Harry Potter and the Goblet of Fire Review


So far the Harry Potter games had actually been pretty decent. Unfortunately this one definitely broke the trend. This was just a bad game to be honest. The worst decision the developers made was to make this a forced collectathon game where you have to go back to the same levels over and over to collect more shields. Not only is the gameplay not all that much fun but the story is also the weakest in the franchise. When you mix that all together you definitely don’t have a winning formula at the ready.

You would have absolutely no idea what the story is if you just go through the game though. All you have for the plot here are some disjointed story cutscenes and that’s it. Roughly you’re finding an egg, completing 3 challenges and then taking on Voldemort. It’s too bad because otherwise you could have built up to the big battle gradually. It’s just hard to believe that the game has fallen so far compared to the previous ones. Still, at this point you get that I preferred the originals so I won’t compare them much going forward. Lets just talk about the Goblet of Fire on its own.

The gameplay is 3D style as you go through the levels and have to obtain Shields. A Shield is either hidden behind some obstacles or awarded after defeating a boss. Each level has a certain amount of shields but the game doesn’t tell you how many, nor does the level itself give you an indication of how many are left. There are 10 mini shields in each level as well and once you grab all 10 then you will be able to get another full sized shield. Another thing worth mentioning here is that you won’t be able to get all of the shields initially since you don’t learn the tree spell until later. So get ready to have to revisit the levels again.

There’s only around 10 levels but there are 38 shields so you have to replay each level quite a few times. I completed the game with 29 shields so you don’t need all of them but the game does make sure you at least have most of them. You have two main attack spells to deal with the enemies that show up. Pressing the A button will launch your offensive spell which works on just about everyone. Then you have your levitation spell with the B Button that you can use to raise your opponents while your teammates blast them or you can move obstacles out of the way in the game.

I haven’t mentioned yet but this game is a team styled game much like Sonic Heroes. There are always 3 of you running around in the game and the other two are controlled by A.I. if you are playing solo. They aren’t the brightest A.I. though and often times they will get stuck so you have to find them or just run far enough and they’ll magically catch up. A lot of obstacles require at least two people to levitate so you have to hope that they get the picture pretty quick.

While I wouldn’t say the gameplay itself is very bad, the computers do drain on you after a while. Additionally some of the level designs aren’t great so it feels tedious going through the same rooms over and over again. A lot of the enemy spawns never actually end so your best bet is to find an opening to run forward but often times this just means you are going to have to eat a whole lot of hits before you can actually get to safety which isn’t exactly fun. The bosses don’t give you much direction either but I won’t say much against them because part of me was impressed that there were bosses and you can still figure it out before long since there aren’t a lot of controls.

Get ready to hear the characters talking a lot though. While not as constant as in How to Train Your Dragon 2, they do repeat the same lines over and over again as the game goes on which can get old pretty quickly. You wish they would have a little more restraint with that. The graphics are okay although the cutscenes aren’t as sharp as the older games. The soundtrack is surprisingly good so that’s one positive I can give the game. It has a Star Wars vibe and at least puts some real soul into the tunes. It definitely beats the alternative of having a more robotic feel or uninspiring music. This way you can at least listen to good tunes.

There isn’t much replay value to be found here but I suppose finding all of the shields will have to do. You can also try to unlock extra cards by finding other collectibles and mastering your spells. I ended up getting most of the cards naturally so I don’t think this will take you very long at all. The toughest part about 100% completing this game is probably going to be getting the shields on the challenge levels. Those levels definitely don’t allow for many mistakes so you will really have to master the style.

Overall, It’s not often that I give a game a score under a 5 because most games are enjoyable in their own way. It takes a lot to be what I consider a “bad’ game but this one would fit the bill. The gameplay just isn’t fun. The levels lose any enjoyment they might have had when you have to play them over and over again. The obstacles don’t save either so you have to keep on performing the same actions each time you enter the level. There was no effort put into the story so the whole experience just isn’t satisfying. The biggest flaw of the game was the collectathon angle but without it, you would have just had a super short game that wasn’t memorable. It would have been preferable to this, but either way this wasn’t close to being a great game. I’m hoping that the next Harry Potter game steps its game up.

Overall 4/10

Warriors Orochi 3 Review


Warriors Orochi has always been a pretty fun series. There was a huge gap between when I played the first two Orochi titles but this time I was determined not to wait so long. I took the plunge and grabbed Orochi 3. Fortunately the PS3 is region free so that worked out pretty nicely. Orochi 3 definitely has a very strong plot and it features time travel so that’s a win win. It’s certainly the best Orochi game so far.

The game starts off with Orochi returning but this time as the Hydra. This 8 headed dragon crushes the entire planet to the point where within 10 minutes of the game’s start there are only 3 heroes left alive. The rest of the Dynasty and Samurai warriors cast have been obliterated. This desperate mission ends in failure but the heroes are saved by a goddess known as Kaguya. She has the ability to time travel part of the way into the past but not so far back that we can prevent Orochi from returning. Using this bonus time we have to alert everyone to the true danger and bring the world to an era of peace. Then we will return to the place of the final battle only this time we will have more of a full roster at the ready. Can the heroes stop Orochi once and for all?

I love crossovers, beat em ups, and time travel. Mix all of that into one game and it’s not surprising in the slightest that this is an absolute win. First off, the story is just very grand in scope. Seeing this dragon show up and just decimate the cast was intense. Especially since these characters are all quite powerful in their own right. It may be a little hard to buy that they would all lose like this but when you factor in that they’re always fighting among themselves they probably were weakened by this point. While the game ends with everyone finally being at peace, something tells me that won’t last for the sequel.

The main campaign is fairly long at 29 levels and there is a good amount of replay value here as well with all of the bonus levels to tackle as well. Getting everyone to level 100 will take ages too although I don’t think there’s a trophy for that so no need to force yourself. There are over 100 characters after all so that’d be pretty crazy. By the time I beat the game I only had 1 person at level 100 so I think it’s safe to say that getting everyone over there would just be too long. I’d say the story mode is maybe around 7-8 hours. I didn’t count exactly and they don’t store the playtime but that sounds about right to me.

As for the gameplay, it’s your standard 3D combat system so you will know what to expect. You rush into battle and slam into enemies using both standard and power attacks. You have super attacks as well but I recommend keeping that in your pocket as a combo breaker in case a boss lays a good hit on you. Typically they go down pretty quickly but if they do start a combo they can take off huge chunks of your health in an instant. You definitely want to respect their power and keep some distance between you and the boss. At least I would recommend that.

One of the most handy tools at your disposal is your horse. I recommend summoning him as much as possible so you can run through the battlefields at top speed. Doing this will help you reach your objectives quicker. After all, aside from conquering enemies you also have to protect your comrades. My strategy in each level was to knock out all of the officers but mainly not worry about the minions. I would still average around 1000 KO’s per stage so those come naturally but getting rid of the officers is key or your allies will end up defeated and you will have to start the level from scratch. Let me tell you, you do not want to start the level from scratch to be sure.

Naturally the graphics for this game are absolutely stellar. The character models are on point and the level designs are really striking. This is the kind of PS3 game where you can tell they spared no expense. It could easily pass for a PS4 title. Likewise the soundtrack is excellent. It’s no surprise as the Orochi games tend to sound quite excellent but this one really manages to even go above and beyond. The battle themes really get you into the action so you feel ready for what comes next.

When you’re not fighting there are still other bonus things you can do as well. One of those is buying new weapons or fusing your older ones into weapons with more slots and abilities. Your weapon is quite important in this game so I recommend working on that right away. Don’t worry about the money it costs because by the end of the game you’ll be swimming in it. At the very least there was never a point in the game where I was low on funds. There is also the tea shop where you can increase your bonds with the other characters but I never really tried that out. I think the bonds mechanic increases your strength when you fight with allies but admittedly I never really tried this out. I tend to run ahead of the others to try and shield them from danger while also getting the fun fights for myself.

Overall, Warriors Orochi 3 is fantastic. It’s a top tier game filled with a lot of life and action. The story is a lot of fun, the graphics are top notch, and so is the soundtrack. There’s a lot of replay value here and the gameplay is a blast. You can easily have fun just playing the levels over and over again. I can see how people would sink dozens and dozens of hours into these games. It would make for a fun ride to try and platinum it, but the trophy for beating all of the levels on chaos difficulty sounds a bit daunting. Maybe someday. Now just one more Orochi game and I’ll finally be caught up!

Overall 9/10

How to Train Your Dragon 2 Review


After playing the first game in the Dragon series I was expecting pretty big things here. Unfortunately it just wasn’t to be. The sequel really ended up fumbling the ball here. The main issue is that the gameplay has been completely changed so now you’re riding a dragon in a very limited environment over and over again with no story. So this feels like more of a free to play minigame than an actual title. If they had only kept the cool action combat from the first game then this could have had potential.

So the game starts off with showing you how to fly. You fly around the world in 3D. You can go up, left, right, and down. You can fire off fireballs as well and during the races you can use items to boost or throw things at people. That’s the extent of the gameplay. So what’s the goal of the game? Presumably it’s to play all of the tournaments and events but they just keep on spawning. There are trophies for getting golds in everything though so eventually they should end. Honestly what the game could have done right off the bat to make things more interesting would have been to just have added a little story here. Maybe a cutscene where the bully is teasing us for not being able to fly so well so the main character wants to prove him wrong. At least that gives you a reason to keep on playing since you have to show them what’s up. Without that in the mix, it just doesn’t feel the same.

There are 4 main kinds of minigames. The first is the classic ring challenge. You have to fly through a bunch of rings within a certain time frame. Fly through them all to get a perfect score or at least go through most of them in order to pass the challenge. It’s a very basic game and while it’s not bad, there’s just nothing to it. So having to do this over and over again isn’t exactly thrilling when you think about it. Next up is..more rings. This time you have to get to the goal at the end of the level and you fly through rings to extend the timer. You’ll want to fly through as many rings as possible so the timer doesn’t run out too quickly. I mean…it’s a different variation at least but I wouldn’t say there is too much to it.

Next up is a minigame where you have to try and blast cardboard cutouts of villains. You have to make sure not to blast heroic ones by mistake. The idea is to blast them all very quickly before the time runs out. This one is a little tricky with how many points they want you to grab. A few mistakes will definitely be too much for you to come back from so you will want to keep that in mind. Finally we have my least favorite minigame which is one where you have to pick up Sheep and deposit them either at the finish line or in their pen. It’s really hard to land to grab the Sheep without crashing. The game is quite sensitive about the crashes so when it happens the pilot is completely thrown off of the dragon and ends up crashing somewhere after a full cutscene. It’s certainly not something that you want to see happen but it’ll probably happen quite a bit by the time you’re done with this minigame.

Aside from the challenges then you will also encounter occasional tournaments. These basically just fuse the minigames together only now you are playing against computers. The A.I. is actually pretty good in these. Mix that in with all of the luck factors in the game such as items, and sheep spawning in the wrong places and you are going to have a tough time winning. Not that winning seems to matter though. Whether you come in first or last you progress to the next challenge on the list. At least that means the game is relatively low pressure right? It also means that each level feels like it doesn’t matter though which is an issue. The tournaments also feel a little too long. They may only have 5 events but they feel like they end up dragging on quite a lot.

For the first time since Ninjabread Man also expect to hear the same voice clips repeated forever and ever. The main character just can’t stop talking while you are flying on the dragon. He’s constantly yelling and panicking. If you’re in first then he’ll be bragging the whole time. Either way the actor seemed to only want to record around 5 lines or so which means that he has to keep running them on loop the whole time. Not the best way to handle things, in that cast the developers should have turned down the voices a bit. He shouldn’t need to talk all the time unless you can record a ton of lines.

As for the graphics, they’re okay I suppose. They haven’t really changed since the first game but at the same time it’s a bit hard to judge because there isn’t a lot to animate in general. Pretty much all of the levels take place in the exact same environment to the point where I feel like they started reusing backgrounds almost immediately. The hub world is rather small as well. At least that helps if you want to find all of the collectibles although without a map or anything that sounds a bit tedious at best. There isn’t much of a soundtrack to speak of either so the film couldn’t even try to save itself that way.

It’s hard to say how long the game is since it just keeps on going and going. I played it for a few hours and I think that’s a reasonable point to stop. Of course if you do enjoy the game I suppose there is a decent amount of replay value to be found. For starters you can try to grab all of the PS3 trophies. Earning that Platinum seems like it won’t be too tough but that it will take some decent time so prepare for that. Beyond that I guess that’s about it.

Overall, How to Train Your Dragon 2 definitely just wasn’t on the same level as the first one. Gone are the fun dragon battles and all of the excitement that the first game left on the table. This title feels like the developers just didn’t know what to do with it. As a result the whole product suffered quite a bit. If they made a third game or if they ever make one, I hope it goes back to the combat gameplay of the first. If not, at least it should involve platforming and have some kind of story. Just being a minigame title without much variety with gameplay is a losing strategy.

Overall 5/10

How to Train Your Dragon Review


How to Train Your Dragon was always a series with a pretty unique concept of being able to train some dragons as allies. I don’t know a whole lot about the series beyond that but it must be doing something right to have had 3 films as well as a TV show and multiple video games. This game is actually more fun than I thought it would be. Not saying it’s suddenly an 8 star game or anything but the combat is really on point and so are the various mechanics when navigating the hub world.

The basic plot of the game is that you grow up on an island where people raise their Dragons to fight in tournaments like Pokemon. The first tournament is filled with 1 on 1 battles, the next 2 on 2, etc. Tournament 5 is the ultimate championships but it caps off at 4 on 4 battles so you don’t need to worry about getting a 5th one. The game follows a pretty steady formula where you complete one tournament, then do a few side quests. Complete another tournament, more side quests, etc. It’s a fairly short title as I completed it in under 4 hours. There is actually a solid amount of replay value to consider though.

After beating the game you can still work on clearing all of the side quests, maxing out your four main dragons, and getting the Platinum trophy. I don’t think any of this will take you very long to achieve but it does give you more to strive for. The core gameplay is solid so that helps with making you want to play it a little longer. It’s a well crafted game even if it’s on a fairly low budget.

So the gameplay is that of a 2D brawler. You control the dragon and have to knock out the opponent’s health. Pretty simple enough eh? The game has some good depth there though as you have your standard attack, power moves, projectile blasts, dodging, blocking, and jumping. You have a lot of attack options throughout and it helps to make the fights more interesting. There are things you can do before the fights to help get your dragon ready too. Feeding them allows for their health bars to be a little bigger and you can complete tutorials in the cave to muster up some new combos. The combos can be quite handy for sure like one 8 hit combo that leaves the other dragon stunned so you can follow up. These tutorials give your dragon EXP and there are also minigames you can play for exp as well. The minigames is the fastest way to do this.

When you’re not battling you are walking across the village and either helping the villagers by giving them ingredients or finding things for the chief. These little intermissions are fun enough although they’re very short. I was pretty cool with the tasks because even if they don’t really add anything to the game, at least they are short enough where they don’t really hurt it either. The last thing you want to do is add this free roam part but at the expense of making the game less fun to play after all.

There is virtually no story in the game though. You get a few quick cutscenes here and there but if we’re being honest it’s never anything important. Just the characters talking about the next tournament or planning ways to cheat in it. You can tell that the developers were focusing completely on the gameplay. You almost could have just made this a pure arcade mode type game and I should note that there is an arcade mode here. Now the game does have one real weakness though which becomes a bit apparent by the very end of the game. So it’s not something that ended up hurting but if this game were longer then it may have become a real concern.

It can be a bit repetitive. The gameplay is fun like I said but the more dragons they force you to compete against, the more nonstop fights you are looking at. Take the final tournament for example. You have to defeat 5 opponents, who each have 4 dragons. That’s 20 back to back to back battles. Each match is like a normal Street Fighter round so that’s effectively clearing 3 arcade modes in one tournament. Then you have 5 tournaments to consider. The first ones are shorter of course but be that as it may, it’s still a whole lot of battles that you have to go up against. I think the game didn’t need to make you go through so many battles at once.

The game is rather short as it is though so maybe the developers were worried about it being under 3 hours otherwise. So that’s my only real complaint here. The graphics are solid. They may not be Sonic 2006 level or anything like that but the graphics during combat were good so I’m satisfied. The soundtrack is quite generic though. I definitely wouldn’t say that it was anything particularly impressive. More like elevator music where you hear it while you’re on the ride but forget it immediately afterwards.

Overall, How to Train Your Dragon is a good game. It’s a very short one to be sure but the developers did make sure that the experience you had was fun. It’s the little things sometimes like being able to just run around the village at top speeds or being able to train conveniently. Everything in the game feels quick and easy. The gameplay is also quite strong as I mentioned earlier. When you put all of that into perspective then this is a tie-in game I can recommend. Particularly if you are able to get this game for under $10. At that point the short length won’t bother you so much. So if you enjoyed the movie or just like the idea of a Pokemon style game where you have dragons face off against each other in real time then this will definitely be up your alley.

Overall 7/10

Kirby Star Allies Review


This game has been on my list for a while at this point and now I’ve finally gotten to give it a whirl. Nintendo always delivers when it comes to quality platforming and naturally this game is no different. Kirby has a lot of solid level designs here and there definitely aren’t any real issues or glitches to speak of. The game is quite short though so you’ll be done with it very quickly. While there is a lot of replay value to be found here through other modes, it does keep the game from reaching the next level.

Star Allies starts off with a new threat attacking the world. Everyone is being mind controlled at the moment so they can’t help but embrace the dark power of a shadow heart. Kirby is the only one who can resist so he now has to go through various worlds to stop all of the corrupted. Along the way he will mind control a bunch of villains so that they help him in this quest. Will that really be enough to turn the tables though or will his quest end as soon as it has begun?

You get to see a lot of the familiar faces of Kirby such as Whispy Woods and the thunder cloud. It does remind you that Kirby has had a lot of enemies over the years but at the same time I do think the game could have had a little more fun with this and introduced some new characters. No reason you have to stick with the tried and true opponents right? One addition I liked was seeing Whispy’s father show up to take some names. The boss battle goes in much the same way as the first but it was a change of pace.

Like most Kirby games you can choose to run your way to the end of the level as you absorb enemies and use their abilities or you can cheese things by flying to the top of the level and staying there until you reach the end. It is encouraged to grab some abilities though as they come in handy for the boss fights. Additionally you can mind control up to 3 other characters at a time so that you have some backup going into boss battles. If you die that’s it but these guys can die as many times as needed and you will always be able to revive them. Their attacks do as much damage as yours so they can really be a good help in this game. Ironically the only boss fight I didn’t have them for was in the final level since they all got squashed by a block earlier. Those guys would have been pretty handy.

The graphics are definitely on point as you would expect. This is definitely a Switch game that feels like it’s modern gen. Nintendo doesn’t tend to spare any expense for how good their AAA titles look after all. The game goes all out here and especially in the final level we get some great cosmic backgrounds and even a bit of an energy battle. Meanwhile the soundtrack is definitely on point as well. You should definitely recognize some of the Kirby remixes and of course there are also new tunes to enjoy as well. When you factor all of this in together it makes for a very complete product.

As for the length, as mentioned this game is around 4 hours. You shouldn’t have a problem beating the levels because the game is pretty easy for the most part. I wouldn’t say you’ll see any difficult levels until the final boss which should actually give you a bit of a challenge. Not to much the final, final battle since we go into 3D so that’s more of a cakewalk but the final 2D battle goes all in. There is a good amount of replay value though like the various extra modes you can unlock. Effectively this allows you to play through the game in a lot of different ways to spice things up. There have also been a few free DLC patches since the game came out so this helps with the character roster.

I’m now one step closer to getting all the way through the Kirby series. I still have a few more I have to get but I’m definitely ready for Nintendo to start coming up with some more titles because I am absolutely ready for them. The end of the game has some interesting ideas with a quick villain trio forming their own group as well as their boss. The game feels like it’s just about ready to crossover with LoZ with the final boss’s name even being directly related to Hyrule. I’m always up for crossovers so that would be fun someday.

They were pretty fun villains and I can see why they may get pretty big among Kirby fans. The thunder minion from the main 3 was definitely the best one for me, even surpassing the fire opponent. The sheer speed was quite impressive. As for the main villain himself, his final form has some Undertale vibes there. He was a very interesting opponent and in a way it’s a look at what could happen to the world should Kirby ever turn to the dark side. There definitely wouldn’t be a whole lot that humanity could do at that point and that’s probably what scares them. Kirby is absolutely instrumental to the safety of the universe to the point that there are no other defenses. No Kirby and there is no hope left.

Overall, Kirby Star Allies is a pretty fun game. You’ll be through it in a flash but the platforming is on point and Nintendo definitely has this system down. If you were buying this for 60 you may think that the content is just way too small and that’s fair but now if you can get it for around 30 that’s not too bad. At the very least you’ll enjoy the boss battles and it reminds me of why the free to play game was so fun with all of those endless bosses running around. Experimenting with Kirby’s abilities is always cool and he has so many to choose from that it just works out pretty well. I do hope Kirby keeps up the tradition of every climax suddenly getting super high tier and cosmic, it helps the titles standout and who doesn’t want to save the universe at the end right? It just makes the experience that much more satisfying in the end. We’ll see how the next Kirby game stacks up to this one.

Overall 7/10

Battlestar Galactica Review


Battlestar Galactica is one of those games that should have been good by all accounts. It’s a Sci-Fi game like Star Fox with a direct plot involving aliens and a main character who’s already showing some sass in the first level. How could it fumble the ball this hard? Well, unfortunately the controls are pretty bad and the game design is even worse. You have to be prepared for an incredibly long level and if you die at any point during it there are no checkpoints. That’s exactly the kind of thing that you don’t want to do.

The game starts off with a bunch of alien robots showing up. They want to destroy the Galactica. Your mission is to stop them and prevent the Galactica from being destroyed. Simple enough right? Unfortunately not really and this was the last level I would see. I gave it a whirl for around 3-4 hours but it was just not enough to get through. You have to see the same cutscenes and dialogue each time too which can get old. The main character constantly saying that he’s not a cadet but the other characters mock him anyway gets old pretty quick. It’s a shame because the main guy had some potential here.

The core gameplay is that you’re in a 3D environment where you have to fly in and start taking names. You have your main weapon, your sub weapon, boosters, and a few other tricks up your sleeve. You can reallocate your stats to increase attack or speed. Additionally you have charge missiles and other weapons by holding down each button. I think this may have been part of the problem though. The game just got a little too ambitious with all of this. At the end of the day the main issue here is there are too many controls. You have so many different attacks and movement options that none of them are actually reliable.

Then you have the fact that the levels are massive so it feels like you are never making any progress. I’m telling you, I’ve gone through that exact same intro so many times in this game that it’s incredibly old at this point. It’s just the same dialogue options over and over and over again. You really need a checkpoint system in this game or in any game with long levels for that matter. The worst feeling is dumping a few hours into something without anything to show for it. While minor, I’d say at least adding a play time ticker somewhere in the game would do it wonders. Then I could at least put that down somewhere as a quick achievement. Without it, the game feels like an empty experience.

The graphics are really good at least. The game looks surprisingly solid for the PS2 era and you could make a case for this looking like a PS3 game. It’s got full voice acting and the soundtrack is on point as well. On a technical level this game can hold its own and that’s more than I can say for other games at this level. That’s part of why the whole situation is tragic since at least some of the departments working on this game seemed to try hard. Just not hard enough to really make this a good game.

So, how would I fix this? Well, aside from adding checkpoints I would remove some of the control options. We shouldn’t have 3 different ways to boost. Make R1 the boost option and otherwise you are accelerating by default. L1 will be to slow down. Square button will fire the homing rockets. No need to have it twice. I would make the lock-on system a whole lot more pronounced so you don’t have to be wondering where the enemies are. Remove the team strategy options or just make it something you control from the pause menu. Same for redistributing your skills in the level, that should be through the pause menu. Now with this we’re cooking with gas.

Next up, instead of making each level 20-30 minutes and only having 7 levels in the game, make it 21 shorter levels. Each level is the objective so the length is more akin to what an average Star Wars or Star Fox level is like. Bite sized levels like that are perfect for objective based games like this one. For that matter they make a lot more sense as well. With these changes I think you can instantly bump this game all the way up to a 7. It would feel like a completely different game in a good way.

Of course at the end of the day that’s all just wish fulfillment. The game exists and nothing’s really going to change that. Perhaps if the developers see this they can use it for context on their next game though. For some reason sci-fi games just tend to have a lot of issues I’ve noticed. Star Trek hasn’t exactly hit it out of the park and then you had that game about visiting planets a while back. Star Wars has had its hits but it’s also definitely had some titles that didn’t hit people the way you would have hoped they did. I don’t get what’s so hard to make about a space shooter. Just look at Star Fox Assault for a good idea of how to handle it. That game is quite old by now and yet to this day it is easily the best sci-fi shooter I’ve ever seen. It could handle both aerial combat as well as on the ground. It’s a true legend.

Overall, Battlestar Galactica is not a franchise that I’ve ever started and this game definitely wouldn’t help me to turn around on that. It’s just not a very well developed game with the level designs being too long and the controls are overly complex. The series in general always seemed like an alternate version of Star Trek so there’s a lot of potential there. We just need a modern game version to really adapt the series and give it more respect with the fundamentals. I think if you handle this right then you may definitely have something here. Until then though, stay far away from this game and buy Star Fox Assault instead. You’ll be glad you did.

Overall 3/10

Star Ocean: Second Evolution Review


This game has been on the backburner for quite a while. It’s one of the last PSP games I hadn’t played yet so this was cool to knock out. Mixing the classic RPG setup with some Sci-Fi is always fun. The game has a good story and the fact that all of your partners are basically optional is pretty interesting. Apparently the game has over 80 variations of endings depending on how you use your team which is also cool. The game gets pretty difficult towards the end and there’s even a trick you can do to make the final boss even more difficult. You must be a master of the game to even attempt that I would imagine because otherwise that sounds pretty crazy. I was in the mid 80s for my level when I beat the game and while the last two bosses were quite easy thanks to this, taking down some of the earlier Wisemen was brutal with how they would petrify each member.

The game starts off with Claude and his father working on a spaceship. Claude has always wanted to follow in his Dad’s footsteps by becoming a pilot himself one day but unfortunately this isn’t to be. On one of their expeditions he gets a little too close to an artifact and is teleported to a primitive planet on another star system. He now has no way of getting back home. He decides to pretend he is around there. Claude meets a girl named Rena who explains that he is likely the fabled Hero of Light here to save them all. Calamity is approaching after all. More and more monsters have been appearing in the land and nobody is able to stand up to them. Well, Claude will do his best to help out until the crew can find him but does he even want to go back now?

The monsters are the main plot for most of the game but then towards the end we get a full villain group known as the Ten Wise Men. These guys are interesting because the game is definitely trying to go for something with their names here. You’ve got Zadkiel, Lucifer, Michael, and Gabriel all on the same team. Effectively the Angels and Demons have all decided to team up to destroy the universe. Why? Well, to be honest while usually I’d say I couldn’t tell you for spoiler reasons, they don’t really have any reason in particular. They want to either rule the universe or destroy it just because they can. They make for a pretty fun group I have to say. Their inclusion was a little last second but it definitely did help to increase the stakes here. I also tend to like villain groups in general.

As for the main characters, Claude is decent but not quite as good as the average RPG main character. He gets really jealous whenever Rena talks to her old friend Diaz which can get a little iffy. This often makes Claude act rather petty around her which isn’t a good look. I also think he should have come clean with the group about being from another star system a lot earlier in the game. It would have helped a lot particularly since he knew that the aliens were using high tech items as well. A little heads up could have gone a long way to saving more lives.

The death count in this game is absolutely massive. The villains just have more abilities and tech than the heroes so stopping them is really a difficult task. In any head to head confrontation you can really assume that the heroes are about to get wrecked. There are quite a number of fights in the game that you have to lose in order to progress the story. It’s a fun concept for sure but the only dicey thing is you may end up wasting a lot of potions and revives in this fight since you think you have a shot here.

Star Ocean ends rather abruptly without much of an after-ending so don’t expect a lot of closure for the characters. In particular I was expecting one of the old characters to show up again but I guess their premonition that they would never see him again was correct. You get the feeling that this game was left rather open ended for a sequel at some point. You could end the series with this game and it still works but there is definitely enough material for that third game. It’s definitely a satisfying story. I liked the way things turned out and the end of the game got to give Claude a good rage mode so he was more intense at the climax than he was for most of the game. You like to see it because he needed some more intensity the whole time.

As for Rena, she’s a solid heroine. Rena has her own story in the game and I’m sure that would give her even more backstory and personality like exploring her scenes with Diaz and all. She does well and keeps up with Claude the whole time. They have their share of disagreements but Rena is always reasonable about the whole thing. She’s a fun character to have around and has more of a presence than the other characters. Due to the optional nature of the rest of the party they don’t appear in any of the animated cutscenes. Even in the text ones their characters can be interchangeable. For example, I lost one fight with the Wisemen a lot to I had to keep seeing the cutscene over and over again and the side characters would take turns on who would talk to him but with the same dialogue each time. It was pretty interesting to see.

The best of the side characters would definitely be the travelling thief though. Her backstory got more time to shine than the others and since she was with the team near the beginning we at least got to see a lot of her. Some of the guys near the end came in rather late to the point where I intentionally left one of the kids back at base since he would just slow us down. I did like the rival Diaz quite a lot though. His skill with the sword was really impressive. Even by the end it’s hard to say if Claude had truly surpassed him or not. The tournament was a nice little event to show the gap in their abilities.

Not surprisingly the graphics here are really good. The fact that there are cutscenes which are completely animated at different points in the game was also very impressive. You definitely don’t see that every day I can tell you that much. The in game graphics are also on point. Not totally graphics related but I do think the game could have made the animations a little shorter though. Whenever the characters use a super attack there is a long unskippable cutscene that draws out the battles just a bit. Considering that you are going to need to grind out a lot of battles this can add up quite a lot.

As for the soundtrack, that was pretty good. It’s not quite at Tales of tier where each game has a super standout track but it still works out pretty well. There’s a lot of depth to the game so in addition to the 25-30 hours it takes to beat the game you’ve got a ton of replay value. You can beat the game again as Rena or work to get all of the other endings. It’ll definitely take a lot of time to do this so this game will last you an extremely long amount of time. It’s part of why RPGs tend to be some of the best games, you’ll almost always be very attached to what is going on by the end.

Overall, Star Ocean: Second Evolution is a great game. The plot is excellent and the characters are fun to root for. The anime cutscenes help to make this game feel high budget and the whole climax with the Ten Wise Men showing up was really good and kept a high energy approach the whole time. I liked the way you could allocate your abilities into skills as you leveled up since it made you have to decide on what to upgrade first. Strategy plays a huge role in this game. Star Ocean the series is off to a good start so I look forward to checking out more games in the series at some point. Either way if you have a PSP then I highly recommend picking this game up.

Overall 8/10

Prehistorik Man Review


With Prehistorik Man out of the way I am once again caught up on the new SNES games to hit the service. Hopefully Nintendo speeds things up a bit because I want more games to check out. Well, this one’s definitely not as good as you would have expected given the platforming nature of the game. I’ve always considered the platforming genre to be one of the safer ones out there due in part to the fact that as long as you can move and jump the gameplay should continue to work from there. Unfortunately the issue here is that it decides to add some exploration elements to the game which really backfire. You don’t want to do that, trust me.

The basic plot of the game is that the local village is running out of food. Additionally one of the cavewomen has been kidnapped as well. The main character will now have to search the land to save her and while he is on the journey he is also tasked with bringing back a lot of food so that the village can thrive. It’s a big mission but one that he is absolutely ready to conquer. The world definitely does not realize that it is about to witness the birth of an ultimate hero. This guy doesn’t have a lot of personality though. He’s very similar to Crash. The hero is always grinning but he doesn’t actually seem to understand what is going on. It may be for the best since the chief is always insulting him.

On its surface the game has pretty pleasant gameplay and solid levels. You have to jump around until you reach the goal and you can also attack enemies with your club or even with projectiles at times. The levels are quite large so expect to be moving around a lot. Now this is where the game fumbles the ball at the end. In some levels instead of making it to the end you have to find a pair of keys or a firefly. Doing so takes a long time as you navigate the level only to realize they cannot be found. That’s when you do several laps around the place until you finally find the little corner the objective was hiding in. If you ask me the game should not have had the collection element in. It would ultimately just end up being rather tedious the whole time. Then you’ve also got some levels where the design isn’t very good.

For example there’s a fire level where you have to keep moving forward but eventually there is nowhere left to go. Well, the answer was you had to use the club to strike at a specific part of the tree which could be broken. This was definitely something that came out of nowhere and would have been difficult to realize on your own. Additionally there are invisible platforms which don’t appear until you strike at the air itself. Now that just comes across as rather cheesy.

So when you add all of those elements up it definitely had an immediate effect on the game’s quality itself. Instead of being a solid 7 and going on its way the game managed to lose 2 stars just like that. Definitely not a good look for the game in the slightest. It’s just not designed very well and a platformer is so hard to mess up ordinarily that it becomes quite noticeable. It’s not as if the story is especially strong to hold it up either. It’s rather plain but standard for a platformer.

As for the graphics, those are pretty good. The game feels a whole lot like the Donkey Kong Country titles. It has a very similar graphical style, sound effects, and even text boxes. I feel like perhaps this was originally being developed as a DK game and then at some point they had to scrap the process but they kept it around just in case as a whole new game. It makes a good amount of sense at the very least even though it was never confirmed. The soundtrack has a similar energy to that as well and works with the stages. On a technical level I definitely have no complaints with the game.

The game’s length is a bit more impressive than a lot of the other SNES games. This should last you close to 3 hours I would expect. Particularly since you should get lost at least once while playing through the game. I wouldn’t say there is any replay value here though. Once you complete the game then that’s basically it. Don’t expect you will be coming back for more. Considering that it’s free with the Switch Online though that’s not too bad.

Overall, Prehistorik Man could have been a lot better than it was. It got too tricky for its own good with how the game was handled. Having to go and find things is just not a very useful way of getting the level objectives across. It slows down the flow of the title and works completely against everything the game was trying to accomplish. If you want to make a platformer then you design solid levels and let the player jump to the end. If you want to do a puzzle game then you can do that but mixing the two is not something I would recommend. Definitely give this one a skip as almost any other platformer surpasses this one.

Overall 5/10

Psycho Dream Review


Next up in the review ranks is a game that throws in some good sci-fi angles at us. Psycho Dream is fairly short but has good gameplay and a solid story. Of course with a game like this it is quite interpretive so to an extent you get to decide what the plot is. If you were to look up the game’s plot online I’m sure you could come away with a definitive answer but purely from the game’s context a girl has been kidnapped and now you need to find her. The main character has a pretty cool suit. He looks kind of like a ninja and with the way he’s running around that may not really be on base. Either way this made for a great setup to start the game.

This rescue won’t be easy though. For starters there are a bunch of giant monsters running around. The whole game plays out like a dream with each world getting weirder than the last. It’s nice because the game is able to go all out with the graphics. The level designs are very creative. You get to visit a whole assortment of places and the bosses all have fun designs as well. You definitely won’t get lost or anything while you run around the levels. It’s all pretty straight forward. As for the gameplay, it’s in 2D. You have various weapons at your disposal such as a blade or even laser blasts. Throughout the levels you are able to change and upgrade your weapons to fit the situation.

This is one game where I would say that it’s not always good to power up though. The best weapon you can get is one where you can use your sword and then your energy blasts nonstop. Unfortunately the middle power ups just have one laser which doesn’t cover nearly the area that the blade can. Most times you are better off just sticking with the blade. It doesn’t deal the most damage and it isn’t the fastest weapon but it’s definitely one that you ca count on to get you some nice wins. It has a good reach for every boss you may end up coming across so I’d say it’s the most consistent weapon.

There’s certainly room for a sequel with how suddenly the game ends. Who knows, maybe there is already a sequel out there somewhere since this game is so old. At the very least from the new SNES games added to the collection this would definitely have to be one of the higher recommendations. You can beat it in around an hour or so and there is no replay value so you really just need to have fun on the opening playthrough and then you’ll be set. I don’t see why you wouldn’t though, all of the fundamentals are intact.

The soundtrack isn’t very memorable but I want to say it was decent. I would have probably given it some more rock tunes or fast paced techno to fit in with the game’s layout. Imagine jumping across the platforms in the final boss fight while you’re getting really intense battle music. I think that would have worked out rather well if you ask me. Definitely a good way to amp up the game but it’s a solid all around title either way. It’s an hour where you should have a blast. The game is reasonably difficult. It’s not as tough as Doomsday Warrior but you still can’t go in expecting to walk all over the game or you will definitely be in for a surprise there.

Overall, Psycho Dream goes all out with making sure this is a very original video game experience. It does a great job of making itself standout among the crowd. There just weren’t a lot of games in this era that looked quite like this one. The only thing I’d say against the game is that I don’t get why the laser is so weak. I feel like all power ups should be stronger than the original weapon. It feels like a trap if you get a power up because then you may be stuck fighting an enemy who is too powerful when it should be the opposite. It’s just a little odd having to recommend you keep your initial weapon but that is the case here.

Overall 7/10

Doomsday Warrior Review


The SNES certainly had quite a few fighting games back in the day. Doomsday Warrior is one of those titles that you probably won’t remember for very long because it doesn’t do a whole lot to stand out. I’ll give it props for having a real story though so you at least have a little something aside from the actual combat. The game is also a lot more difficult than you would first suspect as well. It’ll take a lot of fundamentals to complete the game. Still, it’s a good game in the end and worth playing through.

You get to choose from several different characters. I picked the one who looked the most like he would be the lead. Then like in a Mega Man game you choose who you will want to fight. After you beat the main 8 enemies that’s where things get interesting. You get to fight a dark version of yourself as well as two cosmic beings. Then you face off with the final boss who suspiciously looks like he may be your father. That leads to a solid epilogue. So the story is rather good. It’s basic of course and there aren’t a whole lot of cutscenes but I don’t expect you would have really been thinking it would be more than that. For its time and given the genre I was pretty satisfied with this. The climax actually felt like a real one you could see in an RPG.

The gameplay is a bit of a weak link for the game though and that’s not good when you’re a fighting game. I would say the main issue is just that it is not very inspired. The attacks are all rather cookie cutter and plain. There isn’t anything that really helps this game stand out. Part of the difficulty is also in the fact that the attacks have a very short range and the computer is always able to jump in and land the right blow at the right time. Short of stopping time and freezing them in each encounter you won’t be able to do a whole lot. Some characters at least have one basic special move though which I appreciate. It at least spices things up a little bit. Maybe making the gameplay a little faster would have helped too. At the end of the day all I can say is that it didn’t click as well as you would expect.

I still enjoyed the style but as it felt weaker that is the main thing that kept this game from getting the solid 7. Additionally I wouldn’t say the replay value is incredibly high. You can beat the game as the rest of the characters I suppose which should be pretty fun in itself but I’m not sure if that would be quite enough to push it into the next tier. Most likely after you complete the game with one character you will be ready to call it a day and move onto the next game.

As for the graphics, those are fairly decent. The illustrations at the end of the game have good art which is nice. In the actual gameplay there isn’t a ton of detail but what we have there looks good. The soundtrack is a little forgettable but it’s not bad. That’s really what describes most of the game. It’s not bad and it is good in the end but it just doesn’t stick out. Only being good when there are so many other fighting games to try out is a pretty dangerous spot to be in. You really need to stick out at this point.

Overall, Doomsday Warrior is a good fighting game, but one that won’t last you a whole lot of time. The character roster is fairly small and there isn’t a whole lot of reason to go back and replay the game more than once. I will say that the characters had fun designs though. One of them reminded me of Chaos Zero from Sonic. These guys all feel rather different which is especially important if the game only has a handful of characters to choose from. If you have the Switch Online service then I would recommend checking this game out. If you don’t have it then I would say that it’s probably time to keep moving. This isn’t the kind of game you would buy a whole service for. I do think there’s a lot of potential here for a remake or a film someday. The core plot seems interesting and any action plot that involves robots, aliens, and monsters has to have potential.

Overall 6/10