RWBY: Crystal Match Review


It’s time to check out the latest app game on my agenda. As it’s a RWBY title I pre-ordered it a while ago and was ready to see what the franchise would bring to the table. Unfortunately it isn’t the most creative app game as it’s just another copy and paste gem matching title. There wasn’t a lot of bug testing and quality control here either as I was hit with a game breaking bug where I am no longer able to even access the game. I’ve tried deleting and re-installing the app several times to no avail so while I had intended to play through a few more worlds before doing the review…I’ll just have to do it now.

There isn’t really a plot here as you just jump into the game and have fun. As a tutorial of sorts Cinder and Neo do show you how to play the jewel game and depending on how you interpret this it is possible that you are actually playing as a member of the White Fang or something. You are fighting the RWBY characters after all, but since this is the Chibi cast it could all just be in good fun. There are over 400 levels available from launch which is pretty impressive and so this game will definitely last you for the long haul. The real question is really whether the game will be fun enough for you to still be playing it at that time.

It’s self explanatory on how to play the game but in case it isn’t there are multiple tutorials as you go through the first world. The goal is to match 3 of a single color of gems and once you have done that they get converted into energy. The goal of the game is to match all of the jewels that you need to conquer in this specific level. Sometimes you need to match the red ones and sometimes it’s the blue ones. Other times you have to defeat enemies by matching jewels next to the creature. Either way you should be good to go and while the gameplay may not sound amazingly simple here, you’ll definitely get the hang of it after a few rounds. There are more advanced techniques as well like matching jewels in an L shape or using bombs and other items to blast a lot of gems out of the way.

Every few levels there is another new mechanic added so by the end it will be quite a handful, but since they’re added so gradually it never feels too overstuffed. The graphics look pretty good. It’s nice to see the effects of the jewels turning into energy and the character models are very clear. It’s RWBY Chibi designs so you won’t be seeing the characters in their prime, but I suppose it’s about time that this part of the franchise got its turn in the spotlight. Unfortunately the game was unable to get the RWBY music or voices which is a little disappointing. In this day and age you’ve just come to expect this. Maybe not an app game from 5-6 years ago, but one today? It should have more than a random voice that congratulates you as you play.

This game just doesn’t feel like a whole lot of effort was put into it. Lollypop and Fruits Mania both feel more intuitive and less cluttered. Part of the problem here might be how the RWBY game already has a ton of content locked behind paywalls like characters and costumes. You can eventually earn the right to unlock some of these things in-game, but the amount of time the developers spent on this is likely what ends up hurting the gameplay. The loading times are quite long and that adds up when you’re playing dozens of levels. The low user base is pretty fun in one aspect though. I actually claimed the world record in quite a few stages before my account got corrupted. That was definitely pretty fun and I really would have played the game more if not for the glitch.

There’s a lot of content here so the replay value is definitely very real. You could play this game for many hours without any worries. There is an energy system in place but it won’t really become a concern until you are several worlds in and the levels get really difficult. At that point you’ll likely have an issue since each level drains so much out of the meter, but I guess you can’t win em all. They have to find some way to make you pay right?

Overall, RWBY: Crystal Match is a little disappointing. It’s mostly what you would expect the instant that you see the gems, but even then there are much older app games with the same premise that handle it a lot better. While the title is enjoyable, I can’t reasonably give the game a positive score while this glitch exists. The only way for me to get back in would have been to start an entirely new account which I was definitely not doing. I’m ready for the Pokemon Masters game because I really need a mobile title that I can sink my teeth into. In the meanwhile I’ll just have to be content with the memories I forged here I suppose. If you really want a matching game then you should download Fruits Mania instead.

Overall 4/10

Hot Millions Review


It’s time to look at an old film about a conman. This is definitely one of those films that you aren’t likely to have heard of in the past. I’m sure it has its own following of course especially as I do buy into the whole “every movie is someone’s favorite” line. Still, there isn’t a whole lot to keep this movie too engaging so while it is a good watch, there isn’t much replay value here.

The film starts with Marcus getting out of jail after being exposed for embezzling lots of money. He decides that he will try again and this time plans to outsmart the computers. (A computer is why he was caught the first time) He tricks a big company into hiring him while under the guise of a successful computer engineer. The main obstacle standing in his way is the fact that there is no way to turn off the computer without a key and the main character can’t risk being caught again. Amidst his trials of trying to get around the computer he gets a secretary who has not been particularly good at any of her jobs. Still, Marcus is a pretty laid back kind of guy and doesn’t mind since it’s not like he plans to stick around anyway. Will Patty ultimately be an ally for him or will she turn out to be an enemy?

Right away you’ll realize that there is no rooting for the main lead. He doesn’t even have some kind of sympathetic reason for embezzling. Marcus just wants to get rich quick and considering that his salary was already making him a ton of money you can see how he is a little on the greedy side. It’s even worse when you consider the fact that if his plan succeeds then a lot of people are gonna end up being fired and the company will be in the red. He is a charismatic guy but there is still no actual reason to root for him. I wanted the company to catch him the whole time, but alas it was not to be.

Then you’ve got Patty who is having a lot of job trouble. Unfortunately you have a hard time taking her side as well. She lucked out by having a nice boss like Marcus but you can’t blame the company for firing her since Patty was late for a week straight. It seems like she was prepared to lie about it, but when they brought up that the computer found out the info there was no going back. A sketchy pair of leads eh?

Then you’ve got the main villain. Gnatpole likes the heroine and dislikes Marcus from the start. He’s definitely a classic company man but one who is distracted way too easily by his thoughts of romance and quickly becomes the worst character in the film. Gnatpole is way too pushy and is definitely an annoyance to everyone around him. It’s too bad because he had some potential. Before the heroine obsession started he fulfilled the role of having the skeptic in the office. In any film with a shifty lead you want to have another character who is absolutely not buying what the lead is selling. The movie just went too far in making him unlikable.

As expected the romance is pretty poor here. It definitely happens quite quickly. At least the film waited til Marcus wasn’t her boss anymore but it definitely didn’t need to be included in the film. Then even after that Marcus encourages Patty to use Gnatpole’s obsession with her to delay him a big which is a dicey choice to say the least. There really didn’t need to be romance here.

The ending is also rather flat. It goes a little too hard in trying to give everyone a happy ending when the two main characters haven’t really earned one at this point. I’m glad that things worked out for the company but it’s very cheesy. The President should especially still be furious since he trusted Marcus so much prior to this. The president was definitely the best character in the film btw. He was a genuinely nice person and did his best to help everyone succeed. The guy may not have used the company’s assets 100% the way they should have been and had a dicey scene in the train, but at least he was a company man through and through.

Part of what makes the plot tricky here is that you have to suspend your disbelief a lot. There are dozens of moments throughout the film where you think it’d all be over. One of the biggest ones is when they actually catch Marcus in the act of trying to steal money from them. He quickly makes up a story about how he was testing their security and all that jazz, but why would they even buy into this? There’s no real reason to take such a story seriously and that should have really made them double think the entire job. Marcus also isn’t very subtle the whole time since he’s desperate to get rich quickly so he can go home. In a way the company brought all of this upon themselves.

Overall, Hot Millions is a pretty unique film but I’ve got to say that it could have been a whole lot more interesting. It can be a little slow and the movie is a little long considering that the plot isn’t all that complicated. There are a bunch of scenes that could be cut out and the film would be better off for it. It is going for the slow burner approach but this isn’t the kind if film that could have a dramatic payoff for the climax so it really doesn’t work. If you’re really in the mood to watch a low key dramatic film about an embezzler trying to outsmart the computer then this is the title for you. Otherwise I’d say to skip this and watch a more exciting one like Ocean’s 11.

Overall 5/10

Adventures of Lolo Review


It’s time for Lolo to come up to bat. There are definitely quite a lot of NES Online titles that I have yet to play, but Lolo seemed like the best one to check out at the time. It’s got a Kirby vibe to it, but it is puzzle based instead of being a platformer which is pretty interesting. It definitely changes things up and I’ll give the title credit for trying something new. I don’t think it’ll keep your attention for too long, but it’s a nice way to spend an hour or two.

The basic plot is that the princess has been captured and Lolo has to save her. As with the Mario games, Lolo always gets close only to be told that the princess is in another castle on a different floor. You have to scale all 10 floors and 50 puzzles if you actually want to save her. I completed the first 5 floors and then stopped on the 6th one. It’s definitely a title that is easy to get into, but hard to master. You’ll really have to think long and hard about the puzzles if you want to get all the way.

The access points help a lot but without them I can’t imagine going too far in this game. I died dozens of times during the course of the first 27 levels and they kept on getting harder with each new one so I would have been cooked. The game is overhead and the goal is to grab all of the pink orbs which opens up a chest on the level. Once you grab the gem in the chest all of the enemies in the area will blow up and you can proceed. Rinse and repeat as you go through the 50 levels. You have the ability to summon a ladder in levels that give you this option and you can shoot an energy blast which you get from energy squares. You only get 2 shots so make them count. One shot will turn an enemy into a gum drop and hitting them a second time will shoot the ball far off into the distance so they can ponder what just happened. You’ll need these gumballs to float in the ocean or to keep them out of your way as you get through the goal.

The toughest enemies to get around are the floating heads. If you walk in their line of sight at any point then you die instantly. They can see in 4 directions at once so dodging them is tricky. Typically you need to use a block to try and block them, but even that can be pretty difficult to achieve. One wrong step and it’s curtains. Then you’ve got the speed ghosts who move much faster than Lolo and a single touch is death. Well….okay any hit in this game is death so just don’t get hit. That’s a lot easier said than done though.

The enemies all activate when you’ve hit the final target in the level so you want to try and leave the one that is closest to the chest for last. Of course, that is easier said than done and some levels rig it so you can’t do this. You have to manipulate the blocks to make the best possible course for yourself so you can dodge these guys. It feels like a Layton puzzle to an extent just with less variety. These are real brain challenges though and are definitely not to be underestimated. I haven’t played a game this hard in quite a while. The NES definitely had a lot of real tough ones. I can’t say I miss the days of not being able to save and all, but they definitely had their charm.

Adventures of Lolo doesn’t have much of a soundtrack, but it’s peaceful enough while you’re playing. It does hold up with the graphics very well though. You’d barely believe that this game is so old because it just looks very smooth and clean. It’s the kind of game that could come out right now and you probably wouldn’t bat an eye. The length is pretty good too. Someone beat it in around 40-60 minutes which would be pretty crazy to me. There are 50 puzzles as I mentioned and it took me around an hour and a half to beat half of them. So you’ve probably got 3 hours of solid entertainment here and you can increase that number by quite a lot since you’ll likely be dying in some of the levels. There isn’t much replay value after beating the campaign, but that’ll take long enough as it is.

Overall, The Adventures of Lolo is a fun title. I’ll definitely remember it although before I play the sequel I’ll probably try something a little different the next time I head back into the NES world. If you’ve got the online Switch membership then you should definitely check this one out. It’s free so there’s no real downside and it’s nice to take a look at these retro franchises. Who knows, maybe Lolo will end up being the next title to get revived like Crash, Bubsy, or Spyro! The puzzle concept could certainly work well in today’s world as well, I just hope they add more of a story this time beyond the whole princess gets captured thing. I want full cinematics or at least a hype script.

Overall 6/10

Eternal Ring Review


It’s time to take a look at an RPG that I’ve had on the backburner for an extremely long amount of time. It’s been several years since I started this game, maybe even a full 10. Regardless, it was time to finally go through it and it’s a unique experience. I hadn’t played a first person RPG title before. I definitely prefer third person, but I’m always up for trying something new and this was quite the experience. The game has several weak areas though which prevent it from being a truly solid title.

The game starts by showing us a cutscene of someone fighting a dragon a long time ago. We then cut to the present where the king’s advisor sends his son off to a mysterious island to find out what’s going on. There had been something called an Eternal Ring planted in that island a long time ago. The king sent many soldiers to the island, but they never returned. The Hero arrives and things are not looking good for the army. Most of the members have succumbed to monsters and demons lurking on the island. The captain of the guards was personally consumed by the Eternal Ring and now exists as an undead who wants ultimate power. The lead will have to steel himself as he heads through this island to locate the Eternal Ring and complete his mission.

The plot is as vague as can be in the beginning so you get to piece together what is happening along with the others characters as the lead goes on. I tend to like this intrigue style and the more you withhold from me the better. Still, there isn’t a whole lot that happens here til the end. Then we learn about the infinite prison, the child of one of the gods being trapped, and other such things. The lead takes all of this in stride as he doesn’t bat an eye whether he is fighting ordinary lizards or taking down demonic tyrants. It’s all the same to him, he just wants to grab/destroy the ring and head home. It’s really all he is focused on and doesn’t even talk to anyone. Truly a tough man, but he gets the job done.

Eternal Ring is rather tragic with the plot as just about everyone dies though. I especially feel bad for the soldiers who have been trying to uphold the rebellion for years only to be completely left to fend for themselves. They did good to last this long, but when just one of the big villains can solo the whole army you know that things won’t go well. The ring is also too powerful for their mortal minds to just being near is an issue for them as well. There’s really no winning for the army grunts this time. The overall plot concept is still really cool though. There’s a lot you can do with it. It’s pretty simple at the core, a mysterious island exists with monsters protecting a jewel of ultimate power. It’s just all about the execution and the story is the strong part of the game.

As for the gameplay, as I mentioned it is a first person title where you swing a sword and fire magical spells. Think Call of Duty, but without the guns. You go from area to area as you collect keys and slay monsters as you get closer and closer to the heart of the island. Key spells include the recovery spell and the anti-poison one. They will save you much needed gems on potions and antidotes so you can buy the important things like MP crystals instead. When in a fight it is very important to strafe as much as possible to dodge hits. Almost all boss fights can easily be won by strafing while slicing the entire time. The matches will take an eternity if you’re under leveled, but they simply can’t hit you.

I ended up beating the game at level 27 which is way under leveled compared to where I should have been. That being said, I had obtained enough gems to get the wind summon which can easily destroy even the final boss in 4-5 hits. The summons in this game are ridiculously broken to the point where once you get one you have effectively conquered the game. It was smart of the title to keep them locked away for so long although if you knew where to look ahead of time you could have gotten the summons quite a bit earlier than I did. I didn’t grab them until right before the final few areas. They’re risky against minions since there isn’t a lot of space to use them so stick to fighting the bosses with them. Why does space matter? Well, summons actually deal friendly fire so they’ll destroy you in one hit if you’re close by when they strike.

Eternal Ring makes your journey a little more tedious than necessary though. For starters, there is only one shop in the entire game. If you want to go buy some supplies to help you out in the final sections then you’re going to have to run all the way back to the army base in the forest. This can take you an insane amount of time since most levels are constructed to be mazes. If you don’t have a map nearby then all I can say is “Good Luck!” because you’re going to need it. Then you’ve got the fact that save points and level ups don’t restore your health or MP so if you don’t have your health ring ready then you’ll be burning a lot of items very quickly.

The game also doesn’t help with finding out how to create the rings you want. You have to put the attribute in the left and the type on the right, but with 6 slots and over 100 possibilities you could potentially go throughout the whole game and not get the cure ring. I would have been sunk without it and that’s just unnecessarily difficulty. Nothing in the game is properly explained so you’re just left to your own devices. The story doesn’t need to be explained, but the same cannot be said for the gameplay. I absolutely need to know how to do the things so I can plunge through and claim victory!

It can be hard to see where you’re going because of how dark the game is as well. I have to attribute some of the blame to my TV since it’s always had a very tough time with PS2 games in general. Still, I could have done with more light levels as opposed to almost all of the stages being inside a very dark cave. It’s not even as enjoyable as being outside because at least in the latter scenario you can always see what is happening no matter what. Caves all look the same after a while.

The soundtrack isn’t bad. There’s a decent blend of tunes here and the themes are more extensive than I would have thought. As I write this review I’m listening to the soundtrack and it all sounds so nostalgic since I just beat the game. It’s not amazing, but it’s better than I would have expected. It helps make up for the game’s sub-par graphics. As for replay value, there really isn’t much at all after beating the game. You could try to grab all of the magic rings and such, but there isn’t really much to do with that newfound power once you’ve beaten the game. At that point it is just time to take a step back and head for the next title.

Overall, Eternal Ring was definitely put on the bench for a reason. It’s a game that the me of 10 years ago would have probably been really confused by. As it stands I still think that the game makes itself overly complicated at times and needlessly grindy in other sections. Leveling up isn’t very convenient and the lack of healing and shops in the game make you have to backtrack and run around a lot. Getting lost is also rough because if you lose then you’ll be sent back a long ways away to the last save point. You just never want to go out that way. If you really like the idea of a close quarters monster brawler then this could be the game for you. Just know that you are going to have a lot of exploring to do so the gameplay may not be as fun by the end of your struggle. First person style may not be my thing, but I’d be down with a sequel to this title if they gave it some more polish.

Overall 6/10

Shuriken and Pleats Review


It’s time to look at a recent manga from the creator of Vampire Knight. One glance at the cover and you’ll likely recognize her style. I definitely was not a fan of Vampire Knight and the sequel also hasn’t been too good so I can’t say that my hopes for this title were too high. Still, I figured it would be better since there were no vampires and I was right. After all, no vampires is always a win in my book and this title was no exception. It’s not great and the main romance is pretty dicey, but for 2 volumes it did a reasonable amount to make the characters decent.

The manga introduces us to Mikage who is a ninja protecting Mr. Rod from the various assasins who wish to have him taken out of the picture. The reason for this is that he has a grain of sorts that will end world hunger or something. The specifics aren’t all that important as Rod would much rather talk to Mikage about how she should be living a normal life. She does not want to do this though as it would be against the ninja code and additionally she would rather be by his side. Well, one day he is murdered and in his final will he had put for Mikage to live a normal life as his last wish. She heads to a school, but gets mixed up in the same case from another angle with a guy named Mahito who wants to continue Rod’s work. Can Mikage now get some closure on this whole thing?

Mikage may not have wanted to leave the ninja biz, but it’s probably good that she did. The organization definitely seemed dangerous in how seriously it took itself. Her father basically said that the ninja are expendable and has a very old time look on things. Mikage’s mother is a lot more reasonable but also very oblivious as she somehow doesn’t notice the whole ninja business. I don’t get how she wouldn’t realize what is going on, but her role is extremely small so I suppose by living in another state/country she is just kept out of the loop the whole time.

Mikage’s a solid heroine who means well and does her best to fulfill her role as a bodyguard. Her skills are quite sharp as she seems to be among the top 3 ninja across the organization. She is always ready for action and while she may be oblivious to day to day activities like being a school girl, she has definitely mastered her craft. I’d say there are some similarities with Yuki from Vampire Knight, but Mikage’s a more pro-active lead. She’s always doing something and is pretty heroic as she does jump in to help others even when she is off the clock.

There isn’t much of a supporting cast to bounce off of her though. Again, it’s only 2 volumes so I guess there isn’t much you can do about that, but the cast still feels really small. First you’ve got Mr. Rod who is shown to be a nice father type figure in Mikage’s life. He wants her to be happy and just seems like a noble spirit. He gets bumped off right away, but they were building him up to be pretty good. He’s decent for a while, but I have to give him a firm thumbs down by the end. It’s because of the romance plot but more about that later on. Then you have Mahito and he has the same issues as Rod. He seems nice enough but the romance part, while less dicey doesn’t really help his case much. I do prefer him to Rod though as he at least tries to fight and support Mikage. He takes a lot of Ls, but better to try and fail than not to try at all right?

Then you’ve got Suzuki who is a kid from school. Had this been a longer series I would have expected him to actually be one of the villains or something, but he turns out to literally just be a classmate who is bullied all the time. He likes Mikage, but surprisingly the manga doesn’t really bother with this romance. Suzuki is literally too bright for Mikage to look at so they don’t hang around much. I think he’s mainly around as a good segway to introducing the school and so Mikage will at least have someone to talk to. Finally we have Ichinosuke who is a skilled ninja who works for the side branch of the main family. He’s pretty skilled in his own right although he definitely can’t beat Mikage in a fight. The guy’s a decent villain, but he’s not the one calling the shots so for the most part he is just being manipulated. You won’t rise up to the top that way.

The manga isn’t really about the action, but we do get some good scenes during its run. The final fight against the main villain is pretty good and the manga did establish this guy as a solid threat. In general the art is pretty good. I think the artist did a better job of making sure that all of the characters don’t look too similar unlike good ole Vampire Knight where a bunch of people seemed to be identical half the time. I don’t think there were any characters here that I would mix up which is definitely solid.

Now for the romance. Well, this was definitely not going to end well from the start. Mikage likes Rod who has got to be at least double her age if not older. There’s no way to turn that into a solid romance. At least making it one sided isn’t the end of the world, but Rod’s answer isn’t as definitive as a no as I would have liked. I wanted a closed and shut “never” response from him. Then you’ve got Mahito and Suzuki who are vying for Mikage’s affections with no results. It’s a Shojo manga so at least the romance is handled more traditionally than a Shonen and nothing actually happens, but it’s definitely a plot that I would have cut out personally.


Overall, Shuriken and Pleats is a manga with one of those titles that I don’t totally get. Maybe Pleats is the kind of uniform that Mikage uses. Yeah, I could have googled the term, but I didn’t so I’ll leave it to guesswork for now. It’s a fun enough title to check out and 2 volumes isn’t going to cost you a whole lot of time anyway. There’s not a whole lot here to offer you beyond a good time though. It’s definitely not a game changing Shojo manga, but I do like the premise and it definitely doesn’t drag on. The ending may have fallen completely flat for me, but up til then it was a solid experience and I’d lightly recommend checking it out. At the end of the day it didn’t make any of the big mistakes like fanservice or animal violence so there’s no reason to give it a thumbs down. I don’t read a whole lot of one shots/mini series so it’s always good to add another one to the roster. Maybe the author can make a sequel to this one someday. There’s a lot of fun themes that could be expanded on here like Mikage just hanging out at school or rival ninja groups coming in for fights.

Overall 6/10

Star Wars Omnibus Volume 3: A Long Time Ago Review


It’s been quite a while since I read my last Star Wars comic so it’s good to be back. It definitely brings quite a few issues here along with the next annual. Han Solo may still be trapped thanks to the events of the movies, but the comics weren’t about to let that sideline him so you’ll still get your share of Han Solo adventures here thanks to flashback issues and the annual which is all about him. You can definitely tell that he was quite the fan favorite back in the day. (Still is!)

There are a lot of different adventures here. The first few are still dealing with the fact that the rebellion doesn’t have a home base after they were chased out by the empire. All of the characters split up to find a new home, but none of the planets seem to be sticking. Finally they find a planet that might work out and currently it is home to a bunch of little gerbils among a rainbow planet. The rebels may like it here, but will they be able to co-exist with these creatures rather than taking it for themselves? The rebels are on the right side, but the individual members can be a little hasty at times and they nearly do try to steal the world which would have been dicey. Fortunately Leia saw reason here.

One of the big story arcs that starts off early as a subplot involves a new character named Shira. You know right away that she’s going to be a big character because she has an actual design as opposed to all of the random pilots who are running around the ship. She also seems to be trying to get in between Leia and Luke so as a rival you know that the comics wouldn’t be done with her too quickly. Her saga is a lot of fun and definitely puts Luke’s force abilities to their ultimate test. You may suspect the twist about her early on, but it’s really well executed as you may start to harbor some doubts by the end. She’s just such a nice character after all.

I also dare say that this is the longest saga in the collection as most of the stories are stand alone adventures. One such stand alone is C3PO’s comic at the very end. It’s sort of like a meeting of the supporting characters as the main characters are the droids, Chewy, and the gerbils. The main villain is a powerful sorcerer and the whole thing is so random, but pretty fun. You also realize how lucky the rebels are to have managed to survive so long with such a powerful villain right in their midst. The guy was literally living right outside the base which is pretty crazy.

Meanwhile we don’t get to see a ton of Vader and the others, but whenever he appears he definitely does look quite good. Everyone is pretty scared of Vader and you would expect no less. They even reference how he is always murdering his lackeys so now some of them are ready to fight back. It makes sense to try and take Vader out because otherwise he will surely destroy them. The attempt goes about as well as you would expect though. Vader is simply way too powerful and the fact that he can use the Force means that the humans will never truly have a chance against him.

One of the generals was pretty solid. I forget his name, but he ends up being demoted after an earlier mission to an abandoned planet and even then the rebels show up to beat him once more. The guy definitely had more heart than most of the other Empire flunkies and at least he was trying. It was ultimately a futile effort but even Vader had to comment on how the guy actually had some honor. In the end you just can’t hope to beat the rebels. They may be outnumbered but whenever they get into a fight every one officer is able to beat around 5-10 Stormtroopers. It’s no wonder why the rebels are making such good ground.

They definitely aren’t the most loyal of companions though. They’re very quick to turn on Luke after he is framed. Of course the whole point of being framed is that nobody knows the truth, but Luke is the guy who saved the solar system from the Death Star and he’s been fighting against the empire his whole life. Why would he suddenly change sides now? Lando and Leia at least stay on his side, but even they aren’t bold enough to do it in public. They should have just stuck by him here as he easily could have been in major trouble otherwise. At least the jury wasn’t rigged so once it went to court he came out all right.

I haven’t talked much about Lando, but he serves as Han’s replacement while the infamous bounty hunter is still trapped in ice. His team-up issues with Chewy are fun even if he doesn’t have quite the same connection. The characters can never let him forget how he betrayed them all a while back so he’s got a lot to prove in each issue. Lando’s done a good job of making up for his earlier actions though and he even manages to save his own city at one point. I wonder if he’ll continue to be a main character once Han returns or if he’ll go back to being a guest star. Only time will tell.

Finally there are also another fun saga which involves Leia heading to a world that’s like the Savage Land. She meets up with a guy who’s like Kazar and a bunch of others who have been under attack by a faction of the Empire led by some cool alien creatures. She helps them fight against these guys and while their technology may not be too advanced, they definitely do know how to fight when it counts. The only iffy plot here is that the main guy is engaged but he falls for Leia. The whole time he even keeps telling himself that this isn’t good, but can’t seem to truly stop himself until Luke comes and puts an end to this. The fiancee was super forgiving the whole time and took it surprisingly well, but the guy should have never weakened so much anyway. Still, it was fun seeing some real hand to hand fights in a Star Wars comic.

As expected the art here is definitely quite good. It’s really nostalgic to see such retro art and these were fun times to be a Star Wars fan. The writers do a good job of coming up with so many adventures in between the movies while taking care not to actually meddle in the events that could come up in the next sequel. Luke is also a little more experienced with the Force than in the last collection so he does a little better here. He’s still got a ways to go though as some of the creatures are still able to mentally overpower him which definitely wouldn’t be happening once he becomes a Jedi Master.

Overall, This collection is definitely quite solid and continues to do the Star Wars series justice. Whether you’re a Star Wars fan or not you can easily jump into these comics and get what is happening. One solid thing about the old issues has always been that they go out of their way to recap the events for you to ensure that you always know what is going on. That’s definitely important and since most of the issues tell their own story you’re good to go. There are various plots that continue in the background like with Shira and Han, but you’ll quickly get what is happening there as well.

Overall 7/10

Next Review


It’s time to take a look at a thriller from the not too distant past. This is one of those films that I figured I would have heard about, but I don’t recall ever seeing anything about it before watching the movie recently. It’s got a pretty cool premise and I liked the story but some parts definitely didn’t mesh as well as they could have. The ending for example was nearly perfect if it had just cut out a few minutes earlier.

The FBI has grown desperate since the Russians are preparing to nuke the U.S. They stole some nukes a while back and the FBI wasn’t told about it for around 2 weeks. Now they know that the timer is close to 0 but they have dug up no leads. Special agent Ferris has some ideas though. She’s been tracking a psychic named Cris who has the ability to see into the future. She plans to have him uncover the Russian plot. Meanwhile Cris has been doing his best to lead a normal life. He’s learned some magic tricks and makes a steady income. Unfortunately since he can see 15 minutes into the future he’s always getting into a lot of trouble as he stops people from shooting everyone up, but has no proof.

Why hasn’t Cris just skipped town? Well, he’s been having dreams about meeting someone named Liz at a certain cafe. The reason why this is important is because as I mentioned he can typically only see 15 minutes into the future and it has to directly be relevant to him. Why is he able to see weeks in advance when it comes to her? Cris isn’t sure, but he feels like it is destiny and decides to wait for her. This increases the stakes though and can he possibly convince her of their destiny before she calls the FBI in on him?

Being able to see 15 minutes in advance is just as overpowered as you would expect it to be. It’s hard for anyone to stop Cris because he’s already played this out in his head. To me it seems like the ability is always on and he just keeps auto jumping back whenever he dies or gets into a corner. It makes for a lot of fun visuals where you’ll be enjoying the movie and suddenly an old scene pops in with no transition. You just know that he’s gone back 15 minutes. Technically it isn’t time travel as it was just a vision but since it’s basically always activated it sure feels that way sometimes. A cool scene is when he uses this to evade bullets and actually close in on a gunman. There’s just no way you can lose when you see this far in advance.

That being said, I wouldn’t call Cris a great character. His romance with Liz is handled pretty poorly. Naturally the do-over attempts are pretty manipulative here as he just keeps re-rolling his answers like in a gatcha game until he gets the ones that he wants. He claims with Liz that he doesn’t use his abilities with her, but we know for a fact that he does, both in the cafe scene at the beginning and a scene near the end of the film. Since the ability seems to be automatically activated I don’t think he could totally turn it off even if he wants to. The film is a little unclear on that but that’s how my interpretation of it works at any rate. He knows Liz for as few hours and is sold. Sure, he’s been seeing her every night for ages but from her point of view this is some random stranger who says a lot of odd things and is always staring at her. How would she turn this into a proper romance? She definitely gets super comfortable around him pretty quick and considering that she just dumped someone, a period of time without rebounding would make sense.

So the romance here is just weak. Liz is a decent character otherwise as at least she doesn’t get suckered too easily. Going into a car with someone who claims to be an officer is never a good idea though. I don’t care if they show you the badge, you don’t get into the car the way that she did. That’s always a big mistake. Meanwhile the main FBI agent is Farris and she is definitely convinced that Cris can help. I don’t think that she thought her plan over very well though. She figures out that he can only see 15 minutes into the future so how is that going to help? Her plan is to have him watch the news until the bomb is mentioned so they know where to go, but 15 minutes isn’t a whole lot of time. Depending on where in the city the bomb is there is no way they’d make it in time. His power just doesn’t matter in any meaningful way. So her boss was actually right in not hedging their bets on Cris even if his methods didn’t work either. 15 minutes isn’t enough time to find and deactivate a bomb. It’s just not happening, especially not when the villains have a lot of other bombs and guns at the ready.

The best part of the film is definitely the various action scenes. The climax is particularly solid and we get to see Cris really go all in with his pre-cog abilities. Knowing exactly what’s going to happen and having infinite live to do it with is just cool. I also like how they introduced his abilities at the beginning with how he evaded everyone at the casino. You will feel bad for the informant though as things never go well for him. Next has a really solid soundtrack as well to go along with the cool visuals. The film’s just a lot of fun and the quick moving plot works well here. There’s always something happening.

It may not be a film that will win any awards, but there’s a lot to like here. Really if you just take out the romance and fix the ending then I dare say that you might even have a great ending here. I won’t go into detail on the ending because there really isn’t any way to say it without spoilers so I’ll just say that cutting out a few minutes earlier would have been amazing. When you watch the film you’ll know exactly what I mean. It definitely would have been unexpected, but still pretty satisfying in its own way. It also works within the limits of the ability without stretching things to the max. The ending that we do get just isn’t as satisfying. Meanwhile the villains really don’t get to do much at all. You’ll forget that they exist at times because of how little presence they have here. They’re not bad, but they almost feel superfluous.

Overall, Next is definitely a very unique film. On the surface it’s your average thriller, but the time ability definitely throws a nice wrinkle in there. Since Cris should be invincible there are still some moments where you might have to suspend some disbelief, but at the same time maybe he just wanted to go down this route because the other futures he visited were worse. The ending also is a potential plot hole if you ask me. You can reasonably make sense of it, but I just feel like it’s a little beyond the scope of ability shown til now. If you haven’t checked this film out yet then you should go ahead and give it a watch. It’s pretty fun.

Overall 7/10

Mario Tennis Aces Review


I didn’t expect that I would be able to play this game for a few years, but fortunately Nintendo stepped up and made this game completely free for all online members. You get a 5 day demo and that was more than enough time for me since the story is only around 4 hours long. It’s definitely a fun tennis title, but one where I think Nintendo went a little too far in adding extra mechanics and gimmicks. The tennis gameplay was already amazing back in the Gamecube days. Nothing else really needed to be added to take it to the next level. Finally adding a full story was cool though.

Mario and Peach were busy winning another tournament when Wario and Waluigi show up holding a mysterious racket. Luigi manages to snag it and the dark power turns him evil. Mario must now travel the world to find the 5 power gems which will allow him to subdue the racket. This will be difficult though as the villains are after the gems as well and a powerful guardian protects each of the gems. Mario will really need to bring his A game if he wants to triumph here. He’s survived some tough odds before so I’m sure he’ll be fine.

The story is surprisingly good for a Mario game. We get actual dialogue for the characters aside from Mario and Luigi. They talk through recycled voice clips which may be a bit lazy, but it’s certainly better than talking through gibberish like in Yooka Laylee. I do think that the opening cinematic was made in a hurry though because the sound bites there are especially out of place. For the text box cutscenes it was all standard enough. Bowser gets to join in the story too as you would expect and the background elements of a dark and light god running around feels like something out of Final Fantasy. It’s a short story, but definitely a fun one and I was also glad that Daisy manages to get involved this time around.

As for the gameplay, at first it seems like your traditional tennis set up. You can hit lob shots, ground shots, power moves, etc. Your goal is to score points by getting the ball past the other player. Well, this all gets thrown for a loop when the tutorial continues and they introduce zone shots. This occurs when you have some special meter and an opponent hits a ball to you that bounces a little high. You can stop time for an instant and hit the ball wherever you want. If the opponent is slow to react or hits at any point but the proper one then their racket will take massive damage and potentially shatter. If their racket shatters then they lose the match instantly. Typically you start with 2 rackets so you’re fine if just one breaks.

On the defensive side of the ball you can also choose to slow down time at any point in order to make it easier to take the shot. Finally, you’ve got your final smash which is 3 times as strong as a zone shot so it will instantly break the opposing racket unless you perfectly block it. I used this quite a lot in story mode to win most of my matches via KO. It saves time compared to going the whole 9 yards. Still, I didn’t particularly like these extra mechanics. I feel like it takes away from the actual tennis fundamentals since these abilities really take over. You just can’t win without mastering them. Especially because you’ve got a new dive which takes you almost halfway across the screen in an instant. That mechanic also went a little too far if you ask me.

The gameplay may not be perfect, but it’s still fun. If you really enjoy Tennis then you should still have no problem with it. It was fun enough where I went back to story mode after clearing it and beat the extra dungeon as well as most of the bonus missions so I got all 5 rackets. Online I got destroyed by the other opponents so I’ll need some extra work there. The demo only lasts for another 2 days though so that’ll probably be it for me. In terms of offline content there isn’t actually a lot to do so hopefully you love the online. You’ve got tournament mode and a ring mode to pay through. Gone are the days when we had a dozen minigames to have fun with. I think the problem is that there is less incentive to play all these offline modes in Aces because you won’t really get anything.

I do think Nintendo has done a good job of continuing to support the game with DLC though. When you first boot up the game you’ll see that you’ve unlocked an extra 5-6 DLC characters right away. That’s pretty neat since it’s all free. Meanwhile the graphics are definitely quite solid. I don’t care for Mario’s new design, but you are able to switch back to the standard costume as long as you unlocked it from the trial copy a long time ago. The stages and the details within are all very clear so you always know exactly what is going on at any point in time. The soundtrack is not very notable for a Mario game, but I wouldn’t say it is bad. It just doesn’t have that all star quality that you’ve come to expect from Mario.

Overall, Mario Tennis Aces is a fun game. It’s the perfect rental for a nice weekend as you just relax with the characters. That being said, there is nowhere close to enough content to justify a 60 dollar purchase unless you really love the online. After 2 days you’ll likely have finished all of the offline content so online will be all that you’ve got left. I think once the price is around 20 then it’s not a bad purchase, but until then it’ll just feel like not enough content considering how much you’re spending. Hopefully Nintendo continues to add more and more to this game with each update and then my recommendation for the game will get stronger and stronger.

Overall 7/10

Golden Sun: The Lost Age Review


The first Golden Sun was a really great game. Definitely one of those RPGs you probably won’t be forgetting anytime soon. As The Lost Age is the direct continuation (Even called Book II in the opening credits) I expected more of the same. Unfortunately, it does suffer from it’s unclear directions and a slow first half for the plot. The second half picks up quite a bit, perhaps not enough for me to call it a great title like the first, but certainly good enough that it’s still worth getting to complete the saga.

Last time we followed Isaac as he and the gang were sent to stop the villains from lighting the lighthouses. A cosmic being told them that if this happens the world could be plunged into darkness. Unfortunately the villains lit up 2/4 of them and so the game ends with a whole new level of urgency for the heroes. This one picks up with the villains on their quest to light the final 2 houses. The game keeps their reasoning hidden until we get near the end of the game but you’ll probably suspect that something is up. These guys used to be friends with Isaac and the others so how could they defect so completely? Then you’ve also got the more supernatural villains who seem a lot meaner than the humans. It’s definitely a game where some communication would have gone a long way. Can you help these guys light the final 2 lighthouses or will you ultimately throw the fights and lose on purpose to protect the world?

The plot is definitely more expansive than that but the rest is pretty heavy with spoilers so you need to experience it for yourself to really appreciate it. I will say that the game does give you a lot to think about on which side to root for. Also make sure you stick around past the credits as there are quite a few scenes and they are all massively important. The third game definitely looks like it’ll be starting a completely new story in the saga.

The best moment in the story is definitely when Isaac and the gang return though. In the first game since you played as Isaac you didn’t really get to see his character so now that he talks you really get into it. Seeing his team take on the villains is definitely hype and I dare say that Isaac would have won if he didn’t get distracted. The game’s best theme popped up for the scene as well. There aren’t a lot of plot heavy moments until the end of the game so this was definitely one of the best scenes. I also like how Isaac’s group made it before ours, showing that they are still the best adventurer group in the biz. The other best scenes all involve the big villains as well.

The game took me a little over 40 hours to complete but from that time the villains only show up for around an hour or two. Surprisingly most of the game is pretty laid back. It’s not filler as we explore the world and light up the lighthouses, but the main plot surprisingly doesn’t come into play for quite a while. As a result the stakes feel a lot lower than the first game even if that isn’t actually correct. It’s just the way that it goes. I have no qualms with the story though. The main issue I have with this game is that it can be very hard to know what to do next.

Part of why this is the case is because The Lost Age is supposed to be more of an open world RPG. You can actually tackle most of the islands in any order you want as either way you’ll need to do a lot of backtracking once you get more abilities. You do have a map, but the issue is just that you don’t know what direction to go. Of course you will eventually go the right way, but that can feel like a small consolation when you are wandering aimlessly. Even when you do go the right way you can go for hours without a single cutscene. We do get more cutscenes once the second half starts though.

Without an online guide I probably still would have not beaten the game. There’s also the matter of the data transfer. The game has a cool set up where if you played the first game then you could transfer your data into the sequel. Since Isaac and the crew don’t show up til near the end it wouldn’t make a difference until then but it’s pretty neat since you keep your abilities. Of course, that does mean you get heavily penalized if you didn’t play the first game. There are whole areas that you cannot explore and multiple Djinn and weapons that you can’t obtain. It’s a little harsh, but I do like that the developers really wanted you to play both games. It did make this feel like a true saga and seeing the characters you were playing as from the outside is cool. It’s a missed opportunity that the two groups didn’t get to fight though.

The graphics definitely still look good like in the first game. I also enjoyed the soundtrack. In particular the villain theme was downright amazing and I listened to it on loop for over an hour. It really ramps up the tension for whenever they appear. This game definitely didn’t pull any punches on a technical level. Make sure you stick around after the credits as there are quite a few extra scenes and bonus content to absorb. It changes the ending entirely and makes it so that a sequel wasn’t really needed. There are some plotlines that could become loose ends, but if they never continued you could also interpret them as a full ending.

I didn’t really mention the gameplay but it is as solid as ever. The turn based system works really well here and I like the added dynamic of choosing to get your summons ready or just making the base character stronger. In the first game I went with the latter while in this one I did the former with the exception of the final boss. Both strategies definitely have their merits and there are so many different ways that you can approach a single fight. The gameplay is really advanced and while I did have to spend a lot of time leveling my characters up for that sudden spike in difficulty with the final boss, you get the level ups pretty quickly at the turtle cavern. Whenever you spend 40+ hours on a game you know that the length was quite good.

Overall, Golden Sun: The Lost Age is a solid game. It’s a big drop down from the first game thanks mainly to having a weaker main cast and less of a focused plot compared to the first. (The Ancient One’s final test still makes no sense even after you think about it) I think making an RPG non-linear isn’t a bad idea in theory, but it should still be a little easier to know where you’ve got to go. One of the big benefits of being a long game though is that your good memories quickly overwrite the rocky start that the game has gotten. Even if the first 10 hours are pretty rough, if you get a great 30 hours after that then it’s easy to let bygones be bygones. It still does hurt the score compared to the first one, but at the end of the day I’ll still give this game a thumbs up. I’d recommend checking it out, but you should definitely get the first game before this one so you can take advantage of the data transfer.

Overall 7/10

Beast Quest Review


Looks like it’s time to jump into the world of Beast Quest. After getting the game it was tempting to check out the books, but since there’s well over 100 of them I quickly backed out of that idea. This game’s got a very retro feel to it. It reminds me of the old PS2/Gamecube games from back in the day. It’s hard to describe as you just had to be there, but the platforming elements are basic and to the point. There’s no extra flash or specific techniques here. You’ll learn all there is to know about the gameplay within 10 minutes. From there it’s off to the races. It’s definitely the kind of game where you can also feel your progression right away.

So the plot of the game starts with an old wizard heading off to meet with the son of a legendary fighter. He tells the kid that only he can save the world from the evil which plagues it. This kid is eager to get started so he quickly gets ready with his sword and shield. The old wizard lets him know that he has to free the 4 legendary beasts which have been put under the control of an evil wizard. Along the way the kid meets up with a girl and her wolf. Together the group must accomplish this quest and make the world safe to live in once more.

It’s a humble plot but a solid one nonetheless. The accents are on point and the game has quite a few cutscenes. Voice acting is definitely important for the immersion in a game like this one so I was glad to see that. As I mentioned this is a 3D platformer so for most of the game you travel through the lands following your compass and fighting enemies that you run into along the way. When you meet up with an enemy the game turns into a close quarters combat style. You can use a horizontal slice or a vertical one. You also unlock other attack options like a flame slash or an ice blast. You can block attacks with your shield or do a crispy dodge which allows you to counter attack. As you attack you gain more meter which you can use for other special abilities. As you attack you fill up a second meter that you can use for final smashes. Additionally you have potions to heal yourself with. The game’s difficulty is pretty balanced. You’ll have a hard time at first, but then it gets easier from there.

You have an extensive level up system. You get orbs from enemies you defeat and you use them to increase various stats like attack, defense, critical, health, etc. I highly recommend going for attack first. See, in any game with an EXP system my first order of business is to increase the exp you get. Likewise in mobile games where you have to collect orbs to buy things I always buy the orb extender first. In this game attack translates into orbs and I’ll tell you why. Unlike traditional EXP, you get orbs by beating opponents without getting hit or landing a multi-KO. That means you need to be able to swing hard so you can beat them before they have a chance to counter attack. if you max out your attack then you can beat virtually any enemy in the game before they launch a counter attack which is absolutely crazy.

The attack difference is also incredibly noticeable. You do almost 4X the damage by the end and even bosses will go down in an instant. Also, if you want to grind EXP then go to the very first level in the game. Since they’re the weakest enemies that means they ironically give out the most EXP. It’s definitely an interesting system and one that I can get behind. Then with your coins you can also buy health upgrades from the shop. I recommend buying more space in the bag so you can hold up to 7 potions. Once you have that then it is very difficult to lose. The collectibles are handled really well.

The graphics may not be all that impressive, but again they have a very retro look bout them. It looks like a PS2 game. There are some glitches sadly like when the ground fell away during a boss fight, but it did make for a good view. That was a glitch that I can get behind. The soundtrack is less inspired and you’ll forget all of the tunes almost immediately. They’ll go in one ear and out the other.

There is quite a bit of replay value here. The reason for that is due to the game having such a short length. You can beat it in about 4 hours and the trophies are all surprisingly easy. After collecting everything you just need to beat the game on hard mode and then you’ll be all set. It’s tempting to go for this platinum. It’ll be on the top of my list once I become a trophy hunter again someday. It does really help cover the 4 hour campaign and since the game is fairly cheap it makes for a good value buy nonetheless.

As for the characters, they aren’t anything to write home about. The main character is your average hero, but he is very quick to let some secrets out while he is chatting with total strangers. Fortunately the heroine is here to keep him on the straight and narrow. She’s definitely a lot more on task and her pet tiger is definitely fun. The old wizard seemed shady the whole time and I was expecting a twist but it just didn’t happen. The main villain isn’t too smart though. He arrives to gloat at the characters but then you find out that he actually can’t fight. A single shove nearly destroys him and after that somebody finishes the job. It’s definitely a brutal end for the character. Maybe next time he’ll think of a good spell to use before walking into such a dangerous situation.

If I have one complaint with the game it is that its map function can break at times. By clicking on the right hand side of the PS4 controller’s touch screen you launch a glowing mine that shows you where you have to go. You chase after it like in Mirror’s Edge until you get to where you need to be. The problem is that it gets confused sometimes and just leads you in circles. At that point you have to use the master map and just find the next location the ole fashioned way. I don’t get why the map wouldn’t work at times. I’m thinking this part just wasn’t play tested the way that it should have been.

Overall, Beast Quest is more fun than you would expect at first glance. I definitely recommend checking it out. Once you’ve gone on the quest there is just no turning back. It’s a real page turner in video game format. I think one of the reasons why it works so well is because the layouts are all very clear. It’s got a clean interface and you actually feel like doing the side quests and such because they’re all just a lot of fun. So pick up this game and if you’re having any difficulty just make sure to upgrade your attack and you’ll be just fine.

Overall 7/10