harsh. I need those cinematics!

Overall, Donkey Kong Land III is a good game that definitely ends rather quickly. It took a step back in terms of the hub world but in all other areas it manages to keep pace. It’s definitely a title to keep your eyes on the whole time. Hopefully we get some new DK games in the future. It may not be my favorite platforming series but I would still play it at some point. You can always count on Nintendo to deliver a fun experience no matter what year it is. It’s just what they do.

Overall 7/10

Donkey Kong Land 2 Review


The next DK Land game has arrived and it’s a pretty good continuation from the first one. In general I miss DK and his strong way of fighting but Dixie is certainly the most powerful all around character with how she can fly anywhere. The game also doubles up on all the summon animals so on a purely gameplay sense it may beat the original. I would still have liked for DK to have been involved more though since this is supposed to be his series.

There’s still not much of an actual story to be had here though. The game is much more focused on just throwing you into the action so you’d probably have to read the booklet. Somehow or other King K Rool has kidnapped DK though and it is up to Diddy and Dixie to save him. They are ready for this though and prepare to use all of their skills to get past the waves of enemies and help him out. There are a wide variety of worlds to go through here so prepare for a lot of environments.

One thing that is evident from the stat is that the gameplay is quite hard though. A lot of these levels require split second reflexes and you always have to be moving or you will be left in the dust. One big example of this is the level where you play as a spider. You have to shoot out your webs and then keep on rising through the level as some boiling water follows you. The way you do this is by shooting out the web with B and then clicking select to stop it and turn this into a platform. You have to continue with this process at top speed or you will quickly be overwhelmed. It’s really hard because of how far apart the buttons are.

Then you have to consider that a lot of the enemies are impervious to your jumping. So you have to use your rolls which isn’t always easy to time. If you don’t time it well then you will end up taking damage instead. The bosses also attack rather quickly so you want to learn the timings real fast. The game is definitely unrelenting which is impressive. Since the levels aren’t overly long and there are checkpoints, I say bring it on! Of course with the Switch Online and rewinding it’s a non factor but even back in the day it would have been fun.

There are more worlds here than in the first game and of course you also have a bonus world for if you had gotten all of the collectibles. That is some good replay value here and it feels like the modern Nintendo platformers where there is a lot to do. You definitely do get the bang for your buck with this title. Then the graphics are hard to really praise since everything is so faded out but the sprites for the characters look good. It’s the kind of game that would probably look great if we did have full colors but sadly that was not in the cards here.

The soundtrack is good though. Probably not as good as the first one to be honest but it’s close and I would keep it as a positive either way. The game’s technical elements are on point and I also enjoyed the gameplay. It’s not the tightest Nintendo gameplay that I’ve experienced but it definitely does hold its own. The fact that they came up with different gameplay for all of the various animals and Kong members is also impressive. They didn’t just go the lazy route and establish a single mode for gameplay.

My main recommendation is to hold the run button at all times. Some of the jumps are really hard to handle but if you are running then you will be able to make them without any issue. The only weakness is that it can be easy to fall that way and of course if you are in a place with a lot of minions then you might bump into them. So you probably want to be patient but for any gap, immediately start running. One thing about the 2D platformers is they will punish you if you rush through the levels too much. It’s just hard not to since I love going full blast all the time.

The game has a fun cameo for Mario at the very end of the game so make sure you check that out. It’s Nintendo’s way of reminding you that he is always around. If we ever do get a modern plot based DK game, I really want them to include Mario somewhere. Have him show up as a secret boss battle or any ally who helps out at the end. Mario and DK are in the same universe after all so it’s about time that they start crossing over more.

Overall, Donkey Kong Land 2 is a pretty fun game. It ends up being over very quickly but such is always the fate for a platformer. That’s why it is important that you enjoy the gameplay. So it may be a short time, but that way it is a fun one. Additionally with the collectibles it can last a bit longer that way. Hopefully the Switch Online continues to deliver more DK games since there are definitely more that I need to play. We’ll see if any of them beat this one. At the end of the day this one’s a basic platformer so there isn’t a ton to talk about but it handles all of the fundamentals well so it’s a good game.

Overall 7/10

Donkey Kong Land Review


DK is one of those franchises that has so many games that I start to lose track of them. I don’t even remember a Donkey Kong Land. Mario land? Yeah I know that one but I never would have guessed that DK had this title as well. It’s a fun enough DK game. It’s a little dated and all but at the same time, good platforming is supposed to be timeless. So I can still race through the levels now or 20 years from now and it’ll still be a good time. Such is the power of DK.

There are 4 worlds in this game or roughly so. Unlike most platformers where the worlds are clearly defined, you follow a map of stages here that intersect as you go through them. So sometimes you go back to an old area but it’s a new level. Still, they are labeled as worlds when the game is saved so that’s what I’ll go with. Technically speaking the game is fairly short. It’s only around 2 hours or so but the levels are fun. You can also add onto the time a little bit since without the Switch Online I would have had to use a more conservative play style. This way I was able to just charge through at all times which I do have to admit felt pretty good.

As is standard for platformers, you can jump and climb objects in order to get past the obstacles. Additionally, it’s worth noting that you have some animal assistants. Not as many as in future games but there is a Rhino you can jump on to barrel through opponents. That is certainly a satisfying move. Then you can turn into Diddy Kong when you lose a health point but I basically stuck to playing as DK the whole time. I’d say one of the most creative levels in the game is a level in the clouds. You ride a cloud that shifts directions whenever you jump and land back on it. So you have to time your jumps perfectly to escape a whole maze that is closing in around you. That’s certainly a good way to challenge yourself right?

It actually took me several tries, not because it was particularly difficult per say but because it wasn’t always obvious exactly where I was supposed to be going. It’s easy to not notice the clouds around you that you have to jump on and that made for a pretty good shift. Then we have the boss fights and that’s an area where Nintendo has always exceled in. The bosses each have their own unique mechanics which is nice and forces you to really put in some strategy. The King K. Rool boss at the end is fun for example as you have to time your jumps perfectly to stomp on him when he tosses his crown. The more hits you land, the faster that he starts to move so you really have to be careful.

There is some actual skill at play here and it keeps the boss fight from being repetitive so that was a good design choice. The other bosses are similarly fun. Meanwhile while the graphics don’t look good because of how the colors are loaded, the sprites are good otherwise. The characters all move and act the way that they should and it’s fun to recognize all of the moves from Super Smash. I do miss the vibrant colors though. Meanwhile the soundtrack is definitely good and another reminder of just how solid Nintendo is. In any era, you can always count on them to deliver with some really top tier tunes.

One thing that is different from a lot of the other titles is how you die to almost any attack. It’s definitely a little tricky in that sense. Also any pitfall that you fall into, directly drops you out of the level. You land back in the hub world immediately which is definitely interesting. It may seem a little harsh but the fact that there are no loading times is really impressive. It really lets you get right back to playing the game with no real interruptions which is nice.

Also in terms of the one hit death thing, it’s worth noting that this will turn you into Diddy right away so it’s not like you’re in the game over screen right off the bat. Playing as Diddy can also be fun since he has all of the same moves. It may take you a second to get used to his movement but I’m not sure if that is because he is faster or it just feels that way because of the design. It’s hard to tell either way.

I suppose if there’s anything I would have added here, it would have been more of a story. The plot is basically nonexistent here and while I was not properly expecting a big story or anything like that, I would not have turned it down either. That is definitely a good way to really take a platformer to the next level and the day Nintendo learns that may be the day that they completely end the console wars. It would be really tough to defeat them at that point.

Overall, Donkey Kong Land is a good game. It definitely feels more like a mini platformer compared to the newer titles but it has strong fundamentals all around. I don’t really have any negatives with the game and it is easy to recommend to basically anyone. As long as you enjoy gaming then you will probably enjoy this game. I look forward to checking out Donkey Kong Land 2 sooner than later and seeing how different it is. What changes and what remains the same. It’s a mystery that I will get to the bottom of sooner than later.

Overall 6/10

Sonic X Shadow Generations Review


This game has been getting absolutely crazy amounts of hype and I am here to tell you right off the gate that it is all completely deserved. Yes, you heard it here first, this game is completely elite and an absolute credit to Sonic Team. The game may be short but just like Forces, it makes up for this with incredible gameplay and a killer story. I would even put this one above Sonic Forces as the 5th best Sonic game of all time. Ladies and Gentlemen…..we’re back!

The title includes a remaster for Sonic Generations which is pretty cool but of course I’m here for Shadow. So Shadow’s mode has a quick recap for new fans which is cool. Then the game starts out with him on the ARK looking into a mysterious life signature that GUN detected. It turns out that it’s Black Doom, the infamous demon has returned at last. His goal is unknown but Shadow will destroy him before it’s too late. Along the way he will have to fight off a lot of iconic bosses from the past like Metal Sonic and even gets to see some familiar faces from his past like Maria. This game will test Shadow as he has never been tested before.

The format is pretty similar to Sonic Generations in a lot of ways. You get to play levels from a bunch of different games as Shadow fights through his memories to get to Black Doom. A lot of times when you are close to completing a level, Black Doom will show up to throw you in Radical Highway. It’s a pretty fun gimmick and one that people have been playfully poking fun at. What can I say? It’s one of the greatest stages and Black Doom has good taste so it makes sense that he would keep bringing it back. It’s a pretty nice touch.

Each stage has 2 acts and then you play through 6 challenge levels to get to the boss. Rinse and repeat around 4 times and then you get to the final act. So the game is pretty short as mentioned, you can beat it in under 4 hours. I started it at around 5:15 and had it beat a little before 8:45. So we’re probably looking at it being a bit shorter than Sonic Forces but on that level. Pretty good considering that this was accompanying another whole game and for new players you’re getting both of them. There is also a considerable amount of play time here. I won’t oversell it or anything but it at least doubles the run time. You need to get well over 100 collectibles and have to 100% every stage if you want the Platinum trophy. I think it would be a lot of fun to really test out what you can do in every stage and go for the record.

I know a lot of people are having fun breaking the records over and over online. I doubt I would be near the top there because some of the stage runs I’ve seen are absolutely insane but getting all of the S ranks at some point would be fun. Generally I like trying to go for the platinum in Sonic games but they can be deceptively difficult. This one looks very achievable for now but I think the toughest trophies will be beating the final boss of both games without taking a single hit. That sound really tough and will take a lot of trial and error. I certainly got hit quite a few times in the Shadow campaign.

I could go on and on about how smooth the gameplay is. This is basically perfect and it’s what I think of when I’m ordering a Sonic game. I want to be running very fast like this in 3D environments. It’s just so epic, keep the boost mechanic and all of the hype platforming. Shadow’s gameplay is also unique with his various powers like the grapple, fish, wings, etc. None of them are stuff that I absolutely need to have but I definitely won’t turn them down either. It’s fun to be using the abilities and also gives you extra freedom on how you want to approach a level. Each level has so many different exits that it’s crazy. The amount of replay value built into each stage is really cool.

Meanwhile the bosses are a lot of fun and I also like all the extra details. Like in the Radical Highway stage, they modified the claws so they work the same way as they did in Adventure 2 where you had to click out to leave them instead of it being automatic. The character designs and animations are extremely good as well. The graphics are some of the best that we’ve ever seen in a Sonic game and definitely set the standard for future games. You want them to look like this going forward.

Then we have the soundtrack which is incredible! There isn’t quite as much hype as in Frontiers but we’ve still got lots of rock themes and remixes going around. The nostalgia for Shadow The Hedgehog was really cool. Right from the main menu theme you know that you’re in for a good time. The story itself is also really good. Now admittedly I would have liked more cutscenes and conversations with Maria and Gerald though. It felt like they didn’t get nearly as big of a role as I expected them to get. I suppose we got some closure there but assuming they never appear again, I guess I just wanted more.

Overall, Shadow Generations is an elite title! It may be a quick ride to the finish line but it’s a super enjoyable one all the way through. There is a good amount of replay value to keep you coming back but at the end of the day even without that I would have this one ranked super high. The top tier gameplay alone is enough for me to absolutely guarantee that. There’s a reason why Sonic is my favorite single player franchise after all and it’s because no other game series can keep up with this gameplay. At its best, Sonic will always be outdoing the competition. I eagerly await the new level in December as a reason to get back into the game and play it some more.

Overall 9/10