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Armored Core 2 Stats and Records
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Lostorage conflated WIXOSS Review

Time to take a look at the final Wixoss season. Well, the franchise isn’t over but this was the latest season at the time at least so that was a big deal. It also serves as a big crossover event bringing the characters from the first two seasons together to meet the ones from the third. It’s pretty balanced because the first cast had more episodes to work with but this whole thing is a lot fresher to the cast of season 3. Additionally the main character this time around is Kiyoi who is the only character to really have ties to all three seasons. She’s a very appropriate pick for that reason. This is definitely my favorite season. I do feel like a little more could have been done with the crossover concept here but it’s a solid adventure.
The season starts with Kiyoi asking Suzuko to help her out. She needs powerful fighters at her side in order to stop the next round of Selector battles. Satomi may have been defeated but all that means is that Carnival now controls his body and is using it for her own ends. Her goals are just as twisted as his ever were. Unfortunately Suzuko is not eager to join the battles again and decides not to help. Desperate Kiyoi also approaches Ruko for help but…Ruko says no as well. It looks like the adventures took an extremely heavy toll on both of the previous leads so Kiyoi will have to deal with this on her own. That’s not a promising prospect.
This is true for several reasons. The main one being that the heroes are all divided right now while the villains have united stronger than ever. You’ve got Akira, Carnival, and an extremely powerful new villain named Layla. Additionally there are other fighters here and even another cosmic being. If the heroines don’t get their act together soon then it’ll be too late. The rules are different yet again. This time there is no end to the battles until there is only one girl left standing. In addition to your LRig you can also summon another one, even having as many as 3 in one battle. The LRigs from season 3 still have their unique special abilities which puts them at an advantage over most of the original cast. Although, super LRigs like Tama can still activate their Rank 6 stage to balance things out.
Another new thing here is if you lose one battle then you lose your LRig immediately. The winner captures the LRig and can use it in future fights. You don’t have the luxury of being able to ask for a rematch or anything like that. It’s a pretty interesting approach although the rules aren’t explained too well. For example Carnival can summon 3 but when Kiyoi tries one of hers gets blown up. I believe the reason is that Carnival’s ability is that she can disregard the rules..but that’s a bit suspect at best. In general my favorite style of play would be the original way but I do like how they are always innovating.

It’s part of why I really enjoyed the Ruko vs Suzuko battle even if the ending was not as bold as it could have been. Ruko fights using the skills and tactics from the opening seasons while Suzuko uses her fancy game altering abilities and tag team LRig style. It may almost seem unfair but it’s how they play the game so it makes sense that a match would go that way. It’s like seeing someone from Yugioh 5Ds fight someone from Yugioh Arc V. The rules are so different by that point but it’s why a fight would be a lot of fun. Ruko’s LRig is far more powerful than Suzuko’s two so then she needs the special abilities in order to balance things out. It just makes for a great back and forth with a lot of tension as they both acknowledge the other’s strengths. Replace the ending of the fight with something more satisfying and this would be the best fight of the franchise.
One thing this season does really well is the slow build up to the eventual meeting. Now, with the season being fairly short this is a risky gambit. I think it would have really benefited from having 24 episodes personally. Of course Wixoss has never had a long season like that but it would have been really good. We would have really fleshed out more of the battles and gotten everyone involved. Still, it’s a great strategy. The tension for the fight starts building early and then they finally fight in episode 10. When you consider that there are only 12 episodes you can see how the build up was done so well. You may already get this from how this review is going but I also just love crossovers. You can milk the hype for the battles as long as you want because once it does happen I’m definitely going to be thrilled to see them return.
Even just little things like seeing the old cast hanging out is pretty nostalgic. It’s great to see Tama as a human since it took so long to get her to that point. The ordeal certainly put the characters through the ringer. Tama’s also such a nice character that you’re glad she got a happy ending. She’s easily one of the most heroic characters and is probably the only one to not hesitate when hearing that her friends were in trouble. Hitoe and Yuzuki could learn a thing or two from that. Seriously, I can’t state enough how annoying they are with all the bad advice to Ruko. Ruko’s the strongest fighter there so why not let her get involved with the battles? At least let her know what’s going on. The constant lying to her is always a pretty bad idea and just makes the situation that much worse.
As a quick tangent, this is also why the opening theme song is so good for this season. I’m not sure if I’m going to say that it is the best theme song out of the 4 but it certainly has the best intro. It’s a very ominous opening beat and it helped that most of the episodes would begin with an ominous note as the theme song starts. The soundtrack as a whole is pretty solid as always and the graphics are up to the task as well. The series has always managed to keep itself operating at a consistent level. In particular Tama’s fight against Layla was excellent, in part because we had been waiting so long to see her cut loose. Both of them are savage hand to hand fighters who don’t have to rely on energy blasts or special abilities. It’s part of why their fights can cut loose with the choreography. It doesn’t hurt that they are also two of the strongest characters in the series so naturally neither one of them is just going to go down without a good amount of back and forth.
So the build up is good and the season really takes its time. As effective as it is, I do feel like the season maybe bit off more than it could chew with the concept. It’s a grand tournament with all of the characters involved but several of the fights have to get cut short as they resolve off screen. Even big characters like Yuzuki only get 1 real duel before being taken out. I mean…in some ways that’s probably a good thing to be honest. At the same time, she should easily be one of the strongest fighters since she is an LRig herself but you definitely wouldn’t know that from how she performs in this show. Then you’ve got brand new villains like Layla walking around with a lot of hype but there isn’t a ton of time for it.
Due to this you can’t say that the season drags on at all though. There’s always something happening. It’ll always be hard to beat the first viewing of the season but this should hold up really well on a re-watch as well. It’s like a Secret Wars event as you have all of the villains going up against the heroes. At the end of the day that’s why it’s easy to see why this is my favorite season. It’s nice to just get everyone on the same page and have a ton of battles.

Kiyoi is a very solid main character. She’s doing her best to take down Carnival and finally end the eternal battles once and for all. If anything you have to give her more credit than a lot of the other characters who are content to sit back until they are literally forced to join in the fights. Kiyoi gets so many twists in her backstory it can be a little hard to keep the timeline straight but clearly she has been through a lot. I was glad she finally got to get some attention here. She certainly does really well in the climax. The climax is basically a free for all with the rules thrown out the window which was a lot of fun to see. The cosmic being may not have had much of an identity but a faceless opponent like that can make for an imposing final boss either way when you think about it.
Of course there are a lot of characters to discuss here so lets talk about them now. One of the big characters who got to return was Akira Aoi who was a big player in the first two seasons. She is back to take names and fortunately she acts a lot more like herself from season 1 before season 2 threw all of her character development into the waste basket. Here Akira is a tough fighter as she is supposed to be. Unfortunately, there isn’t a ton of time for her but I can’t complain since she gets more duels than most of the characters. She’s just such a great villain that any scene with her is always a lot of fun.
In general the villains have a pretty stacked lineup here. Instead of Satomi we have Carnival as the lead villain and she is a vast improvement. Finally we have a villain who isn’t twisted in some way. Season 3’s Satomi is obvious, The villain from season 2 was also about emotional manipulation with Akira, and then we had Season 1’s main villain who was just messing with people because she could. I still couldn’t buy into that character’s origin story. Carnival just wants to take revenge on the humans which is a very reasonable goal for an LRig. LRigs were either born into misery or forced into it afterwards so they certainly have some very strong feelings towards the characters and for good reason.
Then we have Layla who as I mentioned is a great new addition to the cast. In fact, she may have risen up to be my favorite villain. Of course I love Akira as an imposing threat but as much as I can’t stand what season 2 did to her…it’s technically canon so I have to take that into consideration. Layla has no such events hanging over her head. She’s just an incredibly strong fighter who really wants to take down everyone she fights. She gets quite a few solid wins which was excellent. Her fighting style is bold and impressive as well. There’s really nothing not to like about her character. She was even willing to fight Carnival which was superb. Layla is a character who I wish could have gotten more time. I wanted to see her fight Ruko at her best for more of an extended amount of time.

Chinatsu sort of gets a big role here. So in season 3 she is one of the characters who didn’t get a happy ending. At the end of the day her memories were erased. Suzuko tries to tell Chinatsu not to worry about it but that’s easier said than done. Chinatsu sees this as her way to get her memories back but of course this means that she is no longer a powerhouse in the skills department. The show even teases the possibility of a fight with her and Yuzuki/Hanna vs Yuzuki although they end up not happening. That could have been a lot of fun. Again, this is where extra episodes could have come in handy. In the end she isn’t able to accomplish much on her own but that’s what her friends are here for.
Suzuko naturally didn’t want to enter the battles again but the situation with Chinatsu forces her hand. She does want to get those memories back no matter the cost after all. I would argue this isn’t as selfless a motive as just wanting to save the world like Kiyoi but at least this gets her into the fight. She doesn’t fight much here but is treated with a lot of respect as a Wixoss veteran. At this point in the story she is considered to be the second strongest fighter behind Ruko. She even gets the honor of fighting against Carnival which was nice. I was very satisfied with her fights here.
The same can be said for Ruko although I would have liked to have seen her fight just a bit more. As with Suzuko, Ruko is a veteran to the point where it seems like she doesn’t even fight much anymore. She’s grown too powerful for the game and as always her friends are around to give her the worst possible advice and hide secrets from her. Due to circumstances Ruko is without Tama again for a period of time which is unfortunate since that serves as a big nerf to her. I suppose the writers needed a way to ensure Ruko wouldn’t just clean shop but I do admit that I really wanted to see Ruko and Tama take names. After all, that means even with the fight against Suzuko, Ruko couldn’t use Tama. That’s the fight we all wanted to see after all the build up.
Hanna and Hitoe are examples of big supporting characters who ultimately are forced to stay by the sidelines. There’s just no time for them to do much so they are promptly taken out for the count. Neither fighter was ever that impressive to me so that’s not very surprising. There are a whole lot of other characters running around though as almost every old LRig and Wixoss player were brought back into the fold. It’s just a lot of fun to see these guys back in action. Even characters like Shohei aren’t forgotten as he finally gets some real closure here. Kazuki is given the shaft as he appears for like 5 seconds but that’s definitely for the best.
So this ends up being a very balanced season and a nice way to see all of the characters one last time. The final episode definitely ends things off on a high note. My main complaints would just be the season’s plot being a little too ambitious to the point where it couldn’t totally deliver on what it was hyping up. We should have gotten many more battles with the characters all finally getting to duke it out with each other. I’d also say that Tama seemed to be a little nerfed here by falling in the cage. Fortunately her shadowy partner was around to help out and I’m glad she wasn’t forgotten but they should have been able to bust the cage with ease.
To an extent the new Wixoss rules are there to help mask the short length by having each player eliminated after 1 match. It’s not a bad idea particularly with the LRig being taken each time but I think to make things simpler it should have been that the player is also taken out of the picture. Keeping the human around adds even more variables and potential plots to keep track of. This is the kind of thing that I would consider to be more of a minor issue at best though. It’s not something that would lower the score or anything. I do feel like the score could have definitely gotten higher with more battles and episodes though. Even just having a real ending to the Ruko vs Suzuko battle would have probably added a star. We got a 8-9 episode build up to that fight so I was really counting on a true ending to show who the strongest character of all was once and for all.

Overall, This was a really fun way to end the saga. It may not have all ended up exactly as I would have written it out but I can’t deny that it was a lot of fun. Akira and Layla were great villains while Ruko and Suzuko still make for great heroines. Kiyoi did a good job of taking on the mantle of taking on the mantle of main character as well. At the end of the day that gives you a very balanced show firing on all cylinders. While the Ruko vs Suzuko battle may have gotten the most hype, I would say that Ruko vs Layla was another big hitter and one of the best fights of the season. It probably did have the best animation at the end of the day. Then Layla vs Carnival was great because I always like to see in fighting amongst the villains. It adds a lot of tension and underscores that Layla isn’t some pawn who will just follow orders. She makes sure to have her presence felt the whole time. If you’ve made it this far into the series then you should definitely check this season out. If you haven’t gotten into the series yet then you should at least watch season 3 to really get what’s happening here. Otherwise you’re definitely going in blind and will have to prepare for exposition based on things you don’t know a whole lot about yet.
Overall 8/10
Lostorage incited WIXOSS Review

Wixoss returns with its third season. The first two seasons were pretty fun and mainly just got held back by an unfortunate subplot. This time around Wixoss has no such characters to stop it. I mean, the main villain is kinda suspect but nothing too crazy. Lostorage incited is a very solid all around show. It does a good job of introducing all of the characters and giving us another good installment here. The ending’s a bit somber for some characters but since there’s a season 4 you suspect that this isn’t quite the end to the story. That said, it would actually work really well as an ending either way so if you’re not a big sequel person you can end it here and still be fine. The ending may not be super happy but it is pretty definitive.
The show starts by introducing us to two characters who were best friends as kids: Suzuko and Chinatsu. Eventually Suzuko had to move away though. Despite writing to Chinatsu consistently the two lost touch because none of her letters were returned. Suzuko figures Chinatsu probably moved away as well. She’s ready to have a good time at school when a Wixoss card appears and tells Suzuko that she has been chosen as a Selector. This isn’t something you can say no to either. This time around the characters are given 5 coins. If you don’t fight within a certain amount of time then you will lose one of them. If you win a fight then you get to claim one. Additionally you can bet a coin on the match to use a special ability. If you win then you will get the coin back in addition to a new one but if you lose then you’ll lose 2 coins this way. Even though you have 5 coins at the start, 2 are grayed out since otherwise a single win would have you win a tournament right off the bat.
Suzuko would usually be happy to play a game like this but she doesn’t appreciate the stakes. There are quite a few rules here to consider. If you lose all of your coins then you will disappear. Much like the first seasons, your LRig will take over your body while your original self gets thrown into the void hopefully to be reborn as an LRig someday. If you win all of your coins then you can manipulate your memory. You can remember something that you’ve forgotten, forget something you no longer wish to remember, or even alter your memories to be happier ones. There is nothing to suggest that this will actually rewrite events though so worst case you’ll have inaccurate memories that can trip you up. The winning prize isn’t quite as enticing as getting any wish of your desires so a big thing here is just that you may not want to destroy other people by winning your match.
The time limit here is a pretty interesting way to up the stakes though. In the first two seasons you could theoretically just not fight and you would be okay. With the time limit here you absolutely have to participate at some point or you’ll lose your memories. I suppose you may not disappear and would just forget a bunch of stuff since your coins would just be grayed out. It’s hard to confirm that though as no character gets to that point. There’s a chance you would just completely disappear in the same way as losing. A pretty good chance honestly so that’s a pretty good incentive to keep on fighting.
Suzuko is just one half of the main plot. Meanwhile Chinatsu is also a main character. It’s a nice dynamic as I always like having two characters sharing the lead spot particularly when they’re split up. It works as a nice build up to the inevitable confrontation they’ll need to have. So Chinatsu was always a kid who tried to do the right things. She would stick up for Suzuko and help her succeed. She would support her parents when her father was having trouble holding down a job and would keep all of the things she was worrying about to herself. She just did her best not to make anyone worry but now that she’s a teenager this is becoming more than she can bear. Her father has lost his job again so they may have to move which means Chinatsu won’t be able to get into her next school. Chinatsu also lost her current job so she isn’t able to help bring in money.

That’s when the game of Wixoss really brings her in. She is offered a job by Satomi to basically trick people into signing contracts with him and then they are stuck with playing more and more matches. It’s obviously a scam set up and not something she should really be doing but she is desperate enough to make this call. She wants to lose her memories of Suzuko because she believes that they are part of the problem. Deep down Chinatsu really blames herself here. She wants to be able to be a tougher person who can make selfish decisions but feels like she can’t do so without discarding her past. As a result she will get the other characters into sticky situations if it means that it’ll benefit her. So she’s going on the dark path while Suzuko is staying heroic so you can see how their clash of ideals will be a big plot point later on.
That’s probably the longest plot description I’ve given in a while but there’s just a lot to unpack there so it’s necessary. The animation is definitely pretty solid here. We get a lot of nice shots during the action scenes and in general the character designs are on point as well. The animation is nice and smooth. I wouldn’t say there has been a big change since the first two seasons. The contract scenes are still the best looking ones in the series and you don’t really get much of that here but it’s a consistent art style that always looks good. The soundtrack is also really solid. You’ve got a lot of good tunes here including some nice battle themes and a catchy opening. The series has never disappointed in those areas.
Suzuko is a solid new main character. She’s fairly quick at getting used to the game and really giving it her all. While I wouldn’t say she can get as fiery as the original lead, she’s still a fun heroine to follow around. Her main goal is to finally be friends with Chinatsu again and she is resolute in that. It’s enough of a motivation to keep her character interesting. I don’t expect she will really break out as one of the big characters in the series though. Her partner Ril is also solid. When the season first began I thought to an extent it was Chinatsu. Sort of like a fake version of her born from Suzuko’s mind. The show doesn’t really go in that direction but she acts enough like her where I consider that to be true in my head canon. She’s a solid companion. Ril may not be as strong as Tama but I would say she is one of the stronger fighters.
Then you have Chinatsu who really goes into the dark side. She’s a fun hero to have around but she goes so far as being a villain that it’s hard to buy into her being a sympathetic character by the end. In particular she pulls some big tricks on Shohei who was just trying his best to be a hero til the end. Her goals are also naturally a lot shakier than Suzuko’s. Chinatsu believes that cutting out her memories of Suzuko using this game will allow her to be free but will it? Part of the goal here is that by being free she will no longer have to be such a nice person but she seems to be doing a good job of pushing everyone away even with her memories in tact. It’s not like this would make her home situation much better either.
It’s a solid plot because it does show that the burden of always having to be the tough mature character helping everyone out will take its toll. In the end it did end up breaking her and unfortunately she got in with the wrong crowd. I wasn’t really a fan of her by the end. I don’t mind a character arc of going to the dark side but also dooming everyone else through the contracts and being Satomi’s underling? Yeah that’s pretty suspect. Her partner Mel is also interesting because she actually acts sorta shady. It makes it less likely that she is a version of Suzuko. While this isn’t really delved into, you get the feeling that she was goading Chinatsu on at times. She certainly made no effort to put her back on the right track and seemed to enjoy being the villain.

Shou is one of the other Wixoss players. He had a tragic story of his younger sister vanishing after getting involved with the game. He hadn’t paid much attention back then and regrets it now. This may be part of what got him into the game although he never makes much progress. I wouldn’t say he does all that well as one of the big characters. His whole dynamic with his L Rig is definitely not all that great and at the end of the day he’s kind of weak and easily manipulated. Especially given what the stakes are here like finding out what happened to his sister I would have expected him to be a whole lot more serious when it counted.
Then you’ve got Shohei who is actually a great character. In fact I would say that he is the best character here. He actually takes the high road over the other characters by refusing to play the game so nobody gets hurt. It’s an easy strategy to use at its core except for the fact that you’ll end up losing all of your memories and then disappearing from the world forever if you don’t battle. At the end of the day none of the other characters no matter how heroic are willing to make this sacrifice. They want their wish no matter what even if the other characters end up falling to the wayside. Shohei wasn’t having any of that and I can respect it. At the end of the day in the first series I applauded Ruko deciding that her wish was to save everyone. I much prefer that kind of goal because you save everyone while fighting. In this case there are no wishes though so it’s hard to see what else Shohei can do. Sitting back to just accept your death doesn’t sound great but he isn’t hurting anyone this way and it’s hard to think of a workaround. Things may not have gone over very well for him but I can’t fault the decision. I’ve got a lot of respect for the guy and if anything it’s too bad he couldn’t have appeared more.
Hanna is Suzuko’s main friend here. She’s a step up from the friend in the first seasons but I never became a big fan. Hanna is said to be an excellent Wixoss fighter and strategist but you don’t see a whole lot of that here. To me she seemed rather average and quickly surpassed by Suzuko. She certainly has a tragic past of her own to get to. Considering what her goal was I thought she could have handled the new knowledge a little better but I suppose it was pretty intense either way. Her fighter is Nanashi, a fairly mysterious fighter who doesn’t really give her input much. She doesn’t mind being a villain or a hero so long as she is having fun. In a way that makes her one of the more dangerous figures since you absolutely can’t trust her at any point.
Aya is Shou’s LRig and definitely one of the meanest ones. Usually your LRig is someone you can count on at all times but not in this case. She’s constantly insulting him and granted, he does earn it some of the time. Holding back against an opponent in this game is something you must never do since your life and memories are on the line but Shou has a lot of easily exploited weaknesses. In comparison you’ve got Dona who is Shouhei’s LRig and a supportive partner to have. She’s not thrilled about his decision to stay away from the fights but does support him as best she can. She gets a fairly big role for being an LRig and is always right there ready to participate in the action.
There’s not much to say about Sou as his role here is pretty small. He’s definitely a pretty rude guy who only likes fighting people he thinks is weak so that tells you what you need to know about the guy’s confident. He’s pretty willing to be a lowly subordinate if it means he can get wins. Then he’s got a super timid LRig in Guzuko who is one of the worst ones in the game. It definitely makes them an odd pairing but also shows why they are so weak. They aren’t on the same page at all.
Then you have Rio who is a little kid that was selected. In a lot of ways that makes her a tragic character because she can’t possibly comprehend the stakes at the moment. She wants to make her mother well again and figures that by being in the game she will be able to do this. Well of course that may have been true in the first two seasons but since the prize here is only to manipulate memories and not change real world events, you can’t help but feel like this plan couldn’t possibly work out. This also makes her a bit of a tough opponent to fight against since nobody wants to actually take her out for the count since they know what’ll end up happening. Her LRig is named Mama and seems like a nice LRig on the surface but I’m not so sure. I guess it seems like I don’t trust any of them but why would I? They all know the rules but rarely ever let their controllers know until it’s too late. Rio isn’t as charismatic as the little girl from the first two seasons but she was still fun.

Satomi is the big villain of the series and well he’s definitely not my kind of villain. Every single line he has is an innuendo as he constantly messes with the heroes and heroines. The guy manipulates them so easily that you’ll be shaking your head. Why do they always get so flustered so easily? In general this season just had a lot of fun with that and it would continue on to the next season too as the characters intentionally frame things in a suggestive way. It’s all obvious enough where I’d love a character to play dumb and just accept the challenge. At the end of the day the characters are just asking if you want to have a match with them. Instead of being flustered or stammering just accept the challenge with a “Yeah, let’s have a great game ” and that would be an excellent comeback.
Back to Satomi though. His general goal is he wants to make everyone as miserable as possible. He’s definitely in the right field for this since that’s not a very difficult task to do at all. He’s also a very strong Wixoss player so it’s not like you can just disregard him either. The guy needs to be treated as a serious opponent and taken down right away. The problem is that there are very few characters in the series who can match him. This is because his chosen fighter Carnival is incredibly powerful. Carnival can reach elusive levels that only fighters like Tama could match and she has the nice ability of being able to use everyone’s ability. It’s always really hard to match a fighter like that because it breaks the balance of the game. If your opponent knows you’ve only got 1 skill while they can choose any, that’s naturally going to be very difficult to counter.
Kiyoi appears here but very briefly. She is seen as a powerful opponent who was even able to dominate Chinatsu. Then just as quickly she disappears from the season after having one more big fight. She clearly wants to stop Satomi’s plans but isn’t working with the rest of the group. She’s a mysterious loner and makes for a very interesting character. We’ll learn more about her in the next season though so this was really just a little quick set of appearances to set that up. Kiyoi was definitely a great character in this season.

Overall, This is the best season of Wixoss yet. While the memories angle seems like it makes the stakes a little lower than putting your immortal soul on the line for a wish, the end result is still basically the same. At the end of the day if you lose all of your memories you still do vanish so that hasn’t changed. The writing may not be amazing at times like with all of the characters getting flustered so easily by the most basic of suggestive phrases but the show has a lot of good plot lines and action to keep it going on a strong note. It’s a pretty interesting story all told and one that was able to survive on the new characters without needing the older ones to appear. I don’t have any real issues with the season and would definitely recommend giving it a watch. You don’t even need the first two seasons for context since it’s a whole new cast although it should be noted that this is in the old continuity and there are definitely references to that.
Overall 7/10
Armored Core 2 Review

This is a game that I’ve owned for an incredibly long time. I made it pretty deep into the game a while around 10 years ago but I could never make it to the end. The game was just so difficult and the way it always moves forward added another wrinkle to the whole thing. Well, I finally started the game over and managed to conquer the game in the last instant. That final level is crazy tough. I think the game had a lot of promise but the gameplay mechanics end up really holding it back in the long term.
The plot involves a group of bounty hunters known as Ravens. You are one of these guys and your suit is pretty powerful. You accomplish missions on behalf of your benefactors and it is a pretty good gig to be honest with money coming in like crazy. Still, there’s something shady about the group and you become less and less sure about your goals as the game goes on. Perhaps its time to just get out of this job while you still can? Only time will tell if you are able to make the right move in time or if it will be game over by then.
The gameplay is that of a 3D Shooter. You can equip your robot with all kinds of weaponry and supporting weapons as well. Money doesn’t grow on trees here and there is no way to go back and earn money so that means you have to decide what to buy very carefully. You’ll want to have good weapons of course but also fundamental parts that will let your robot jump and move around without consuming too much energy. Naturally it can be difficult to balance all of this together so that’s definitely something to keep in mind. If you buy the wrong item then you’re definitely going to end up regretting it. The toughest thing to get used to is probably aiming. You have to use the L2 and R2 buttons to do this instead of looking around as you usually would. There is also no lock on feature which is unfortunate. Only missiles will lock on by themselves. Everything else requires you to do the ground work.
There are a decent amount of levels here so the game should take you 7-10 hours I would expect. There is also the Arena Mode you can play to have fun with. The objective there is to take down robots in 1 on 1 battles. Each win moves you up a spot and it also helps you unlock new weapons and such. Now this would have been a great way to earn money but you only get money the first time you complete a level. That part’s definitely unfortunate but I will admit that it’s a fun bonus mode.
I’ve already referenced this, but my main issue with the game is how restricted you are. As you lose you will end up in the final stretch of levels. The issue is that you will also be out of money so there is no real way to earn more. If you’ve got a bad loadout then that means you are basically stuck with nowhere to go. There should always be a way to earn money or replay old levels to continue improving. Locking that mechanic away just strikes me as being a bad idea right from the jump. It makes the game feel a lot more like a grind since you can’t even lose in peace. You have to quickly load the old file up again since otherwise you’re stuck in a worse position. The one thing you never want a game to do is lose the fun factor and unfortunately that’s something that Armored Core 2 is definitely guilty of.
At least the graphics are really good. The cutscenes are really ahead of their time. The story also seems pretty engaging. The final bosses were really intense as the final guy even had more than one form. It made for a very intense boss battle. Some of the levels could be a bit too ambiguous on what you were supposed to do and ironically the best option is sometimes to skip the enemies and just rush to the goal. Not really something you would expect from this game but battling minions only depletes your health and there is no way to gain any back during a level so why bother with them in the first place right? This is definitely a game where you learn as you play.
Overall, Armored Core 2 has a nice premise but really ended up underperforming in every area. While the gameplay is okay, it’s definitely weaker than all of the other big mech series if you ask me. Then you’ve got the level mechanics where they keep going even if you lose and there’s no way to earn money. That’s the part that really bites. At least in most games you could play older levels to get better but in this one you’re just stuck. That just seems like such a bad mechanic to me. I don’t understand what’s going on there. It’s a mechanic that has never worked and I really don’t expect that to change anytime soon. It’s unfortunately just the way that it is. If the game could have fixed this and given you a way to grind it would have easily jumped 2 stars. In a way that’s the most tragic thing about this one. If you’re looking for a fun PS2 game to play then I would recommend almost anything else. You’re bound to have a better time rolling with a different title like the Transformers PS2 game or one of the many Gundam adventures.
Overall 5/10
Mario & Luigi: Bowser’s Inside Story + Bowser Jr’s Journey Review

The Mario & Luigi series has been a fun one to play through. Bowser’s Inside Story has often been known as the best one in the series and I can see why. The story is a blast and it’s just nice to see Bowser getting a star role like how he is here. The game does have a few new mechanics in there that aren’t my favorite but for the most part this takes everything from Partners in Time and improves upon them. Making this a very complete Mario game that you’ve got to check out at some point. Then you’ve also got the new bonus game Bowser Jr’s Journey which is surprisingly substantial considering that it’s a bonus experience.
In Bowser’s Inside Story the plot starts with a pandemic going across the planet. Everyone is turning into Blorbs which is a fancy way of saying they are all swelling up like balloons. Peach calls an emergency meeting but did not invite Bowser. He isn’t happy about that and bursts in. Shortly afterwards he eats a poisoned mushroom and sucks everyone inside himself. Now there is nobody to stop Fawful from taking over the Kingdom and ruling the world. Nobody except…Bowser! Little does he know that Mario and Luigi will still be providing some help though from inside his belly.
There’s quite a lot more story to go through here but that’s the general premise. It’s nice to really see Bowser’s side of things here. Finally you have a lead going straight after the villains instead of going to a bunch of different castles the whole time. Bowser’s just a lot of fun. Mario and Luigi still can’t really talk here while Bowser constantly gets a ton of great lines and moments which really helps him out here. You have to love his confidence. A lot of things go over his head but the guy just seems very genuine. He’s a villain, but one who at least does care about his minions which is always good to see.
The gameplay is your classic turn based adventure. You can use special combo attacks (Which are much, much stronger than normal moves so you really need to use them) hammers, or jumps. You also can move around the overworld and enemies appear so by jumping on them or hitting them with hammers you can get a pre-emptive strike which is very useful in battle. The only parts of the gameplay that I found to be pretty weak were the moments in Bowser’s stomach when you have to jump up and down to make him wake up and blasting the orbs to make Bowser giant. These moments happened a little too often and always took forever. Not a big thing of course but a minor area where things could have been improved.
Beyond that, I had no real complaints with the game. The story was a lot of fun and the gameplay was smooth. I felt like leveling up wasn’t quite as daunting as the previous games. In part because this time I actually understood how the bonus multipliers worked this time around so I didn’t waste it all in HP. Definitely not a fun moment that time. Fawful also works really well as the main villain. I loved his catch phrase “I have chortles” as he starts laughing. Basically his grammar is majorly messed up but in a pretty fun way. He certainly enjoys mocking Bowser so you know the main character will get his revenge at some point. His second in command Midbus was also pretty impressive. A guy who can fight with Bowser toe to toe has got to be crazy strong. It also helps raise the stakes in the game which were already pretty high. Having an end of the world threat was great. Also quick shoutout to Peach for actually having telekinetic powers in this game. She only used this in one scene but it was impressive. I guess she has been training.
In Bowser Jr’s Journey we see the events of the main game from his perspective. Bowser Jr is a pretty ungrateful guy who really does as he pleases. He’s not here to make friends and all the Koopalings get upset as he continues to disregard their opinions as he searches for a very sketchy “cure” to the Blorbs. One by one the Koopalings leave until Bowser Jr’s group consists of him and Morton. When a trio of new villains working under Fawful appear Bowser Jr must rethink his approach. Is he really going to be able to save Bowser if none of the minions want to work for him anymore?
The story is pretty emotional in large part because we’ve already seen how polite and heart warming Bowser can be. The guy’s just fun to hang around and he does treat his minions well. Bowser Jr is the opposite and is incredibly unlikable. I was not expecting him to be quite so mean all the time so that did come as a bit of a shock. Regardless, I would definitely have to say that the game had some good story arcs going. The story was actually crafted really well which helped the game succeed.
The gameplay is pretty different as it’s more like an automatic game where you watch your minions fight. You can cheer them on and issue several special attacks/power their moves up but it’s not super interactive. Prepare to play old levels quite a lot here in order to get their levels up to snuff. Playing the elements here is most important. Flying minions beat ground minions. Ground beat throwers and throwers beat flyers. If you put your team in a good formation that makes the most of this then you will be in a good position to do a lot of good. Tactics are more important than level ups but if you really just want to skate by just find a level that you can beat without having to help out at all and have them run it over and over again. Before long you’ll have made it to the end of the game. It’s surprisingly tough but as with every game that has a level up system, you can ultimately persevere.
I liked the game. It’s a pretty simple title that doesn’t have a lot to it in terms of gameplay variation and such but that’s fine. It’s really just a side adventure you’re playing around with. If anything you could play it during the main game to try and keep them in sync. What was particularly impressive was the story since it was actually pretty engaging. I never would have thought Bowser Jr would be the one to be able to lead his own adventure but here we are.
The graphics are pretty good. The character models are very sharp and the backgrounds really stand out. The whole thing looks really modern. Then you’ve got a catchy soundtrack as well. The best theme in the game for me has to either me the final boss of Inside Story or the general Bowser encounter theme. Both themes are actually pretty intense. The final boss even sounds like a Kingdom Hearts theme. You can really hear the usual instruments and themes at least. It helped really make the game feel like a big deal. In terms of replay value, I’d say this game has a good amount. Keep in mind that the main stories for the two combined should take you around 40 hours. (It took me 43) If you then work on getting all levels ups and beating all levels then this would probably get you to around 47 hours.
Overall, This is a game with mountains of content. It’s clear why this has always been a standout game for the Mario series. I’ll be starting Dream Team pretty soon but it’s definitely got big boots to fill this time around. I have little doubts that it will be another good installment though as the series has been consistent. The fact that this is really two games in one just makes the whole thing even better. Jr’s Journey gameplay may take some getting used to but it can quickly become addicting once you’re into it. I almost went and 100% completed the game just because I felt like it so there’s that. Sometimes you just never know when a game’s going to just go off like that.
Overall 8/10
Hyrule Warriors: Age of Calamity Stats and Records
Stats time!
Play Time 14h 44m
Contribution Levels
All Hyrule 34%
Central Hyrule 38%
Hebra 37%
Akkala 29%
Eldin 28%
Lanayru 38%
Necluda 34%
Faron 43%
Gerudo 27%
Character Levels
Link 61
Impa 38
Zelda 55
Mipha 37
Daruk 49
Revali 29
Urbosa 27
Hestu 29
Sidon 41
Yunobo 41
Teba 40
Riju 42
Master Kohga 53
King Ghoam 54
Challenges
Level 1-10 All Clear
Level 11-20 All Clear
Level 21-30 8/23 Complete
Level 31-40 6/10 Complete
Level 41-50 0/9 Complete
Level 51-60 0/8 Complete
Divine Beast Challenges 0/7 Complete
Shantae and the Seven Sirens Review

Shantae has had a pretty fun gaming history over the years. While her games did not start off very big, they’re now titles that are at the top of the Indie charts to the point where you probably could call her mainstream nowadays. The best title in the franchise is still Half Genie Hero if you ask me, but the Seven Sirens is a great follow up. It’s always nice to see the characters get together for some more adventures and the new Siren characters are pretty solid as well.
The game starts with Shantae and her friends going on vacation. They’re looking forward to having a peaceful time away from their usual save the world adventures. Unfortunately it won’t be as easy as all that. It turns out that there are a bunch of other half genies so now Shantae isn’t the only one. This is great except that they are all promptly kidnapped. Shantae is once again the last one standing but this time she has a chance to save the others. She’ll have to travel all across the island and an old villain by the name of Risky Boots has shown up which complicates matters. Risky always has some kind of purpose behind her actions and Shantae is going to need to figure out what that is before it’s too late.
The gameplay is that of a classic platformer but it’s got Metroidvania elements to it as you will often have to go back and forth in the map as you search for things. You start the game off with no real powers and every world you learn 2. For example, when you start the game there will be large pools that you can swim in but once you unlock the frog ability then you can go back there. It’s unlikely that you will memorize all of the different routes so you are highly encouraged to go back through each area when you gain new abilities. At times the map will show you where you need to go next but usually it’s more about trial and error. At one of the 3 towns there will usually be someone who can give you a hint though.
Your main attacking option is your hair. It’s a pretty quick attack that deals a lot of damage. At the shop you can buy an upgrade to make it faster or to make it more powerful. If you earn enough coins you can quickly max out both stats which makes a big difference in the battle. The rest of your abilities are explained as you learn them which includes shooting electricity, seeing invisible objects, and causing tremors. One ability allows you to heal yourself or cleanse poisoned water which is really handy. You can also buy magic spells like fireballs which can aid you in gameplay although they’re never as effectively as your classic hair blows if you ask me.
The boss battles can be pretty tricky at first until you remember that you have items. So at first I was just spinning my wheels without any backup assistance. No magic or items, just my platforming skills and hair. That’s when I realized that something just wasn’t quite right. It was then that I realized I had been holding myself back for quite a while. With the items the game becomes a whole lot easier to the point where you should not lose again. Not only are items so common that you should have all food maxed out pretty quick but you’ve also got your healing spell which takes up virtually no energy and heals you thoroughly. Your magic meter also regenerates pretty fast as long as you have the proper equipment on which you unlock near the middle of the game.
So the game should not pose a challenge to you as long as you remember these key elements. At that point you will be all set for action. So the gameplay is nice and fast paced which should keep you entertained at all times. The story is also pretty fun. The Squid is definitely my favorite character now. Not only is he just a fun guy but he’s got a great character theme as well. His story is rather tragic if you think about it. He really just wants to be successful and he’s trying to do it the right way but it’s just been tough for him. Hopefully one day he’s able to get that spinoff game that he’s always wanted. Shantae is a fun lead as always too. She may be a little starstruck at the other half genies but at the end of the day I would take her in a fight. Risky Boots is also a solid villain who never underestimates anyone. She just uses whichever characters are around and that’s the hallmark of a talented villain.
The graphics here are definitely real solid. The art style is excellent and is part of the game’s charm. It’s all definitely as colorful and vibrant as can be with a lot of good level backdrops. It may be a little more limited than the previous installment since you’re mainly stuck on the island the whole time but it’s a good locale in general. The soundtrack is also very good. You have some remixes from past games and then a lot of original tunes. They all bundle together for a solid array.
The game’s length is around 6 hours or so but there is a good amount of replay value as you grab all of the collectibles and aim to grab the PS4 trophies if that’s the version that you got. The toughest trophy will probably be the speed run entry since you have to complete the game very quickly. It can definitely be done if you put your mind to it though. Platformers usually aren’t super long or anything so 6-7 hours is pretty standard I’d say. You’re getting a good purchase for your buck.
Overall, I’d recommend picking up Shantae and the Seven Sirens. It’s a fun game with a pretty engaging plot and definitely a solid cast of characters. This is a game that’s very easy to pick up and play at any time. The overall atmosphere helps to keep the game calm and interesting from start to finish. I do hope they keep the Shantae series up with quick releases because there’s always a whole lot you can keep doing here. The game ends on what I would consider a cliffhanger after all so I am expecting another game at some point. In the meantime I suppose I just have to wait until she makes it into the Super Smash Bros series.
Overall 7/10
Frankenstein Meets The Wolf Man Review

Crossovers are always a lot of fun. It’s just neat to see characters from two different series interact. There’s a lot of ways you can handle this. Have it just be the leads of two different series around, bring in one or two supporting characters from each verse, or just go all out with everyone showing up. It could be that characters from one universe fall into another one or the classic twist where they’ve been on the same planet all along. There are just so many variations. This one’s a pretty old school crossover and yet it does have a pretty grand feel to it. In this case it’s really a Wolf Man film guest starring the Frankenstein monster so it’s not an even split but a crossover that works really well all the same.
The movie starts with a pair of tomb robbers deciding to mess with the grave of the Wolf Man. (Not that they could have known this) This results in Larry reviving from his death and murdering one of them. He wakes up in a hospital the next day and has a feeling that he’s the guilty party but nobody believes him. He decides to go over to Maleva to seek her help since at least she knows about the Werewolf curse. She suggests visiting Dr. Frankenstein who may be their last chance. Unfortunately the town saw to it that he no longer exists and even the Frankenstein monster was seemingly destroyed. Can that really be true? The monster was incredibly powerful after all and wouldn’t go down so easily. Larry intends to get to the bottom of this mystery…even if it’s the last thing he does.
Right away you can see elements from the previous Wolfman film coming into play. You’ve got the old gypsy Maleva who gets a sizable role here. She’s quite hesitant to help but in the end she does support Larry as best she can so I’ll give her credit for that. Lesser characters would have just abandoned him right then and there. Then of course on Frankenstein’s side you’ve got the townsfolk who always want to burn everything to the ground. You can never tell one member from another to they may as well all be the same guys from the solo installments. Of course you’re really here for the two lead franchise characters but I do feel like having a the supporting characters show up is huge in making this feel like a big crossover.
Even though Frankenstein takes a while to appear you can’t help but get hyped as Larry heads into the town. You know that things are slowly ramping up and will lead to an inevitable clash at some point. Larry’s also just a pretty fun character so he works as a great lead. He doesn’t want to actually hurt anybody but isn’t able to control his transformations. His plot’s actually a bit on the dark side as he’s trying to find a way to end his life with how the curse has brought him so much pain at this point. Still, at his core he is still a hero and in the end he fights to protect his friends. He’s definitely a hero that you want to have in your corner.
As for Frankenstein himself, I’m still not a fan. He’s pretty much mindless as he walks around and wrecks havoc on the town. I do consider him to be a lot more powerful than the Wolf Man though. He may not be fast but once you’re within range of his fists then it’s basically over. You just aren’t going to be able to escape that grasp. At this point the monster seems to not even have any real goals. I suppose he wants to destroy any humans he sees but doesn’t exactly seek them out either. So I don’t know exactly what his deal is here but the film needs an antagonist so it’s good to have him around.
For the supporting characters we’ve got two main ones. Elsa who is the daughter of Doctor Frankenstein and Mannering who is the doctor in charge of Larry. Mannering started out pretty well as he did his best to protect Larry and even tracked him down a few cities away from where he was. The guy’s an extremely dedicated professional who has real connections. He also seemed prepared to fight with Larry if necessary when the lead made it clear that he wouldn’t go back. Unfortunately he quickly cracked near the end of the film as the mysteries of science were too much for him. The ending was so sudden though as the guy cracks for pretty much no reason. One second he’s sane and the next he isn’t.
Meanwhile Elsa is a much better character. She’s not exactly thrilled about getting roped back into the crazy experiments but she does her best to help out. She even warns Mannering a few times not that the guy would actually listen to anyone at that point. The Frankenstein half of the crossover needed at least one other character beyond the monster so she did a good job of representing her world. As expected the film’s writing is on point so all of the characters look pretty good here. The film even avoids some of the usual negatives you would expect like animal violence. It feels like the Wolf Man films tend to include that around so this one managing to avoid that was crucial. Frankenstein didn’t get to murder any kids either which was good because that’s another kind of scene you’re better off without.
Overall, Frankenstein Meets The Wolf Man is definitely a solid crossover that I would recommend checking out. It’s just so surreal to see the two monsters actually get to meet up like this. I think there’s probably a lot more potential having a crossover with two other series like Dracula and the Wolf Man just because they can actually talk and hash things out. At the end of the day Frankenstein is mindless so it’s not like there is a whole lot he can do to explain his position. Regardless, that’s probably why they have Larry as the main focus here and he holds up his end of the bargain rather well. With solid writing and just a grand sense that something cool is happening before you eyes, you can’t say you’ve completed your monster collection without this one.
Overall 7/10
Need for Speed: Hot Pursuit Review

Need for Speed has had a ton of games over the years. It’s took a while but I’ve gotten to play just about all of them now. Hot Pursuit is one of the more recent ones and it’s a really solid installment. It takes the series back to its roots with a lot of solid races and the fact that you can now play on the police side as well. This makes for a pretty long campaign all things considered and there is still the free roam as well. Throw in the top notch graphics EA is known for and you’ve definitely got a winner here.
There is no story mode this time though so that’s something to consider here. You’ll instead just jump right into the races. There are around 60 races as a classic rebel who is going through illegal races and trying to be the #1 underground racer. Then you have the police side which has around 50 races as you take these guys to justice. I did all of the police levels and around 10-20 of the racer ones. There are definitely a lot of races to be had here so you really need to like the gameplay. Of course, why would you get a racing game if you don’t like the genre right?
The gameplay is a bit different between the two sides. On the rebel side it’s fairly standard as you try to outspeed the other racers to the goal. You also have time attack races where you just gotta go really fast. On the police side it’s about busting opposing cars. Take them out via ramming or with your 4 special abilities. You can fire EMP bombs at them, call in helicopters, use barricades, or even drop spikes. The rebels have these abilities as well so this is a bit of a departure from the more street level titles of the past. The abilities are pretty fun though and help make the game fresh. That’s why I played less of the rebel levels this time because I just liked the new approach here.
The gameplay is as smooth as it’s ever been. You really feel like you’re in control as the car zooms forward. Turns are seamless and everything feels right while you’re drifting. That’s good because some of the levels really call for a ton of precision so you need this level of control or you could find yourself in a lot of dangerous situations. Then you’ve got the graphics which are top notch as I mentioned. The game just looks really good. The cars are as realistic as they can be and that makes driving them even more fun. The rain is on point and the game looks PS4 level easy. It’s about as ahead of its time as you can get.
The soundtracks for this franchise can be very hit or miss but this one’s a hit without question. The main theme of the game is fantastic so whenever the game loads up you know you’re in for a treat. Not just any game can pull that off. It helps you tolerate the initial loading time a lot more than you would otherwise. The tunes in the actual game are a little less memorable but still work well enough. With a soundtrack of this size you’re not likely to enjoy them all but more work than the ones that do not.
With 100+ levels in here the game should last you around 12 hours if you want to complete them all but if you only aim to complete one side then around 6 hours will do. Of course that leaves a lot of replay value regardless. Earning the Distinction or Gold Medal on each level will be really difficult. You can also earn levels ups as you go through the game which unlocks more abilities and better cars. With these cars you can then go back to the older levels and it’ll be a little easier to complete them. So this game does reward your continued play. You can also go for trophies but with the online not around anymore hopefully there are no online ones or the Platinum trophy will be impossible to get anyway so I’m not sure if you would really bother with it.
One thing I would say that is in this game’s favor is the more Arcade like approach. I’m cool with the game just giving you the cars and you choose which one to grab. While I can see the appeal in customizing your own car and heading to the lot to buy new ones every few levels, I prefer to sometimes just get in and race. Give everyone the same cars and just let it come down to skill. If you ask me that’s for the best. It’s not like a game will lose points for not doing this of course, but I just really like it going this way.
Overall, Need For Speed: Hot Pursuit is really a great game. There’s just a whole lot for you to enjoy. It’s a complete racing game with top notch gameplay and graphics. It certainly makes a case for being the strongest Need for Speed title. Really the only thing stopping it is the fact that there is 0 story. Even if the gameplay may be the best, it’s hard for me to put it above one of the titles that actually has a strong story. If you’re just in it for the gameplay though then I’d say that you really can’t go wrong here. There’s something to be said for going back to the core basics which this game executed really well.
Overall 8/10