Pinball Review


You can’t say that this game isn’t trying to be direct. With a title like Pinball, it’s letting you know up front what kind of game this is going to be about and I can definitely respect that. This was the final NES game on the Switch Online service that I had not completed yet so it felt good to knock it out. It’s fairly basic though so whether you like it or not will depend on if you like Pinball.

That’s because this is the only mode in the game. It’s literally just playing Pinball over and over again on the same field. There are no other levels or bonus features to play. I imagine that I probably would have been a little disappointed if I had bought this opening day but I dunno, maybe it would have been nice. I imagine it saves you a lot of money to play this on the console than to go to the arcade every day. Technically you do have a lot of replay value to try and beat your high score all the time.

Of course for that to mean anything you’re going to need to not use the rewind or access points since then you could create as high a score as you want. Without any extra features though, I can say that this is one of those games I played for 30 minutes or so and then put down. At this day and age there are just other Pinball games I could play instead that have more features and all of that.

Not to say that this is one to be forgotten but unless you’re playing it for free like I did, then I don’t see why you would purchase it. There really isn’t an incentive to go out and buy this game when you could play something like Metroid Pinball instead. Granted, that one wasn’t amazing either. The single best Pinball game would be Mario Pinball because it actually had a story and even took place in the 64 continuity which was a blast. Now that is a Pinball game that I won’t be forgetting any time soon.

In terms of the graphics I would say that it looks pretty good. It’s not amazing or anything but you can always tell what is happening which is the important part. Mario even makes a little cameo here during the bonus level where you have to catch Pauline and escort her out safely. This gets you a ton of points so it’s definitely worth doing. Beyond that, just play your hardest and you’ll get great scores in no time.

I always felt like there was a bit of luck in the game with the ball just falling straight down the middle though. Like what can you possibly do in a situation like that? It feels like you’re just out of luck at that point whereas in the arcade as least you could jiggle the table or something. Not officially recommended of course heh heh. There isn’t much of a soundtrack here but the steady music that is around is nice and soothing so it works well enough with the game.

Now if this ever got a remake then I think there’s a lot you could do with it now. Have stages for each of the Nintendo mascots. Like you could have a Mushroom Kingdom stage where you see Mario and friends with the obstacles and bumpers being related to the characters. One for Metroid, etc. At the end of the day it’ll still be the normal Pinball that you know and love but with a lot of visual effects that would be fun. Bumping up the visuals and the soundtrack is the best way to enhance a Pinball game to the next level. Of course adding a story is also great but I feel like that would be rare for the genre so I wouldn’t hold out too much extra hope on that.

Overall, Pinball is a decent game. There just isn’t a lot to do beyond playing Pinball and there are so many free games for that at this point. If you really like Pinball then it’s nice that you have something to play on the console but otherwise I’d say you can give this one a pass. Maybe play it for a few minutes but I don’t think it’s something that will hold your attention in the long run. There’s just too much other competition out there.

Overall 5/10

Daive Story 6: Imperial of Nirsartia Review


It’s time for a very old school sci-fi shooter. Nintendo didn’t bother translating this one so you definitely won’t be able to get much out of the story but once I was able to figure out the gameplay then I had some fun with this one. It’s definitely not the kind of game that you’re just going to breeze through but with the power of access points and rewinding, there isn’t any game that can take you out forever! I think this one tries a little too hard to be different by adding a bunch of mechanics that don’t actually enhance the game but in the end I’d say that it’s still fun enough.

So, while I don’t know the plot, the goal of the game is to take over 14 planets. Enemies will be trying to take them over as well. The format of the game has 3 main phases. The first is that you start on the overworld and you fly to the planet that you want to conquer. You have to slow down so that you can enter the planet. Planets that you’ve taken over are in blue while enemy planets are in orange. Watch out because they can retake planets that you’ve won so you have to move quickly or else you have to beat a planet twice.

If you do have to fight them directly for a planet, then you enter a turn based ship battle where you both fire off your weapons. This one felt the most random but I only got to play this style once so I probably have to master it some more. I made sure to keep attacking quickly so that I wouldn’t have to play the worlds twice. Finally you get to the heart of the gameplay which is the 2D shooter part. So for this part you control a mech suit as you go through an auto scroll level with a big boss at the end. Before going in, you get to place 3 items on the board. 1 is a full health recharge, one is a rocket, and one is a bomb. You decide how deep into the level they appear.

For example, I set my health refill to appear around 80% through the level so that I could arrive to the boss with almost full health. Strategize and then set your items up accordingly to where you want to have them at the ready. The levels are quite tough though as you get endless bullets and laser blasts being fired at you. It’s hard to see how people did it back in the day, especially with no save feature. You may think there are only 14 levels in the game but that feels like a lot when you are on the back foot the whole time.

The controls are simple as you can only jump and shoot. That’s it but that also means that every movement has to be completely precise or you will be in trouble. Touch the bullets too often and that will be it for you. Then for the boss fights it’s especially tough as you have 6 different weapons being fired at you. The trick is to quickly focus on one and knock it out so there are less things to dodge. You win once you have beaten them all but it won’t be easy.

The graphics have held up rather well for this title. It could definitely pass for being an SNES title if you ask me. This game may not be super well known but it’s clear that a lot of effort was put into it. The soundtrack is also fairly decent. It’s calm enough to suit the gameplay style well enough. In terms of replay value there isn’t a lot for this game. It’s one of those titles where when you beat it, it freezes on the credit screen. So once you have beaten the game, there isn’t anything else to do. That’s just the end of the journey for you.

Overall, This is a game I’ve never heard of before so I’m glad that it made it to the online service. Part of the fun here is playing out a lot of games that I never would have gotten to try normally so that’s pretty cool. I would definitely recommend checking this one out if you have a few minutes. No need to play through the whole game but this way you can get a nice feel for it and just have some fun that way. Until you get the hang of it the game won’t be that much fun but once you enter the 2D levels then you can see the real appeal of the game. It just takes some trial and error.

Overall 6/10

Valkyrie Elysium Review


I remember when the first trailer for this game came out I knew that I had to get it. It looked like a really fun 3D action game with a cool plot and everything. Something just out of the blue that had a super amount of potential. Well, I got it day 1 and it was a lot of fun. I do think it could have maybe been a bit longer to really go into the tory here but all in all it was still a quality title. I could see myself going back to grab some more trophies at some point and the battle system was crafted well.

The story starts with the game introducing you to the Valkyrie Nora who is sworn to fight under the command of Odin. Odin and Fenrir had a powerful battle that nearly reduced the planet to ashes and both of them sustained absolutely massive damage. Fenrir is now returning and Odin fears that he will need to move quickly to regain the advantage. He tells Nora to go and cleanse as many souls as she can since each one will power Odin up. Additionally she needs to find the 4 artifacts of power and as a bonus, destroy Fenrir if she can. This is a really tall order but Nora will do her best.

Right from the start you can see how Odin is rather shady and he keeps on throwing more and more tasks at Nora. When he mentions that she needs to destroy Fenrir as well you can see how crazy this is. If Odin himself couldn’t defeat her, then what hope does a Valkyrie have? He gives us a trusty rope that can in theory take Fenrir down but that’s still not a whole lot to truly change the tide of battle. At best it’s a confidence booster I suppose but you still feel like that could never possibly be enough.

Fortunately Nora meets with lost souls along the way that she uses to aid her in battle. By the end of the game she has 4 souls who help her and they each try to get Nora to act more like a human. Initially Nora is virtually emotionless and just following orders but as the game goes on she starts to question things more and also show more empathy. So the character arc here is pretty solid. Nora even gets emotional to the point where she has an outburst by the end but fortunately apologizes for it.

The way the gameplay works is it’s a 3D fighter where you attack with your sword mainly. You can eventually switch weapons as well but there aren’t a ton of them and I mainly stuck with the sword since it handles so well. You can summon one of your 4 fighters for 30 seconds which then changes your weapon to that character’s element. You can summon all 4 of course and keep summoning them but they all take up some of your energy meter. When it runs out then you can no longer summon anybody so keep that in mind.

It’s actually possible to get completely stuck in the tutorial as a result since you need them to get past one of the obstacles but there is no way to replenish energy in the tutorial. It was a rather odd oversight from the devs that I fell for but it was interesting all the same. Part of the strategy in the game is constantly changing your element to deal with the enemies in front of you. Additionally you can also equip up to 4 spells and use them to back you up with the various elements. I personally would have 1 heal, fire, thunder, and holy as my 4 spells. It’s easy to switch though so feel free to experiment.

Aside from combat you can also level up your character’s stats and the weapon itself. They all use the same energy currency so choose wisely. Typically I would upgrade the character and my weapons were purely a backup option. I figure having Nora as powerful as possible was always the best bet here. I feel like the game isn’t super easy to just pick up and play because of how much is going on but it does feel good once you’ve got the whole system down. You’ll be seamlessly transitioning from opponent to opponent.

That said, the final boss is still super tough though and gave me a real tough run for my money. For a minute there I thought I was going to have to go back and train but fortunately I was able to just barely clutch it out. I didn’t run from a single enemy in the game so I like to think that I was at exactly the level the devs intended me to be at for the final boss. The challenge is real but it feels fair and I do think that I could have mastered the mechanics a bit more to make things easier. I sort of learned it to the bare minimum needed to beat the game.

The game felt a little shorter than I expected though. Not saying it’s super short but you can likely beat it in under 10 hours. Each chapter tends to be around 30 minutes or less and there are less than 20 chapters in the game. So just keep plugging away and you’ll be at the end in no time. There are trophies that you can obtain to help with the replay value though and a lot of side missions and such. So there’s still a lot to do here including getting the true ending. Now this I’m not positive about since I haven’t looked it up but the way the game ends just feels a bit odd so I suspect that I needed to do more side missions. I was certainly taken by surprise though so it was effective if this was the game’s intent.

As a main character Nora is solid enough. She doesn’t have much of a personality for most of it but that’s part of the point really. Her evil counterpart Hilde is more interesting but also more annoying because she refuses to say much of anything. What good is it to know a lot of secrets and taunt Nora about being a pawn when you won’t fill her in? I thought Hilde handled the whole situation quite poorly and was really not all that smart. For all her tough talk, she was being manipulated just as much as Nora.

As for Fenrir and Odin, I thought the game did a good job of showing them as two sides of the same coin. They both really just want absolute power to dominate the masses and show what they’ve got. Neither one of them are heroes in the slightest and in fact you could just call them villains straight up. It would certainly be accurate which is part of why the ending is a bit funny. They don’t even disguise their sinister intentions the whole time either. They just do what they want when they want and can get away with it since they’re so powerful.

Overall, Valkyrie: Elysium is a pretty good game. It may have been a bit different than I was expecting in terms of length but I was still satisfied and would be interested in a sequel. I do think it’ll end up being a game that is largely forgotten to time though as it doesn’t do anything to really stand out in a genre that is brimming with tons of games at this point. The story is fun and all though so they should just keep on going with it and eventually this will be a home run hit!

Overall 7/10

Trinity Universe Review


Trinity Universe is a game that I had on the backlog for many years. It’s a long visual novel/rpg title so I had to wait for a good opportunity to check it out. Well, the future is now as they say and I finally got to take it out. This is definitely a game that has a high difficulty level so be prepared to grind a whole lot if you want to make it to the end. Fortunately the level ups come quickly and there are a ton of mechanics involved here so eventually you’ll be in a good spot.

There are two story modes here but I opted to play Kanata’s story. He’s known as the Demon Dog King and he has decided to rebel against his destiny. See, he was supposed to become the Demon God Gem but doing so would mean that he would lose his humanity and become…well a gem. So instead he wants to be a great adventurer and figures he can save the planet another way. Becoming the gem would have stopped the countless falling objects from obliterating the Netheruniverse but he figures he can stop them one at a time instead. Doing that would allow him to keep his humanity while also having a lot of fun. It’s the best of both worlds you could say but of course that means everyone is after him now.

It’s a fun story but the game doesn’t take it all that seriously. At its core this game is still part parody so the characters break the fourth wall and there are some jokes about the budget and everything. I wouldn’t say that any of the characters are all that great either. For the most part they’re good but if you pit them against any other RPG they’re probably getting taken out pretty easily. The humor is mainly the characters repeating their gags over and over so it doesn’t have the same energy and focus as a mainline Disgaea game. Now those would really have a lot of great dialogue throughout.

I also think they could have done a little more than the simple character portraits for all of the dialogue. A little movement or animation would have been nice but this is something that mainly comes with the genre/territory so I can’t go in too hard on that. The graphics look pretty nice once you’re actually playing the game so that’s definitely a plus. Meanwhile the soundtrack is a lot of fun too. I think they could have had more variety in the hub world though since there is only a single track that just plays on loop over and over again.

Fortunately the dungeons have a lot of solid themes. The encounter theme is good and there’s a solid rock one for the bosses. A good soundtrack is always important for these things. The game is also fairly long so when you mix in the difficulty level then you know that you will be here for quite a while. The gameplay mechanics are a bit complicated so it’ll also take you a little time to get those down. Don’t expect that you’re just going to wake up and start cranking out those wins.

So the main flow of the game is that you’ll watch a few events and then you’ll head into a dungeon. You run through the rooms as minions attack you until you get to the boss at the end. Beat him and the chapter will usually end before taking you to the next one. It’s a fairly straight forward approach but my advice is to always save when you go back to the hub world. Sometimes an event will trigger an instant boss fight instead of waiting for the dungeon and you don’t want to be caught with your guard down. Now that would be tricky.

Once the battle starts, the game becomes a turn based title. You have a certain amount of energy that you can use for different moves. Lets say you have 50 energy. Your standard attack takes up 10, special takes 12, and your power blow takes 15. You can use any variation of those until you run out of energy or skip your turn so next time you start with 100. The benefit to skipping your turn is that there are several combinations which turn into combos and deal mega damage. For example, 5 special attacks in a row would cost 60 energy but it would trigger a combo. Personally I always skipped a turn with all 4 players and then launched into big moves.

You can look up some combos on the pause menu but a lot of them don’t show up so just memorize them as you play through the game. You can also press R1 to try and launch a team combo right when you’re running out of energy. You then have to press the right button while the meter is in the green which can be surprisingly difficult. This only triggers if you’ve landed multiple solid combos already. There’s also a final smash with R3 but that one is tougher to use because it doesn’t always work. Once you’ve started one attack, the energy starts dropping automatically so make sure you don’t take too long to think.

This is just the tip of the iceberg. There’s a lot more to it but you can see how this game is really detailed the whole time. When you’re not battling you want to grab as many minerals and resources as possible. These are later used to synthesize new weapons and equipment. Those are super helpful so you’ll want to have them. The game does suffer from missing some quality of life features though like being able to directly compare the stats to something that you already have so be prepared for pausing and unpausing the game a lot.

Once you reach chapter 11 then you finally get the meteorites which is super helpful for grinding. The best thing to do is to grab a bunch of the ones that increase your souls so that you can beat one enemy and get 99 souls. Leverage that into creating a monster that will drop an AttackX3 which you can use to increase your attack power by close to 500. Rinse and repeat with every other stat until your guys are absolutely overpowered. The stat increases are way better than leveling up which is probably why the game locks them until the very end of the game.

This is a game where you will want to write a lot of notes or just look up a guide on the best places to grind and where each mineral spawns. Otherwise you’re going to have a tough time finding what you need and that can take a while. Also, be warned that the game does have a “dark” ending if you haven’t done enough. Based on the text it seems like you’re supposed to clear a bunch of side missions which I never really bothered with. It certainly makes for a unique ending though, that’s for sure. I wasn’t expecting things to play out the way that they did at all so it really took me by surprise.

As for the story, well it boils down to fighting Rizelea a bunch of times before finally uniting against a common threat. It’s a classic kind of plot that works well enough but the game is just going through the motions most of the time. As a lead Kanata is okay but rarely knows when to actually get serious. He’s also so strong that almost nobody is a threat to him. Rizelea is fun though and probably one of the highlights here. You can always count on her to steal the stage when she appears and get everyone to focus up.

Etna is always fun for just how over the top evil she is. She makes it quite clear to the others and to the audience that she is still a demon through and through. Flonne’s role here is interesting as she’s still in her more evil appearance from the end of Diagaea. I thought that was a nice nod to the continuity and it’s fitting that the guest characters would be some of the best here. Lucius is the dark hero and has a cool voice. I like the concept behind his character. He may not do a lot but he always talks tough which is appreciated it.

Tsubaki is incredibly loyal to Kanata and always takes his side even if she doesn’t agree with it. I suppose you have to admire her loyalty but sometimes it can hurt her character as I would like her to call him out more. Throughout the game she is hinting at some kind of secret plot but that doesn’t really go anywhere so either it’s in the true ending or was for a sequel. Finally you have Mizuki who tries her best to be the very hyper heroine but often falls flat. Half the time there is nothing for her to do so she’ll just make a random comment. The game’s very self aware about this and so I would say the concept behind her character was better than the execution. The script in general for the characters could be fun at times but really could have benefited from more actual animation.

Overall, Trinity Universe is a fun game. Mainly it’s solid because of the gameplay and how much effort went into that. It does come to a point where I think the game overcomplicates some things and could have gone for a more simple route but it’s still fun. The story also holds it back from taking the next step to an 8 because it can be a bit repetitive and never gets quite as emotional or intense as the average RPG. On that front it just can’t keep up but you should still find the characters amusing enough. I do give the title props for being almost fully voice acted even with so much dialogue and characters here.

Overall 7/10

Theatrhythm Final Fantasy Review


I bought this game at the same time as Melody of Memory as part of my impromptu music batch but I probably should have played them in reverse. They’re both good games but Kingdom Hearts is just on a different level in virtually every category. This one also doesn’t really have a plot so the gameplay is solid as always but it’s naturally not going to stick out nearly as much. It doesn’t have the same level of content either but if you aren’t comparing this game to another one then it holds up on its own.

The game follows a fairly strict set up which is that every main Final Fantasy title from 1-13 has 3 levels in it. One is a standard rhythm stage where you have to press the buttons at the right time in order to score points and win the level. You have the cinematic levels where there is a cutscene playing in the background and your cursor is moving so it can be a little trickier to get the timing exact. Finally there are the boss levels but they play out the same way as the standard levels, only you see enemies getting blasted in the background as you land the combos.

That comes out to 36 levels and each one is only a few minutes long so it really won’t take you very long to beat this one. I cleared it in around 2.5 hours so you will probably beat it in around the same time since I didn’t lose any levels. Not to say there isn’t bonus content though. You can try to beat all of the levels again in challenge mode or tackle some kind of shadow level set up. It seems like survival mode since there is a ticker for how many creatures you have defeated.

The game also has an internal achievement system that they call trophies so that ought to buy you a bit more time as well. I barely got any trophies during my play through so you probably have to play other modes a lot. My total gem count was also really low and it seems like you unlock more characters that way.

The characters don’t play differently or anything but I suppose it would be fun to play as your favorites. One missed opportunity here though is that the characters all sound like robots. Before each level every character says a line but the sentences rarely make much sense. It seems to me like they have a random word generator and each character says something out of that which is then turned into a sentence. Felt kind of random but also pretty pointless because as a result there is no real dialogue here.

Even the descriptions before each game are so random that they may as well not be there. You certainly won’t get what is happening and for people who have played the game, they didn’t need the recap in the first place. So this is something that could have been improved. In general I feel like the game could have used more polish. It’s really just a way to listen to the classic songs from the Final Fantasy games and it felt like the devs didn’t want to go too far beyond that.

The soundtrack is top tier at least though. Final Fantasy has always had great tracks historically and that doesn’t change here. Final Fantasy XIII still sounds very grand and operatic and Sephiroth’s theme is fantastic. You really can’t go wrong with intense themes like this. Since the game is music based, it would have been a shame if the soundtrack wasn’t amazing all the way through.

It’s actually a little harder to get S ranks then you would think so if you intend to max out the ranking everywhere then you better prepare to put in the work. You can’t just select a single stage after all, you do everything in pairs of 3 stages so that means if you mess one up then it destroys your whole set. I would definitely prefer if it was just the one level for that reason. There were many games where I got S ranks in two out of three but then the three one tripped me up. Not being able to just replay that stage right away is a hit unfortunate. Not that I was aiming to get all S ranks just yet but that immediately makes the trial that much more difficult.

I didn’t talk a whole lot about the gameplay but there are less buttons to worry about here which should help at least a bit in acing the levels. For example, you don’t use the d pad or l and r buttons here. In fact, you don’t use any buttons. Its all on the stylus which means that you never have more than one object coming at you at a time. That’s considerably different from Kingdom Hearts where they routinely would throw 3 items at once. I would say this game is easier as a result and if you put your mind to it you should get the objectives down without too much trouble.

Overall, Theatrhythm is a good game. I feel like it leaves a lot of meat on the table so if this were sold at full price I would probably have been disappointed. I got it for very cheap though which helped a lot. Additionally, I do see this as the kind of game I could go back to and play a lot if I had more time and less games to play. Back in the day I tried to 100% many games like this one on the DS. I feel like it would be a very pleasant ride. I suspect the sequels will do more with the concept but if you’re looking for a title to test the waters before you really get into the music genre then this is a good one to use. Since there isn’t a true story, you can just focus on the gameplay.

Overall 6/10

Kingdom Hearts Melody of Memory Review


Melody of Memory is a game that looked pretty fun when it came out. I didn’t end up getting it day 1 but I’ve gotten low key a bit more into these rhythm type games. I like testing my reaction times and how quickly I can hit the objects at the right time. This looked like it would be a fairly high budget version of that and the game doesn’t disappoint. If you’re going to get a rhythm game then you really can’t do much better than this one. Every part of the game from presentation to gameplay is on point.

The game is effectively Kairi recounting the events from the entire series. This goes from the very first game in the series all the way to Kingdom Hearts III. Additionally at the very end of the game we also get to see some events after 3 which was a lot of fun. They put in a good amount of plot development here which feels like a nice treat after going through all of the recaps.

So why does the game work so well? Part of it is just because of how polished it all is. Right when you launch the game you’re greeted with a lot of great music, top notch visuals, and everything feels very user friendly. You can immediately tell what you have to do and you can also look around in free roam to quickly see how long the game is. There are just so many great tools right at your finger tips and there is a ton of replay value here. Even after beating all of the levels, you can play on different difficulty levels and earn some PS4 trophies.

Obtaining the platinum trophy here would definitely take a very long time but at the same time it feels very doable. It’s not the kind of platinum that ever feels impossible, it would just take a lot of effort. I could see myself going for it someday but right now the game is long enough where I wouldn’t be putting that as one of my higher priorities. The normal game length is already rather solid as it is.

So for the gameplay, it’s classic rhythm style. You have to press buttons at the right time in order to score points and keep moving forward. If you completely miss by pressing the button too quickly or too slowly then you will lose your chain as well as some health. Do this too often and you will lose the level. On both easy and standard difficulties you probably won’t have to worry about losing very much but once you hit critical mode then that starts to be a real concern. I tried to do one level in critical mode and lost quite a few times.

Note that you don’t need to touch critical mode in order to beat the game although if your skills are good enough it can speed things up. See, each level grants you up to 3 stars if you can complete the level while meeting certain conditions. There are a lot of gates that block your way based on the amount of stars that you have. So the more you can 3/3 complete a stage, the less stages you actually have to play in order to complete the game. For example, there were a number of stages I didn’t have to play because I always tried to maximize my stars right from the start.

They don’t start asking you to beat the levels on critical mode until near the end. I mainly stuck with standard so towards the end I had to play almost all of the levels. It’s always a good idea to check what the stars are for before you play the stage. That way you can plan out which stars you want to aim for and which ones you will just bypass instead. There are also different kinds of stages. Most are the standard levels but then you have some boss levels. These add 2 new buttons to worry about which are the analog sticks. You will have to move them in different directions all while pressing the various buttons. The timing really gets tough.

But it gets tough in a fun way. Part of what works about this game is that the difficulty level can be intense but each level isn’t long so replaying it isn’t bad. The series also has a lot of great tracks throughout and so you don’t feel bad about having to get in there several times. It also feels fair even when it’s being very difficult. Like you know that you had a chance and just didn’t capitalize on it.

As you play through the game you’ll find out what works for you and what the most efficient way to land your combos is. For me I liked to just use the X button for all 3 sides when I could and then when 2 buttons were needed I would use L1 if opponents were on the left and R1 for the right. Some may like to keep this a bit more strict and always use L1 for the left to increase muscle memory. It’s all strategy that you can decide on your own since the game really leaves you to your own devices. Again, the levels are short so feel free to experiment and if it doesn’t work out you can just try the stage again.

Overall, Melody of Memory is a very great game. It really was nice that they used the climax as a way to continue the story and we got a cool battle cutscene out of it. Reliving the memories of the other games was also a lot of fun. The only change I would have made would be to have had some of the actual dialogue there instead of Kairi just narrating it all but I suppose that could have taken away a bit from her being the main character. It still made sense to me but that’s probably why they made that move. If you haven’t bought this game yet, I would definitely recommend changing that asap!

Overall 8/10

Team Sonic Racing Review


Sonic has returned with another racing game! I think that means he now has 7 which is really impressive. (3 Riders, Sonic R, 2 Sonic and Sega racing, then this one) He is all about speed though so in a way it does make sense. While I think the gameplay for the Sega racing titles is a little bit better, I appreciate that this one has a real story and full voice acting. It’s nostalgic seeing all of the old Sonic characters running around here.

The story starts with a new character inviting Sonic and friends into a big racing event he’s hosting. The guy even sent invites to the future and to other dimensions so that Blaze and Silver can compete. Most of the characters think something real funny is going on but Sonic is just interested in the cars. Now he can really test his speed skills so he goes to work on challenging Shadow. Will things end okay or has he underestimated this guy?

The story is surprisingly long for a racing game which is pretty nice. It took me two days to complete but I put in several hours of work on each day. There are 7 chapters so around 7 hours sounds right. There are a bunch of levels to play outside of the main story and they probably all have cutscenes so that’s good for replay value. Basically there are different routes you can take to get to each chapter and so I chose the most direct option each time. I figured that made the most sense right? It’s nice to see that the game has the replay value at the ready though.

There is also the matter of obtaining the PS4 trophies but those looked rather difficult to get so I don’t think that I’ll be spending too much time on that for a while. Maybe I’ll grab a few here and there though just to increase my overall average. The character roster is a little on the small side but we have Sonic, Shadow, Silver, and Metal Sonic so as long as I have my hedgehog squad then we’re set.

The graphics are really nice. The game definitely looks modern and they did not waste the budget here. This has the look of a modern Sonic title even if it doesn’t quite have the detailed story or length you would need to be a big one. Where the game really shines though is the soundtrack. There are a ton of great remixes here. The lyrical song at the beginning also sounds like the BioLizard track just with different lyrics. There are so many great songs to listen to here that you will definitely want to play them on Youtube afterwards. This way you can really listen to them since you don’t have to worry about the track.

As for the gameplay itself, it’s your classic 3D racer. You have to drive as fast as possible in order to get to the end of the stage. If you’re in first then you have probably won but it actually depends on your two teammates. If they finish too far in the back then it brings your average down and you could actually lose. Not much you can do to help them though so just focus on getting to the front. You can throw items forwards and back but one new mechanic is that you can give your items to a teammate.

Doing so increases your final smash gauge and then you can activate that to move at super speeds for a little while. It’s really a great deal so I recommend doing that as often as possible. I would just give all my items away to be honest because it’s not like they were helping me all that much on my end. The item are surprisingly weak so often times they won’t have much of an impact on the battle at hand.

Some levels will be a little different though like you have to smash robots or rings as you go to the end instead of it being a pure race. It’s an interesting way to shake things up I’ll give you that. In general I preferred the races but I understand how this could be seen as a fun change of pace. It does ensure that you are trying out different things. I took the chance to also switch characters a few times. Mainly I stuck to Sonic and Shadow but it was fun hearing the other characters from time to time.

I can’t stress enough how great it was to have full voice acting here. Even just hearing them talk during the races or in the mini cutscenes was fun. Voice acting is always a good way to take a game to the next level and it makes everything feel more grand. The story itself was rather low key but the voice acting made it a lot more fun. If I was the devs I would have made Super Sonic playable in the last level and made the villain a bit bigger but in the end I’m just glad we had a true story like this. We even had a bunch of old characters show up to have fun with the group.

My gameplay tip would be to drift as often as possible. You can get a ton of little boosts that way. Also, give all of your items to your partners so that you build up your meter as soon as possible. From that point, make sure to check where you are in the race. If you have enough time to get a second final attack then use it, but otherwise save it until near the goal. That’s usually the best way to ensure all 3 members of your team make it at good spots in the race.

Overall, Team Sonic Racing is a great racing game. It does get a little overshadowed by Mario Kart as with all racing games at this point but I’d say this one can still hold its own as a side game. I wouldn’t say that it actually beats Mario Kart or anything like that as that game is still way more polished but a good amount of effort was put into this one as well. It doesn’t just feel like some low budget clone or anything like that. The game went all in and I’d like to see more Sonic racing games in the future. In the meanwhile the game is rather cheap now so this is a good chance to pick it up.

Overall 8/10

Star Wars Knights of the Old Republic Review


This was always one of the most well known Star Wars games. It’s pretty much a living legend and for good reason as it is a very detailed action RPG with a ton of mechanics and a detailed story. I would say it lives up to the hype as I had a blast with it. Get ready for a very difficult final level though, the more you train the better.

The game starts off by introducing us to the main character who has amnesia and is aboard a republic ship that is crashing for some reason. He manages to escape with Carth, a reputable republic soldier. They end up rescuing a Jedi Warrior known as Bastila and the three of them have a very uneasy alliance. The main objective is to stop the Sith and to do that they need to find out how the villains have amassed such an unending army. There has to be foul play at work here but finding the source of that won’t be easy. The only clue they have to go on is something called the Star Forge but what that is remains a mystery.

Right away one of the things I enjoyed about the game is all of the dialogue options. You can constantly act like a jerk, take the nice guy approach, or just go for pure chaos. The dialogue options also have a big impact on the game itself so it’s not like you’re just fluffing out the game length. I ended up not getting to recruit two members to the team because I didn’t say the right things. The ending was also very different because of the route I went. It helps to make the whole experience feel a lot more authentic to me.

The story here is also very long so you can expect to be playing this game for a long while. There is a lot of time for the characters to develop and there are tons of side quests and extra content to play. For the most part I stuck to the main story beats but you could easily add several hours onto the play time if you want to go and explore. It can also be useful for EXP as this is one game where it’s not so easy to grind. Most worlds don’t allow enemies to respawn once you defeat them so you will be stuck after you have defeated them all. I recommend beating as many enemies as you can.

The gameplay is pretty much that of an auto battler where you keep changing the moves as they fight. Think of it like you’re the head coach and the fighters have to do whatever you tell them. I would have liked to actually do the battling myself so that part of the gameplay can be a little weak. The whole “Let the A.I. decide what to do” angle usually isn’t really my thing. That said, I would say the game has a good amount of polish to it so it works out well enough. There is definitely a whole lot of depth to this system as well.

Whenever you level up you get to decide which stats and skills to increase. It’s a bit overwhelming with the amount of options so usually I would do the auto level and just let the computer decide. This can make the end of the game even more difficult so it may be worth researching what the optimal build is. Of course it can be fun to just go with your gut so choose the option that seems like it will be the most enjoyable and you can’t go wrong there.

The graphics really hold up here. I like the designs of the levels and characters. Then the actual combat looks good too and it’s all got a very distinctive style to it. It really holds up while playing this port. I also liked the soundtrack well enough although it doesn’t stand out as it’s mainly the kind of Star Wars themes you’d expect to hear. Perhaps they are iconic but at this point you’ve really heard them all before.

The character cast is one of the biggest strengths here. The main character gets a lot of development and of course because you can decide how he develops then that makes the whole game more interesting too. In fact, your choices even determine how you will fight the final boss which is massive. I had to break out all of the cheese strategies for him including using some rather villainous tactics. Look, this guy was going to keep regenerating all of his health over and over so I had to put a top to that. I succeeded and then ran away a while to regain my strength. The final boss ended up being really long but I won in the end so that’s what counts right?

The game also has some quality of life features that I would highly recommend using. For starters you can save the game anywhere. I highly advise having several backup slots at different points so you don’t get stuck. There is one game breaking bug after all which I got trapped in but fortunately I had a backup save just a few minutes away. In one of the final temples just save a lot because the glitch room is the one where there are two light towers. I can’t say I remember the exact planet though so just keep your guard up.

Then for the final boss, don’t be afraid to just run a lot. It may take a while but you’ll win in the end and that’s what counts. The Star Forge itself is incredibly difficult but one thing you should know is that the enemies actually aren’t endless. After a bunch of waves they do finish so just heal up and save between waves. Eventually you will beat them and can move forward. It had to be one of the most challenging final areas I’ve played through in a long while so it felt nice knocking that one out.

As for the other characters, Carth was one of the big ones. I like how he can’t really trust anyone and always seems like he’s about to pick a fight. The guy may not use the Force but he can defend himself and knows how to fight. He was responsible for a lot of the great banter along with Bastila. Bastila is a Jedi who is very by the books so naturally she tends to have a lot of disagreements with the main character since I tend to be more on the impulsive side. I would say the script was always at its best when these 3 were fighting.

Then you also had characters like Canderous the Mandalorian who naturally didn’t get along with Carth due to their respective backstories. Malak also made for a good villain. He perhaps gets a little overshadowed by some of the heroes but he was a very imposing presence all the same. There are a lot of other characters who get big roles here so you’ll want to play the game to see them. The game is also long enough where you really feel like you’ve gone on a full adventure by the end of it.

Overall, This is a great Star Wars game that you don’t want to miss out on. You feel like you were watching a movie here and this could really be adapted for the big screen. It was definitely a lot of fun playing it on the Switch and I can also confirm that it’s the hardest one that I’ve played. An RPG with limited leveling up functionality is definitely not something to take lightly. That said, just fight smart and have a lot of backup saves. You’ll be just fine by the end of it and if you absolutely need to, you’ll be able to go back and level up. Just don’t use up all your saves in the final dungeon because then there really is no way out!

Overall 8/10

Backgammon Live Review


Backgammon is a board game that I didn’t really know anything about until recently. I’m more of a Chess guy but I do like a good game of Stratego, Parcheesy (I know it’s not spelled that way but that’s how I say it), Checkers, Trouble, etc. You name it and I like playing it. Board games are fun in general but someone challenged me to Backgammon so I figured I needed to get good on it real quick. So I downloaded this app and learned the ropes. The game is definitely a little complex and there’s a lot of luck involved but I had a good time with it. It’s definitely a game worth playing.

So the general goal here is to get all of your pieces to your side of the field. You move in one way and the opponent can move in the other. Neither player can move backwards which is where a lot of the strategy comes in. The map is divided into 4 squares and you have pieces that start out on every side. So as you try to get your pieces to the goal, you can land on opponent pieces which sends them all the way back to the start. Their starting area will be your side of the field and vice versa.

There are 6 columns on each side and any column that has 2 or more pieces cannot be landed on by the opponent. So you can probably guess that a good strategy is to fill up as many of your columns with 2 pieces as possible. Then when you land on an opponent square, they may end up being frozen without a turn to play. You can’t get a piece back on the board if there is no space open after all so if you freeze up all of the columns then you almost guarantee victory. No guarantees 100% of course since the luck of the draw is around but it’s the strategy you probably want to use if possible.

There is a ton more to the rules beyond that so I recommend watching a few videos or studying up. This one’s not exactly a cakewalk to learn. As for the app itself, you can use it for local battles if you are next to someone but otherwise it’s mainly for online. You earn XP by winning, playing games, and eating opponent pieces. I was able to grind up to level 19 pretty quickly and 29 appears to be when you get the final unlockable so in a way it’s like I’ve almost beaten the game. I even won my challenge bout which was cool. The online battles are very seamless and I like the controls so the app is spot on there.

As for the dice rolls, I dunno it can feel a bit rigged to me. There’s no way to prove it of course but sometimes I’ll totally lock an opponent down and they get the perfect draw to move out of my trap. It happens just enough where it doesn’t feel like luck but of course that can be luck as well. It’s pretty funny that almost every review accused the devs of cheating as well but they respond to each and every review that they don’t cheat. I won’t actually make the accusation here but it always feels fishy to have luck in an online game.

I even dare say that a lot of the opponents I’m playing are bots and not real people. Supposedly they’re all real but a lot of them look so generic that I have serious doubts on that. Surely I’d be meeting more people without an avatar right? The game does have a lot of limitations though like not being able to change your profile picture. You would have to link your account to a Facebook account but can’t do that without resetting your progress. So my account just has an empty avatar which feels hollow but I guess I can put up with it.

There are no stats beyond your level to keep track of like play time or total battles. I’ve probably put in about 10-15 hours I’d say but there’s no way to know for sure. The final annoyance is that your collectibles are temporary. For example I’ve unlocked a lot of dice but you can only use them 10 times before they go away and you have to buy them again. Since I like to be a completionist what I did was I just don’t use them after I buy them. I use the default ones that never run out but the whole mechanic just feels annoying and pointless. I want to be able to actually use my stuff.

I’ve also got a few lucky shakers and items but doesn’t “lucky” imply that I’ll be given better odds for using them? That doesn’t feel very fair and sounds like pay to win. Hmmmm….there are definitely a lot of pay to win stuff you can do here like buying coins to help you level up faster and all. The prices are absolutely outrageous so I’d never even consider buying something but it’s there if you want to go fast I suppose. It doesn’t affect me as long as the dice rotations are still fair so I’m cool with it.

At the end of the day this is a fairly basic Backgammon app which is really just here to allow you to play people in real time at least in theory. So I’d say it succeeds in that area and I have a good time with it. It’s as barebones as can be but it lets me play the game which was my objective in the first place. If you want to play Backgammon then this is probably the best way to do it. It looks better than the other apps at least but I don’t know that for sure without playing them.

Overall, Backgammon Live is a fun game. Don’t expect any frills or extra features beyond the matches themselves though. So just do your best and win a lot of matches as you get used to the game. It doesn’t have any annoying ads or anything like that so I can pretty safely recommend it. I’ll probably have it around just in case I get any challenges but otherwise it’s not a game I’d be actively playing. I can now call myself a Backgammon pro though! Luck or not you can count on me to get the Ws heh heh.

Overall 7/10

MultiVersus Review


This game got a whole lot of hype when it was first announced. Finally someone was trying to make a true competitor to Super Smash Bros and it was a company that could actually keep up in terms of the big names. Lets face it, no platform fighter will ever beat Super Smash Bros but if you can get a game that’s at least at a high level on the PS4 and Xbox, then you can now get the money from those guys who don’t have a Switch. A lot of attempts have been made in the past but it’s fair to say that this is the best competitor.

So the game is in the free to play style which means that there will be a lot of updates as this will just keep on going from season to season. It can be tough to make time for a free to play game at times because you know in the back of your head that it never ends but this one is very user friendly. You can actually just pop in for 2-3 minutes a day to get your initial win bonus and then head out. You don’t have to spend any money to get all of the characters right now so it’s also a very good currency system.

How it works is you earn gold for leveling up your characters, your player level, and also for playing games. Every day you get 100 coins for your first win and after that it drops to more like 20. You can also give people toast after a match to grant them 20 coins and they can do the same for you. Each character is typically 2500-3000 coins with a rare exception being 1500 sometimes. At the time of this review I’ve unlocked around 5-6 characters but I’ve gotten to play as even more because they switch the character rotation every week. I thought that was a nice touch since it’s like you get a demo as the characters.

Additionally your progression saves which is really cool. So when you do unlock the character someday, you don’t have to start back at level 1 again. That would have been pretty annoying. There are several modes here like 1 on 1, 2 v 2, and free for all. I spend most of my time in 2 v 2 but I do a quick match against a bot to get my 100 coins for the first round. Right now I mainly just do the first match and call it a day but occasionally I’ll play a longer batch.

As this is a fighting game there is really no end to the replay value. There isn’t a real story mode or anything like that yet so this is all about the fighting. That’s why it’s good to have such big characters here because otherwise I think it’s difficult to survive only on the gameplay. The gameplay is really good of course but seeing the characters mix it up online is definitely where the real fun comes in.

The graphics aren’t quite at AAA level like Super Smash Bros but look pretty good for a free to play title. I don’t think the graphics here were really the main focus of the game and that makes sense because the gameplay is absolutely what you need to have on point if you want this to be the next big thing. The soundtrack is really fun though. I love hearing the DCAU Batman theme on his stage when it plays. I’m less familiar with some of the other series on here but having everyone bring in their respective tracks was a superb idea. The only stage that’s annoying is the music stage because they made the speakers so loud. I always have to lower the volume a few dials when this stage gets picked up.

Of course you’ve been waiting for the gameplay part. So right off the bat I can say that it is great, however it is still a full tier below Super Smash Bros. There are no grabs or blocking here so everyone is always attacking 100% of the time. It reminds me of Super Smash Bros 64 where the hit stun is really big so you can land a ton of really crazy combos. There is a ton of lag online so at times you feel like you are warping around. It’s super rare to see lag on any game that isn’t Nintendo so that took me by surprise.

There isn’t a lot of talking in the 2 v2 battles but in 1 vs 1 it’s great to hear the characters banter and say their signature lines. There are even some character specific dialogue options that appear when two characters fight each other like Superman and Batman. The combos feel very satisfying to land and the hit stun for each blow is a big reason as to why. A lot of the other Smash clones couldn’t quite get this across which is why they didn’t work as well if you ask me. You want to feel the power behind each hit and that’s exactly what this game pulls off.

They can probably improve the game even further without changing any of the actual gameplay elements by finetuning some of the hitboxes. Overall I’m very satisfied though. Each match is a lot of fun and it’s great to see all of these character here. I’m sure there are still limits on who they can add but if the game can just get a few more big shot guest stars then that would be fantastic. In the meantime I’ll keep building my coins up. As a free to play player it’s going to be a very long time before I have all of the characters anyway so I’ll be ready.

I like all of the customizations here like putting on your own badge for people to see and the stats that it tracks. I think it’s a big mistake not to capture total play time though. I’m always curious to see that but the stats here are a bit limited. Maybe later on they’ll add some more but I’d be really curious to see how long I’ve been playing by the end. I know it’s definitely been many hours by this point.

Overall, MultiVersus really succeeds at being a true platform fighter that’s unique and does its own thing. There are no items, no final smashes, and not even any real stage hazards. The character roster is strong in its own right and should continue to get even better as the seasons go on. With the amount of players it has I’m sure that it won’t be in any danger any time soon of going away. Makes it easier to spend a lot of time on it since you feel like you’re in a good place doing so. Likewise if you do want to spend some money on the game. The beginner’s pack is not a bad deal as it unlocks all of the characters for you. It’s $40 so it really feels like you’re buying the game at that point and then you go free to play from there. It’s really a tempting offer but in the end I didn’t go for it yet. Meanwhile you should get the Platinum trophy for this one naturally after playing a lot of rounds. None of the trophies are unreasonable, they’re just meant to be a little time consuming.

Overall 8/10