Baseball Review


It’s time for another classic NES game. This time we’re looking into the wide world of Baseball. It’s not a sport that I’m a huge fan of both in watching the real thing or playing the video game versions. For the game adaptions, it’s because a lot of the game seems to be RNG to an extent. When you hit the ball you just never know where it’ll go as opposed to something like Football where you deliver the ball where it needs to be. To that extent, I was pretty impressed as I would say this Baseball game beats a lot of the newer ones. The simplistic controls and style actually worked out really well and made the game more enjoyable. I was getting blown out initially but by the end of the game I started getting pretty close. I narrowly lost 15-13 and one more Homer could have done the trick. I probably should have tried for it, but I don’t tend to use the rewind feature in sport titles so I just ate my loss.

The goal of the game is to hit the ball somewhere where the opponents can’t reach it and you score points once you run around the diamond and make it back home. The more points you score the better as the team with the most points at the end ends up winning the match. You throw the ball when the other team is set to hit it and then you shift sides after knocking 3 of their guys out. When hitting the ball you can hold the hit button to keep the bat out instead of swinging it. That way you lay out a bunt and then run for first base. It seems really handy for getting that opening move but after that usually there just isn’t enough time to get to further bases. It’s still a tactic I recommend though.

As for hitting the ball, well that’s where the timing will come into play. Make sure you hit the ball really carefully or you may end up hitting out of bounds or into someone’s mitt. That’s definitely the last thing you want to happen here since a single wrong hit can really make things not go very well for you. The opposing team won’t hold back with their hits after all. Careful when you’re fielding the ball though because missing it once or predicting the bounce the wrong way can end up costing you 1-3 points. Those make a huge difference when it comes to the final total. For all you know that may be the difference between victory and defeat.

There’s not a lot to say about the graphics because it’s basically the same as most of the other NES games. You’ve got some crispy sprite artwork to look at and it’s all pretty easy to see. The menus are clear which is always important. Between that and the solid gameplay you’re set up pretty well. This is the kind of game without a whole lot of extra content so you’ll probably play a game or two and then call it a day.

Overall, Baseball is definitely a fun title. It’s easy to pick up and play and just seems a lot more fun than some of the others like Tennis. As someone who usually doesn’t care for Baseball all that much I was pretty impressed. I’m nearing the end of the sport games on the NES so soon it’ll be time for more of the Arcade thrillers and games of that nature. I’m definitely expecting big things coming up. If you have the Switch Online then there is no reason not to check out this one. Whenever a game is free I feel like you’re obligated to at least give it a quick whirl even if you don’t ultimately stick around. What’s the harm in a quick check right?

Overall 6/10

Punch-Out!! Review


It’s time to look at the original Punch-Out game. It’s always good to see where these various Super Smash Bros fighters originally came from. I played through the remake version for the Wii a while back so now it’s time to see if the original holds up. I’d definitely say that it does although some of the opponents are pretty crazy. Good luck taking them down without the rewind feature. The special abilities are pretty creative and couple that with the story and you’ve got yourself a pretty fun NES game.

The goal of course is to get Little Mac to the title of World Champion. To do that you will have to battle your way through 3-4 different circuits and really start to take names. Each match has 3 rounds and you need to either beat the opponent with a really solid counter hit or drain all of his health 3 times. Keep in mind that you will need to do this before the 3 minutes are up or else it will go to time and the referee always picks the defending fighter. That means the deck is stacked against Little Mac, but that’s just the way he likes it. When things are at their bleakest is when he steps up and shows the world what’s up.

The controls are pretty simple. You can punch with your left or your fight, you can do a high punch with either, and you can dodge side to side. There’s also an option to block by holding down. Don’t just start punching all crazy like though or you’ll run out of hearts which leaves you stunned for quite a long time. That’s a good way to lose a fight but there aren’t really any other benefits to doing that. You want to keep the opponents honest, but not at the expense of the match. What you want to do is wait for the opponent to launch a move and then counter with one of your own. Sometimes that means attacking right before the opponent connects or dodging and then attacking. You’ll have to find out through trial and error here.

I will say that the toughest super attack to deal with in my opinion is the tornado of doom. The villain spins around in a circle really quickly and attacks you around 5 times or sometimes even more. You have to block each hit by blocking and then letting go real quick. The tough part is that this still deals damage so if you were already pretty low then you will not survive such a combo. Sometimes ironically the best thing to do is let the opponent KO you because it will end their super attack a lot sooner and this way you will still have some time left on the board. The timer is actually your biggest enemy here and you should make sure you don’t forget that.

One thing that helps to make the game feel a lot more thorough than some of the others that have popped up is how your coach gives you little tips and quotes between rounds. The villains also talk a bit which is cool because it gives the game more of a plot beyond the ole “defeat them all” kind of moments. This feels more like a first party Nintendo game and I can see why people loved Nintendo from the start. Their games just did seem to have an extra dimension of effort and content behind them that the rivals just didn’t have. You couldn’t get that Nintendo seal of quality on just about anything. Punch-Out is one game out of many that really benefited from this.

Overall, Punch-Out!! is a really fun game. As with most of the other titles here at the time there isn’t a lot to do, but the gameplay is fun which is what counts. You can probably clear all of the levels in under 2 hours but it’ll have been a fun two hours. Factor in that you can play this game for free on the Nintendo Switch Online and you are in for a pretty great time. I’m definitely up for a new installment on the Switch someday.

Overall 6/10

Volleyball Review


Now it’s time to look at the next sport game on the NES. This time it’s good ole Volleyball which is another sport that I haven’t gotten to play a whole lot in video game format. The best one I can think of is the minigame from Mario Party 4 or 5. I think it was 4, but I’m not positive. I thought that one had really good mechanics and I would go as far as to say that it was the definitive volleyball game. This one also does a good job though and can get quite fun by the end of the journey. Once you get the controls down then you’ll be ready to have some fun.

The whole game revolves around the match of course, but for some reason I wasn’t able to move or change the settings in the main menu. It would only let me enter and then I could move which was odd. It’s almost like only part of the game could be licensed but maybe it was just my controller acting up. You can never really tell sometimes but either way I thought it was pretty odd. Well, in the games I lost the first few rounds pretty badly because I just couldn’t rebound the ball. It’s very difficult to determine where it will land as I found the shadow to not be all that reliable. As you play you’ll get a better eye for it though. Eventually I was able to go on the offensive and score points.

Ultimately I didn’t win any of the matches but I gave them a good run for their money. I found the best strategy was to run up to the net and jump to block the shots at times. It only got dicey when they would change up the timing but it worked better than just waiting for their shot to arrive. Once you have possession of the serve it’s also easier to go on a roll and keep the momentum. When they serve it can be difficult since even returning the opening serve can be very difficult. It is always pretty impressive to see how difficult these old games were. Then when you factor in the no save feature part it would really be dicey. I imagine you would usually be playing this with friends though so hopefully that would force you to keep getting better.

The gameplay is executed pretty well even if difficult though. You feel like the developers did understand the crucial elements of Volleyball as they incorporated them into the game. The graphics are also pretty sound. There are a good amount of details added to the backgrounds and in the game. It all looks pretty smooth and deserves a spot as one of the better NES games that I played. I’d definitely be up for more Volleyball games in the future. A Mario Volleyball would probably be a very fun adventure and Nintendo should go back to making more sport games. If they dabbled with new sports that they hadn’t made a full game for I think they would sell quite well. Bring in Volleyball, Basketball, and Football. None of those have had a full home console release before.

Overall, Volleyball is a straight forward game that was executed very well. You’ll be able to jump right into the action and have a blast here. I’d have liked some more stage options and variety but the gameplay is definitely the most important element at the end of the day and it is quite sound. It has more replay value than a lot of the other sport games that I’ve played on the NES. If you’ve got the Switch Online then you should definitely check it out. I think you’ll be pleasantly surprised at how much fun it is.

Overall 6/10

Super Dodge Ball Review


It’s time for another retro NES game and I have to give this one major props for actually going above and beyond the game. You actually get to travel to another dimension in the final levels and the game gets a bit supernatural. I mean, you’re probably not playing a Dodge Ball game for that, but it’s still a nice addition if you ask me. You get to fight all of the other countries during the Arcade Mode and the final boss takes you into space. Then there is an extra bonus challenge where you fight zombie versions of your characters. It’s like looking into a mirror and fighting your distortions which I was not expecting in a game called Super Dodge Ball.

In a way the retro sprite style helps to build the atmosphere. It’s like how Undertale changed the game for most people with what you could do with sprites because of the atmosphere. It’s possible that if this game was more polished it wouldn’t look quite as intriguing with the backdrops because maybe it’s not meant to be space or your shadows in the final level. It’s all in how you interpret it, but I was definitely impressed. The gameplay took a little time to get used to though. I had to look up the controls online but after that I was ready to dominate. It’s actually a lot of fun and I always thought Dodge Ball looked pretty fun in real life as well.

The goal is of course to tag your opponent with a dodge ball at top speed which will take some of their health away. You win when you’ve tagged all 3 of your opponents enough times for them to be knocked out. When they throw the ball your two options are to catch the ball or dodge. Catching is the best way to counter though because dodging usually lets the ball get back to the opponent on a convenient bounce. Also in this ruleset catching the ball doesn’t tag out the guy who threw it, but it does give you possession back which is very helpful. The controls are also pretty in depth with each character having several super moves.

You can use a running start to throw a softball at the opponent or you can jump and fire a spiral shot. There are quite a few moves but my favorite is the running jump super charge. If you land that you can deal around 30 damage compared to 2-3 for standard shots. It’s also hard for the opponent to dodge. If someone tries it on you I recommend trying to jump out of the way. You can jump really hard in this game but the catch is that you can’t move after jumping so if they pretend to throw but don’t then you could be in quite a bit of trouble there. It gives the game extra depth.

I think you can already see why this is one of the better NES sport games. For sure I can say that it has more personality than a lot of the others and you can really feel the care and passion behind this one. The gameplay is actually a lot of fun once you really get the hang of it so I recommend looking up the controls to make sure you enjoy this one. If you don’t know how to play then there is definitely the chance that you will give it a thumbs down and that would be unfortunate.

Overall, Super Dodge Ball is a fun title. The length and amount of content are naturally quite limited, but even if you just play it for a quick playthrough it’s worth the experience. There aren’t a lot of dodge ball games out there so it’s also pretty unique which is a plus as well. Throw in the fact that there is virtually a story mode and you’ve got yourself a winner here. This is definitely one NES game that I won’t be forgetting anytime soon.

Overall 6/10

Pop’n TwinBee Review


It’s time to look at a classic SNES game. I say it’s classic but odds are that you may not have heard of this one. I certainly hadn’t, but its aged pretty well. It’s an arcade shooter that actually has a bit of a plot between levels. Don’t expect a huge narrative or anything like that, but just getting images connecting the game is more than I would have assumed prior to playing the game. Some parts of it are a bit more complex than expected, but it ends up being a very enjoyable experience.

The game starts you off in a 3D adventure as you fly through the skies and blast away at the enemies. Aside from your normal energy blasts you can also summon a bunch of bees which cover the sky and destroy all enemies. It’s an incredibly powerful move so use it sparingly because you don’t get to carry a lot of ammo for it. I actually couldn’t tell where you even saw the amount of ammo left so I’d run out and be unsure of when I’d get it back. At the end of each level is a powerful boss to defeat. They’re usually all giant robots like a robotic spider or something of that nature. The bosses are less trouble than the actual levels but don’t underestimate them or you’ll end up paying the price. The rewind feature comes in great handy here.

The graphics are pretty nice. You always feel like you know where you are going and the various enemies have nice designs. The little animations after the levels are fun enough as well. This part has aged quite well. The soundtrack isn’t particularly memorable but it works well enough. It’s got that upbeat arcade kind of feel to it which definitely works for me. You’re also so busy dodging all of the attacks that you’ll quickly find yourself entranced in the gameplay.

TwinBee sees a big difficulty spike around level 4-5. Suddenly you have enemies on the ground blasting you from all sides and a ton of aerial enemies as well so it’s tough to blast them all. For starters you can only hit the ground enemies with your bees and by now you’re probably all out of them. For the aerial enemies they are quite durable so by the time you defeat them they will have probably blasted you to smithereens by now. It’s just hard to deal with opponents who are quite so numerous and even with rewind it’ll be tough to get past them. I made it over halfway through the game but eventually had to raise the white flag. If you want a solid adventure with a good degree of difficulty then this is definitely the game for you.

TwinBee is definitely one of my favorite SNES games thus far. While it’s not quite a match for the main Nintendo games like Super Mario Kart, it can handle most of the other games available at the moment. It’s an arcade game that wouldn’t be out of place on the Eshop right now. That’s the level of quality I like to see. This is definitely a game that was not slapped together as the developers put a good amount of effort into it. The effort certainly paid off quite nicely.

Overall, Pop’n TwinBee is a fun SNES game and one I’d recommend checking out. It’s up for free on the Nintendo Switch Online service so it’s worth a look. As with the rest of the games there I don’t imagine you will be playing them for long, but it’s a nice way to spend an hour or so. The gameplay is quite sound and while it may be difficult to figure out the layout you’ll get the hang of it. I still don’t exactly know how the items work though. That part’s a little confusing as they keep changing colors when you blast them, but it’s an interesting element. It’s a bit of a gimmick but it’s not annoying which is the key part.

Overall 6/10

Battle of Giant Dragons Review


It’s time to look at a game that I’ve passed by in stores on many occasions. The game has been dirty cheap practically since it first came out. The reason why I didn’t get it was because the gameplay didn’t look particularly engaging. Still, there was a lot of good games on sale and I needed an extra one for the 4 for 2 deal so I finally took the plunge. The game is about what you expect. The gameplay is actually pretty fun but the game is quite bare in terms of content. There’s not enough to keep you busy for very long and I would say that it is a weakness for the title.

The basic plot seems to be involving humans taking on dragons and such. There is a short prologue to this effect but there are no more real cutscenes after that so the story itself ends up fading away. Even when you beat the game there is absolutely no ceremony. The game just tells you to pick another dragon and beat the game again. Perhaps after beating the game with the main 4 dragons you would get some kind of extra ending or something but that shouldn’t really be necessary if you ask me. You deserve at least a normal ending for clearing the game.

It’s a pretty short game so you should have it completed within a few hours easy. There are 4 worlds and each one has 3 levels. The objective in each level is to collect 2 gems. 1 gem is obtained by beating a dragon located somewhere on the map with a dragon head symbol. The other one is achieved by defeating a dragon that can only be fought after completing a lot of different objectives. Usually this includes tasks like melting a bunch of gem stones, and navigating a maze. Once you have obtained both gems you tap on a device that gets you out of the level. These levels can be pretty quick as long as you don’t bump into any random dragons by mistake. They all trigger fights that are exactly the same as the boss fights. They’re extremely easy but it will take more time.

The gameplay style is a turn based combat style to an extent but it’s all based on speed. You tap on one of the squares to choose which attack you want to use and then flick forward. You can also block and dodge. After you attack you are given the option to absorb some energy from the opponent to power up your next move or use a quick super attack. Personally I usually just pick to absorb an attack once so you can use your final smash on the second round. Then absorb two more turns and another final smash on the third round is guaranteed to beat the opponent. I naturally chose the fire dragon and went on a rampage with his powerful attacks. The fire dragon seems to be the best one in my opinion since all his attacks boost his attack power even further so the odds of you not taking down your opponent in a few turns is slim at best.

The gameplay isn’t particularly balanced though. You never need to actually block or dodge. Just keep swiping up and the opponent will never be able to attack before you do. Even if they block it just delays the inevitable since they can’t counter attack. I assume this wouldn’t work quite so well in a multiplayer match or something like that but 1 on 1 it’s quite easy to take the win. The game is extremely easy as a result with no real challenge to be had. You’ll dominate the game without any real effort. That’s also part of why the game is so short I suppose. If you never lose then it’s like you’re playing the game full steam ahead.

In terms of graphics they aren’t bad but you can see how the game is pretty lazy. Almost all of the dragons are re-used assets. The lord of the first world has the same exact design as all of the minions you fought earlier after all. That’s just sloppy and it makes the boss feel a whole lot less special since he could be just about anyone. The game had a little fun with some random side bosses at least which was fun. One such boss was a cop car that came out of nowhere and another was a drum set. You don’t have to fight these guys but they’re super weak so you might as well. The game should have embraced this part a little more and it would have made the game a lot more memorable.

Overall, Battle of Giant Dragons is a pretty forgettable game. It’s incredibly short and the gameplay is 1 dimensional. These two things could have been forgiven if the story was really good, but that’s not the case either. When you’ve got nothing going for you other than a fairly enjoyable gameplay style it’s going to heavily limit your potential. The game is still fun enough for what it is I suppose and it’s cheap which means you can get a good value here. Gameplay is the most important factor so I’d still put this one in the green in the end, but just barely. I don’t really see myself seeking out the other games in this franchise but I suppose if I happen to be in store you never know. I may pick up a game like this at some point. If you want a good game with big enemies to topple though, I recommend checking out Budokai Tenkaichi 3 instead.

Overall 6/10

Bubsy: Paws on Fire Review


Long have I waited to check out this new Bubsy game. The first one was a little too short which ultimately limited how good it could be. I couldn’t help but feel that the game left a lot on the table. While the sequel is longer, it mostly thrives on artificial length which is regrettable. It has enough faults to where I can’t call it very good but it’s still a solid play through in the end. I’ve been a Bubsy fan for ages so it was disappointing to see this game not quite meet expectations, but I guess they can’t all be winners.

The game starts with an incredible opening cutscene where the kids tell Bubsy that his help is needed once more. Aliens show up to mock Bubsy but he ignores them and gets ready to save the world. Even if nobody is ultimately grateful to him for doing so that doesn’t stop Bubsy from doing the right thing. It’s part of why he is such a good hero, he just doesn’t get slowed down by what’s going on. It’s why Bubsy is a hero you can really rely on. The rest of the game unfortunately has no plot until literally the final cutscene where we get an epilogue. I was hoping for cutscenes between each world but I suppose that was too much to hope for.

So, as I mentioned the opening cutscene is amazing. A few times the game disconnected my controller so I was forced to hear the beginning quite a bit. I think what really makes it so good is the timing of the music and the characters running in. I just haven’t seen that level of expertise in quite time so it was most impressive. In general the graphics are quite good and the soundtrack works well. The technical elements of the game really hold up quite well. It’s just too bad that the gameplay can’t match it so lets talk about that.

This is a 2D endless runner. Personally I always felt that endless runners are best in 3D because you can really see where you’re going. Think Subway Surfers or something like that. When it’s in 2D you run the risk of “cheap” deaths where obstacles come in a little too quickly or without warning. It was always my issue with 2D Sonic games. This one keeps the deaths to a minimum, but there are still times where you have to shake your head. There will be 2 paths and one leads to an eventual death but you don’t know this until you take the path. That’s an impossible obstacle then unless you already knew which obstacle to take so I have to give those levels a thumbs down. The level designs really weren’t the best here.

The actual gameplay is smooth at least. There are 3 playable characters and they’ve all got different styles of gameplay. Beyond running and jumping you might be able to glide, double jump, ground pound, or fire off blasters while flying instead of running at all. You’ll master all of the gameplay before long. There are 3 worlds in the game and each world has 9 stages + 1 boss level. That should be easy to complete in an hour or two right? Well, one reason why you can’t do that is because of artificial length. The game forces you to get a bunch of medals in order to unlock the next levels. Completing a level gets you one medal. You can complete a level 3 times (once per character) and if you got all the pieces of a collectible you can beat it a fourth time with another character. You will need to get 75 medals to unlock the final boss. Let’s do the math here for a sec, if you beat all of the levels once you will only have 27 medals. This means that you have to replay most of the levels 2 times. Replaying old levels isn’t really my idea of a good time.

I’ll do it of course, but I don’t like being forced to do it. It should totally be 100% your choice and the fact that it isn’t is what I don’t like. It’s really just a way to pad the game’s length without actually creating new levels. I was surprised when I saw that this was the case and not in a good way. This basically confirmed that the game wouldn’t be getting the solid 7 that almost every platformer is able to achieve. The game just feels really lazy in doing this and going through the levels can feel more tedious than fun. I’m down with playing each level once but not doing them all 3 times.

Overall, Bubsy: Paws on Fire should have been an amazing game. It was going to continue the revival of Bubsy just the way everyone wanted it. Unfortunately this just wasn’t in the cards. Bubsy ended up squandering his chance to be truly great and it ended up costing us all. This is still a good game and I would recommend it but you need to like endless runners. There is virtually no story here and there is no replay value to be had after beating all of the levels. At best you can try to get new high scores and buy some T shirts but there’s nothing noteworthy here. You just gotta go through these levels over and over again until you have the medals. If we get a third Bubsy game I hope it goes back to the series roots.

Overall 6/10

Megaman Zero Review


It’s time to look at the original Megaman Zero game. I’ve always thought that the Zero games had some of the most dynamic covers in the series. The overall art style helps you feel like the games do take place a lot farther in the future than the X titles. The plots were awesome and in many ways the games were ahead of their time. That being said, what holds this one back are some mechanics that fortunately didn’t make their way into the sequels. As a result while this game is good, it could have been way better.

The game starts with Zero being revived into a new body. It has been many years since he was active to the point where he is known as a relic of the past. Ciel is the lady who has revived him and she explains that X has gone on a rampage trying to murder all reploids. Zero doesn’t think this sounds right, but is quick to agree that X has to be destroyed. He’ll do what he can, but the resistance is fairly small and X has legions of powerful mavericks on his side. If Zero can’t defeat them all in time then there won’t be much of a planet left to save.

The idea of X turning rogue is definitely an interesting one. The guy was always so heroic that it’s hard to picture him turning evil, but being resurrected does tend to have a pretty big effect on a person’s psyche. X would hardly be the first person to turn evil from the experience. A game actually adapting the Elf Wars would be awesome, but Megaman Zero gets to start you off with a lot of suspense which is always a good thing if you ask me. The stakes are also high as you see guys in the background getting destroyed quite a bit as the game goes on. While the ESRB doesn’t list any blood in the game you may think otherwise as you look in the various level backgrounds. It’s clear that the mavericks aren’t pulling any punches in this game. The Zero saga is easily the darkest one in the Mega Man franchise.

The gameplay is pretty easy to get used to, but difficult to master. You have two main weapons, a buster and a Z saber. You can use these weapons to slay your enemies. You can also dash and jump so be careful to get out of enemy range. Of course, that will cause minions to re-spawn if you go too far back so always charge forward. The bosses are very difficult so the best thing to do is dodge their attacks entirely. Play it safe until you master their attack strategies and you’ll be fine. They all move very quickly so you’ve really got to get it all down to muscle memory. If you do that then you’ll be in good shape.

You can level up your weapons by using them a lot on minions. One easy way to max them out is to go back to one of the first levels and attack the tower that never moves. Just keep attacking it for about 40-50 minutes and you’ll have the weapons maxed out. They don’t learn a whole lot of new skills, but the Z Saber has a charge attack that’s neat and the buster gets to charge faster which is handy. You can also farm Elves this way which you can then use in the levels. An Elf aids you either in a direct way or through a supportive role. These can mean the difference between life or death in a fight. Just remember to activate them manually or they won’t take effect. You also lose the Elf whether you win or lose in the level.

This brings us to the mechanic that slows the game down though. You have 3 lives in the game and you don’t get any more. The only way is to beat a lot of enemies and hope they drop a life. I beat many enemies and I never saw a single extra life but apparently it is possible for them to drop one. It’s just really rare. This is a very difficult game so you’re going to really need those lives. The final level is one of those classics where you have to fight all of the bosses again. I was able to beat 2 bosses, but then I lost to the 3rd. Doing all of this with a single life is pretty crazy hard. Additionally you have to click through the cutscenes each time you re-start since the file loads you to before the conversations.

The game also made it so if you lose a level then it vanishes completely. You only get 1 chance for all of the levels except the big ones like the intro, finale, and a level near the middle. Otherwise the bosses just get away and Ciel thanks you for trying to stop them. It’s an interesting mechanic to have the game continue, but I don’t personally like it. I can’t think of a game where I was glad such a system was implemented. It didn’t work in Armored Core or Pikmin and it didn’t work for this one. It’s the main reason why this is the weakest Zero game for me. Between that and not getting any more lives it feels like the game is being way too harsh.

As for the graphics, Megaman Zero is definitely top tier there. The colors are very nice and the effects are ahead of their time. This could easily pass for a DS game. It’s sprites at their finest and so it can challenge the earlier shaded style of the DS and 3DS. It all looks perfectly dark and dreary to match the tone while still using a lot of colors. Zero is more of a dark purple than a light red like in the old games for example. Then the soundtrack is top tier as well. A lot of the tunes here would go on to be fan favorites and I often enjoy listening to them online.

Overall, Megaman Zero is a fun game, but one that does have its share of issues. The game is very short and you would be done with it in about an hour if you actually manage to win the levels. I got to the final level in about an hour after all and it would have been sooner if I didn’t stop to grind out the weapon levels. The difficulty should make this longer than an hour of course, but it feels artificial to an extent. The lives should not be limited and should replenish when you get a game over like in other titles. The soundtrack and smooth gameplay ensure that you’ll still have a lot of fun. You’ll probably end up watching the cutscenes online so you actually see how it ends. It’s all very engaging. If you don’t mind only experiencing some of the game then I definitely recommend buying it. Otherwise you should start with Zero 2.

Overall 6/10

Mario Golf Advance Tour Review


It’s time to take a look at a Mario game that I’ve had on the backburner for many years. Golf is already not one of my favorite sport games to play so even with the Mario factor I wasn’t sure this would be a hype one. I would play a few rounds here and there but the game just didn’t click. Well, now that I’ve played through the whole game I can say that it is better than the average Golf game. I think Nintendo did a reasonable job of making this as accessible as possible. That being said, it still wasn’t quite ready for the big leagues.

There isn’t much of a story beyond the intro. You’re playing as a kid who is trying to get into the game of golf. It’s tough though because you are in a world where everyone is really good for some reason. You’ll have to improve your skills before you can even challenge the top tournaments. There are 4-5 tournaments in the game and every time you clear one you unlock another. Once you’ve beaten all of the human tournaments you will finally be given the opportunity to take on Mario and friends. It’s the ultimate goal and a one in a life time opportunity. You can’t let this chance pass you by.

I’ve got to give the game credit for the amount of content in this game. There is really a lot to do at all times. Aside from the tournaments there are a bunch of mini games in each area. You can work on landing your shots next to the pole in one hit or exploring different tracks. Additionally you can upgrade your racket although I’m not sure how you get the guy to build you more after the first one. The game seems like it’s going for an RPG angle so talking to everyone is a good idea. There’s just a lot going on and this will also help you get more of a story out of the game. If that’s not your thing then no worries, you can just enter the tournaments and ignore everything else. Each tournament has a singles mode and a doubles option. I just did all of the Singles but I wonder how Doubles works in this context.

Each tournament has 18 holes. Your score is tallied over the course of these shots and the goal is to have the lowest amount of points at the end. The quicker you get the ball into the hole, the lower your score will be. When you finish a tournament you gain EXP which you can use to improve your stats. I always improved my maximum shooting distance. The others are things like control and spin. Just be careful because as you increase your skills it can be harder to control yourself. This is rarely an issue in anything beyond racing games but it is something you will want to keep in mind for this game. Especially since learning the controls isn’t the easiest thing in the world.

The graphics are pretty nice and I dare say that they are one of the game’s highlights. Everything is bright and colorful which is always good. The presentation is really nice and if you lose a match you definitely can’t blame the graphics. Then the soundtrack may not be the most memorable but it works pretty well if you ask me. It’s all just got a very calm/peaceful feel to it.

In terms of replay value the game also has a lot to offer. The main tournaments probably won’t take you much longer than an hour, but then you’ve still got the minigames and doubles tournaments to play through. You’ve also got the post game tournament which is sure to be pretty difficult. Finally you can max out your character’s level. I’m sure this will still be around 10 hours or less, but it’s a pretty good deal. I don’t think you can really ask for much more in the end. It took Golf about as far as you could on the GBA.

If I have any complaints with this game it is that the Mario characters should appear more. I’d say that the Mario Tennis for GBA game did a better job with this. They felt like end boss characters and had a presence. That isn’t really the case here largely due to the fact that the story really doesn’t get to happen. If we had gotten Bowser to show up or another villain I think that would have done a lot to make the game a little more memorable.

Overall, Mario Golf Advance Tour is impressive. The gameplay is pretty smooth and the loading times are virtually nonexistent. That being said, it is still Golf so there is a hard limit on how far it can go. In the end it’s just not my thing. It’s fun enough in short doses but I can’t see myself going back to this one. If you like Golf then this is a must buy. If you’re not really into Golf then the only reason to get this title would be to see Mario and the others, but you don’t see them much at all so I don’t think that would be the best option. With Mario Golf you should know what you’re getting yourself into. It delivers on everything it is trying to be.

Overall 6/10

Psyvariar Delta Review


Psyvariar Delta is a game I had never heard of until I happened to come across it at Gamestop. The cover art looked interesting enough and I’m always up for a sci-fi game so I quickly hit the trigger on this. The game ended up being a bit lackluster though as it doesn’t really have a story and is incredibly short. It would have been quite amazing as a SNES title, but on the Switch it feels quite a bit dated. The game is an HD remake of sorts so it is an old game, but I think they should have added a few illustrations to work as cutscenes or something like that. Even something minor would have really gone a long way to making this title more impressive.

When you start the game you don’t really have a lot of options. You can play Score Attack or jump into the main arcade mode. In the Arcade Mode you can choose between the two characters, 3 different music themes, and 3 different routes. All 3 routes are basically the same but I believe one is based on the original version, one’s from a remake, and then one is a remix. I couldn’t really tell the differences between the 3 of them so to me it almost felt pointless. Still, at the end of the day a little customization is better than none right? That’s at least what I tried to tell myself to justify the purchase a little more. Choosing between the two characters is also something that barely counts because while the ship looks a little different, the game doesn’t even go as far as to change the character portrait so it looks like you are playing as the same character. That’s not exactly what I had in mind.

As for the gameplay, this is a bullet hell game. What means is you’ll be faced with constant streams of projectiles. The levels are auto moving ones like Galaga where you can move left to right and up/down but you can’t go faster than the actual level. You have a main blaster which you can condense into a more powerful blast or keep as a wide attack. I prefer the condense version, but they both have their uses. You also have a few bombs which you can fire and then detonate. Make sure you press the bomb button a second time to actually blow it up or the bomb just gets wasted. You get unlimited continues in the game which makes the route pretty easy so you don’t really have to worry about playing cautiously. Just get in there and start blasting.

Some of the enemies/bosses have pretty original designs which is always nice to see. The graphics here don’t disappoint as the whole package looks pretty nice. Perhaps not out of this world levels of awesome, but you won’t really be complaining about the presentation. The controls are also smooth so I don’t have any real qualms with the gameplay. I think you should be able to move a little bit faster since it feels impossible to dodge the attacks at times, but I think that just means you had to make a different decision earlier. It would be a nice change, but it’s not exactly a deal breaker.

It’s the length of the game that’s an issue here. You can beat the arcade route in around 15 minutes. I beat the game 5-6 times in one day but there are no real rewards for doing so. It’s the same thing every time and I guess you can just try to improve your score. I played all of the routes just to see if things would change and it never really happened. I know you can’t win them all, but I was still hoping for an extra victory here and there. Maybe a cool cutscene or a big new boss who shows up to mess everyone up. These are the little details that I personally think would have gone a very long way towards making this game more of a real contender in the shooter genre.

As it stands, I can see why the game is only about 15 bucks nowadays. Even that feels like a little too much. I’m effectively docking a star for the length and lack of features here. If the game at least had a basic story to go along with it or something else then maybe we could have something here. 15 minutes just doesn’t really cut it. I don’t regret getting the game since the store was having a buy 2 get 1 free sale anyway and it wasn’t a bad game, but I was certainly expecting more than what I got.

Overall, Psyvariar has an interesting title and a dynamic cover. Whoever did the artwork should definitely get some praise because that person helped me buy this game. If you know what you’re getting yourself into beforehand then you should be okay here, but you really do want to be aware that the game won’t last you more than a few minutes. You should not be paying anywhere near top dollar for this one because it’ll be gone in an instant. At least it allowed me to bump a game off my backlog almost instantly so there’s always a silver lining there. Browsing through the Switch collection at Gamestop there are certainly a lot of interesting games for the system. One day I’ll nab em all.

Overall 6/10