Donkey Kong Country Returns Review


It’s time to finally go to one of Nintendo’s most classic franchises. DK even started before Mario which is pretty impressive. I got to play most of the old games so it’s cool to see the Country series return. I never really played the music games for the GC, but they are barely even referenced here so I’m confident that they won’t be missed. I ended up getting Tropical Freeze shortly after this one so it’ll be cool to see how it stacks up. I can safely say that Country Returns is a fun game and it’s easy to see that it’s another AAA title from Nintendo.

The plot is that a mysterious being made of wood has shown up to take over the world. It mind controls all of the nearby animals and forces them to start stealing all of the bananas in the area. That’s diabolical if you ask me! They try to control DK, but it apparently doesn’t work on him. This may be a subtle shot at DK’s intelligence since he really looks…not too smart the whole time. Ah well, whatever works right? DK must stop these guys since they are insulting the bananas with their cruel schemes!

There are 8 main worlds. There is also a 9th, but to get to that one you’ll need a lot of collectibles. That’s good for the replay value though. There are puzzle pieces and 4 Letters to grab in every level. Obtaining them all will require you to master all of the levels and show the world that you are a DK pro. Even without this, the main game should take you a reasonable amount of hours. If you beat every world in an hour, then that’s around 8 which is pretty good. Even if it’s a little less than that, it’s much better than Star Fox Zero’s <4 hour play time or Into The Nexus 3 hours.

The game is reasonably difficult as well. I don't think I would say that it is quite as tough as Super Mario World, but it's been ages since I played that game so it's possible that it would be a lot easier nowadays. The gameplay is divided into a few different segments. You have the traditional platforming levels where you jump and dodge obstacles to get to the end. Where DK differs from Mario and the others is that you can roll into opponents to deal damage and you can shatter objects by slapping the floor. You'll grab onto vines to swing around and there are just many more elements than a traditional Mario game. It's made to be more complex and you have to consider a lot of variables.

A great deal of the level is interactive as well with most bushes and other suspicious objects containing bananas and golden coins for you to grab. Some of them are just trolls, but you should check them all out. Gold coins in particular are very valuable in the game. Other parts of the level will see you head into a mining cart. One hit will destroy you so you have to jump with great precision. There's also a blue cart which only appears twice in the whole game. It's slightly different as when you jump, you actually leave the cart. Thus, you have to jump and keep moving to fall into the cart again since it will speed ahead of you afterwards. It's a little easier in co-op since you effectively have two chances to survive this way. There is even a whole boss battle modeled after this style. Surprisingly I don't think there were any under water levels. No worries, Tropical Freeze fixed that.

The soundtrack isn't very lively or memorable for the most part, but I really like the villain jingle. Whenever their theme plays, you know that things are about to get real. It's a little cheesy/corny, but it's catchy and that's what counts. It is even used as the final boss theme which is pretty surreal. I can certainly say that I wasn't really expecting it when it occurred. The graphics are pretty solid. They're not amazing, but the character designs look sharp. It's fun to see a modern DK and there is something novel about seeing any Nintendo character on the big screen. Mario, Link, Kirby, DK, the games never look outright spectacular in the cutscenes despite the gameplay being super crisp, but just seeing them is really cool. Maybe it's because their series don't tend to have a lot of cutscenes, but it is more satisfying than seeing another franchise appear fully animated.

When it comes to 2D side scrollers, Mario's still got the edge over everyone. He's just impossible to beat. I'd probably give Sonic 2nd place although I mainly like it for the boss battles. The actual platforming can be a little tricky at times. Kirby would probably be third because I love cheesing levels. If we just talk about pure gameplay, Kirby even beats Sonic. Then I'd put in DK. It feels like Mario, but the extra complexities do slow it down a bit. If you count one shot games that had side scrolling like Klonoa then the list can get quite long so lets stick to Nintendo for now. I'll merge Yoshi with Mario since they're so similar. DK may be the lowest on this chart, but that just goes to show how tough the competition is. Plus, Nintendo owns 90% of those series which is equally impressive.

Really one of the best things about the game is how much content it has and how fun the levels are. It's a very high quality title that you can play for hours without getting tired. The plot may not be amazing, but the gameplay is sharp and that's really what you're looking for in a title like this. I didn't get to play the Gold Pyramid world since you need to do a lot of bonus stuff for that, but perhaps someday. It's really good to have DK finally return to the home console and maybe we'll get a game for the Switch at some point.

I don't really have any negatives with the game either. The levels all have a check point or sometimes multiple ones. If you die, you can always respawn close by. You can buy extra lives with the medals that you collect and the medals keep replenishing so getting them isn't an issue. The levels are challenging, but not unfair the way that Mario and the Lost Levels was or Mighty No 9. The levels are made to be difficult, but balanced. You'll get the hang of them with practice since the levels themselves never actually change. It's just really good game design.

Overall, Donkey Kong Country Returns is definitely a fun game. I can see why DK fans were so thrilled when it finally came back. The title does a good job of bringing back all of the classic DK elements that fans were expecting. It may have had less barrel launching than I was expecting, but I don't mind since the actual platforming is really the fun part for the game. You can get the game for a pretty good price nowadays so I'd highly recommend it. There is a lot to do here after all and the level variety is excellent. You also won't be forgetting the main jingle of the game anytime soon either. It's simply too awesome and catchy. Now, it's time to check out Tropical Freeze! So far, I'd actually say that it's easier than Returns, but I've only conquered 2 worlds so far. There's still plenty of adventure left!

Overall 8/10

Ratchet and Clank Full Frontal Assault Review


The Ratchet and Clank marathon continued as I dive into the big anniversary game. Full Frontal Assault decided to take a gamble and completely switch up the game design. It didn’t work if I’m being honest although this is the kind of game that would be perfect for online death matches. A nice Call of Duty kind of mode where you have to breach your opponent’s network of weapons and security could be awesome. After all, Full Frontal Assault is essentially a capture the Flag game and those are always best with a multiplayer option. Still, the game is fun enough.

Someone has finally grown tired of Captain Qwark always betraying the universe and being accepted back so gracefully. This kid decides to do something about it and sneaks out of his basement to hatch his evil plan. He has a wide array of tech at his disposal and also has a lot of resources. None of this makes any sense, but lets roll with it. Qwark asks Ratchet for help and the duo have to quickly defend the universe against this new nemesis. Can they do it!?

So the gameplay is a mix of the usual Ratchet and Clank games with the Locke’s quest dynamic. You start the level in your stronghold. Once you obtain money from nearby crates and enemies, you can set up landmines, cannons, and barriers to protect yourself. You then go out into enemy territory and conquer all of their forts. You’ll want to go back to your base from time to time to keep it strong and prevent enemies from destroying it all. No worries, you are given alerts when enemies are approaching and even a graphic that shows how close they are. Since you have your rocket boots, catching up is never a problem. Still, I wouldn’t cut it too close if I were you. No matter how many defenses you have, the enemies will certainly bust through them at some point. Luckily, taking them down is fairly easy tbh.

Naturally, the 3D shooting is as good as ever. I’d actually say that it’s significantly better than the last game so that part’s fun. The weapons are limited again, but all of the good ones are back. I naturally went for the machine gun weapon right away since it’s so good, but you should definitely check out the rest. Apparently the metal blades are really handy as well. Having the boots from the start is definitely another great asset to have.

The graphics are pretty good as always. Ratchet and Clank has always had a good reputation in that area so I’m glad that they aren’t slacking off. The explosions are a treat to see and while it may not have the best graphics in the series, that just speaks to how good the older ones were. Unfortunately, the soundtrack is fairly mild and I can’t think of any good tunes. Ah well, so it goes.

One problem with the game is that it is very short. I beat the game in around 2.5 hours which is a little sad. The levels weren’t downright easy, but I did clear them without any real difficulty. As I mentioned earlier, it’s easy to beat the enemies to the base and at that point you’ve as good as won the whole set. They just won’t be able to deal with your skills. Even the wrench is surprisingly powerful in this game although you’d have to be really desperate to take that out. The guns are just so much more effective. I was able to get 2/3 medals in just about all of the stages and all 3 in one of them. I’m definitely going to gun for the Platinum at some point since it really seems achievable. There aren’t many trophies as it is and the Platinum is supposed to only take another 6-8 hours. Probably less since I already have a bunch. The replay value will help justify the current price, but I would have been pretty disappointed if I had bought it at launch.

I think the low content is enough to chop a star off of the score. That in turn with the weak plot and tower system. The Capture the Flag concept was still a good idea. It may need a little fine tuning, but since you got to keep the 3D combat, I was pretty well satisfied. The game could have messed up by making the opponents too durable. As it is, the tank perfectly fulfilled its role as taking that thing down is incredibly difficult. Man, it sure does have a lot of health doesn’t it?

Overall, You have to keep in mind that this is a spinoff game. It’s not nearly as packed with content or as engaging as the others. The main villain is complete comic relief and there’s barely even a plot. Still, it’s a fundamentally sound game when you look at the gameplay and the graphics. I had a blast during the game which is why I was able to beat it all in one playthrough. It’s just that kind of game and it can still hold its own against any platformer…you know…until it ends. I’d recommend checking this game out and since it is only around 10 bucks you won’t be losing a lot of money anyway. They better work on making sure that the next games are longer though. At the very least, I saw that All 4 One is back to a more standard length of 12+ hours so that’s a good thing. I’ll try to play that one soon, but the disc kept freezing on me. Ah well, then it might be time for Jak!

Overall 7/10

The Legend of Zelda: Breath of The Wild Review

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It’s time to take a look at the latest Legend of Zelda game. It’s a very iconic series but one that I have never found quite as critically acclaimed as most. Wind Waker was phenomenal and my personal favorite game in the series. It’s the only one to have lived up to the hype of being one of the best games of all time though. I didn’t care much for Majora’s Mask with the time gimmick and overdone puzzles. I only got to play the portable version of Ocarina of Time, but it was still pretty fun. I never played Twilight Princess since the game was too extreme and would probably give me nightmares. /s Skyward Sword was actually pretty great and I’d probably put that second to Wind Waker. See, the reason why Wind Waker and Skyward Sword were so good was due to the fact that they didn’t really have any gimmicks. It was just a standard Link adventure. You didn’t get lost or have to run around aimlessly for a while. They just got straight to the point.

Now we cut away to BoTW and it has many gimmicks. First of all, there isn’t much of a plot. Zelda is being held hostage in Hyrule Castle (We turning into the Mario series?) so Link must break in and stop her. That’s essentially the entire plot. One of the big selling points of this game was the freedom that was marketed. You could speed off and go save her immediately or gather up some allies and power ups to ensure victory. I naturally sped off to save Zelda immediately since that should be Link’s top priority instead of leading on a sea mermaid, but unfortunately I was unable to win. The speed ruins of people beating the game in under an hour are certainly impressive. It ended up taking me 26 hours.

There are 4 main dungeons to complete in this game and each one that you complete will give you an ally who will take care of one of Ganon’s forms. This makes the final boss infinitely easier and you’ll also get extra Heart containers as well. Aside from the big dungeons, there are also dozens of smaller ones. Every time you complete four of them, you can get a quarter of a heart or a big more stamina.

The gameplay is like your standard LoZ game for the most part. You slice and dice away at the villains. You can also find a horse if you’re lucky and use that to save on travel time. One new innovation for this game is the dreaded stamina meter. This means that you can’t run for more than a few seconds without slowing to a walk for a few seconds. It’s a rather tedious mechanic that only serves to drag the game out. You don’t see Nier Automata bothering with such a gimmick do you? I definitely would have liked for this to have been kept out since it makes climbing in particular a little tedious.

There’s a lot to cover here so lets get started. I usually go with positives than negatives or vice versa, but it’s hard to plan it all out ahead of time in this case so I’ll be going all over the place. First off, I have to say that the concept of a free plot is pretty intriguing. I like being able to go where I want whenever I want to go. The problem is that the game only half committed to this. Since you need certain equipment to go to some areas, the freedom isn’t as extensive as you’d think. I was able to cheese my way into the Goron stronghold by having a lot of fruit and eating it every other second to combat the damage, but I’m pretty sure this wasn’t how you were supposed to do it. I also forgot to talk to the old man at the beginning so I missed out on my early chance to get the snow armor. The concept was good, but the execution was bad.

Another part of this that didn’t pan out so well was how slow Link is. In real time, it can take around 20-40 minutes to get somewhere. This gets mitigated as the game goes on since you can activate dungeons that are used as teleport points, but the first trek is always tedious. You’re supposed to be impressed with the backdrops, but a lot of the time they’re pretty empty anyway. There’s nothing to look at so you just want to keep going. Giving Link a good run speed (coughlikeNierAutomatacough) would have definitely been a really good idea. He doesn’t even need to have full turbo speed where you’re rocketing through the world, but being able to permanently run would have been a very good idea.

Now, it’s time for the worst mechanic in this game…the broken weapons. I thought we were done with those after Dark Cloud, but I guess not. This mechanic is terrible because constantly trying to find new weapons is tough. Especially since your storage is so small and after 10 it won’t let you pick something up without discarding a current weapon. I had to fight Ganon with some terrible weapons which significantly prolonged the battle. Just give me the Master Sword and let me swing forever. How I see it, only extra weapons should break, but you should always have at least one sword that is completely permanent. I can’t express enough just how terrible this was. It’s never been a good mechanic nor will it ever be one.

Breath of the Wild’s graphics are pretty good though. They may not be as impressive as Wind Waker’s, but they look good considering that this is a sandbox game. I think the graphics were probably limited to keep the world so large so it’s not quite as detailed as you’d expect at times. Still, it’s AAA quality and I really like the blue lightning effects. I also got some nice Transformers flashbacks from being knocked off a mountain and bumping into everything possible during my long slide down. Sure, it was a little annoying having to go back up, but that was still fun to watch.

Those aspects of the game were handled well. I do like how realistic the gameplay engine was with respect to falling and bumping into things. You don’t just die instantly because you fell a long distance, that was never realistic. The glider was also extremely handy and pretty fun. The game also made the 4 super skills very useful. One of them allowed you to quickly fly for a second straight up which helped a lot with climbing. Another one gave you a full revive which easily makes it the best ability in the game. A third one made you invincible for 3 hits while also stunning all enemies, even the final boss. The final skill was a thunder bolt which I didn’t find to be very useful until Ganon, but that’s reason enough to get it.

They were all quality of life upgrades that didn’t outright break the game, but made it a lot more fun. The developers certainly got that aspect right and it felt like Shantae. The journey to beating the final boss was reasonably difficult, but once you got there, you could now go back to early areas and easily get the bonus collectibles. I feel like that is definitely how a game should play out. For Breath of the Wild, it’ll be a lot more convenient to trek around and find things now that the campaign is done.

There is no doubt that Breath of the Wild has a significant amount of replay value. I could probably platy this game up to 50-60 hours and still have more to do. There are probably around 100 dungeons left and hundreds of wood chimps to find. If I went after the 100% mark it would certainly keep on proving why the game was worth the money. At the same time, Nintendo stubbornly refuses to add a trophy achievement system so there isn’t much point to doing it imo. I’d probably settle for getting the Master Sword and finding the lost memories.

Speaking of the Master Sword, it’s a real shame that you can beat the game without it. I really wanted to see it in action, but I likely never will at this point. It should have been made mandatory if you ask me. Ganon shouldn’t be able to be defeated without it. The final boss was still pretty fun though. Particularly the final phase as I was fairly stressed out. I only had 1 heart left from the first phase so I was running around like crazy trying not to get hit. I do love when final bosses are dramatic even if I’m sure that I would have rage quit for a day if I’d lost. No way was I going to replay the first phase again!

I can’t say much for the soundtrack though. LoZ’s never really been my style when it comes to music which is odd since Metroid, Star Fox, F-Zero, and even Mario have had some really good tunes. The final boss theme isn’t bad even if it’s a little generic. Most of the time, you won’t even notice music playing (If any is actually playing) which is a little unfortunate, but you can’t win them all I suppose.

Another strike against the game is that a lot of the dungeons tend to be very similar. The game is very repetitive in that respect as the 4 major dungeons are almost identical. One of them in particular was very tedious and took me almost 3 hours. It was the low point of the game for sure. Luckily the other 3 weren’t as bad and it’s still a step up from Majora’s Mask. Still, this is the problem with having all weapons from the get go and getting to decide where you want to go. The developers have to make all of the dungeons beatable from the start so it’s hard to make any of them more or less difficult without getting cheesy.

I didn’t really care for the cooking mechanic either. I never really got it and only made random stuff during my playthrough. My cooking failed each time so I blame the game on that…totally. Either way it’s not as if you really need the food. I did like the survival aspect of the game though. As I spent most of the early part with almost no hearts, one hit could KO me from any enemy. Even by the end of the game, the minions were serious threats. It was cool to see them KO me in one hit as it would usually involve a pretty large fall for Link. It really made you fight strategically and that was cool. Again, it was nice to see the progression since once you were a lot stronger, you could theoretically mow them down. At least if you had the super abilities.

Overall, Breath of the Wild is a good game. What it does really well is offer you a ton of replay value and also give you a lot of quality of life upgrades as you play through the game. It rewards you for playing it more and more which is great. That being said, I certainly wouldn’t say that it is one of the best games ever made or even that it is a great game. It’s a good title that had significant problems but enough strengths to get it by as well. I’m still glad that I ended up pre-ordering it and experiencing the journey day 1. It wasn’t disappointing the way that Star Fox Zero was. Hey, I did play it for 26 hours right? It’s the kind of game that I think I may have given a much higher score back when I was a kid and a completionist for games that didn’t even have trophies. At this point though, the game has to have a phoenominal reward for me to do that since I have so many games on the backburner. I recommend checking this out if you like 3D games or are an LoZ fan. Of course if you’re the latter, then you probably already own the game. I’m hoping that the next one goes back to its roots though. All I’m asking for is a classic LoZ game with a good plot and not a whole lot of gimmicks.

Overall 7/10

Ratchet & Clank Into The Nexus Review


It’s been a while since I really got to enjoy a Ratchet and Clank game. I tried playing All 4 One a while back, but the game kept freezing on me. I suppose it’s bound to happen when you buy as many games as I do, but that one along with Rayman advance not working definitely stung a little. I get the chills just thinking about those games. Into The Nexus was always notable for being very short and I can see why. You really breeze through the game. Considering that I took it down in a few hours while managing to die at least once in every level…it’s very short. I mainly just kept dying because I would forget about certain gimmicks. There were a lot of controls and no manual in the game so if you forgot how to do something…it becomes button mashing time. Still, it is a very solid game despite the length and there is a reasonable amount of replay value to be found here as well.

Ratchet and Clank are serving as escorts for a pair of dangerous villains that need to be brought to jail. Unfortunately, they break free and murder two of Ratchet and Clank’s friends as they head off to destroy the universe. Ratchet decides to disobey orders to retreat back to home base and pursues the villains. This time it’s personal and Ratchet isn’t playing games. He’s armed to the teeth and is ready to make the hard calls. With the whole universe in the balance, Ratchet may learn that sometimes you need to have a backup weapon at the ready. Luckily, Ratchet always has a bunch of guns.

While the gameplay appears to be the same as always on the surface, it’s less polished. You’ll quickly get used to the 3D shooting style as it’s made to be easy to pick up and play. I love 3D games and Ratchet & Clank has always nailed it. That being said, this one is missing a lock-on feature. You can use L1 to “focus” which is like locking on, but it won’t follow the enemy. You always have to manually aim while fighting. It’s not a big deal, but it can be a little inconvenient if you’re used to having a lock-on at the ready. Due to the size of the game, the weapon selection is also a lot more limited. You have less than half of the weapons that an average Ratchet & Clank game has along with half the gadgets. They each only have 3 base levels as well so you’ll max out the weapons quite easily. It seems like there are an extra 3 levels that pop up later on though so that helps. This makes the Platinum Trophy easier I suppose, but it still sounds reasonably difficult.

The weapons that we do get are pretty good though. They’ll all old I believe so don’t expect anything new, but all of the good weapons made it back. All you’ll really need are the bombs and machine gun, but I do recommend buying the missiles and metal discs once you are able to as well. Earning money certainly isn’t hard in this game and just enter a few tournaments if you want some quick cash. It’s definitely worth the trouble. There are 5-6 worlds in the game and each one can be completed in under an hour. The tournament planet was probably the shortest plot-wise, but since there are bonus tournaments, it ends up lasting a little longer.

As always, the graphics were definitely on point here. The animations were very smooth and the character designs were as sharp as you could expect. The energy attacks all look really good and I enjoyed the level designs as well. The game did a good job of grabbing the classic stage traits like a City level and a forest one as well. That’s definitely a good thing since every Ratchet game should have at least one City world. Those always look fantastic. The soundtrack never really stood out to me though and I couldn’t recall a single tune afterwards. Music is probably one of the only areas that isn’t a strength for this series.

As mentioned, there is some decent replay value. Getting all of the trophies will take some time and that helps make the game worth the price. Even without the replay value, I think the game goes for around 10 dollars now. That’s certainly not a lot of money for an AAA title. The plot may not be as grandiose as the others, but it’s still engaging. As far as the platformers go, it destroys most of the competition. Only Jak can really keep up with it consistently and I’d still give Ratchet and Clank the edge.

One thing that I can definitely get behind for this game is that the level up system is so smooth. Aside from your weapons, you can also level Ratchet up. It’s not particularly long or time consuming to power up, but you still don’t have to unless you want too. The bosses are definitely beatable if you want to go straight for them. There are also constant check points so even if you lose, you never have a long way to go. I think the phrase that I’m looking for is “Quality of Life” mechanics for this game. You never get lost for hours and hours like LoZ and you never have to go back through a long area with unskippable cutscenes like Orphen. Into The Nexus is a game that’s made with the gamer’s needs as top priority and it’s something that I’d like to see more games achieve. It’s easy to see why the series is known as one of the all time greats.

Overall, This felt like a little treat for Ratchet & Clank fans to hold them over until the next full installment. I’d think of this as more of a spinoff than a full fledged game. Think of it as the mini adventure to keep you ready for the next big title like what Kingdom Hearts does. Of course, KH spinoffs are still typically at least 20 hours long, but we’ll let that slide for now. It’s short, but that doesn’t mean that Into The Nexus is any less of a good game than you’d expect. While it’s not as polished and complete as the others, I still had a blast playing it. The time really flies when you’re blasting the opponents. I’m definitely looking forward to playing the next game although I hear that it switches up the format a little. Hopefully it keeps in the fun and intensity of this game.

Overall 8/10

Alter Echo Review

This is one of those games that I knew next to nothing about, but decided to buy on a whim. Lets face it, a cool cover and solid gameplay is enough to warrant a purchase. It’s why I like surfing Amazon’s retro games once in a while to find the hidden gems. Alter Echo’s definitely quite a lot of fun. It’s not quite on the same level as Eve of Extinction and Oni as those games were phenomenal, but it’s another good entry for the PS2 that holds up really well. The plot is certainly original.

So, humanity has gone pretty far. We now have telepaths to an extent who can reshape things. One day, a group of humans stumble upon a planet where they had sent a few others many years ago. It seems like their time in space has turned Paavo’s expedition evil so they now want to wipe out humanity. Our 3 proud heroes decide to stop them, but they are split up when landing. Nevin decides to find them and get off the planet while he can. He meets with an artificial intelligence that is the actual planet and it begs Nevin to help him stop Paavo. Nevin declines whole heartedly and gives this entity a hard time throughout the game, but it finally gets personal when the body count starts to rise and he realizes that there will be nowhere to escape to if Earth is destroyed. He reluctantly agrees to help and fortunately, the entity gives him a power suit and an assortment of weapons to bolster his abilities.

The plot is definitely going all in with the science fiction. That’s a smart move since it makes everything cooler. The opponents that you’re fighting are technically entities made of telepathic energies and all, but you can think of them as aliens. The designs are really cool and Nevin’s suit is also like something out of Iron-Man. The gameplay is pretty straight forward. It’s a 3D action title where you’ll be doing a lot of fighting. In standard mode, it plays out like a Link title. You swing at anything that moves. You have a beast mode which lets you climb onto objects and enemies alike. Finally, there’s Gun mode, where you turn into a large mecha and start blasting away. You’ll find that human mode is the most reliable, but you’ll have to use them all since some enemies are impervious to your different forms.

There’s an aspect of platforming to this game as well. You’ll need to activate nodes across the levels at times or get from one place to another with your acrobatics. There are also some puzzles for when you are deciphering a node. Don’t worry, they’re the good kind of puzzles. It’s all about reaction times as you must make the right turn. This also happens when you use your time manipulation to strike at enemies. It’s a really handy ability that I recommend using whenever possible since it gives you extra currency to spend on upgrades. I maxed out all of my powers and bought some combos as well, but you won’t really find yourself needing the combos. Button mashing works well enough on all of the opponents.

The game is fairly easy although the final boss will give you a run for your money. He has two phases and if you lose at any point, you must start again. Luckily, while I did die against the first phase 2-3 times, I never lost to the final one. That would have been demoralizing. It was very tense though since I won at the very end of my health bar. I always give my clutch factor some credit there along with the developers since nothing is more satisfying than winning at the very end like that. The same thing happened to me in Breath of the Wild and Kingdom Hearts II. It’s a good feeling. For the final boss phase 2, I recommend just baiting out his attacks and then punishing them. It’s a fool proof plan.

Alter Echo also ends with a big cliffhanger although a sequel is unlikely. Spoilers are present for this paragraph to skip it if you must. You ready? Well, it would appear that the entity is also evil and the heroine lives after all. She had seemingly died a while back so it’s good to see that she survived. That being said, she’ll probably be turned evil or not given a choice so that’s too bad for her. The other villains are also alive as well. The sequel probably would have been a blast so it’s a shame that it didn’t happen. The plot wasn’t particularly strong, but it still would have been enjoyable.

The graphics are good. They aren’t anything special, but the levels are fun to look at since the space theme is good. I will admit that all of the levels look the same though. There is no real variety to speak of since all of the levels are on the planet and in the caverns. This was a little lazy on the side of the developers so that’s something that could be fixed in a sequel. The time stop attacks look really good with purple energy all around. As for the soundtrack, it’s also really good. The themes are all really fast paced and increase the intensity of the levels. I’d definitely like to see the tunes return in a sequel.

Unfortunately, there is no replay value here. Once you beat the game, you cannot replay the levels to get the extra power ups. Your only option is to replay the game and that would purely be just to have fun. It’s a game that you complete and then put back on the shelf. The playthrough is good though so this isn’t a bad thing, but I always like to have some replay value. It gives the game an extra boost if you ask me.

While the game is good, there are clearly some negatives since I’m only giving it a 7. As I mentioned, the story isn’t great. It’s not bad and showed signs of promise like whenever the two friends would appear. It just suffered from some slow parts where nothing would really happen during some levels. The gameplay could also be a little repetitious since you would have to keep shifting forms to deal with various enemies. It wasn’t a big deal though and I still enjoyed the gameplay. These are just elements that hold it from being an 8. I did enjoy the puzzle system for the time stop attacks though and I’d definitely keep that for the sequel.

Overall, Alter Echo is a solid game and one that I would definitely recommend. It’s fairly short and won’t last you too long, but the gameplay is on point. The soundtrack is solid and the plot isn’t bad either. It’s the kind of game that nobody has heard of so it’ll also earn you some brownie points with other gamers when you mention that you’ve played such an obscure game. It had some issues like the levels being repetitious along with the gameplay to an extent, but that’s where the short length actually came in handy. Hopefully we get more space games soon, but I doubt that’ll be a problem. Space games are always going to be seen as cool.

Overall 7/10

Academy of Champions Review


Academy of Champions is one of the more enjoyable Soccer games that I’ve played. For whatever reason, I was never too impressed with the FIFA titles so Mario Strikers and Pure Futbol have been my go to titles for the sport. Granted I haven’t actually played the FIFA games as much as I could have. I can acknowledge that those games have a lot more depth to them, but this title is easy to just plug and play. Adding in popular characters like Ezio and Rayman is just a nice bonus.

Lo and behold there is actually a story mode in this game. It starts off with our young hero receiving an invitation to the world’s most prestigious soccer academy. The person who invited the hero doesn’t remember doing so but decides to roll with it anyway. It turns out that this is all going according to a corrupt teacher’s master plan. The main character is going to need to stay sharp since no one can be trusted.

There may not be much to the plot but at least the game has a story. That’s more than you can say for a lot of its rivals. How the story works is that you go through his various school semesters. Each semester is 20 days with a critical event occurring every 5 days. You can’t afford to lose those days so they are mandatory but the other days are low stakes. Winning will get you more exp so that’s the main incentive for the average day. The other incentive is just your pride.

The activities in a day vary according to different categories. A match event is self explanatory as you’ll play a hand against an opponent for practice. The gossip task will have you chat with your friends about how tough the villains are. Training tasks will have you doing basic drills and then you also get tasks to head to the shop and to upgrade your characters. That was a bit of an annoying addition since it meant that you could not upgrade at will, you had to wait for that day to arrive.

The matches were pretty fun because the gameplay was actually very on point. It’s pretty simple to pick up and play but very challenging to score goals until you learn the tricks. Passing to your teammates is highly recommended along with running side to side as the goalie will take the bait. Each player has a super attack with you can buy to take your game to the next level. They actually didn’t help me much as the A.I. would just block it every time, but it will be good against human opponents. Just stay aggressive and knock the opponents down.

I have to give the game some credit for having full cutscenes. I wasn’t really expecting that. They may not have had any dialogue as that was all done via text box but it was still neat. The character models are a little off. Graphically, the game isn’t bad. The designer just went a little too wild with the character proportions which is what made everything a little dicey. The game was still very clear and you could always tell what was happening. It was good enough for me to enjoy the rest of the game. I’m afraid that the soundtrack was significantly less impressive. There weren’t any tunes that really stood out to me. It was all fairly generic and lifeless. I don’t think the developers put much time into this part of the game.

There really isn’t any replay value aside from multiplayer mode. This is the kind of game where you can’t go back and hire everyone to form the ultimate team. You can replay the last few days I believe so you can grind out some extra stats for your characters but there’s nothing you can do with them anyway. Since the gameplay is good the multiplayer can go a long way. I suppose it will just have to suffice in this case. If you have a friend over, this is as good a pick as any.

One quality of life issue that I had with the game was that you couldn’t see your individual stats for each player when switching up your lineup. You’d have to write them all down or memorize the stats if you wanted to make some changes. It just ended up being a longer process than I would have liked. Finally, the difficulty level of the game is pretty good. You can definitely expect to meet a real challenge towards the end of the game. The tournaments are maybe just a little too long, but at least the game always feels fair. Replaying the level never becomes a chore.

Overall, Academy of Champions was definitely worth the couple of dollars that I bought it for. This may not exactly be a triple A game, but they put some nice effort into it. Incorporating the guest characters into the story would have been awesome but I guess we can’t have it all. Some mechanics weren’t thought out well like not being able to upgrade at will, but the gameplay was on point. I usually don’t care for the “day” system where a day will pass each time you do something but the game pulled it off pretty well. I’d recommend getting this title. You’ll be surprised at just how good it is.

Overall 7/10

Star Wars The Clone Wars: Lightsaber Duels Review


The Star Wars marathon continues. I’m finally into the TV show continuity so that takes me one step closer to the original films. It’s been a fun marathon, but it is almost time to put it on hold since my Birthday is quickly approaching and that means that Legend of Zelda is on the horizon. Still, Star Wars will be back and this is a really solid game to have as the latest title. A Star Wars fighting game makes perfect sense and the series certainly took its time before coming to this conclusion.

The plot adapts classic fights from the movie and the show. Most of the levels are relatively stand alone in that sense as they skip you from fight to fight and it works as a nice abridged version. Honestly, the plot was pretty exciting as a result since the fights just kept on coming. It’s the kind of editing that would work well for many other titles as well. Imagine a DBZ adaption where it skipped all of the set up and just threw you into the fights? To an extent, Tenkaichi already did that, but it included a lot of minor fights while this one only kept the best.

One strike against the game is that it’s incredibly short. There are only 9 levels and each level will take you about as long as your average Street Fighter match. Maybe a little longer if your opponent starts to block a lot, but it’s still nice and quick. This game would probably not even last you two hours so it’d probably be sad to have gotten this game at full price. It’s not as if there is no replay value though. You can play challenge mode to unlock the final fighters. I tried one of the challenges which was to not use any force abilities, but it’s hard to not do this accidentally. I would have preferred that the game just disable those attacks so you can button mash at will. If you really want the characters then it’s worth trying out, but I can’t say that it nabbed my attention.

Multiplayer is where the real replay value is at. The gameplay is surprisingly fun considering that it’s heavily motion based. You wave your Wii remote around like a sword and try to take names. It may not be quite as epic as the Bleach game for Wii, but few are. You won’t hurt your wrist the same way that the Bleach game weakened it so that’s a nice trade off. The controls are easy to learn, but hard to master which is always a good balance. It’s the best way to develop a game because then casual gamers can get into the fun and people who take it seriously won’t have to hit a skill ceiling too quickly. I’d say that I’m still a casual in this game as I basically stuck to button mashing and trying to figure out what combos to use in the meantime. I learned a little about Force attacks and would randomly throw them out during the fight. It worked and I beat all of the foes so that’ll suffice. There are higher difficulties for you to play the levels in as well which should give you a real challenge based on the normal difficulty setting.

The graphics are pretty good. At times, I couldn’t tell which parts were from the game and which were the clips. It’s all pretty smooth and having cutscenes with action inside of them was a nice treat as well. I feel like this game actually got a pretty reasonable budget which is nice to see. Imagine how cool this game could be with Gamecube controller support. I dare say that it would have been one of the Wii’s top tier titles. The soundtrack is rather bland. We have a decent “previously” music theme that plays a few times, but the others aren’t very notable at all. You’ll likely forget them as soon as you finish playing.

The cast of characters are all pretty likable in this game. From Dooku to the Killer Droid, everyone brings something to the table. I especially love all of the overconfidence that emanates from everyone. The amount of trash talking in this game is impressive and the stream of comments just never stops. It’s safe to say that Anakin is my favorite character in this game as expected, but the Killer Droid probably had the best design. A robot wielding Lightsabers just makes sense. I really want to see more wielders in Episode VIII because these games keep reminding me how much I miss those battles. High octane Lightsaber battles is what Star Wars is all about.

Overall, Lightsaber duels is actually one of the better Star War titles although the bar is already quite high so that might be misleading. It’s certainly not as good as Episode III and Bounty Hunter, but I dare say that it’s better than all of the small console titles and maybe even the two Gamecube flying ones. It’s a tough call, but being a pure fighting game can do wonders for you. I do wish that the game had been longer and contained more characters though. That keeps it a little lower than I would have liked the game to be at. Next up is the DS Clone Wars game so it’ll be interesting to see how that one plays out. If it’s essentially a portable version of the same fighting style, then I think we’ve got a real winner here folks.

Overall 7/10

Star Wars Episode II: Attack of the Clones Review


It’s time to take a look at the latest Star Wars game that I managed to beat. This game’s really short as it’s only about an hour long tops. That being said, the game’s poor level designs will ensure that the game could take you a little longer. Several levels took me more than one try, but there is one big trick that will save you a bunch of time once you learn it. Read on and I’ll explain it towards the middle of the review.

The game’s plot covers the second film. Good luck figuring out what’s happening from the cutscenes though. It’s not as if you’ll get confused or anything, but you’ll never get all that invested. You just see guys with swords fighting each other and that’s not a bad premise, but the story certainly isn’t trying very hard to be exciting. This is one of those games that you’re really supposed to be playing for the gameplay anyway. The title couldn’t even be bothered to give us any really cool screencaps in the mean time.

This game is a classic 2D beat em up. Think of the old X-Men games from back in the day and you’ll get the idea. Most levels consist of you beating up on robots and other enemies so you can move forward. Naturally, you’ll just get stopped by another group of enemies and you have to fight them as well. You need to really like the gameplay in order to be content. Honestly, I thought that the gameplay itself was pretty good. Blocking and reflecting energy blasts was a lot easier than I would have expected. The transition between attacking and reflecting is typically smooth and the only part that doesn’t work well is turning around. Do so at your own peril.

You can use a super jump when you have enough meter and you have to obtain energy orbs to use any other force abilities. You can learn the Force Push for example, but it takes a lot of energy. So, here’s the trick. Enemies will only give you force energy when you defeat them if you’re not maxed out yet. They’ll only give you health once you force is maxed out. The trick is to simply never use your Force abilities. Several levels require them and there will be moments where you need the super jump, but if you can resist the urge to use them otherwise, then you’re set. See, the tough levels were the ones where robots would constantly attack you and your health would be whittled down. It’s incredibly difficult to defeat them all without being hit after a while.

That’s where the health drops come in handy. If you haven’t been using your Force abilities, then the enemies will be dropping a lot of hearts for you to pick up. That results in an endless supply of health. If I had known about this from the start, I would have breezed through the game a lot faster. It won’t help much for some levels as the second to last one has a one hit KO attack for example. Still, it is of great value if you ask me. Don’t be intimidated by the final boss either, he looks like he’s tough stuff, but he’s actually not that bad. Hold the A button and keep alternating between low and middle strikes. Do it fast enough and he’ll be virtually helpless. This is also a good time to use your Force abilities if you haven’t done so already.

While most of the levels have the same format, there are 2-3 levels where the game turns into a 3D racer. It was a nice change of pace, but it was hard to keep up with what was going on. I just kept on turning and somehow made it to victory. On the last race I don’t even know how I won, but I guess my missile hit a weak spot or something since the win screen came up almost immediately. We take those. There are 11 levels total and each one is only a few minutes even if some feel much longer. There is absolutely no replay value since there isn’t anything to collect or achieve. The game uses a very old password based system so you don’t even get to keep a save file. This game gives you about an hour of entertainment so you really have to think about whether or not it’s worth the money.

One issue I have with the game is that there are no checkpoints. If you die, then you go all the way back to the beginning. That may not sound all that bad since the levels are short, but it’s very annoying. Keep in mind that some of the levels have you on a roller or in a set path where you have to wait for the enemies. You could end up waiting for a minute or two as you roll around in boredom. The levels like to start slow and ramp up later on which doesn’t work very well the second time around. Checkpoints would have made the game so much better and I dare say that it would have bumped the game up to a 7. It’s bold, but it definitely could have worked.

I do like beat em ups for the most part. Hyrule Warriors was amazing and I really enjoyed Devil Kings as well. I haven’t played as many 2D ones, but the X-Men game was entertaining. These titles also tend to be pretty difficult so I was ready for it. Without the health trick, I’m not sure if I could have beaten the level with the winged creatures. It was a really long one and I had to stop and grind out the health several times. I applaud anyone who can get through the level without it. The game really needed to lighten up on the repetition with these levels. If the gameplay had been worse, it could have severely hurt the game. As it stands, I enjoy taking down scores of enemies over and over again.

The graphics weren’t bad. The 3D levels tried to cram in too many things at once so the graphics did suffer quite a lot in this set up. The beat em up segments were a lot better though. While the Stormtroopers looked a lot chunkier than usual, there was a noticeable improvement here. Likewise, the soundtrack wasn’t half bad. The game over screen certainly had a pretty thematic feel to it and since we got very well acquainted during the course of the game, I was glad that it wasn’t a boring tune. I do think the developers put in some real effort to these areas of the game so I can appreciate that.

Overall, This is one of those games that you buy for a single playthrough and then it vanishes…never to be seen again. I can’t imagine buying this on launch day for 20-30 dollars, but for a few bucks? I’d say that it’s worth it. Some parts of the game are clearly low budget, but others age fairly well. The final boss was pretty neat even if it could have been annoying if I had lost more times since I’d have to replay the whole level. Luckily, button mashing never fails in this kind of game. I have a feeling that the next Star Wars game will be better or at the very least, longer. Still, this game was fun in the end and that’s what counts.

Overall 6/10

Final Fantasy VII Review


Well, it’s time for the big one. I started this game ages ago and have finally completed it. Final Fantasy VII is a legendary game that just about everyone has heard of. I became a big fan of this timeline thanks to the Advent Children film which was a complete and utter success. Unfortunately, the game was unable to live up to this level of hype. I was prepared for an amazing game, but ended up with a rather disappointing game. In many ways, FF VII was ahead of its time and was certainly high budget. In other ways, it was simply not up to snuff and really held itself back from a better score.

The plot involves a soldier named Cloud. He doesn’t really remember his past and the villain likes to mess with him quite a lot. He meets up with some resistance members and they decide to take down the corrupt government and save the day. This gets a little complicated when Sephiroth shows himself. He is a being of near limitless power who wants to end the planet. Cloud and his friends are just normal joes, how can they deal with this? They’ll need a lot of Materia (Summoning/Magic crystals) and allies if they want to overcome him. It’s a race against time now.

That’s probably not the best plot summary, but the game is very long with a plot that is constantly adapting as new stories come into play. There are also a lot of side quests and bonus content t hat flesh out the story even more. It’s a legendary game for its plot and this holds up very well. I actually didn’t know much at all about the game despite being a rather big fan of the series in general. A lot of it was all new to me, which was certainly a blast. Cloud’s origin was definitely nice and convoluted and there were so many twists that even I was a little confused by the end. It was in a good way though as it was well thought out and you can understand it as long as you give it enough thought.

The game was also a little more intense than I had been expecting. To be honest, I didn’t notice that the game had blood in it until I stumbled into the lab level where the staff had been viciously attacked. It really came out of nowhere. I will admit that this level was extremely atmospheric and if anything this element made it all the scarier. This was also when the game’s plot started to pick up and get a little more exciting. The beginning of the game is fairly laid back and FF VII likes to slowly build towards the plot. That’s an element that all Final Fantasy games go for as it lets then plot develop the characters and get you to sympathize with them. It’s a good tactic so long as the payoff is really good.

The payoff was worth the wait. Sephiroth is still the best Final Fantasy villain and both of his themes are incredible. The One Winged Angel theme is extremely iconic and it’s certainly great to see the original version of the song. It has all of the memorable beats and is not something that you’d expect from such an old game. Rock/Opera themes like this didn’t really seem to get mainstream until a lot later. Sephiroth also had another theme, which was the surprise hit of the game. It’s a horror theme through and through and with Sephiroth fading in and out like a ghost the whole time, it was really fitting for him.

Final Fantasy is easily the most tense game that I’ve played. It’s the closest to a horror game at these points and as I’ve never played a full horror game before (Or if I have then I can’t recall at the moment) Final Fantasy VII was a nice glimpse of what that would be like. A horror game done well can certainly be good if handled right as this game showed. Even the final bosses had very intense designs as I don’t think you’ll be forgetting Jenova anytime soon.

The graphics are exceptional. In gameplay the character models all hold up well. They are kinda pixely and you can really see that when you play the mods of them in Super Smash Bros, but they are really good for this day and age. Even more impressive is the fact that it had fully animated cutscenes. They weren’t short either as some were quite long. Even the super attacks had them although that’s an iffy point. It goes without saying that the soundtrack is absolutely top notch. You’re not going to find any game that can completely destroy this one in that area as it’s just very solid.

I haven’t touched on the gameplay yet. It’s classic turn based style and that has always aged well. I do miss it to an extent in modern gaming, but if the alternative is that all future Final Fantasy games will go with Kingdom Hearts gameplay….then I have to say that Square Enix made the right call. Real time gameplay is absolutely better although I really love them both. There is a lot of depth to the gameplay as your level isn’t the only thing to think about. Your Limit Level, Equipment, and Summons are all absolutely crucial. A pro tip for any gamers who haven’t played this yet is to make sure that you switch Limit Levels when you unlock a new one. Having a strong Limit Level 3 or even a Level 2 will make a big difference when compared to level 1. I apparently unlocked Level 3 a while back, but I never realized it so I played the whole game on level 1 until the very end. It was a sad moment.

There is a lot of replay value to be found here. You can easily spend over 100 hours on this game and maybe even more. There are numerous pieces of equipment to find and leveling everyone up to the max will take a very long time. There’s a lot of exploring to be done and side quests to complete. Some aren’t even accessible if you wait too long so then you’ll need to start over again. This is the kind of game that never really ends for you unless you put in a crazy amount of time. Even if you just want to play the main story, that’ll last you a while as well.

So…this sounds like a really positive review at the moment right? Well, lets get into the negatives now. One problem with the game is that it got a little too focused on showing off its graphics. Every time you summon a monster, you have to watch a very long and unskippable cutscene. As you’ll be going for many summons, this really ends up dragging out the fight. You’re gonna get sick of watching these cutscenes and there is seriously enough time to go to the kitchen and grab a snack since you can have all 3 of your characters prepare a summon. This means that you have to watch all 3 back to back to back which can take almost 5 minutes. Lets not forget that Sephiroth has his infamous solar system attack which is the longest one in the game.

The first negative was just a mild inconvenience next to this one. This negative is the fact that the map is very bad. Nothing is labelled so you’ll want to have a note pad on hand to write down what all of the islands stand for. Otherwise, you end up being lost for a while as you try to find the location. Wait, it gets worse. There are times in the game where you are given nothing to go on. I got stuck 3 different times in the game and I spent around 10 hours working to get unstuck. I was victorious the first two times, but in the end I finally cracked and ran to Gamefaqs to see what they had to say. I never would have guessed that I had to go into the ocean and find a secret cave towards the top where there were some designs for a cool mech that would lead me to the robot that would break into Sephiroth’s lair. There was absolutely nothing to even suggest this and this felt like a very unfair puzzle. The game had quite a few moments like this and it made the whole experience lose a lot of its enjoyment.

It’s also not very fun to be attacked by minions constantly for taking even a single step. The minions are everywhere and they just keep on coming over and over again. If you made a wrong turn, too bad. You’re gonna have to fight yet another monster. You can run, but then you will still be taking some damage in the mean time. Did I mention that leveling up in this game takes forever? Seriously, don’t expect to get to level 100 anytime soon. The minions are pretty durable and don’t give all that much EXP anyway. That’s why your top priority is developing your limit and finding cool weapons. Those will ultimately make the difference along with some ribbons to protect you from status attacks.

This game can also be a little mean spirited. If you made the mistake of saving once you were in the area of the final bosses and didn’t make another file…then you’re stuck. If you’re at too low a level to defeat Sephiroth, there is now nowhere to safely train and gather your health back. Luckily, I made around 5 files to be on the safe side and gathered a lot of supplies before attempting the boss again. It took me 2 tries, but I managed to secure the hard fought win. I was pretty proud of myself to be honest even if the area before the final boss gauntlet was way too long.

In the end, my main problem with the game is parts of its design. It was just lacking in some basic areas like the map and quality of life concerns. I shouldn’t have to wait through really long battles thanks to the cutscenes and getting lost for hours because the game sent me on a random goose chase is no fun. It’s a shame because the game is a technical masterpiece and the plot is solid. It’s like an AAA game that just didn’t get a great deal of quality control to back it up. I need my quality control which is why I can safely say that Deca Sports was the more enjoyable game. “But that’s crazy!” I’m not saying that Final Fantasy VII is a bad game, but it just wasn’t a fun game most of the time. I was expecting to have a lot more fun with it.

Overall, Final Fantasy VII was a little disappointing. It’s probably my fault for skipping ahead and playing the glorious FF XIII games though. The tough question here is whether to give the game a 5 or a 6. On one hand, my main negative is alleviated if you just buy a guide book or use online resources to get through the puzzles. On the other hand, that’s kind of a cop out. On the other hand, how can you give a game with 5 star graphics/soundtrack/plot and good gameplay a measly out of 10? It’s definitely one of the tougher decisions that I’ve had to make. It also brings Majora’s Mask into the picture as it’s in a very similar situation to FF VII. It has many of the same negatives with regards to the unfair puzzles, but its strengths are a bit weaker. That game I had been leaning towards a 5 on as well, but that puzzle wasn’t even as unfair as FF VII’s. The 3 day system is madness, but at least you can still make it if you keep on practicing long enough and looking for clues. It’s still a poorly conceived puzzle to be clear, but it’s not as drastic since you at least know where to look. Why can’t more games be like Layton? I was stuck there for around the same time as this game, but it never got upsetting as the puzzle was just very fair. Well, I gotta go with my gut here. Being enjoyable is still a game’s top priority. FF VII messed that up and so I can’t really cut it any slack. It will join other legendary titles like Star Fox Zero, Mario Party 10, Sword Art Online Lost Song, Frogger, and Nintendogs in the 5 star ranks. Hey, it’s still not a bad game and if you don’t mind wandering around for a while and being constantly attacked by enemies, then this is right up your alley. In the mean time, I’ll be looking forward to the remake as the gameplay shift should end up helping out a lot.

Overall 5/10

Yogi Bear Review


I admit that I have never seen the Yogi Bear film. It’s one of the few influential bear films that I have yet to see, but I figured that getting the game was the next best bet. It’s a fun enough game and it was clear that the developers were trying to make this game like a Mario title. They gave it a real effort, but you can’t just make an AAA Mario game with a limited budget and artificial length. It’s fun for 2-3 hours, but then you’ll just go back to playing Mario.

The plot has Yogi show up at the Ranger’s house to steal his lunch. Yogi also scatters the ranger’s photos to the wind as well so now the national park is going to be shut down. Apparently there are no backups and there is no other way to get people to come to the park. Yogi agrees to go and find the animals so he can take new pictures of them and hopefully steal some food along the way. Go fast Yogi!

The gameplay is your standard 2D platformer. You jump through the levels and avoid enemies. You die in a single hit to anything so you have to tread carefully. Luckily, there are frequent checkpoints throughout the level so you’ll never beset back more than a minute. You can do body slams to stun the enemies and get past them safely. You can’t actually defeat any enemies so you need to move quickly so they don’t get back up and take you down for good. There are pies everywhere and grabbing 50 of them will give you an extra life. There are also 3 medals in every level and I’d recommend grabbing any that you see.

At first I was ignoring them completely, but that ended up catching up to me. There is a park ranger who shows up every once in a while and the only way to get past him is to bribe the guy with medals. Getting 2 out of every 3 is a good way to make sure that you can always bribe the guy. They’re not even that hard to get as there will be obvious caves everywhere and if you see an arrow pointing right…go left. That’s all you really need to know to grab those medals.

The game keeps track of your game overs so I recommend playing carefully. I was actually able to beat the game without ever losing all of my lives. I’m trying to act surprised, but maybe this is expected right? Heh heh. The graphics aren’t all that bad. You can see what is happening at all times. It may not be high end graphics, but they serve their purpose. I do have to give the gaame a lot of props for actually having full cutscenes with voice acting within. A lot of Wii games actually don’t have this so it’s definitely pretty impressive. The soundtrack is less impressive and you won’t remember any of the tunes by the end. You’ll definitely remember the sound effects though because Yogi Bear constantly mentions how he’s smarter than the average Bee, Human, etc. He talks a lot during the levels and even talks when you try the bodyslam. As a result, you can expect constant chatter throughout, which is not bad per say, but it can get repetitive.

My main negative with this game is the artificial length. The game coud easily be completed in a single sitting if not for the ranger constantly asking for medals. Once I knew that I needed medals I was able to get enough where I didn’t have to go back anymore, but it was still a little annoying. Lets face it, even if the levels aren’t that bad, it’s not as if I want to go back and play them again. That’s reserved for a big title like Sonic or Mario. It also just shows that the developers couldn’t think of a better way to make the game longer.

There is some obvious replay value…getting all of the medals and baskets. It’s not something that would entice me to play the game again though. As far as I’m concerned, this is one of those games that you play to completion once and then it goes into the drawyer…never to be seen again. It’s fun enough and the price is pretty low so you’re getting a good value.

Overall, It’s good to see that Yogi Bear has gotten his own video game. He’s certainly the kind of character that you can get behind. He’s so mean and over confident the whole time in an “oblivious” way that it works well. The gameplay is good enough to keep you playing and at the very least there is nothing that will hamper your progress aside from the ranger. The ranger definitely brings it down by a star. It’s a good game, but one that you won’t be playing after you’ve beaten it. I recommend giving it a shot if you want a fun little platformer, but the burning question will always be “Why not just buy a more established one?” Still, it is Yogi Bear so that gives it some novelty.

Overall 6/10