Dragon Ball Z: Buu’s Fury Review


Stop the madness! Is this one of the rare DBZ games that I didn’t own before now? Yes, I finally took the plunge and got the game at long last. It’s a very solid sequel to the last one and the gameplay continues to be quite excellent. Leveling up never feels like a grind here and the game seamlessly throws some of the movies into the plot. It’s all handled very well and while the game is not particularly long, it makes for an enjoyable experience.

The game’s plot adapts the Buu arc from DBZ as you’ve probably guessed. If you’ve never watched DBZ before, it involves the world’s strongest heroes coming together to defeat an evil genie. They’ll need team work and a lot of heart in order to win this round. The text boxes do a good job of adapting the whole arc and keeping in enough details to ensure that you still know what is going on the whole time. It’s a good way of blasting through the arc while still knowing enough to bluff your way through a quiz.

The gameplay is the same as the two predecessors. It uses an overhead view as you can punch or shoot energy blasts. If you can block, then I’m not sure how as I never bothered. Punching is the way to go here and with each level up you can power up a stat. Go for Strength and ignore everything else. The rest are borderline useless by the end while strength will allow you to one shot all minions. This allows for easy level ups and then you can build up your defense. You can also turn Super Saiyan which gives you extra energy and increases your speed. I didn’t notice it actually amping up the strength of my attacks, but it must have had some kind of effect. The gameplay is easy to pick up and you’ll likely have it mastered in no time.

One thing that I’ve always really liked about this series is how easy it is to level up. You can gain 50 levels in a quick 30 minute run and even faster if you’re in the right place. At times, you’ll get a whole level up for each individual minion that you defeat. Considering that they go down like flies, this results in a huge rank up to your characters. It’s quite impressive to be honest and is the single best RPG at the leveling system. It puts titles like FF VII to shame where you’ll have to fight for a very long time to make any kind of head way. I’m still rather sore at that game for making the climax so much work. It’s not so much the difficulty but the fact that if you save in the wrong place…you’re doomed. It’s just going to be game over for you from then on. More on that in another review though.

The game holds up really well when it comes to the graphics and the soundtrack. The sprites are all pretty fun and the images that the game uses for the text are unintentionally funny as well. The characters are constantly yelling and panicking throughout which doesn’t always fit the lines, but that’s part of what makes it enjoyable. As for the soundtrack, there are a number of good themes here. One of them is a remix of a rock theme from the anime, but sadly it cut out all of the rock elements which was a little disappointing. DBZ 2 is still the best when it comes to the soundtrack because of the great Cell theme, but the music here will still get you into a nice groove.

There isn’t a whole lot for replay value after you beat the game. You can max everyone out and grab a bunch of items, but that won’t buy you all that much time. The fact that there is any post game content is still a plus though. The actual game’s story is roughly 6 hours so maybe you could take it to 10 or so by the time you’re done with everything. You’ll likely be buying this game for a very low price so the time is not bad. Especially when you consider how good the game is. Quality over quantity and all that right?

One thing I’d highly recommend is stocking up on food while you can. Save your money for most of the game and then just buy as many Onigiri’s as you can for the final part of the game. I’d also recommend leveling up Vegeta a little since you’ll need him at the end and otherwise it’ll be a little tough to beat Buu. Ideally you want to be at around level 130 or so because then you can finish him quickly. Never use any money to buy equipment since the enemies will all drop a lot of it towards the end of the game. Also, put on the heavy boots and gear to get level ups faster. It makes quite the difference and considering that the game was already easy to level up in…this almost feels criminal.

Overall, Dragon Ball Z: Buu’s Fury is a solid way to end the DBZ adaptions for the GBA. It was a really good trilogy and a very underrated one for DBZ. Granted, I’ll still take Budokai and Tenkaichi any day, but this was a great way to play on the portable. The series did everything that it could with the RPG format and I can’t imagine another title taking it out. Maybe if they ever made a big budget DBZ RPG with anime cutscenes and an awesome plot I suppose. For the GBA though, they maxed it out. I highly recommend checking this game out and seeing what you think of it. Now I just need to get the GT GBA game and I’ll have completed that saga of Dragon Ball adaptions. The gameplay shift is a little unfortunate, but I like beat em ups as well so it should be fun. Until then!

Overall 8/10

Little Big Planet Review


It’s time to take a look at Little Big Planet! This game was fairly big when it came out and it took me a while to finally get it. Many people started comparing it to Mario and it was supposed to be Sony’s big answer. Well if that is the case, then it is safe to say that Nintendo won this round by a mile. LBP’s gameplay is decently solid, but the whole game tries to be very “art house” and meta instead of focusing on just being fun and easy to get into. The plot’s also rather lackluster, but what else is new for platformers?

You play as Sackboy. It is heavily implied that the characters know that you the player are controlling Sackboy. The game constantly tries to be meta like this and all of the characters are actually paper cutouts. They are all being manipulated by a mysterious villain known as the Collector so you have to go around saving them all and proving that the Little Big Planet is more resilient than the villain thinks. Honestly, the story would have been much better if it wasn’t constantly trying to remind you that the whole thing was fake. The main villain even cries at the end and quickly turns good so fast that you had to wonder what was going on.

As a result of the game trying to go for a very indie feel, the graphics were actually pretty bad. Honestly, they looked worse than the average PS2 game and I’d take good ole N64 and PS1 games over it. The graphics just weren’t my style and the fact that they were all made of paper just seemed like it was an easy way to save some money on the budget. It was all pretty iffy if you ask me. The soundtrack was fairly decent I suppose, but certainly not memorable. There are no tunes that you’ll be humming to yourself afterwards.

As I mentioned at the beginning, the plot just isn’t good. You have to ignore the graphics and the story and just focus on the gameplay. That’s the only way to really enjoy Little Big Planet. Even then, it is a lot choppier than Mario. Possibly to reinforce the fact that they’re all paper, it’s easy for Sackboy to get stuck to objects or jump a little too far. I died quite a few times in the thunder level because it was hard to control where I was going. It didn’t feel like it would have been much of a challenge if the game had Mario’s level of refinement. It’s just so much smoother than this title.

All right, this has been a pretty negative review so far. Keep in mind that the gameplay is still good, but it’s more at the level of Flip’s Twisted World than Mario. It feels a lot more like an Indie game than a AAA title and maybe it is I suppose. Regardless, it didn’t quite live up to my expectations. I was expecting a very different game than what I got, but that’s the price of not really looking up a game until you buy it. Just as some will be better than expected, others end up turning out worse.

There is a lot of replay value here to help hold the game up. After completing the game, you are only around halfway done at best. There are plenty of other levels to complete and stickers to assemble. Along the way you can aim for the Platinum Trophy which seems fairly reasonable to obtain. It would take a long while though and you’ll need to master the controls along the way. They definitely do get easier to use the more that you play the game. Doing all of this will definitely extend the play time of the game. The actual story is reasonably short and you can complete it in a few hours, but the Platinum should easily take you to around 20 hours if not longer.

There were boss battles in the worlds, which were fun as well. Most of them were pretty easy, but the fights were well thought out. I also think that all Platforming games should have bosses of some kind to change up the gameplay and to just provide a nice challenge. It at least offers the semblance of a story. I guess this game should be described as more of an experience than anything else. You get to run through various levels like a desert or a haunted house. The haunted house was definitely the most tense and atmospheric level while others like the Canyons were fairly generic. There is a great contrast between the various worlds and I suppose that’s a good thing. You can also create levels in this game which is a fairly big deal, but I skipped that part. Maybe I’ll go back to it someday, but with Mario Maker in existence, there’s no real reason to use any other title for level creation.

Overall, Little Big Planet may have not been the platformer that I wanted, but it’s definitely the one that I deserved after not giving him fights on my blog for so long. The game was disappointing which had an impact on making this review so negative, but keep in mind that it is still a decently good game. There is a lot to do here and the gameplay was decently well thought out. I always talk about how gameplay is really the bottom line for a video game and this title is the perfect example of that. The execution wasn’t perfect, but the game did try to give you as much control over Sackboy as it could. You can change his facial expressions, make him give a thumbs up, and a lot of other customization. You can dress him up any way you see fit and that can make the levels a little more entertaining. I don’t imagine that I’ll be buying the sequel anytime soon, but if you’re looking for a good platformer to spend some time on, this one will work as well as any.

Overall 6/10

Monkey Mischief: Party Time Review


It’s time for another party game. Honestly, this one wasn’t half bad. The actual minigames are fairly well designed and the campaign mode isn’t made to irk you like the Outdoor Fun title. That being said, the game is incredibly short and you can beat it in around an hour. I got the game for 2-3 bucks, but if you paid any more for it then you would probably be very disappointed. It appears that this game may have also gotten another spinoff for the Wii. It’s feels like for every party game that I complete, two more take its place. Gamestop is just about all out of Wii games though so I don’t see myself getting many more party games, if any in the near future.

There’s no story mode of course so lets jump right into the technical aspects. The graphics certainly aren’t very good. They are fairly low budget for a Wii game and while you can tell what is happening…the game won’t do much for you beyond that. It’s passable as the game at least isn’t fairly dark like one of the levels in Flip’s Twisted World which will get you stuck for ages. What is more annoying is the soundtrack and the sound effects. Each level will have the Monkeys laughing and yelling constantly. I suppose this can psych you out, but that’s not a positive in a party game. Some of the levels have a very awkward moan when you click on them which is just plain disturbing. The monkeys sound like humans, which is also something that you’d hope the developers would have thought of. The actual music is decent, but the sound effects are much louder so they will keep popping up. No worries though, I got you covered. There is an option in the settings to disable sound effects, this should be the first thing that you do when you turn on the game.

There aren’t many modes here to play. You’ve just got single player mode and multiplayer mode. They both take you to the same screen of games. There are exactly 20 games here and they are split up into 4 different worlds. Most of the games are fairly easy to complete with a small handful coming down to luck. No worries, the game has a bunch of glitches and some of them will help you out. Some games count as being completed even when you lose so just keep on playing til you see the “complete” sign. That helps to take a little of the pressure off.

It was certainly interesting to see that this game completely copies one of the minigames from Block Party. “Slobber Slammer” to be precise. Instead of saving a kid from being eaten by a Dog this time, I believe it’s a Hippo or something like that. It’s a little less crazy than the dog version, but it is literally the same minigame with the same controls and everything. The game better have been made by the same developers or this is just a bold faced moment of plagiarism. Another minigame is heavily inspired by Mario Party as you bounce around and try to knock each other off of a mountain. It’s not nearly as hype and awesome of course, but it’s still a pretty fun minigame here.

Another good one has you try to hold on to the ground amidst heavy wind conditions and other Monkeys trying to kick you off. This one was fun, but the computers died so instantly that I didn’t really get to have as much fun here as I would have liked. Dodgeball was another really good minigame and a bunch of others as well. There are other fun minigames like this and that’s why I’d say that the minigames were actually decent. They were enjoyable and the timer was fairly low so it’s not as if they lasted too long. If you focus on the positive minigames you’ll come out of here with a decently positive experience.

Naturally, not all of the minigames were hits. I didn’t care for the “Draw exact shapes” game because with the Wii Remote, that’s just way too hard. It’s also just not very entertaining so naturally this was one of the few minigames that the game decided to reuse. There were some generic shooter minigames as you shoot at targets or everyone shoots at a single target. They weren’t bad, but just felt rather soulless. Give me a kite minigame instead any day. (Now the kite minigame was pretty solid, it’ll test your skills!) The one shooter game that I liked a lot had all 4 Monkeys flying with balloons and you had to shoot them down before they shot you. Now that was a well thought out game. This title actually had some effort put behind it which I can expect. Considering the extremely low budget that the developers likely had, they did a decent job.

I guess you can say that there is some replay value since you can fight against your friends in multiplayer mode. I always count that as replay value, but lets face it, why would you play this over another party game. The minigames aren’t half bad of course, but there is always Mario Party to really fit the bill. It does help the game get a little longer as being a one player party game would be even worse. Believe it or not, there are some party games that actually are single player.

Overall, Monkey Mischief: Party Time was a little better than I expected. That being said, it is incredibly short with no real replay value besides multiplayer mode. That being the case, I couldn’t bring myself to give it a 6. I think a 5 is perfectly reasonable for a game like this as it can be fun to play for a little while, but has enough against it to keep from getting an actual positive score. After all, I just couldn’t really recommend this game to someone and a 6 would imply that I could right? Outdoor Fun at least had 30 games and medals to earn for each tournament so it had a lot more replay value. As I said though, if you want about an hour’s worth of fun for 2 dollars, this game is one that you should pick up. Think of it as a 1 day rental and then you can put it back in the closet.

Overall 5/10

Professor Layton and the Diabolical Box Review


After finally finishing the last Professor Layton game, I quickly jumped onto this one. I was pretty close to wrapping up Little Big Planet, but Layton is one of those elite series that takes precedence over just about anything. It also helps that the game is fairly short so it’s not as if it’ll be holding onto that spot for a long time. This sequel is very good and while the first one is certainly the better game in my opinion, this one had the better plot.

Layton and Luke head onto a train, but their adventure is quickly derailed when they find out that someone was murdered over a mysterious box. The heroes dig up some dirt on it during the first town they stop in, but the real evidence starts to appear once they hitch a ride to a ghost town. They infiltrated the royal deluxe suite in order to get in and the only problem is that they might not be able to get out again. That’s fine, they’re prepared for the dangers that may arise, but will their intellectual skills be up to the task?

It’s certainly a solid follow-up to the last game and it acknowledges the first one by having their new partner Flora show up. We also get the big villain from the last game to appear again although the main villain here is a big improvement. There are a few new characters along with some old ones like the Inspector. One of the main reasons why I found the plot here to be better than the last game is that it gets to the meat of the story right away. The first game gave you a lot of time to get used to the characters and the plot didn’t start until you were well into the game. Since people are dying from the box, the stakes are higher than the first game from the get go. Things really heat up during the climax as well since we get a sword fight through one of the cutscenes and the heroes actually get kidnapped.

I have to say that the whole kidnapping plot was pretty odd. The heroes hallucinated about a large gang and then the butler acted as if everything was normal. I suppose that the hallucinogens got to the heroes, but it was still an odd scene. It was an epic one as well though so I’ll take it. The game was just very entertaining and exciting from start to finish and you won’t want to tear yourself away. As always, the game paces itself pretty well. It is noticeably shorter than the last one though as I beat this game in a little over 9 hours while the last one took me around 16. Granted, I got stuck on a puzzle for a while in the last game so it should have been a lot shorter.

I do think this game was easier than the last one though. Perhaps some of the test players said that the first one was too hard so they fixed it here. It’s still not extremely easy to the point where you will be bored, but now a lot of the puzzles have limited answers. This means that instead of figuring it out rationally, you can just guess all 5 or 6 of the possible choices until you get it right. The final puzzles are surprisingly easy as you will be able to solve quite a few of them at a glance. I’ve heard that the post game quests are quite challenging though so that will probably bump things up a notch. On the other hand, I do think this is possibly a smart move if the developers wanted to get more kids to play. I still don’t think a kid would be able to solve some of the puzzles from the first game.

On a technical level, this game is quite solid as expected. The graphics are very clear so everything stands out nicely. You can always see a puzzle with absolute clarity so you can focus on figuring it out as opposed to thinking about what it is supposed to be. The fully animated cutscenes look really good as well and I feel like there are more of them this time around than in the first game. Having a fight in one of the cutscenes was also a blast to see. The music is also pretty catchy. It’s fairly simple, but that’s what makes it effective for the puzzles. There also is a good danger theme which plays during some of the game’s more tense moments.

There is a lot of replay value here which should more than make up for the 9 hour story mode. I only beat around 90 of the missions which means there are still almost 50 left to go. That’s a lot of puzzles and naturally the ones that I left are the trickiest ones of all. I never had to stop at any point in the story mode to solve more puzzles to get to the next chapter because I had fun beating a lot of the quick n easy ones in the mean time. This does mean the toughest ones will take longer and unless you’ve got a lot of hint coins stashed away (Which is feasible since this game was really generous with them) you’ll find that this game could get to an RPG’s length very quickly. I don’t personally plan to go back and beat the rest of them soon, but maybe someday.

Another aspect that helps the series is the colorful cast of characters. The Inspector is a nice ally to have around. He may not correctly guess who the culprit is most of the time, but he does try his best and is a likable enough fellow. Luke is a good kid who continues to improve when it comes to riddles. Flora is a good heroine as well and while she’s not much of a detective yet, she does like finding new riddles. Layton steals the show whenever he appears and managed to basically be a perfect lead. The recurring villain is rather bland and won’t leave an impression on you, but they can’t all be winners. I did like the voice that the game gave him when he was coming out of a disguise. The new villain was great and Katia was good enough. Poorly written characters could have held the game back so I’m glad to see that this was not a factor here.

Overall, Professor Layton is a series that I’m glad to finally be apart of. I’m definitely going to get the third game as soon as possible and will probably order it once February hits. This series is just so much fun and in a way it’s good that I took so long to start it because it means that there are more games to catch up on. I believe there are 6 at the moment so I’ve got a lot of catching up to do. It makes me realize that if the Switch had gotten a Layton game for launch, that could have made things very interesting. Ah well, it’s never been a big console title anyway, but that would be fun to think about. If you played the first game then you already know what to expect. If you haven’t, you can still get into this game easy enough, but I’d recommend playing the first one first since this one builds off of that. Not to the extent where it is unplayable, but it’s nice to see the characters reference the past events. At this rate, I don’t see how a Layton game can get under an 8 so long as they don’t mess something up with the formula. It’s just a really fun and exciting game that you can play whenever you want. The controls are easy to pick up and you’ll be a whiz in no time.

Overall 8/10

Family Party 30 Great Games Outdoor Fun Review


It’s been a while, but it looks like it’s time to try out another Wii party game. I really went on a rampage buying a ton of these a while back, but they’re finally almost at an end. I have to admit that I’m going to miss these Wii games ever so slightly, but at the same time it will be fun to have them all gone for good. This one is certainly of a higher quality than some of the others like Deca Sports and the 30 games are actually mostly unique. I have to give the game some credit there and the A.I. is tough although not always very balanced.

See, some games are very easy because the A.I. can’t play for beans and then they’re overpowered in others. It’s always hard to know one way or the other at first if you’re going to be in for a really close fight or if you won’t even have to try that hard. It is good that it’s not a cake walk though and you should be able to win pretty much all of the games by the end. Some of them just take 2 tries tor eally understand how to play since the controls and instructions aren’t always clear. They’re certainly not quite as on point as the Mario Party controls, but few games are.

The main campaign mode divides the 30 mini games into groups of 5. You start with only 4 unlocked for the first three worlds so you have to beat them to unlock the 5th minigame for each world. Beat all of them again to unlock the 4th world. There are 6 worlds and since you have to beat them all twice, it’s about 12 worlds of content. Of course, it can be a little tedious to have to win twice each time and if your score isn’t high enough, then your win isn’t even counted. Luckily that only happened to be once. It would be a bigger issue if it was something that happened more often for sure. I wouldn’t call this a very long game, but considering that you can get it for 3-4 dollars from Gamestop, it’s not a bad deal.

As I mentioned, this game has a decent level of quality to it so the games don’t start to copy each other with different colors like certain other sport games. There is really a nice variety here. I won’t mention all of the 30 games here, but I figure that it may be nice to list some of the good ones. This game has a Football minigame where you have to try and gain yards/score. The other three players try to stop you. It seems a little hard to do anything when the deck is stacked against you like that, but it is certainly fun. Another solid game has you control a spaceship and you have to blast your way to the finish. The side-scroller is handled well and it could easily be a real level in a game like that. It was certainly handled well. Track and Field/Marathon was fun as it tests your reflexes. There’s a memory game where you have to remember 10 really quick objects that pass through the screen and the tough part is that all 4 of you get turns at it. UFO is another similar one as you have to beam up people who have a certain description ahead of the other 3.

There are some other active competition type games like a platformer where you have to jump to the finish line. That one’s pretty fun and what adds to the tension is that you can push an opponent into the water. Another game has you hold on to the ground for dear life as it shakes, but an opponent might shove you away while you’re bracing yourself. Honestly, I’d say that at least half of the mini games, if not more than that are actually quite good. It was surprising to see. I don’t want to get crazy, but from a pure minigame perspective, I dare say that these may be better than Mario & Sonic, at least the first game. Naturally, this game lacks other things like the presentation and AAA value that the other title has, but when it comes to the pure mini games, it’s hard to get better than Family Party.

For replay value, you can try to beat your high scores or get more medals. It’s certainly not the most thrilling form of replay value, but it’s something and naturally there is also multiplayer that you can give a whirl. There’s certainly enough content for your dollar here so I don’t think that should be an issue for you. The graphics are all right. I am glad that the characters all got actual design and aren’t just the same kid with a different T shirt each time. Yes, I noticed that even if the game tried to hide the fact. The mini games all look pretty good and everything is on point. It’s not breathtaking or at the level of a AAA game, but it’s good enough. The music is also pretty fine. I like the main menu theme and the music that plays throughout is fairly calming. There’s nothing really wrong with it and I’ll take it over nothing. It’s probably free domain music.

Overall, This game was maybe a little better than I expected. The fact that the developers actually put some thought into this game definitely gets a thumbs up from me. I’m sure it was still reasonably cheap to make, but at least the games were actually fun. I definitely have to give them some well deserved praise there and this game got quite a few sequels and spinoffs/prequels so those may warrant a look as well. Realistically, I don’t see myself getting any of the other games in this series anytime soon, but you never know. You never want to count out anything since you just don’t know what the future will have in store. I’d recommend this game if you’re looking for a party title to check out, but for that you may as well get one of the Mario and Sonic Olympic titles right? That, or you could get Mario Party 4, the definitive party experience. (Yes, I’m not counting Super Smash Bros here!)

Overall 6/10

Professor Layton and the Curious Village Review


This game was stuck on the backburner for a very long time. That final puzzle was just insane and I had to quickly confer with the Gamefaq experts. In the end, I do think it was a fair puzzle though as the squares all seemed rather legitimate. This is a puzzle game that actually handles them really well and the game never felt unfair or unbalanced. It’s one that I’d highly recommend and you’ll find it hard to put the game down once you have started.

The tale follows Professor Layton and his sidekick as they enter a mysterious village. There is something wrong with the place as people disappear or seem to be murdered and then show up the next day. If they want to get to the bottom of this, the heroes will have to solve a lot of puzzles and make their way to the suspicious tower. Luckily Layton is a gentleman so he knows how to handle every situation thoughtfully and with purpose.

Layton’s gameplay is rather easy to understand. You click on various objects to see if they have puzzles or hint coins. Each hint coin allows you to unlock a hint for a puzzle, but you have to spend them wisely as each puzzle has 3 hints, but there are more puzzles than coins. As such, you should only use them on puzzles that you really can’t figure out or you will have used them up on all of the easy ones. I was able to achieve a very nice balance as I had coins whenever I had need of them. Even with the 3 hints, the final puzzle was a little too much though. You’ll never have to do anything complex as the puzzles are purely about figuring things out as opposed to any sort of platforming.

The actual plot was interesting enough. Layton makes for a good lead and he’ll remind you of the Adam West version of Batman. He’s very down to Earth and always considers everything. His young apprentice isn’t quite as wise yet, but he’s learning and always makes sure to complement Layton. There are a host of supporting characters who all seem rather suspicious. As with any good mystery novel, you can’t really trust anyone here. The main villain is also reasonably good although he’s not too charismatic. I wouldn’t mind not seeing him in the sequel since he doesn’t add much to the game, but he’s not bad either. he did add a touch of danger to the climax so I’d say that was a good thing. The train plot will probably be a little better for me as I like a good ride. I have heard that the sequel is shorter though which is a little concerning, but I’m sure it’ll be long enough.

The graphics were certainly acceptable here. It’s the kind of game where graphics don’t really mean all that much and aren’t given a chance to show off either way. There were some fully animated cutscenes though so those looked sharp and a lot of DS games don’t even have that so it was impressive. The stills looked good as well and all of the characters were on point so I’m definitely satisfied with how it all went down. The music is rather boring, but it’s probably meant to be that way so it doesn’t get in the way of your puzzle solving abilities. You’re not really playing this for the music after all, though I am of the opinion that fast paced rock music would actually add to the experience.

There is certainly some replay value here as you can go back and try to solve all of the puzzles. I found a bunch of them, but didn’t actually solve them all. I left the most challenging ones of course and I expect that you would do the same in the game. As such, there is guaranteed to be something to do and the game should easily crack 20-30 hours by the end. The actual game’s length I’d say is probably around 10-12 hours, but it took me 16 because of that final puzzle which I spent hours and hours on. I just didn’t want to surrender, but in the end I have to admit that it defeated me. I have a feeling that a rematch would go quite differently though and I aim to prove that in the sequel.

Overall, Professor Layton and the Curious Village is a great game. It’s just really fun and I could play it for hours and hours. There is really something to be said for simple puzzle games or any game that has a very clear and easy to understand objective. No matter how hard the individual puzzles may be, it’s not as if you’ll ever be lost and wonder what you have to do next. The challenges are straight forward and it’s simply up to you to meet them head on. I look forward to playing the next title as I already own it and will be tackling it very soon. The game is very streamlined all the way through and it’s easy to pick up and play. It can hold its own against just about any other game and is easily the best puzzle game. I want to play Ace Attorney someday to see how it stacks up even if both games are quite different. They’ve always been natural rivals.

Overall 8/10

Mario Party Advance Review


I’ve wanted to play a portable Mario Party game for a long time. I don’t know when exactly I first started to think about this, but it was probably back during the days where I played Mario Party 4 regularly. Advance is a good enough spinoff and the minigames are enjoyable although the story mode holds it down a bit. It wasn’t really constructed well so I’d advise you to focus on Minigame Mode. I do think Mario Party DS and 3DS will likely end up being better.

The plot of the series is that Big Bad Bowser has stolen all of the gadgets in the world and now Mario must steal them back. The townsfolk have taken them all, but they are willing to give them back if you solve their quests. Sometimes the quests involve going back and forth to find something or 1 on 1 challenges. Regardless, you must complete all 50 quests in order to save everything, but Bowser won’t make this easy on you. He plays for keeps!

Naturally, the plot isn’t really the key thing here. The game board is rather large as you would expect from Mario Party and you roll the dice to see how far you can move on the board. Each turn costs a mushroom and once you are out of them, it is game over and you’re sent home. Your progress is saved though as the only thing that resets is your current quest. You can earn 3 more mushrooms every 3 turns if you win a minigame and there are also spots on the board that have the same effect. Watch out for Bowser Jr though as running into him can have you lose a mushroom or be warped somewhere else. Unfortunately, there is no way to dodge him as it is luck based.

This is where the story mode flops a little. Towards the end of the game Bowser Jr starts to appear everywhere. It’s just not very fair as you can be super close to ending the quest, but suddenly find yourself back at the start. It’s not cool to have to retread the ground that you’ve already covered. The last mission that I did before the final Bowser battle was also a little cheesy and I head to check with Gamefaqs to see what the game wanted from me. The characters kept stating that King Bob Omb was hiding in the Condo, but it only had 3 floors. Apparently you had to hit an invisible option and then you can enter the basement. That’s a bit of a low blow if you ask me.

The majority of the missions were fine though. The trek could just be a bit tedious so I am actually glad that there were only 50 missions. Any more would have been a little excessive. The minigame selection was designed well though as you would typically get a new minigame every time you played. Collecting them all was actually pretty easy for a change so that was a pleasant surprise. Most of the minigames are pretty easy to understand, but some of them will likely take you 2 shots to fully understand.

They’re not made to be overly difficult or anything like that so you should breeze through them. My DS has a weak L button so the Chain Chomp game in particular took a little longer than I would have liked to complete, but the actual game was fair. I didn’t care much for the luck ones, but since when do I ever like those? Mario Party does succeed with its minigame selection and while people have mentioned that the games have gotten worse over the years, I have always liked them. The old games certainly had the best selection, but so long as the newer ones still have that classic fun factor, I’m satisfied. Mario Party’s made to be the kind of game that you can just boot up and play. This one fits the bill although I don’t see why I’d ever choose it over one of the big titles like Party 4.

I enjoyed the retro sprites here. The victory celebration after every minigame was a little annoying after a while though. Once you’ve seen it 50 times, you don’t want to see it anymore. Other running gags were more fun though. I liked Bowser’s little laughing sprite that he’d play whenever you’d go to his lair. It made the whole cutscene a little more enjoyable. His line “*sniff* I really liked that gadget too!” was also pretty endearing. You couldn’t help but feel bad for Bowser as he comes across as a kid who just wants some friends, but doesn’t know how to express himself. In the end, he turned out to be a pretty honorable guy and at least he admitted that he had fun. It was a nice ending for the whole cast. I liked the soundtrack as well. The main Bowser theme was a lot of fun and the rest of the tunes also aged well. There’s just not much to dislike here. It’s a standard Nintendo soundtrack, which means that it is well above average.

There isn’t really any replay value to speak of once you complete the game, but as I mentioned before, the 50 quests should be more than sufficient. It’s certainly a long enough game for the low price that you will have gotten it for. It’s just a fun game overall and a good way to spend a few afternoons. I do hope that the story mode is redone for the sequels though. It should just be a little more fluid and less time consuming to get from mission to mission. I don’t even think that a mission mode is completely necessary as a normal Party Mode would be cool although I guess it’d be hard for the GBA to process. Perhaps by the 3DS game as that one certainly has the specs for it.

Overall, Mario Party Advance is another good party game to add to the collection. I’ve played a lot of party games over the years so trust me when I say that the games here are a lot more varied and entertaining than most. If you haven’t played the game yet, then you should check it out. It’s aged pretty well and just take care not to let yourself get burned out on the story. Play it in batches and you should be just fine. As for the Mushroom Condo, just make sure to look at the invisible option and you’ll also be okay. The Christmas batch of games is roughly at an end now. The only two games left are Buu’s Fury and Kirby’s Mirror, but it could be a little while before I finish those two as I’m working on the New Year’s batch and other games may pop up on the side. Regardless, they will be completed though and that means that the GBA era lives on!

Overall 7/10

Assault Suit Leynos Review


I ended up printing out a coupon for 5 dollars off a new game instead of 10 dollars off of a pre owned one at Gamestop by mistake the other day so I went looking for a new title that I could get for cheap. Leynos showed up and this game always looked pretty interesting. I’d only come across it once or twice in the past, but I like Arcade style games well enough. A modern port is always appreciated since it adds continue points and a saving feature. It’s a fun game and while it is fairly short, the trophies help to add in some replay value. Considering that it’s only 15 dollars new and probably even less used, I’d say that it deserves to be picked up.

The plot is that a bunch of people were sent into space back in the day. Then World War 4 showed up (Yes, not 3. That was off screen) and all of our technology went out the window. We finally rebuilt our civilization and united the world in peace, but we told the space explorers to fend for themselves. They didn’t like that and created their own robot army in order to claim revenge. Can we defeat our own people…and should we? It is life or death as they intend to destroy Earth so I think that ultimately ends up answering the question. We certainly will not go down easily!

The gameplay plays out like a 2D Gundam game. You can equip up to 6 parts on your robot. You can choose to load him up with various guns and rockets or you can equip some boosters and extra armor. I personally went with 3 armors, my Machine Gun, and two sets of rockets. I definitely recommend the Machine Gun and the Armors are great since they add a whole new life bar for each one that you equip. They’re a real life savor. You can also fly if you have the booster and you can aim the guns up and down with the control stick as you go through the levels. You can also punch, but aside from a trophy that you can get for it…why would you ever punch? It’s a joke move in there just for fun I believe.

There are two different modes in the game, Arcade Mode and Classic Mode. Ironically, Classic Mode is the actual one from the arcade game as you play through the whole game and take it down a few pegs. There are less cutscenes and bosses and it feels retro. Naturally, I played the Arcade Mode instead. This one’s a little more modernized with extra features and all the new gadgets. I’ll try the other one out soon for a trophy though so no worries on that. I’ve heard that it’s tougher, but that’s what the save feature is for right? There are 8 levels in each mode and each one can be defeated in a few minutes. The game isn’t very long as a result, but the difficulty level should ensure that you replay some of them a few times which adds to the overall length.

There also is some replay value here since you’ll want to nab the Platinum trophy. It doesn’t sound too difficult, but will certainly take some 2D skills to achieve. For example, one level will have you win without using any guns, that one definitely sounds like it’ll be a pain. I’ll need to equip my best armors for that. Without the trophies, this game probably would have gotten bumped down to a 6. After all, the gameplay may be entertaining, but there’s no multiplayer. That would mean that there are only 8 levels to play and nothing more to gain from replaying it so the game would have sunk due to the fact that it just didn’t have much content. It’s why I am such a big fan of Sony’s trophy system. It really helps all games and certainly adds replay value.

The graphics are fairly retro as they’re supposed to be. The game is clear and you can always tell what is happening though. I’d actually say that they look better than Frogger: The Great Quest despite how much older this one was when it first came out. Some of the level designs will even remind you of Mega Man X. Of course, it would be neat to get a full PS4 sequel for this game with the latest graphics. That would be a lot of fun so hopefully this one sold well enough. The music is also pretty sound. It may not be the most impressive soundtrack of all, but it works well and adds a little more intensity to the campaign.

There’s not much to say about the actual story. It’s pretty decent and hits all of the usual mecha notes. We have the emotional death, the emotionless main character, the emotional heroine, and even the “sympathetic” villain who just wants revenge and to destroy the whole world. It’s good enough for me to still believe that it was good to have the story in the game, but it just serves the bare minimum of what a story should be. It adds context to the battles and gives you something to look forward to after each level. The final level was handled really well with that as you got to fight 4-5 bosses back to back to back. It took me quite a few tries to take that one down, but all bosses fall eventually right?

Overall, Assault Suit Leynos is a good game. It’s fundamentally sound and arcade gamers from the olden days will probably be able to appreciate this even more. It’s not a game that I could see myself playing for too long as I’d get burned out at replaying the same level too much, but it’s good for a quick run through. I don’t have time to stick around and replay many of my games anymore regardless so as long as it’s fun for the first run through, then I’m set. If the game got a sequel, I’m confident that I would check it out. I’m still a little behind in Gundam games, but maybe this will spur me on to get one in the near future. I’m always up for any more robot games that aren’t called Armored Core. If you hadn’t heard of this game before this review, then hopefully I helped give you some extra knowledge so you could decide if you want to purchase it or not.

Overall 7/10

Frogger: The Great Quest Review

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Frogger is a character that we all grew up with, but I never got a chance to play his games. I probably got my hands on one at some point or other, but I didn’t have the privilege of owning any of them. Well, I finally took the plunge with this one. It’s a little underwhelming and doesn’t take full advantage of its gameplay style. It’s a decent game, but there were a number of issues which kept it from getting a solid 7. One thing’s for sure, this is definitely not your Dad’s Frogger. This is a whole new monster!

The game starts off with “Frogger” whining about how he wants to start a romance with a Princess. His mentor advises him to go find one then and “Frogger” takes him up on the offer. Unfortunately, “Frogger” keeps on getting “Your Princess is in another castle” messages. Villains are running rampant across the land and the young “hero” starts to get discouraged. Can he find his princess and satisfy his own ego or is it all over by now?

It’s really hard to sympathize with the main character at all. He’s very transparent about the fact that he just wants a kiss and doesn’t care about helping people or stopping villains. He really doesn’t care what happens to the rest of the world so long as he gets what he wants. “Frogger” is definitely annoying and the only really endearing thing about him is his catchphrase. “Whoa!” He yells that at every occasion and when he isn’t trembling in fear at the sight of the villains, he uses this to mask his terror. You’ll want to brace yourself for the big plot twist at the end of the game. It will fully show you that “Frogger” is not what he appears to be.

I do have to give the game some major props on the ending. Not the kiss part with the Princess recoiling in terror during the moment as that was just weird and the transformation was even wierder. I’m talking about the big cliffhanger that the game decided to end with. It’s unlikely to be mentioned in the sequel although I’ll give the next game some props if it does that, but it was great. All of the villains suddenly show up and start flying around the main characters. The flame head and the three stooges return and you realize that “Frogger” may be a little out of his depth here. It’s safe to say that they took him out and now rule the kingdom since the main character could barely handle them one at a time. It’s a rather somber ending, but the game can get away with it because of how few people know about it or bothered to purchase it back in the day. I’d like to see more games end on such a note. Naturally, it’d be great if they could actually acknowledge the endings and continue them in a sequel as well. It certainly beats the super safe Pizza Delivery Boy type endings…just saying.

The graphics aren’t that bad although they could certainly be better. It’s a very retro style with the mouths opening a lot like in the old Sonic DX game. Unfortunately, it hardly matters with the level designs since they are very bland. It doesn’t help that the levels are so large and you’ll easily get lost since each and every turn looks basically the same. That’s one of the big drawbacks to the game if you ask me. When it comes to the voice acting, Frogger is a lot worse than expected. It seems intentional just because of how bad it is. All of the characters have really fake exaggerated voices and just can’t stop themselves as they utter a lot of crazy lines. A lot of parodies of famous characters like Frankenstein are around and they don’t take themselves seriously so I assume that we are supposed to treat them likewise. If you’re looking for a good soundtrack, you can forget about all of that right now. You won’t remember a single tune by the end.

There isn’t much replay value to be found here and that’s an exaggeration. There is seriously no replay value here since there is no level select and you can’t go back to grab any of the lost jewels to complete your figure collection. There isn’t much point to the collection anyway though since it’s as bland as can be in this game. Considering that the game is also pretty short, this one is not worth a whole lot of money. It took me 3 hours to beat the game and that’s including the fact that I spent about 40-50 minutes getting lost in various levels. You should be able to purchase the game for about 3-4 dollars though so that should help considerably.

As for the gameplay, it’s your standard 3D platformer. You walk and jump through levels as you look for things or just aim to get to the end of a long tunnel. You can double jump, glide, and even shoot spitballs. You’ll want to use the latter quite a lot as engaging even with a minion in hand to hand combat will result in you losing a lot of health. It’s simply not worth it when you can spam them with projectiles the whole time. If you lose, no worries. You go back to the checkpoint, but the enemies don’t respawn or gain back any health so just keep going at it until you win. What is going to be trickier is dodging all of the numerous glitches.

Sometimes a door won’t open and you’ll have to restart the level. It’s usually not all that long since there are checkpoints everywhere, but it’s definitely not very fun to have to do so. The reason is that the door opening mechanics are very precise. You have to click O at just the right point and you cannot be moving at all or it won’t register it. One reset was all that I would need though and it only happened twice so I suppose it could have been quite a lot worse.

Another iffy part is how the camera angles are really bad. One level involves you running through a tower for a very long time with the camera constantly moving. It’s very easy to fall off the stairs and have to climb back up all over again. Slow and steady will win this race. I remember how it took me a few tries to jump on a tree in the tutorial. The controls could definitely use some work and it’s a little sad to say that some Wii platformers have done a better job of this. How bad do you have to be to lose to something like Flip’s Twisted World in pure gameplay?

Finally, Frogger is one of those games that doesn’t give you a lot of advice for when the puzzles show up. It’ll just say “Find a way out” and leave you to your own devices. Couple that with the iffy controls and you could be stuck at some of these puzzles for a very long time. Trust me, you’ll constantly be hoping that the next level is a linear one. The game had most of those towards the middle of the game and that was the best part. Each level only took about 3-5 minutes and it was great. Any level that was huge or had a puzzle would force you to brace yourself for what was to come.

Overall, Frogger: The Great Quest could have certainly been a lot better. It made the mistake of not being very polished and taking the easy way out at every opportunity. The level designs were sloppy and the glitches were annoying. Puzzles slowed down its momentum and “Frogger” was not a very good main character. I did enjoy the ending though and the actual story wasn’t half bad. It was entertaining because of how crazy the whole thing was. When it all boils down to it, the gameplay itself wasn’t too bad. It was imprecise and flawed, but I can’t say that I didn’t have any fun with it. It’s short, but if you find it for a dollar or two, then you may as well check it out. Otherwise, I’d recommend sticking to the old Frogger titles.

Overall 5/10

Super Mario Advance Review

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It’s time for another one of the Christmas games. I believe this makes 5 completed and 4 to go. Mighty No 9, Shantae, Mario Kart, and Klonoa have been completed along with this one and the ones left are Frogger, DBZ, and Mario Party. Not bad…not bad at all! I suppose Mario Party will probably be next, then Frogger, and then DBZ, but expect some game interruptions in the middle of those from the New Year’s batch. Anyway, this Mario game is pretty solid. It’s definitely shorter than some of the other Mario games and not quite as polished, but certainly a good game all around.

The “plot” involves Mario, Peach, Toad, and Luigi saving a kingdom from the tricky Wart. Wart will send his army of Birdos to stop you, but the heroes won’t waver. They’re just too heroic and determined. You know, it’s almost odd just how skilled these guys are. Mario’s just an ordinary man right? How can he jump so high and perform all of these feats? Well…just stick around for the ending. Lets just say that it makes everything clear and will answer all of your questions.

Mario’s gameplay has remained mostly untouched over the years, but this was one of the few games that tried to change the formula up a bit. At first, it seems like your usual 2D adventure with lots of jumping and running. The main difference is that the characters can grab things and that’s how you defeat enemies. Jumping on them won’t hurt the villains, but once you’re on top, then you can grab them. Throwing villains into each other will defeat them and you can also throw chairs at them. (They’re basically chairs) You use objects to defeat all of the villains. The backgrounds are also fully in 2D so if you run off the screen on the left, you’ll usually appear on the right. It opens up a lot of possibilities in the stages so keep your eyes peeled.

Attacking enemies with throws instead of stomps is a very different approach for Mario. It’s pretty fun and I enjoyed it, but I wouldn’t want this to be the staple. Jumping on enemies is a lot more satisfying and it’s just so central to Mario that it’s hard to let it go so easily. Mario Advance’s large roster (For a Mario game anyway) also makes it interesting for long time Mario fans. That’s because there is really no reason to play as anyone besides Peach. Remember how overpowered she was in Super Mario World? That’s the case here as well. You can cheese a lot of levels by using her float ability along with the super jump. For example, there was one level that involved a lot of precise little jumps. I just chose Peach and floated over the obstacles. You could scale a few jumps with one and that made the levels a lot easier. Did you jump too far? No worries, you can float back a little. Playing with Peach makes everything a lot simpler. I can’t say that there’s any reason to play Toad and for Luigi, getting used to his jump would take a bit of time.

The level designs are pretty solid. Having your second heart is crucial for making the obstacles more bearable. It is annoying to run into an area that’s a dead end though because it becomes your new re spawn point and getting back up can be very difficult. That happened to me once on the last level, but for the most part, the check points are usually next to a heart, which helps a lot. I do like the fact that when you die, you always return to the last room that you were in. Having fewer checkpoints would have definitely made the game a whole lot tougher and more tedious as well since some of the levels were a little long.

There are 20 levels in the game so it’s good that they weren’t standard length or you’d really breeze through the game. As it stands, the length is decent. While it is less than most Mario games, you’re still getting a good value for your dollar and you can add in some replay value for grabbing all of the Red Coins and the Yoshi Eggs from the bonus mode. You can also play the classic Mario Bros game on the side to see how high of a score you can get. That game’s always entertaining and I like how the GBA Mario games always seem to include it. Why not right?

The graphics look pretty good. I wasn’t crazy about these sprites compared to Super Mario World, but they get the job done. The bright levels all age really well and I was a little surprised not to have any fire worlds this time around. Bowser should have made a surprise appearance at the end, that would have been really cool. The soundtrack is solid as always and it’s always fun to hear the old Mario tunes. Nintendo’s always done a good job with that and this game is no exception.

There is one part of the game that’s rather unnecessary and just slows the whole thing down. After completing a level, you can spin a roulette for extra lives. The problem is that it pops up after every level even if you don’t have any coins available. That just results in the game over sound effect and a lot of extra loading time. It should really only pop up if you are able to use it at the moment. Otherwise, what’s the point? It also feels rigged since I only won it once, but that’s another story I suppose.

Overall, Super Mario Advance is a solid game. I still consider it to be one of the weaker Mario titles, but if you compare it to something else then it still ages really well. The bosses are a little more limited since around 80% of them is just Birdo over and over again, but it’s a well designed fight. It’s certainly tougher than the modern Mario games that come out and the difficulty helps to extend the game’s length. It’s nothing unfair, but a good challenge that’ll keep you at a level for a while. The game doesn’t have much plot, but Mario’s never been about that. The gameplay is the important part and the game does that well. I certainly recommend it and it’s a game that anyone can get into.

Overall 7/10