Need For Speed Carbon Review


After a long break it is now time to go back into the world of Need For Speed. Carbon brings in a lot of familiar elements from Underground 2 and Most Wanted while also adding its own spin on things. I would consider this to be the best NFS in a lot of ways with the only thing I don’t like being the whole territory system. On the whole it’s also tough between this one and Most Wanted, but I would probably give this one the slight edge. It definitely does have the best story although the gameplay is naturally the deciding factor.

So you’re playing as an underground racer who was nearly caught by the police but managed to escape. Of course, the issue with this is that he had to desert everyone else to do it. Now the rest of the racers and even his old friend are pretty upset at him. It’s a rough time for our nameless lead and he gets sloppy enough to even let a bounty hunter catch him. Fortunately a “nice” gangster frees the hero and tells him that the only way to restore his rep is to go and take over all the various gangster territories in the city. I don’t know exactly how that makes sense…if anything that would make him seem even more like a jerk right? He comes back just in time to beat everyone up and get the cops back on the trail? Ah well, the hero likes the plan so that’s what we’re going with. As the game goes on it turns out that there may have been something more to this incident. Were the cops really just coincidentally in the area?

I liked the story because there are quite a few cutscenes and I do think it did a pretty good job of setting the stage. Each of the main mob bosses gets a very exaggerated cutscene where they yell a lot with crazy colors in the background. It’s got a very 90’s-early 2000s vibe which works really well with the Need For Speed franchise in general. You really just can’t go wrong with the story here. Most of the levels are at night which is cool, but you will find yourself missing the day time by the end. It’s always good to have a mix of both. When there are only day levels I miss the night themed ones and vice versa. I think the game would have done well to have included a nice mix. As for the soundtrack, you’ve got an array of EA songs as always. They’re pretty fast paced even if the lyrics aren’t anything to write home about.

As for the gameplay it is pretty standard. The driving is pretty good and you’ll get the hang of the turns as the game goes on. Personally I always found it easiest to quickly let go of the pedal and turn before slamming it again. Alternately you’ve got the hand brake by pressing A, but I always found the turns to be a bit too wide using that method. You can also brake to turn which I would use at times if I really had to make a sharp curve in time. They’ve all got pros and cons of course so you’ll just want to try everything and see what sticks. You can also buy turbo which will permanently give you the option to use boosts. One warning for that is once you activate it then the computers will obtain it as well. I’d say that it’s worth it though because the boost really comes in handy.

You start out with a pretty average car, but as the game goes on you will be able to buy new ones. I actually used the same car for most of the game before eventually buying 3 more by the end. It’s worth staying with one car for as long as possible since your new ones will get outdated very quickly and you’ll run out of money. As it stands I only got 3 cars and I was out of money at the end. Of course, the third car I got was the best one money could buy in the game by the end so it was well worth the price. It effectively is impossible to win the last races with a weak car since it is simply too slow. Even if you don’t make any mistakes you simply won’t be able to keep up with the opponent.

Then there are also the cops to worry about. If they catch you too many times then they’ll take your car away for good. If they take all of your cars then you go all the way back to the beginning of the game. I don’t know exactly how that works since I didn’t let them take away 1 car, let alone all of them. Hopefully you’d be able to quickly reset the Gamecube so you wouldn’t actually have to go back. That would be pretty devastating. Speaking of the cops, the game does have an open world as always so you can have fun getting into police chases. I didn’t play around with them much compared to the last games because this time you aren’t forced to stay in the city the whole time. Instead of finding races through free roam you can just warp to them from the safe house. This saves an incredible amount of time and is a great change. You also don’t have to worry about increasing your reputation or anything like that. This game finally gives you the ability to just focus on the races and claim them all.

Now, this wouldn’t be a Need for Speed game without some kind of pointless gimmick though. For Carbon it is the territory system. The way you advance past each world is to win a lot of races and then challenge the boss. When you beat him then you claim the area. The problem here is the fact that other teams can challenge you for the territories you took earlier. If you refuse to fight them then they take your area automatically. So get ready to have to fight these guys quite a bit in races that you’ve already won. I dunno, maybe it’s not all that bad but it felt like a quick way to extend the game a bit. It’s also not needed since the game is actually pretty long I’d say.

The main story should take you around 10 hours or more. For replay value you can go around and beat all of the levels that you had not conquered yet. Since you’re able to skip about 1/3 of the levels that should add on another 3-4 hours under your belt. In general free roam is also limitless fun as long as you just like driving which is the whole point anyway. I can’t say that I’ll be sticking around with this game, but maybe some day I’ll come back to do those extra races. I basically skipped all of the drift challenges since the controls for those are pretty wonky.

Finally, I should mention that in the story mode there are a few different kinds of events. The general gameplay is the same of course, but the objectives are different. First you’ve got normal races which are self explanatory. Then you’ve got Canyon Races which are usually 1 vs 1 races (it can be 4 way though) and they take place at night on a canyon. In these stages you can actually fall off the track which is an instant loss. I really liked how they handled these levels. You’ve also got check points where you’re doing a time trial, speed bumps where you want to go your fastest as the scanner steps in, etc. The only pretty iffy one is Drift and I avoided every single one of those. By the end of the game I hadn’t completed any of them and I’m glad that I didn’t. It would have taken forever for me to force myself to learn the controls which wouldn’t have been super efficient.

Also, you’ve got a partner for some of these races and he really comes in handy. There are a few different kinds of helpers like people who show you short cuts, help you boost, etc. I went for a guy who can ram into other cars to help you get a lead. It went over really well since the guy was great at his job. It’s part of why I got away with using a terrible car for so long. The blocker could buy you up to 20 seconds at a time which is huge in a race. I owe him a lot.

Overall, Need For Speed Carbon is definitely a solid title. The story ends a little too abruptly if you ask me. There’s really no payoff to the long detective journey and by the end you will definitely wonder what the point of the villain’s plan was. He would have been doing good if he didn’t bring the hero in to mess things up. I suppose it’ll just be a mystery. I actually don’t have the next Need For Speed so that’ll probably be a while, but in the meanwhile I do have another video game review coming out so keep an eye out for it. Meanwhile you should definitely check this title out. You’ll have a hard time trying to find a better racing game than this one.

Overall 8/10

NBA 2K7 Review


It’s time to look at one of the oldest 2K games out there. It’s certainly the oldest one that I’ve got. Right away you can see how retro the game is and it’s actually quite a lot of fun. It makes for a good change of pace and feels a lot more like the classic arcade style or NBA titles. Of course that doesn’t stop the computer from basically making every shot as expected. It really does feel like they are all stars while you’re playing as the normal joes.

Naturally I went into a quick match to gauge just how good of a fight I could put up. Turns out that I wasn’t quite ready for these guys. I kept it close for the first 3 quarters but eventually their slight lead got larger and ultimately it was a decisive loss for me. My guys would just miss easy shots and gradually that would cost me since the computer seems unable to miss unless they are going for a 3 point shot. The computer was even able to save for the ball many times to scoop up the rebound while my guys would hang back.

Still, I think they did a good job of adding a lot of cool animations and mechanics in this game. For one, being able to literally dive into the ground to grab the basketball is pretty cool. That’s not really something you see very often but in the 2 games I played I got to see it numerous times. Then you’ve got the “assists” where you’ll shoot the ball and another player will try to help by getting a hand on it and pushing the ball through the hoop. I remember seeing that quite a bit when I was watching the NBA Finals so that’s a nice touch.

In general the game is just a lot smoother than the newer ones. You can just run up and down the court without worrying about all of the extra mechanics. On the other hand, the gameplay is a lot more slippery as you lose the ball quite easily. I probably knocked the ball away 30 times, even if the computer was always quick to grab it back. Playing defense is more fun here than in later games so that’s definitely a plus. Defense will never be as fun as offense, but the closer you get the better.

In the second round I managed to keep it close for a bit, but then they started steamrolling me again. This time I wasn’t able to last til the third quarter, I’d say that after the first half it was already out of control. One thing about basketball is that it’s very hard to make a comeback. Once you see that the team has a considerable advantage in the score you start trying riskier techniques which makes the gap grow more and more. There are people who say that there is no sport more boring than Basketball when it turns into a blowout. That’s definitely a little exaggerated but I will admit that it isn’t nearly as fun once it is so one sided.

Of course the graphics are pretty solid as always. The screens are very clear and there is a lot of attention to detail here. The colors are pretty sharp and the character models are detailed enough where you can really see the resemblance to the real players. The soundtrack is less impressive though and basically just serves as background noise. Finally the presentation overall is definitely impressive. It feels looks like you’re watching a real game and simulates that pretty well.

In terms of replay value this game is basically limitless as always. You can have a good time for as long as you want since each game is different and doing a franchise will give you access to an incredible amount of matches. There are also other modes like practicing so you can improve your fundamentals. No online of course but if you’re buying a 2007 title that almost goes without saying. You’re likely just buying this game to see what it used to be like so you won’t be disappointed. The 2K series has come a long way. It may have traded in fun for realism, but at the end of the day only marginally so as I have enjoyed all of the 2K titles quite a lot.

Overall, NBA 2K7 is definitely a great game to check out. It’s got a lot of hype basketball action in it along with solid graphics and good fundamentals. It’s a game that has really withstood the test of time and ages incredibly well. It’s just as fun as it was when the game first came out and if anything you may enjoy it even more now after playing the newer titles. It’s quite different and reminds us that Basketball can always be presented in a new way.

Overall 8/10

NBA 2K8 Review


It’s time for the next 2K adventure! Once again this game shows that for some sports the older titles just felt more natural. 2K8 is definitely a lot simpler than a game like 2K15 so it may not capture quite as much of the realism but it’s just a lot of fun. You can run up and try to shoot a basket without having to worry about a ton of variables like in the newer ones. You can just trust in your casual fundamentals and go from there.

As always I did jump into the quick match option and it was probably the most back and forth match in a very long time. At first I had the lead and managed to hold on to it for around the first half of the game. At one point I was winning by as much as 7 points. My 3 point shots just kept landing and it was all going good. Everything changed when the computer remembered that it had the fast break option. Suddenly they scored a bunch of points and I was the one down by 7. I rallied as hard as I could and got the lead back by 1 but then in the final minutes they started scoring again and beat me by about 6. So I did lose the match but it was definitely a lot of fun. It felt more interactive on both sides if anything as I was able to play some good defense and even got steals. Offense was fun as always.

I do think that the timing is a big part of making the shots here as opposed to it mostly being luck based. I was able to land 3 three pointers in a row at one point and I think it’s because I had the right angle. On the other hand, some of the 2 point shots still get a little fishy. They should be easy layups and yet the player will miss anyway. The computer never misses those shots so at that moment I just have to shake my head. Still, as I mentioned the games are just a lot of fun which is the important thing. One day I’ll start winning matches consistently.

Going back to the gameplay for a sec, it all just feels so organic. That sounds pretty vague so I’ll try to elaborate on that. When you start to shoot the ball you’ll see a defender casually reach up to try and block it. He’s not using some kind of secret skill or doing anything out of the ordinary. No, instead he’s just getting up there and getting the job done. When you steal the ball it’ll roll on the court before someone grabs it instead of magically jumping into someone’s hand. A lot of these things may technically be because the game isn’t super refined yet, but I actually like it. It makes the characters feel more human since they actually make mistakes. I also thought that the gameplay was a little more exciting than some of the newer ones although of course this is to a small margin. Technically I thought all of the games were exciting in their own way.

As always there is a lot of extra content to play around with. You can forget about the online options though as those servers have been down for a very long time at this point. Still, you can practice your shooting skills, running around the court, etc. There’s also the legendary franchise mode so you can have endless games as your favorite team. There’s no end to the replay value here as you’d expect since that is basically par for the course for sport titles. The NBA games are very consistent with their modes and that’s a good thing.

Naturally there is less emphasis on the presentation here since the graphics aren’t quite as all star as in the later games. Still, everything that you actually do need to be clear is well defined. You’ll never lose yourself on the court or anything like that. The screen is clear and I didn’t notice any glitches either. As for the soundtrack, it’s pretty standard as expected. These areas are probably the most similar across all the titles, but why fix what isn’t broken right?

Overall, NBA 2K8 is definitely another really solid title. It brings all of the classic Basketball action that you would expect and then some. These games just never get that old although I will admit that I am just about ready for the next sport. I only have 3 more Basketball titles left so I am in the homestretch there. The goal will be to win one of those last 3 games although I guess we’ll see how it goes. If you haven’t bought this game yet then I really don’t see why you would. At this point the players/teams are so outdated compared to the newer titles. i’m sure a bunch of these players are probably even retired by now. Still, it does hold up and since you can buy the game for about a dollar it really is a steal if you think about it.

Overall 8/10

Bendy in Nightmare Run Review


It’s time to look at the latest Bendy game. It’s been a long while since I played a new mobile title so this was a fun detour. It’s not a game I would keep in the longrun because unlike most of the others it actually isn’t endless. You can actually get through all of the content pretty quickly I got through all of the worlds in under a week and by that point there isn’t a whole lot to do. It’s a fun game though and I do like free runners.

Naturally there isn’t an actual plot here. There are 4 main chapters and each one has 6 levels where you fight the same boss only he gets more health each time. As a result there are really only 4 unique levels so the game actually feels pretty low budget compared to most. The Ladybug game had a similar format, but a whole lot more content and a better reward system. In short, this is a free runner you would play because you like the franchise, but otherwise there isn’t really much of a reason to pick this one.

The gameplay is pretty easy to understand. You can move from side to side and there are 3 different lanes. You can jump and when you touch a weapon you tap the screen to fire it at the villain. The goal is to land enough hits to knock him out while dodging his attacks. When this is done you’ll have won the level. Rinse and repeat as you go through. The only thing that really tends to change in the level is how long the boss will last and naturally his attacks will also get a little quicker. By the time you’re in world 3 or so you’ll likely know the game well enough to beat the levels without taking a hit.

There isn’t much opportunity for the game to show the graphics since it’s all very repetitive, but the game looks fine. You can only expect so much out of a mobile title of course. It’s definitely not as high grade as the big Nintendo ones or something like Dragon Ball Legends, but ultimately I would say that it works out pretty well. You can at least see what is happening at all times. The soundtrack is pretty limited though and while it’s going for a happy feel since this is the more heroic Bendy, it would have been nice for some of the horror tracks to slip through. I think it would have made the game a lot more ominous.

As it’s a mobile game there is naturally the pay to play aspect of it. Rather than limit your game playtime through an energy meter the various level are locked behind soup limits. You need 15000 soup cans to unlock the final world after all. You can pay a few bucks to do it or just keep playing the old levels until you have enough cans. You can get around 1000 cans during a first play through of a level or you can just drag out the levels for as long as possible to get more cans. It will take a while to get everything though. Then you’ve also got special abilities which cost a lot of cans and you also need to buy extra slots to use them.

Unlike Ladybug it does feel like it takes a very long time to get all of these power ups so you can expect that you won’t have most of them by the end. At the same time once you have beaten the game it’ll be pretty easy in comparison to buy the power ups. They definitely aren’t as expensive as the main story chapters. Of course, with no more levels to play what would be the point in buying the rest of the items? I think where the game suffers a bit is in how there is no real post game. There isn’t a multiplayer or anything to test your skills and the actual amount of content is surprisingly small. It’s odd since for mobile games usually the whole point is to have endless content but I guess this one didn’t want to bother with that.

So it’s really going to depend on how much you enjoy the game. One thing you can also do to avoid the grind is simply download the game around 1-2 weeks in advance and simply log in. That will give you all of the daily bonuses and then when you play the game you’ll already have enough gems to blast through the story. I’ve thought about that for some titles, but once I have the game downloaded it’s real tempting to just start playing it right away. Still, if you really don’t like having to wait then it’s ultimately your best bet.

Overall, This is a good mobile game. It is really carried by the fact that it’s part of a franchise though. Ultimately there is no other real reason to play it when there are simply better versions of the game available. I always think you shouldn’t score a game relatively like that though. Just because there exists a game that is better in every way it doesn’t make the other title any worse. So, if you look at this game independently then it’s still pretty fun. Also, it’s a free title so at the end of the day the fact that it is good and will last you a few days is pretty satisfactory I’d say. Now that the game is completed I’ll be deleting it, but it had a good run. My next mobile game likely won’t be until the new Dr. Mario came comes out, but that one definitely looks like it’s going to have a whole lot of content so it may last a bit longer.

Overall 7/10

NBA 2K10 Review


It’s time to look at another NBA 2K title. This one is a lot older than the others so was it as good? Honestly, this is the best NBA 2K game yet and I’m not just saying that because it’s the first one where I was finally able to take it to the computer. Not only did I win, but I won by 20 points. It felt pretty good to actually be in the lead for a change. Don’t get me wrong, losing is good sometimes and it definitely does build character, but I was definitely ready to be in the driver’s seat for a change. It’s a lot of fun and while the gameplay isn’t quite as deep as some of the newer games, it is deep enough for me.

I jumped right into the play now mode and I knew things would go my way when I was able to stop them from scoring 3 times in a row. I was quickly up to a 5-2 lead and from there the gap kept widening. It felt like everything was working this time. I would go for the 2 point shots or I would quickly pass it to my guy on the outside and he would hit the 3 point shot. It may just be some placebo on my end, but it seems like you have a better chance of making the shot if you take it right away. If you walk around for a bit before trying the 3 pointer it just won’t work. Of course I still did miss a lot of the 3 point shots, but I got the ones that counter. My strategy was to just run in and score and it worked pretty well. I was scoring at will and while they would stop me from time to time I was able to stop them more.

One gameplay mechanic that I still don’t understand is why my guy will randomly fire a shot at times. I’m just trying to hold R2 and accelerate, but my guy will throw the ball and naturally since I’m nowhere near the hoop then it basically gives the other team a free turnover. It just seems to happen randomly. I doubt it’s a glitch so it’s just something that I’m not doing right. Then you’ve also got players running out of bounds sometimes. That happened to me at least 3 times and it never occurred in the other games. I guess parts of the gameplay are a little unrefined, but all in all it still feels natural.

The biggest change which helped me win here was that my defense was finally going good. A good chunk of this is due to the fact that the A.I. seemed to be really good. Players would stick their hands up and stop balls from getting past them. I think my team got well over 10 turnovers in the game. I also got my share of steals (and fouls) which definitely helped out a lot. I’d then transition into my fast break offense and from there the sky was the limits. Nobody was going to stop me from making the basket and I don’t think any of them wanted to. Whenever they would jump in front I would still make the basket only now they had a foul so I was able to go for the third point. All in all, it was a pretty good deal.

There are the usual assortment of modes here so even if you get bored you can quickly try to spice up the gameplay. You can go through the franchise option or make your own player. Naturally there is also the option to just practice for a while or turn up the difficulty. After the win I did get a bit greedy so I tried another match only this time I intentionally chose a team with a very low rating to see how different it would be. I was losing this match by a few points so it was definitely different. It felt more like the other 2K games as I wasn’t getting any backup and the other team was stopping me more. I think the overall score seems to have a pretty big impact across the board with the various players. I didn’t actually get to finish the second game as I exited in the 4th quarter, but I wasn’t going to make it back at that point. Of course you also have the local multiplayer option at your disposal which is sure to add even more replay value to the mix.

The graphics are definitely as sharp as ever. They may not be as flashy as some of the newer games, but they do get the job done. You’ll be able to easily see the field and understand the situation at all times. Surprisingly the main menu didn’t really have a flashy theme this time, but I assume that the usual assortment of musical themes can be found somewhere in the game. At least the loading screens are also faster than the other 2K games I played so if you don’t like the presentation then you can skip to the game. Otherwise I do think the presentation was handled really well so you’ll probably enjoy it for the first few times at least.

Overall, NBA 2K10 holds up as well as the others. If anything it is currently my favorite NBA 2K game although I admit that it had the advantage of letting me win this time. It does feel pretty good to be holding the W instead of the L this time. On the other hand, the fundamentals are all on point as they are in the newer ones so it is basically like you’re playing the same game. If you liked the newer ones then I don’t really see any reason why you wouldn’t like this one. At the end of the day it’s all Basketball and the gameplay can only change so much. Considering that this game is only about a dollar I would definitely recommend snagging it.

Overall 8/10

Bendy and The Ink Machine Review


It’s time to take a look at my first ever horror game. I may have played some other games that could be considered to be part horror like Scooby Doo, but none that go all the way like this one. Bendy is definitely an impressive game. It throws in a lot of intense visuals and a dark story without having to resort to over the top levels of violence. It really is quite impressive and this is definitely a game that I would recommend checking out. It has certainly done a good job of really making a name for itself and now I’m ready for the next game. (Even if it isn’t a direct sequel)

The plot of the game follows a guy named Henry as he heads back to his old workplace after having left a long time ago. The whole place seems pretty far gone but he wants to figure out what his old pal Joey wanted to show him. Unfortunately he is then knocked out and may not be able to get out as easily as he thought. The workplace is now filled with beings of darkness and they all want to destroy him. If he gets out of this alive he’ll definitely have some words for Joey, but in the meantime he’s going to make sure to clock in and keep a calm head at all times.

Henry is definitely one of the bravest characters you’ll ever see. It’s almost to the point where it’ll actually take you out of the experience for a few seconds because this guy just isn’t afraid of anything. He keeps a monotone voice throughout the game even when he is being directly threatened. The guy just doesn’t get phased. While it is just gameplay mechanics for him to talk about getting paid for this and clocking in, it does make the save feature pretty memorable and certainly a lot of fun. Henry is the kind of character that you want to lead the team because he is charismatic.

The gameplay is that of a 1st person shooter without the shooting. Effectively most of the game is about investigating various rooms and areas to meet objectives. These objectives range from pulling levers to beating enemies. When you are holding a weapon you can swing away at the villains which is always pretty fun. The gameplay isn’t focused on the combat mechanics though so there aren’t many of them. It’s really just one swing so make sure you get used to it. There are also puzzles here, but none of them are all that annoying. Once you’ve played some of the puzzles you’ll start knowing what to expect as the game goes on.

It took me around 4 and a half hours to beat the game. Online I see that the average was 3 so this is actually one time where it took me a lot longer to beat it than the average player. That’s fine, it’s definitely not a game that you want to be rushing through anyway. There are a lot of little easter eggs all around the place and collectibles to nab. Listening to the audio recordings will help you get a better picture of the plot and story inside of the game as well. The Platinum trophy for this game doesn’t seem all that hard but you will need to play the game at least twice. I feel like the toughest trophy is definitely going to be trying to get all of the bacon soup cans though. There are just so many of them throughout the game and there is no way to see how many there are. Be prepared to play for quite a bit if you want to truly 100% the game.

As mentioned, this is a horror game so the atmosphere is clear. Fortunately this is an area that the game has on point right from the start. The factory that the lead is in is very dark and mysterious. You’re going to see a whole lot of creepy visuals throughout as Bendy and the other villains utterly wreck anyone who comes inside. It’s the kind of game where the Youtube theory videos will definitely have a field day. There’s a whole lot to unpack here and you could write essays on almost any part of the plot. I definitely enjoyed the story a lot and I’m sure you will as well. The ending of the game is perfect and there are definitely a lot of ways you can follow up on this title.

As for the characters, we’ve got a few of them running around. Naturally one of the big ones is Bendy and he is definitely a highlight. Due to the nature of the game he doesn’t appear a lot until near the end, but his scenes are definitely memorable. He’s got a great character design and makes for a solid antagonist. Then you’ve got Boris who is pretty much a Goofy homage. That guy’s probably the worst of the ink supporting characters because he’s always acting nervous and ultimately gets wrecked. He never really put up a good fight. Then you’ve got the Angel(s) who are definitely very solid. Don’t want to spoil anything with these characters, but the duality of the Angel definitely makes for a powerful role. Then you’ve got Tom who definitely doesn’t like Henry at all. The guy’s got a real axe to grind in more ways than one. Ultimately you’ll have to wonder if this guy is really trust worthy anyway.

Sammy is another big villain and he’s intense because the guy is the first big villain to show up. He commands respect and makes for a good boss fight. I like his design and the guy’s just an interesting villain. There’s also a camera enemy how is pretty tough although not Bendy level. I was actually able to defeat him the first time I ran into the guy which was pretty cool. I exploited an area that was too small for him and just kept whacking away at the guy until he went down. Trust me, that felt pretty satisfying since for the most part these guys are always kicking you around. The boss fights were definitely handled very well.

Then you’ve got the soundtrack which is very impressive. There are a lot of really solid tunes here. They definitely help to amplify the setting through and through. You need good music to really complete the world and Bendy had that on point. The graphics are also important and definitely work very well. I played about half of the game during the daytime and half at night. It’s definitely best to play at night, but works either way. This game really knows how to properly handle the jump scares and it left big shoes for the follow-up entry. We’ll see if it can match up to this one.

Overall, Bendy and the Ink Machine is one of those games that you might not have heard of before, but it’s worth taking the plunge. It’s an excellent game that is also quite original. You won’t think even for a second that this one is trying to copy another title. It’s going for a fresh take and that’s always what you want to see. I’ll definitely be keeping my eye out for the sequel even if i do wish it would come out as a full game right away and not using the chapter system that everyone seems to love nowadays. Be prepared for the array of jump scares!

Overall 8/10

NBA 2K13 Review


It’s time for yet another NBA2K game down for the count. It’s definitely quite solid although I wouldn’t say it is quite as polished as 2K15. I mean that in the most low key way possible though because you really could mistake the two games for each other quite easily. In a way that’s cool as you’ll be able to jump right in if you’re a longtime 2K player but the flip side is that if you’re looking for a new experience this isn’t the way to go? Don’t fix what ain’t broke? Definitely a debate to be had there.

I jumped right into the play now mode of course as I was ready for some good basketball action. I do think that I’m getting a little better at the gameplay though because I’m keeping the games a lot more competitive than I was earlier. I’m not as good as I am at the NBA games but I’m not getting destroyed like in some of the other 2K titles. I’ll definitely take his and one of these days I’ll be grabbing championships! The gameplay is pretty much the same as always. The goal is to score more goals than the other team of course. You need to have good defense and be able to score at will. If you are able to do both then you’ve really got the game in the bag. I’m definitely better at offense than defense but I will keep working at it until I can excel at both.

It seems like the shot meter is back again since when you take a shot you’ll notice a few yellow bars under your character as well as a flash. It seemed to me that when I shot during the flash the ball would go in. The tricky part though is the fact that the flash’s timing didn’t seem consistent and I feel like it is too fast to react to. The yellow bars may also be unrelated so possibly it is just the flash that you want to look out for. For the free throws it is still all about holding the stick down and releasing when the player is at the height of his aim. I think I’ve pretty much got this down but the computers rarely draw a flag so I didn’t have too many chances to practice.

One area where I think the game could improve a bit is the passing. There is an option to pass to whoever you want to by holding down a button and then passing but that takes too long in the heat of the moment. During a full court press I want to be able to quickly pass it to the guy in position and score from there. A lot of times you’ll end up passing to the wrong guy and it’ll cost you points. While it is risky because of this, that is still my go to strategy for getting on the board and increasing the lead. (When I actually have a lead) I was able to get a lot more turnovers than usual so that was definitely pretty cool.

For shooting from up close I think I had the timing down a bit better. I was able to get within a good range a lot more often this time around but sometimes my guy would still flub the shot. Maybe I’m holding on to the ball a little too long or something like that. Fortunately my team was pretty tall so a lot of times my guy would get the rebound. The team you get does seem to be very important to be honest.

The graphics are definitely very sharp. Now as they are basically the same as 2015 then you may wonder how they can be good. Well, they’re just pretty timeless. I think I would still consider these graphics to look good 6 years from now and maybe even 6 years from then. It may not be the PS4 level but it gets the job done and you won’t be distracted. The soundtrack did get a little more fancy as they got some pretty big singers here. I’m sure there will be some kind of song that you’ll like here if you can find them. I think there is a soundtrack option where you can choose which songs play and how often so it’s probably worth finding that.

As always the replay value here is basically endless. You can keep playing basketball games for days without getting old. No two games are be same and you’ve got a bunch of extra modes as well like the custom player mode and your traditional franchise option. You can practice as well or face off against a friend. Basically as long as you like the basketball gameplay the you’re set. While you can always get a newer version instead you really can’t go wrong for 1-2 dollars. How many other games will give you this much content?

Overall, NBA2K13 is definitely another winner to add to your collection. I’m now getting close to the end of the NBA games. There are 6 left but only 3 2K titles left so then I’ll need to get used to the other styles for Basketball again. Should be nostalgic to go back to the big NBA titles. They may not be the most realistic ones but I have to admit that between the fast paced nature of the games and the nostalgia goggles I’m always wearing, I don’t think NBA will ever be beat.

Overall 8/10

NBA 2K15 Review


Yes guys, it is Basketball time once more! I’m still not the biggest 2K fan out there, but I will admit that they spared no expense with this one. There’s even more content than usual and of course the graphics are really good as always. There’s really nothing to dislike here so as long as you like Basketball then you’re gonna be in for a pretty great experience.

As always I started out with the classic Play Now mode. It’s always a good way to quickly get used to the controls and just get yourself acquainted with the game. I’m still not quite ready to take on the higher difficulties here as normal mode is enough for the computers to start to overwhelm me. I was doing pretty good, but gradually the small lead the computer had kept getting bigger and bigger. By the end of the game it was a genuine blowout. I tried adjusting mid-game but it’s definitely easier said than done.

The main issue here is the fact that on offense I am definitely not guaranteed to score and that’s always a bad thing since I can’t really stop the computer all that consistently. Sure, I can stop them here and there, but they score almost every time and I’m typically scoring 50% of the time. It’s odd that I’m missing so much so In know that I’m getting something wrong as opposed to the shot% just being really low here. It seems like there is some kind of shot meter like in some of the newer NBA games only it is invisible unlike those. So make sure you’re timing your shots since that seems important.

Even with that it is tough to get the shots because you need to learn how the mechanics work for all the various situations. A lot of times I would try to get a shot off but the player would try to dodge someone so the shot didn’t go off. It definitely takes a lot of practice. You also can’t get away with the risky passes you might have tried in the normal NBA games because here they’ll steal the ball almost every time. The defense is relentless.

On the other hand, it’s hard to stop the team when they’re on offense. Most of the time you’re just hoping that they’ll miss the shot and you can get the rebound. Of course, rebounds are really tough here. On one hand I almost always got the rebounds when I would miss a shot, but by the same token they would tend to get their own rebounds as well. Defense just felt almost impossible at times, but that’s usually how it is for me.

So, I decided to play some more of the bonus content here that I usually don’t really touch upon. One of these was the franchise mode. In this one you start out as a new recruit in college and you play one game before the actual draft starts. It’s pretty interesting since you’re an actual player so you can’t just keep on jumping around like you would in a normal game. You have to just play the game as a selfish player constantly asking for the ball or just waiting for your opportunity. I tried being selfish since it’s not like I was going to be playing this for a long time anyway. I ended up getting an F grade….so that didn’t work out well.

From there you go to the draft and then some actual interviews which was pretty interesting. I do love the concept as this makes the realism grow to even greater heights. It’s hard to imagine the games getting even more realistic than this. It’s the full draft experience, but the one thing I don’t like is that you can’t skip the cutcenes. You get 3 interviews back to back and I like how you have different options for your answers, but it is very long so if you don’t care and just want to get into the action you’ll be waiting for quite a while.

Meanwhile the graphics are naturally top tier as always. You won’t have any complaints here for sure. The players are naturally on point and on model. The court is clear and a lot of effort was put in here as per usual. The soundtrack is definitely less inspired. It’s pretty much the same as per usual but either way you’re in it for the Basketball right? The soundtrack would just be a bonus.

There’s pretty much endless replay value here as you can keep on playing the various basketball matches or you can jump into these various franchise modes. I probably prefer the classic Basketball gameplay the best, but I do think the novelty of sticking to one player could definitely be a lot of fun as well. I don’t know about being pulled out of the game though, that seems like it would be annoying pretty quick. Then of course you’ve also got the PS3 trophies to earn so you’ll definitely be here for a while. I didn’t try the online, but since this is 2K15 I wonder if the servers are still up. I definitely don’t know for sure though so don’t count on the online still being active just in case.

Overall, NBA 2K15 is probably the definitive installment in the 2K series. At least from the ones I’ve played. The gameplay still isn’t quite as fast paced or intense as the NBA ones in my opinion. It’s definitely a very different take and for longtime fans of the 2K series I’m sure they’ll love it. It’ll take a little longer for the normal NBA fans to get into it of course, but once you do then you’ll see the great amount of depth that is to be found here. I’d recommend picking this one up and soon I’ll be playing the older installments so it’ll be fun to see how the game has evolved over the years.

Overall 8/10

Toejam & Earl Back in The Groove Review


It’s time to look at a sequel to a game that came out quite a long time ago. I know the name of Toe Jam & Earl because of how crazy a title that sounds. Beyond that I can’t say that I know almost anything else about the franchise. You don’t really need to know much else though because the plot isn’t all that expansive. It doesn’t seem to matter whether or not you played the other games as you’ll quickly understand what is happening anyway. The gameplay is definitely pretty unique, I wouldn’t say that it’s all that good, but I suppose I can see the appeal if you’re playing with friends or something.

The basic plot of the game is that Jam and Earl are on a spaceship with the two heroines. They’re ready to finally head back to Earth, but by mistake they press the black hole button and end up sending themselves and the planet into another dimension. They must now recover all of their rocket parts in order to head back home, but that will not be an easy ordeal. No, if anything it may just be the hardest thing they’ve ever had to do, but the toughest choices require the strongest wills. They will have to be careful as the humans would like nothing better than to destroy the aliens who messed up Earth.

Now I’ll describe the gameplay so follow along as best you can. The game starts you off on a level with an overhead view. On the level you have a bunch of interact-able objects which include humans, demons, creatures, bushes, trees, houses, phones, etc. To get off of the level and onto the next one you have to hop in an elevator. It will take you to the next level. Also, keep in mind that the levels are used much like in the real world so by “Level 2” I’m saying that you are one floor higher. The game has 25 levels and the goal is to reach the end while obtaining 10 rocket parts. If you don’t have the 10 rocket parts by the time you reach the top then you have to go back down to find them. To get back to an earlier level just keep jumping off the level and one by one you’ll get down. You can also take an evil elevator to go down by one, but that’ll hurt your health a lot. Keep in mind that villains can also knock you back down floors so then you have to run to the elevators again.

The levels each have a map which automatically appears when you start, but it is all covered in fog until you move around. Every square of the map that you explore will give you 50 XP. When you level up you randomly get an increase to 3 of your stats from the local wiseman. These stats include speed, (Easily the most important stat) health, luck, present skill, and a few others. You get 300 XP every time you open a present, but they are always risky. One present is a bomb that will cause you to instantly lose a life. Another one is a thunder cloud that will follow you around for a long period of time until you lose a life, etc. Others are good as they give you a speed boost or some health back.

These are just the tip of the iceberg when it comes to the gameplay mechanics. It’s a lot easier to understand once you’re actually playing compared to when you hear about it. Basically the goal is to go through all of these levels and dodge the enemies. You can’t fight back except for when you have certain items so really it’s like a stealth game. Just dodge everyone and try not to get hit. Problem is that you’re slower than just about all of the enemies so you need to always be prepared to jump into the water to avoid them. Don’t drown though as your air meter goes down real quick.

There’s not a whole lot to do here though which is the big issue for the game. As I mentioned there are 25 levels, but that’s it. Some levels can take you seconds to beat while others are significantly longer. I managed to beat all of the levels in what’s considered the tutorial arrangement, made it to 13 in Fixed Mode and 15 in Random. Still, even as the names switch it is the same levels each time. It has the feel of an arcade game as you just play it over and over to get a high score. It’s not necessarily a bad thing, but the game feels a lot more like a free to play than a modern PS4 title that you would pay for. You can potentially finish this game in around an hour.

There’s no real replay value unless you really love the gameplay style. Your progress is always deleted once you get a game over so aside from remembering your level or how quickly you beat them all there isn’t even a record to try and break. That’s one of the things you would at least expect to have when you’re playing the same campaign over and over. After the opening cinematic the plot is also over so you won’t see anything else until you beat the game. You also won’t see the ending unless you beat the game in Fixed or Random mode. Basically, it would be fair to say that the game doesn’t really have a story.

Based on the trophies it does seem like the game is mostly geared for multiplayer though. You can play the levels online which allows randoms to join your game. That should make the levels a lot easier to beat even if it will make things more chaotic. I wonder how the screens would work there like if the 4 players have to stay on the same level or if you can divide and conquer. I’m sure that would add a little more flavor to the game, but multiplayer can theoretically do that with any game.

I think at the very least there are 3 main improvements I would have the game do to really make a difference. One it to get rid of the auto death from the presents. The presents shouldn’t have the risk of destroying you in one hit for using them. Why make the presents that risky? It’s very hard to live without them especially since they are your main source of XP, but completely dying from one seems unfair. (Yeah, I died from one…) Another part that is lacking a bit is the constant loading screens. This may be unavoidable depending on the budget, but every time you go inside the elevator you have to sit through a long loading screen as the elevator goes up and the hero makes some snarky comments about it. These are unskippable and while they aren’t quite Sonic 2006 level, they happen a lot more frequently. Put it this way, every playthrough you are guaranteed at least 25 loading screens minimum. That’s a bit much. For number 3, I would add actual save points. I don’t think dying should erase all of your progress. I understand that this is a game decision though, but it’s one that I would have changed.

As far as the graphics go, they look like the online computer games you would play as McAfee. (Probably spelled a little different) You could easily see these kind of graphics in online computer games form 10-15 years ago and definitely can’t compete with modern ones. To an extent the graphics are likely intentionally old to mirror the retro style the game is going for though. It’s extremely undetailed and looks more like a NES game than a PS4 title, but as an artistic choice it’s not terrible. It won’t take you out of the game or anything. The soundtrack is pretty limited, but the tunes aren’t bad. It definitely gives you the feel of the game right away.

Overall, Toe Jam & Earl is definitely a unique game as I mentioned. The name is still a little hard to actually say with a straight face so I’ll mostly be sticking to calling it Jam & Earl IRL. It feels more like an experience game or one of those really old arcade style titles but without the high scores. The gameplay is fun enough, but there wasn’t a lot of incentive to keep going. At least it’s not really my cup of tea but if you want a shot of nostalgia and grew up with the series then I’m sure you’ll like it. While there isn’t a whole lot of content the game can still last you for quite a long while if you just keep replaying it a lot. I’d sooner recommend Asdivine Hearts and Owlboy though. I’ll wait for the next re imagining of Jam & Earl to see if this franchise can really make its mark on the industry.

Overall 5/10

Star Wars Rogue Squadron III: Rebel Strike Review


All right guys, this is a milestone game. It’s my final entry in the Star Wars series! There’s still one or two games I need to get someday, but now I have at least beaten all of the ones that I own. Rebel Strike is definitely a good one to ends things off with. It’s not the best Star Wars game by a longshot, but it’s definitely a quality title all the same. It’s a classic aerial shooter title with some ground elements thrown in as well. While those parts feel more button spammy than the rest it does help make the game feel more complete.

The game’s plot roughly covers the trilogy as per usual. It seems to start with the second movie rather than the first though, I’m guessing Rogue Squadron II probably covered that one. The Rebels are losing ground against the Empire so their only chance is for a young jedi named Luke and another aerial fighter to take back their home and win the war. During the game you get to pick your path as you progress through the story. Depending on which level you pick will determine which character you play as. It’s a pretty interesting way to go forward for sure.

There are around 10-12 levels in the game although if you pay through all of the routes then you can add a few more levels. (Only 2 routes and 4 levels are shared) Most of the levels have the normal aerial combat gameplay. It’s pretty fun as usual although definitely a lot less polished than the others ones I played which is almost odd. Good luck trying to lock on to anyone as the enemies move too quickly. There was a long tutorial level to start the game off so maybe I missed a few things, but it seems to be like there may not even be a traditional lock on. The enemies also camouflage into the space sky really quick. It’s hard to get a read on them so at times the best thing to do is to just blast wildly. You can also turn infra red on which helps but it doesn’t look quite as fun when used for long periods of time. That said, I’d give a thumbs up to the gameplay overall.

The next gameplay style in the game is the human combat. This is the best part of the whole game so it’s a shame that it only shows up 2-3 times. You basically play as Luke or Han and go around blasting people. It’s definitely a style where spamming the A button is enough to get you through, but it’s very satisfying. It’s extremely simple and feels like you’re back in the arcade. Just run around blasting everyone until you get to the end of the level. There’s nothing more that you need to get to the end and if you ask me that’s exactly how it should be.

Finally you have one level where you’re on a scooter. This is the worst level in the game so I’m glad it only popped up once. The goal is to ride to the end of the level and take out all of the scouts along the way. There are about 11 and then one that you can’t beat until the cutscene plays. The level is annoying for a bunch of reasons, but one of those is the fact that the level explicitly tells you to eliminate all of the enemies. It even gives you an attack to help with that. So what’s the scam? Well, if you attack them then they start attacking back and they’re a lot stronger than you. The best way to win this one is to actually not even try ramming into them. If you just fly peacefully to the end you can just turn right and left and the guys will fall into trees. It feels cheesy and I doubt it is really the intended option. This level just wasn’t made all that well.

The graphics here are pretty good. We actually get some scenes from the movie as well which is always pretty fun. The space levels are a little hard because of how everything is covered by the shadows. I don’t really think this was intended so I will say that this does hold the graphics back a bit though. As for the soundtrack, it’s all themes that you’ve already heard a few hundred times before. They’re still good, but there’s nothing really new to talk about here. Star Wars uses the old themes as a crutch so I look forward to hearing some new tunes once that EA game comes out in the near future.

There isn’t much replay value here, but it’s still a little better than some of the other games. You can go back and play the other paths to experience the full story. There are also some unlockables and you can try to earn a gold medal. Ultimately this may not be a whole lot so I would say to keep that in mind. The main campaign is only a few hours long as well so this is the kind of game that won’t really last very long. That means that the gameplay has to be tight and I thought it was. As long as you like aerial fighter games then you’ll be fine.

Overall, Star Wars Rebel Strike is definitely a good one to get. It’s to be expected though since it did come out for Gamecube. That console is still the ultimate gaming machine and I don’t expect that will ever change. It was really a pivotal moment in gaming history. Star Wars Rebel Strike may ultimately be lacking a little polish in some areas, but its core fundamentals are strong and that’s what counts. If you haven’t played this game yet then it’s worth buying, especially if you can find it for a good price. If it’s overpriced and out of print then I would just suggest getting a different Star Wars title. Most of them have a similar feel to this one so the price is key.

Overall 7/10