Tennis Review


It’s time for another classic NES game. The original Tennis title is one that likely resonated with a lot of people back in the day. It’s a popular sport after all so getting to play it virtually is a pretty cool concept. Unfortunately what ended up holding it back quite a bit here is the fact that the controls aren’t great. It feels like there is always the chance you are just going to hit the ball out of bounds even if it was a clean hit. This just felt pretty fishy to me. Nintendo made the same mistake with their latest Mario Tennis game. Ideally it should be more like Virtua Tennis. The ball only goes out when you know that you hit it the wrong way.

As with most classic NES sport games really the only option here is to jump into a game and test your skills. I played a full best of 5 set with 6 games a piece so it was pretty long. I think one game took around a full 30 minutes which was pretty intense. I managed to get around 6 games I believe, but ultimately I was pretty badly outmatched. The opponent just kept winning point after point while my balls would just end up falling out of bounds pretty quickly. It was at that point that I knew this would be tough to mount a comeback in.

The idea of Tennis is to hit the ball past the opponent. The ball does have to touch the ground though. If you just hit it straight then that’s out of bounds. Each point you win gives you 15 points and every 60 wins you a game. After 6 games you win a set and after 3 sets you win a match. It can still be pretty short if you dominate your opponent but that’s easier said than done. You’ll start to get the hang of when to swing for the ball as the game goes on but it can still be tricky. If you hit the ball a little too hard it’ll end up going out of bounds. It may also depend a bit on where you’re pointing the control stick although I can’t say I’m certain of that point. All I know is that sometimes the ball just doesn’t get the right bounce for me.

Whenever the ball goes out of bounds it just doesn’t feel quite right. It’s fine to lose points because you made a mistake, but it feels like RNG at times. It’s almost like no matter what the ball is going to go out of bounds. Perhaps someone who has played the game more would understand why it is doing that, but to me it just feels like I’m losing out on points for no real reason. Then when I lose it’s less satisfying and more like I gotta give the game the side glance. The graphics aren’t bad. They’ve got that classic NES sprite look that is always nostalgic so I’ll give the game some props there. The ref also looks like Mario so it’s always nice to see that guy participating in all of the sports.

Overall, Tennis was a pretty fun game until it went on. There was a good amount of back and forth for the points and it was all pretty intense. The problem is when the ball would suddenly go out and it would wreck all of the momentum. Now you’re just thinking that the CPU is pulling some strings. If you really like Tennis then you should still check this game out because it is free as long as you have the Switch Online. That’s a pretty big incentive. That said, this is one of the weaker sport titles in the NES online. You would do better with playing almost any of the others that you could find here.

Overall 4/10

Final Fantasy VII Remake Review


It’s time to take a look at 2020’s Game of the Year title. I’ve been waiting many years for Final Fantasy VII Remake to come out and it was all worth it. You can feel the polish and development time that went into this title. It’s easily the most theatrical game I’ve played since FF XIII-2 and it is fair to say that this one is even higher budget. You could make a case for this being the best Square game yet. I would have to ultimately have it top FF XIII-2 and Kingdom Hearts 2 as the best RPG. It’s really just a definitive title and one that has a ton of content. After beating the game which took around 24 hours, that’s just the tip of the content here.

So the story starts by introducing us to Avalanche. They are a group of terrorists who are trying to blow up various Mako reactors across the planet. The reactors are controlled by a company known as Shinra which basically owns the planet. While this does make life a lot better for many, Shinra excludes the poor who have to live under a dome. Avalanche intends to bring the world back to how it used to be by blowing everything up. There will be a lot of casualties but the idea is that it will ultimately make the planet a better place. To this end, the group has hired a mercenary named Cloud. The guy’s an Ex-SOLDIER which means that he is pretty tough. SOLDIERS in this universe are people who were bathed in Mako and trained by Shinra to be ultimate fighting warriors. Cloud’s just in it for the money but sooner or later he’s going to have to make a decision. Keep on helping Avalanche and fighting Shinra or going his own way.

The plot is ever changing in just about every RPG but especially in something like Final Fantasy. That plot really describes the first few hours and then things change quite a lot. Part of the fun is seeing all of those story details so I won’t go much farther than that. As it adapts the content you’re used to, you will notice one new subplot involving some ghosts that keep flying around and messing with people. It’s a pretty interesting plot and the game gives you a lot of foreshadowing that this will be important. The game goes in some pretty interesting directions by the end. I can’t say much more than that, but what I will say is that I’m not even more hyped for the sequel. It’s really a superb ending in every way.

The climax is pretty great. You certainly have a lot of boss fights to sift through and great visuals. It’s also pretty challenging so make sure you’re ready. I lost the fight the first time so I had to regroup and barely clutched it out the second time. That’s one of the fun parts about the game. There are a lot of times where you will be at the edge of your seat throughout a boss because you’re so low on health and it feels good to get the win. A lot of the battles came down to a last hit situation. It’s a tough game that doesn’t feel unfair. You can always polish up your fundamentals in order to have an easier fight. I didn’t notice many locations for grinding EXP but you could also do that if needed. This is probably the first RPG in a while where I didn’t do any grinding this time. There just wasn’t a need to do so for me.

Some bosses did take around 30-40 minutes as a result though. It’s the price of being low level but it was worth it. I admit that if I had lost any of those fights that would have been unfortunate though. I came really close so many times. My advice is to always make sure you have a bunch of Phoenix Downs and potions. Keep in mind that you can’t use any items unless you have an ATB gauge loaded up so you may also want to equip Revival earrings as well just in case. Those activate automatically so you don’t need to worry about not using the item in time by mistake.

As expected the graphics here are absolutely top tier and same for the audio. It feels like a full movie experience and this game could easily pass itself off as a movie if needed. You could stitch these cutscenes together and just add a few new ones for fights and it could be ready for theaters right away. In particular a game like this always needs a great opening and FF VII delivers absolutely. Then we’ve got the soundtrack which is over 6 hours long according to Youtube’s playlist. That’s pretty crazy. I love to see all the variety here and the various remixes of the classic themes are intense. One of them even seemed to borrow from Advent Children which was a really nice touch.

I haven’t really talked about the gameplay but it is naturally pretty great. It’s a real time 3D hack and slash as you try to destroy the opponents in front of you. One change here that makes it a bit more like an RPG is that you can’t use any items unless you have enough meter which effectively makes it “your turn” to do an action. It makes the battles more intense because you can always choose to use a super attack, use a summon, use an item, or use a spell. Each one costs a spell bar and the only way to build it back up is to attack an enemy with normal attacks. What this means is that if you’re on low health and you just used a bar on an attack, it’ll be a little bit before you can use a potion. Keep this in mind when planning what you will do.

In most battles there will be 3 of you in the party so you can switch to them at any point. You can also just give them orders like which attack to use. For the most part they will never use any super attacks or spells unless you tell them to so when you switch over to them they will probably have a full bar. I recommend telling them to do something whenever they charge up. Also if you have it, give one of them the auto cure spell as soon as possible because that’s a spell they can use on their own whenever you’re low on health. The parry technique is also very handy here. Try to block and counter as often as possible because it builds up the opponent’s stagger meter pretty quickly and can put them in a pressured state. There are a lot of nuances to the gameplay but you’ll pick it up pretty quickly.

There is also the occasional level that uses different gameplay. I always think it’s pretty impressive when a game adds a new gameplay style even if it will only be used for a level or two. A good example of this is the motorcycle levels. There are only two of them in the game but they’re both a ton of fun. It’s a nice change of pace and as I also love racing games what beats mixing the two up like this right? In Advent Children Cloud was definitely a really good expert on a bike so it’s good to see him get to use those skills again here.

As mentioned, the length here is pretty good. It took me around 24 hours to beat the main campaign and that’s considering that I didn’t really do any side quests. The closest to that was when I decided to quickly take a ride on the slide at the park. Beyond that I just played the game straight through and never looked back. I can also see the Platinum Trophy for this game being pretty difficult so that’ll take time too. Even without a post game this would be worth the 60 bucks and with all of the extra content it goes without saying. It’ll be very difficult for any game to take this one down even in the next few years unless they suddenly announce the next Super Smash. Final Fantasy VII Remake did what all Final Fantasy games tend to achieve, it has once again set the bar higher for all AAA titles.

The game has a ton of highs and no real lows so what was the best part? Well, the best part of the game to me would actually be the opening act. Everything up til they destroyed the first Mako Reactor was my absolute favorite part of the game. In part I think it’s because it was the intro so I was still absorbing everything as this really fun movie. It’s all incredibly impressive and while the game never lets up, it’s hard to forget such a beginning. I also liked Cloud’s personality quite a lot in the intro with how direct he can be. The guy was pretty fed up with everything at that point so it made for a lot of great banter between him and Barret. Of course, they had a lot of great scenes after that as well like running up the stairs to the top floor. That segment is great so I hope you don’t choose the elevator there. In general the first act just feels like a really solid mystery thriller. I also liked Cloud’s first confrontation with Reno and Rude. Considering how terrible they looked in Advent Children it’s nice to see how they used to be fairly powerful.

There aren’t a lot of boss fights against human type opponents so enjoy them when they show up. From fighting another SOLDIER to taking on a Shinra boss, it’s always hype fighting another human. These battles really test your knowledge of the parry system as well as your pure fundamentals. You’ll need them if you’re going to take them out. In particular the fight on the roof against the gun wielder was a lot of fun. The fight against Rude was also a lot of fun with the various hand to hand techniques he would use against you.

The cast is also pretty great as expected. Cloud’s basically a perfect lead who does whatever he can to help his friends out. It’s also pretty nice to see his character arc here now that you know the events of Crisis Core and Advent Children so you’ve already got a pretty broad scope of what he’s been through/will go through. Tifa is also a lot of fun as always and tries to be a moral compass for the group. Barret’s probably been helped the most by this remake as I didn’t really notice the guy so much in the original but here he is one of the starring characters. He gets a lot of great moments throughout the game and I really like all of his enthusiasm for the cause. This guy definitely believes in saving the planet whole heartedly even if Cloud thinks he is crazy.

Aerith is more of a mixed bag for me though. She keeps a lot of secrets throughout the game and is intentionally not helpful. Talking a little more early on would have helped out quite a bit. I’m sure she has her own reasons for doing all of this of course, but until we see what those are she can be more annoying than helpful. It doesn’t help that in a fight she’s my least favorite ally to have. She’s good for aerial enemies but beyond that give me Tifa and Barret any day.

The other fighters from Avalanche are cool as well. I’m not a fan of Wedge and he’s mostly there just to give the group more of an unguarded fellow. Biggs is a solid member who seems like your average soldier. He’s got a sense of humor and is a nice guy. I liked having him around. Then you have Jesse who gets a big role here. She’s fun and charismatic although based on some dialogue from the other members she does like stringing people along. Cloud doesn’t fall for it, but this is a bit dubious so it’ll keep her from passing Biggs here. There are a bunch of other supporting characters of course but those are the main ones.

For the villains, well Sephiroth is awesome as always whenever he shows up to mess with Cloud. A lot of the time you have to decide if he is really there or if it’s just Cloud’s head messing with him. Get ready for a lot of seizures. Cloud had a lot of those in Advent Children but he usually didn’t get them quite so much in the OG timeline so you have to wonder what’s affecting him so much. The SHINRA vice president Rufus is a lot of fun here. I didn’t care for him much in AC, but here he seems like a pretty tough boss and in general just a guy that you don’t want to mess with. The other SHINRA leads are less memroable but serve their purpose as good villains. The mad scientist is more on the iffy side. He’d be my least favorite villain if not for the Don also being around. That guy was definitely the weakest one.

Reno and Rude are solid villains as well. Despite all their tough talk and how they act like they have morals they still do everything their boss tells them to do so I still see them as villains. There’s also another SOLDIER who shows up at one point which was interesting. I thought all of the SOLDIERS were already dead by this point outside of Cloud so I wonder how he will play into the sequels or if other SOLDIERS will show up. I guess it makes sense there would be more, we just usually don’t show them. Assuming they are all First Class level that will make for some pretty fun boss fights soon. Somehow I doubt any of them would be quite as strong as Sephiroth, Genesis, or Zack so Cloud should be okay though.

Overall, Final Fantasy VII Remake is a superb game. It is excellent in all aspects and there is not a single weak point to be found in the game. The gameplay is stellar, the cutscenes are out of this world, and the soundtrack is quite dynamic. When you mix all of this together then what you have is an amazing package that ism’t likely going to be defeated anytime soon. I’m hoping the wait for the next installment isn’t too long though. Now that we have all of the character models and assets (Aside from new characters who need to show up) I like to think that we could have part 2 by late 2021 but most likely I guess it would be late 2022. That sounds like ages away though. Ah well, in the meantime it’ll let us discuss the ending a lot more. I’m looking forward to reading the Reddit theories and watching the Youtube ones.

Overall 9/10

Punch-Out!! Review


It’s time to look at the original Punch-Out game. It’s always good to see where these various Super Smash Bros fighters originally came from. I played through the remake version for the Wii a while back so now it’s time to see if the original holds up. I’d definitely say that it does although some of the opponents are pretty crazy. Good luck taking them down without the rewind feature. The special abilities are pretty creative and couple that with the story and you’ve got yourself a pretty fun NES game.

The goal of course is to get Little Mac to the title of World Champion. To do that you will have to battle your way through 3-4 different circuits and really start to take names. Each match has 3 rounds and you need to either beat the opponent with a really solid counter hit or drain all of his health 3 times. Keep in mind that you will need to do this before the 3 minutes are up or else it will go to time and the referee always picks the defending fighter. That means the deck is stacked against Little Mac, but that’s just the way he likes it. When things are at their bleakest is when he steps up and shows the world what’s up.

The controls are pretty simple. You can punch with your left or your fight, you can do a high punch with either, and you can dodge side to side. There’s also an option to block by holding down. Don’t just start punching all crazy like though or you’ll run out of hearts which leaves you stunned for quite a long time. That’s a good way to lose a fight but there aren’t really any other benefits to doing that. You want to keep the opponents honest, but not at the expense of the match. What you want to do is wait for the opponent to launch a move and then counter with one of your own. Sometimes that means attacking right before the opponent connects or dodging and then attacking. You’ll have to find out through trial and error here.

I will say that the toughest super attack to deal with in my opinion is the tornado of doom. The villain spins around in a circle really quickly and attacks you around 5 times or sometimes even more. You have to block each hit by blocking and then letting go real quick. The tough part is that this still deals damage so if you were already pretty low then you will not survive such a combo. Sometimes ironically the best thing to do is let the opponent KO you because it will end their super attack a lot sooner and this way you will still have some time left on the board. The timer is actually your biggest enemy here and you should make sure you don’t forget that.

One thing that helps to make the game feel a lot more thorough than some of the others that have popped up is how your coach gives you little tips and quotes between rounds. The villains also talk a bit which is cool because it gives the game more of a plot beyond the ole “defeat them all” kind of moments. This feels more like a first party Nintendo game and I can see why people loved Nintendo from the start. Their games just did seem to have an extra dimension of effort and content behind them that the rivals just didn’t have. You couldn’t get that Nintendo seal of quality on just about anything. Punch-Out is one game out of many that really benefited from this.

Overall, Punch-Out!! is a really fun game. As with most of the other titles here at the time there isn’t a lot to do, but the gameplay is fun which is what counts. You can probably clear all of the levels in under 2 hours but it’ll have been a fun two hours. Factor in that you can play this game for free on the Nintendo Switch Online and you are in for a pretty great time. I’m definitely up for a new installment on the Switch someday.

Overall 6/10

Volleyball Review


Now it’s time to look at the next sport game on the NES. This time it’s good ole Volleyball which is another sport that I haven’t gotten to play a whole lot in video game format. The best one I can think of is the minigame from Mario Party 4 or 5. I think it was 4, but I’m not positive. I thought that one had really good mechanics and I would go as far as to say that it was the definitive volleyball game. This one also does a good job though and can get quite fun by the end of the journey. Once you get the controls down then you’ll be ready to have some fun.

The whole game revolves around the match of course, but for some reason I wasn’t able to move or change the settings in the main menu. It would only let me enter and then I could move which was odd. It’s almost like only part of the game could be licensed but maybe it was just my controller acting up. You can never really tell sometimes but either way I thought it was pretty odd. Well, in the games I lost the first few rounds pretty badly because I just couldn’t rebound the ball. It’s very difficult to determine where it will land as I found the shadow to not be all that reliable. As you play you’ll get a better eye for it though. Eventually I was able to go on the offensive and score points.

Ultimately I didn’t win any of the matches but I gave them a good run for their money. I found the best strategy was to run up to the net and jump to block the shots at times. It only got dicey when they would change up the timing but it worked better than just waiting for their shot to arrive. Once you have possession of the serve it’s also easier to go on a roll and keep the momentum. When they serve it can be difficult since even returning the opening serve can be very difficult. It is always pretty impressive to see how difficult these old games were. Then when you factor in the no save feature part it would really be dicey. I imagine you would usually be playing this with friends though so hopefully that would force you to keep getting better.

The gameplay is executed pretty well even if difficult though. You feel like the developers did understand the crucial elements of Volleyball as they incorporated them into the game. The graphics are also pretty sound. There are a good amount of details added to the backgrounds and in the game. It all looks pretty smooth and deserves a spot as one of the better NES games that I played. I’d definitely be up for more Volleyball games in the future. A Mario Volleyball would probably be a very fun adventure and Nintendo should go back to making more sport games. If they dabbled with new sports that they hadn’t made a full game for I think they would sell quite well. Bring in Volleyball, Basketball, and Football. None of those have had a full home console release before.

Overall, Volleyball is a straight forward game that was executed very well. You’ll be able to jump right into the action and have a blast here. I’d have liked some more stage options and variety but the gameplay is definitely the most important element at the end of the day and it is quite sound. It has more replay value than a lot of the other sport games that I’ve played on the NES. If you’ve got the Switch Online then you should definitely check it out. I think you’ll be pleasantly surprised at how much fun it is.

Overall 6/10

Pro Wrestling Review


It’s time for another old NES classic. This time we’re entering the Wrestling sport and I haven’t played one of those before so this was certainly going to be interesting. It’s a fun enough game where you get to really barrel into your opponent and pull off some moves. As with most NES games the only real option is to just go in there and play a few rounds so it all depends on how much fun the gameplay is. It isn’t quite as innovative as the Dodge Ball game but it makes for a reasonable playthrough. It’s fun to run and around and see what the opponent does.

When the match starts the idea is to get the opponent to the ground and keep him there until the ref says you’ve won. You can also throw your opponent out of the ring and try to prevent him from getting back inside for a few seconds. The latter seems really difficult if you ask me but I’m sure it’s possible. I let the opponent do that to me a few times for fun. You can also jump from one of the corners of the stage and fall into the ring for maximum damage and salt. It seems like a fun move to do on an unsuspecting opponent but the computer will never fall for it. The best thing you can do is knock them down first and then do the pounce. Even so, it’s incredibly hard to keep them down.

Perhaps there is a trick to it that I’m missing but my opponent just wouldn’t stay down. He did everything in his power to rise up over and over and over again. There also aren’t a whole lot of different attacks so it can get a bit repetitive very quickly. I found switching characters to help extend the game a bit. You can play as a cool reptile fighter who actually starts biting into his opponents which is pretty cool. The rest of the characters don’t really have fancy attacks like that but even just one of them being like that was pretty cool to me.

To switch things up you can also run into the net and bounce back to try and hit the opponent with an elbow or a flying knee. You can also throw them into the net and as they bounce back land a solid hit. These little gameplay elements help to switch things up and make the gameplay a little flashier so I certainly enjoyed that. The graphics hold up pretty well I’d say. It’s still NES of course, but the colors are bright and you always know what is going on. Those are the two things I always look for in a game and as long as they are there I feel pretty satisfied with myself. I didn’t really notice much of a soundtrack if the game even had music. I’m assuming it did, but I really didn’t notice while going through the matches.

Overall, Pro Wrestling is a pretty decent game. There’s not a lot to do so you will find yourself back to square one pretty quickly. That being said, if you want to duke it out in the ring it’s still a good way to buy yourself some time. Then by the end of the adventure you can say that you’ve now played a Wrestling game. This one is probably overshadowed by the boxing rival Punch-Out which makes sense but does have a bit to offer in its own right. Give it a shot and see if the game holds up well enough for you.

Overall 5/10

Pokemon Ranger: Guardian Signs Review


Time to look at the final Pokemon Ranger game and definitely the one with the most ambitious story. I really don’t remember the first game’s plot all that much but I actually enjoyed the second quite a bit. Ultimately I would put this as the best Pokemon Ranger game though. All of the mechanics are at their peak and I enjoyed the whole Signs system. It’s nice to finally be able to have abilities of your own without having to worry about catching Pokemon all of the time. These quality of life updates along with incredible gameplay and a sound story make this a very solid all around Pokemon game.

The game starts with Terry and Summer flying to the next region as they chase the Pokemon Poachers. Unfortunately they are defeated by one of the enemy generals known as Red Eyes and crash on the island. Summer has been kidnapped and Terry’s Capture Arm is damaged so he can’t capture Pokemon. The villains have also taken out the comms tower so he can’t alert HQ about this. Terry meets up with the lone ranger on the island and his family who help him fix his tech. Terry must now find Summer and stop this villain group from concocting their evil plans. Can Terry manage to do this or will the Pokemon Poachers stay one step ahead of him? This won’t be an easy task, but someone’s gotta do it.

The fact that the villains actually shoot the heroes down in the opening cutscene is a pretty powerful start for them. It’s not every day that a group is able to beat the heroes like that. Along the course of the game they also beat up the Ranger Boss, Blow up an entire island, and even take down some Legendary Pokemon. There are also quite a few twists about the main villains and who the true boss was. This game did everything it could to make the Pokemon Poachers a legitmite threat and I’d say that they succeeded. Now keep in mind that this is still Pokemon so there are a lot of underlings who are comic relief as well. Not all of them are ready to deal with the rangers. The stakes are here though and all of the main villains were quite solid. I gotta give the game kudos for taking more of a bold approach to the story.

The cast is solid on both sides of the ball. For the villains my favorite member would be Red Eyes. He made for an imposing fighter and he liked a good challenge. Blue Eyes was also solid and got a lot of development. Then you’ve also got the other villains who are neat. The game gives a lot of them fairly open endings which leaves room for a sequel if Nintendo ever wanted to do that. I’m still surprised that we haven’t gotten a new Pokemon Ranger game since this one. It seems to me like there is a lot of potential here for more games.

As for the heroes, Summer is a solid partner. I did expect her to use some more Pokemon or help out in combat a bit more though. In theory she is about as skilled as the main character so having a nice parallel with her taking down some of the villains would have been neat. Instead she usually just watches as you take down the villains. Then you have the local ranger and his family who are around and rooting for you. They help with tech and figuring out the villains plans. It’s all about teamwork in this one.

Then you’ve got the actual gameplay which as I mentioned is pretty great. So instead of traditional Pokemon battles you have an electronic capture net. How it works is you have to draw lines around a Pokemon until his capture meter goes all the way up and you win the battle. Once a Pokemon is captured then you can use him to weaken other Pokemon or use his ability to get past an obstacle on the map. Be warned that once you use a Pokemon’s ability in the map then he leaves your party. The only Pokemon you get to keep around with you the entire time is Pichu as every Ranger game gives you one buddy. It’s a very interesting system that also forces you to time tings well. When you summon a Pokemon in battle don’t let him get hit or you’ll lose him. Additionally when drawing your circles don’t let your line touch an enemy attack or you deal damage. Some Pokemon can be hard to capture because they are always attacking.

When outside of combat you can also level up your Styler so that it has more defense, attack, or other stats. I maxed out power as soon as possible because that lets you capture opponents quicker which is how I roll. I like the glass cannon approach. It really forces you to play the game carefully and then rewards this with how much power you deal. I managed to make it through the whole game without dying so I can tell you that this is a pretty good strategy worth pursuing. As long as you are confident in your passing abilities then there should be no problem here.

As for the graphics, they are definitely really good. The level designs have never been better and the battles look good as well. We do get the occasional cutscene in the background which is good as well. Then you’ve got the soundtrack which is pretty catchy. I like the Poacher theme and the boss themes near the end are also pretty good. The themes build up the suspense and ultimately have a nice variety which is always important. The game really delivers when it counts.

The main campaign is around 13 hours long which is pretty good. There’s also a good amount of replay value when it comes to capturing all species of Pokemon and clearing all of the quests. That should take you a pretty good amount of time to achieve. Once you have that all done then I suppose there won’t be much more to do, but you’ll have played enough to justify the purchase if you ask me. It’s not every day that you get to play a Pokemon game like this one.

Overall, Pokemon Ranger: Guardian Signs is a solid way to end this part of the franchise. I’m sure that someday we will get a new entry but it has been quite a long time since Signs came out so we may have to wait until the game is old enough for a nostalgic revival of the series. In the meantime if you haven’t played these games yet then you definitely should. It’s not likely that it will ever pass the main Pokemon series but this is one of the best spinoff series that I have played. It keeps the top level quality you would expect from the main series and never lets up.

Overall 8/10

Soccer Review


It’s time to go further back in time to the NES. Now that I’ve played through all of the non story based SNES games it’s time to do the same for the NES. I’ve got over 30 titles to work on for this console so I imagine this will take some time to wrap up. What better way to start than with Soccer since I played Super Soccer pretty recently? I actually preferred this one to the super version. It may be less intricate but sometimes less is more. I felt like this version was just a lot more fun. It was very entertaining and that’s what counts.

The only real mode here is playing Soccer of course although you can play it single player or multiplayer. The goal is to kick the ball into the other team’s net of course. You can run, pass, and kick the ball. That’s it so the rest is up to your skills. Try to run in front of the opponent and you’ll be able to steal their shot. I played on the various difficulties and wrecked the opponent twice on 1, but lost on the higher levels. The game can be quite challenging but it’s very fast paced which I like. You can keep on running up and down the field until you manage to score.

One tactic that worked to me was shooting the ball at the opponent even when I was way too far. This allowed me to run in and get the ball again where I now had a better shot. The opponents usually wouldn’t try for the ball once I had shot it which I found interesting. That may be an exploit or something, I’m not sure but it was effective. On higher difficulties it was less useful since the computers would steal the ball as soon as I obtained it anyway. They were quite relentless and it was just hard to keep up with them at all. It’s almost like they had super speed although I don’t think the computer was cheating or anything. They just had the controls totally mastered.

The graphics aren’t very good or anything, but this is a very old game. All of the sprites have minimal details on them but you can always tell what is happening on screen which is the important part. The backgrounds for the stage is interesting but I would have liked more of a variety. I only saw one stage but maybe there is a way to switch it somewhere. There really isn’t much of a soundtrack so don’t count on that. This isn’t that kind of game.

Overall, Soccer is a fun game. If I had to explain why I preferred it to the sequel, I’d say it’s because I felt like I was more in control here. The fundamental gameplay here was on point and I took quite a lot of shots until I got the goals in. It’s all about try, try again until you make it. You can keep running in front of the ball when the goalie throws it out so effectively you can take unlimited shots. It was pretty satisfying to launch this but it is tricky to get the timing just right. I can see myself having a good amount of fun here and if you like Soccer then I definitely recommend giving it a spin. You may be surprised at how good such an old game can be.

Overall 6/10

Pop’n TwinBee Review


It’s time to look at a classic SNES game. I say it’s classic but odds are that you may not have heard of this one. I certainly hadn’t, but its aged pretty well. It’s an arcade shooter that actually has a bit of a plot between levels. Don’t expect a huge narrative or anything like that, but just getting images connecting the game is more than I would have assumed prior to playing the game. Some parts of it are a bit more complex than expected, but it ends up being a very enjoyable experience.

The game starts you off in a 3D adventure as you fly through the skies and blast away at the enemies. Aside from your normal energy blasts you can also summon a bunch of bees which cover the sky and destroy all enemies. It’s an incredibly powerful move so use it sparingly because you don’t get to carry a lot of ammo for it. I actually couldn’t tell where you even saw the amount of ammo left so I’d run out and be unsure of when I’d get it back. At the end of each level is a powerful boss to defeat. They’re usually all giant robots like a robotic spider or something of that nature. The bosses are less trouble than the actual levels but don’t underestimate them or you’ll end up paying the price. The rewind feature comes in great handy here.

The graphics are pretty nice. You always feel like you know where you are going and the various enemies have nice designs. The little animations after the levels are fun enough as well. This part has aged quite well. The soundtrack isn’t particularly memorable but it works well enough. It’s got that upbeat arcade kind of feel to it which definitely works for me. You’re also so busy dodging all of the attacks that you’ll quickly find yourself entranced in the gameplay.

TwinBee sees a big difficulty spike around level 4-5. Suddenly you have enemies on the ground blasting you from all sides and a ton of aerial enemies as well so it’s tough to blast them all. For starters you can only hit the ground enemies with your bees and by now you’re probably all out of them. For the aerial enemies they are quite durable so by the time you defeat them they will have probably blasted you to smithereens by now. It’s just hard to deal with opponents who are quite so numerous and even with rewind it’ll be tough to get past them. I made it over halfway through the game but eventually had to raise the white flag. If you want a solid adventure with a good degree of difficulty then this is definitely the game for you.

TwinBee is definitely one of my favorite SNES games thus far. While it’s not quite a match for the main Nintendo games like Super Mario Kart, it can handle most of the other games available at the moment. It’s an arcade game that wouldn’t be out of place on the Eshop right now. That’s the level of quality I like to see. This is definitely a game that was not slapped together as the developers put a good amount of effort into it. The effort certainly paid off quite nicely.

Overall, Pop’n TwinBee is a fun SNES game and one I’d recommend checking out. It’s up for free on the Nintendo Switch Online service so it’s worth a look. As with the rest of the games there I don’t imagine you will be playing them for long, but it’s a nice way to spend an hour or so. The gameplay is quite sound and while it may be difficult to figure out the layout you’ll get the hang of it. I still don’t exactly know how the items work though. That part’s a little confusing as they keep changing colors when you blast them, but it’s an interesting element. It’s a bit of a gimmick but it’s not annoying which is the key part.

Overall 6/10

Smash Tennis Review


It’s time to look at a SNES game from a while back. I’ve always been a pretty big fan of sport titles because you really get to feel what it’s like to play the actual sport. You feel energy and excitement while scoring points and claiming victory. Really the only way a sport game can go wrong is if the controls aren’t all that good or the sport it is based off of is one that I’m not really a big fan of. This one suffers from the controls.

There aren’t a lot of modes or anything here but as it is an SNES game that should be expected. You really are here to play some good tennis and have fun along the way. You can play against a friend locally or against the computers online. That’s really it so just keep on playing for as long as you’re entertained. The game is free with the Switch Online anyway so that’s always a good benefit. The gameplay is pretty straight forward. Be sure to hit the ball when it gets close to you and the goal is to hit it in a way where the opponent can’t counter it. Furthermore, you can’t hit it too far out of range or it’ll be “out” and the opponent will gain a point.

Typically this is fairly easy to not do, but in this game it is pretty challenging. You’ve got to be very careful in what direction you are tilting the control stick because it’s very easy to hit the ball out of bounds. It seems like holding in any direction will bring some issues with this. At the same time if you just hit the ball straight then the opponent will certainly hit it back at you so as always there has to be some balance here. I played 5-6 games as each match goes by very quickly. Unfortunately I was only able to score a few points at best as the opponent would thoroughly take me apart in each round. He was really not holding anything back here.

You can take solace in the fact that this game is not a walk in the park. You are going to have to play seriously if you want to beat the computer even on a standard setting. They react to the ball very quickly and are totally comfortable with returning the ball even from rather complex angles. The graphics are fun enough. I like the fact that we have background elements in all of the levels which make them pretty unique. You can go from playing inside of a mall to being on the beach to resting at the park. There are a reasonable number of stages and they’re all pretty different so that’s pretty impressive. I can’t say that I was expecting a whole lot of variety here.

Overall, Smash Tennis is a fairly standard tennis game for its time, but compared to modern ones it’s pretty lackluster. I don’t really mind the lack of content so much as that is perfectly understandable, but the gameplay could have been a lot tighter. A lot of times you’ll feel like you hit the ball in time and it’ll still get past you. It feels like a losing battle from the start. No game is impossible because they are play tested and all, but a little more refinement would go a long way. As it stands I’d definitely say to check it out because it’s free so you may as well. At the same time I don’t see you spending more than an hour or two here. Not when something like Virtua Tennis exists.

Overall 5/10

FIFA 13 Review


It feels like it’s been a long time since I got to play a FIFA game so this was pretty nostalgic. Interestingly the game only lets you operate the menus with a wireless controller so I had to break out my original PS3 controller over the wired one I’ve been using for a while now. I do prefer the wireless one in general, but the controls have been glitched for a little while where it moves to the left and right at times. Fortunately this didn’t have a real impact on the gameplay since it’s too subtle to register while running all over the place.

There are a ton of modes to check out here including a franchise, training, quick games, and more. Naturally I went straight to the quick game because that’s just how I roll. I don’t need build up or anything like that, I’m just ready to jump in and have a blast. While the game is loading you can practice your shots on an empty field. Then it’s game time after that. I’ve played quite a few FIFA games before so the controls were all pretty familiar. FIFA is one of those games that doesn’t really change a whole lot after all. The graphics may improve a little and all, but that’s about it.

The goal of the game is to kick the ball into the opponent’s net. Once you’ve done this then you will be awarded a point. You then have to prevent the opponent from doing the same to you. The games are around 90 minutes but the matches don’t take that long in real time. I was able to finish 3 games in an hour so they take around 20 minutes a piece. You can shoot or pass the ball and on defense you can slam into opponents or go for a passive block. I prefer lunging but you do have to be careful when you do it because it’s very easy to rack up some fouls this way. You don’t want to be thrown out of the game or anything, but it seems like it would take a very long time for that to happen so I wouldn’t even worry about that all that much.

I actually did very well in the first match as I won 3-1. It’s rare for me to really score at all so that was pretty cool. I lost the second game 2-1 and lost in overtime after being tied 1-1 during the game. It’s still a pretty difficult game if you ask me since it’s so hard to score, but it does make it very satisfying when you do eventually find the net. If you keep at it long enough then eventually you are bound to score a goal. Passing is the key here but it’s hard to get the A.I. to go where you want them to. If you can have one of your partners above or under you when closing in on the net then it will be an easy goal. Pass and shoot as soon as you get the ball. You have to do this quickly though because the other team runs in very quickly and definitely won’t give you time to catch your breath. They want the goals just as badly.

The graphics are pretty solid. You always know what is happening on screen and the FIFA games have never disappointed there. It’s hard to fault anything about the game on those merits. The soundtrack is more on the nonexistent side but it won’t bother you much while you’re busy trying to make plays. In terms of replay value there is quite a lot here. Naturally you won’t be able to play online at this point, but that won’t stop you from playing a lot of soccer games over and over. That is ultimately the reason you would buy a soccer game in the first place right? So there’s no shortage of content here and since you can buy the game for a dollar or two that’s not a bad idea.

Overall, FIFA 13 is a pretty solid Soccer game. It can hold its own with all of the entries. As always you do have to consider the fact that there is really little reason to buy this one when you can buy a newer one for the same price, but that doesn’t mean the game is any worse in comparison. It’s just how it goes. With this I have nearly all of the FIFA games which is pretty cool. I don’t buy sport games quite as frequently as I used to, but they are still nice for a change of pace. Madden and NBA will always be my two favorite though. I just feel more in control in those titles and the gameplay is so explosive. I don’t know which sport game I’ll review next. Only time will tell.

Overall 7/10