Mario Kart: Super Circuit Stats and Records

Stats time!

Grand Prix 50CC stats

Mushroom Cup Gold Trophy C Rank
Flower Cup Gold Trophy E Rank
Lightning Cup Gold Trophy A Rank
Star Cup Gold Trophy D Rank
Special Cup Gold Trophy C Rank

100CC Stats

Mushroom Cup Gold Trophy C Rank
Flower Cup –
Lightning Cup –
Star Cup –
Special Cup –

150CC Stats

Mushroom Cup Gold Trophy E Rank
Flower Cup –
Lightning Cup –
Star Cup –
Special Cup –

Mario Kart: Super Circuit Review


It’s time to review the first of the Christmas games! I ended up obtaining 9, which was a pretty solid amount. For the first time in many years, there were more portable games than home console at 6-3. It’s good to go retro once in a while and this was one of them of course. I’ve always been a big fan of the Mario Kart franchise. While none of the other games will ever come remotely close to taking down Double Dash, the other titles still have a lot of heart. This GBA installment is a rather simple and small version, but it gets the job done. It’s fun for on the go or just to unwind and relax.

As always, the main emphasis will be on Grand Prix mode. You can also play Time Attacks, but most players will probably be going right to the tournaments. There are 4 standard tournaments for each of the 3 difficulty settings and then a 5th that you can unlock by completing the first four. With 4 stages in each cup, that comes down to 20 stages in the game. It’s a pretty decent amount and debatably it is better to have 20 unique stages than 50 color swapped ones. Some of the Wii racing games tried that, but it’s very obvious. Nintendo’s never stopped to such tricks. Each race is only around 2-3 minutes so they go by really fast. Of course, that also means that you’ll be breezing through the tournaments at a very rapid pace.

I completed one tournament on Christmas and then did the next 4 the day after. I also completed one tournament in the other two difficulty settings so I could get a feel for how different they were. The main difference is definitely the fact that your opponents will rarely ever use items on 50CC, but they will use them a lot in 150. Their adaptability also gets a lot better and their cars were already unnaturally fast so it’s tough to stay ahead of them. I imagine that it would be very difficult to come in first on the snow level or the sand one. A bunch of them would be really difficult come to think of it.

Nintendo did a good job on the difficulty with this one. It can also be a little “cheap” at times since you should all be at the same speed, but I guess it’d be hard to program the difficulty in otherwise. As good as the computers drive, getting hit by items would probably mess them up a bit. It doesn’t feel unreachable either though and would probably just take some extra tries. Since the stages are all very short, the replay value is high. Even if you lose, it’s not as if you lost a bunch of time right? I think they should have added some extra incentive to beating the tougher level tournaments though. As it is, you don’t unlock any stages or characters so why would you do it? I believe you get a new title screen or something which is fine…but it could be better. This means that the replay value here mostly just comes from the personal satisfaction of taking down all of the variations of the tournaments. I would mention the multiplayer mode, but a lot of people don’t have GBAs anymore so I don’t expect you’ll find a match. Furthermore, I’m playing this one on the DS myself so I couldn’t play it that way even if I did find someone. The tournaments are enough of an incentive to ensure that you’re not ripped off though. I can’t imagine paying 30 for this, but 5-10? That’s definitely not bad at all.

The gameplay is pretty smooth. Some of the turns can be a little tricky, but it’s the kind of game where you just have to learn when to turn. Once you play enough, you’ll be nailing every aspect of the stage. It is very skill based and with less items being thrown around, you barely feel the gimmicks at times. I know that I need to work on my turning to be a better Mario Kart player in this game. I feel like I lose a lot of speed because I just hit the brakes for every turn. It seems to be the most efficient way to drive, but I somehow just don’t think that this is the case. There’s got to be something that I’m missing. Being able to jump is another fun feature in the game although it’s not all that useful. My L button started to act up towards the end so I couldn’t use the items as well as I wanted to, but you can still get past that with solid driving.

The graphics hold up well for the GBA. The character designs are all fun and retro. It’s cool how they haven’t changed all that much over the years except for Bowser. I have to say that he looks quite different. Between the CD-I games, the Mario comics, and this title, it really goes to show how this style completely died out. The old design was fun, but I probably do prefer the new one. Both have their moments though. The soundtrack is great as always. The tunes are fun to listen to as you play and Nintendo is still at the top of the line when it comes to this. Most Game Boy Advance games did have a soundtrack, but a lot of them were either very limited or only had a few catchy songs. This is a bit of a bold generalization since we do have quite a few RPGs and other franchise titles with fans who are ready to tell me differently, but aside from Sonic Advance and the Pokemon games, what other GBA title has such a solid all around soundtrack? I may be forgetting something myself, but this game is certainly up there.

Overall, Mario Kart: Super Circuit is a solid game. It’s also cool to see some of these old stages for the first time in a while since they were present in Mario Kart Wii as part of the crossover appeal. I like to think that I kept my skills from those other titles which is why I was dominating the computers here for the most part. It’s clearly not as expansive or awesome as Double Dash, but this was a nice way to keep the series going. I’m now one step closer to being caught up with Mario Kart. I just need MK7 and MK8 and then I’m back in biz. It’ll be fun to play those as they’re a lot more modern so it’ll be a very large contrast. If you haven’t gotten this game yet, then it’s still not too late. You’ll have a blast, regardless of how long it’s been. Good gameplay doesn’t feel the same wear and tear that other mediums can get blasted with. Just look at Galaga or Pac-Man.

Overall 7/10

Mighty No. 9 Stats and Records

Stats time!

PS4 Trophy% 9%

Stage Stats

Level 1 29975 B Rank
Level 2 11850 D Rank
Level 3 24900 C Rank
Level 4 37500 C Rank
Level 5 15900 C Rank
Level 6 33125 C Rank
Level 7 13275 C Rank
Level 8 32500 B Rank
Level 9 43150 A Rank
Level 10 5200 C Rank
Level 11 27400 C Rank
Level 12 39850 B Rank

Mighty No. 9 Review


It’s time to take a look at the controversial Mega Man homage game. This is also game number 2 from the Christmas batch. It’s definitely a very solid game when we look at pure gameplay, but it could definitely use some work in other aspects. The main culprit here is the level design as some just don’t make a whole lot of sense and are pretty unfair. The game has a habit of not telling you anything either, but I’ll take some very slight blame on that since I guess I could have experimented with the controls a little more. Given that the price crashed so quickly though, it is definitely worth purchasing.

The game follows Beck, The Mighty number 9, one of the last robots who is currently not corrupted. His fellow Mighty numbers have also started running amok and are causing terror in the streets. Doctor Sanda and Doctor White instruct Beck to save the day by defeating the robots and clensing them of the violent bug. It’ll be tough, but Beck is the strongest robot ever created so he should have the edge here. Who is controlling these robots though? Doctor Blackwell is a suspect since he has had many iffy crime dealings in the past, but he is currently in prison. With only one other actual character in the game, that means that we have 2 suspects. Well, lets start taking back the city!

Beck’s a decent lead although it’s hard to say what his personality is. He seems kind of sassy during some brief points, but for most of the game he is basically Mega Man when it comes to personality. He doesn’t like fighting and he’s super heroic to the point where you have to wonder if he’s faking it. He’s a good guy, but there just wasn’t much to him and you would barely even guess that he doesn’t like fighting if Call didn’t mention it a few times. Call is basically the Roll of this game. She gets one level to herself, which is cool since you get to fight as her, but she is given a terrible moveset. Her blasters deal next to 0 damage and she can’t power slide so you have to crawl the old fashioned way. Her level was also one of the very bad ones when it comes to design. She was a good main heroine though and I am glad that she isn’t reluctant to fighting.

All 3 of the doctors are fairly bland. Blackwell is easily the best of the three. He was framed and arrested so maybe the guy isn’t all that bad, but Doctor White certainly doesn’t like him. The game seems to be setting White up to be the villain of a sequel, which would certainly be interesting. White is even hiding the fact that he is related to Blackwell by changing his last name. Blackwell doesn’t like robots, which seems to be how the game is leaning him towards the dark side, but he doesn’t seem like a bad guy yet. The sinister design is probably an indication that he will do something drastic at some point, but he’s certainly no Wily yet. Sanda is the comic relief guy who constantly panics and stutters throughout the whole game. He definitely won’t be turning evil, but I wouldn’t want to see too much more of him. He doesn’t really serve any purpose in the story and is just there to be there.

The Mighty Numbers are fairly decent. They all have different personalities and none of them appear to be all that bad. They’re like the classic robot masters, but the game did a good job of not making them too identical. There is an obvious Proto Man homage, but we definitely did need a rival in the game. All good franchises develop one at some point. He was easily the best one in the game of course. Trinity was also pretty cool though and she is easily one of the stronger bots. I’d expect her to play a major role in the sequel unless they nerf her for some reason. Now that would be a shame.

As I got the PS4 version, it came with the free Ray expansion pack. I’ll definitely play that at some point, but for now that’ll go on the backburner. The character definitely looks cool though and I expect that he’d be a really good antagonist or rival figure. When I play that mode, I’ll upload an update post so that I can discuss it properly. I need to do the same with Shovel Knight at some point although this game certainly feels a little quicker so it would be higher on the list.

Lets talk about the gameplay. The positives are that they worked with the classic Mega Man style and improved it in some ways. Being able to air dodge is a lot of fun. It can be a little sensitive, but nothing too crazy. You may only slip and die a handful of times. I also like how strong the normal Mega Buster is. You’ll rarely want to use anything else, although the missile is certainly a very handy backup weapon. One thing you should know is that pressing on the PS4 touchscreen will let you use a health pack that you may have obtained during the level. If you see a blue icon under your health bar, then that’s what it means. You’ll lose them when you lose a life so use them before you die. I didn’t know about this until I was at the final boss. If I had only known earlier, I could have beaten the game way sooner and the final boss wouldn’t have been so difficult. The game never really mentioned anything about it though and I wasn’t going to surf the tips section until I found something. Again, I won’t blame the game too much, but this was a fairly important detail. You can also do back jumps while shooting by hitting the R2 button and that’s also very useful for the final boss. It only has niche uses though so you won’t be using it all that much.

One area where the gameplay failed is switching between weapons. Why wouldn’t they leave it simple like in the Mega Man games by just hitting L1 and R1 to instantly switch? Instead, that allows you to cycle through and then you have to activate the switch with triangle. It’s too many steps and will likely cause you to get hit once or twice during a boss fight. I also have to take a shot at the level designs. Purple spikes KO you instantly, but some levels have a Mario Maker esque moment where you’ll fall down and just bump into them. There’s no way to know that they’re there so you’ll always lose a life the first time that you encounter this. As the game is pretty short, there aren’t too many of these moments, but the ones that are there will certainly get on your nerves. Some segments have various jumps around the purple spikes and one death can send you pretty far back. Some of the checkpoints simply weren’t placed well.

The graphics are definitely pretty sharp and this is how retro inspired games should look if you ask me. It has the retro side scroller feel to it, but you can still see the updated graphics through the character designs and level layouts. Everything looks pretty smooth and modern, especially the aerial boosts. The game definitely looks quite good and that also helps get you into the game. The actual plot may have been somewhat underwhelming and the graphics never looked good for the cutscenes for some reason, but the actual gameplay visuals were always on point. The soundtrack is also pretty solid. Some of the themes are rather generic, but they are generic futuristic themes, which is still a win for me. The themes go very well with the moderate to fast paced gameplay. There were no “bad” themes in the game, which is always good as well.

There is a good amount of replay value to be found here. Getting that Platinum Trophy will take a very long time since the trophies are very hard. Can you imagine beating the whole game in 30 minutes or completing it on hard without any continues? Those two in particular sound crazy and there are a slew of others that will be just as hard. It would take dozens upon dozens of hours to do this unless there is some kind of save stalling technique that I’m not aware of. It’s certainly possible I suppose, but it would still take quite a while. Getting all S ranks on the normal levels will also be tricky and then you’ve got challenges and online leaderboards to worry about. It’s quite a lot of content so that’s a good thing considering that over 70000 people backed the game and that it got way more money than it ever needed. The controversies surrounding the game were certainly interesting to follow along back in the day.

Overall, Mighty No. 9 is a solid game. The level designs and the plot help to keep it from getting an 8 though. The main story won’t last you all that long either so if you’re not a big fan of the bonus content, then this game wouldn’t really be worth the 30 dollars for you. It currently goes for 10-15 though so that’s a very reasonable price if you ask me. This will also help alleviate the wait til the next Mega Man or Mega Man X game since it seems like it’ll be a very long time before Capcom gives us another one. I don’t get how a company can drop the ball so hard on one of their franchises, but that’s Cashcom for you. So, I definitely recommend this game and it was about what I expected, if not a little better. This is controversial, but I think it’s even better than Shovel Knight so that would make it my top indie game. It’s a little murky as to whether or not it counts anymore I suppose, but given that it was from kickstarter, I think we can still call it that. We’ll see if Shantae can take the crown though. The gameplay is pretty sharp and the plot is much better, but Mighty No 9 does have some advantages like the soundtrack and the graphics. Only time will tell and that review shouldn’t be too far off either!

Overall 7/10

Super Mario Adventures Review


It’s time for a look at an old Mario comic series that came out a long time ago. I finally got to read the trade paperback and it was definitely fun. I can safely say that it was better than the Super Mario-Kun manga and it was a fun take on the mythos. There were some creative liberties like Peach’s new personality, but it was actually quite the improvement and it would be really cool if Peach could stay like that in the games. Bowser was a little worse than usual though so that helped to balance things out.

Mario and Luigi are called in to inspect a plumbing situation. They have to get it done before the day is over or it’ll spoil Peach’s party. Unfortunately, Bowser takes this opportunity to attack and says that if Peach doesn’t marry him, he’ll turn all of the Toads into statues. Peach doesn’t surrender to threats though and storms Bowser’s castle. Meanwhile, Mario has been turned to stone and stays that way for 3 days. Are Mario and Luigi too late to save Peach? More important, will Peach be able to save them from Bowser in time?

As mentioned earlier, Peach’s change is the most radical by far. She seems to be styled after Zelda from the TV show this time as she is eager for a fight and also very clever. She actually outshines both Mario and Luigi here as she escapes from Bowser on her own, defeats his underlings, and then escapes the castle. Mario was placed in the same situation later on and he was unable to break free. It just goes to show why Peach is the princess here and while she may have ultimately gotten captured by the end, she stole the show in the end. Peach was easily the best character.

Mario and Luigi were also cool of course. They do panic a bit and let their guard down around the enemies, but they come through when it counts. Mario got a big punch in on Bowser and took down quite a few enemies. Luigi boldly used a disguise to get into Bowser’s lair and even talked back to Peach as he wanted to keep the dress. Mario and Luigi also get to sing at the beginning of the comic so we know that they’re talented. The comic has a lot of fun with them, but it never goes too over the top to make them unlikable or anything like that. I still can’t get over the fact that Peach is stronger than Mario in this version though.

As for Bowser, he is the one sad part of the comic. His whole goal is to marry Peach falls for all of her tricks. He’s not much of a fighter in this comic and needs his underlings around him 24/7. I can understand why Bowser isn’t portrayed as a super serious villain, but they could have at least given him a little dignity. As it stands, he is just a poor villain and I actually preferred all of his henchmen. The piranha plants and Boos actually did the best as they kept biting the heroes. Yoshi was also pretty neat even if he didn’t get to do a whole lot. He was quite large in this version and that made him a powerful ally to have.

There was also one human character who tagged along at some points. He’s always looking to make a few bucks and actually tricked the Mario bros so you can’t say that he isn’t clever. His role was pretty small, but he made an impact and at least he had a fun personality. Fun was actually one of his titles when people would stop to greet him. I don’t know how he got here, but you can definitely tell that the guy is here to stay.

Aside from the main story, there was also a quick epilogue tale with Wario. Apparently Mario used to bully him a lot without realizing it. After 20 years, Wario decided to have his revenge by inviting Mario over while preparing a lot of traps. The problem is that Mario is simply too good so he overcomes all of the traps and then blasts Wario with a water gun anyway. You have to wonder how innocent Mario is in the middle of all this. It was a fun little comic, but you can’t help but feel bad for Wario the whole time. He didn’t ask for this! He should have just looked on the bright side and enjoyed the activities with Mario. You have to see the cup half full after all.

The art is a lot of fun to read. It may not be super detailed, but the colors are some of the brightest that I’ve seen. Every page really pops out at you and the backgrounds all look great. The trade paperback was rather tall and that’s a good thing since it allowed you to easily see all of the panels on the page. It made for quick reading and considering that it was 12 chapters long plus an epilogue bonus comic, the individual comics would have been insanely short. As it stands, this was a good length for a collection although I wouldn’t shell out too much money for it. The art is part of what makes it enjoyable and the definitive Mario reading experience. (Although the chapter book was also a lot of fun)

Overall, Super Mario Adventures was a fun comic. It’s too bad that the series couldn’t have lasted a bit longer. It’s the kind of title that could have easily kept on going and going since there is always another story to tell. The Mario franchise has a lot of characters so it’s not as if they would have run out. The 12 issues are basically just one arc so with a mere 5 arcs, it could have reached 60 issues. Ah well, Nintendo typically doesn’t do a whole lot of comics or other similar products so I’ll just be happy that they did this one. Since Link also got some comics, we just need some for Metroid next. There is less of a big universe to work around, but still enough for a bunch of comics. If you enjoy the Mario games, then I definitely recommend this. Even if you don’t, it’s just a fun all around comic that can appeal to everyone. Who doesn’t like a nice fantasy adventure?

Overall 7/10

Pete’s Dragon Review


It’s time for a film that really fell under the radar. It’s the kind of film that you knew was coming out soon, but would still end up missing it. I always forget that this film existed because nothing about it really stands out. It’s an okay film, but there are definitely some issues with it. They mainly all come back to the main character, which is expected. We have another kid lead and I just don’t think that he can hold his own film very well. The cast isn’t very good as a whole anyway though so I suppose that Pete doesn’t stand out in that regard.

Pete was raised in the forest after his parents were taken out during a car crash. He was raised by a dragon, but luckily still remembered enough of his humanity to still be able to speak in English. This setup worked for a while, but one day a park ranger noticed the kid and quickly brought him to the hospital. She sort of adopted him and naturally didn’t believe in the dragon. Pete wants to head back to the forest, but he’ll need to hurry since Elliot is really weak and the villagers want to nab him for bragging rights. It’s a race against time and Pete isn’t the fastest kid on the block.

Pete is actually worse than the kid from Jungle Book. Pete’s very annoying and takes way too long to make a move. He helps out Elliot, but after waiting for many hours and letting the dragon get stressed out. It’s also annoying that he is so young because it means that every conversation with him is a little grating. If he was older, then the dialogue would have been a lot more engaging. I think I’m just about done with jungle kid character types. They’ve been done to death already.

Elliot is a decent dragon, but he’s really weak as I mentioned before. He has some mild fire breath, which is used in one scene. Unfortunately, he doesn’t use it quite enough and Pete is always there to yell at Elliot to stop. Pete was a little unreasonable, but at least he helped to save the hunters. If Elliot had not been captured, that would have helped his case a great deal. Grace was one of the main supporting characters and I guess she was okay. At least she believed in the grand father’s tales in the end. I guess her character was just a little on the empty side though. She was supportive and around to help Pete, but you never got much of a read on her. The film just didn’t have much time to develop her personality. Likewise, Jack is played off as a villain for a little while before the roles completely switch and we find out that he is the hero. It’s just hard to see that though since he doesn’t seem to be a great boss and even when he helps out at the end, it’s rather half hearted.

Gavin is the main villain of the film. At first he was easily the best character in the film, but he went downhill fast. He got a little too obsessive with capturing the dragon and also became very unreasonable at the same time. Even once he was put in his place and saved during the bridge showdown, he still wanted to hunt the dragon. This is my main issue with the ending. Elliot is essentially forced to move away and fly with the dragons instead of living with Pete and the others. The reasoning for this is that the humans are just too tough and cannot be reasoned with. It’s essentially a defeat and that’s not a great ending. It could have been a lot worse though. At first, the film hints that Elliot will have to move far away and they’ll never see him again. Instead, he just moved up to the top mountain so they can still visit him from time to time. It’s an improvement, but certainly not the optimal ending if you ask me.

Natalie was a nice enough character. She helped Pete realize that humans aren’t all bad. It was tough for them to become friends though since the humans kept doing mean things to Elliot and then not caring enough to offer up a pretense. Natalie would have to try and defend them, but it wouldn’t work too well. She helped Pete save him in the end though so that was a good move. It’s just too bad that the rest of the village was so unrelenting, it made the whole place seem pretty mean spirited.

Well, that’s the cast in a nutshell. Certainly not the strongest bunch that I’ve ever seen. Aside from the lackluster cast, the film itself just wasn’t very good. Some of the scenes don’t even make that much sense as the kid lived in the forest for many years, but none of the rangers ever saw him. The dragon makes a lot of noise, but they evidently never noticed him either or the cave where the characters would hide. Grace even said multiple times that she knows the forest like the back of her hand and has been everywhere. Pete calmly takes them to the base and while it is a quick walk, Grace somehow never noticed it. It just doesn’t make any sense.

Beyond that, the writing is only okay. The film tries too hard to be cute and happy, but doesn’t offer up any real depth. The film doesn’t really drag on, but it’s just not all that fun either. Between the somber ending and the scenes of the humans picking on Elliot, it’s just not much of a feel good film. You’re better off checking out just about any of the other big animated movies like Finding Dory or Zootopia. It’s not a bad film, but Pete’s Dragon also doesn’t do many positive things either.

Overall, Pete’s Dragon is fairly bland. It follows a very obvious plot and ends without any sudden twists or turns. You can correctly guess everything that is about to happen. This may not bother you and it can still be an enjoyable experience, but it could have just been so much better. This trend of having main characters who are still kids is something that has definitely got to go. If there aren’t any other options available, check this film out. Otherwise, just go re watch Frozen. That film has emotional characters and a solid soundtrack so you will certainly not get bored. Now, if we get a sequel that takes place 10 years later and involves evil dragons showing up to claim revenge, I can get behind that. A little action would have gone a long way for this film.

Overall 5/10

Mole Man (Escaflowne) vs Bass


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With this post, the blog has finally reached 16000 posts! It’s quite the milestone and I could think of no more fitting way than to have the Mole Man show up. He was always a very sad character and I never really understood what the point of his character was. He certainly never became likable in the slightest so having him face Bass was fun. The Mole Man can’t really fight so he stood no chance against someone as insanely powerful as Bass! Bass wins.

Marvel Contest of Champions Stats and Records

Stats time!

Level 6
Gold 8635
Silver 125

Characters
Groot 322
Juggernaut 158
Wolverine 141
Vision 139
Spider-Man 135
Captain America 135
Vision (Classic) 115
Colossus 104
Black Panther 104
Scarlet Witch 103

Marvel Contest of Champions Review


Just looking at that cover should remind you just how changed Marvel is from the good ole days. We have a lot of heroes trying to replace the classic ones and most of the old ones have had drastic makeovers. No worries though, this game manages to include an enormous amount of characters so the classics are still here as well. With new characters constantly being added to the game, I don’t see Contest of Champions ending anytime soon. It’s simply too expansive at this point and I’m glad to see it doing well. The amount of content can be intimidating, but it also shows that you can do quite a lot even when under the free to play format. Someone should have told Super Mario Run about that.

There’s actually a plot this time. The Collector is having another game and has decided to pit the Marvel heroes against you. You are the chosen one and your opponent is Kang. Both of you collect Marvel heroes and duke it out until there is only one fighter still standing. The plot will probably have some wrinkles along the way though because there are dozens and dozens of levels. I only played about 10% of Act 1, which was already fairly long. Since they keep on adding new chapters and acts for special events, I can easily see this reaching an RPG’s length by the end. The story isn’t all that engaging so you’ll be playing it for the gameplay. Console games are still my priority though, which is why I didn’t play the game for too long. I played it enough to see what it was all about and then it was time to delete the app.

The gameplay is fairly straight forward. Tap the screen for standard attacks. Swipe forward to dash or back to dodge. You can also use charge attacks and special moves. Each battle will play out in pretty much the same way and the various special abilities will all blend together after a while. This is still a game with a reasonably small budget so you can’t go in expecting Marvel vs Capcom. Still, the graphics are very impressive considering. All of the character models are on point and it’s pretty surreal to see Marvel’s large array of characters all show up. The soundtrack is rather bland, but decent.

One issue is that the gameplay can get a little repetitive. I suppose that can be said about most mobile games, but other titles like 1010 and Pokemon Go are super fun anyway. You may be doing the same thing hundreds of times over, but it never gets old. Contest of Champions will get old after a while so you shouldn’t play it for too long at a time. If you play it seriously for collecting all of the heroes though, then this may not be a factor. I also have to give the game some props for not making the pay to win element too prevalent. You can still play for a while each day before hitting your limit and that’s a good thing. Madden Mobile got annoying for how quickly you hit the daily limit along with Pokemon Shuffle.

The main menu is a little cluttered and complicated, but at least it shows that there is a lot to do here. There are all kinds of modes to explore and crystals to earn. It just never stops and you can be lost in the menus for a good 20 minutes before deciding what to do. The replay value here is endless and that’s what we’ve come to expect from these apps. With this one gone, it’s going to be back to Pokemon Go for me. That’s really the only long term app game that I need. These other titles are good, but ultimately can’t compete.

Overall, Marvel’s Contest of Champions is a fun enough game. The graphics are sound and assembling your team of heroes can be addicting. Eventually you’ll either start to get frustrated by obtaining duplicate heroes even though you only have 5 or 6, or you will be completely into the game by then and just hooked on all of the future updates. If you’re a big mobile player, then I recommend adding it to your roster. If not, then this one can probably be passed. It’s good, but you could always just buy Marvel vs Capcom instead for the superior fighter. I know that DC also got a very similar fighting game on the app store, but I don’t plan on trying it out anytime soon.

Overall 7/10

Mercury Meltdown Revolution Stats and Records

Stats time!

Stage Stats. Ooze collected, Secrets Obtained, Clear Time

World 1-1 100% 0/1 55s
World 1-2 100% 0/2 35s
World 1-3 100% 1/1 45s
World 1-4 100% 0/1 40s
World 1-5 31% 0/1 50s
World 1-6 100% 0/1 40s
World 1-7 100% 0/1 40s
World 1-8 100% 2/2 40s
World 1-9 93% 0/3 50s
World 1-10 100% 0/4 45s
World 1-11 100% 1/1 55s
World 1-12 100% 0/3 45s
World 1-13 100% 0/3 35s
World 1-14 100% 0/1 35s
World 1-15 100% 0/2 35s
World 1-16 100% 2/2 1m 25s

World 2-1 100% 2/2 55s
World 2-2 100% 4/4 1m
World 2-3 100% 0/1 1m 15s
World 2-4 50% 0/2 1m 5s
World 2-5 100% 0/1 1m 25s
World 2-6 43% 1/1 1m 10s
World 2-7 81% 1/2 35s
World 2-8 87% 1/2 50s
World 2-9 43% 0/2 45s
World 2-10 100% 2/4 35s
World 2-11 100% 0/1 45s
World 2-12 56% 0/1 1m 10s
World 2-13 100% 0/3 50s
World 2-14 18% 1/1 1m 5s
World 2-15 100% 0/2 1m 10s
World 2-16 100% 0/2 45s

World 3-1 100% 0/2 45s
World 3-2 100% 0/2 1m 25s
World 3-3 81% 0/2 50s
World 3-4 81% 6/6 1m 5s
World 3-5 93% 1/2 45s
World 3-6 75% 0/1 1m 35s
World 3-7 18% 0/2 1m 25s
World 3-8 81% 0/1 50s
World 3-9 87% 0/3 1m 15s
World 3-10 87% 3/6 1m 5s
World 3-11 43% 2/4 50s
World 3-12 100% 1/3 50s
World 3-13 37% 1/4 1m
World 3-14 68% 0/2 40s
World 3-15 56% 2/5 1m 45s
World 3-16 43% 2/6 1m 45s

World 4-1 87% 0/2 40s
World 4-2 56% 0/1 55s
World 4-3 –
World 4-4 6% 2/2 50s
World 4-5 12% 2/3 1m 15s
World 4-6 37% 1/1 1m
World 4-7 18% 0/2 1m
World 4-8 31% 0/2 1m 40s
World 4-9 56% 1/5 1m 40s
World 4-10 56% 1/1 40s
World 4-11 81% 2/3 55s
World 4-12 56% 1/3 1m 35s
World 4-13 87% 2/2 1m 40s
World 4-14 56% 1/4 2m 20s
World 4-15 75% 0/5 1m 20s
World 4-16 75% 0/4 1m 25s

World 5-1 33% 0/2 2m 10s
World 5-2 25% 2/4 1m 10s
World 5-3 31% 0/2 1m 25s
World 5-4 25% 1/2 1m 5s
World 5-5 93% 3/7 1m 15s
World 5-6 18% 0/4 1m
World 5-7 18% 0/2 1m
World 5-8 –
World 5-9 25% 0/4 2m 20s
World 5-10 31% 0/1 1m 25s
World 5-11 83% 1/3 40s
World 5-12 70% 0/5 1/10
World 5-13 100% 0/1 2m 15s
World 5-14 18% 1/2 2m 40s
World 5-15 75% 1/4 1m 15s
World 5-16 –