Driv3r Review


The Driver series seems to have peaked with the first one so far because it has been wayyyyy better than the two sequels. You can’t even compare them but granted, the first I played on Playstation while the next two have been on GBA. These editions leave a lot to be desired and this game in particular was a lot weaker than I had expected. Personally I just thought that it was going to be a lot better than the final product. It’s not a game I would really be recommending to people.

Tanner is back and this time he has to go undercover in Miami to grab some bad guys and find out about car transactions. The plot has a very Fast and the Furious feel to it but the abridged version. It feels like the game grabs screenshots from the home console games and then picks some text to go with it. As a result you get a very fragmented version of the story. Additionally there is nothing to show who is talking so half the time they keep changing the person who is talking in the cutscene but you have no idea who is saying what.

The story ends up being a bit bland as a result. It doesn’t help that the game only has one musical theme that plays for every cutscene. The game is definitely on the low budget side that’s for sure. I was never really able to get all that invested into the story so then the gameplay has to hold its own. There are good and bad things about the gameplay though so that’s why it wasn’t up to the task of carrying the whole game on its back. First off the game can’t process most of the background items.

What that means is you’ll be driving when suddenly a car appears in front of you and knocks the wind right out. A single crash can often mean that you will lose a level, particularly if it’s a head to head collision. There are a lot of high speed chases and such but with this it makes the game a little tougher than it would be otherwise. Particularly when it’s a long level then replaying the whole thing is a hassle. The final level in the game involves 3 checkpoint races in a row and yes if you lose any of them then you start all 3 again.

There is a new mechanic in this game which is that you can actually fight on foot. You get out of your car and start firing shots but there is a big catch to this. See, it was actually going to be a really fun mode but what ruins it is how quickly you can run out of bullets. If you run out of bullets then you have no way to fight back so you just have to lose to the opponent. An additional penalty is that dying takes you back to before the mission and often means that you will have to drive halfway across the city to get back to where you were. Every time you die it’s a huge time delay. I appreciate that the game’s hub world is so big but there should be a quick travel option somewhere. That would have helped out a great deal.

Then getting more ammo is a hassle. (You lose any ammo you used even if you die by the way) You have to find some packs scattered across the massive hub world which is difficult or you have to beat all sub missions of a color which will get you a new weapon. This will come with some ammo. It’s worth unlocking the weapons anyway though because they are considerably more powerful than the starting weapon that you get. Always keep your most powerful weapon equipped as well since ammo you pick up will then go to that one.

Completing the game without the latter weapons will be nearly impossible so make sure you complete the missions. Most of the missions can be a lot of fun at least and they’re short. I didn’t feel bothered at playing them and they would often beat some of the story missions. In the story I mostly don’t like when you have to tail someone, just let me go full blast in a race or something instead.

I do like the combat though and driving can be fun when you’re allowed to go all lout. You can move at really high speeds and while this often causes the game to lag a whole lot, it still feels nice. Surprisingly there is no police mechanic here so you can bump into everyone with no problem. I missed that a bit since it was such a big part of the original Driver game. Maybe they just couldn’t figure it out for GBA or something like that.

The graphics are okay but I would say below average. It didn’t seem like a whole lot of effort was put into this one compared to the bigger titles. It almost looks and feels like some kind of cash-in. I already noted how the soundtrack is basically nonexistent as well so don’t expect any really big tunes there. This is definitely not that kind of title. At least the main theme isn’t bad. That’s good because you’ll be hearing it a whole lot.

Ultimately at its core this game just needed a lot of quality of life upgrades. For starts you should get some ammo when you revive and you need a better way of getting more. Whether that means buying ammo or spawning it in more places, it shouldn’t take forever to get it. I nearly died against the final boss who was a real bullet sponge and if I lost there that would have been disheartening because it took so long to get those bullets in the first place. Then we need quick travel and losing a mission should give you the option to retry it rather than having to drive all the way there again. That would have at least given the game a fighting chance instead of making the levels needlessly exhausting at times.

Overall, Driv3r is not a very good game. I thought it would be better than it was. The gameplay is just good enough to keep me from calling it a bad title but there is almost no reason to get it. There are much better car games to buy as well as shooters. If you have the original Playstation or a PS2 then I would say to just buy the original and play it again. It’s way better and really executes on the potential and possibilities of the franchise. This one isn’t trying nearly as hard. I do still have high hopes for the PS3 title though because we’ll be back on the home consoles and it should have a good budget. If that one is no good then I don’t know what to say at that point. It would be a bit odd.

Overall 5/10

Time Crisis 4 Review


It’s been a fun marathon through the Time Crisis series but we have now made it to the end. I’ve owned this game for many years so it’s nice to finally play it. I’ll say this, the game is considerably better than the first 3, there’s no question about that. First person shooter games still aren’t really my thing but this one adds a bit to the mix. Instead of being a pure rail shooter you can actually move around during some of the levels so that was nice.

There is the normal arcade mode here but also more of a complete mode. This one adds in levels for the American agent which are fully 3D and add to the story. So in the usual rail shooter levels you play as the VSSE agents and then you play as the secret service guy for the others. The game has 15 levels as a result which is definitely longer than the others. Now if you had to beat this in one shot that would be crazy so fortunately this one actually has a save feature!

That was a game changer. No matter how fun the other games could be, it was always annoying to not be able to save. Until you got a bunch of game overs you knew that you would effectively be spinning your wheels for a while. The levels here can still be tough but there is less pressure since you can try again. Additionally the levels are also quite a bit shorter so when you die it’s not like you have to play large portions of the game again.

There are some new mechanics here like the insect battles and fort fights. The insects are more on the annoying side so I’d be cool with the series dropping this for the sequel. It could be really difficult to deal with them and they take up a ton of bullets. Then for the fort battles there is a lot of moving around and it feels almost a bit random. Good thing the girl lets you know what direction to check because otherwise that would be really difficult. The normal shooting sections tend to be a lot more solid if you ask me.

I really liked the new 3D sections though so those are easily the highlight. You still do need to use some real strategy here though. Don’t just run in and expect everyone to go down immediately. You have to conserve your bullets and keep on moving forward. There are checkpoints and all but you don’t want to have to lose and see how far back you go. The game isn’t quite as hard as the last two though so you should be okay. Those are still really hard to match.

Naturally the graphics are really solid here. We’re finally in PS3 world and we keep the big cinematics that the last game had. You can be guaranteed some kind of cinematic before each level and some have more after the level as well. The story may be a little dry as you’re just out to stop another criminal organization but I’m not exactly sure what the best way to spice it up would be. I don’t think the plot itself is the issue but it doesn’t really stand out. Maybe have the villains get a little more colorful with their designs? I thought that the 3rd game had the best villain designs personally.

There isn’t a ton of replay value here. Even if you really like the gameplay, it’s going to effectively be the same experience each time. I suppose you could just work on getting a better high score but there are probably other games in the genre you could play instead. Still you should be able to find the game for fairly cheap and so then it’s a good value. You’ll have fun playing through the story and it is the longest game in the series which is impressive in its own right. You should always strive to be longer and longer right!?

As the end of the day whether you like it or not will depend on if you like the genre. So long as you do then the high production values will carry the day. The good characters and cinematics help to hold their own. My advice here would be that in some of the levels the timer is generous so just hide when the insects show up. It’s hard to react quickly enough to hit them before they hit you. So instead wait until they have finished their attack and then go for the win. That would be the ideal way to handle this and you will not be looking back.

Overall, Time Crisis 4 is a pretty good game. It’s certainly my favorite game in the series. At the end of the day I can’t guarantee that I will really remember these games all that often since they’re more the type of game that you play through and then it goes back in the closet but it still is good. If they ever brought another one to consoles over here then I’d be interested in playing it. Perhaps the ole muscle memory would kick in and I would start dominating it. That would be ideal at least. In the meantime it’ll probably be a while before I play another FPS so we’ll see which game comes next.

Overall 7/10

Time Crisis 3 Review


This one’s fairly similar to the last Time Crisis in a lot of ways. It’s got the fun cinematics that you always want to see and has a good soundtrack but the game is just so short and it’s hard to get around that. It’s over in the blink of an eye and before you know it, it’s time to put the game back in the drawer. Still if you liked the second game then you’ll like this one since they’re very similar.

The game starts with the VSSE agents on another mission. They are attacked by another evil group and have to put these guys down real quick. Fortunately they are professional so this shouldn’t be hard. Along the way they meet up with a lady who is here to bail them out of some tough situations. The 3 of them are ready for any danger that comes their way because they know that their victory is inevitable!

I wouldn’t call the game identical to the last one per say but it is similar. The game has 3 levels and each one is divided up into 3 areas. You have to blast your way through every enemy in order to prove that you really are the strongest guy on the block. You have 40 seconds for each mob rush and so you have to blast them all away. Don’t get hit by one of their attacks or you will lose a health point. Lose all 4 health points and you lose a life. You gain a new continue each time you get a game over so eventually you will have unlimited lives. You can’t move so the only two controls are to shoot and hide. Of course you can move your curser though.

Now this game is considerably tougher than the last one. Remember that in Time Crisis 2 I didn’t actually have to wait until the unlimited continues to win. It took me a few game overs but eventually I was able to beat the game. Not this time, I couldn’t come anywhere close and just had to keep on losing until I got the free continues. Only at that point was I actually able to hold my own here. This game was just impressively difficult because there are so many enemies and their reaction times are amazing. I know this isn’t my genre but even so it is no easy feat to get me to have so many game overs.

The game still feels fair all the way through though. Every time I got hit I knew that it was an attack that I should have been able to avoid. Whether I was getting too greedy in getting extra shots off or not ducking when I needed to, each of the hits made sense. It’s just hard to stay super alert and consistent the whole time. The penalty of making even one mistake is really quite large in this game. So focus up and do your best but don’t feel bad if you need the unlimited lives by the end.

Like with the last game we get a good amount of cinematics here. This time you get one for each area in addition to each level which was nice. You also have some returning villains from the first game and the villains all have solid designs. The game is as out there as ever and that’s a good thing. It’s just all so chaotic but in a good way. You don’t really know what’s going to happen next and that’s exactly how you want it.

The soundtrack is also still very exciting. The rock themes just keep on coming and they help to get you pumped during the levels. I had a good time with the story and James Bond could take a few lessons from these games on how to make your secret agent stories as good as possible. This one just had the right formula in order to make everything feel like a win. It’s not as easy as it looks.

There isn’t much replay value here though which is why I have to dock a point from the game again. Ultimately after you spend an hour beating the game there just isn’t a lot left to do. You can do the normal stage levels I suppose and there seems to be some kind of rescue mode but it’s all still very short. It’s a byproduct of being an arcade game but there should be some way around this. In fact, Time Crisis 4 did get around this so stay tuned for my review of that game soon once I complete it.

As it stands, you’ll only want to buy this game if you can get it for a really good price. If you are able to get it for cheap then there is really no issue here. You can play through the hour and have a good time. If it’s expensive though then you may feel like you’re losing out so bide your time and wait until you’ve found a good deal. Then you’re really all set here.

There is one difference though which is that you can now switch weapons. It’s surprisingly not a big deal most of the time as you’ll stick to your pistol but now you can also use a machine gun, grenades, and a shotgun. I mainly would save these for bosses as it can be tough to get the ammo that you need for them but they do help to save you some time there. I would spam them as soon as a big opponent showed up and the grenade can take out half a life bar which is great. I think there is more you could do with these weapons but I understand why they don’t give you unlimited ammo. If they did that then who would ever use the normal gun right? One risk with the other guns though is that you could be having so much fun that you don’t notice when someone is about to fire and take some extra damage. That definitely happened to me at times.

Overall, Time Crisis 3 builds on what worked in Time Crisis 2. It’s virtually the same game just with a different plot this time around. The graphics and soundtrack are similar but that’s a good thing since I enjoyed them in the second game. Sometimes it’s not a bad thing to just be a copy of the last game since what worked before will still work now. That said, it really needs to improve the length because you’re done with the game way too quickly. Increasing the difficulty may buy some time there but ultimately it’s not enough. (I am glad they still give you more continues for each game over though. Getting rid of that would have been a big mistake)

Overall 6/10

Time Crisis II Review


I’ve had Time Crisis 4 on the backlog for many years so it was finally time to go ahead and buy games 2 and 3. Well, this one is fun and while I do think it’s a bit too short which takes a point off at the end, it’s still a fun game. First person shooters aren’t typically my favorite games and even less so when you cannot move since this is a rail-shooter but the game has a fun plot with several cinematics so that keeps things moving well.

You play as two VSSE agents who have to stop another villain group from setting off nukes and destroying the world. It’s a fairly simple secret agent kind of storyline but one that works well within this setup. There are 3 levels in the game and each level has 3 areas. So you’re going to be completing this game in under an hour but the catch is that there are no save points. If you get a game over then you have to start from scratch. That’s quite difficult so the game does throw you a bone here. Every time you get a game over, you start the next playthrough with an extra life. Obtain 7 game overs and you will finally unlock unlimited continues which is where you can really have fun.

Personally I’d like to have unlimited lives from the jump but I do get the rationale of having it be an unlockable. Ideally it means that you try as hard as you can on the first playthroughs and if you still couldn’t beat the game then now you can at least see the cinematics and everything with no pressure. Or if you don’t want to do that then you can quickly tank the playthrough and get a game over as soon as possible. The game tries to discourage that by making the first level rather easy so you feel like if you’re in that deep then you may as well finish out the run.

The game is very difficult though so good luck trying to get all the way to the end. I didn’t need all of the continues but I wasn’t able to win until I had 7 saved up. With those I was able to plunge ahead. The way the game works is interesting as you’ll always see a lot of people shooting at you but half the time they aren’t actually doing anything. The ones you have to watch out for are the enemies in red and blue since they mean business. When a real shot is going towards you then the screen will flash red so you know to dodge.

To dodge you have to let go of the square button which is what lets you aim. This makes you hide back behind a wall or another object. When doing this there is no way for you to be hurt. The reason you can’t do this forever though is because each minion rush has a 40 second timer. If you don’t beat them within that time then you lose a health point and each health point is crucial here since each life only had 4 HP. The trick is to react quickly so that you keep on firing and then dodge as needed. It’s easier said than done though that’s for sure.

The graphics are pretty good here. This is a PS2 game with a rather decent budget at least based on the looks. I was satisfied here. Then with the cinematics they’re a lot of fun. We’ve got full voice acting and a very intense soundtrack with a lot of rock. Mix in the explosions everywhere and the game went all out in making this as exciting as possible. I think the Time Crisis series would make for a really exciting action series if they ever wanted to make a TV show or movie out of it. In the meantime these games will do.

As I mentioned the actual game length is less than an hour but for replay value you could always try to beat your high score or do some free play. You’d probably need to be a fairly big fan of the gameplay to do that but it’s an option at least. Personally I wouldn’t try getting the game unless you can buy it for $10 or less because there just isn’t enough content. It’s a good game and I got it for a good price but otherwise if I had gotten this on launch day then I probably would have been a little disappointed.

Perhaps it comes with the territory of being an arcade game but even so I need some serious replay value to keep things moving at a high level. Titles like Pac Man and Galaga have a ton of replay value built in so serious fans of the shooter genre may find that same value here but for me it just isn’t the same. This is the kind of game you beat straight through in order to see the whole story and then you call it a day.

My final tip when playing through the game is to just hide as soon as a blue or red fighter appears. Technically you can try to shoot them before they get off the first shot but it’s risky. Your reactions really have to be great whereas if you hide right away then you have a good chance of their not shooting when you return. The game is realistic in that you can’t tell what they’re doing while you hide though. So be prepared to react quickly when you go out there again because if your timing isn’t good you’ll be escaping just to take a direct shot which would defeat the purpose of your hiding in the first place.

Overall, Time Crisis II is a good game. I wish that it was longer but at least it does still make for a complete story experience. You’ve got a serious plot here with quality characters and an engaging story. Full voice acting and cinematics is something that will always elevate a game for me. The actual shooting gameplay is smooth enough as well. It isn’t really my thing so the game felt extremely difficult but it seemed polished for what it was trying to do. If you’re looking for a quick PS2 game to add to your collection then this could work out. Otherwise you may want to pick up one of the newer installments instead.

Overall 6/10

Halloween: Resurrection Review

This review is of the TV-14 edited version of the film. All thoughts below should be addressed as such as a review of the uncut version would be more negative

Halloween has returned and you can bet that it is just as gruesome as ever. It suffers from all of the usual issues such as a weak cast, over the top violence and characters making the worst decisions possible. I wouldn’t say that it is the worst film in the series as it still ends up beating two of the prior ones but it’s all relative in the race to the bottom. The movie’s quite short at least so it’s over in a flash.

The movie kicks off with explaining how the ending of the film didn’t have us watch Laurie destroy Michael and instead he tricked her by swapping masks. This may sound a little crazy because it is but I guess that’s just how it goes sometimes. A few years pass by and Myers attacks Laurie again but she handles herself well and defeats him. Unfortunately she decides to go in close to try and remove his mask as if this was Scooby Doo and so this allows him to turn the tables and destroy her. He’s now ready to go back home but it turns out that a group of teenagers are filming a spooky reality show in his house. Myers figures that it’s time to take them all down.

Right off the bat it is annoying that Laurie would make the mistake of underestimating Myers by getting too close like this. The film tries to blame it on her feeling guilt so she had to make sure that she got the right person but it didn’t matter in this instance. Whoever was behind the mask was clearly trying to murder her so take him out and then worry about whoever is behind the mask. That would have been the best way to handle this and then she would still be around. Definitely a shame.

The security here also seemed pretty bad. This is evidently a bit of an insane asylum with the patients behind bars so how is it so easy for the guy in the clown mask to keep escaping? It’s treated as if this was a normal thing and you’d think that they would be a lot more serious about it. The guy may seem harmless but is he really? He’s a little too interested in the murders so I have my doubts on that one.

Once we get to the main cast we’re reminded why nobody tends to like the horror casts all that much. While there are a few exceptions, the characters always seem to be super annoying and as a result as unprepared for the dangers ahead. They throw in so many fake jump scares and cry wolf to the point where nobody believes them when the danger is actually real. That’s on them when everyone is slow to react when things really happen. I’d also say that going to the Myers house is in really bad taste. I’d say the same is true of picking someone older, but someone who (seemingly) just died 3 years ago and the victims are still fresh in everyone’s memories? Yeah this is definitely going to be an exploitative scary show.

The guys here are only interested in booking up with the girls while the main girl’s friend just wants to be famous. The main heroine Sara is really here out of peer pressure which is a common factor as her pen pal Deckard goes to a party for the same reason. They need to learn to just say no to going places where they don’t want to be and it will absolutely help them out later in life. You can’t let peer pressure just toss you around like that. It’s not a good idea in the slightest!

As mentioned the film is fairly short at around an hour and a half and it feels short so I guess that’s good on the pacing. On the other hand, while usually you could at least expect to be engaged in the human scenes when Myers isn’t going around murdering everyone, that isn’t the case here since the characters are so bad. That puts you in a rather tough position because there is nobody to really root for here. I guess I would go with the head of the show Freddie.

The guy may be the head of this operation and so he’s really the one getting everyone into trouble but he can fight and gets some good lines against Myers. In fact I would go as far as to say he gets all of the best scenes. I liked seeing him glad Myers on and actually land some really good hits. Wishing him a Happy Halloween was really intense too. You just know that he better get as far out of the country as possible because if Myers gets back then he will absolutely be holding a grudge here. He’s not really the forgive and forget kind of guy.

If the film did something right here it’s that the characters actually fought back against Myers more. Laurie took him out early on, Freddie got multiple victories against him and that’s good because he is just a guy with super strength. You should be trying to push him around because of you can take him out at least for a little bit then you’re all set. It may backfire but it’s better to go down with a fight than not at all.

The death scenes aren’t quite as brutal as in a few other films as they don’t tend to be as prolonged but make no mistake, the film is still intensely violent and one of the reasons the movie won’t make it to the big time. There is still quite a body count here before the film is over as nobody is safe from his rampage. At least we still have a solid soundtrack as always. The Myers theme is iconic at this point and for good reason. It’s very distinctive and has that spooky kind of feel to it as well so it just works really well.

There’s just not much more to say about the film though because the writing is just that bad. Just think about it for a minute, it’s actually hard to make all of the characters this bad. Freddy is the only silver lining here as everyone else is absolutely out of their league and not doing much to make themselves likable characters. If they would quit it with the jump scares and all then maybe they would finally be better than average but that’s too much for the Halloween series.

Overall, At least the movie is short but this is one that you will want to skip. It really doesn’t do anything to add to the Halloween mythos and is instead a film that you will forget right away. It’s easy to see why people didn’t like this one although I can’t talk as much there since I haven’t liked any of them. At least we always have the iconic Halloween theme which is still a classic. That theme holds up well to this day which is quite impressive. You can’t say that about every theme.

Overall 1/10

Annabelle: Creation Review

This review is of the TV-14 edited version of the movie. All thoughts below should be addressed as such as a review of the unedited version would be more negative

Annabelle was so big that she got an origin story which is impressive since that doesn’t seem to happen very often unless you’re a really big character. I guess that fits the bill for her at this point though, she has earned that reputation. The film pretty much plays out as you would expect but in this case almost all of the characters are kids so there isn’t a whole lot that they can do against Annabelle. The film could have used a few more grown-ups to try and make the fights more interesting.

The movie starts with Samuel and Esther losing their kid Annabelle in a tragic hit by a car. Many years later they’ve decided to open up their home as a shelter for a bunch of kids who are homeless after the orphanage was removed. This group is led by Sister Charlotte and the place is quite large so they’re happy here. Samuel is rather withdrawn and his wife Esther never allows them to see or talk to her but…well it’s a place to live. The main problem is that strange things begin to happen here.

The main kid is Janice and she has a tough time walking due to illness so she has to use a cane everywhere. Naturally since you’re watching a horror film you know this puts her at a big disadvantage right out of the gate. She is told that the whole house is good to walk through except for one closed door. You are not to go in there under any circumstances but of course Janice does go in there and opens up the door which had been locking out the evil demon for a long time now. Annabelle is now on the loose and she wants to take over Janice’s body. Can this kid stop the demon or is it game over?

That’s the question which limits the film’s potential a bit when you think about it. Of course the kids can’t do anything against Annabelle. Even the adults are usually rather helpless against such a threat but with the kids it just feels a little too one sided. In general kids are rarely very interesting characters in film so I prefer when they take a back seat. Having them here 24/7 as the leads wasn’t the best idea if you ask me.

Most of the kids are also just annoying. You have the classic bullies who are mean to Janice because she can’t walk properly like they can. Janice only has one true friend in Linda but the others are as petty as possible and you can expect that they won’t be doing very well against Annabelle either. I at least liked Linda who had Janice’s back from the start. Her best moment is definitely when she decided to take charge and ran outside with the doll in order to throw it into the pit of no return. It was a brave thing for a kid to do and took a lot of guts considering the powers it had. Things almost got dicey for Linda since she sure was taking her time closing the lid but that was a good moment.

As for Sister Charlotte, she did well in what was a pretty lousy situation all around. There’s only so much she could do with the orphanage being destroyed and I’m sure it was a lot of work to find a suitable house that would work for everyone. The owners may not have been the best people around but at least they did have a place for the group. Charlotte also did her best to keep the kids in line, they just didn’t make it easy on her.

Samuel has to be one of the worst characters here and of course the same is true of Esther. They absolutely knew about the demon and yet they decided to open this place as a shelter? I don’t care if it was purified several times, the demon was still around which is why the door was closed. Allowing the kids into the building was negligent. If you absolutely wanted to atone and do good by the world, at least find a way to get the priests to completely destroy the building or the demon within the doll. Sealing it away isn’t actually removing the problem.

Then Samuel is also completely oblivious to what’s going on. I feel like it’s intentional but when Janice and the others start talking about weird things happening, he doesn’t seem to care. “Samuel, your wife visited us in the middle of the night!” “Gee, I don’t think so, she’s still in her room….” Samuel knows well and good that she was in the room which means that it was the demon or some kind of supernatural thing going on. By the time he’s actually ready to help it’s way too late. I also thought he was rather cold to the kids for no reason. If he’s still torn up about the past then perhaps inviting the orphanage was not a good idea.

Likewise, Esther is just hiding out in her room the whole time. You have to at least meet the kids, this just makes the experience a little creepy for them. The doll mask seemed to cover her face rather well so just use that and meet up with everyone. Otherwise she really isn’t doing anything to help the cause and is just holding the experience back. That said, I still wasn’t expecting her end to be quite so violent, Annabelle was not holding back here.

In general I wouldn’t say the film is super violent though. Moments of Annabelle shredding everyone is typically rare and the film has a ton of build up. Things don’t really start happening until it’s nearly time to end. We do get one barfing moment from the villain which is always a rather crude way to take possession. I prefer going with the smoke method personally or something like that.

We do get to connect this to the first ending in a way similar to Rogue One so that was interesting. Of course you feel bad for the new characters even if you do know what is going to ultimately happen to them. It’s the kind of twist ending you’re expecting though and even if you haven’t seen the first film it would work in that sense. I did like that we got to see more of Annabelle’s true demon form here though. It certainly looks intense and could probably hold its own movie in that form as well. Now that’s a figure that you wouldn’t want to have to fight.

The special effects in the film are pretty solid. There’s a lot going on and it’s always visually interesting. More so than the movie at times but that’s how it goes. It’s definitely one of those futile movies where the characters never have any shot at directly stopping the villain and just have to try and survive. I think the movie would be more interesting if the characters could be aged up so they could at least try thinking of plans. That’s a staple of the big horror movies even if the plans usually don’t work out. You at least want to see the characters trying some options but that doesn’t really happen here.

Overall, I thought this was a little better than the average horror film and the kids could have been worse. Linda gets a lot of props for actually trying to help out and take Annabelle down. Janice gets considerably less points here because it felt like she kept on adding to the trouble by going where she wasn’t supposed to and all that. You do feel bad for her since she can’t just run and escape the way most main characters could though. The film’s a slow burn but with kids as the focus it’s not as engaging as it could have been. I’d say this is a safe skip.

Overall 4/10

Blair Witch Review

This review is of the edited TV-14 version of the film. All thoughts below should be addressed as such as a review of the unedited version would be more negative

It’s time for the return of the Blair Witch! The first film was fairly bad, I wouldn’t put it in the same level as a slasher or anything but the shaky cam wasn’t doing it for me and the characters were annoying. This one is fairly similar to the point where you could almost call it the same movie. It’s continuing the story at least so that’s a start but the characters are still super annoying and there is at least one extra mistake here that I thought was crazy.

The movie starts off with James deciding to go to the Blair Witch’s domain to try and find his sister Heather. She’s the one who got bumped off back in the first film but he figures there is still a chance that she is around based on a very low pixel Youtube video that came up. He gets his friend Peter and Peter’s girlfriend to come along along with Lisa from school. They track down the pair who uploaded the Youtube video and they agree to help but only if they can come along. James reluctantly allows this to Lane takes them straight to where they took the video. From there things start to get dicey though as mysterious dolls appear and there seems to be no way to escape. Have James and friends already been taken out by the Blair Witch??

As always there is a lot of shaky cam here since the group can’t get their act together when they start running in the climax. Otherwise they have a lot of angles this time so things keep switching up but I’ll always prefer a real camera to the hand-camera style. It’s a little harder to really focus like this and it’s like the screen is always moving. Personally I think this is never the way to go and is probably the worst camera technique. Even if you want people to think that this actually happened, it doesn’t work. In fact, it works even less than the original because like I said, they’re switching devices constantly.

So when people found the tapes….they managed to find every single tape? They even got the drone tape to get that footage. I mean by this point I don’t think they’re expecting people to think it’s real so it may just be for tradition but I don’t think this was a good idea. Just admit that it’s fake from the start and lets use that as the baseline. Either way the film wouldn’t be going very far without better characters though.

The only reasonable one throughout is probably James. He is at least trying to save his sister and has good motives even if the plan is probably not a good idea. It’s not until we’re late in the game where it feels like he is weakening a lot like running off because he hears voices. It’s nice to assume that he is mind controlled because otherwise he just looks awful in this moment. You don’t just run off like that.

Then we have Peter who was also good here. He was against Talia and Lane joining the group and I agreed with him on that. Nothing good could come from having those two join the party. You’re allowing strangers who are quite shady to join the party just like that? No, I don’t think that was a good idea at all. Look, you’re already going to bat against possible supernatural forces but now you’re sleeping alongside two strangers? Anything weird that happens could now be them instead of the Blair Witch.

You also have to stay on guard all night in case they try anything or turn out to be psychos. Surprisingly the characters don’t take any extra precautions or anything like that which was a little surprising but it was still a bad move. I had a hard time getting past that decision. Sure, it’s good that they can show you the location of where they got the picture but it’s not worth all of the added danger here.

Ashley does her best throughout this as well but she definitely has it really rough the whole time. I would argue that the film is harder on her than anyone else because she gets a big cut at one point and then this gets worse and worse as there are organisms inside of her and it’s all really painful. It’s also rather gross and violent so they could have cut that plot out completely. Also, why did they take their shoes off to go into the river? That seemed like a really bad idea to me. Forget about the sharks but even bacteria and anything else that could be in the water is probably not a good idea to mess with. Shoes can’t stop everything but it at least offers you a little extra protection and I’ll take what I can get.

As for Lisa, she started off on the wrong foot from the start when Peter nicely asked if she wouldn’t use the footage for her documentary since it was very personal and traumatic but she said no because she needed the film. I knew at that point that this would be her priority and she did stay quite close to the camera the whole time. She wasn’t as unreasonable as the heroine in the first film but she didn’t do the group any favors in terms of morale here. Lisa did last a while in not looking back at least but at the end made a rookie move. I don’t get why you’d look back at that point in the game.

Talia and Lane are just annoying the whole time. They’re unreasonable and cause a ton of trouble just like I said they would. Seriously they hold the main group back so much and without them things would have been way easier. Of course it’s still tragic as you know things won’t go well for them but it would have been nice if they didn’t have to make it so easy on the Blair Witch. At least be good team players or something right?

The movie is more of an atmospheric horror for the most part so it doesn’t get too violent aside from Ashley’s cut. That said, we do get a bit more action than in the first one. One character completely cracks and decides to help the Blair Witch so we get a little scuffle there. Then you also have the Blair Witch herself running around. So personally I think she’s an alien at this point. We get a quick shot of her as she runs around and she looks like a classic alien type design. It’s a very short moment of course but that’s my first thought.

Then later on she seemed to have summoned a UFO. It’s all pretty crazy and intentionally vague but I’m glad the film gave us a little more to chew on at least. It would just be nice if the humans could fight back a little more at least. Not much they can do about the loops and reality warping but once they’re in the house I’d like to see a little more fight out of them. Again, it would help if we had a standard camera instead of having to watch them spin around the whole time. There’s a lot of yelling and panicking but not a lot of strategy. It’s a tense situation of course but it doesn’t make for a lot of entertainment.

Overall, Blair Witch is a very repetitive film. You really feel like it’s the first movie all over again right down to the characters and setting. The climax also plays out very similarly with a few different changes thrown in there but the same result. You can do a lot better with horror movies and this one still doesn’t feel like it has much of a point, not yet at least. If they make another Blair Witch film, it’s time to go with a traditional camera this time around. Also, lets get a better character cast this time.

Overall 3/10

Halloween H20: 20 Years Later Review

This review is of the edited TV-14 version of the film. All thoughts below should be addressed as such as a review of the unedited version would be more negative

It’s quite telling that the last Halloween film was so intense that this one almost felt a little tame in comparison. It’s still super violent and everything so don’t get me wrong but it’s not being quite as crazy as the last one which is definitely appreciated. You’ll still want to give this one a pass but it does at least try to go back to form with the originals and I would even say that it succeeds at this.

The movie starts out by explaining that Laurie faked her death and is currently living in peace with her son John. She is still deeply traumatized by the whole incident but she is trying to slowly move forward with her life. Her son John thinks that she isn’t moving fast enough though as she still doesn’t let him go away on big school trips and he just feels like he’s trapped. Still, his friends say they’ll have the town to themselves now so John is eager to have fun there. Perhaps Laurie’s fears are not unfounded though as it appears that Michael Myers has returned once more. Can he be stopped or is it already game over for the main characters?

The setup naturally means that things will be in Michael Myer’s favor this time as the town has basically been abandoned since almost everyone went on that big school trip. There are only a few stragglers left behind including the main characters. As you can expect Myers goes to work on these guys fairly quick. Now what you may be wondering about is what happened to the school security? For once they actually have a fairly decent setup here because there is a big gate that prevents anyone from getting in.

This is where the movie has its most cringeworthy moment. So Michael drives up to the school and then hides inside. So the guard Ronnie, decides to…open the gate to check out the car? That’s completely messed up and shows that even if you have the best security systems in place, someone can just mess it up by dodging protocol. I mean jus think about it for a few minutes. Why are you opening the gate? If the guy is in the car and Ronnie clearly thought that he was, then the guy can just speed on through. There seem to be no other guards so you’re just dooming everyone.

Ronnie is the comic relief character of the film but even then this is a little out of bounds. It’s the kind of “Horror movie decision” that I haven’t seen in a while. It used to be a big thing about horror characters always making the wrong decisions to the point where it became a meme but usually you don’t see such blatant examples of it anymore. Ah well, I still like Ronnie but that had to be the worst writing moment in the film.

One thing that holds the film back is the rest of the characters are mainly annoying. So John is in a clique with 3 other characters who decide they should mess around a ton since the adults aren’t going to be around. They love their dark humor and being edgy so it’s the perfect situation for them but of course Myers shows up and throws a wrench into that plan. The characters also don’t have much of a heads up because one of them already loves fake jump scares so by the time that he is out of the way, the others are caught off guard.

It’s not like they would have had much of a chance either way tbh, but it’s still an annoying way to go out. John is rather irresponsible too and while he may have a point about Laurie being overprotective, it doesn’t give him clearance to just do whatever he wants. He went too far and should have just told her about the party. The reason he didn’t is because he knows that he is going to be doing crazy stuff there. That’s why he’s being secretive.

As for Laurie, well it’s hard to blame her for being so shaken up after what happened. Who wouldn’t be right? The whole ordeal was absolutely crazy and the fact that he’s back just makes all of her fears even more valid. I thought she did a good job of fighting back against him here. The most annoying moment is when Ronnie stops her as she’s beating Myers up. Cmon now, this guy is an insane mass murderer, why are you going to stop her like this? In this case he thought that Myers was already dead but in that case there should be no problem with continuing right? It’s all just a bit much if you ask me.

Myers is not a henchmen anymore since the last film doesn’t exist here which is good. He’s still just your basic psychopath but at least he doesn’t work for anyone this time which is a big upgrade. It was always weird to have him play second fiddle to anybody so at least this feels more like the real guy. That said, there’s not much character to him beyond just running around and murdering everyone so I wouldn’t say that he stands out or anything.

As always the film is mainly just held back by how incredibly violent it is. Everyone is bumped off in increasingly violent ways as the body count rises. It may feel less violent than the last one but it’s all still relative and this is the kind of thing that will always doom a slasher movie. It eliminates a lot of replay value because you don’t want to be seeing all of that violence.

Overall, Halloween is pretty much the same as it always was. The plot isn’t anything more than Michael Myers showing up to destroy everyone which is what he does in every film. If you’ve seen one film then you’ve seen them all and there is no reason to watch this one. It never gets past all of the usual slasher film cliches and there isn’t much good to say about it. Aside from Laurie, everyone is written to be unlikable or not very good at their job so the whole task is real easy for Myers. One day maybe we can get a Halloween film that is more atmospheric than violent but I have my doubts.

Overall 2/10

Halloween: The Curse of Michael Myers Review


Halloween has returned with another stinker. While the bar for Halloween movies is already underground, this one did manage to still be a particularly weak installment in the series. We’ve got more action with the cult that is awful and somehow the murders here felt even more intense than in some of the other installments. It is fairly relative by this point I’ll grant you that. Either way, I highly recommend staying far away from these film and definitely away from this one.

So the film starts off with a prison break as Jamie tries to escape with her kid from Michael Myers and the cult. She barely makes it out but gets murdered by the barn anyway. Her kid Kara gets to live a normal life for a while or as normal as it can be but unfortunately her new family are all rather crazy. The film really goes out of its way to make the family as unlikable as possible with the father being abusive and the rest not being able to do much of anything. You have the little kid who is on his way to being the next psycho with his knife skills. All you need to know about these guys is that most of them are completely doomed.

Myers is on his way and the only ones who can stop him are Loomis and Tommy, a kid who has made it his life’s work to stop Michael Myers from terrorizing anyone else. Naturally nobody else is taking the threat seriously. Half the town thinks that Michael Myers never existed and the others figure that he’s dead. Everyone treats the whole thing as a big joke to the point where they are reinstating Halloween and everyone is dressing up in Michael Myers costumes now. The town really isn’t very smart, you’d think either way they wouldn’t be glorifying the guy at least.

Well, it’s all going to be easy pickings for Myers now. For once he feels more like a lackey though which is odd. So the film introduces some new concepts here and one is that there is a whole sacrifice system behind Myers’ madness. See, he only murdered people when the right stars are aligned and you can sacrifice someone to him so that he spares your family. It would have been nice if the cult was just crazy and Myers shows up randomly anyway but he actually does feel like their minion here.

There’s a scene early on where the cult basically summons him to take Jamie down. Myers walks out of one of the office rooms as if he worked there. It’s weird to see him as a minion and it take away from him being the big boss that he usually is. It was a very odd move and one that didn’t do the film any favors. Myers is still going to get wrecked by the end and his regeneration and super strength are not enough to save him. He is definitely a character who isn’t all that great.

As for the cult, well they’re awful. The opening scenes have a long drawn out sequence where they are preparing a baby to be sacrificed and so they’re putting marks on him and such. It’s all rather awful and you’re just waiting for that scene to end already. If the film was trying to make you a bit eery from the jump then it succeeded but at the detriment of the film. The cult guys also have no business being here. They were never supposed to be the focus and yet they do a lot here. There’s even a new guy who shows up…I wonder if he could be the mysterious man in black??

Then we have the heroes. Well Tommy is decent at least. It would just be nice if he communicated more and had some kind of a plan beyond just messing around and finding out. This was his life’s work so shouldn’t he have some heavy artillery or gadgets or some kind? It felt like he was going in blind each time and that’s not a good idea against someone like this. Perhaps he thought that Myers really wouldn’t put up more of a fight than the average dude but since he knew about the prophecy and all that just seems like a very illogical thing to think.

At least he does get some good moments in like clubbing Myers with the bat and all. I can give him some credit here but I was still underwhelmed considering that he basically lived for this. In comparison I can cut Loomis some more slack because the guy is old by this point and he really thought that he was done with all of this. Instead he’s being forced into yet another confrontation and this was one that he was definitely not ready for. It’s always nice to see Loomis but when you think about it he really didn’t do much here.

As for Kara, well I guess she’s an okay main character for the most part. She’s better than some but ultimately doesn’t stick out much beyond being the next target. Kara seemed to have a little less character than previous heroines and that’s because the film was busy with so many plots. There just wasn’t a whole lot of time for her. Maybe for the best though because that meant we didn’t have to have too many scenes with her family. I doubt those would have been very good.

At least the film avoids one cliché which is that when the heroes knock the villain to the ground they suddenly walk away. This happens in Scream when they knock someone down and drop the knife and just about every other series. There’s nothing worse than the main character getting the edge and suddenly her “friends” show up to stop her saying that he’s had enough or he’s dead already. Look, we’re talking about a serial killer who has a massive body count. There is no “enough” yet, you gotta put him down. Then on the other hand if he’s already dead, what’s the problem in landing a few more hits? So when Tommy kept on whacking Myers with the bat until he was literally changing shape, that was the best way to handle it. Even if he regenerates, you’ve bought yourself some time.

Overall, There really isn’t anything else good to say about the film. It’s really just mindless slaughtering as Myers goes around and takes everyone out. The plot is absolutely secondary and you can tell with how halfheartedly they handle the plot with the cult. The whole film is really about shock value instead and you can immediately see this with how drawn out and extended the Jamie death scene was. It was like he murdered her 5 times over with how graphic that was. He definitely was salty about how the last film went but we really don’t gotta see that. Slashers are usually awful but this one stands out even among them. You’ll want to keep it moving and forget that this one existed.

Overall 0/10

Tiger & Bunny: The Rising Review


All right, we’re back in action for another Tiger & Bunny movie adventure! This time it’s a brand new story with updated visuals and everything so it’s already showing some different improvements there. I would say this movie is definitely better than the first one. It’s fairly low key and does suffer from throwing the giant opponent who can’t fight back cliché in the climax but aside from that you can tell that it’s trying this time.

The movie takes place after the show so Tiger’s powers are all but gone at this point since he can only use them for super short amounts of time. He and Bunny are now a part of the second division for heroes so in a way you could call them the B team. It doesn’t earn a lot of money though and Bunny can’t help but feel like they should get back into the A league. The test is coming up soon but things take a spin when corporate gets involved. The companies are all bought out by Mark and he wants to change things up. He’s axing the second league and is now pairing Bunny with a new hero called Golden Ryan. Tiger is left out and he’s starting to wonder if he should retire. First he’ll have to stop a new villain group that is re-enacting tragedies from an old play. Can he do it?

For the main plot, it definitely feels like Tiger has to struggle with confidence issues a lot. In the main show when he was losing his powers that became a big thing and now it is resurfacing with how he’s holding Bunny back. He really needs to get his powers back to 100% or this is probably going to keep on happening with him. He handles things mostly well though and tries to make sure that Bunny is set up at least. Although I think the right move would have been to make more of a scene and convince Bunny to stick to the B league. Call Mark’s bluff and maybe he would have gotten Tiger back to the A team.

As for Bunny, well as always he is the big standout hero here. We see how he spends a lot of his free time helping out the orphans and making sure that they have a lot of stuff. Now that’s high quality hero behavior and he even gets them all tickets to the biggest party of the year. Bunny is all about giving back to the community now and you love to see it. He’s also still the top strategist among the heroes and easily the most powerful. He may never end up being the main character as long as Tiger is here, but you couldn’t ask for anyone better as the #2.

The rest of the heroes don’t get a ton to do for the most part. You have Sky High who is still one of the top heroes and he gets to be in the fights. There isn’t much of a character development arc needed for him though. Same for Dragon Kid but it was nice to see her fight more here. We didn’t get to see her have too many serious battles in the main show. She’s always a loyal ally and a fun fighter to have at the ready.

Blue Rose is still acting like a tsundere a lot but fortunately she always makes the right calls at the right times. I was glad that she wasn’t sidelined for the whole fight with trying to put out Fire Emblem’s flames because that would have been a shame. She still gets less action than the others but does contribute in the big fights. Rock Bison has a bit of a subplot where he isn’t feeling like he sticks out very much. So he starts ripping off other characters’ catch phrases and everything. It’s not a good look and starts to just put more pressure on him.

I feel that this plot still isn’t actually finished yet so we’ll see if the next season picks up on it. I feel bad for the guy but at the same time it is true that he is usually lagging behind the rest and taking a lot of Ls. Then we have Origami Cyclone who wants to be able to fight straight up instead of always going for surprise hits from behind. It was an interesting plot although there wasn’t a lot of time for it. Ultimately he did get to try fighting up close and personal but for the most part the opponents here are just a little too high tier for that to work very easily.

Now onw hero who does get a big role here is Fire Emblem. In the show he was easily the worst character as he was always messing with Rock Bison no matter how much the guy told him to knock it off. It was very in line with a character like Puri Puri Prisoner or even Master Roshi with how he would get physical. So fortunately this film doesn’t have any of that as it decides to tackle his plot on a more serious note. Of course that brings up issues of its own and I can’t say it’s the kind of plot that I’m a fan of.

It’s a bit late in the game to try and save his character. Hopefully if he keeps the development then in the next season things could work out but sometimes it’s just a bit too late. Like I never got around to liking Gajeel even though he’s been a hero for over 10 years now. Sometimes it’s just too late and then it’s all game over. Here Fire Emblem is taken out by the villains for most of the film so he’s indirectly causing another hero to be indisposed the whole time and then when he does return for his big fight…he gets taken out rather quickly. I was at least expecting a big win for him. I can’t say that Fire Emblem really works yet and we need more screen time to see if he has really changed or if he’s just going to be acting the same way when he returns.

Finally we have Golden Ryan who is a new hero who has shown up and gets a good amount of hype here. He has gravity powers which is always super useful in any context. I love gravity powers and consider it to be one of the most high-end elements that you can use. He does look really strong here too and automatically became the second strongest hero after Bunny. He can be rather arrogant and all but I’m liking this guy so far. He add a lot to the dynamic and doesn’t feel like just another guy. Actually enhancing the dynamic and changing things up is absolutely what you want to strive for with a new character.

As for the new corporate guy Mark, well he’s just your classic shady CEO. The guy’s so over the top that you will keep wondering whether he is super evil or just shady. Sometimes the line can be hard to distinguish in these things. The rest of the supporting characters are around as well and it’s always nice just seeing everybody again. The movie does have a huge issue with power levels though.

So you’ve got a few villains here, the 3 main ones and the big mastermind. The movie doesn’t bother to give the main 3 names but it was nice to have a full squad. My problem is that none of them should be all that tough. Take the disc throwing girl. She has to go up against Bunny and Ryan which should be the worst matchup for her. Gravity will negate her discs and Bunny has the speed to catch her no matter how many illusions she has. The film has to actively make Bunny and Ryan look awful for her to last so long.

Then you have a guy with super voice going up against Bison, Cyclone, and Sky High. That’s all this dude has, a super sonic voice and yet he’s crushing them with ease. I’d like to see some team work here or even some common sense like dodging the attack and countering with a quick energy hit from Sky High. It seems to me like this really shouldn’t be asking too much. How are these villains who have never really fought before taking on seasoned veterans?

Finally we have the third guy who is a literal old man with a staff and he is crushing Fire Emblem, Dragon Kid, and Blue Rose. I liked his memory abilities which are kind of OP but in hand to hand he should be getting crushed. It is a running gag that the pro heroes are super weak, what with their having trouble with random bank robbers the whole time. Yes, we get that scene again here as the opener where the entire cast of heroes can’t beat one random punk. It’s extremely embarrassing at this point and shows how low tier the fighters are.

I have to blame a good amount of this on the writing though because it just doesn’t make any sense. At least the final boss has a giant form where he’s huge and everything. It may not make for an interesting battle scene but you can see how he would be putting up a fight. That’s the kind of energy that we should be seeing. While I thought the fights didn’t make a lot of sense, I will at least say that the villain motivations were good. I liked how the film executed the reveal on who the mastermind was and why they’re doing this. I thought the motive was quite sound and that goes a long way for a villain. Same for the other 3 who were working for the leader.

So that part was good. Lunatic even gets to appear for a bit but the role was mainly filler here. He doesn’t actually contribute anything to the story except to appear a bit for the fans. It’s really just a cameo that comes out of nowhere, but I appreciate it all the same. As I said earlier, the animation is also greatly improved here which is good. It’s still not going to hold its own against many of the more mainstream anime titles but at least now I can say that it looks pretty good. The soundtrack is still on the forgettable side though.

Overall, It’s nice to have another movie for the series. Even if the stakes might be a little higher here than in the first film, I would say that it still feels like more of a calm movie. Maybe it’s just because you never feel like they’re all in a lot of danger. It still executes just about everything on a higher level than the first film. It’s also nice that each of the heroes at least got a bit to do here even if it wasn’t much and we got to follow them down their paths. I could see some of these plots continuing in the future as well. So if you’re already in the series then this is a good movie to check out and see the characters. You’ll probably be a bit lost if you jump straight into this one though.

Overall 7/10