Punch-Out!! Review


It’s time to look at the original Punch-Out game. It’s always good to see where these various Super Smash Bros fighters originally came from. I played through the remake version for the Wii a while back so now it’s time to see if the original holds up. I’d definitely say that it does although some of the opponents are pretty crazy. Good luck taking them down without the rewind feature. The special abilities are pretty creative and couple that with the story and you’ve got yourself a pretty fun NES game.

The goal of course is to get Little Mac to the title of World Champion. To do that you will have to battle your way through 3-4 different circuits and really start to take names. Each match has 3 rounds and you need to either beat the opponent with a really solid counter hit or drain all of his health 3 times. Keep in mind that you will need to do this before the 3 minutes are up or else it will go to time and the referee always picks the defending fighter. That means the deck is stacked against Little Mac, but that’s just the way he likes it. When things are at their bleakest is when he steps up and shows the world what’s up.

The controls are pretty simple. You can punch with your left or your fight, you can do a high punch with either, and you can dodge side to side. There’s also an option to block by holding down. Don’t just start punching all crazy like though or you’ll run out of hearts which leaves you stunned for quite a long time. That’s a good way to lose a fight but there aren’t really any other benefits to doing that. You want to keep the opponents honest, but not at the expense of the match. What you want to do is wait for the opponent to launch a move and then counter with one of your own. Sometimes that means attacking right before the opponent connects or dodging and then attacking. You’ll have to find out through trial and error here.

I will say that the toughest super attack to deal with in my opinion is the tornado of doom. The villain spins around in a circle really quickly and attacks you around 5 times or sometimes even more. You have to block each hit by blocking and then letting go real quick. The tough part is that this still deals damage so if you were already pretty low then you will not survive such a combo. Sometimes ironically the best thing to do is let the opponent KO you because it will end their super attack a lot sooner and this way you will still have some time left on the board. The timer is actually your biggest enemy here and you should make sure you don’t forget that.

One thing that helps to make the game feel a lot more thorough than some of the others that have popped up is how your coach gives you little tips and quotes between rounds. The villains also talk a bit which is cool because it gives the game more of a plot beyond the ole “defeat them all” kind of moments. This feels more like a first party Nintendo game and I can see why people loved Nintendo from the start. Their games just did seem to have an extra dimension of effort and content behind them that the rivals just didn’t have. You couldn’t get that Nintendo seal of quality on just about anything. Punch-Out is one game out of many that really benefited from this.

Overall, Punch-Out!! is a really fun game. As with most of the other titles here at the time there isn’t a lot to do, but the gameplay is fun which is what counts. You can probably clear all of the levels in under 2 hours but it’ll have been a fun two hours. Factor in that you can play this game for free on the Nintendo Switch Online and you are in for a pretty great time. I’m definitely up for a new installment on the Switch someday.

Overall 6/10

Volleyball Review


Now it’s time to look at the next sport game on the NES. This time it’s good ole Volleyball which is another sport that I haven’t gotten to play a whole lot in video game format. The best one I can think of is the minigame from Mario Party 4 or 5. I think it was 4, but I’m not positive. I thought that one had really good mechanics and I would go as far as to say that it was the definitive volleyball game. This one also does a good job though and can get quite fun by the end of the journey. Once you get the controls down then you’ll be ready to have some fun.

The whole game revolves around the match of course, but for some reason I wasn’t able to move or change the settings in the main menu. It would only let me enter and then I could move which was odd. It’s almost like only part of the game could be licensed but maybe it was just my controller acting up. You can never really tell sometimes but either way I thought it was pretty odd. Well, in the games I lost the first few rounds pretty badly because I just couldn’t rebound the ball. It’s very difficult to determine where it will land as I found the shadow to not be all that reliable. As you play you’ll get a better eye for it though. Eventually I was able to go on the offensive and score points.

Ultimately I didn’t win any of the matches but I gave them a good run for their money. I found the best strategy was to run up to the net and jump to block the shots at times. It only got dicey when they would change up the timing but it worked better than just waiting for their shot to arrive. Once you have possession of the serve it’s also easier to go on a roll and keep the momentum. When they serve it can be difficult since even returning the opening serve can be very difficult. It is always pretty impressive to see how difficult these old games were. Then when you factor in the no save feature part it would really be dicey. I imagine you would usually be playing this with friends though so hopefully that would force you to keep getting better.

The gameplay is executed pretty well even if difficult though. You feel like the developers did understand the crucial elements of Volleyball as they incorporated them into the game. The graphics are also pretty sound. There are a good amount of details added to the backgrounds and in the game. It all looks pretty smooth and deserves a spot as one of the better NES games that I played. I’d definitely be up for more Volleyball games in the future. A Mario Volleyball would probably be a very fun adventure and Nintendo should go back to making more sport games. If they dabbled with new sports that they hadn’t made a full game for I think they would sell quite well. Bring in Volleyball, Basketball, and Football. None of those have had a full home console release before.

Overall, Volleyball is a straight forward game that was executed very well. You’ll be able to jump right into the action and have a blast here. I’d have liked some more stage options and variety but the gameplay is definitely the most important element at the end of the day and it is quite sound. It has more replay value than a lot of the other sport games that I’ve played on the NES. If you’ve got the Switch Online then you should definitely check it out. I think you’ll be pleasantly surprised at how much fun it is.

Overall 6/10

Pro Wrestling Review


It’s time for another old NES classic. This time we’re entering the Wrestling sport and I haven’t played one of those before so this was certainly going to be interesting. It’s a fun enough game where you get to really barrel into your opponent and pull off some moves. As with most NES games the only real option is to just go in there and play a few rounds so it all depends on how much fun the gameplay is. It isn’t quite as innovative as the Dodge Ball game but it makes for a reasonable playthrough. It’s fun to run and around and see what the opponent does.

When the match starts the idea is to get the opponent to the ground and keep him there until the ref says you’ve won. You can also throw your opponent out of the ring and try to prevent him from getting back inside for a few seconds. The latter seems really difficult if you ask me but I’m sure it’s possible. I let the opponent do that to me a few times for fun. You can also jump from one of the corners of the stage and fall into the ring for maximum damage and salt. It seems like a fun move to do on an unsuspecting opponent but the computer will never fall for it. The best thing you can do is knock them down first and then do the pounce. Even so, it’s incredibly hard to keep them down.

Perhaps there is a trick to it that I’m missing but my opponent just wouldn’t stay down. He did everything in his power to rise up over and over and over again. There also aren’t a whole lot of different attacks so it can get a bit repetitive very quickly. I found switching characters to help extend the game a bit. You can play as a cool reptile fighter who actually starts biting into his opponents which is pretty cool. The rest of the characters don’t really have fancy attacks like that but even just one of them being like that was pretty cool to me.

To switch things up you can also run into the net and bounce back to try and hit the opponent with an elbow or a flying knee. You can also throw them into the net and as they bounce back land a solid hit. These little gameplay elements help to switch things up and make the gameplay a little flashier so I certainly enjoyed that. The graphics hold up pretty well I’d say. It’s still NES of course, but the colors are bright and you always know what is going on. Those are the two things I always look for in a game and as long as they are there I feel pretty satisfied with myself. I didn’t really notice much of a soundtrack if the game even had music. I’m assuming it did, but I really didn’t notice while going through the matches.

Overall, Pro Wrestling is a pretty decent game. There’s not a lot to do so you will find yourself back to square one pretty quickly. That being said, if you want to duke it out in the ring it’s still a good way to buy yourself some time. Then by the end of the adventure you can say that you’ve now played a Wrestling game. This one is probably overshadowed by the boxing rival Punch-Out which makes sense but does have a bit to offer in its own right. Give it a shot and see if the game holds up well enough for you.

Overall 5/10

Pokemon Ranger: Guardian Signs Review


Time to look at the final Pokemon Ranger game and definitely the one with the most ambitious story. I really don’t remember the first game’s plot all that much but I actually enjoyed the second quite a bit. Ultimately I would put this as the best Pokemon Ranger game though. All of the mechanics are at their peak and I enjoyed the whole Signs system. It’s nice to finally be able to have abilities of your own without having to worry about catching Pokemon all of the time. These quality of life updates along with incredible gameplay and a sound story make this a very solid all around Pokemon game.

The game starts with Terry and Summer flying to the next region as they chase the Pokemon Poachers. Unfortunately they are defeated by one of the enemy generals known as Red Eyes and crash on the island. Summer has been kidnapped and Terry’s Capture Arm is damaged so he can’t capture Pokemon. The villains have also taken out the comms tower so he can’t alert HQ about this. Terry meets up with the lone ranger on the island and his family who help him fix his tech. Terry must now find Summer and stop this villain group from concocting their evil plans. Can Terry manage to do this or will the Pokemon Poachers stay one step ahead of him? This won’t be an easy task, but someone’s gotta do it.

The fact that the villains actually shoot the heroes down in the opening cutscene is a pretty powerful start for them. It’s not every day that a group is able to beat the heroes like that. Along the course of the game they also beat up the Ranger Boss, Blow up an entire island, and even take down some Legendary Pokemon. There are also quite a few twists about the main villains and who the true boss was. This game did everything it could to make the Pokemon Poachers a legitmite threat and I’d say that they succeeded. Now keep in mind that this is still Pokemon so there are a lot of underlings who are comic relief as well. Not all of them are ready to deal with the rangers. The stakes are here though and all of the main villains were quite solid. I gotta give the game kudos for taking more of a bold approach to the story.

The cast is solid on both sides of the ball. For the villains my favorite member would be Red Eyes. He made for an imposing fighter and he liked a good challenge. Blue Eyes was also solid and got a lot of development. Then you’ve also got the other villains who are neat. The game gives a lot of them fairly open endings which leaves room for a sequel if Nintendo ever wanted to do that. I’m still surprised that we haven’t gotten a new Pokemon Ranger game since this one. It seems to me like there is a lot of potential here for more games.

As for the heroes, Summer is a solid partner. I did expect her to use some more Pokemon or help out in combat a bit more though. In theory she is about as skilled as the main character so having a nice parallel with her taking down some of the villains would have been neat. Instead she usually just watches as you take down the villains. Then you have the local ranger and his family who are around and rooting for you. They help with tech and figuring out the villains plans. It’s all about teamwork in this one.

Then you’ve got the actual gameplay which as I mentioned is pretty great. So instead of traditional Pokemon battles you have an electronic capture net. How it works is you have to draw lines around a Pokemon until his capture meter goes all the way up and you win the battle. Once a Pokemon is captured then you can use him to weaken other Pokemon or use his ability to get past an obstacle on the map. Be warned that once you use a Pokemon’s ability in the map then he leaves your party. The only Pokemon you get to keep around with you the entire time is Pichu as every Ranger game gives you one buddy. It’s a very interesting system that also forces you to time tings well. When you summon a Pokemon in battle don’t let him get hit or you’ll lose him. Additionally when drawing your circles don’t let your line touch an enemy attack or you deal damage. Some Pokemon can be hard to capture because they are always attacking.

When outside of combat you can also level up your Styler so that it has more defense, attack, or other stats. I maxed out power as soon as possible because that lets you capture opponents quicker which is how I roll. I like the glass cannon approach. It really forces you to play the game carefully and then rewards this with how much power you deal. I managed to make it through the whole game without dying so I can tell you that this is a pretty good strategy worth pursuing. As long as you are confident in your passing abilities then there should be no problem here.

As for the graphics, they are definitely really good. The level designs have never been better and the battles look good as well. We do get the occasional cutscene in the background which is good as well. Then you’ve got the soundtrack which is pretty catchy. I like the Poacher theme and the boss themes near the end are also pretty good. The themes build up the suspense and ultimately have a nice variety which is always important. The game really delivers when it counts.

The main campaign is around 13 hours long which is pretty good. There’s also a good amount of replay value when it comes to capturing all species of Pokemon and clearing all of the quests. That should take you a pretty good amount of time to achieve. Once you have that all done then I suppose there won’t be much more to do, but you’ll have played enough to justify the purchase if you ask me. It’s not every day that you get to play a Pokemon game like this one.

Overall, Pokemon Ranger: Guardian Signs is a solid way to end this part of the franchise. I’m sure that someday we will get a new entry but it has been quite a long time since Signs came out so we may have to wait until the game is old enough for a nostalgic revival of the series. In the meantime if you haven’t played these games yet then you definitely should. It’s not likely that it will ever pass the main Pokemon series but this is one of the best spinoff series that I have played. It keeps the top level quality you would expect from the main series and never lets up.

Overall 8/10

Soccer Review


It’s time to go further back in time to the NES. Now that I’ve played through all of the non story based SNES games it’s time to do the same for the NES. I’ve got over 30 titles to work on for this console so I imagine this will take some time to wrap up. What better way to start than with Soccer since I played Super Soccer pretty recently? I actually preferred this one to the super version. It may be less intricate but sometimes less is more. I felt like this version was just a lot more fun. It was very entertaining and that’s what counts.

The only real mode here is playing Soccer of course although you can play it single player or multiplayer. The goal is to kick the ball into the other team’s net of course. You can run, pass, and kick the ball. That’s it so the rest is up to your skills. Try to run in front of the opponent and you’ll be able to steal their shot. I played on the various difficulties and wrecked the opponent twice on 1, but lost on the higher levels. The game can be quite challenging but it’s very fast paced which I like. You can keep on running up and down the field until you manage to score.

One tactic that worked to me was shooting the ball at the opponent even when I was way too far. This allowed me to run in and get the ball again where I now had a better shot. The opponents usually wouldn’t try for the ball once I had shot it which I found interesting. That may be an exploit or something, I’m not sure but it was effective. On higher difficulties it was less useful since the computers would steal the ball as soon as I obtained it anyway. They were quite relentless and it was just hard to keep up with them at all. It’s almost like they had super speed although I don’t think the computer was cheating or anything. They just had the controls totally mastered.

The graphics aren’t very good or anything, but this is a very old game. All of the sprites have minimal details on them but you can always tell what is happening on screen which is the important part. The backgrounds for the stage is interesting but I would have liked more of a variety. I only saw one stage but maybe there is a way to switch it somewhere. There really isn’t much of a soundtrack so don’t count on that. This isn’t that kind of game.

Overall, Soccer is a fun game. If I had to explain why I preferred it to the sequel, I’d say it’s because I felt like I was more in control here. The fundamental gameplay here was on point and I took quite a lot of shots until I got the goals in. It’s all about try, try again until you make it. You can keep running in front of the ball when the goalie throws it out so effectively you can take unlimited shots. It was pretty satisfying to launch this but it is tricky to get the timing just right. I can see myself having a good amount of fun here and if you like Soccer then I definitely recommend giving it a spin. You may be surprised at how good such an old game can be.

Overall 6/10

Pop’n TwinBee Review


It’s time to look at a classic SNES game. I say it’s classic but odds are that you may not have heard of this one. I certainly hadn’t, but its aged pretty well. It’s an arcade shooter that actually has a bit of a plot between levels. Don’t expect a huge narrative or anything like that, but just getting images connecting the game is more than I would have assumed prior to playing the game. Some parts of it are a bit more complex than expected, but it ends up being a very enjoyable experience.

The game starts you off in a 3D adventure as you fly through the skies and blast away at the enemies. Aside from your normal energy blasts you can also summon a bunch of bees which cover the sky and destroy all enemies. It’s an incredibly powerful move so use it sparingly because you don’t get to carry a lot of ammo for it. I actually couldn’t tell where you even saw the amount of ammo left so I’d run out and be unsure of when I’d get it back. At the end of each level is a powerful boss to defeat. They’re usually all giant robots like a robotic spider or something of that nature. The bosses are less trouble than the actual levels but don’t underestimate them or you’ll end up paying the price. The rewind feature comes in great handy here.

The graphics are pretty nice. You always feel like you know where you are going and the various enemies have nice designs. The little animations after the levels are fun enough as well. This part has aged quite well. The soundtrack isn’t particularly memorable but it works well enough. It’s got that upbeat arcade kind of feel to it which definitely works for me. You’re also so busy dodging all of the attacks that you’ll quickly find yourself entranced in the gameplay.

TwinBee sees a big difficulty spike around level 4-5. Suddenly you have enemies on the ground blasting you from all sides and a ton of aerial enemies as well so it’s tough to blast them all. For starters you can only hit the ground enemies with your bees and by now you’re probably all out of them. For the aerial enemies they are quite durable so by the time you defeat them they will have probably blasted you to smithereens by now. It’s just hard to deal with opponents who are quite so numerous and even with rewind it’ll be tough to get past them. I made it over halfway through the game but eventually had to raise the white flag. If you want a solid adventure with a good degree of difficulty then this is definitely the game for you.

TwinBee is definitely one of my favorite SNES games thus far. While it’s not quite a match for the main Nintendo games like Super Mario Kart, it can handle most of the other games available at the moment. It’s an arcade game that wouldn’t be out of place on the Eshop right now. That’s the level of quality I like to see. This is definitely a game that was not slapped together as the developers put a good amount of effort into it. The effort certainly paid off quite nicely.

Overall, Pop’n TwinBee is a fun SNES game and one I’d recommend checking out. It’s up for free on the Nintendo Switch Online service so it’s worth a look. As with the rest of the games there I don’t imagine you will be playing them for long, but it’s a nice way to spend an hour or so. The gameplay is quite sound and while it may be difficult to figure out the layout you’ll get the hang of it. I still don’t exactly know how the items work though. That part’s a little confusing as they keep changing colors when you blast them, but it’s an interesting element. It’s a bit of a gimmick but it’s not annoying which is the key part.

Overall 6/10

Smash Tennis Review


It’s time to look at a SNES game from a while back. I’ve always been a pretty big fan of sport titles because you really get to feel what it’s like to play the actual sport. You feel energy and excitement while scoring points and claiming victory. Really the only way a sport game can go wrong is if the controls aren’t all that good or the sport it is based off of is one that I’m not really a big fan of. This one suffers from the controls.

There aren’t a lot of modes or anything here but as it is an SNES game that should be expected. You really are here to play some good tennis and have fun along the way. You can play against a friend locally or against the computers online. That’s really it so just keep on playing for as long as you’re entertained. The game is free with the Switch Online anyway so that’s always a good benefit. The gameplay is pretty straight forward. Be sure to hit the ball when it gets close to you and the goal is to hit it in a way where the opponent can’t counter it. Furthermore, you can’t hit it too far out of range or it’ll be “out” and the opponent will gain a point.

Typically this is fairly easy to not do, but in this game it is pretty challenging. You’ve got to be very careful in what direction you are tilting the control stick because it’s very easy to hit the ball out of bounds. It seems like holding in any direction will bring some issues with this. At the same time if you just hit the ball straight then the opponent will certainly hit it back at you so as always there has to be some balance here. I played 5-6 games as each match goes by very quickly. Unfortunately I was only able to score a few points at best as the opponent would thoroughly take me apart in each round. He was really not holding anything back here.

You can take solace in the fact that this game is not a walk in the park. You are going to have to play seriously if you want to beat the computer even on a standard setting. They react to the ball very quickly and are totally comfortable with returning the ball even from rather complex angles. The graphics are fun enough. I like the fact that we have background elements in all of the levels which make them pretty unique. You can go from playing inside of a mall to being on the beach to resting at the park. There are a reasonable number of stages and they’re all pretty different so that’s pretty impressive. I can’t say that I was expecting a whole lot of variety here.

Overall, Smash Tennis is a fairly standard tennis game for its time, but compared to modern ones it’s pretty lackluster. I don’t really mind the lack of content so much as that is perfectly understandable, but the gameplay could have been a lot tighter. A lot of times you’ll feel like you hit the ball in time and it’ll still get past you. It feels like a losing battle from the start. No game is impossible because they are play tested and all, but a little more refinement would go a long way. As it stands I’d definitely say to check it out because it’s free so you may as well. At the same time I don’t see you spending more than an hour or two here. Not when something like Virtua Tennis exists.

Overall 5/10

FIFA 13 Review


It feels like it’s been a long time since I got to play a FIFA game so this was pretty nostalgic. Interestingly the game only lets you operate the menus with a wireless controller so I had to break out my original PS3 controller over the wired one I’ve been using for a while now. I do prefer the wireless one in general, but the controls have been glitched for a little while where it moves to the left and right at times. Fortunately this didn’t have a real impact on the gameplay since it’s too subtle to register while running all over the place.

There are a ton of modes to check out here including a franchise, training, quick games, and more. Naturally I went straight to the quick game because that’s just how I roll. I don’t need build up or anything like that, I’m just ready to jump in and have a blast. While the game is loading you can practice your shots on an empty field. Then it’s game time after that. I’ve played quite a few FIFA games before so the controls were all pretty familiar. FIFA is one of those games that doesn’t really change a whole lot after all. The graphics may improve a little and all, but that’s about it.

The goal of the game is to kick the ball into the opponent’s net. Once you’ve done this then you will be awarded a point. You then have to prevent the opponent from doing the same to you. The games are around 90 minutes but the matches don’t take that long in real time. I was able to finish 3 games in an hour so they take around 20 minutes a piece. You can shoot or pass the ball and on defense you can slam into opponents or go for a passive block. I prefer lunging but you do have to be careful when you do it because it’s very easy to rack up some fouls this way. You don’t want to be thrown out of the game or anything, but it seems like it would take a very long time for that to happen so I wouldn’t even worry about that all that much.

I actually did very well in the first match as I won 3-1. It’s rare for me to really score at all so that was pretty cool. I lost the second game 2-1 and lost in overtime after being tied 1-1 during the game. It’s still a pretty difficult game if you ask me since it’s so hard to score, but it does make it very satisfying when you do eventually find the net. If you keep at it long enough then eventually you are bound to score a goal. Passing is the key here but it’s hard to get the A.I. to go where you want them to. If you can have one of your partners above or under you when closing in on the net then it will be an easy goal. Pass and shoot as soon as you get the ball. You have to do this quickly though because the other team runs in very quickly and definitely won’t give you time to catch your breath. They want the goals just as badly.

The graphics are pretty solid. You always know what is happening on screen and the FIFA games have never disappointed there. It’s hard to fault anything about the game on those merits. The soundtrack is more on the nonexistent side but it won’t bother you much while you’re busy trying to make plays. In terms of replay value there is quite a lot here. Naturally you won’t be able to play online at this point, but that won’t stop you from playing a lot of soccer games over and over. That is ultimately the reason you would buy a soccer game in the first place right? So there’s no shortage of content here and since you can buy the game for a dollar or two that’s not a bad idea.

Overall, FIFA 13 is a pretty solid Soccer game. It can hold its own with all of the entries. As always you do have to consider the fact that there is really little reason to buy this one when you can buy a newer one for the same price, but that doesn’t mean the game is any worse in comparison. It’s just how it goes. With this I have nearly all of the FIFA games which is pretty cool. I don’t buy sport games quite as frequently as I used to, but they are still nice for a change of pace. Madden and NBA will always be my two favorite though. I just feel more in control in those titles and the gameplay is so explosive. I don’t know which sport game I’ll review next. Only time will tell.

Overall 7/10

Pikmin Review


Pikmin is a game that I’ve owned for a long time and didn’t actually play through. The reason for this is despite being a big Nintendo game the gameplay never looked all that fun. I had briefly played the game in the past and it just didn’t work out for me. I tried it again now and am still not a fan. The exploration gets old pretty quickly and the mechanics are really hard to use. I’m hoping the sequels tighten things up a bit as that would help quite a bit.

The game starts with Olimar crash landing on a planet. The citizens of this planet are little creatures known as Pikmin and they have various elemental abilities. Olimar must use them to try and locate the broken parts of his rocket so he can get back home. He’s only got 30 days to do this so time is not on his side. There are 30 parts to collect and 30 days to do this which is a pretty perfect blend. If you average 1 part a day then you’re pretty well set. Olimar will have to be careful not to mess with the other aliens wandering this planet though. Those guys mean business.

One thing I will say in Pikmin’s favor is the overall story is pretty good. Every day Olimar updates the journal with his discoveries as things start to piece themselves together. We learn that the Pikmin are actually quite violent so it’s good that he’s on friendly terms with them. The game also gets pretty dark as Pikmin that are left by themselves seemingly get eaten by the monsters. Olimar also can’t breathe in oxygen which makes you wonder where he is actually from. It’s an interesting dynamic for sure.

I also do like the graphics. Those hold up very well to be sure and the levels/world design in Pikmin is very impressive. I only got to play through 2 levels because my Pikmin were not helping me in the slightest but what I saw was quite good. The controls are smooth for moving Olimar around and it makes you think that the gameplay for this could have been quite amazing from the start. If the game had played it straight without the Pikmin angle then I do think this game would have been quite great. The soundtrack is also pretty good. It’s quite peaceful without being dull because you still feel a good amount of energy in it. The soundtrack holds up quite well to this day.

Now lets go into what didn’t work for the game. I have to go right to the Pikmin. How it works is that you lead the Pikmin where you want them to go with slight commands or by running in the direction. The range is quite small so in most cases you’re better off just running over anyway. So you run somewhere and have the Pikmin pick up things or attack enemies and objects. When they find a piece of your rocket you escort them home and hope they don’t get eaten by a monster. It’s not ideal but I can work with this. The problem is that some obstacles require different Pikmin to tackle and they rarely co-operate. For example, you need yellow Pikmin to pick up bombs.

The problem is that getting Yellow Pikmin can be really difficult. Even when you lift up a yellow piece so they can come out the Pikmin will keep bringing it to the red spaceship. I couldn’t figure out how to stop them so what would happen is that I had a ton of Red Pikmin by the end of the game and almost no yellows. That was pretty rough since the Reds can’t really do anything except fight a bit. I do appreciate their tenacity and all but I wanted the Yellows. Then you’ve got the fact that if the Pikmin jumps a little too far even once they will get stuck behind the wall and that’s game over for them. You’ll have to wait til the next day if you’re out of the Yellows.

Pikmin also uses a day system which is not ideal. I haven’t liked that system in any game. Essentially the game has 30 days that pass by and when they’re all over you get to see a happy cutscene or a sad one depending on if you got the parts or not. As I only obtained 3 it was pretty sad to see him launch up and then fall down. It doesn’t actually delete all of your data though as it just re-starts the final day over and over again. I’m not really sure what you can do in one day to be honest, but maybe it still saves so you can eventually win. The problem is the unskippable cutscene you’ll have to sit through each time.

A day system like this just encourages you to rush through the game and that’s why I’ve never liked it. I prefer to play the game at my own pace and some days I may just want to run around. In Pikmin this is especially true because of how long it takes to find where you have to go and all. The game is fun at first when you’re exploring but when you actually try to progress and see that nothing is working then it gets old real fast.

Overall, Pikmin is a Nintendo game that has not aged well. The mechanics just aren’t very fun and I don’t believe that they are explained very well either. You’re left to your own devices which isn’t a bad thing if you have all the time in the world but with the days flying by that just isn’t the case. You’ll quickly be hit with the feeling that the end is near and you’ll even start jumping through days when you realize that no progress has been made. I already own Pikmin 3 so I’ll need to buy 2 at some point but I can definitely tell you that it is not very high on my list. Pikmin is probably the only Nintendo franchise I can think of that I actually dislike. I suppose even Nintendo had to have at least one series that didn’t work out for me.

Overall 3/10

Little Big Planet 2 Review


It’s time to look at the second Little Big Planet game. I played the first one a while back and wasn’t particularly impressed. I found the story mode to be rather boring as nothing really happened. Platforming gameplay is fun enough but I do need some kind of story or at least bright graphics to get me through. The first game’s gameplay wasn’t the sharpest and the backgrounds weren’t amazing either so that left me in a spot. Fortunately the sequel greatly improved on all accounts and actually ended up being quite solid. I was impressed with this game and now I can actually say that I look forward to playing the third when initially I scoffed at the prospect.

Sackboy is thrust into another big conflict here. Some dark dragons/overlords have begun kidnapping powerful people and conquering multiple worlds. Sackboy must now team up with a comedian, an old man, a queen, a fighter in order to take these guys down. Sackboy may not look like the most intimidating character in the bunch but he has the power to interact with anything and he’s got a lot of determination on his side as well. He won’t be going down easy and with his friends at the ready maybe they can actually make a real change here. He won’t know until he tries so Sackboy is ready to defy all odds and get started here.

First off the fact that this game actually has a real story nearly blew me off my chair. I was pleasantly shocked to see real cutscenes with voice acting and everything. The story even has an epic feel to it with powerful opponents and a lot of scary designs. The purple monsters are excellent and they all look quite evil. These aren’t kid designs or anything like that, they’re just going in. The worlds all have pretty unique designs and gameplay strategies to them as well which is good and there’s a reasonable degree of difficulty here. This is a platformer that is actually trying quite hard. There was a lot of time put into this one.

The main gameplay is that of a 2D platformer. You run and jump past obstacles as you get to the end. There are a lot of extra details and mechanics at play here too though. For starters you’ve can grab onto objects which helps you jump across large gaps. You also throw objects to block some flames or throw them into enemies. You lead mini Sackboys over obstacles as well. Then you’ve got the possession levels where you use a stuffed rabbit or cat to blast your way through levels. There are also levels where you take control of a bee and these are basically sci-fi ship levels. You have an energy blaster and it’s all great fun. I wouldn’t have minded if we got more aerial levels like that. The important thing though is that the game succeeds in all of its different gameplay variations. They’re all pretty fun and well polished.

Graphically the game has come far from the first one too. The first game felt more experimental in a lot of levels as it would have odd looking live action graphics and things of that nature. This one still keeps some of the more disturbing imagery but it’s toned down to a great extent and feels a lot more mainstream. That’s definitely the way I like it and while it’s still not on the level of Mario or Kirby there are some really nice looking moments. The enemies and the final world in general are good examples of that. The soundtrack is a lot more forgettable though. There are no tunes from the game that I even remember.

The length is fairly reasonable for a platformer. I’d say it took 5-6 hours to complete. It’s definitely not the longest title out there but you don’t really expect games in this genre to be all that long. It’s mainly all about a quick experience filled with a lot of creative levels and fun times along the way. The main question is if those levels were fun and engaging to which I can confirm that the title did a good job with this. I was certainly kept well entertained throughout which was good. There also is a good amount of replay value to be found here even if the online may not be operational anymore. You can still collect a lot of items and complete side missions too.

Overall, Little Big Planet 2 brings in every element that I had wanted to see from the first game. It’s a big improvement in every sense and this may be the most improvement I’ve seen from game to game in a long time. If you like platformers then I can completely recommend this one to you. It’s good fun and while some parts of the game can be challenging I don’t expect you would be stuck for long. The final boss is probably the only part of the game that didn’t seem to be designed all that well. The fight just takes too long and there is a ton of waiting here since for most of the fight he is invincible. Eventually you defeat him but it’s a lot longer than it is difficult.

Overall 7/10